View Full Version : Draft tips? Specifically later rounds
Rumplebeanskin
08-16-2014, 02:56 AM
Hey guys! Still really enjoying this game. Struggling, but in a good way. Just had 2 years in 2021 and 2022 of total cap hell with the Jags (got 6 wins both seasons), but priming for 2023 now with a lot more cap space and directions I can go with the roster.
I've found in my previous drafts, I can generally hit on a solid player in round 1, and usually in round 2. As the rounds go on though, I pick up some serious junk. I wondered if there were some tips or pointers from the guys on here about how to get some more potential from my late round picks (this year I've got 2 5th's, 2 6th's and 2 7th's)? Anything specific to look for? Any specific flags or numbers to look out for that might indicate someone worth taking a punt on?
Thanks!
Sharkn20
08-16-2014, 08:30 AM
I usually use that rpunds to get back-ups, return specialist and change of pace players... you can found solid players if you use the bars with the combines for the specofoc roles that you want!
aston217
08-16-2014, 09:23 AM
Malcpow's thread has advice that applies mainly to the old game when it talks about bar patterns and static bars, but the combine-to-bar correlations still seem to apply and I still roughly refer to his chart to see "how good" a combine score is.
Some Combine Benchmarks (and Drafting Thoughts) - Front Office Football Central (http://www.operationsports.com/fofc/showthread.php?t=72313)
For example, if you go down to post #6 (link (http://www.operationsports.com/fofc/showpost.php?p=2018262&postcount=6)), look at the data for OTs and see that anything better than roughly a 7.50 is a virtual guarantee of a great pass blocking bar (the 375-625 scale is just 0-100, btw). Whereas anything below a 7.80 is a virtual guarantee of a completely useless pass blocking score.
It's anyone's guess right now if those specific cliffs/hard lines still apply, and also what might happen depending on your "Combine Accuracy" setting right now. But as the draft is a game of percentages, if they fall outside the normal range of numbers, it raises eyebrows.
I think also sometimes you gotta trust that your scout is seeing the right stuff on a player with decent combines and high bars. Although I suppose players in general are low percentage.
Rumplebeanskin
08-18-2014, 02:48 AM
I just had the 2023 draft using some of the lines of thinking in the link you sent from Malcpow, the draft wen't pretty well.
I grabbed a 40/90 DE in R1
31/66 LG in R2
No R3 pick (used it to trade up in R1)
20/38 MLB in R4
37/50 RB in R5
11/24 QB in R5 (I got an extra 5th, 6th and 7th in the trade to move in R1)
13/36 FS in R6
17/46 WLB in R6
15/30 SS who i'll move to CB in R7
19/37 DT in R7.
Seemed like a better draft tun my 2 previous efforts! Not sure why the QB crapped out so much, he looked to tick a lot of the boxes, both with bars and the his combine scores. Nevermind, the quest to replace Blake Bortles goes on!
You really can't tell on draft picks until 3 or more seasons have passed. Plus, if you don't have top notch scouts, you can be really off on their ratings.
Rumplebeanskin
08-21-2014, 03:31 AM
Oh yeah, good point! I've already cut the QB as well as I needed a back up once Blake Bortles went down and the guy I drafted was only 11OVR :(
Need to get out of my 2 dimensional, basic, flawed Madden type thinking and remember that this game is actually good lol
aston217
08-21-2014, 03:48 AM
Need to get out of my 2 dimensional, basic, flawed Madden type thinking and remember that this game is actually good lol
Haha! Right???
Madden looks good, but that's about it.
garion333
08-21-2014, 05:19 PM
And Madden doesn't even look good, so I'm not sure if there's anything it does well anymore.
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