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View Full Version : Can you trust the AI in game planning


Templar
02-25-2015, 01:42 AM
It's certainly not just me that sometimes you do not have time or don‘t feel like earnestly pursuing with the game plan.
So then you can pass the control to Rex.

How well is Rex doing the game planning?

Caratacus
02-25-2015, 02:59 AM
Rex does an intelligent job with game plans. In sp I think it also evens things up with the AI teams as it stops you getting an advantage in that department. If you sign players to be a run heavy offense Rex will oblige and ditto if you go pass heavy etc...

garion333
02-25-2015, 06:50 AM
It's much better in FOF7 than in 2k7. You're perfectly fine going with it until you become more comfortable with the game overall.

Dawgfan19
02-25-2015, 10:21 AM
IMO, the rex game plans are too predictable. If I suspect an opponent is rexing in an MP league, I can prepare to very effective plan for that game.

Dutch
02-25-2015, 10:52 AM
IMO, the rex game plans are too predictable. If I suspect an opponent is rexing in an MP league, I can prepare to very effective plan for that game.

And vice-versa. I have stock gameplans that I run and are therefore very predictable to those who are paying attention. Sometimes I'll just rex it and see what happens. Rex wins a fair share of games for me. We're like peers. :)

Ben E Lou
02-25-2015, 10:53 AM
Depends on what you're doing. If you're in MP and Rexing defense, Dawgfan is correct: savvy players will destroy you. For offense, I think it's perfectly fine to Rex, even in MP.

And in SP, I'd strongly recommend just using Rex until getting a better feel for other parts of the game.

Sgran
02-25-2015, 12:32 PM
IMO, the rex game plans are too predictable. If I suspect an opponent is rexing in an MP league, I can prepare to very effective plan for that game.

why is that? what does rex do wrong with the Defensive game plans?

Ben E Lou
02-25-2015, 12:51 PM
why is that? what does rex do wrong with the Defensive game plans?He didn't say "wrong." He said "predictable." My house rules for my SP Dynasty (http://www.operationsports.com/fofc/showthread.php?t=89978) are an example of what he means:

NO GAME PLAN SHENANIGANS--No 1st/2nd and short or 3rd and long cheeting foolishness. I must run at least 55% of the time on 1st/2nd and 3 or less. I must run no more than 25% of the time on 3rd and 4 or higher.

In other words, the AI will vary its defensive game plan, but no matter what, it'll go fairly heavy on "run aggressive" on 2nd and short. It might be anywhere from (don't know the exact numbers, but take this example) 35-55% run aggressive, and another 15-25% run expectation. Anywhere in that spectrum, a human can go 5% run, 5% short, 90% long and burn the AI on 2nd and short. In SP, you just house rule it away, but in MP, savvy owners can nail you.

Templar
02-26-2015, 08:18 AM
Interesting posts so far.

Most fun to me with Front Office Football is to analyze my team, analyze the next opponent and then create a game plan.
I'm concerned that Rex is much better on creating game plans as the human player, and that thus the work is useless, and the fun is gone. :(

garion333
02-26-2015, 09:59 AM
Interesting posts so far.

Most fun to me with Front Office Football is to analyze my team, analyze the next opponent and then create a game plan.
I'm concerned that Rex is much better on creating game plans as the human player, and that thus the work is useless, and the fun is gone. :(

That's not true at all. Rex is best used as a basis because you're less likely to break the game that way.

By "break" I mean screw yourself up royally. You could end up in situations where you're in run D aggressive on 3rd and 10. Bad.

Gameplanning in FOF is a matter of degrees, not deviations.

What I mean is you want to keep things somewhere near what Rex would do. Adding 5% here, 10% there is a better bet than adding 50% and going all in on pass or rush. You always want a mix. Always.

Except on 3rd and extremely long, you generally just want to be in pass D. ;)