PDA

View Full Version : ALRIGHT BOYZ...HERE WE GO...FOOTBALL MANAGER 2013


Pages : [1] 2 3

DaddyTorgo
09-06-2012, 09:52 AM
Announcement later today - out before Christmas.

Football Manager 2013 (http://www.sigames.com/news/14137/Football+Manager+2013+offers+classic+gameplay+and+a+whole+new+challenge)


In addition to offering an array of improvements and enhancements over its predecessors, the new release also incorporates a series of radical changes and new game modes which, for some, will revolutionise the way the game is played.

Perhaps the most noteworthy of these is the introduction of the all-new Classic mode… or 'FMC' as it’s become known within Sports Interactive. FMC offers, for the first time in Football Manager's long and successful history, an alternative, less time-consuming way for players to approach the game. The new mode simplifies the way players manage their club and allows them to focus on the nuts and bolts of taking their team to the top.

As well as streamlining the manager's role – to the point where a full season can be played out in eight to 10 hours – FMC also offers its players two distinct ways to play; they can either embark on an open-ended career or test their mettle in the new Challenge mode.

FM13 also sees the introduction of a range of all-new features and significant enhancements to some of the game's existing elements. Some of the highlights include:
Improved 3D match engine
Perhaps the most visible enhancements to FM13 will be those that have been made to the 3D match engine. In this year’s release, everything on and around the pitch will look more realistic; from the stadiums and crowds through the players' movements and the way the ball moves through the air. A variety of new and improved animations give matches a more realistic feel, while a revamp of the camera system makes the matchday experience more 'televisual'. These visual enhancements are underpinned by a dramatic improvement in the match engine’s artificial intelligence system.
New staff roles
FM13 sees a significant restructure of the manager's backroom staff and a revamp of their roles. This includes the introduction of a Director of Football who will (if required) take on some of the manager's workload, such as contract negotiations or the disposal of unwanted players. In addition, the number of specialist coaches has increased and the manager has greater flexibility to choose which coaches to seek advice from and when to do this, as well as more specialised coaches and the ability to improve coach's skills as they qualify for their coaching badges.
Improved media interaction
The interaction between the manager and the media has been revamped. One significant aspect of this is that managers can now adopt different tones when dealing with the press – choosing between a number of moods ranging from 'calm' to 'aggressive'.
Network game
FM13 sees a huge revamp of the multi-player game, which now makes full use of the Steam system’s network functionality, allowing players to set up and enjoy games against other managers far more easily than before. The improved network game also includes a number of bespoke, one-off league and cup options alongside the standard career version, including one mode which allows the player to take the team that he or she has built and developed in their single-player game and test it in the multi-player environment.
Worldwide leaderboards
FM13's deeper integration with Steam also sees the introduction of worldwide leaderboards which means, for the first time, that players can see exactly where they stand compared to their fellow managers across the globe. In addition to the full global ranking ladder, there will also be a number of individual leaderboards covering the game’s different modes and every playable nation and division. The leaderboards use a sophisticated scoring system that takes into account a variety of factors including the level a manager chooses to compete at, his or her club's financial performance and even their in-game wages – making the new manager contract negotiation feature a really important addition to the game.
User interface
FM13 boasts a new interface and skin for 'career' mode, and a fresh new look for 'classic' mode, as well as lots of work on navigation, an animated interface and a new search system means that whichever mode you go for, FM13 will be the easiest to use and best-looking game in the series to date.
Enhanced training
In FM13 managers will have the ability to go deeper into their team's training and choose a schedule that suits their needs. Training is now managed through a simplified overview panel which combines general coaching with more detailed preparation. Managers can now choose where they want to focus their team’s training, whether that is on more general routines or in preparing for specific matches.
Realistic tax regimes
One of the major factors which influences real world footballers when they come to choose which club to sign for is the different level of tax which is payable from one country to another. This is now reflected in FM13, which includes up-to-date tax regimes for each of its featured countries – something which the in-game footballers will take into account when deciding which club to join.

Honolulu_Blue
09-06-2012, 09:58 AM
Up-to-date tax regimes?!?! ABOUT FUCKIN' TIME!!!

Sersiously though, I bought FM12 and haven't even played it yet, and now FM13 is coming out with all these new features? I keep chasing waterfalls, it seems.

I think I will just have to wait and play FM12 when I get the itch.

Great, great games.

I. J. Reilly
09-06-2012, 10:02 AM
to the point where a full season can be played out in eight to 10 hours

Oh dear God, they've actually addressed the one and only complaint I could make about FM. If that feature actually works I may never buy another game in my life.

kingfc22
09-06-2012, 10:12 AM
This might finally push me over the edge to make me buy a new laptop

korme
09-06-2012, 10:33 AM
to the point where a full season can be played out in eight to 10 hours

Oh dear God, they've actually addressed the one and only complaint I could make about FM. If that feature actually works I may never buy another game in my life.

It's funny to think that this will now be speedy, considering you can knock out a season of OOTP or FOF in, oh, 30 mins :p

miami_fan
09-06-2012, 10:41 AM
Sersiously though, I bought FM12 and haven't even played it yet, and now FM13 is coming out with all these new features? I keep chasing waterfalls, it seems.



Whew, I thought I was the only one who did this. I just can't give up my FM2011 career.

bulletsponge
09-06-2012, 10:50 AM
YES!

bulletsponge
09-06-2012, 10:54 AM
even in FM you cant escape the taxman :(

claphamsa
09-06-2012, 11:11 AM
network game? does the mean we can do multiplayer?

Young Drachma
09-06-2012, 11:12 AM
Yeah, I'll wait until it's on sale and probably pick it up. But I haven't been nearly as interested in any version since nerding out on FM10 and creating a massive custom db. With the lack of ability to edit easily or move edits between versions, it makes it harder to really stick with it when you have to start saves from scratch.

Still cool that the game will sim faster than ever before.

Ryan S
09-06-2012, 11:16 AM
even in FM you cant escape the taxman :(

You could always start a game as Rangers and just stop paying tax :)

Passacaglia
09-06-2012, 11:26 AM
network game? does the mean we can do multiplayer?

I think the ability to do multiplayer has been around for a few years now.

I. J. Reilly
09-06-2012, 11:27 AM
It's funny to think that this will now be speedy, considering you can knock out a season of OOTP or FOF in, oh, 30 mins :p

I've always felt like FM was far to long and OOTP was far to short. Basically I want to have to spend enough time in a season that I grow attached to the players, but I still want to be able to guide a team through a few decades. I know you can pretty much play OOTP at any pace you choose, but it never really grabs me the way FM does.

Hopefully this will be a little closer to that sweet spot.

Toddzilla
09-06-2012, 11:28 AM
You could always start a game as Rangers and just stop paying tax :)BOOOOOOOO

DaddyTorgo
09-06-2012, 12:14 PM
network game? does the mean we can do multiplayer?

including one mode which allows the player to take the team that he or she has built and developed in their single-player game and test it in the multi-player environment.


This just jumped out at me. FOFC-CL anybody?

Crapshoot
09-06-2012, 12:27 PM
You could always start a game as Rangers and just stop paying tax :)

I thought this was known as "Sam Allardyce" mode?

Ryan S
09-06-2012, 02:45 PM
I thought this was known as "Sam Allardyce" mode?

Only if you get away with it.

Ryan S
09-06-2012, 02:51 PM
I like the idea of classic mode as it can be hard to find the time to play a lot of FM these days, but I will need to wait to see the feature set for FMC before I decide whether I want to play it or not.

DaddyTorgo
09-06-2012, 02:58 PM
I wonder if I can preorder on Steam yet. Hehehe.

Answer: not yet...just checked.

SirFozzie
09-06-2012, 03:01 PM
screen shots:

http://community.sigames.com/showthread.php/314476-Football-Manager-2013-Screenshots-Thread

Apparently FMC "Cheats" or game changers can be unlocked in game or in-game purchased. Microtransactions ahoy!

DaddyTorgo
09-06-2012, 03:13 PM
screen shots:

Football Manager 2013 - Screenshots Thread (http://community.sigames.com/showthread.php/314476-Football-Manager-2013-Screenshots-Thread)

Apparently FMC "Cheats" or game changers can be unlocked in game or in-game purchased. Microtransactions ahoy!

Game changers are only for FM-Classic, not for traditional career mode (per the vid announcement apparently), just to clarify that.

Star ratings by role (as well as position) - HALLELUJAH!!!

Big Fo
09-06-2012, 04:48 PM
I always thought it'd be a good idea if FM gave the player an option of being the director of football instead of the manager, especially for people used to playing other sports management simulations where you don't have to play out every match and can cruise through a season rather quickly.

Marc Vaughan
09-06-2012, 05:18 PM
screen shots:

Football Manager 2013 - Screenshots Thread (http://community.sigames.com/showthread.php/314476-Football-Manager-2013-Screenshots-Thread)

Apparently FMC "Cheats" or game changers can be unlocked in game or in-game purchased. Microtransactions ahoy!

As has been mentioned previously - these are FMC only - The concepts are the same as I've used in FMH - they're optional and can be achieved through normal play or purchased if someone is impatient.

(one of the important things to everyone at SI is that we don't devalue our games by changing our gameplay)

Shepp
09-06-2012, 06:46 PM
I kind of like the idea of revaming training but otherwise, meh. I'll wait until there is more info out but this may be the first year since 2004 I haven't bough CM/FM.

DaddyTorgo
09-06-2012, 07:13 PM
As has been mentioned previously - these are FMC only - The concepts are the same as I've used in FMH - they're optional and can be achieved through normal play or purchased if someone is impatient.

(one of the important things to everyone at SI is that we don't devalue our games by changing our gameplay)

You guys so good.

*goes off to play FM12*

Icy
09-07-2012, 04:15 AM
A bit disappointed about new features as the biggest one seems to be FMC. Hope the other 900 non named changes will be the ones that improve FM from 12 for me (long term Squad AI building being the top one i hope has been improved, hate how easy is to build teams just based on players available for free because have been released from their teams).

As for FMC, it seems to be the PC version of FMH, and maybe i'll enjoy it more than what im thinking right now, due to more limited time available. For what i have played FMH in the ipad, it's more close to CM01/02 that was the most fun version for me (could be also a case of selective memory).

While i don't like simplified versions of games, and it's in fact the other way, the more depth the better for me, I must admit that the depth layers added in the past versions ended being more of a boring repetitive task than real depth (team talks and specially press releases).

After those semi-negative comments, yes, i'm going to preorder as i do every year :D

DaddyTorgo
09-07-2012, 08:30 AM
A bit disappointed about new features as the biggest one seems to be FMC. Hope the other 900 non named changes will be the ones that improve FM from 12 for me (long term Squad AI building being the top one i hope has been improved, hate how easy is to build teams just based on players available for free because have been released from their teams).

As for FMC, it seems to be the PC version of FMH, and maybe i'll enjoy it more than what im thinking right now, due to more limited time available. For what i have played FMH in the ipad, it's more close to CM01/02 that was the most fun version for me (could be also a case of selective memory).

