Izulde
08-05-2011, 11:36 PM
This dynasty isn't going to be so much about one extended game, because Balance of Power: 1990 Edition isn't designed for that. Rather, it's going to be a quick hit summary of games I've played with the Sweet 16 IIGS emulator on my Mac laptop.
Game #1
Started off with Beginner level to refresh my memory. Took the USSR because I felt like winning, which you can't really do with the US on beginner level without a lot of serious luck (more on that later). Turn 1 accidental nuclear war ignited by fighting with the US about their funding insurgents in Angola.
Game #2
Took the US side and ignited an accidental nuclear war when arguing with the Soviet Union over their sending troops in on the side of rebels in a Honduras guerilla war.
Game #3
Took US again and finally managed to play through. My one goal in this game was to lose by less than 100 points. See, at the beginner level, the USSR will win 99 times out of 100 because of the Iran Exploit. The Iran Exploit is when, as the US, you build up a big lead, only to watch it all go to hell when the USSR engineers an Iranian revolution and gets over 600 geopolitical prestige points.
The only way to combat this and give yourself a shot at a close loss, or on very rare occasions, a narrow victory, is to start funding and sending troops in to support the insurgency from Turn 1 and keep raising the money and soldiers as you're able to. Soviets will still get the 600+ boost, but you can get 200+ yourself, even close to 300, by actively partaking in supporting the insurgency. It still puts you at a 300-400+ point disadvantage, but you can get it to fire earlier and give yourself an opportunity for the right prestigious fights to pick.
http://i341.photobucket.com/albums/o395/Izulde08/finalgame1.png
Damn fine game in my opinion. Most of the prestige makeup came from starting crises over the Soviets' interfering with Central and South American countries that were in the United States' sphere of influence.
I also, I'm rather proud to say, pressured the Soviet Union into backing down as I bankrolled and soldiered the insurgency in Lebanon until the poor country, which had a Revolution at game start, have a second revolution midway through the game that netted me 4 points. A minor drop in the bucket to be sure, but by the end of the game, Lebanon had gone from a Neither sphere of influence country to Moderately USA.
Just a small thing to love in this game, even at the most basic level of play. I'll hit Intermediate level next time.
Oh, I also found where my old manual for the game was too. In my opinion, it's one of the best-written game manuals of all time, so I'm thrilled to still have it. I may quote some gems from it as I go along, or to explain concepts if people are confused by them.
I think this will mostly be a fun trip down nostalgia lane for me and whoever else happens to read.
Game #1
Started off with Beginner level to refresh my memory. Took the USSR because I felt like winning, which you can't really do with the US on beginner level without a lot of serious luck (more on that later). Turn 1 accidental nuclear war ignited by fighting with the US about their funding insurgents in Angola.
Game #2
Took the US side and ignited an accidental nuclear war when arguing with the Soviet Union over their sending troops in on the side of rebels in a Honduras guerilla war.
Game #3
Took US again and finally managed to play through. My one goal in this game was to lose by less than 100 points. See, at the beginner level, the USSR will win 99 times out of 100 because of the Iran Exploit. The Iran Exploit is when, as the US, you build up a big lead, only to watch it all go to hell when the USSR engineers an Iranian revolution and gets over 600 geopolitical prestige points.
The only way to combat this and give yourself a shot at a close loss, or on very rare occasions, a narrow victory, is to start funding and sending troops in to support the insurgency from Turn 1 and keep raising the money and soldiers as you're able to. Soviets will still get the 600+ boost, but you can get 200+ yourself, even close to 300, by actively partaking in supporting the insurgency. It still puts you at a 300-400+ point disadvantage, but you can get it to fire earlier and give yourself an opportunity for the right prestigious fights to pick.
http://i341.photobucket.com/albums/o395/Izulde08/finalgame1.png
Damn fine game in my opinion. Most of the prestige makeup came from starting crises over the Soviets' interfering with Central and South American countries that were in the United States' sphere of influence.
I also, I'm rather proud to say, pressured the Soviet Union into backing down as I bankrolled and soldiered the insurgency in Lebanon until the poor country, which had a Revolution at game start, have a second revolution midway through the game that netted me 4 points. A minor drop in the bucket to be sure, but by the end of the game, Lebanon had gone from a Neither sphere of influence country to Moderately USA.
Just a small thing to love in this game, even at the most basic level of play. I'll hit Intermediate level next time.
Oh, I also found where my old manual for the game was too. In my opinion, it's one of the best-written game manuals of all time, so I'm thrilled to still have it. I may quote some gems from it as I go along, or to explain concepts if people are confused by them.
I think this will mostly be a fun trip down nostalgia lane for me and whoever else happens to read.