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View Full Version : PureSim 4 - Raising the Baseball Text Sim Bar


Shaun Sullivan
02-12-2011, 07:43 PM
We are in the home stretch for PureSim Baseball 4. All new features are complete, locked down and looking great. We are just working through a dwindling list of minor bugs and play balance issues. It is all available in Beta form today for anyone who wants to poke around.

I was doing some testing today of the real player stats engine and it is uncanny how good/realistic it is at this point. I simmed 1982 and it was amazingly close. I don't think any game besides maybe Diamond Mind comes close, and they have individual season disks that must be purchased.

I'd love to get comments from any Baseball nuts out there, since obviously, I am probably a tad biased :)

I'm so confident this year, that PS4 has 2 versions. Full and a FREE "PureSim Lite" edition. So you can try it out without forking over any cash if you are interested. Or, you can pre-order the game now and start playing the full version (in beta) from now through release, which is 3/22. You save $5 if you buy it now too. The full version will be $29.95 at release and it is $24.95 now through 3/15.

I am really proud of this version. I don't think any game on the market can touch PureSim as far as statistical accuracy and AI. Links to all versions and info can be found here:

Suldog Studios - Home (http://www.suldogstudios.com/)

DaddyTorgo
02-12-2011, 07:59 PM
Wow - looks like a lot of new features and tweaks - gotta check this puppy out!

Ksyrup
02-12-2011, 08:34 PM
Bought it last night. I think this is going to be my baseball sim this year. I loved OOTP, but it's basically been nothing more than a history simulation game for me the last couple of versions. I actually played PS3 and enjoyed it more as an actual game.

Young Drachma
02-12-2011, 08:50 PM
I'm an OOTP stan, mostly because I like to sim fast, I need expansion and other frills and I like financials. But I'll check out this free version, as I haven't played Puresim in a while and I'm curious to see how it's improved.

Shaun Sullivan
02-12-2011, 10:25 PM
I'm an OOTP stan, mostly because I like to sim fast, I need expansion and other frills and I like financials. But I'll check out this free version, as I haven't played Puresim in a while and I'm curious to see how it's improved.

Expansion (both automatic historically correct expansion and user initiated custom expansion) is there, as well as financials. OOTP beats the pants off PS in sim speed, but PS is way faster than it use to be. Playing as GM for a few season in one sitting, hopping in to do trades, free agent deals, peruse game logs, etc flows fine. BTW, PS's Trade AI blows away OOTP, especially in regards to humans trying to rob the AI :)

If you want to blow through like 25 seasons super fast though, I would go with Baseball Mogul. That game sims games ridiculously fast (and it has decent results too).

stevew
02-12-2011, 10:47 PM
how the ai?

BYU 14
02-12-2011, 10:57 PM
I'm an OOTP stan, mostly because I like to sim fast, I need expansion and other frills and I like financials. But I'll check out this free version, as I haven't played Puresim in a while and I'm curious to see how it's improved.

Though the financials are not as deep as OOTP they are still good for what is there.

Trade AI is a lot tougher and the historical play is excellent, I think you will be happy with it.

Young Drachma
02-12-2011, 11:03 PM
Expansion (both automatic historically correct expansion and user initiated custom expansion) is there, as well as financials. OOTP beats the pants off PS in sim speed, but PS is way faster than it use to be. Playing as GM for a few season in one sitting, hopping in to do trades, free agent deals, peruse game logs, etc flows fine. BTW, PS's Trade AI blows away OOTP, especially in regards to humans trying to rob the AI :)

If you want to blow through like 25 seasons super fast though, I would go with Baseball Mogul. That game sims games ridiculously fast (and it has decent results too).

I graduated from Baseball Mogul a long, long time ago. :) I need more depth to go with my speed than that.

But thanks. I'm checking out PS4 now.

JPhillips
02-13-2011, 07:05 AM
I tried to manage a game in the Lite version and as the ball was coming down for the first out the screen went crazy, black with vertical multicolor lines. Had to hard restart to get out of it.

SnowMan
02-13-2011, 10:29 AM
Very interested Shaun, I'm glad you're still making games after all the ups and downs over the years. I'll definitely give this PS a shot like I have the rest of them. I love supporting indie game makers, knowing that most of the money actually ends up in their pockets and not some publisher somewhere. Keep up the great work!

