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View Full Version : Where are we on cap reduction?


QuikSand
04-05-2012, 06:17 AM
I was unable to dig up the thread(s) where the idea got hatched and developed to play MP leagues with an artificially reduced salary cap. However, I now play in multiple ML leagues using this approach, and I'm interested... where are we with this now? Leagues have had a few seasons to adjust in most cases, so we ought to have some sense of what it has meant for our own roster-maintaining, roster-building, free agency, and the like.

Good thing? Bad thing? Ready to try in a different direction? Even deeper cap cut?

Julio Riddols
04-05-2012, 08:46 AM
I think IHOF and the BFL have it damn near perfect. I have had to make decisions the past few seasons that I normally wouldn't have to worry about regarding key pieces of my team. The FA pool is way more talented and the top guys still get their money, but sometimes you have to figure out whether re-signing your top players to a second or third contract is worth it compared to finding a reasonable replacement on the market at a cheaper price.. Then you have to give a great deal of consideration to the price you're willing to pay a player on the market when you decide to go for a big name guy.

The cap reduction also allows teams that have been dismantled by the AI to regain ground quickly when a human owner takes over, because they typically have a shit ton of cap room available.

Ben E Lou
04-05-2012, 09:05 AM
The CCFL has the most seasons with a cap reduction and is tied with the BFL for the most severe restrictions (25% reduction and no franchising,) so it's my league of reference in this discussion. In terms of league health, participation, vibrant free agency, and competitive balance, I think the cap reduction has been a great thing there. Without any AWOL owners, here's what the top of the FA class looked like this offseason:

http://www.fof-ihof.com/upload/Ben%20E%20Lou/ccfl_2023faclass.png

...and here's the list of only 10 years and younger players...

http://www.fof-ihof.com/upload/Ben%20E%20Lou/ccfl_2023faclass_prime.png

Just ran a query to check: most teams carried over between 30 and 40 players from last season, with 20 being the minimum, 47 the maximum, 36 the median, and 35.7 the mean.

As far as competitiveness, the CCFL's big "flaw" was that it started in a way that was probably too advantageous to those who had a better understanding of free agency, so some of the effects of that trickled down for a good 5-8 years. But now that we're past that and the great majority of the league has a strong understanding of what it takes to get a FA to sign with you, we're doing much better on that front. Put another way, at FA1:2, I had $21.4M in "Max For New Player," was active and aggressive in FA, and the best two players I signed in FA1 were Irv Neal (57/57 RT, year 14) and Kurt Smedley (54/54 LG, year 11). I also got a 49/49 year 4 CB in FA2 as a consolation prize with my leftover cap room. But that was it. I missed out on several guys good enough to start for me because the rest of the league stepped up to the plate--something I don't see in leagues where FA isn't as active.

I think CCFL is at or close to the sweet spot for the cap reduction for a normal league. I wonder if the BFL should eventually go to 30-35% to compensate for the lack of cap space used on QBs and WRs. But overall, I'm pretty well sold on this as a great thing long-term. Once people lean into the FA system in FOF (coupled, of course, with the three-year contract rule,) they seem to "get it" much more quickly than drafting or game planning.

QuikSand
04-05-2012, 12:07 PM
I, too, think this is probably the best outside-the-game change that this community has made, and I think it makes a world of difference in making a league work better.

If we could just reach in and inflate the contract requests for highly rated receivers, I'd be even happier.

I personally think that one or two notches tighter on the belt would serve us well, but I'm not sure what league would be the best candidate to move in that direction... maybe the CCFL?


Anyway - it's a good thing, thanks to those who thought it up and created the tools to make it work.

MIJB#19
04-06-2012, 01:44 PM
That list of FA's doesn't prove anything to me. It tells me that apparently a lot of people still struggle to keep their good players on board, or the league is generally so inactive that it's not worth trying to trade them for semi-decent value before you can't afford everybody anymore. There's also no reason to dig yourself into $50M over the cap with only 25 players signed.