While i don't like simplified versions of games, and it's in fact the other way, the more depth the better for me, I must admit that the depth layers added in the past versions ended being more of a boring repetitive task than real depth (team talks and specially press releases).

After those semi-negative comments, yes, i'm going to preorder as i do every year :D

I'm sure a bunch of the features that will be trickle-released will be other improvements to FM12 Icy. You know how it is.

Passacaglia
09-07-2012, 08:49 AM
I always thought it'd be a good idea if FM gave the player an option of being the director of football instead of the manager, especially for people used to playing other sports management simulations where you don't have to play out every match and can cruise through a season rather quickly.

This is pretty much what I would like, too.

Marc Vaughan
09-07-2012, 08:58 AM
I'm sure a bunch of the features that will be trickle-released will be other improvements to FM12 Icy. You know how it is.

The vast majority of that 900 are FM PC related, after all the entire idea of FMC is that its a 'lean' version of FM, not that its got hundreds of features in it ;)

DaddyTorgo
09-07-2012, 09:23 AM
The vast majority of that 900 are FM PC related, after all the entire idea of FMC is that its a 'lean' version of FM, not that its got hundreds of features in it ;)

Makes sense. Look forward to seeing what they are...it's like a weekly-Christmas up until release. :D

MrBug708
09-07-2012, 09:34 AM
Woot! I sim 98% of my games on vacation mode so this world for me!

SirFozzie
09-07-2012, 11:36 PM
It's now up on Steam for preorder.

TroyF
09-08-2012, 10:15 AM
I really like the director of football addition. Slogging through player sales/loans has always been a drag for me. One of the things I like about FMH, just put the guys under 24 in the reserves and let someone else set everything up.

I've lasted longer with a career than I ever have on any FM game with 12 and I'd hate to see that dynasty end. . . but I'm sure I'll be moving to FM '13 on release day.

sovereignstar v2
09-09-2012, 10:51 AM
Hopefully 'defenders can't score 50 goals' is one of the other 900 unlisted improvements.

EagleFan
09-09-2012, 08:31 PM
I remember a time when there wasn't an Alright Boyz thread until the game ACTUALLY CAME OUT.... just sayin'

DaddyTorgo
09-09-2012, 08:34 PM
I remember a time when there wasn't an Alright Boyz thread until the game ACTUALLY CAME OUT.... just sayin'

Need a thread for news and discussion of new features. Just sayin.

DaddyTorgo
09-14-2012, 08:52 AM
Everything's a video-blog this year regarding new features apparently.

I haven't watched any yet, but plan to do that tonight and will post a bullet-pointed recap (I haven't seen any such recaps of the videos out there).

SirFozzie
09-14-2012, 09:16 AM
there's also the FM13 podcast on itunes.

DaddyTorgo
09-14-2012, 09:27 AM
there's also the FM13 podcast on itunes.

True. But I haven't had the time to listen to that either :p

Would love to find a website where someone broke down the info in the podcast/videos into bullet points.

sovereignstar v2
09-23-2012, 03:41 PM
Was checking out the SI forums and noticed someone posted a 35% off preorder deal. It will cease after 100 redemptions. I just ordered using it, so it is probably still running. Dropped the price down to 26 bucks!

35% off FM13 pre-order- limited time offer (http://community.sigames.com/showthread.php/315446-35-off-FM13-pre-order-limited-time-offer)


Hi All,

The good folks over at greenmangaming are running a limited time offer for pre-purchasing Football Manager 13.

The first 100 people to redeem the code ACKTE-RHATT-RICKS when pre-purchasing FM13 will get 35% off the current price.

The link can be found here: www.greenmangaming.com/football-manager-2013/

Note: Game cannot be sold to the following countries due to external restrictions: China, Hong Kong, North Korea, Taiwan, Germany

(And if the code has run out by the time you order, they still offer 25% off using the code GMG25-1BW0K-K1A3G until 11:00 UTC on September 17th)

Enjoy!

Ryan S
09-23-2012, 04:28 PM
Was checking out the SI forums and noticed someone posted a 35% off preorder deal. It will cease after 100 redemptions. I just ordered using it, so it is probably still running. Dropped the price down to 26 bucks!

35% off FM13 pre-order- limited time offer (http://community.sigames.com/showthread.php/315446-35-off-FM13-pre-order-limited-time-offer)

I ordered with that code over a week ago, so I assume that there is no maximum number of redemptions. I would order quickly just in case it is time limited.

sovereignstar v2
09-23-2012, 04:42 PM
Yeah, I guess I missed a post from Ackter on 9/20 where he said it was extended.

HomerSimpson98
09-27-2012, 12:00 PM
I think the ability to do multiplayer has been around for a few years now.


I have been fighting the urge to get this game for a few iterations now. But if they have added a true multi-player experience complete with leagues,uploads, etc (much like FOF), it would be hard for me to say no. A quick search on the InterWeb however shows that this might not be the case. Are there current FM leagues out there and I suck at searching? If so, is it the type of experience where one can run a career like the game suggests? Or is their definition of multi-player just going H2H with a few friends?

SirFozzie
09-27-2012, 12:07 PM
Basically, MP is kinda like internet hotseat almost.. you all have to be on at the same time: Someone launches the game as a server, and others connect to it.. Past years, you had to muck about opening ports on your firewall and doing a lot of scut work to try to be able to play MP. This year it will be done through steam so probably will be much easier and simpler. If so, I will be running a FOFC netgame.

Also: RELEASE DATE TOMMORROW!


Wait, before I get everyone's hopes too far off (DaddyTorgo, looking at you, don't run off just yet!).. this means the Release Date will likely be out tommorrow, apparently according to Miles's Twitter feed.

MacroGuru
09-27-2012, 12:50 PM
I haven't even had the chance to play my copy of 2012...

DaddyTorgo
09-27-2012, 01:28 PM
LOL - nice

Tim Tellean
09-27-2012, 06:12 PM
I’m really excited to be able to announce that the release date for Football Manager 2013 on PC & Mac will be Friday November 2nd at 00.01 GMT – that’ll be the time we’ll turn on the Steam servers to allow people to start playing the game.

This year we also have a very special reward for those people who have pre-ordered the game from participating retailers – you’ll actually get to play a version of the game 2 weeks upfront.

So, 2 weeks before release those who have pre-ordered (from participating retailers, which I’ll have to repeat every time for legally type reasons) you’ll be able to download a beta version of the game which will be very close to the final game, and play to your hearts’ content. The beta will include FM, classic mode & challenges, but will not include the network game.

This beta version will be playable until Monday November 5th, so if your game doesn’t turn up until Monday’s post, you’ll still be able to play, but you’ll need to install the finished game after that point.

Saved games will be compatible with the final game.

Complete text here: FMFormation | FM Guides, Tactic's, Downloads, Shortlists, Tips & Help - FM 13 Release Date Friday November 2nd at 00.01 GMT (http://www.fmformation.net/content/fm2013-release-date-confirmed-567/)

sovereignstar v2
09-27-2012, 06:18 PM
Goodbye vanilla demo. I'm not one to start a long-term game from the start, but there is more incentive for others now.

Ryan S
09-27-2012, 06:18 PM
The participating retailers are:

Sega
Steam
Origin (North America, EU & UK)
Gamestop
Amazon (North America)
Gamersgate
Get Games (North America)
Gamefly (North America)
Greenman Gaming

Groundhog
09-27-2012, 06:22 PM
I haven't even had the chance to play my copy of 2012...

This is my problem with the series too... It's too deep to be a yearly title I say, especially without backward compatible saves.

sovereignstar v2
09-27-2012, 06:22 PM
Guess there will still be a demo released a week before the Nov 2 release.

Flasch186
09-27-2012, 10:09 PM
This is my problem with the series too... It's too deep to be a yearly title I say, especially without backward compatible saves.

this, I bought '12 and never fired it up.

Passacaglia
09-28-2012, 09:04 AM
Basically, MP is kinda like internet hotseat almost.. you all have to be on at the same time: Someone launches the game as a server, and others connect to it.. Past years, you had to muck about opening ports on your firewall and doing a lot of scut work to try to be able to play MP. This year it will be done through steam so probably will be much easier and simpler. If so, I will be running a FOFC netgame.

Also: RELEASE DATE TOMMORROW!


Wait, before I get everyone's hopes too far off (DaddyTorgo, looking at you, don't run off just yet!).. this means the Release Date will likely be out tommorrow, apparently according to Miles's Twitter feed.

So it's still internet hotseat, though -- we can't submit files like FOF?

Sweed
09-28-2012, 06:12 PM
Was checking out the SI forums and noticed someone posted a 35% off preorder deal. It will cease after 100 redemptions. I just ordered using it, so it is probably still running. Dropped the price down to 26 bucks!

35% off FM13 pre-order- limited time offer (http://community.sigames.com/showthread.php/315446-35-off-FM13-pre-order-limited-time-offer)

Thanks for posting. I was going to wait for the Steam Christmas sale but $26 and a beta copy 2 weeks early equals easy decision.

Only snag I had was my CC company thought Green Man Gaming was a suspicious site and stopped the initial charge. Had to call and confirm the purchase. Never had that happen before.

Alan T
09-28-2012, 07:10 PM
Thanks for posting. I was going to wait for the Steam Christmas sale but $26 and a beta copy 2 weeks early equals easy decision.

Only snag I had was my CC company thought Green Man Gaming was a suspicious site and stopped the initial charge. Had to call and confirm the purchase. Never had that happen before.


I had the same problem and it ended up being too much of a hassle for me so I just decided to wait.

SirFozzie
09-28-2012, 07:33 PM
So it's still internet hotseat, though -- we can't submit files like FOF?

Correct

DaddyTorgo
09-29-2012, 12:05 AM
Missed the date cuz i was in the hospital last night...nice!

Bobble
09-29-2012, 09:54 AM
Dang it! This was the year that I was going to skip the new version so I could keep going in my save and FINALLY get a team from Blue Square North to the Premiership. But, I caved and pre-ordered FM13.

It'd be nice, SI, to have the new version be saved game convertable (if not saved game compatable). #SadPanda

Marc Vaughan
09-29-2012, 09:57 AM
Dang it! This was the year that I was going to skip the new version so I could keep going in my save and FINALLY get a team from Blue Square North to the Premiership. But, I caved and pre-ordered FM13.

It'd be nice, SI, to have the new version be saved game convertable (if not saved game compatable). #SadPanda

It'd be lovely and one day I hope to make that the case for FMH ... but its a holy grail and not something which will happen easily (simply put far too much stuff changes in competition formats and database formats each iteration), sorry.

fortheglory
09-29-2012, 10:46 AM
It'd be lovely and one day I hope to make that the case for FMH ... but its a holy grail and not something which will happen easily (simply put far too much stuff changes in competition formats and database formats each iteration), sorry.



Can FM not take on a more customizable aspect to it, so that the changes can be made easily and on the fly from year to year?

Sweed
09-29-2012, 11:40 AM
It'd be lovely and one day I hope to make that the case for FMH ... but its a holy grail and not something which will happen easily (simply put far too much stuff changes in competition formats and database formats each iteration), sorry.

