Clockwork Orange
05-10-2010, 09:11 PM
I've read a couple of threads on this already here but they're a bit old. I'm wondering with the 6.3 patch if anyone has come up with house rules or additions to make things more challenging.
I've created a few house rules myself, but it's still too easy. Here are some house rules I've either created or stolen:
* Cannot initiate or alter computer-suggested trades.
(I sometimes allow myself to trade a player for current year draft choices only if I was going to cut him anyway. I go to "shop player" and then go strictly in order of interest so I don't game the system by trading for draft choices on a team that will suck. I heard that the AI doesn't forecast team performance in valuing picks and undervalues future year picks, so I decided not to trust the AI at all and just make this rule. Can anyone shed more light? I wouldn't mind trading a bit more if it could be 'fair')
* Not allowed to sign FAs who were RELEASED who have 50 or more potential before FA6
(I borrowed this from someone else, and then modified to let myself do it after FA6 if the guy is still there. You can still get studs who teams unaccountably don't renew, but they come from guys who got injured in the last year of their contracts, not messed up cap situations. I still find I get too many amazing players in FA though.)
* Not allowed to change the term (years) of a player's requested offer
(I don't like this one, because it's a real football strategy to sign up guys for long-term like the Eagles do, and I sometimes allow myself to do it, but only rarely. I should set a one exception per year or something. Anyone got a better idea?)
* If another team makes an offer on a player, you have to wait one full round before upping yours
(I made this rule and really like it. Especially in stage 2, you really have to think about your offers...you can't just make any offer, see if anyone beats it, and then decide whether to beat that. If your first offer isn't good enough, you might lose the player. Makes you prioritize. A more extreme version of this would say you can never up an offer - withdraw it or stick with it, that's it. Maybe with one exception per year for a critical player.)
* Only 65 guys in training camp
(I usually just bring 60 or sometimes even less, but I did want to exclude myself from signing every UDFA. Especially since I use NO utilities -- it's a pain in the ass enough playing this on a Mac - so comparing guys year to year or stage to stage is a pain)
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And then, like I said in another thread, I've tried to tie this to profitability, but it's not ideal since the attendance model seems broken and anyway it's hard to see how your profitability looks other than right at the end of a season...so it's hard to manage, compared to cap space, which is always there in real-time.
For reference, I'm hardly an expert at this. I don't care much about game planning - the interface is horrible - and usually just rex.
Anyone doing SP with the new version and have some thoughts?
I've created a few house rules myself, but it's still too easy. Here are some house rules I've either created or stolen:
* Cannot initiate or alter computer-suggested trades.
(I sometimes allow myself to trade a player for current year draft choices only if I was going to cut him anyway. I go to "shop player" and then go strictly in order of interest so I don't game the system by trading for draft choices on a team that will suck. I heard that the AI doesn't forecast team performance in valuing picks and undervalues future year picks, so I decided not to trust the AI at all and just make this rule. Can anyone shed more light? I wouldn't mind trading a bit more if it could be 'fair')
* Not allowed to sign FAs who were RELEASED who have 50 or more potential before FA6
(I borrowed this from someone else, and then modified to let myself do it after FA6 if the guy is still there. You can still get studs who teams unaccountably don't renew, but they come from guys who got injured in the last year of their contracts, not messed up cap situations. I still find I get too many amazing players in FA though.)
* Not allowed to change the term (years) of a player's requested offer
(I don't like this one, because it's a real football strategy to sign up guys for long-term like the Eagles do, and I sometimes allow myself to do it, but only rarely. I should set a one exception per year or something. Anyone got a better idea?)
* If another team makes an offer on a player, you have to wait one full round before upping yours
(I made this rule and really like it. Especially in stage 2, you really have to think about your offers...you can't just make any offer, see if anyone beats it, and then decide whether to beat that. If your first offer isn't good enough, you might lose the player. Makes you prioritize. A more extreme version of this would say you can never up an offer - withdraw it or stick with it, that's it. Maybe with one exception per year for a critical player.)
* Only 65 guys in training camp
(I usually just bring 60 or sometimes even less, but I did want to exclude myself from signing every UDFA. Especially since I use NO utilities -- it's a pain in the ass enough playing this on a Mac - so comparing guys year to year or stage to stage is a pain)
---
And then, like I said in another thread, I've tried to tie this to profitability, but it's not ideal since the attendance model seems broken and anyway it's hard to see how your profitability looks other than right at the end of a season...so it's hard to manage, compared to cap space, which is always there in real-time.
For reference, I'm hardly an expert at this. I don't care much about game planning - the interface is horrible - and usually just rex.
Anyone doing SP with the new version and have some thoughts?