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Antmeister
12-01-2016, 04:08 AM
It is nice that we now have exact info on what the combine tests mean now.

From the help file:


Every year, all players are tested in the combine events. Front Office Football does this because you don’t have actual tape to watch, as real professional coaches have.
Along with scouted player ratings and statistics, combine numbers are a primary tool for evaluating players.
Combine results correlate to the player ratings. This is not an exact relationship, but it is a strong one. When comparing players to each other using combine numbers, the comparisons are much more valid within a position group. Note that some skills are reflected in more than one test.
The following tests are given to players in Front Office Football:
The 40-Yard Dash.
Quarterbacks - their desire and ability to run the ball.
Backs - breakaway speed and speed in getting to the outside.
Receivers - their big-play ability and their pass-catching ability.
Offensive Linemen - their run-blocking ability.
Punters - their punt distance.
Kickers - their kickoff distance.
Defensive Front - their pass rush technique.
Defensive Backs - zone defense and man-to-man defense.The Solecismic Intelligence Test.
All Players - relates to their intelligence.
Quarterbacks - avoid interceptions, read defenses and sense the rush.
Backs - their ability to find an open hole in the defense and their route-running ability.
Receivers - their route-running ability and ability to adjust to a bad throw.
Punters - their ability to put the ball inside the 20.
Kickers - their field-goal accuracy.
Defensive Players - diagnosing the offense.The Bench Press.
Quarterbacks - throwing long and deep passes.
Backs - their power on inside runs and their third-down running.
Tight Ends - their blocking strength.
Wide Receivers - their courage over the middle.
Offensive Linemen - their pass-blocking strength.
Punters - their ability to keep a punt from being returned.
Kickers - touchback ability and field-goal distance.
Defensive Front - pass rush strength and hard hitting.
Defensive Backs - bump-and-run defense and hard hitting.The Agility Drill (sometimes known as a cone drill).
Quarterbacks - throwing short passes and screens.
Backs - their elusiveness, their pass-catching ability and third-down running.
Receivers - their pass-catching ability.
Offensive Linemen - their pass-blocking technique.
Defensive Players - their run defense and their bump-and-run defense.The Broad Jump.
Quarterbacks - throwing medium-distance passes and their two-minute offense.
Running Backs - their third-down running ability and their endurance.
Fullbacks - their third-down running ability and their run blocking.
Tight Ends - their third-down receiving and run blocking abilities.
Wide Receivers - their punt return and kick return abilities.
Offensive Linemen - their endurance.
Kickers - their field-goal distance.
Defensive Linemen - their endurance.
Linebackers - bump-and-run defense and man-to-man defense.
Defensive Backs - their punt return and kick return abilities.A Position-Specific Drill.
Quarterbacks - their throwing accuracy and timing.
Backs - their blitz-pickup ability and their route-running skill.
Receivers - their ability to catch what's thrown in their direction and adjust to a bad throw.
Linebackers - zone defense and intercepting skills.
Defensive Backs - zone defense and intercepting skills.Not all positions have a position-specific drill and not all tests are meaningful for every position.


Will make it a bit easier to try to find players to fit offensive and defensive philosophies.


Here is something I whipped up to display the info a little more user-friendly manner:
https://www.dropbox.com/s/xb8x9fvoosk41yu/combine_playerratings.png?dl=0

henry296
12-01-2016, 05:42 AM
I wish there was a way to search for or sort your players by that data like we can the skills on the position group screen.

garion333
12-01-2016, 07:36 AM
Uh, wow, some good stuff in there.

The 40-Yard Dash.
Receivers - their big-play ability and their pass-catching ability.


Pass Catching for WRs used to be mostly Position Drill.

The Solecismic Intelligence Test.
Quarterbacks - avoid interceptions, read defenses and sense the rush.


Agility used to be the main part of Sense Rush for QBs.

The Agility Drill (sometimes known as a cone drill).
Quarterbacks - throwing short passes and screens.


And Short Passes for QBs used to be correlated with nada.

This all should have an impact on Draft Analyzer.

Antmeister
12-01-2016, 08:23 AM
Uh, wow, some good stuff in there....This all should have an impact on Draft Analyzer.

Yeah, I just found this in the help file today and didn't notice it the first time around (prior to the patch). It was good to see some additional info that we previously had to guess before. For the most part, the draft experts did a good job drilling down what most of these are, but it is great to actually get the exact bars the combines potentially affect from the source.

Michael V.
12-01-2016, 08:25 AM
Uh, wow, some good stuff in there.



Pass Catching for WRs used to be mostly Position Drill.



Agility used to be the main part of Sense Rush for QBs.



And Short Passes for QBs used to be correlated with nada.

This all should have an impact on Draft Analyzer.

Agreed. This is some very helpful info.

Antmeister
12-01-2016, 10:32 AM
Added a graphic that shows what combine score relate to the player ratings. If you feel I jacked something up, let me know.

Ben E Lou
12-01-2016, 10:37 AM
Yeah, I just found this in the help file today and didn't notice it the first time around (prior to the patch). It was added in the patch.

Antmeister
12-01-2016, 10:39 AM
It was added in the patch.

That explains it. I didn't know if it was there earlier because I only found it looking in the help file for chemistry.

Gallifrey
12-01-2016, 11:36 AM
Here is something I whipped up to display the info a little more user-friendly manner:
https://dl.dropboxusercontent.com/u/4356992/combine_playerratings.png

Thanks for the chart, this is nice!

Maynard
12-01-2016, 12:42 PM
Thank you, Antmeister!

Sef0r
12-01-2016, 02:02 PM
Could this potentially impact MP leagues when they are converted? Lets say a QB with high sense rush bar had a SOL score of 28 in FOF8, will his sense rush drop when converted?

Dutch
12-01-2016, 03:13 PM
Thanks, Ant!

Squirrel
12-01-2016, 03:42 PM
So nice. Thanks!

djsatu
12-01-2016, 07:32 PM
Very informative post Ant. Thank you!

Antmeister
12-01-2016, 07:45 PM
Not a problem. I initially made these to wrap my mind around the documentation and these help me retain the info a bit better.

Sent from my LG-H811 using Tapatalk

gstelmack
12-05-2016, 05:44 PM
OL has bench and agility swapped in your chart.

LuckyJohn59
12-06-2016, 09:32 AM
This was really cool for him to add this. Where did you find this, I can't find it in the help file? I also have another question about this. This chart doesn't cover all of the ratings for each position. For example with tight ends that helps explain Route Running, Adjust to Ball, Big Play Receiving, Avoid Drops, Courage, Third Down Catching, and Run Blocking but it doesn't have anything for Pass Blocking, Blocking Strength, Getting Downfield, Endurance, or Special Teams. Is it impossible to get information on those ratings or is that something he isn't willing to give us and we will have to find on our own?

Antmeister
12-07-2016, 03:45 PM
OL has bench and agility swapped in your chart.

Thanks....will fix this later.

garion333
12-20-2016, 11:29 AM
Antmeister, might want to update FBs because they don't have bars like Breakaway Speed, Elusiveness, and Speed to the Outside.

willis52smith11
12-20-2016, 12:42 PM
Thanks. Helps, even more, in the already immersive nature of FOF! :D

Sharkn20
04-10-2017, 04:27 PM
Where is the chart?? Did it disappear? :banghead:

mac88
04-11-2017, 02:44 PM
I'm not seeing it either..