I've always wondered if it would be possible to only import your current database of teams since the attribute setup, at least to the untrained eye, seems to stay the same? Even if one lost the history he could still start a new game with a team he built, players he already knew, and a backroom staff he was used to. I suppose this could be stopped by a licensing issue? Team A is licensed in v12 but not v13 so legal issues would not let you import them into a new game?


I suppose this would also cause many headaches like in v12 I'm in 2024 so could a new game be started in 2025 in v13 with my v12 database? It would kind of suck if I could start a new game in v13 but had to start in 2013 with a squad from 2024 even if there was no history. I would still know and it would take away my ability, if I wanted to see some history, of loading up v12 to review what happened in any of the seasons after 2013 and be able to feel like the games were even connected at all.

When I first bought FM(WWSM) I hoped for an OOTP type import\continue and really didn't understand why it would be so hard. As I've played FM for 6 years now I understand the complexity of it and though would love to see some type of way to continue I "get it" that it may never get in and if it does it certainly won't be easy.

Marc Vaughan
09-29-2012, 12:31 PM
Can FM not take on a more customizable aspect to it, so that the changes can be made easily and on the fly from year to year?

The game is already fairly custommisable (ie. people can create and add leagues which we don't implement ourselves) - the problem is mainly one of adaption ignoring the database (which is under our control BUT which is problematic in terms of creating raw data mid-stream), rules and sizes of leagues change quite often in soccer and its whether possible to adapt from one league situation/size to another.

For instance you're in 2025 and you port your game into FM2013 - now say for instance the World Cup has expanded from 32 to 64 nations how does your game take that into account - it'd have to look at your current year, ascertain whether you're in a qualifying stage and if so stay with the old setup until the entire world cup completes then switch to the new one, if you've just completed a world cup but not setup a new one then it'd be safe to switch to the new standard .....

(and thats one relatively simple case out of literally hundreds which are possible - harder ones are where a league merges with another or gains or loses links with other leagues, think of the Scandanavian Royal league which was effectively several national leagues which combined in one competition ...)

lcjjdnh
09-29-2012, 01:19 PM
It'd be lovely and one day I hope to make that the case for FMH ... but its a holy grail and not something which will happen easily (simply put far too much stuff changes in competition formats and database formats each iteration), sorry.

Speaking of FMH...will we hear anything about the 2013 version soon?

Marc Vaughan
09-29-2012, 03:45 PM
Speaking of FMH...will we hear anything about the 2013 version soon?

Hopefully in the near(ish) future I'm contrained in what I can say by the PR people at present - but hopefully they'll spill the beans (and let me gossip) soon ... :D

cubboyroy1826
09-29-2012, 05:17 PM
So when should I keep my eye out for a sale on FM12? I own FM 11 and would like to upgrade to 12 and usually run a version behind so FM 13 is not really something I looking at right now.

SackAttack
09-29-2012, 05:36 PM
So when should I keep my eye out for a sale on FM12? I own FM 11 and would like to upgrade to 12 and usually run a version behind so FM 13 is not really something I looking at right now.

12 was $7 and change in the last Steam sale. Had a daily deal at that price between then and now, also.

cubboyroy1826
09-29-2012, 06:10 PM
So is there a way to get the daily deals updates or is it one of those check back every day?

Bobble
09-29-2012, 07:43 PM
The game is already fairly custommisable (ie. people can create and add leagues which we don't implement ourselves) - the problem is mainly one of adaption ignoring the database (which is under our control BUT which is problematic in terms of creating raw data mid-stream), rules and sizes of leagues change quite often in soccer and its whether possible to adapt from one league situation/size to another.

For instance you're in 2025 and you port your game into FM2013 - now say for instance the World Cup has expanded from 32 to 64 nations how does your game take that into account - it'd have to look at your current year, ascertain whether you're in a qualifying stage and if so stay with the old setup until the entire world cup completes then switch to the new one, if you've just completed a world cup but not setup a new one then it'd be safe to switch to the new standard .....

(and thats one relatively simple case out of literally hundreds which are possible - harder ones are where a league merges with another or gains or loses links with other leagues, think of the Scandanavian Royal league which was effectively several national leagues which combined in one competition ...)

What if I said I would be happy to just continue the league structures,
competitions, World Cup rules, etc. that were there in FM12? I'd just be happy to play all the same "world" from FM12 but with the new features (new training, new staff roles, improved 3D, etc.) from FM13.

I guess if enough of us wanted it, someone out there would have made a 3rd-party saved game converter.

cubboyroy1826
10-01-2012, 08:47 AM
Took the pre-order plunge. Being the cheap ass I am I just could not pass it up.

SirFozzie
10-14-2012, 11:30 PM
So, the preorder folks will possibly get the beta this week, if everything matches up

DaddyTorgo
10-14-2012, 11:48 PM
So, the preorder folks will possibly get the beta this week, if everything matches up

Yep! :D

bulletsponge
10-15-2012, 10:26 AM
:)

ill rotate between x-com and FM

DaddyTorgo
10-15-2012, 10:27 AM
#firstworldproblems

I haven't made the time to listen to any of the podcasts - why are there no longer writeups in text of what the new features are?

It's annoying.

sovereignstar v2
10-15-2012, 12:51 PM
#firstworldproblems

I haven't made the time to listen to any of the podcasts - why are there no longer writeups in text of what the new features are?

It's annoying.


Here is a preview that covers some of the new stuff. Don't think it's just me, but the screenshots are jacked up. Almost like he copied the article from another site and pasted it. You just have to remove the thumbnail/th code from the links to see the full shots.

Football Manager 2013 | FMFormation - Football Manager 2013 Preview (http://www.fmformation.net/content/football-manager-2013-preview-576/)

DaddyTorgo
10-15-2012, 12:56 PM
Here is a preview that covers some of the new stuff. Don't think it's just me, but the screenshots are jacked up. Almost like he copied the article from another site and pasted it. You just have to remove the thumbnail/th code from the links to see the full shots.

Football Manager 2013 | FMFormation - Football Manager 2013 Preview (http://www.fmformation.net/content/football-manager-2013-preview-576/)

Thanks - yeah I saw that this morning after poking around the SI forum for a few minutes.

SackAttack
10-15-2012, 01:06 PM
Thanks to Foz, I'm actually going to be playing an FM on launch day. Exciting times.

samifan24
10-15-2012, 05:53 PM
#firstworldproblems

I haven't made the time to listen to any of the podcasts - why are there no longer writeups in text of what the new features are?

It's annoying.

Agreed. I'd much rather read text than watch videos. I haven't watched a single preview video on FM 13.

illinifan999
10-15-2012, 07:44 PM
Agreed. I'd much rather read text than watch videos. I haven't watched a single preview video on FM 13.

Same here.

Karim
10-17-2012, 10:15 PM
For those of us that play on laptops, what are the chances that SI will provide a skin that is playable at 125% DPI?

Mizzou B-ball fan
10-18-2012, 08:37 AM
Agreed. I'd much rather read text than watch videos. I haven't watched a single preview video on FM 13.

+1. Video previews are annoying. Give me something I can soak in without having to rewind if I feel like I didn't catch something.

Marc Vaughan
10-18-2012, 08:41 AM
ill rotate between x-com and FM

If FMH is late blame X-Com ;)

Marc Vaughan
10-18-2012, 08:42 AM
For those of us that play on laptops, what are the chances that SI will provide a skin that is playable at 125% DPI?

We generally do 'standard' skins - within a few weeks of release however someone has normally implemented a 'netbook' skin which might be what you're looking for?

(FMC itself is designed to be a bit 'bigger and bolder' with regards to text and suchlike and might also suit your needs?)

Sweed
10-18-2012, 09:37 AM
For those that preordered from Green Man Gaming beta codes are out. Just got mine via email and activated on Steam Now just waiting for release.

cubboyroy1826
10-18-2012, 12:22 PM
Me too Sweed. I am a little bummed we have our playoffs for the soccer team I coach this weekend. How rude scheduling the playoffs to coincide with the release of FM 2013.

Sweed
10-18-2012, 01:23 PM
Holy shit, it's live and downloading now! Good speed too, 2.2 mb/s. Sweet.

bulletsponge
10-18-2012, 01:31 PM
what!!!!!!!!!!!!

bulletsponge
10-18-2012, 01:32 PM
im getting nothing

bulletsponge
10-18-2012, 01:35 PM
DL now!!!!!!!!!!!!!!!!!!!!

Woohoo!

Sweed
10-18-2012, 01:35 PM
im getting nothing

Mine didn't start on it's own. I had to go to my game menu, right click on fm13, and there is an install option in the right click drop down. Hit that and it started right away. And it's ready to play:)

bulletsponge
10-18-2012, 01:37 PM
18% already

Sweed
10-18-2012, 01:41 PM
And SI forums are down:)

bulletsponge
10-18-2012, 01:41 PM
45%

bulletsponge
10-18-2012, 01:42 PM
im in there, game release crash of site so predictable

DaddyTorgo
10-18-2012, 01:47 PM
BOOYA!!

Damnit - now I want to get out of work and get home and play!!!

bulletsponge
10-18-2012, 01:48 PM
installing now

DaddyTorgo
10-18-2012, 02:22 PM
BOOYA!!

Damnit - now I want to get out of work and get home and play!!!

I am SO DLing at work as we speak. 40%

DaddyTorgo
10-18-2012, 02:29 PM
70%

DaddyTorgo
10-18-2012, 02:33 PM
PLAY!!

DaddyTorgo
10-18-2012, 02:41 PM
//sadly waves goodbye to my 2012 savegame

It just won't be the same firing it up again I'm sure. Never is.

Flasch186
10-18-2012, 02:53 PM
I bought it. DLing at work.

DaddyTorgo
10-18-2012, 02:53 PM
Whoa @ Staff Responsibiliies page!
Whoa @ increased communication with backroom staff and squad
Whoa @ "Pick Rotated Squad: Slight-Semi-Total" option
New training - whoa

Kinda fun not having listened to any of the podcasts, this is all blowing my mind.

One thing I did know about was the "best role as" ranking for each player on their scouting report, which is so incredibly useful.

DaddyTorgo
10-18-2012, 03:02 PM
Okay - and now I go into my inbox and start progressing after running thru a bunch of the screens.

LOVE the intro meeting with the board and philosophies they want you to adhere to.

LOVE the interaction with your assistant regarding him walking you through setting up regular reports from the staff and everything. Just feels...real.

Flasch186
10-18-2012, 03:09 PM
Crashed, couldnt load database.

DaddyTorgo
10-18-2012, 03:10 PM
Crashed, couldnt load database.
:confused:

Flasch186
10-18-2012, 03:13 PM
yup, new Career game crashed on Loading Database.

Same thing happens each time.

Steam bought.

DaddyTorgo
10-18-2012, 03:16 PM
Weird as shit.

saldana
10-18-2012, 03:16 PM
The tractor beam pull of the new Football Manager 2013 - ESPNFC (http://soccernet.espn.go.com/blog/_/name/bootroom/id/32?cc=5901)

some nice mainstream press!!!!!