Or is that too harsh on Minnesota, Chicago and Philadelphia?

QuikSand
04-06-2012, 02:15 PM
Before leagues started implementing the cap crunch, the only time any free agents of any serious value became available was when an owner was asleep at the wheel.

Now, in my cap crunched leagues, there are generally useful players, especially at the less critical positions, fairly commonly dropped into free agency -- in some cases even when the team would like to keep the player around.

The presence of that kind of quality in the FA pool is evidence by contrast to what would be tougher to go dig up -- the comparable lists from a quality MP league prior to using the cap crunching tool. The first page would be mostly stocked with 40/40 caliber players, rather than 50s, 60s, and up.

To me, that's a massive change in the game, all to the good.

On the issue of being unable to trade old and/or highly paid players for "semi-decent value," I'd argue that's actually both more realistic and better overall.

Dutch
04-06-2012, 03:10 PM
I'm always dumping value players into free agency. I love the idea behind it. In the CCFL I even exposed QB Tracy Westerman, but ultimately, at 12-yrs, he was much more valuable to me than to anyone else....so I could get him back fairly easily.

The biggest challenge is resigning those quality guys with one year left...sometimes I want to spend my extra cash on the shiny new objects (free agents) and forget to resign my own guys. Great strategy plays in all of that, of course...so yes, I agree, the 25% reduction such a simple add but adds a lot of complexity and overall if fucking brilliant. Love it.

Ben E Lou
04-06-2012, 03:26 PM
Yeah, I'm typically letting my older guys like that hit FA (though I haven't been bold enough to let a QB into the pool). I've got five starters or starting-quality guys headed to FA in the next CCFL offseason, three because I simply can't afford their renegotiation requests, and two because I'm hoping to get them more cheaply in FA than their reneg requests.

MIJB#19
04-06-2012, 04:47 PM
I'm always dumping value players into free agency. I love the idea behind it. In the CCFL I even exposed QB Tracy Westerman, but ultimately, at 12-yrs, he was much more valuable to me than to anyone else....so I could get him back fairly easily.The couple of times I tried that, I lost said player, only to notice that the new team didn't really need the player without the cohesion boost (providing it actually exists) and dumped the player into retirement or forced into a career of bench hopping across the league.


The only time I really got into cap hell was when I had the top-rated QB in his prime that was asking for 1/3rd of the available cap space, whilst having too many other players around asking for 10M/year, and even then I managed to postpone it for many seasons and replaced him with a young above average starter rated QB.

MIJB#19
04-06-2012, 04:52 PM
Well, it's not like I still have a top-notch team, so I can't say my point is valid in saying that you can get away without letting players run into FA... ;)

Nemesis
04-07-2012, 07:43 AM
That list of FA's doesn't prove anything to me. It tells me that apparently a lot of people still struggle to keep their good players on board, or the league is generally so inactive that it's not worth trying to trade them for semi-decent value before you can't afford everybody anymore. There's also no reason to dig yourself into $50M over the cap with only 25 players signed.


Or is that too harsh on Minnesota, Chicago and Philadelphia?

Another part of it, is that it's more difficult to trade players, when the other GM's know they can usually pick up someone in FA without having to give something up.

Either that, or I'm a terrible trader, and no one ever wants to trade with me, because I've had some pretty damn good talent on the block which never drew interest.

Ben E Lou
04-07-2012, 07:47 AM
The couple of times I tried that, I lost said player, only to notice that the new team didn't really need the player without the cohesion boost (providing it actually exists) and dumped the player into retirement or forced into a career of bench hopping across the league.There's a significant difference between the IHOF's 20% with franchising allowed and the 25% with no franchising that the CCFL has. The IHOF reduction often gives teams enough extra cap room to mess with the modest players who get dumped into FA, while the larger reduction in the CCFL usually doesn't allow that freedom. For example, the QB that Dutch mentions was rated 64/64, in year 12, wanted a lot, and drew no other offers. With the extra cap room I always have in the IHOF, I would have definitely made an offer to that guy.