Drake
02-13-2011, 10:32 AM
Your enthusiasm sold me. I'm giving Puresim a try again this year.

I didn't dislike PS2 or whatever the last version was that I bought. I just only have time/headspace for one baseball sim in my gaming universe, and I've been an OOTP guy for years. (I've already pre-ordered OOTP12, too, though I think I played less than 100 hours of v11 last year.)

But the PS series has always had features that I loved, and I appreciate quality text sim development, so regardless of how much play I end up getting out of it, small developers who are putting out solid products are worth $25 to me as an investment in the genre.

I hope this is your biggest release ever, Shaun. You do good work.

Logan
02-13-2011, 10:33 AM
Mac?

tarcone
02-13-2011, 01:02 PM
I will be buying this as well. I broke out my old statis pro board game during the snow days. That has me geared up for a good baseball sim. I really enjoyed the free version of the game. So I imagine this one will be outstanding.

MizzouRah
02-13-2011, 02:07 PM
I've purchased both ootp 12 and Puresim 4.

Wish I had more time to test PS4, but lynchjm is over there testing the fictional stuff.

cougarfreak
02-13-2011, 04:51 PM
I've purchased both ootp 12 and Puresim 4.

Wish I had more time to test PS4, but lynchjm is over there testing the fictional stuff.

I have too, Puresim is a blast, I'm playing some historical with it.

Ksyrup
02-16-2011, 03:01 PM
OK, so I have a question about league setup.

Say I want to start a fictional league with my own team cities/names. I don't see any way to create the league with the cities and nicknames I want before the league is created. So I have to pick a preset league structure, guess or just randomly choose what kind of markets I want, and then go in to each team and change them, right? Or am I missing something?

And when I go into each team, the market size is already preset for that team regardless of whether I manually change the region or not. For instance, if I take a team that was randomly chosen to be in NY, NY, and I edit the region (which simply looks like I'm just giving it a new name, it doesn't appear to actually change the region) to be Texas and put the team in Brownsville, it still says Brownsville - NY under the name and I have to manually change the climate and (I guess?) leave the finances alone (or else I''ll throw the whole thing out of whack because contracts have already been doled out to all the players based on the market size/payroll, right?). So basically, I've functionally got a NYC (big market) team manually placed in Brownsville, TX with a manually-edited climate.

That's the process I went through last night when trying to create my own league. Is that the way it's supposed to work, or did I completely miss something? I'd really like the oportunity to set up my own markets and teams at the outset, rather than have to manually edit them afterwards. One, it's a pain in the butt, and two, I don't see how to change the size of the market once the league's been created, players have been signed, and the teams' payrolls are set.

This is either a request for help on how to do this correctly, or a request for a design change. Which one is it? I don't think I ever have, or ever will, play out a league where I just let the game randomly choose which cities I play with, yet that seems to be the only way to set up a league at this point. So that's why I'm confused. Or stupid. Or a little of both. :)

Shaun Sullivan
02-16-2011, 06:55 PM
OK, so I have a question about league setup.

Say I want to start a fictional league with my own team cities/names. I don't see any way to create the league with the cities and nicknames I want before the league is created. So I have to pick a preset league structure, guess or just randomly choose what kind of markets I want, and then go in to each team and change them, right? Or am I missing something?

And when I go into each team, the market size is already preset for that team regardless of whether I manually change the region or not. For instance, if I take a team that was randomly chosen to be in NY, NY, and I edit the region (which simply looks like I'm just giving it a new name, it doesn't appear to actually change the region) to be Texas and put the team in Brownsville, it still says Brownsville - NY under the name and I have to manually change the climate and (I guess?) leave the finances alone (or else I''ll throw the whole thing out of whack because contracts have already been doled out to all the players based on the market size/payroll, right?). So basically, I've functionally got a NYC (big market) team manually placed in Brownsville, TX with a manually-edited climate.

That's the process I went through last night when trying to create my own league. Is that the way it's supposed to work, or did I completely miss something? I'd really like the oportunity to set up my own markets and teams at the outset, rather than have to manually edit them afterwards. One, it's a pain in the butt, and two, I don't see how to change the size of the market once the league's been created, players have been signed, and the teams' payrolls are set.