Flasch186
10-18-2012, 03:20 PM
This time I changed it to windows mode and got a run time error at the same spot crashing the whole thing. I guess Ill uninstall and try redownloading when I get home :(

whomario
10-18-2012, 03:20 PM
I´m staying well clear of this until christmas break, but am looking forward to hearing your impressions. Not that i expect the game to not be good, but there is no way it is compatible with me having just started studying at a University after years of working.

Have fun guys :)

DaddyTorgo
10-18-2012, 03:21 PM
This time I changed it to windows mode and got a run time error at the same spot crashing the whole thing. I guess Ill uninstall and try redownloading when I get home :(

Weird. Yeah, maybe your install is corrupt. I'm playing just fine in windowed mode right now.

SirFozzie
10-18-2012, 03:33 PM
My first game, I want to be all conquering, but not have to play 9 billion games. SO I wanted the best worst team in the game.

I'm playing as Rangers (newco) :)

saldana
10-18-2012, 03:46 PM
My first game, I want to be all conquering, but not have to play 9 billion games. SO I wanted the best worst team in the game.

I'm playing as Rangers (newco) :)

lol!!!

Grover
10-18-2012, 04:06 PM
Have a few extra bucks this week, may preorder just so I can lose hours in the demo.

Alan T
10-18-2012, 04:07 PM
What do you do to get it to load the pre-release? I still have 2013 pre-order showing up in steam for me.

SirFozzie
10-18-2012, 04:12 PM
restart steam

Alan T
10-18-2012, 04:12 PM
Ahh nevermind, I figured it out. had to close steam and restart it

cubboyroy1826
10-18-2012, 04:36 PM
So how does one play Steam games when you do not have an internet connection?

Sweed
10-18-2012, 04:52 PM
Lots of cool new things as DT already noted. I've spent the last couple of hours just perusing the new gui.

Normally don't use the white skin but this new "light" not white skin looks ok. As usual with a light skin a bit of a pain to find a color combination for the attribute screen that shows up well. The kicker is it has to work on the light player profile screen and also show up on the grey squad screen. Finally settled on "low to high" black, yellow, green, red in muted shades.

Drug over my logos and mega face pack from v12, both work fine. Now have to refresh my memory on getting the correct competition names and the fake teams taken care of. Do I recall correctly that you just delete all of the files under "inc>all" or is it just the "fake.inc"? Or am I totally forgetting how to do this? And competition names should come out in a file soon from one of the many modders, yes?

Been playing FM since 2006 and still feel overwhelmed when I start a new game with a new version. Two long work days ahead of me probably won't get too far in this 'til at least Sunday.

Icy
10-18-2012, 05:06 PM
I had a crash when creating my first game, but tried for a second time following the same steps and all is ok now and i'm playing.

Lots of cool new things as DT already noted. I've spent the last couple of hours just perusing the new gui.

Normally don't use the white skin but this new "light" not white skin looks ok. As usual with a light skin a bit of a pain to find a color combination for the attribute screen that shows up well. The kicker is it has to work on the light player profile screen and also show up on the grey squad screen. Finally settled on "low to high" black, yellow, green, red in muted shades.

Drug over my logos and mega face pack from v12, both work fine. Now have to refresh my memory on getting the correct competition names and the fake teams taken care of. Do I recall correctly that you just delete all of the files under "inc>all" or is it just the "fake.inc"? Or am I totally forgetting how to do this? And competition names should come out in a file soon from one of the many modders, yes?

Been playing FM since 2006 and still feel overwhelmed when I start a new game with a new version. Two long work days ahead of me probably won't get too far in this 'til at least Sunday.

Delete all inc>all

lighthousekeeper
10-18-2012, 05:34 PM
My first game, I want to be all conquering, but not have to play 9 billion games. SO I wanted the best worst team in the game.

I'm playing as Rangers (newco) :)

wow - i didn't realize the Rangers got all fubared and placed in the 3rd division!

JetsIn06
10-18-2012, 06:14 PM
Man City is grayed out for me. Can't confirm to move on with them. As of yet, this is the only team thats grayed out.

Anyone else getting that?

JetsIn06
10-18-2012, 06:17 PM
Dola

Weird..a little bug there. I selected Man City but before I confirmed (or something), it added me as the manager, so it was basically telling me the team was already taken. Odd, but I'm in! Graphics from 2012 aren't working for me yet though.

Flasch186
10-18-2012, 06:59 PM
Can someone post the links to the addons we need?

DaddyTorgo
10-18-2012, 07:02 PM
Hey - I've got 50gb of Dropbox space courtesy of my Samsung phone now...I think I should be able to make that public for everyone if they want to get the photo pack from last year from me....

Flasch186
10-18-2012, 07:10 PM
please! Where do I put it?

MrBug708
10-18-2012, 07:15 PM
So how does one play Steam games when you do not have an internet connection?

Play in offline mode

Sweed
10-18-2012, 07:18 PM
Dola

Graphics from 2012 aren't working for me yet though.

My graphics (logos and facepack only) loaded first try. Did you remember to uncheck the use cache to build new skin option before reloading skin?

Sweed
10-18-2012, 07:19 PM
I had a crash when creating my first game, but tried for a second time following the same steps and all is ok now and i'm playing.



Delete all inc>all

Thanks.

DaddyTorgo
10-18-2012, 07:37 PM
please! Where do I put it?

Let me put it into my dropbox once it copies into my game.

Big Fo
10-18-2012, 07:56 PM
So can you no longer tweak your tactic during the middle of a match?

DaddyTorgo
10-18-2012, 07:58 PM
New scout reports are taking some getting used to...

DaddyTorgo
10-18-2012, 08:05 PM
Position search by role - sweet. At least if you're not playing LLM.

Big Fo
10-18-2012, 08:16 PM
The transition times between match highlights are so much faster. No more waiting 15 seconds for goal kicks or corners to be taken.

Big Fo
10-18-2012, 08:22 PM
So can you no longer tweak your tactic during the middle of a match?

Nevermind. You just have to click on your club's name in the top left corner.

SirFozzie
10-18-2012, 09:04 PM
wow - i didn't realize the Rangers got all fubared and placed in the 3rd division!

Yeah, the Tax authorities ripped em a new one. Old Glasgow Rangers are dead, this new company has all the rights to the team, but had to ask for readmittance to the Scottish Leagues

DaddyTorgo
10-18-2012, 09:25 PM
match feed is handy - can tell you why a player got booked, or why goals are disallowed or lil tactics advice

bulletsponge
10-18-2012, 09:26 PM
man i hope i dont get fired. im about to be at the bottom of the table 5 games in

DaddyTorgo
10-18-2012, 09:38 PM
FYI...it's going to take me till like 2am to get all the graphics uploaded to my dropbox. So i'll have the link for folks that want it tomorrow.

bulletsponge
10-18-2012, 09:59 PM
2 points thru 7 games

Miller Time
10-18-2012, 10:00 PM
FYI...it's going to take me till like 2am to get all the graphics uploaded to my dropbox. So i'll have the link for folks that want it tomorrow.

Definitely interested in the link, thanks.

Shepp
10-18-2012, 11:42 PM
How does the new training work?

DaddyTorgo
10-19-2012, 01:52 AM
Transfer deadline day is sexy goodness.

Like FIFA with the countdown clock, but more fun!!

Miller Time
10-19-2012, 04:32 AM
Dropbox - Public - Simplify your life (https://www.dropbox.com/sh/41afneygu04u5br/2fEUELoDjH)

it's graphics.zip

the "lnc" folder in there is the old awards/competitions real name files from 2012...dunno if they'll work in this version though.

Thank you.

mckerney
10-19-2012, 10:19 AM
FM13 on sale for $29.99 on Green Man Gaming. (http://www.greenmangaming.com/s/us/en/pc/games/sports/football-manager-2013/)

Grover
10-19-2012, 11:14 AM
Visit my newly opened FM13 dynasty thread and help me decide what I'll be doing!

Miller Time
10-19-2012, 11:52 AM
Enjoying the game so far. The Director of Football has helped eliminate some of the things I used to find tedious. Love they that they will hire/fire staff as needed. Finding clubs for loaning players to is also nice.

Contract negotiations are a little glitchy so far though. Playing as QPR, tried to sign Royston Drenthe on a free. Offered him about 35K a week over 5 years, with a high signing bonus. He passed and signed for a Polish club for 2K a week over 5 years. Nothing major and I am sure things like that will get fixed soon enough.

The match engine seems much smoother.

Haven't really dug into the new training set up yet either.

bulletsponge
10-19-2012, 12:57 PM
got my first dreaded "Boss under fire" message saying if i lose it might be my last. luckily i won the game and moved out of the relegation zone

DaddyTorgo
10-19-2012, 01:29 PM
Dropbox suspends your public folder if you generate excessive traffic?

That's excessively douchey of them. Fuck them.

Gotta remove that link boyos.

Flasch186
10-19-2012, 01:52 PM
Dropbox suspends your public folder if you generate excessive traffic?

That's excessively douchey of them. Fuck them.

Gotta remove that link boyos.

Hey Daddy, where do I unzip this to?

DaddyTorgo
10-19-2012, 02:09 PM
Hey Daddy, where do I unzip this to?

\Users\PROFILE NAME\Documents\Sports Interactive\Football Manager 2013

let it create the new folder called graphics and you should be good to go. Just make sure to go into "interface" in the preferences menu and uncheck "use caching" and then you can check "reload upon confirm" and then you can just confirm and/or reload skin and then you can actually recheck "use caching" once you verify the pictures have loaded.

DaddyTorgo
10-19-2012, 04:31 PM
Anybody else finding their DC's marking for absolute shit on crosses?

Seems like every cross in is an automatic goal.

DaddyTorgo
10-19-2012, 04:36 PM
bug report - i just scored a goal and the ball went in and then came shooting out through the side of the net.

hehe

bulletsponge
10-19-2012, 05:57 PM
yea marking in the box seems bad, course im playing in league 1 so they might suck down there

DaddyTorgo
10-19-2012, 06:15 PM
yea marking in the box seems bad, course im playing in league 1 so they might suck down there

I'm playing in Serie A, so maybe it is an actual problem.

Miller Time
10-19-2012, 06:39 PM
Anybody else finding their DC's marking for absolute shit on crosses?

Seems like every cross in is an automatic goal.

Yup, my CB's are getting destroyed. Tried both man/zonal marking and closing down then crosser but have not had much success yet.

In fact, I am not having much success in my QPR save.Finding it much more difficult than in years past, especially against opponents I should be beating at home. Practice makes perfect :D

BrianD
10-19-2012, 07:08 PM
When I start the game, I get the intro movie and then a white screen. I can see the cursor change as if there is a button to press, but I can't see anything. Is there a way I can get into the game's graphics settings to make some changes? I'm not sure how to do that through Steam.

DaddyTorgo
10-19-2012, 08:02 PM
Yup, my CB's are getting destroyed. Tried both man/zonal marking and closing down then crosser but have not had much success yet.

