View Full Version : Retro Bowl
Raiders Army
02-15-2020, 05:19 AM
Anyone else play this game on iOS or Android? It’s highly addictive and is good for quick games. It has light management and you can play for years. Obviously not FOF but pretty damn good.
AlexB
02-15-2020, 08:22 AM
Agreed, really good game.
I’m in my 8th season, and although I get in the playoffs every year, I’ve only reached the Bowl game once. It’s kinda easy at times, but then I don’t win the whole thing.
Really good fun, and definitely worth 99p (or 99c)
Comey
02-16-2020, 12:07 AM
I've won the Retro Bowl 10 or 11 times, the last one going undefeated (as I have been able to build a really strong defense). I really enjoy the game...first one in a long time I keep on playing.
Galaril
02-16-2020, 01:12 AM
Interesting do you need to buy coaching credits to make your team get better or can you earn them in the game? The game says I have four more games in the trial version . Version how much for the full game and does it unlock the full game or is it a mo yes pit
AlexB
02-16-2020, 03:09 AM
You earn more than enough in game to do what you need to do. No need to pay anything other than the unlock fee
Honolulu_Blue
02-16-2020, 06:22 AM
Thanks for the recommendation! Just picked it up yesterday and it’s fun. I am terrible at passing, so I stick almost exclusively to the ground game at this point.
Bobble
02-16-2020, 09:46 AM
Cool game. I'm expecting the pass to land at the spot where the shadow of the dotted line ends but that doesn't seem to be the case. It seems like it goes way beyond that. Takes some practice, for sure.
Are you guys doing anything on run plays? Do you try to juke in the hole?
Raiders Army
02-16-2020, 01:08 PM
I just juke to a sideline. I read that it’s a lot easier with a better back.
For passing, I find the underneath routes to a RB or TE or crossing routes are easier, especially with a QB with bad accuracy.
Comey
02-16-2020, 03:56 PM
Interesting do you need to buy coaching credits to make your team get better or can you earn them in the game? The game says I have four more games in the trial version . Version how much for the full game and does it unlock the full game or is it a mo yes pit
I've never spent more than the 99 cents to purchase the full game. I have maxxed everything I can simply through playing.
Galaril
02-16-2020, 05:40 PM
Thanks
Bobble
02-17-2020, 08:20 AM
After playing a ton yesterday, a couple of thoughts/suggestions/spoilers(?). You guys tell me where I'm wrong.
- When you as a coach transfer to a new team, you seem to keep your extra draft picks.
- It's not too terribly difficult to turn a team around -- especially if you spring for free agents (who are WAAY overpowered to not be playing in the league). I'm sure that's intentional.
- I think they've nailed the game length. Just enough possessions and just enough real-life time.
- Probably obvious, but you can time your jukes to make a tackle miss in front of you like on a run play, make a tackler miss you from behind if you've gotten behind the D, or use them to angle for a sideline when someone is chasing you to give yourself another 5 - 8 yards. During the tutorial, I was like "Juke. Got it. Big whoop." but you use it a lot.
- Don't ignore the RB over the middle on pass plays. You don't see his route pre-play but my RB has (mostly unintentionally) caught a ton of passes to move the chains.
- On kicking and passing, it might help to follow the shadow of the ball. On passes, the ball should end up about head high at the end of the shadow of the dotted line. After kicks, you can follow the shadow of the ball to see what angle you kicked at, plus there's a little green crosshair where the ball intersected the goalposts.
- The more strategy-ish stuff I put in spoiler tags:
- Offensive lineman seem like a waste. By default, you pretty much get time to heave the ball as far as possible. I didn't notice a ton of extra time on pass plays with a 4-ish star lineman. My O-lineman ended up being a center so it didn't seem like he'd impact a lot of the running plays on the outside -- which is my preference for runs.
- Defense is critical since you don't get to make any choices when on D. Seems like the most efficient is to spring for a good D coordinator (which seems pretty effective vs. the players) and save the bulk of your salary cap for offense.
- WR speed is a killer. If you have a guy who can get behind the D and a QB who can get it there, it doesn't seem like his hands need be that great for an uncontested catch.
- My 5-star TE ends up blocking at least half the time. Seems like salary cap that could be used elsewhere.
JPhillips
02-17-2020, 09:02 AM
Does it ever get more difficult? I played the four free games and won pretty easily every time.
Bobble
02-17-2020, 09:15 AM
Does it ever get more difficult? I played the four free games and won pretty easily every time.
I've had some easy stretches earlier on and have been more challenged recently (Year 4). I'm not sure if there's a built-in ratcheting up of the AI or sometimes I'm off. <shurg>
Get a decent QB, a fast WR that can catch, and then dump off to the RB if he's not open. Works every time.