This is either a request for help on how to do this correctly, or a request for a design change. Which one is it? I don't think I ever have, or ever will, play out a league where I just let the game randomly choose which cities I play with, yet that seems to be the only way to set up a league at this point. So that's why I'm confused. Or stupid. Or a little of both. :)

Yes, this is totally a supported set of features. Maybe you chose "Quick Start?" Anyway, you can customize league configurations, team regions, team names, team finances, colors, logos etc.

Ksyrup
02-16-2011, 09:13 PM
I chose the Quick Start because that looked like the only one I could chose a specific league format I wanted (number of leagues, teams, and division settings). Is that not right? There isn't enough info about the other choices to understand what kind of game style it is (other than sandbox, I guess), so I went with the one I could understand from the initial screen.

What option am I supposed to choose? Classic?

Ksyrup
02-25-2011, 08:00 PM
OK, am I missing something (again) - in an historical game, how do I have rookies placed on their correct teams instead of being randomly drafted?

Shaun Sullivan
02-25-2011, 08:06 PM
OK, am I missing something (again) - in an historical game, how do I have rookies placed on their correct teams instead of being randomly drafted?

There is a specific game mode that does this called "TRU-Life Transactions" basically, it executes every transaction exactly as they happened in real life.

If that is too much, there is another option you can use at assn creation time "Player Affinity" with that option the AI will attempt to sign players based on their real life teams, though it is not 100% since other factor come into play with finances, roster sizes, roster composition etc.

We are just finishing up a huge 175 page manual, so I will post a link to a beta version of that if you'd like to have a look?

Ksyrup
02-25-2011, 08:29 PM
Thanks. I don't want in-season transactions, jjust the rookies that come in each season to be placed on their correct teams. Whatever happens with trades, free agents, etc., from there is up to the game.

Ksyrup
02-27-2011, 09:09 AM
Shaun, is there any way to look at defensive ratings when in the graphical roster mode? Right now, trying to assess all of my players' defensive abilities at their given position is a pain in the butt. If we had a graphical screen that listed all of the major league level players by starter and then listed all of the potential back-ups at each position, all showing their defensive abilities, that would be fantastic. Then I could easily tell who was the best defensive player at each position and which players would be likely late-inning defensive replacements.

samifan24
02-27-2011, 10:07 AM
Any plans for a Mac version, Shaun?

Shaun Sullivan
02-27-2011, 02:03 PM
Any plans for a Mac version, Shaun?

I know Mac users hate this (I have 3 Macs :) ) But it runs great in VMWare or Parallels. I actually do most development on a Mac. But no chance of ever getting a native Mac version on this code base sorry.

Shaun Sullivan
02-27-2011, 02:04 PM
Shaun, is there any way to look at defensive ratings when in the graphical roster mode? Right now, trying to assess all of my players' defensive abilities at their given position is a pain in the butt. If we had a graphical screen that listed all of the major league level players by starter and then listed all of the potential back-ups at each position, all showing their defensive abilities, that would be fantastic. Then I could easily tell who was the best defensive player at each position and which players would be likely late-inning defensive replacements.

A few others asked for that, and today is the last day I can add new code, so I snuck in some defense options to the graphical roster view. They will show up in tonight's final beta or the Release Candidate, which will be this week.

Thanks for the feedback.

Ksyrup
02-27-2011, 03:07 PM
Awesome, thanks!

Ksyrup
02-27-2011, 09:44 PM
Hey Shaun, I've been reading through the PS4 forums over the past week or so and see that some people are having issues with the computer never pulling their starting pitcher. With build 40, I just started an historical league and have managed 2 games, and the AI never pulled the pitcher. First game I won 4-2 and the starter threw over 160 pitches. Second game I won 10-8 but it was 4-3 in the bottom of the 7th, 1 on no out and the computer let the starter hit (110 pitches), and it was 5-5 top 9 and he stayed in to give up 5 runs and throw over 150 pitches before being pinch hit for in the bottom of the 9th. Definitely not the same AI pitcher usage I've seen in any other games I've managed.