In fact, I am not having much success in my QPR save.Finding it much more difficult than in years past, especially against opponents I should be beating at home. Practice makes perfect :D

Maybe I shouldn't get too attached to this save then...yeah.

sovereignstar v2
10-19-2012, 08:04 PM
Corner kicks have been a problem for a looooonnngg time now unfortunately. No idea why they can't figure it out.

Flasch186
10-19-2012, 08:04 PM
Yup, after reading this thread Im not even firing it up. Ill wait.

DaddyTorgo
10-19-2012, 08:42 PM
Has anyone figured out how to access the "unwanted players" list after I put someone on it?

DaddyTorgo
10-19-2012, 10:06 PM
Every single cross the opponent makes seemingly results in a goal. Matches really aren't playable as anything other than a curiosity until marking in the box gets fixed.

Checked the SI forums - this has been reported there and they acknowledge it's an issue and is under review.

sovereignstar v2
10-19-2012, 10:47 PM
Can someone check something for me? I'm having some minor issues with the skin/interface, specifically the quick flicks and how the game registers my cursor when I hover over the many hyperlinks within the game. I'd like to see if someone can duplicate one very specific thing.

Go to the club profile screen and try to use the down quick flick to quickly navigate through the teams. I always have to move my mouse back. Seems really minor, but it's annoying the hell out of me and I want to know if it's just me lol. The skin is pretty but something seems off about how it's registering where the cursor.

MrBug708
10-19-2012, 11:36 PM
I had a problem with the drop down menu on the list of teams when trying to select one on manager creation

sovereignstar v2
10-19-2012, 11:44 PM
Yeah, doing some more searching at the SI forums and it looks like others are having issues with the cursor and it registering incorrectly over buttons and hyperlinks.

TroyF
10-20-2012, 01:55 PM
Yup, after reading this thread Im not even firing it up. Ill wait.

Only reasons I'm playing it are:

1) Get used to the interface.
2) Try our FMC and see if it is something I want to use
3) Install my graphics
4) Get ready for opening day. Know what coaches I want, know what players I'll ship out, know who I'm looking to bring in, know what tactics I'll use, check ratings, coaches, etc. That way on opening day, I can do all of that stuff fairly quickly and get on with a career. I'm not using it as my starting career.

I have been lucky, my games thus far have been average scoring and crosses are not all ending up in the net so far. I hope SI releases a beta patch to take care of that problem though. (they said they will not, but I can hope)

vex
10-20-2012, 02:15 PM
If I'm not interested in FMC, is this still a must buy/upgrade from '12?

DaddyTorgo
10-20-2012, 02:34 PM
Only reasons I'm playing it are:

1) Get used to the interface.
2) Try our FMC and see if it is something I want to use
3) Install my graphics
4) Get ready for opening day. Know what coaches I want, know what players I'll ship out, know who I'm looking to bring in, know what tactics I'll use, check ratings, coaches, etc. That way on opening day, I can do all of that stuff fairly quickly and get on with a career. I'm not using it as my starting career.

I have been lucky, my games thus far have been average scoring and crosses are not all ending up in the net so far. I hope SI releases a beta patch to take care of that problem though. (they said they will not, but I can hope)

This is what I'm doing too. I actually made a couple nice transfers that I want to keep without having to make them again if that's possible with the release-version, so I've made a copy of my savegame for that purpose, but now I'm just going to mess around and see what things I can uncover.

It's worth firing up to get used to the UI changes - there are a number of them.

MikaV84
10-20-2012, 03:35 PM
Is the match engine really as shitty as people on the SI forums make it out to be?

Thought this would be a no-brainer purchase today, but some of the posts here - and SI's forum moreso - made me think twice.

DaddyTorgo
10-20-2012, 03:51 PM
Is the match engine really as shitty as people on the SI forums make it out to be?

Thought this would be a no-brainer purchase today, but some of the posts here - and SI's forum moreso - made me think twice.

It's still a beta release, keep that in mind. By the time of full release I'm sure it will be just as fine as last year.

We're totally #firstworldproblem -ing this thing out of proportion.

MikaV84
10-20-2012, 04:12 PM
It's still a beta release, keep that in mind. By the time of full release I'm sure it will be just as fine as last year.

We're totally #firstworldproblem -ing this thing out of proportion.

While i appreciate the grandeur of those big-ass letters, didnt the folks at SI say they are not gonna update the match engine before the full release? And since this thread is about fm13, i thought it would be an appropriate place to ask such a question, since people here have played the game. I have realized the error in this, and shall henceforth post only about real issues like famine or war.

DaddyTorgo
10-20-2012, 04:39 PM
While i appreciate the grandeur of those big-ass letters, didnt the folks at SI say they are not gonna update the match engine before the full release? And since this thread is about fm13, i thought it would be an appropriate place to ask such a question, since people here have played the game. I have realized the error in this, and shall henceforth post only about real issues like famine or war.

Nah...I'm just saying I wouldn't consider it a reason not to pickup the game. I'm sure that the problem will be ironed out before the final release. It might be a reason not to buy the game and expect to get 6 months into a season before the full release is all. You can still buy the game and poke around the UI and the new features - I just wouldn't start a game where you really care about the match results in a fanatical way is all.

Marc Vaughan
10-20-2012, 05:46 PM
While i appreciate the grandeur of those big-ass letters, didnt the folks at SI say they are not gonna update the match engine before the full release? And since this thread is about fm13, i thought it would be an appropriate place to ask such a question, since people here have played the game. I have realized the error in this, and shall henceforth post only about real issues like famine or war.

The game will definitely get an updated match engine with improvements, tweaks etc. over time - whether this is on the day of release or shortly after I can't say (I'm not actively working on the product) but it will as always be supported to the best of our abilities.

I haven't had a huge amount of time to play this years game yet (kinda busy with FMH2013 at the moment) - but from what I have played of earlier beta's I'd say that its definitely playable if not perfect.

TroyF
10-20-2012, 07:14 PM
Nah...I'm just saying I wouldn't consider it a reason not to pickup the game. I'm sure that the problem will be ironed out before the final release. It might be a reason not to buy the game and expect to get 6 months into a season before the full release is all. You can still buy the game and poke around the UI and the new features - I just wouldn't start a game where you really care about the match results in a fanatical way is all.

I read something on the forums that there were 2.97 goals per game when the reality is last year there were 2.65 or something like that in the EPL.

I said earlier this wasn't a problem for me, and it simply hasn't been. I have no idea if it's my tactics or what, but here are my early scorelines as Arsenal:

Friendly - Olympiakos 3-1
Friendly - Standard - 0-1
Friendly - Roma - 2-2
Swansea - 3-2
Man City - 2-0
Wigan - 0-0

Three regular season matches and I've given up 2 goals. Against Swansea, I jumped on them early and led them 3-1 before they scored a 93rd minute "who gives a crap" goal.

Against Man City, I got a penalty to take an early lead and with Man City pressing late, I hit them on a counter attack to put the game away. Against Wigan, it was a bore draw.

Again, I don't know if this is tactical or what, but I still haven't had the craziness some of the other guys have experienced.

Grover
10-20-2012, 08:16 PM
Can beta games carry over to the final release?

SirFozzie
10-20-2012, 08:31 PM
Yup

SackAttack
10-20-2012, 11:07 PM
Only issue I've really had so far - and admittedly I play this game much more casually than many of y'all - was getting the floor absolutely wiped with me by my reserves in the preseason friendly.

MikaV84
10-21-2012, 01:45 AM
I for one dont mind the games being a bit high-scoring, but the thing that bothers me is most goals coming from corners and crosses...

But then again, some of you here havent expressed this as a problem. Makes me think that maybe theres a bug that isnt in the match enginge, and it plays fine for some people.

Big Fo
10-21-2012, 07:09 AM
I haven't noticed a bunch of goals coming from corners but crossing in open play seems too effective. The goalkeepers don't cut out enough of them, sometimes players are heading these crosses in from 2-3 yards out.

Shepp
10-21-2012, 10:09 AM
Am I the only one who thinks its kind of crappy that instead of releasing a demo, this year you have to preorder to get access to the "beta" version? Especially since you can't get your money back if you don't like it. The last three years or so I've considered not buying that year's version. I usually get the demo decide that I like the new version and buy it. This year I'm not particularly impressed with the features they're adverstising and if I have to buy the game before I can see how it runs will probably be enough for me to skip this year.

TroyF
10-21-2012, 10:21 AM
Am I the only one who thinks its kind of crappy that instead of releasing a demo, this year you have to preorder to get access to the "beta" version? Especially since you can't get your money back if you don't like it. The last three years or so I've considered not buying that year's version. I usually get the demo decide that I like the new version and buy it. This year I'm not particularly impressed with the features they're adverstising and if I have to buy the game before I can see how it runs will probably be enough for me to skip this year.


I think it's actually a cool idea to reward people who preorder the game.

The demo will be released next week. (1 week before final release)

It amounts to people who preordered getting a whopping one week window ahead of the people who want a demo.

I don't see a problem.

Shepp
10-21-2012, 10:28 AM
I think it's actually a cool idea to reward people who preorder the game.

The demo will be released next week. (1 week before final release)

It amounts to people who preordered getting a whopping one week window ahead of the people who want a demo.

I don't see a problem.

If they're still doing a demo then I guess I misunderstood how it was going to work. I thought the beta access was replacing the demo this year.

PraetorianX
10-21-2012, 12:03 PM
If they're still doing a demo then I guess I misunderstood how it was going to work. I thought the beta access was replacing the demo this year.

Nope, Demo will still be coming out next week sometime.

The Beta is just for a reward for people who've pre-ordered and want to get a head start on playing.

Hopefully this means they'll get most of the major bugs sorted for a release day patch.

sovereignstar v2
10-21-2012, 02:13 PM
I can't believe they got rid of the breadcrumbs. It was such an easy way to navigate and you could easily tell what competition/country a player played in as well. Now there is some strange browse function you have to activate by clicking the magnifying glass in the top right corner. BUT it doesn't exist with the FMC skin. Ugh.

Europe | England | npower League 1 | Bournemouth | Marc Pugh

^
Those are no more.

DaddyTorgo
10-21-2012, 02:16 PM
I can't believe they got rid of the breadcrumbs. It was such an easy way to navigate and you could easily tell what competition/country a player played in as well. Now there is some strange browse function you have to activate by clicking the magnifying glass in the top right corner. BUT it doesn't exist with the FMC skin. Ugh.

breadcrumbs?

sovereignstar v2
10-21-2012, 02:25 PM
Note the edit I made to my post to show what I'm referring to.

Breadcrumbs
Breadcrumbs display a path indicating how the currently displayed game object related to other objects in the game. This allows the user to easily navigate to other related game objects.

An example would be a player screen, where the breadcrumbs may display

Europe | England | npower League 1 | Bournemouth | Marc Pugh

This shows where the game object (Marc Pugh) is located in the database and allows the user a quick way of clicking on related players (his team-mates), clubs (other teams in npower League 1), competitions etc. The top-most level is ‘Europe’, at which stage you can change continent and select another.