Hopefully long term the defense starts picking on what you are doing and adjusts, but unless you keep jumping teams, it is easy to build a juggernaut.
Flasch186
02-17-2020, 09:55 AM
Downloaded, played, deleted.
Honolulu_Blue
02-17-2020, 10:24 AM
Downloaded, played, deleted.
Harsh, bro.
Comey
02-17-2020, 03:04 PM
Downloaded, played, deleted.
Look a the very bad ass over here
Fidatelo
02-17-2020, 04:29 PM
Get a decent QB, a fast WR that can catch, and then dump off to the RB if he's not open. Works every time.
Hopefully long term the defense starts picking on what you are doing and adjusts, but unless you keep jumping teams, it is easy to build a juggernaut.
I've won 14 retro bowls in 21 seasons and this has always been my strategy.
Fidatelo
02-17-2020, 04:32 PM
I've won 14 retro bowls in 21 seasons and this has always been my strategy.
Dola
I should add that having a 4+ star defence also helps a tonne, especially if one or more of your key offensive players is a little injury prone. Being able to grind out a dink-and-doink 14-10 win without your star QB and/or receiver can make or break it in the playoffs.
ColtCrazy
02-17-2020, 08:12 PM
Would definitely agree with the defensive mindset. Money needs to be spent on offensive players and defensive coach.
There are some quirky things with the time. If the AI gets the ball with 30 seconds left in the 3rd, their drive, no matter the result, seems to end with the quarter. A few other small things, but the game is fun. I've been building teams, winning a championship or two, then moving on.
Young Drachma
02-18-2020, 12:57 PM
I downloaded it but haven't gotten into it yet, but it looks fun.
Bobble
02-19-2020, 07:29 AM
Anyone tried a ground-and-pound offense long term? Something like 4 O-line and a RB? After a couple of years, seems like there's no way to run the ball but I haven't totally committed to the run.
I haven't tried that approach, but I can't seem to run the ball at all, so I don't unless I am trying to run the clock out and want to waste a down. The short base to the RB out of the backfield is basically my running game.
Honolulu_Blue
02-19-2020, 11:11 AM
I run the ball almost exclusively. I have a great RB with full speed and high strength. My running back ran for over 2,600 yards and had 37 TDs last season. About 50% of my passes are interceptions, mainly because I am still terrible at passing.
I run the ball almost exclusively. I have a great RB with full speed and high strength. My running back ran for over 2,600 yards and had 37 TDs last season. About 50% of my passes are interceptions, mainly because I am still terrible at passing.
Curious - do you play on Android or iOS?
Honolulu_Blue
02-19-2020, 01:11 PM
Curious - do you play on Android or iOS?
I play on iOS. I try to do a juke move or two near the line of scrimmage on sweeps, but don't do too much more than that. Kitt Ragland is just a complete bad ass: 32 Games, 662 Attempts, 5,666 yards, 75 TDs.
My QB: 18 games, 90 Att, 46 Cmp, 7 TDs, 15 Ints.
I am terrible at passing.
Bobble
02-19-2020, 02:12 PM
I play on iOS. I try to do a juke move or two near the line of scrimmage on sweeps, but don't do too much more than that. Kitt Ragland is just a complete bad ass: 32 Games, 662 Attempts, 5,666 yards, 75 TDs.
My QB: 18 games, 90 Att, 46 Cmp, 7 TDs, 15 Ints.
I am terrible at passing.
Are those early seasons? Years 2-3 or so? I ask because I restarted and am in year 4 and I pretty much abandoned the run because it wasn't really effective. My RB wasn't stellar, though. Maybe that had something to do with it.
ColtCrazy
02-19-2020, 02:43 PM
I am in yr 4 of my 3rd team. Playing with Detroit. Trying to focus more on the run this year.
After 4 games, my RB Javien Means has 248 yds on 62 carries and 3 TD.
QB is a rookie with better upside than the starter that won the SB the last season. After 4 games, he's at 86% completion. 734 yds (13.4) with 7 TDs. Not taking a lot of chances deep yet. My other QB had more TDs and INTs with a more vertical attack.
Running in the game is definitely dependent on several things. Multiple rushing plays in a row, and the AI will smother you. Watch the LBs. Don't run if they are playing outside, but if they are inside, you have a chance to break out. Also watch if the CB is playing deep. Seems to help. I do have a couple of long 30-35 yd runs. I am mostly 1-4 yard dives though.
RainMaker
02-19-2020, 04:23 PM
It is fun and I like how it's just enough management to keep me interested. But I've found it easy. Won my first 4 games. Kind of wondering how easy it'll be with a juggernaut. They need a setting to increase the level which should basically be how their defense performs against you.
