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View Full Version : Endgame Logic: Worse Now then before?


Koprnkc
02-02-2010, 08:57 AM
So, once again, some wonky decision making by the endgame logic.

In the AUFL, I had a 45 yard pass play called back due to the HC taking a 5 yard defensive holding penality. The completed pass had me in FG range to tie the game with about 5 seconds left. Needless to say, lost the game because of that "bonehead choice." I posted it in the 6.3 bugs section.

So, in AUFL II league, I get this type of decision making.

Richmond: Goal-Line formation with three tight ends, strength is left. The defense is in a 43 with dime personnel and 2-deep bump-and-run coverage, expecting the pass.
1-10-RIC35 (4Q: 00:42) Jon Brittenum pass completed to FB Roger Hagberg for 6 yards. Tackled by CB Willie Williams.

Richmond: Weak formation with two tight ends, strength is right. The defense is in a 43 with dime personnel and 3-deep zone coverage, keying aggressively on the pass.
2-4-RIC41 (4Q: 00:24) Jon Brittenum pass was thrown incomplete, intended for WR Tony Giacobazzi.

Richmond: Weak formation with two tight ends, strength is left. The defense is in a 43 with prevent personnel and 4-deep zone coverage, keying aggressively on the pass.
3-4-RIC41 (4Q: 00:16) Jon Brittenum pass completed to WR Tony Giacobazzi for 34 yards. Tackled by CB Willie Williams. Giacobazzi gained 20 yards after the catch. The quarterback threw into double coverage.

So, heres the situation. Houston just scored and went up 13-12. We get the kick off and get to our 35. We have all 3 TO's left, with 42 seconds left i the game.

First play, we get 6 yards, fine with that, except we dont call a time out and let 18 seconds run off the clock. Why is no TO called here? At most this play should have taken 8-10 seconds off the clock. Being a short pass, more in line of the 6-8 seconds.

Finally, I would think it takes less then 16 seconds to run 34 yards for an "NFL" WR. I would figure 12-14 seconds, however, because we dont actually see a clock as in RL, I can only assume that there would have been a second or 2 left to call a time out.

So, is the Endgame logic now worse then prior to the patch?

Ben E Lou
02-02-2010, 09:07 AM
I would send that to support AT solecismic DOT com.

eckman
02-02-2010, 09:24 AM
I had an issue with my team not calling a time out before the end of a tie game while my team was in fg range and the game went to OT without a fg attempt.

I emailed support at sole and this is what they said:

This has been the case in various forms since the beginning. As the update
text has stated in every iteration for the last few years, FOF needs a
complete redesign of the two-minute offense because the game has no real
idea when the next play will start. That is far beyond the scope of any
patch or update. Hopefully, any issues like this even out over time.

Not sure I am buying this because there seems to be a flurry of this happening after the latest patch. If this is the case could there maybe be a setting in the game plan that got reset and I am missing it and this is causing teams not to call timeouts?

DeepPost
02-02-2010, 09:56 PM
So, once again, some wonky decision making by the endgame logic.

In the AUFL, I had a 45 yard pass play called back due to the HC taking a 5 yard defensive holding penality. The completed pass had me in FG range to tie the game with about 5 seconds left. Needless to say, lost the game because of that "bonehead choice." I posted it in the 6.3 bugs section.

So, in AUFL II league, I get this type of decision making.

Richmond: Goal-Line formation with three tight ends, strength is left. The defense is in a 43 with dime personnel and 2-deep bump-and-run coverage, expecting the pass.
1-10-RIC35 (4Q: 00:42) Jon Brittenum pass completed to FB Roger Hagberg for 6 yards. Tackled by CB Willie Williams.

Richmond: Weak formation with two tight ends, strength is right. The defense is in a 43 with dime personnel and 3-deep zone coverage, keying aggressively on the pass.
2-4-RIC41 (4Q: 00:24) Jon Brittenum pass was thrown incomplete, intended for WR Tony Giacobazzi.

Richmond: Weak formation with two tight ends, strength is left. The defense is in a 43 with prevent personnel and 4-deep zone coverage, keying aggressively on the pass.
3-4-RIC41 (4Q: 00:16) Jon Brittenum pass completed to WR Tony Giacobazzi for 34 yards. Tackled by CB Willie Williams. Giacobazzi gained 20 yards after the catch. The quarterback threw into double coverage.

So, heres the situation. Houston just scored and went up 13-12. We get the kick off and get to our 35. We have all 3 TO's left, with 42 seconds left i the game.

First play, we get 6 yards, fine with that, except we dont call a time out and let 18 seconds run off the clock. Why is no TO called here? At most this play should have taken 8-10 seconds off the clock. Being a short pass, more in line of the 6-8 seconds.

Finally, I would think it takes less then 16 seconds to run 34 yards for an "NFL" WR. I would figure 12-14 seconds, however, because we dont actually see a clock as in RL, I can only assume that there would have been a second or 2 left to call a time out.

So, is the Endgame logic now worse then prior to the patch?

I am the Houston GM in the game above, I came to post this issue, but you beat me to it!