DaddyTorgo
10-21-2012, 02:43 PM
Ah yes - why get rid of breadcrumbs? Those were very helpful!

BrianD
10-21-2012, 02:58 PM
When I start the game, I get the intro movie and then a white screen. I can see the cursor change as if there is a button to press, but I can't see anything. Is there a way I can get into the game's graphics settings to make some changes? I'm not sure how to do that through Steam.

In case anyone runs into this, you can hit Alt->Shift->F10. Apparently there is a rendering issue that is hitting some people.

TroyF
10-21-2012, 08:00 PM
llama3 from the si forums posted this bit on training. I don't have the screenshots he has in his thread, but I think it sums up training nicely.


On Football Manager 2013 we have a new training system. This system is a more "real life" way of carrying out training. The team generally trains as a large group with individual training time. So I think it is time for a basic introduction on how to use the new training system.

General Training

The bulk of your player's training is simply general training. You have a slider to allow you to decide how much time is spent on general training, and how much on match training. The general training is what will help your players develop attributes, and decide the spread of these attributes. You can choose a specific focus for your squad training and the intensity of this focus too. The focuses your team can train are:
Balanced
Fitness
Tactics
Ball Control
Defending
Attacking
Team Cohesion
These are fairly self-explanatory. You can improve your team's tactical attributes with a tactics focus, or you can improve your team's general understanding and help them gel with a team cohesion focus instead. This should link in with your team's tactic style; an organised and defensive team will use a defensive focus to improve defensive attributes in the whole team, whereas a possession based team will tend to use a tactics or team cohesion focus. These focuses do not affect match training, they only focus on the development of attributes.

The intensity with which your team can train at is a simple step-up from:
Very Low
Low
Average
High
Very High

You can alter the focus and intensity for any given week on the calendar view as well. You may decide in general you want a tactics focus on average intensity, but for the next 3 weeks you want a team cohesion focus on high intensity after a poor run of results.



Match Training

Your match training is much the same as your match preparation from FM12, but is incorporated into training, rather than tactics. You can select general match preparation on the black bar at the top of your training view, as well as selecting a specific form of preparation for certain opposition. For instance you may wish to focus on defending set pieces for an away game against Stoke, instead of your usual focus on attacking movement. The focuses for match preparation are much the same as on FM12 too. Here they are:
Tactics Only
Teamwork
Defensive Positioning
Attacking Movement
Defending Set Pieces
Attacking Set Pieces
Focusing on tactics only will simply improve familiarity with the tactic. You can improve general teamwork and understanding within your side by adding Teamwork as a focus. Otherwise these are all very self-explanatory. The final aspect of match training is how much rest to allow. You can allow your team to rest both before and after a game if you wish, or you can choose either or neither. The more rest time you allow, the more it eats in to general training time, and the less you allow, the more tired your players become; through playing too many games and/or too much heavy training - so try and balance carefully how much rest you need. Later on in the season you may need to allow more rest than early on, as your players start to become jaded and the games come thick and fast.

Coaches

Your coaches are still assigned in the same way as on FM12. They still train individual aspects, with a simple 5* scoring system. The coaches workload is decided by your general training and individual training. If your team is training a ball control focus and your players are being trained in individual roles/preferred moves which are heavily based in ball control then the coach(es) assigned to ball control will have an increased workload. The more areas a coach is assigned to, the greater his workload, and the less the quality of the training he is able to give to your team.



Individual Training

Individual Training is the area where you can specifically alter certain things on a player's schedule without having to affect the rest of the team to achieve it. You have 4 areas you can individually alter on a player's individual schedule:
Focus - Either an Individual Role (i.e. Ball Playing Defender) or a Specific Attribute (i.e. Passing) or you can choose "None" if you do not wish to utilise this aspect of training on your players.
Focus Intensity - simply how high the intensity is on the above Role or Attribute.
New Position
New Preferred Move


You can train a Focus, Position and Preferred Move if you wish to, but they will eat into each other's time, rather than into general training like they previously used to. On a player's training-overview screen, there is feedback on how much the player likes his schedule, and his overall workload. This screen also shows the spread of his individual training time, with how much he is spending on each aspect. You can choose to individually rest a player if you go onto his profile, select training from the actions buttons on the left hand side under his name, choose rest, and then however long you wish to individually rest a player for. You can also ask your coaches to provide an individual training report on the player, by selecting "Request Training Report" from the training button under your player's name.

The individual focuses you can train your players in are:
Corners
Crossing
Dribbling
Finishing
First Touch
Free Kicks
Heading
Long Shots
Long Throws
Marking
Passing
Penalties
Tackling
Technique
Composure
Off the Ball
Positioning
Agility
Balance
Jumping
Quickness
Stamina
Strength



Pre-Season

This is the time when your players will be lacking match fitness, and will require most work to get them physically ready for the new season. This is the best time to try a high intensity fitness regime, as well as play a reasonable number of matches, but with enough time for recovery between games. Try not to give rest days to players, as this often reduces their match fitness, something you are specifically trying to increase.

You could elect to leave the focus for training and intensity on your preferred standard, and select the focus and intensity for each week individually, meaning you do not need to remember to switch intensity and focus in a few weeks time. Your team will also need to re-familiarise tactically with each other, and with the system. So ensure there is enough match preparation time, and enough focus on team cohesion to build this up, so your team is ready for the new season.

Finally you will be given the option at the end of the season, to select the date to begin the new pre-season. You can elect to make it between 4 and 7 weeks long. The longer you have for pre-season the fitter you can make your side, and you can stave off the end of season drop in attributes that little bit earlier. Beware that beginning pre-season too early, without letting your players have a proper rest (especially those on international duty) can make your players tired earlier in the season, meaning you may have a fatigued star in December that you need to carefully manager.

Goalkeepers

Goalkeepers do not have a specific area of general training. They will simply be taken by your Goalkeeping coaches in that time for training. You can still give them individual training, but cannot teach them a new position, and their list of preferred moves available to teach is obviously smaller, so you are likely to spend a lot more time training specific attributes or roles instead.

JetsIn06
10-26-2012, 09:32 AM
Beta just updated on Steam. Not sure what this fixes, haven't found anything from SI.

bulletsponge
10-26-2012, 09:42 AM
fudge, i cant open my FM, says it has corrupted game files

bulletsponge
10-26-2012, 09:43 AM
so the update corrupted the game it seems

Big Fo
10-26-2012, 09:44 AM
Posted on the SI boards:

First of all we just want to thank everyone who has posted on our forums or contacted us via Facebook or Twitter since the beta was released. We’ve had a huge amount of feedback which have proved incredibly valuable in the development of Football Manager 2013.

Available now for you all is an ‘update’ of the pre-order beta, if you have automatic updates on your game will update the next time you open Steam (if you’ve got the game open now, shut it down and then re-launch the game and it’ll update). If you find it is not updating at all, try verifying your game cache as instructed in the FAQ HERE

If you encounter any type of 'Virus' message when attempting to run the game, this is a false positive. There are no viruses within the FM.exe. We very much suggest adding the FM.exe to your exceptions list. This issue has been encountered when running Avira and Avast!

Once your beta has updated it will make your version number the following:

PC: 326362
Mac: 326348

Included are a number of fixes listed in our ‘change list’ below. Bear in mind if you’ve raised an issue and it’s not been fixed for this update that does not mean it won’t be fixed for release. Although this is a beta update, this version is still a ‘work in progress’ and is not complete.

Just a quick disclaimer that although we try to include as much as possible, not every single fix which has been made has been included in this changelist, only the major issues raised. Thanks.

13.0.2

Performance

Improved processing speeds when scouting large numbers of players
Fixed crash during match when interface rendering mode is set to ‘GPU Assisted’
Fixed crash during match when using quick tactics/shouts
Fixed star rating on ‘Detail Level’ screen not correctly reflecting computer performance


General

Prevented ‘View-Only’ leagues from loading in too many players
Fixed keyboard shortcuts from disabling when object explorer is closed
Fixed mouse cursor hotspot accuracy


GUI

Fixed transfer centre icon not displaying in FMC
Fixed processing bar sometimes not displaying in FMC
Goalkeeper and sweeper no longer overlap on Team Report’s Position Strength pitch
Scrollbar position remembered when on Player Search, click on a player, and then click [Back]
If you resize the Custom Search Option subpanel on the Player Search, its size will now be remembered
Split View size when customised is remembered


Transfers & Contracts

Prevented new signings from becoming released immediately
Fixed free transfers not concluding
Fixed internal Director of Football hires
Fixed ‘Next Available’ transfer date being an option when using the ‘Approach To Sign’ option for a player in the last 6 months of their contract.


Competitions & Rulegroups

Fixed players on holiday at the start of a new game having their return date extending
Fixed training camps and friendlies being scheduled past the start of the league season
Fixed training camps clashing with club European competition Qualifying matches
Fixed players attending training camps being available for Reserve/Youth team matches
Fixed players becoming unregistered for their parent club when send out on a short term loan
Fixed clash between Fourth Round Spanish Cup and International matches


Match Engine

v1302
- Fixed bug where keeper would not prevent team mate's poor control from becoming an own goal
- Fixed one more example of keeper not controlling a backpass
- Fixed players kicking off not always facing correct direction at start of 2nd half
- Fixed AI teams not always setting one central midfielder to a defensive duty
- Improved marking of player running with ball
- Some ball physics collision fixes including the "hole in the net"
- Reduced shots from tight angles

v1303
- Fixed players going for the same ball and both avoiding each other leaving ball loose
- Improved keepers at point blank range slightly
- Improved keeper judgement coming for ball or making save
- Improved angle of non held keeper save
- More last ditch challenges/interceptions in danger area
- Improved defender positioning in own area
- Improved player reactions to loose ball
- Made players in space more likely to try to turn to face opposition goal when on ball
- Increased use of high risk high reward passes in dangerous areas
- Fine tuned general pass choice
- Fixed unrealistic clearances towards own goal

v1304
- Midfields shifting across slightly more when defending
- Tweak to defensive reactions
- Reduced potential instances of wild clearances behind own goal
- Toned down some risky passes slightly from 1303

v1305
- Fix to stop "ghost" goals ( where ball goes in but goal kick given )

v1308
- Temporarily disabled fix for "ghost" goals as its a bit troublesome and causing unwanted side effects
- Fixed keeper coming to punch ball and then diverting to avoid a collision and hence missing ball completely
- Fixed some instances of keepers saving ball prematurely and getting little purchase on save
- Fixed a few bugs causing keepers not to attempt saves when they should do
- Fixed keepers making risky quick throws or passes to team mates
- Further fix for defending crosses
- Slight tweak to speed of longer passes
- Fixed wrong team getting throw/corner/goal kick after tackle sends ball out of play
- Toned down long shots taken on weak foot slightly

Match v1309
- Sorted out problem with "ghost goal" fix and re-activated it
- Fixed keepers trying to come out and intercept dribbled ball they have no chance of getting
- Tweaked direct free kicks
- Tweaked headers slightly

I had decided to stop playing until the full game is out with the editor but I might get another season in before next week now.

