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View Full Version : Injured Reserve FOF8


WilleB
01-08-2017, 09:33 PM
Had a situation where midweek was run between PS5 and Week 1. None of the GMs who requested players to be placed on IR held. Sent a trouble ticket, but this is odd and never happened before. All of their other roster changes and game planning was ok.

Ben E Lou
01-09-2017, 08:11 AM
Same thing in CCFL. Clearly a bug. Workaround for now is to let commish know you are putting a guy on IR and have commish do it. That works and saves properly.

WilleB
01-09-2017, 12:46 PM
Ok, thx. That's what I did.

WilleB
06-22-2017, 05:44 PM
I'm getting a report of a player being able to come off of IR. I haven't looked for this option, but will as the seasons start. The GM said that if two are on IR the option goes away and that when he tries to use the option the game crashes. Anyone seen this option?

WilleB
06-28-2017, 10:54 PM
I do see an IR Exception. Will watch for it and the parameters. I don't see it in the in game help file.

RGVicedo
07-22-2017, 07:35 PM
I have seen it - clicked it - then watched the game crash

Dawgfan19
12-12-2017, 08:50 AM
FYI, this may have been corrected with the patch. I was able to remove a player from IR without a crash. However, the season ended before he was healthy. I did not upload the export, so any downstream issues were not verified. I'll post an update when that scenario fully tested.

Ben E Lou
12-12-2017, 09:12 AM
It was corrected. I've had it work for you.