View Full Version : Joining a league mid season, playbook question?
A-Husker-4-Life
03-14-2017, 03:55 PM
How does a owner joining midseason, load their playbook?
SweenDawg72
03-14-2017, 05:23 PM
How does a owner joining midseason, load their playbook?
Good question, I would imagine you are stuck with the original playbook until the next training camp?
chinaski
03-14-2017, 05:24 PM
Yes, you are stuck with it until the next TC.
PikeStance
03-14-2017, 08:26 PM
Is it possible that someone can send you a playbook that you like. Rename the file to the name used in the game files and replaced the file with that one. When the game loads, it will load that playbook.
Taking this a step further. Create a SP game. Create a playbook. Then save it. Take that playbook copy it and rename it to the file in the MP game. Past it in the game files. That should work.
[Edit} This doesn't work. It makes sense to block it for MP. I can see the system being abused.
On a side, but slightly related note: You can use SP to adjust your playbook for the following season. You can upload your current, make changes and save it. Next training camp, upload the new one.
Dawgfan19
03-14-2017, 09:08 PM
The answer is described in the help file:
The Multi-Player Export Playbooks screen is used by the commissioner to export the playbook for one participant in your league. It should only be used after training camp and during an active season.
Normally, participants have playbooks stored on their computers. But these files can get lost, or perhaps there was a mid-season owner change or the owner skipped the Training Camp stage and a playbook was created for him. In these cases, the participant will not have access to his own playbook, making game planning impossible.
To use this command, enter the team number (0-31) for the team that needs a playbook. Then hit OK. The team's playbook will be uploaded to your server's playbooks/[leagueID] directory. The owner can then download it by using the Restore Playbook command on his Controls - Participants menu. The only time a participant should ever use this command is when he needs this playbook file. Since it's a file that only changes once a year and you might need to export other playbooks to other particpants, when he uses the Restore Playbook command, it deletes the file from your server.
These playbook (.fpc) files are specific to each participant. The commissioner's leagues directory contains a master playbook (.fpb) file for the entire league, as is used in the single-player game. This master playbook contains everyone's playbook and should never be placed on the server.
A-Husker-4-Life
03-15-2017, 08:41 PM
The answer is described in the help file:
The Multi-Player Export Playbooks screen is used by the commissioner to export the playbook for one participant in your league. It should only be used after training camp and during an active season.
Normally, participants have playbooks stored on their computers. But these files can get lost, or perhaps there was a mid-season owner change or the owner skipped the Training Camp stage and a playbook was created for him. In these cases, the participant will not have access to his own playbook, making game planning impossible.
To use this command, enter the team number (0-31) for the team that needs a playbook. Then hit OK. The team's playbook will be uploaded to your server's playbooks/[leagueID] directory. The owner can then download it by using the Restore Playbook command on his Controls - Participants menu. The only time a participant should ever use this command is when he needs this playbook file. Since it's a file that only changes once a year and you might need to export other playbooks to other particpants, when he uses the Restore Playbook command, it deletes the file from your server.
These playbook (.fpc) files are specific to each participant. The commissioner's leagues directory contains a master playbook (.fpb) file for the entire league, as is used in the single-player game. This master playbook contains everyone's playbook and should never be placed on the server.
This worked perfectly...
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