Elijin
01-24-2020, 10:01 PM
I'm not sure how many people know about his bug and its subsequent fix, but I'm a long time player and have read many message boards and have never come across this information.
The bug can occur after the two minute warning in the first half, and the last four minutes or so at the end of the game, depending on the score. Instead of going into a prevent defense, the team with the lead adopts a bizarre goal line defense. Technically it's a nickle goal line play where a linebacker and a defensive back drop into deep zones like some Frankenstein Cover-2. Needless to say, it's a terrible choice when trying to maintain the lead.
http://www.fof-ihof.com/ihof/log2085113019.html
The game log linked above shows the bug and the existence of a solution. Orlando can be seen playing the goal line prevent defense after the two-minute warning in the first half. North Plainsfield, on the other hand, beginning at 3:58 in the fourth quarter, start exclusively playing Cover-3 Sky and Cover-4.
After testing in SP I think I've found the solution:
1) You need to have both Cover-4 and Cover-3 Sky available as two of your twelve allotted plays.
2) You absolutely must choose twelve plays, taking all available slots, even if you plan on playing a single defense in every situation. Empty slots are filled with that nickle goal line mongrel, which becomes your default prevent defense.
The testing was done with a 34 defense, but Cover-3 Sky and Cover-4 were the no blitz variety. I have no idea how extra rushers or double teams would effect the results.
Hope this helps.
The bug can occur after the two minute warning in the first half, and the last four minutes or so at the end of the game, depending on the score. Instead of going into a prevent defense, the team with the lead adopts a bizarre goal line defense. Technically it's a nickle goal line play where a linebacker and a defensive back drop into deep zones like some Frankenstein Cover-2. Needless to say, it's a terrible choice when trying to maintain the lead.
http://www.fof-ihof.com/ihof/log2085113019.html
The game log linked above shows the bug and the existence of a solution. Orlando can be seen playing the goal line prevent defense after the two-minute warning in the first half. North Plainsfield, on the other hand, beginning at 3:58 in the fourth quarter, start exclusively playing Cover-3 Sky and Cover-4.
After testing in SP I think I've found the solution:
1) You need to have both Cover-4 and Cover-3 Sky available as two of your twelve allotted plays.
2) You absolutely must choose twelve plays, taking all available slots, even if you plan on playing a single defense in every situation. Empty slots are filled with that nickle goal line mongrel, which becomes your default prevent defense.
The testing was done with a 34 defense, but Cover-3 Sky and Cover-4 were the no blitz variety. I have no idea how extra rushers or double teams would effect the results.
Hope this helps.