Ben E Lou
04-07-2012, 07:48 AM
Another part of it, is that it's more difficult to trade players, when the other GM's know they can usually pick up someone in FA without having to give something up.

Either that, or I'm a terrible trader, and no one ever wants to trade with me, because I've had some pretty damn good talent on the block which never drew interest.No, it's as you say. It's much closer to the realities of the NFL in that regard. Trading vets is far more difficult than in a standard league.

Julio Riddols
04-07-2012, 09:10 AM
You just have to trade guys that are highly valuable. I made a killing off a young WR that wasn't playing well for me this year..

Pyser
04-09-2012, 06:33 PM
Cap reduction is 100% the way to go. I've actually lobbied for a bigger reduction in CCFL since we are a mature league now and the cap has grown (2 of the top 3 fa's ben showed above WERE the result of an owner asleep at the wheel i believe, not a cap crunch), but all in all, it has revolutionized MP to me.

QuikSand
03-09-2013, 09:15 AM
Blatantly bumping this thread.

If your league isn't doing this, you're missing out on way too much of a serious MP football GM experience.

stevew
03-09-2013, 03:29 PM
I wish that there was a way to artificially inflate the demands of the upper tier talent, merely so that the lower tier minimum type salaries would take up a proportional amount of the cap. Absent of that, the current trend in reducing the cap by, what 30% or so, is the best work around.

aston217
03-09-2013, 11:46 PM
How do you guys accomplish it? Is it safe? Was it the source of the WOOF problems?

isaccoubaldi
03-10-2013, 04:14 AM
Out of the thread but I like to know how works the BFL experiment with the QB-WR nerf file?

QuikSand
03-10-2013, 07:22 AM
First - I'm not aware of any problems arising from the cap reduction tool that BELCO uses in his leagues like CCFL, BFL, and WOOF.

In BFL, with the nerfed QB/WR, I think the most interesting question is whether we have dropped the cap enough. Without stud players at those positions to occupy huge chunks of cap space, I feel like that league merits a deeper cutback... we have tweaked this in BFL, I think for the better.

QuikSand
03-10-2013, 07:26 AM
I wish that there was a way to artificially inflate the demands of the upper tier talent, merely so that the lower tier minimum type salaries would take up a proportional amount of the cap. Absent of that, the current trend in reducing the cap by, what 30% or so, is the best work around.

I'm not sure what you're getting at here, but just to clarify how this setup works -- the league cap adjustment tool doesn't actually change the cap in game, it just applies dead cap space to each team. So, the demands of players to renegotiate or to accept rookie contracts are still working properly, but they're based on (say) a $200 million cap... but the league assigns you $60m in dead space, so in practice all you have to work with is $140m. So, the main thing that happens is that early draft picks get pricey, and (most of all) renegotiations become incrementally less attractive, meaning more players end up in free agency.

Ben E Lou
03-10-2013, 07:56 AM
How do you guys accomplish it? Is it safe? Was it the source of the WOOF problems?Yes, it's safe. No, it was not the source of the WOOF problems. The WOOF file was having problems well before the cap reduction started. It had to be hacked from day 1 and was hacked maybe once or twice more prior to the cap reduction, and I also had to revert and run some old stages again to do some tests to report an issue to Solecismic and didn't properly restore everything when I returned back to the current season. Hundreds of seasons have been run with the cap reduction with no issues.

isaccoubaldi
03-10-2013, 08:05 AM
In BFL, with the nerfed QB/WR, I think the most interesting question is whether we have dropped the cap enough. Without stud players at those positions to occupy huge chunks of cap space, I feel like that league merits a deeper cutback... we have tweaked this in BFL, I think for the better.

Thanks, Quik. BFL give a more realistic simulation?

Autumn
03-10-2013, 11:57 AM
First - I'm not aware of any problems arising from the cap reduction tool that BELCO uses in his leagues like CCFL, BFL, and WOOF.