Shaun Sullivan
02-28-2011, 07:06 AM
Hey Shaun, I've been reading through the PS4 forums over the past week or so and see that some people are having issues with the computer never pulling their starting pitcher. With build 40, I just started an historical league and have managed 2 games, and the AI never pulled the pitcher. First game I won 4-2 and the starter threw over 160 pitches. Second game I won 10-8 but it was 4-3 in the bottom of the 7th, 1 on no out and the computer let the starter hit (110 pitches), and it was 5-5 top 9 and he stayed in to give up 5 runs and throw over 150 pitches before being pinch hit for in the bottom of the 9th. Definitely not the same AI pitcher usage I've seen in any other games I've managed.

Yea we tracked this down. It was a bug introduced in beta 37. It is fixed for the next beta. We should probably take this conversation over to the forums.

RainMaker
02-28-2011, 07:23 AM
Hi Shaun, I'm in the market for a baseball text sim game this year. OOTP is nice, but to be honest, it just gets too complex for my liking. I want to control a team, make all the moves, manage, and that's it. Their jump a few years ago to crazy universes turned me off and while they have tuned it a lot, it's still just too much for me to immerse myself into.

With that said, how does the game stack up to the depth of something like OOTP 6.5? That was by far my favorite game. Just enough depth without getting too crazy. I'm not a guy who sims a lot either, so the speed issue in that department doesn't bother me at all.

Tim Tellean
02-28-2011, 07:27 AM
We have a free version that you are welcome to download and walk-through, and make the decision on the games depth for yourself.

Ksyrup
02-28-2011, 07:27 AM
Yea we tracked this down. It was a bug introduced in beta 37. It is fixed for the next beta. We should probably take this conversation over to the forums.

That's cool. I saw the posts about it and thought you might have fixed it after beta 37, so I wanted you to know I was still seeing it in beta 40.

Markus Heinsohn
03-01-2011, 03:06 AM
I am really proud of this version. I don't think any game on the market can touch PureSim as far as statistical accuracy and AI.

:popcorn:

I know you can get exited at times, Shaun. And I congratulate you for releasing Puresim 4 soon.

By the way everybody uses terms like "most realistic ever!", we do the same each year. Heck, probably even Mogul does it. Anyway, if somebody told me, PS is more realistic than OOTP, I'd just smile and ask for some examples. :) It's all a matter of context I guess.

Cheers,
Markus

Mota
03-01-2011, 05:10 AM
Hi Markus, I think this year in terms of realism, Shaun is giving you a run for your money for real this time. The historical simulation is the best. The stats engine is better and the transactions modelling is fantastic.

I'm a fictional league player myself and I still think OOTP is the best with that with the multi-level minor league systems, but for the first time I really view both products on the same level in different categories.

I'll continue to support both!

Shaun Sullivan
03-01-2011, 06:16 AM
:popcorn:

I know you can get exited at times, Shaun. And I congratulate you for releasing Puresim 4 soon.


Thanks!

Gary Gorski
03-01-2011, 09:28 AM
:popcorn:

I know you can get exited at times, Shaun. And I congratulate you for releasing Puresim 4 soon.

By the way everybody uses terms like "most realistic ever!", we do the same each year. Heck, probably even Mogul does it. Anyway, if somebody told me, PS is more realistic than OOTP, I'd just smile and ask for some examples. :) It's all a matter of context I guess.

Cheers,
Markus

Feel free to take it for a spin - we've got a free lite version you can try out and see for yourself! Shaun really nailed this version and I think there's definitely going to be two top notch baseball sims on the market this season!

QuikSand
03-01-2011, 09:38 AM
low road

high road

Hmm, I might be buying PureSim this go-round after all!

jbergey22
03-01-2011, 09:43 AM
Hmm, I might be buying PureSim this go-round after all!


I dont think Markus was trying to be rude or anything.

jbergey22
03-01-2011, 09:48 AM
Hi Shaun, I'm in the market for a baseball text sim game this year. OOTP is nice, but to be honest, it just gets too complex for my liking. I want to control a team, make all the moves, manage, and that's it. Their jump a few years ago to crazy universes turned me off and while they have tuned it a lot, it's still just too much for me to immerse myself into.