Grover
10-26-2012, 09:44 AM
I've been playing through the update, I'm surprised it didn't boot me off like last time.

bulletsponge
10-26-2012, 09:46 AM
if your getting a "corrupt file" message when you open FM, heres the fix *Official* Football Manager 2013 Pre-Order Beta FAQ (http://community.sigames.com/showthread.php/319088-*Official*-Football-Manager-2013-Pre-Order-Beta-FAQ?p=8165123&viewfull=1#post8165123)

trying it now. the answer is on post 41

bulletsponge
10-26-2012, 09:47 AM
great, now another error. steam servers are to busy

bulletsponge
10-26-2012, 09:48 AM
dammit, corrupted game files again

bulletsponge
10-26-2012, 09:55 AM
ffs, my antivirus wont let the game start

bulletsponge
10-26-2012, 10:03 AM
fudge, had to disable my real time AV protection to load the game

i have the free avira and i cant find out how to make the antivirus exc;ude that file to make it run. so im goina log off all web activity while i play and turn on virus when online

JetsIn06
10-26-2012, 10:42 AM
Quick question, someone who has gotten the update help me out. What version is your game listed as at the top?

Mine is 13.0.2b326362

But the patch list says something about 13.09. Just wanna make sure my game has actually updated.

Grover
10-26-2012, 10:57 AM
Mine is also 13.0.2b326362 and I updated this morning.

JetsIn06
10-26-2012, 11:10 AM
Mine is also 13.0.2b326362 and I updated this morning.

Ah. Didn't see the number listed at the top of the patch list. Cool! Game engine seems to be much better now.

DaddyTorgo
10-26-2012, 11:26 AM
Woot - if the beta game engine is updated I know WTF I'll be doing 24/7 this weekend!!

fortheglory
10-26-2012, 12:19 PM
Is it possible to purchase FM 2013 now, and still be able to utilize the BETA/Demo?

DaddyTorgo
10-26-2012, 01:16 PM
Is it possible to purchase FM 2013 now, and still be able to utilize the BETA/Demo?

Even if you can't - the straight-demo is out today according to a post i just saw from SI on Facebook.

SirFozzie
10-26-2012, 02:30 PM
no matter where you purchase it from, you should get a code that will allow you to activate it on steam (even if you don't buy it on steam itself)

JetsIn06
10-26-2012, 04:21 PM
Woot - if the beta game engine is updated I know WTF I'll be doing 24/7 this weekend!!

Same! Except I have to prep for this fucking hurricane.

sovereignstar v2
10-26-2012, 05:05 PM
Boom! They fixed the cursor/hotspot issue. Was totally annoying the heck out of me!

Flasch186
10-27-2012, 09:16 AM
Still cant get the EPL logos to show up in game and I dropped in DT's dropbox file so I have the pics and many other league's/team's logos just not the EPL team. Any ideas?

DaddyTorgo
10-27-2012, 10:13 AM
I was planning on playing till 4 or 5 AM, but fell asleep at 1:30. Damn.

Saw a couple weird things in the match engine when I tried to continue my old game (GK takes free kick from deep in own defensive end, goes right to attackcer who hits a first-time volley from the midfield circle that ends up in the back of the net), so I started a new one, and haven't seen anything that weird yet in the new game.

Looking forward to spending the rest of the day with it after I get thru this birthday party I have to be at in 45 mins.

Flasch186
10-27-2012, 05:39 PM
Dang whats the structure of the logos in the folder? Are there subdirectorys?

Sweed
10-27-2012, 06:30 PM
Dang whats the structure of the logos in the folder? Are there subdirectorys?

Its however you want to set it up or how the logo pack maker decided to do it. They can all be in one folder(though sifting through to make any changes might be a nightmare) or you can create folders based on whatever you want location: Europe, South America, or league: EPL, La Liga, etc. As long as there is an xml in the folder they will work.

I'd recommend d'loading the Metallic Logo pack from sortitoutsi. A bit bulky around 3 gig but high quality and will include the xml. Currently using the one from fm12 with no issue and am, as I type, d'loading the new version for fm13.

Flasch186
10-27-2012, 06:34 PM
Should I just drop it in? Would that confuse things? Should I delete whats in there first?

Sweed
10-27-2012, 07:01 PM
Should I just drop it in? Would that confuse things? Should I delete whats in there first?

Do you mean drop in a new config.xml ? Don't think you want to do that. You have only one per folder and the new would overwrite the old one that is at least partially working. The config.xml in the folder needs to have the id's for all of the logos that are in the folder for it to show in-game. You can open an xml with word or notepad type apps and copy\paste new text into the current xml (as I explain in the paragraph below) for the missing epl teams if you know that is what the problem is.

One question that may seem obvious but I'll ask anyway. Have you opened your current logo folder to make sure the EPL logos are actually in there? Could they have been left out with a corrupt d'load or some other problem?

Possible fixes you could try if you don't want to d'load a new pack...

1. You could try to find a standalone EPL logo pack and "steal" the xml from it. Small d'load and a quick fix if you don't want to take the time to d'load the metallic pack. I think you could simply copy\paste the contents of your "epl only" xml into your current one and it should work. Of course make a backup of your current xml in case something goes wrong.

2. One other thing you could do would be to have FM "show" the team\player\logo ids and then go into the xml you already have and see if the teams are numbered properly. If not you can edit the xml and save\reload the skin and they should show. Keep in mind that each logo folder needs the xml IE the normal, back left, back right, small, large etc so all would need to be edited.

I would think #1 is a pretty easy fix if it just an xml problem. If its not an xml entry that is wrong or the logos themselves simply being missing from the folder I don't have a clue what the problem would be.

Hope that is of some help and good luck.

Flasch186
10-27-2012, 08:10 PM
hmmmm. I DL'd and put in the pack that DT had put up for a few hours in his drop box. lots of things work but that doesnt seem to. all I did was extract it to a Graphics folder and let it go. IF I just extract the Metallic Logos that Im currently downloading into that same graphics folder, just extract the whole thing there, will it work?

Sweed
10-27-2012, 10:14 PM
hmmmm. I DL'd and put in the pack that DT had put up for a few hours in his drop box. lots of things work but that doesnt seem to. all I did was extract it to a Graphics folder and let it go. IF I just extract the Metallic Logos that Im currently downloading into that same graphics folder, just extract the whole thing there, will it work?

The metallic logo pack will create its own folder with subfolders for regions and competitions across the world. This folder would be put in the graphics folder. Did DT's pack make folders in the graphics folder? I would think so with the face pack etc I'm guessing he posted for you. If so first move out his logo folder and just put the metallic logo folder in.


My path looks like this for logos

my name\documents\SI\fm13\graphics\pictures\logos\metallic logos

my mega cutout player pack path is..

my name\documents\SI\fm13\graphics\faces\mega pack

As you can see the player pics and logos are not mixed. I would think he sent you a similar setup. With this it's very simple to just move your current logo folder out and put the metallic in, start fm and rebuild the skin with the cache unchecked.

MikaV84
10-28-2012, 02:25 AM
Anyone got a feel for the updated ME yet?

bhlloy
10-28-2012, 03:06 AM
Been playing for a couple of hours in the demo. I assume this is the same ME version as the beta. If not, most of this stuff might have been fixed already I guess.

Overall, I like the feel of the game and the match engine. It feels simpler and more realistic. That being said, there are a few glaring things that need a ton of work. Marking in the box is horrific (seems to be a minimum of two goals a game where player splits the center backs and neither of them go with him) and players are far too passive in general - most obvious with keepers and defenders just deciding not to play a loose ball in the box and leaving wide open nets to shoot into. That being said, this is a demo/beta so I'm confident they will get it right. If it's still the same issues in 3 months time, that would be pretty worrying.

DaddyTorgo
10-28-2012, 06:49 AM
Anyone got a feel for the updated ME yet?

It's a lot improved, but not as good as the FM12 ME yet. Goalies still are blowing some basic stuff - I had to quit and restart because my goalie stood there on the ball and let a ST run 20yds and strip him and score into an open net for example. Also still seeing some ball-watching by defenders. But it's gotten a ton better, and I presume will get fixed sooner rather than later.

TroyF
10-28-2012, 10:08 AM
Still some things goofy with the ME, but not to the point I cannot play anymore. Like DT said, there are a few instances of reloading because of ridiculous things happening, but not as much as before.

Some quick thoughts:

The goalie kick, followed by a 20 yard header and a striker heading right back at him one on one appears to be a thing of the past.

I am not noticing a ton of headers from defenders on corners even though I know some others have been.

I love how key highlights are key highlights now. In past games, if the key highlight resulted in a non score, you might wait 10 minutes before the ball went out of bounds before the highlight would end. Or at the end of the game, you might watch all of stoppage time. Not anymore.

I am getting used to the UI and I like it for the most part. I love being able to look at career stats for players on the team screen. (If I could do that before, I do not remember it) I set up the player cards the way I wanted them and I think they look good. I also really like the league home screen.

DOF is a nice touch, though I always set up my team first before I bring him in.

Overall, I'm pretty happy at this point. Tom Dixon will be releasing his steklo skin and I will be even happier.

MrBug708
10-28-2012, 10:41 AM
I miss the quick link on the score in a news article. Instead of showing the overview of who scored, it takes me to the whole match report

MrBug708
10-28-2012, 11:36 AM
What does director of football operations do? Same with youth development director?

SirFozzie
10-28-2012, 01:10 PM
depends on what you want them to do (staff responsibilities screen), but in general..

Director of Football: Acts like an NFL GM (signs, resigns players, sells players, etcetera
Youth Development Director: Does the same for the youth team)

Mota
10-28-2012, 09:19 PM
Well, I'm glad you can still put the ball into Row Z! Probably 20 games in before I've seen that message. Maybe because I'm a LLM and a lot of these small stadiums only went up to Row X.

Grover
10-28-2012, 10:15 PM
Trying a challenge with West Ham "You Can't Win Anything With Kids"

Quite the five youth players they pump in for you.

Izulde
10-28-2012, 10:29 PM
depends on what you want them to do (staff responsibilities screen), but in general..

Director of Football: Acts like an NFL GM (signs, resigns players, sells players, etcetera
Youth Development Director: Does the same for the youth team)

Can you be the director of football rather than having to screw around with tactics and lineups and all that?

SirFozzie
10-28-2012, 10:30 PM
Yes/no. THere's a bit in the FM Classic skin that is labeled "instant result".. you just give broad instructions.. "Play for the win.." 'Strangle the game.." "Keep it close till late, then go for it" type thing, and it will sim the game out.. the skin actually works with the main engine, but this ability is not in the default skin.

MrBug708
10-28-2012, 11:46 PM
Can you be the director of football rather than having to screw around with tactics and lineups and all that?

This would be nice

Mota
10-29-2012, 06:21 AM
Can you be the director of football rather than having to screw around with tactics and lineups and all that?

+2

MizzouRah
10-29-2012, 12:23 PM
Damn you SI.. I barely played FM 10, 11, 12.. now I'm getting this so I can play FMC :)

Too much for me to figure out before, FMC seems to be a perfect fit I'm hoping.

