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View Full Version : Drafting - Bars vs Combine. Which one?


Sef0r
01-29-2017, 08:48 PM
I searched and tried reading some threads on this but I just can't make out what the concensus is in this version of the game when it comes to rookies.

FOF7 I mostly drafted based on Bars, my assumption at this point is that the same remains in FOF8, but my draft in IHOF was...meh to say the least.

TAFIV
01-29-2017, 09:33 PM
so far from what i've seen interview is god
there are exceptions but generally i've seen
Very Underrated = big increase in bars
Underrated = moderate increase in bars
As Scouted = stayed about the same
Hard to Rate = could be anywhere from small decrease to small increase in bars
Overrated = moderate drop in bars
Very Overrated = big drop in bars

combines seem to have an effect on final stats but not as much as interviews do (if you have decent coaches)

Sef0r
01-29-2017, 09:35 PM
If that's trued that kinda sucks, I've only valued interviews to get more insight into their bars, I stopped paying attention to the impression the scouts have after 2K7.

TAFIV
01-29-2017, 10:59 PM
like i said this is just what i've seen so far, small sample size so it could just be a fluke

Sharkn20
01-30-2017, 08:34 AM
so far from what i've seen interview is god
there are exceptions but generally i've seen
Very Underrated = big increase in bars
Underrated = moderate increase in bars
As Scouted = stayed about the same
Hard to Rate = could be anywhere from small decrease to small increase in bars
Overrated = moderate drop in bars
Very Overrated = big drop in bars

combines seem to have an effect on final stats but not as much as interviews do (if you have decent coaches)

I am agree with this as long as Interview bar is good :)

MizzouRah
01-30-2017, 08:49 AM
Wish we could interview more players.. 12 just isn't enough imho.

Sharkn20
01-30-2017, 09:02 AM
Wish we could interview more players.. 12 just isn't enough imho.

Not even close to real life experience... They interview up to 35 prospects just during the combines days in Indy...

I hope this game could match the Draft process better (college stats, interview process, individual workouts...) Time will come I guess.

Mobarak
01-30-2017, 09:32 AM
I assume giving FoF pro's to many (task weapons) to utilize would throw off the balance ( to an extreme) against people who let the AI handle the bulk of the smaller more mundane tasks..

Shouldn't matter in MP cause you should be handling your business but, you using 12 interviews to my 0 is an advantage for you. you using say 35 interviews to my 0 starts getting ridiculous lol

Sharkn20
01-30-2017, 10:07 AM
I assume giving FoF pro's to many (task weapons) to utilize would throw off the balance ( to an extreme) against people who let the AI handle the bulk of the smaller more mundane tasks..

Shouldn't matter in MP cause you should be handling your business but, you using 12 interviews to my 0 is an advantage for you. you using say 35 interviews to my 0 starts getting ridiculous lol

I wouldn't expect FOF to be held up because don't want to learn new tools buddy... Specially in competitive MP leagues where I expect my knowledge to be pushed hard... Obviously not great for SP kind of players. But fo us who love MP competitiveness it would be your fault if you don't want to use these 35 interviews in your advantage...

aston217
01-30-2017, 11:41 AM
That's an interesting point, Mobarak.

I definitely felt 12 was an unreasonable handicap. It used to be 60. I'd always use them as strategically as possible, including waiting until later rounds in the draft so I wouldn't waste interviews on guys picked before I could get to them. Interviewing in stages, too: i.e, if I had my eye on 6 or 7 safeties maybe the results of my first 2-3 interviews determine hwether I had to interview any more or whether I'd found my targets.

This is a numbers game and a management task. There are ~850 players in each draft class. If interviews are useful, the MP GM who is on top of the class can use this resource far more wisely and effectively than one who isn't thinking strategically or keeping as much track of the entire class.

This is true even when there are only 12. In my opinion, some people just wasted their 12 in one shot.

Striking a good balance is an open-ended question. For me, everything would start with reducing the class size by at least half. Generate the missing numbers needed post-draft into the UDFA pool.

Mobarak
01-30-2017, 12:44 PM
I wouldn't expect FOF to be held up because don't want to learn new tools buddy... Specially in competitive MP leagues where I expect my knowledge to be pushed hard... Obviously not great for SP kind of players. But for us who love MP competitiveness it would be your fault if you don't want to use these 35 interviews in your advantage...