With that said, how does the game stack up to the depth of something like OOTP 6.5? That was by far my favorite game. Just enough depth without getting too crazy. I'm not a guy who sims a lot either, so the speed issue in that department doesn't bother me at all.

Actually, 6.5 with a better computer AI would be a good comparison.

I was on the OOTP bus until last year was the first version I didnt purchase since OOTP 6. The AI issues just werent up to the standards of the rest of the game and I got sick of watching the computer waive their top prospects after trading their star player to get him.

Im kind of in the boat where Im stuck. I cant play a game that consistently makes dumb AI decisions but when I play PS I always crave some of the features OOTP has. I almost wish I had never been introduced to all that OOTP has.

muns
03-01-2011, 09:50 AM
Hmm, I might be buying PureSim this go-round after all!

I totally agree

Logan
03-01-2011, 09:55 AM
I dont think Markus was trying to be rude or anything.

Uh, yeah...when he got "exited" about making that post.

I. J. Reilly
03-01-2011, 09:59 AM
Hmm, I might be buying PureSim this go-round after all!

Just two guys who have a lot of pride in their product. I don’t see how you can hold that against either one.

jbergey22
03-01-2011, 10:00 AM
Uh, yeah...when he got "exited" about making that post.

Yeah I dunno maybe he was. How to know for sure the intent. From the different posts Ive seen Markus make over the years it seems very similar to how he usually posts. Lots of smileys;)

cubboyroy1826
03-01-2011, 10:14 AM
I don't think Markus meant anything by his comments.

MJ4H
03-01-2011, 10:34 AM
It isn't that he "meant anything" by his comments, it is that he felt the need to say anything at all about it beside congratulations.

Ksyrup
03-01-2011, 10:45 AM
It isn't that he "meant anything" by his comments, it is that he felt the need to say anything at all about it beside congratulations.

I tend to agree. The intent of everything aside from 'congrats' seemed to be a combination of taking a bit of the spotlight from PS in its own thread and tweaking Shaun for suggesting that his game is that much better than any others on the market.

I know Markus has had communication "issues" in the past and maybe this is yet another one, but it could have been avoided by simply saying congrats and bumping his own thread to talk about OOTP's features and realism.

And as always, I'm sure we're making a much bigger deal of this than either developer will [publicly] say [admit]. :)

Logan
03-01-2011, 10:50 AM
"I know you can get exited (sic) at times" is what you say to a Lions fan when they win their first game and he starts shopping for Super Bowl flights.

SteveMax58
03-01-2011, 12:15 PM
I say we settle this with a dance off at the Radiotron.

Comey
03-01-2011, 12:32 PM
I say we turn the topic back to its intent, which is PureSim 4. Shaun made nothing of it...further conversation detracts from the purpose of this thread, and does Shaun further injustice.

Ksyrup
03-01-2011, 01:05 PM
It keeps the thread up near the top, though. :p

I haven't had a chance to mess with build 41 yet, but assuming the starting pitcher neve gets pulled issue is resolved, I'm going to fire up an historical league tonight or tomorrow.

molson
03-01-2011, 01:10 PM
I say we settle this with a dance off at the Radiotron.

I'd counter with an 8-man single elimination text sim developer mma tournament. My money's on Adam Ryland.

But ya, I'm intrigued by PureSim 4. Everybody plays a game like this differently, I think baseball more sore than any other text sim sport, so it's so tough to figure out where to commit your time.

I always try to play with small, fictional leagues with no financials and no minors. So OOTPs weaknesses with AI roster management tend to really stand out, and I don't end up taking advantage of all the features that make OOTP so impressive. I've never tried PureSim before, but it's reputation around here has encouraged me to take the jump with this version.