In BFL, with the nerfed QB/WR, I think the most interesting question is whether we have dropped the cap enough. Without stud players at those positions to occupy huge chunks of cap space, I feel like that league merits a deeper cutback... we have tweaked this in BFL, I think for the better.

I think the 100 Volatility however makes up for the reduced QB/WR salaries. There's a huge danger in giving anybody a high salary in BFL, and I'm sure most teams have some cap space taken up by someone who took a nose dive. I know I'm particularly aware of this right now, as my 1.3 pick got the VSOD and I'm now going to struggle with his huge cap draw for the next five years. But it's not just rookies. It seems most teams are still very close to the cap come FA time, and the few who manage to successfully manage it can make some great moves, trades or late FA signings. But that doesn't seem to be the majority yet.

QuikSand
03-10-2013, 12:20 PM
Thanks, Quik. BFL give a more realistic simulation?

Right now, I think the BFL is the best overall setup I play in. The best teams still control the air game on offense, and you certainly have to respect the pass on defense -- but with the super-positions cut back, it makes a much wider range of team-building and game-planning strategies viable. Plus, with a steep cap reduction, there are far more difficult decisions to be made with quality players, as they have a tougher assessment of what deal would me it worth their while to skip the open market (without the cap drop, this is just way, way too easy in FOF).

aston217
03-10-2013, 12:41 PM
Thanks for the responses! For leagues that might be interested in doing this, is there a released utility somewhere that does this?

Ben E Lou
03-29-2013, 05:10 AM
Right now, I think the BFL is the best overall setup I play in.

..and the BFL has some openings heading into the new offseason. The Bowl was yesterday. Anyone interested, check out the open teams here: BFL Owner/Team List (http://www.fof-bfl.com/ownerlist.php)

Yoda
04-01-2013, 02:25 AM
Blatantly bumping this thread.

If your league isn't doing this, you're missing out on way too much of a serious MP football GM experience.

Ben right now is the only one I know with that tool, and being a commissioner and going in and doing that by hand is a PITA. It's not openly available, I've asked about it and never gotten a response.

While I am not disagreeing with your statement, without open access to the tool that makes it possible....

QuikSand
04-01-2013, 05:01 PM
If your league isn't doing this, you're missing out on way too much of a serious MP football GM experience.

If your league isn't doing this, you're missing out on way too much of a serious MP football GM experience, and you should man up and join one the BELCO leagues that does it.

Better?

aston217
04-01-2013, 05:13 PM
I think if this is genuinely believed to be a tool that improves the MP game experience, it should be shared for the community at large, and not used as an advertising point for one guy's leagues.

Just my opinion. He's well within rights to keep it.

NawlinsFan
04-01-2013, 07:29 PM
Ben right now is the only one I know with that tool, and being a commissioner and going in and doing that by hand is a PITA. It's not openly available, I've asked about it and never gotten a response.

While I am not disagreeing with your statement, without open access to the tool that makes it possible....


Totally agree. I asked a while back and also had not response, positive or negative. I agree that he totally has the right to do with it what he wants. It just seemed to have been offered originally as an alternative to provide an additional twist and challenge to the game for the community only to be snapped away.

Ben E Lou
04-02-2013, 05:58 AM
I made it known publicly that this tool isn't going to be spread around, so if I've gotten requests since then, I likely wouldn't have bothered to say the same thing again. Also, there is virtually always at least one opening in at least one of the cap-reduced leagues, so the demand doesn't dictate it being spread any further either...

Dutch
04-02-2013, 06:32 PM
I guess you're right.

NawlinsFan
04-02-2013, 08:24 PM
Yee who has the keys drives the car.

Dutch
04-02-2013, 10:00 PM
Or in this case, the bus.

