Axxon
05-22-2003, 10:13 AM
The game is called Decker. It can be found at Decker Homepage (http://www.caro.net/dsi/decker/index.htm)
This is a sorta roguelike game of computer hacking. The closest game it compares to is Uplink which I happily bought but IMHO Decker is the real deal. Where to start??
First, you have 25 program catagories with multiple levels of programming excellence which you either buy or program yourself based on your time/skill level.
All of these cats have a genuine purpose and the key is balancing the load of your "deck" with how you want to combat the systems ICE. This actually does implement the "roguelike" ideal as you do what you can with what you can buy and react to real game conditions which Uplink, with it's more basic approach can't touch.
I am happily running from hostile ICE, hoping to 1) smoke some of them off my path and 2) finding the reinforcement control node, which basically truly kills beaten ICE. Without this and the ICE comes right back which really sucks. With it, I still can't win most straight up battles but I have viruses and confuse proggies etc to even the odds.
It's turn based but trust me, this game offers a truly seat of the pants "urgency" as one balances trying to leach one more money making file from the data node vs cutting and running because the various ICE, from the probes to the eyes to the fighter types are sniffing around you trying to break your hiding proggie.
I was enjoying this a lot but in my mind I was envisioning a very limited "oh neat" factor as I finally learned how to handle the early AI. Hah!
Once I hit the second "level" the AI was not only stronger but playing by different rules. I've barely been hanging on while I figure out how to get my butt kicked and still earn the
required cash to make my monthly bills. It's been tough but doable. It DOES require thinking outside the box. This game is lethal at first but the author does say that it may get easier.
BTW, there are 5 "levels" so the game should have legs. I like that he definately made level 2 a HUGE ramp up from 1 but my character doesn't. :)
Finally, not that there isn't a whole lot I'm not saying, but I'll add this, this designer didn't whip this up without major thought. I've found so called "exploits" which actually were survival techniques. The game is a humbler.
I've gained certain techniques which make parts of the game easier but the next stages laughed at my meager efforts. I die a lot. It's frustrating but fun. This guy has envisioned and created a fun game.
I'm really hoping to drum up some interest because quite frankly I can imagine that while I can help people get a leg up, soon I'll be needing some quid pro quo.
Anyway, here's the heads up. Hope you enjoy.
This is a sorta roguelike game of computer hacking. The closest game it compares to is Uplink which I happily bought but IMHO Decker is the real deal. Where to start??
First, you have 25 program catagories with multiple levels of programming excellence which you either buy or program yourself based on your time/skill level.
All of these cats have a genuine purpose and the key is balancing the load of your "deck" with how you want to combat the systems ICE. This actually does implement the "roguelike" ideal as you do what you can with what you can buy and react to real game conditions which Uplink, with it's more basic approach can't touch.
I am happily running from hostile ICE, hoping to 1) smoke some of them off my path and 2) finding the reinforcement control node, which basically truly kills beaten ICE. Without this and the ICE comes right back which really sucks. With it, I still can't win most straight up battles but I have viruses and confuse proggies etc to even the odds.
It's turn based but trust me, this game offers a truly seat of the pants "urgency" as one balances trying to leach one more money making file from the data node vs cutting and running because the various ICE, from the probes to the eyes to the fighter types are sniffing around you trying to break your hiding proggie.
I was enjoying this a lot but in my mind I was envisioning a very limited "oh neat" factor as I finally learned how to handle the early AI. Hah!
Once I hit the second "level" the AI was not only stronger but playing by different rules. I've barely been hanging on while I figure out how to get my butt kicked and still earn the
required cash to make my monthly bills. It's been tough but doable. It DOES require thinking outside the box. This game is lethal at first but the author does say that it may get easier.
BTW, there are 5 "levels" so the game should have legs. I like that he definately made level 2 a HUGE ramp up from 1 but my character doesn't. :)
Finally, not that there isn't a whole lot I'm not saying, but I'll add this, this designer didn't whip this up without major thought. I've found so called "exploits" which actually were survival techniques. The game is a humbler.
I've gained certain techniques which make parts of the game easier but the next stages laughed at my meager efforts. I die a lot. It's frustrating but fun. This guy has envisioned and created a fun game.
I'm really hoping to drum up some interest because quite frankly I can imagine that while I can help people get a leg up, soon I'll be needing some quid pro quo.
Anyway, here's the heads up. Hope you enjoy.