Anyone try that mode yet?

Grover
10-29-2012, 02:08 PM
Trying a challenge with West Ham "You Can't Win Anything With Kids"

Quite the five youth players they pump in for you.

The West Ham Five...

http://i.imgur.com/KEcuB.png

http://i.imgur.com/DGAPW.png

http://i.imgur.com/52RWv.png

http://i.imgur.com/o7AC4.png

http://i.imgur.com/fpGwO.png

Marc Vaughan
10-29-2012, 02:36 PM
Trying a challenge with West Ham "You Can't Win Anything With Kids"
Quite the five youth players they pump in for you.

Good luck - thats a tough challenge to undertake ...

Grover
10-29-2012, 03:19 PM
Good luck - thats a tough challenge to undertake ...

Thanks, Marc. Just played my first two league games. 2-1 win over QPR, Jarvis with a late goal. 3-2 over Man United, Jarvis with a brace in the first half.

Grover
10-29-2012, 03:35 PM
And Coventry knocks us out of the Capital One Cup.

DaddyTorgo
10-29-2012, 04:16 PM
This is what I'm all about - great team offense. You should know that Suazo (who made the last pass) was sitting on a brace at the time.

<iframe width="853" height="480" src="http://www.youtube.com/embed/MwzVeLR2iWY" frameborder="0" allowfullscreen></iframe>

bulletsponge
10-29-2012, 05:11 PM
its nice to see SI still hasnt fixed the MLS. here i am, 7 games into my 2nd season coaching Chicago. i get them to the MLS finals last year and win the US open. well 7 games into my 2nd yr im already getting board room bitching because im "under performing in the league" despite being in 3rd place with games in hand. seriously what is this shit, theyre dissapointed im only on course to be competative in the MLS when they expect me to reach the finals. were 7 fucking games into the season and im in the playoff seeding right now. this is the same shit that happened several FM's ago the last time i played in the mls. is it really that hard for a bunch of englishmen to comprehend how the MLS works? its like each and every team is managed by the toronto idiots.

also both LA and NY fired their manager last season about 2/3 the way through, despite both being 2nd in their seedings, they were fired for drawing a game

fortheglory
10-29-2012, 06:42 PM
Does anybody understand the new training system? It seems a little redundant, and I'm just not sure how the different schedules work together. Does anybody know how this new feature operates?

sovereignstar v2
10-29-2012, 07:15 PM
I grabbed this from the manual:

The immediate next three weeks are laid out day-by-day in calendar form, displaying what's planned on a weekly basis and how your match schedule falls into place around your training schedule. From here, you're able to set up exactly how you want to approach the short and medium term fixture list.

Gone are the days of devising and creating a series of schedules for players to train under. The entire focus now is on the team as a group and how they work towards each match.

Across the top of the screen are three main sections; General Training, Scheduling, and Match Training.

'General Training' allows you to set up a Default Focus and Intensity for how the team should work as a rule of thumb. Select one area for the team to generally work on, and determine how hard you want them to work at it.

The 'Scheduling' slider tweaks how much you want to adopt a match-by-match approach compared to an overall focus on your own team. In effect, this controls how concerned you are about matching the opposition and attempting to annul their strengths or exploit their weaknesses compared to how much you want to accentuate your own team's positives and take the initiative.

The 'Match Training' section allows you to set a specific focus area to work on in the immediate days before each match, as well as whether you want to include rest days before and after matches.

Once you've set up your general approach, you can then delve into the more intricate details of the weekly approach. If you decide that a particular upcoming fixture requires special attention, then you can choose to alter the Focus for that week and override your default 'General Training' instructions. Each Focus has its own colour code on the calendar layout, providing visual confirmation of the changes you've made.

The day before each match (or the two days before if you move the 'Scheduling' slider towards 'More Match Training') is designated to Match Preparation. This has previously resided in the Tactics section, but has now been fully integrated into the Training section. If you feel the need to deviate from your General and Weekly Focus in a bid to pay even greater attention to detail for a specific opponent, now's the time to do so.

By presenting three weeks of the schedule at a time, you're able to keep abreast of the nuances in your fixture list and how it might affect your players. A light schedule of one match per week or fewer might invite an opportunity to work on one area with a greater intensity and can provide great progress in a short period of time.

However, if you're faced with a backlog of matches with as many as three per week, you might not have the time nor the physical capability within the squad to do anything other than work on your own game and attempt to preserve the squad's fitness as best possible.

Individual Players
Whilst the focus on individual schedules has gone, you can still work on areas of individual players' games and attempt to refine their profiles. Professional players tend to train together in groups - either as a whole team or within their general positions - on a day to day basis and work to refine a particular aspect of their game outside of this time; either scheduled by the coaches or of their own volition.

The 'Individual' sub-tab presents your squad; select a player's table row to bring up his Training Report on the right hand side of the screen.

From here, you can set up a new Individual Training Focus or begin training them in a New Position and adjust their Intensity at which they work on their additional craft. Advice and updates from your coaching staff is offered on all of this, beginning with a breakdown of the percentage of their additional time being spent on each area.

The 'Individual Training Focus' aspect of development allows you to target a specific area of a player's attribute profile and focus extra work on it. For example, you may have a talented defender who is lacking a bit in the heading department. In order to try and address this, you can select 'Heading' as an individual focus. If it's particularly weak, increasing the intensity will request that he works at it harder and for a longer period of time.

You can keep track of the effect this is having, if at all, by clicking on 'View Attribute Development'. Select a 'Training Category' from the drop-down menu to label the appropriate attributes for that area in different colours, which area also plotted on the graph at the bottom to show month-by-month progress.

Coaches
The 'Coaches' tab, available from the tabs in the bottom panel, controls how your coaching staff handles training. Each coach is, by default, assigned to work in every aspect of training, unless they are of a specific type (i.e. goalkeeping or fitness), in which case they are restricted to that area only.

Each member of your backroom staff is likely to be particularly proficient in a particular aspect of training. If this is the case, it is worthwhile to assign them to this/these area(s) only. Proficiency in an aspect of training is graded on a star rating, one star being poor whilst five stars are excellent. A higher number of stars will increase the effectiveness of the training schedules on your players. A coach with high attributes in key areas who is only assigned to coach categories he is strong in will result in a much better training schedule.

In order for your coaches to be as useful as possible to you in your training schedules, you should endeavour to find the correct attributes required for more stars in their area of training.

Strength: Coaches should have a high Fitness rating.
Aerobic: Coaches should have a high Fitness rating.
Goalkeeping: Coaches should have a high Coaching Goalkeepers rating.
Tactics: Coaches should have a high Tactical rating.
Defending: Coaches should have high ratings in Coaching Defending and Tactical.
Ball Control: Coaches should have high ratings in coaching Technical and Mental.
Attacking: Coaches should have high ratings in coaching Attacking and Tactical.
Shooting: Coaches should have high ratings in coaching Attacking and Technical.

Youth
Everything in this section applies to Youth Training. Your youth team players will train together, but bear in mind that as younger players who are still physically developing, intensities will behave differently and you may have to balance and fine-tune things a bit more accurately to get the best out of them. Your senior coaches may work with the youth team in addition to youth team coaches if you wish to give them the benefit of their strengths and experience, whilst youth players may be invited to train with the first team should you wish them to do so (by promoting them into a squad above the youth team).

TroyF
10-29-2012, 08:12 PM
Does anybody understand the new training system? It seems a little redundant, and I'm just not sure how the different schedules work together. Does anybody know how this new feature operates?

see post 188. I took it from the SI forums and it has been invaluable to me.

MizzouRah
10-29-2012, 10:10 PM
I applaud the FM team!

FMC is a godsend for someone like me who has tried and tried to work my way into this game.

It's perfectly laid out, beautiful as all get out, and has allowed me to just play the game without having to worry about all the micro stuff I never could fully understand.

I just took the lowest team in the lowest BS South division, Truro City and with the help of my Assman, I'm already playing games and watching my semi-pro players on the pitch!

I figured I'll sit back for a bit, learn, and tweak the team here and there as the season goes on.

I really can't stress enough how well laid out FMC is for me.

Thank you!

sovereignstar v2
10-29-2012, 10:23 PM
Yeah, I'm pretty sure FMC is going to be a big addition for me too. I tend to get pretty bogged down in many of the details like team talks and press conferences. I think I'm in for some much longer careers now (real time and game time both). Really hope they think about letting people tweak the amount of nations/leagues/players in the next iteration though.

MrBug708
10-29-2012, 10:27 PM
I like the team management details in regular FM, but love the quick sim aspect of FMC

bulletsponge
10-29-2012, 10:29 PM
its nice to see SI still hasnt fixed the MLS. here i am, 7 games into my 2nd season coaching Chicago. i get them to the MLS finals last year and win the US open. well 7 games into my 2nd yr im already getting board room bitching because im "under performing in the league" despite being in 3rd place with games in hand. seriously what is this shit, theyre dissapointed im only on course to be competative in the MLS when they expect me to reach the finals. were 7 fucking games into the season and im in the playoff seeding right now. this is the same shit that happened several FM's ago the last time i played in the mls. is it really that hard for a bunch of englishmen to comprehend how the MLS works? its like each and every team is managed by the toronto idiots.

also both LA and NY fired their manager last season about 2/3 the way through, despite both being 2nd in their seedings, they were fired for drawing a game

what a load of crap. i just got fired from my Chicago job mid season. my team is top of the entire table with at least 1 game in hand, but i lose 1 damn game and im fired. im also well below the cap and the team is happy with all aspect of my team except for that stupid league bug that makes them trigger happy because you havnt qualified for the playoffs 1/3 of the way thru the season. has anyone here sucessfully played 3 seasons on the same team in MLS without getting fired? i remember it being this way back in FM11

Grover
10-30-2012, 11:58 AM
Getting a ton of xml parsing errors today.

SirFozzie
10-30-2012, 04:57 PM
Heh: Miles with the *sad trombone* for those who managed to acquire early copies of FM13:

@MilesSI For those who have boxed copies of #FM13, congrats! Doesn't mean you get to play before release though, which is November 2nd at 00.01 GMT.

Qrusher14242
10-30-2012, 09:30 PM
someone will get it working heh

McLovin
11-01-2012, 02:42 PM
Steklo X3 is out if anyone likes dark skins.

Sweed
11-01-2012, 07:14 PM
Game is updating as I type. Had to restart Steam to trigger the auto-update.
Not much time to play have to be to work at 5am:(

~380mb and done. Happy FM day!

Balldog
11-01-2012, 07:35 PM
My Internet connection blows! How do you get box version?

bulletsponge
11-01-2012, 08:48 PM
DL now, up and playing. had that same corrupt game file message but fixed it quickly just like last time. just turn off AV and go to games properties in steam and click properties/local files/verify integrity

once that loads, then click the game and it should install if you left your anti-virus off. then once its all installed you can turn your AV back on

mckerney
11-02-2012, 12:24 PM
My Internet connection blows! How do you get box version?

There probably isn't in the US. Even if there is, you'd likely still need to download fairly sizable patches for a poor internet connection.