Firefly
04-03-2013, 12:29 AM
The beauty of the FOF community is all the sharing that takes place -both info and utilities. Without it, this game would be nothing. Ben's given a lot to the community and he's rightfully gotten plenty credit and gratitude for it. And he's got a right to share or not share anything he wants. All the same, it's an ugly thing to develop a tool to improve a league and to use it to create a my-league-is-better-than-yours kind of thing. It just is. And maybe he gets tons of PMs, but I also feel not answering PMs is kind of shitty, to be honest.

Now, we've all got a good side and a darker side. I guess what's interesting about Ben is we can see both of them without effort.

Note: I don't really crave the tool, but Yoda and Aston are guys who give freely of their time, knowledge and even tools, so I think it's only fair to say it like it is.

Ben E Lou
04-03-2013, 07:55 AM
All the same, it's an ugly thing to develop a tool to improve a league and to use it to create a my-league-is-better-than-yours kind of thing.This might possibly be the dumbest thing I've ever read at FOFC. (And the stupidity I've read here could fill several volumes.) By this "logic," anyone who does anything to improve a league that they are in must share the time and energy put into it with every other league, or they're some sort of jerk. Wow. ATTENTION, LOGO MAKERS: IF YOU DO NOT MAKE YOUR LOGOS AVAILABLE TO EVERY SINGLE LEAGUE AT NO COST AND WHENEVER THEY WANT THEM, YOU ARE ALL ASSHOLES!!!!!!!!!!

And maybe he gets tons of PMs, but I also feel not answering PMs is kind of shitty, to be honest.This is an old, old, policy. If I've already answered something publicly or it is better asked publicly to the collective and not one guy (i.e. MANY people might be able to help, not just me,) I usually just don't take the time to write up a response. Several times a week (and often more than once a day,) some dummy is PMing or IMing or emailing me asking why his idiotic game plan idea in FOF doesn't work, or if I will install php and MySQL on his computer so he can use my code in his SP league, or when the next FOF is coming out (which of course I don't know,) or why ____ didn't get suspended for some arcane post he made in some thread that I've never read, or sending some tl;dr foolishness about why he made a ridiculous series of posts that got him suspended, or that I should un-suspend _____ because he's a really nice guy and therefore shouldn't be held accountable for whatever douchebag behavior got him in the penalty box, or why I should fix {you name it} feature in FOF, or insulting me because of a design decision I made in FOF (yes, I get stuff that should be going to Jim because people don't bother to figure out who actually develops the game before they go off on their rants,) and the list goes on. If I've already answered it publicly or if the person is acting like an idiot, I'm usually not bothering to respond to the PMs/IMs/emails. I simply don't have time. (And sometimes I don't have time right then, but just forget later.) I have a wife, a kid, another on the way any day, a job, and a life/friends outside of FOF-world. I run four leagues, sim a fifth, moderate this board, and help multiple leagues out that I'm not in with code and tech stuff when I can. I am at (actually a bit above) my limit for the amount of time I can give to the FOF community. Period. And I do not apologize for that one iota.

Now, we've all got a good side and a darker side. I guess what's interesting about Ben is we can see both of them without effort.I do appreciate this part. It made me lol. "ZOMFG HE IS THE ONE TRUE DARK JEDI BECAUSE HE DOES NOT TAKE TIME TO HELP EVERY SINGLE FOF LEAGUE IMPROVE ON EVERY SINGLE PROBLEM THAT THEY HAVE!!!11" :lol:

Ben E Lou
04-03-2013, 08:20 AM
still giggling over the "darker side" comment...that was rich

:thumbsup:

RedKingGold
04-03-2013, 10:03 AM
That might be the best Bentrum I've seen in years.

I especially like how he captured every single silly/stupid FOF/FOFC contact he must receive on a daily basis.

Heavy is the crown.

Ben E Lou
04-03-2013, 10:12 AM
That might be the best Bentrum I've seen in years.

I especially like how he captured every single silly/stupid FOF/FOFC contact he must receive on a daily basis.

Heavy is the crown.