Gary Gorski
03-01-2011, 01:11 PM
Hey its cool that Markus had something to say about PureSim 4 - clearly he's been keeping up with the progress of the game and the new features that were added in PureSim 3 as well as PureSim 4 so that's got to be a sign of how good PureSim 4 is :)

I can't stress this enough - PureSim 4 is an AWESOME game and right now you can still get it in our "First Access" program and save $5 so you're only spending $25 for it. I can guarantee you that if you love baseball and baseball sims that you're not going to find a better way to spend $25. It is definitely worth your time and money and its got a MASSIVELY detailed manual that Tim has put together so even as a new player you will easily be able to get into the game without being overwhelmed. Shaun has put in a heroic effort on this game and you have got to try it for yourself and see how realistic the game is and how accurate the stats are and how good the AI is. Shaun has created a brilliant baseball game and you need to play it to see it for yourself.

cubboyroy1826
03-01-2011, 01:31 PM
The thing I really like with Puresim is that if I want to try out an idea for a new universe I can jump in pretty quick make a few adjustments and see what it becomes. One of my biggest issues with OOTP (which I continue to buy) is I feel that I need to do too much to get started. As an ADD gamer many of my ideas fall flat or do not get much play after the first week. My favorite version is still OOTP 6.5 which I still play in an online league. While I really love the detail in the newer versions for someone who has limited gaming time simplicity ranks pretty high.

All that said both are great games that I will continue to support.

MizzouRah
03-01-2011, 01:49 PM
I support both, but if someone said their product was the most accurate on the market, I'd say something too. ;)

It wasn't like he said anything that was rude or rubbed Shaun the wrong way.

PS4 caters to the historical crowd, so if that's you.. definitely give it a spin. I use PS4 to start with my Cardinals in 1984 and OOTP for MLB today and beyond.

PadresFan104
03-01-2011, 02:43 PM
My comment from the visitors dugout is that I really like working with both Shaun and Markus, and enjoy contributing to their games with my mods and website. 95% of my time with their games is mod related, and about 5% gaming related. :)

Most recently, I finished a mod for PS4 that provides an image and custom ball-flight animation settings for every ballpark in the Puresim database (these are referred to as .PRK files). Shaun then implemented a feature so that during league creation, and each subsequent year, the PRK file is automatically assigned. This is a really cool feature that has a lot of the historical-play Puresim folks excited. This is a follow-up to my historical logo mod which works in Puresim in the same manner. Now folks who like to play from 1900-2010 will get team colors, team logos, and correct ballparks all assigned "auto-magically" without having to enter any configuration screens.

As a gamer, I continue to play three baseball games. OOTP for my fictional careers (I love Facegen), Puresim for my historical careers, and PC Replay for my season replay's.

MizzouRah
03-01-2011, 04:06 PM
The baseball text sim community is lucky to have someone like you PDF, your work is greatly appreciated!!!

So the logo mod works in PS4 as well?

PadresFan104
03-01-2011, 04:20 PM
The baseball text sim community is lucky to have someone like you PDF, your work is greatly appreciated!!!

So the logo mod works in PS4 as well?

Yep! You just need to move the files over from PS3 to PS4 for now. I'll update the installer when it's release time....

cubboyroy1826
03-01-2011, 04:27 PM
Is the ball flight animation for every ballpark only a PS4 thing?

PadresFan104
03-01-2011, 04:46 PM
Is the ball flight animation for every ballpark only a PS4 thing?

OOTP supports this functionality as well. The difference is that I don't believe OOTP will automatically assign the mod files during season creation like PS4 will....

cubboyroy1826
03-01-2011, 04:49 PM
Sorry should have been cleared I meant does this work in PS3?

PadresFan104
03-01-2011, 04:52 PM
Sorry should have been cleared I meant does this work in PS3?

Ah! :) No, this is a new feature for PS4...

Big Fo
03-01-2011, 05:18 PM
Is there some way to play the 2011 season with current rosters? I want to start a new career but only the 2010 season is available.

PadresFan104
03-01-2011, 06:15 PM
Is there some way to play the 2011 season with current rosters? I want to start a new career but only the 2010 season is available.

That would require someone to create a 2011 Roster set, which doesn't exist as far as I know. Don't know of plans for one either....

MizzouRah
03-01-2011, 07:06 PM
Yep! You just need to move the files over from PS3 to PS4 for now. I'll update the installer when it's release time....

Thanks!

Commo_Soldier
03-01-2011, 08:03 PM
I'm curious if I'm missing anything, but in my trials, I've not not seen what makes this so historically accurate.

jbergey22
03-01-2011, 08:36 PM
I'm curious if I'm missing anything, but in my trials, I've not not seen what makes this so historically accurate.

