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millhousebc
04-28-2011, 11:45 AM
This question is for anyone who has made draft files in the past. Using the historical draft files, many players, mostly QB'S, come in at 9-15% developed, meaning a rating of say 22/75. I have noticed from importing the same draft class over and over, that the player's ratings will change, but the position development %, always stays the same. I am wondering if anyone knows what influences this number? It would help to create the draft files I am working on. ON SP, when the computer spends the first overall pick on a player that rates 22/75, he usually gets benched for the 27/27. I think this is what is making the computer spend multiple picks on the same position year after year. Not until he is developed enough, does the computer logic change its thinking. By bumping the postion development % up, the 22/75 player could be changed to 45/75 and the computer would move on to ther positions in later years.

Any info would help, as I continue to play around with the draft files, and thanks in advance.

QuikSand
04-28-2011, 03:00 PM
Have nothing to add, but it's a pretty interesting question.

Draghetto
04-29-2011, 02:40 AM
I studied the question in detail, exactly for the same reason when trying to create my own draft generator, and it looks like i understood the factors involved in the process but not the real logic behind it, so i gave up

Basically the factors involved in this are role, height, weight and age of birth.

Role is the key factor as it decided the range of values that the development could get, and also the correction due to the other 3 roles

Let's take the QB for example

For each year more than the minimum to get drafted the player loses 2 points of development

For each inch over the position average the player gets 17 points of devs, if lower it loses

For each pound over the average of the position the player gets 8 points

Now comes the tricky part, i couldn't find a way to understand how those effects are combined together, for sure there is a minimum and a maximum values that for QB seemed like 10 and 52 that comes into the equation.

Problem is each each of the effect and each range depends on the role, and while for QB i had decent results, not perfect tough, for others i couldn't get them right...