<iframe width="420" height="315" src="http://www.youtube.com/embed/ZGoWtY_h4xo?rel=0" frameborder="0" allowfullscreen></iframe>

MIJB#19
04-03-2013, 10:41 AM
another on the way any dayCongrats!

Solecismic
04-03-2013, 10:59 AM
For the record, I do tell customers that Ben is responsible for any shitty design decision in FOF. So my bad. Sorry.

Obviously, the changes made to address lots of complaints that cap management was too hard missed the mark a bit. A tool like this should never be necessary.

Still waiting? The little one is taking her time. But well worth it. Congrats.

aston217
04-03-2013, 11:36 AM
For the record, I do tell customers that Ben is responsible for any shitty design decision in FOF. So my bad. Sorry.


;)

All tool griping aside, congrats on the upcoming kid. You're a lucky man and almost certainly about to get a whole lot busier.

Ben E Lou
04-03-2013, 11:49 AM
For the record, I do tell customers that Ben is responsible for any shitty design decision in FOF. So my bad. Sorry....and Jim wins the thread.

aston217
04-03-2013, 01:47 PM
Perhaps you can answer this, Ben: is it just a one-word hex edit in the league's .FJU file where the salary cap information is stored, with no changes apart from adjusting that number?

Nemesis
04-03-2013, 04:28 PM
Wow.

isaccoubaldi
04-04-2013, 03:07 AM
I think the BFL is the most innovative League in "FOF world". The draft is under way in this moment so this is a good time to enter if you are interested in cap reduction and something different from QB/WR "superpower".

Disturbed
04-04-2013, 05:42 PM
If I was Ben I wouldn't share it either since even his leagues aren't staying full with a waiting list.

Dutch
04-04-2013, 06:08 PM
If I was Ben I wouldn't share it either since even his leagues aren't staying full with a waiting list.

I get it, Ben built FOF MP and deserves all the respect and credit, but I don't agree that he shouldn't share such a valuable tool. Other people seem to want to keep their leagues alive too and this is a major improvement (fact) that keeps interest levels high. A shame really that it's come to this.

Yoda
04-04-2013, 06:44 PM
I get it, Ben built FOF MP and deserves all the respect and credit, but I don't agree that he shouldn't share such a valuable tool. Other people seem to want to keep their leagues alive too and this is a major improvement (fact) that keeps interest levels high. A shame really that it's come to this.

I agree in general that this tool should be shared.

But. I know he has also used this tool to edit teams stadiums to fix their turf and what not. I just wonder what the extent does this tool edit. And if that is why it isn't going to be shared.

That being said, while I think it should be shared, at the same time, it is Ben's (or whoever coded it) decision.

Pyser
04-04-2013, 07:45 PM
would playing with a completely flat cap accomplish the same thing?

aston217
04-04-2013, 08:26 PM
I saw QuikSand point this out earlier, but there's a good reason to do it in "cap penalty" rather than just keeping the league salary cap number low...the salary cap # affects player salary demands, rookie salary, etc.

Disturbed
04-04-2013, 09:47 PM
Yep, players demands are based off what the salary cap is. That is why the cap reduction is popular. It is an artificial way to make it harder to keep players.

Yoda
04-04-2013, 09:47 PM
would playing with a completely flat cap accomplish the same thing?

No, because what players ask for is based off the current cap.

It's not that FoF is bad at it, actually, I think it's pretty good. The problem is, unlike real life, in FoF we don't have owners telling us we while the league cap is X we have to be under Y. Plus, teams aren't that concerned with making money.

Personally, I'd like to see more players test the FA market. Not really QBs, because the franchise ones never really reach that point (unless you are like Farve late in his career). But pretty much every other position does, has a couple of guys it seems each season. Give each player like a ~3% chance (modified maybe by their loyalty/wants to play for winner, ect) on refusing to sign a contract and wanting to hit the market.

QuikSand
04-04-2013, 10:28 PM
And I think the better setup is where you can work out a way to keep almost anyone...except the price of doing so for some players ends up being crippling to the team. I think the reduced-cap setup is the best way to effect this.