What exactly do you mean?

In the sense of recreating history as it was No it doest but recreating a new history with similiar stats and dynasties we see today it seems well done to me.

What part are you describing?

Commo_Soldier
03-01-2011, 08:53 PM
What exactly do you mean?

In the sense of recreating history as it was No it doest but recreating a new history with similiar stats and dynasties we see today it seems well done to me.

What part are you describing?

Recreating history as it was, it does alright, but at first glance, to me personally, nothing that I'd say is far better than anything else. I'm just curious if I'm missing something.

jbergey22
03-01-2011, 09:10 PM
Recreating history as it was, it does alright, but at first glance, to me personally, nothing that I'd say is far better than anything else. I'm just curious if I'm missing something.

No I dont think so as far as recreating history as it was.


I guess what I liked about is simming 100 years ahead in time and looking at everything and thinking "Wow, I could see this happening."

I simmed 100 years ahead and the Big Ten was a mid major conference. It sounds kind of strange but if we think back just 30-40 years ago how much the conferences have changed it seems possible.

Other impressions were that scoring and individual stats seem to come out very well over the period of time.

Passacaglia
03-01-2011, 09:17 PM
No I dont think so as far as recreating history as it was.


I guess what I liked about is simming 100 years ahead in time and looking at everything and thinking "Wow, I could see this happening."

I simmed 100 years ahead and the Big Ten was a mid major conference. It sounds kind of strange but if we think back just 30-40 years ago how much the conferences have changed it seems possible.

Other impressions were that scoring and individual stats seem to come out very well over the period of time.

pretty sure you're in the wrong thread dude

jbergey22
03-01-2011, 09:24 PM
pretty sure you're in the wrong thread dude

Haha, yes sorry! For some reason I was thinking I was in the FBCB2 thread.


But yes I think PureSim does a great job of recreating history as well. The engine is designed that way. OOTP has an engine the probably better for recreating the game itself but the historical stats are going to be quite variable that way(because of the DIPS engine). As far as I know Puresim isnt using that model so it can keep the stats less variable.

General Mike
03-01-2011, 10:25 PM
Thinking about buying it early. I really liked OOTP a decade ago, but once they made the leap to SI I just havent had the same enjoyment of the game. For some reason it seems so much harder for me to just be the teams GM and let the AI handle the day to day stuff. Hopefully Puresim can handle that for me.

Young Drachma
03-01-2011, 10:38 PM
For some reason it seems so much harder for me to just be the teams GM and let the AI handle the day to day stuff.

This is the only way I play -- well and varying forms of God mode. The sweet spot seems to be games that allow you to micromange if you want, but give you the ability to ignore the details and control the team from the 50,000ft. view if you prefer.

Tim Tellean
03-01-2011, 11:02 PM
Recreating history as it was, it does alright, but at first glance, to me personally, nothing that I'd say is far better than anything else. I'm just curious if I'm missing something.

Real life transactions are included. The stats are very close to historic levels. Real life managers can be assigned to the teams. Real life ball park images are available.

cubboyroy1826
03-01-2011, 11:03 PM
Okay quick question. I tried downloading PS4 and when I went to install the game it said I needed to upgrade XP to SP3. i could not figure out why the heck I would not have upgraded. Anyways I went and downloaded Service Pack 3, rebooted and low and behold I remember what the issue was. I now cannot connect to the internet and completely lost Outlook Express. Weird. Any ideas what this would happen?

Qrusher14242
03-02-2011, 12:35 PM
My comment from the visitors dugout is that I really like working with both Shaun and Markus, and enjoy contributing to their games with my mods and website. 95% of my time with their games is mod related, and about 5% gaming related. :)

Most recently, I finished a mod for PS4 that provides an image and custom ball-flight animation settings for every ballpark in the Puresim database (these are referred to as .PRK files). Shaun then implemented a feature so that during league creation, and each subsequent year, the PRK file is automatically assigned. This is a really cool feature that has a lot of the historical-play Puresim folks excited. This is a follow-up to my historical logo mod which works in Puresim in the same manner. Now folks who like to play from 1900-2010 will get team colors, team logos, and correct ballparks all assigned "auto-magically" without having to enter any configuration screens.