In that context don't call me buddy. I didn't in anyway imply that I personally don't use these tools or don't want to use these tools, I'm simply saying the creator probably took into consideration that many players won't use all these tools every time and its a way to hedge the game from becoming a little to hard for average players to compete, and stop playing.

Why not have unlimited interviews? Maybe it would make the game a little ridiculous. Maybe having only 12 interviews is a way to make experienced players have to make tighter, smarter decisions with their interviews.

Maybe you want to use a game genie also?

MizzouRah
01-30-2017, 12:53 PM
Maybe the top 25-50 players can have auto interviews so I don't have to waste a few of them on the top rated? The AI in SP should have an advantage and see all of them post interview, but in order for me to feel like I'm doing my draft homework, I need more than 12 interviews.

How did we go from 60 to 12? :(

Sharkn20
01-30-2017, 04:15 PM
In that context don't call me buddy. I didn't in anyway imply that I personally don't use these tools or don't want to use these tools, I'm simply saying the creator probably took into consideration that many players won't use all these tools every time and its a way to hedge the game from becoming a little to hard for average players to compete, and stop playing.

Why not have unlimited interviews? Maybe it would make the game a little ridiculous. Maybe having only 12 interviews is a way to make experienced players have to make tighter, smarter decisions with their interviews.

Maybe you want to use a game genie also?

Didn't mean to be rude, apologies :(

gstelmack
01-30-2017, 07:44 PM
This all depends on your scout and the combine correlation setting. With a high combine correlation, pay attention. Most MP leagues use a lower setting where they sometimes match and sometimes don't. Get good scouting bars in your staff and you can give higher weight to the bars. And if you want to trust interviews, get good interviewing bars on your staff.

So: it depends. And don't forget height / weight for appropriate positions (like the defensive front 7).

garion333
01-31-2017, 12:35 PM
In that context don't call me buddy. I didn't in anyway imply that I personally don't use these tools or don't want to use these tools, I'm simply saying the creator probably took into consideration that many players won't use all these tools every time and its a way to hedge the game from becoming a little to hard for average players to compete, and stop playing.

Why not have unlimited interviews? Maybe it would make the game a little ridiculous. Maybe having only 12 interviews is a way to make experienced players have to make tighter, smarter decisions with their interviews.

Maybe you want to use a game genie also?

Fwiw, English isn't Shark's first language so what he's saying can sometimes be misconstrued. I'd probably take a second read at anything that might tick you off as it's entirely likely he may not mean quite what you think he said.

He's also kind of hyper and emotional, so I get it. :lol:

Mobarak
01-31-2017, 02:58 PM
We buried it.. lol i really like Shark and I know I probably took that more directly than I should have.

Sharkn20
01-31-2017, 03:50 PM
Love u too guys

NawlinsFan
01-31-2017, 07:26 PM
Geez, get a room already!


:)

TAFIV
01-31-2017, 09:14 PM
Now for interview ideas i think this would be a fun way to do it and it would also add more depth to the scouting process since you would have to consider what you might need next year at the end of each pre-season.

1. have the 12 interviews to use on whoever you want
2. pick up to 3 positions as "targeted positions" that you know your team needs at the beginning of each season.
3. get 4 additional interviews to be used on each "targeted position". In theory you would be looking at college players all year long in positions you know you need a player and this would reflect that.

So in total you would have 24 interviews but only 12 would be able to be used on anyone and the other 12 would be used as if you had been watching them all year.

MizzouRah
01-31-2017, 09:52 PM
I still think somewhere around the top 15-20 should be auto interviewed for all teams, then you get an additional 15-20 to use as you see fit.

wishbone
02-01-2017, 02:44 PM
IF we are talking about what it should be then there should be a setting for number of interviews allowed. In a single player game, interview as much as you want. In multi-player, the commissioner sets the number. I don't know anything about programming or game making though...

thrym
02-01-2017, 03:01 PM
IF we are talking about what it should be then there should be a setting for number of interviews allowed. In a single player game, interview as much as you want. In multi-player, the commissioner sets the number. I don't know anything about programming or game making though...

^^^^^^^
This!!! And what he said! Concise and to the point...wish that was the design we had.