If a star caliber player walks into free agency, I'd much rather it be because his demands were theoretically reachable but the team decided they were too high, as opposed to a dice roll came up the wrong way.

Pyser
04-04-2013, 11:59 PM
different idea: could the commish sign a random player to a 1 year, XX-million contract with it all as bonus, then cut the player from each team to achieve the dead cap space effect?

sounds time consuming, but in theory does that work?

stevew
04-05-2013, 12:12 AM
Yeah. Just require each team to keep an extra RFA at the end of the year, say a Center, and then offer him a large bonus 1 year deal in FA1 and cut thr guy in FA day 2. You can basically have each team take care of it.

Or require Punters to make 30%(or whatever reduction) of the cap. Like all Punters must be signed for 38m/year , although there may be max salary issues that need to be worked out(maybe kicker and punter get obscene high salaries)

Dutch
04-05-2013, 06:58 AM
If only this game provided maximum customization.

Autumn
04-05-2013, 10:05 AM
Or require Punters to make 30%(or whatever reduction) of the cap. Like all Punters must be signed for 38m/year , although there may be max salary issues that need to be worked out(maybe kicker and punter get obscene high salaries)

Nice try, Chris Kluwe.

Hoya1
04-05-2013, 01:37 PM
short and sweet.

I don't blame anyone for not sharing what they have. The problem with sharing is that the expectation of the masses is to provide support for it.

Ben has done a lot for the community and because of that he is bombarded on a daily basis. If he was to release this to the public, i can only imagine that this would be worse

Abe Sargent
04-05-2013, 04:07 PM
Ben, would you sell the tool to other leagues if they paid cash for it?

Prinzar
04-05-2013, 04:23 PM
I get the feeling that there are more functions than we know with this tool. It sounds like something that couldn't be shared, even if Ben wanted to.

stevew
04-05-2013, 05:03 PM
Nice try, Chris Kluwe.

Well yeah. ..other than you finding me out it would still achieve the goal of wasted space.

Firefly
04-07-2013, 10:11 AM
I agree in general that this tool should be shared.

But. I know he has also used this tool to edit teams stadiums to fix their turf and what not. I just wonder what the extent does this tool edit. And if that is why it isn't going to be shared.

That being said, while I think it should be shared, at the same time, it is Ben's (or whoever coded it) decision.

I had the same thought. Maybe it hacks a little too deep into the game. That would make the decision not to share more understandable to me.

Dutch
04-10-2013, 09:18 AM
Ben right now is the only one I know with that tool, and being a commissioner and going in and doing that by hand is a PITA. It's not openly available, I've asked about it and never gotten a response.

While I am not disagreeing with your statement, without open access to the tool that makes it possible....

Yoda,

When you say that you could manually do it, are you talking about editing the .FJU file? That seems simple enough but I'm not sure what the ramifications of developing a tool to edit just that really are. To be honest, there doesn't seem to be any ramifications outside of human error.

Yoda
04-10-2013, 02:51 PM
Manually doing it, I mean signing guys with bonuses to each team and releasing them.

As far as editing the .FJU file....

I hesitate to talk about such because back when I was in a few leagues (like 4 or 5) and winning A LOT, I made a comment that was twisted into I was cheating and hacking files.

Story....
My computer gaming days started on the VIC-20. Then to the Commodore 64., I was around 12 at the time. There were a number of games, the 2 big ones for me were Telengard and Bard's Tale. I found that you could hack into Telengard by hitting the RUN STOP key and from there you could view the code. I taught myself to read/write code from there (it was in basic).

With Bard's Tale, it was pretty much the same, except to hack into that game, I used another utility. That was my first experience with using another program to hack into something.

When I got into PC gaming I found things like other editors and HEX editors and utilities to hack into files and games.

There wasn't anything malicious, it was just because I could. But, there came a point where I realized that in doing that it ruined the challenge and fun for me. I want to say that was Earl Weaver's Baseball, but it's been so long....