As a gamer, I continue to play three baseball games. OOTP for my fictional careers (I love Facegen), Puresim for my historical careers, and PC Replay for my season replay's.

What about ballpark images? does automatically find and assign them if they are named a certain way?

Also, is there a way to have rookies to be assigned to the teams they originally did, but without having the Tru life transactions? If not i guess i could just have them assigned randomly.

Ksyrup
03-02-2011, 12:49 PM
Also, is there a way to have rookies to be assigned to the teams they originally did, but without having the Tru life transactions? If not i guess i could just have them assigned randomly.

This is the one thing PS desperately needs to add in historic. Right now, it doesn't look like there's any way, short of manually placing them on or using in-season tru-life transactions, for the rookies to be placed on the correct teams each year. It's all (all tru-life transactions, to the point where you are no longer the GM) or nothing (random draft, or manual placement).

PadresFan104
03-02-2011, 12:51 PM
What about ballpark images? does automatically find and assign them if they are named a certain way?

The PRK files I am referring to include ballpark images. But if you mean just straight JPEGs, then no, it does nothing automatic with them at this time.

Big Fo
03-02-2011, 01:00 PM
That would require someone to create a 2011 Roster set, which doesn't exist as far as I know. Don't know of plans for one either....

Ah, how unfortunate. That's how I was looking forward to playing with the new season starting soon, I just assumed that would be possible when I bought the game yesterday.

I guess I can mess around with historical and/or fictional leagues (which are still pretty fun of course) until OOTP12 comes out eventually.

Gary Gorski
03-02-2011, 01:34 PM
This is the one thing PS desperately needs to add in historic. Right now, it doesn't look like there's any way, short of manually placing them on or using in-season tru-life transactions, for the rookies to be placed on the correct teams each year. It's all (all tru-life transactions, to the point where you are no longer the GM) or nothing (random draft, or manual placement).

I'm curious about this because its something I've thought of for the pro hoops game down the line - you would want the situation where you start at one point in history and change it based on moves you make but you want the rookies to go to their real team as opposed to being part of the rewritten history or am I misunderstanding what you're asking for?

Ksyrup
03-02-2011, 02:26 PM
Yes. Basically, I want the draft to be irrelevant in my historical league. Assume all players were drafted/signed/whatever by their original teams and rewrite history from there. Obviously, those players may flame out, get injured, or traded, or leave for free agency, etc., once they are in the game, but for purposes of how they enter the game, I'd want them placed with their original organizations.

Qrusher14242
03-02-2011, 11:37 PM
yeah, OOTP has that feature. i think its 'Assign Historical Rookies to Original Teams' or something to that effect.

Icy
03-03-2011, 02:35 AM
Yes. Basically, I want the draft to be irrelevant in my historical league. Assume all players were drafted/signed/whatever by their original teams and rewrite history from there. Obviously, those players may flame out, get injured, or traded, or leave for free agency, etc., once they are in the game, but for purposes of how they enter the game, I'd want them placed with their original organizations.

But then you can't trade draft picks i guess, as there is no real draft but players assigned to the right teams...unless the feature is done to not to assign the players to the teams but to the draft picks, so if team A trades the 1990 #1 pick to team B, team B gets auto assigned the player that was #1 in 1990.

Ksyrup
03-03-2011, 06:34 AM
There is no draft, period. And you can't trade draft picks in baseball, anyway.

Capital
03-03-2011, 06:58 AM
I think that they were trying to equate this scenario to basketball where draft picks are traded. It would make trades more difficult in the basketball scenario - if salary cap rules were enforced without #1 draft pick incentives.

Ksyrup
03-03-2011, 07:15 AM
Oh. I don't care about basketball. :)

In any sport, I think if you are contemplating an historical league where the players are simply put on the teams that drafted/signed them as rookies, there would be no draft mechanism at all. That's how OOTP does it, and I'm not sure I see any way you could have a draft in another sport if you were assigning rookies to their correct teams. The draft function would simply be turned off in leagues that used this option. At least until you got to current day, at which point fictional players would be created and you'd draft them going forward.