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w24olfpack
11-20-2012, 07:21 PM
Regardless of the combines that you see.

Does the game generated draft end up with the same distribution every time?

Here's a list of the frequency Overall Player Ratings are assigned in the default data file:

600-625 - Rare Superstar - 0.3%
575-599 - Superstar - 1.4%
550-574 - Near Superstar - 1.8%
525-549 - Elite Starter - 1.7%
500-524 - Excellent Starter - 3.5%
475-499 - Very Good-Plus Starter - 4.3%
450-474 - Very Good Starter - 6.0%
425-449 - Good Starter - 16.2%
400-424 - Replacement-Level Starter (decent backup) - 27.2%
375-399 - Roster Filler - 37.6%
So, can a draft look completely shitty and there stil be that 0.3% out there?

or vice versa where it looks great and you are set up for dissapointment?

lastcat3
11-20-2012, 08:17 PM
Regardless of the combines that you see.

Does the game generated draft end up with the same distribution every time?


So, can a draft look completely shitty and there stil be that 0.3% out there?

or vice versa where it looks great and you are set up for dissapointment?

I believe that is what the x-factor is for. If you have the x-factor enabled it is much harder to predict how good a player is going to be and yoy have to rely on your scouts more. If you have the x-factor disabled players will often always play how they were predicted to play in the draft.

QuikSand
11-20-2012, 08:38 PM
Based on more intuition than evidence, I suspect that the game essentially rolls little dice for each player generated, and the split works out according to that chart -- so it's bottom-up, not top-down. One draft of 800 players might have 10 guys in that top tier, or zero in the top four tiers, all within the range of outcomes possible from that generation matrix.

I don't think the x-factor has anything to do with this question.