Anyway, ever since that time, while I know in general how to do things like edit files, look into them, figure out how things work, I just haven't done it.

My concern for editing files (and not saying it's happened) is when I see leagues that use alternate start up files and have severe data corruption or like WOOF that had data corruption.

Yes, I feel pretty secure in my ability to find, track and edit that information.

The ramifications....

The problem there is we know there is at least one and we don't know who all has it, what it can and cannot edit/look at. And what other people might have that the community doesn't know about in general.

For me the ramifications are where does it stop. That is why I feel that it is best for the community at large if such a tool was open to everyone. But, that isn't my decision.

Dutch
04-10-2013, 03:59 PM
lmao, ok, gotcha.

So, the reality is that going in by hand and doing hex editing on any file could cause data corruption. I used to use the hex editor to change the first and last names files back in the day. I don't recall ever making a mistake, but I do recall making darned sure that I was editing the individual variables that housed the names. I mean, if I wanted to add a 5 letter name into the file, I would modify an existing 5 letter name. No adding, subtracting, of a single character, just to be safe...

However, taking that knowledge and applying to team salary caps, I could see where messing up would be just as easy if doing it by hand...even easier really.

So how do you solve that?

Well, what you can do is control the modifications via a script with a user form so that you can't actually mess up. If such a script were to be created and commissioners were simply given the opportunity to reduce the cap by 10% or 20% or 30% globally at the beginning of each season, that would severely reduce (and probably eliminate) any sort of data corruption.

The only real question then, is if such a tool did exist, and the FJU files were altered at the beginning of each season to reflect a 10% or a 20% or a 30% cap reduction, would there be any negative ramifications of doing it right?

Right now, I believe that the answer is no and such a tool could be released to commissioners.

Abe Sargent
04-10-2013, 07:30 PM
I still wanna know if we can buy it...

aston217
04-10-2013, 07:33 PM
Outta curiosity Abe, are you in any MP leagues, or is your interest here for SP?

Abe Sargent
04-10-2013, 07:34 PM
I'm in the GM League which Ben runs with the tool in question. So I'm asking fro teh community.

NawlinsFan
04-10-2013, 08:51 PM
My computer gaming days started on the VIC-20. Then to the Commodore 64., I was around 12 at the time.


:( I was 23 when I got my VIC-20 ('81)!!!!!! Then C-64, Amiga, CoLT (IBM clone). Damn these things have come a long way.

Ben E Lou
04-11-2013, 04:47 AM
It isn't for sale.

The cap tool is just a front-end that modifies the fields containing lost cap room this year and lost cap room next, both in the .fju file. The stadium tool is an entirely different executable. Yes, the two fields in question for cap reduction could be edited with a hex editor. No, I haven't tried to do it with a hex editor, so I can't provide any guidance there. The stadium tool also hits the .fju (just different fields, obviously.)

The interface isn't terribly user-friendly, and Hoya is correct that I don't want to provide support for it. But to reiterate, I don't know that there's ever more than a few weeks (if any) that the cap reduction isn't available to anyone who wants to be a part of it. BFL, CCFL, GML, and IHOF all use the tool for a cap-reduced environment. The CCFL tends to stay full, but the other three currently combine to have 5 or 6 openings right now.

aston217
04-12-2013, 06:09 AM
The cap tool is just a front-end that modifies the fields containing lost cap room this year and lost cap room next, both in the .fju file.


Perfect! This is exactly what I was hoping for.

I've written a utility (in PHP, unfortunately; I'm not familiar with desktop programming) and have made a thread for it here. (http://www.operationsports.com/fofc/showthread.php?p=2810449)

Hopefully, it does what it's billed to.

Ben E Lou
04-12-2013, 06:34 AM
Cool. Maybe one less thing for people to argue about.

Firefly
04-12-2013, 08:39 AM
Yeah, thanks, man! Aston, I mean.