RainMaker
02-19-2020, 11:30 PM
Played more and it actually got harder. Made the mistake of dumping my good RB for an all-out passing attack. Problem is I had no o-line and got crushed. Didn't think O-line mattered but I might be wrong.
I've found these are necessities:
QB with some arm strength
WR with speed
At least one decent OL
And surprisingly, I found a kicker important. I struggle with extra points without one. And it sure comes in handy at the end of halves to have someone you can knock a 50+ yarder home with.
Honolulu_Blue
02-20-2020, 09:17 AM
Are those early seasons? Years 2-3 or so? I ask because I restarted and am in year 4 and I pretty much abandoned the run because it wasn't really effective. My RB wasn't stellar, though. Maybe that had something to do with it.
Yeah, early seasons. Years 2-3. Exactly.
MIJB#19
02-20-2020, 11:36 AM
In the free/trial version, I've found it pretty easy to go 4-0 in nearly every try so far. It looks interesting, but I (too) am interested to hear/read how it changes/evolves after 5 or so seasons. Anything worth mentioning that's more insightful than all of the above?
Comey
02-20-2020, 11:55 AM
That's really interesting re: run attack. I am Andy Reid in this game. I have two speedy WR, usually one found in the draft. I also have a solid RB (usually drafted) who can run, but usually doesn't have much strength. I might have a OL. And I pass the hell out of the ball.
I'm on my third QB with Philly, due to cap issues. My first one tossed over 350 TD in his career, averaging 50-60 TD and maybe 7-9 INT. That was before any updates, though, so I could simply throw it over everyone. Now, with my current kid, I have to have a more rhythm attack...but I'm still throwing for roughly 40 TD a year.
If I didn't have a stellar defense, I'd be screwed. There are shootouts where you have no margin for error, and even then, might lose because they get it last (or one more possession). Those are super frustrating, but make me keep coming back because it means I'm not winning every single game (which I did two years running, before I had some roster turnover and got crushed after starting 4-0).
Bobble
02-20-2020, 08:54 PM
In the free/trial version, I've found it pretty easy to go 4-0 in nearly every try so far. It looks interesting, but I (too) am interested to hear/read how it changes/evolves after 5 or so seasons. Anything worth mentioning that's more insightful than all of the above?
The game definitely gets harder.
I'm most of the way through Year 5. In the first few years, I could take a speedy WR and he would almost always blow past the cornerback and be open if I got the ball anywhere near him. Now, Those automatic deep throws are long gone. Once in a while my WR will blow the top off but you never know when it will happen. And if it doesn't, you have to adjust to throw it somewhere else pronto. Most throws are in tight windows and if you don't hit it, there's good chance of interception.
The salary cap pinch bites in as well. You cannot afford to keep everyone. You have to choose very carefully. My second contract on my QB is 42M of what was 120M salary cap at the time. You end up making draft choices as much on salary demands as ability.
The game is a little too easy early on but it challenges you later -- or at least it does me.
Comey
02-22-2020, 09:18 AM
I feel like the most recent update is fantastic (at least, it feels like it updated recently, and the results are dramatic. I'm noticing smoother animation and a cleaner presentation across the board...now you see which receiver is lined up where...it just looks and plays more fluid.
Breeze
02-22-2020, 11:00 AM
my son started playing, and he's enjoying it...
Arles
02-22-2020, 12:19 PM
I’ve been enjoying this game too. I’m in year 7 and it does get a little harder. I feel like you always need a good QB and strong D, so the skilled spots can go through ebbs and flows. One fun trick that hasn’t been mentioned is you can rename your players. Go to the player card and click the pen in the upper right. You have a character limit, but I put in the Packer player names.
Bobble
02-23-2020, 08:48 AM
I was wondering about people's playstyles so I thought I'd throw up the stats on my QB. I'm sure there are better statlines (especially considering my 1 INT per game) but I thought it would be an interesting data point to post.
Signed him in the first draft. Here's his stats after 100 games. Skills are now 10 - 10 - 4- 5, $48M salary for 3Y, XP level 10. For the last few seasons, I throw almost every down. He just got injured for 2 weeks so I can mark down two sure losses coming up.
https://i.postimg.cc/P545T4b9/IMG-1403.png
QuikSand
04-19-2020, 02:01 PM
just found this (both the game and the thread)... yeah, scratches a tiny lil' itch doesn't it?
AlexB
04-19-2020, 05:21 PM
It was good fun for 2-3 weeks, but it was ultimately too easy to keep winning
Comey
04-19-2020, 05:39 PM
It is really easy, but I still enjoy it as a quick escape. Also, the amount of things that get added and adjusted on a regular basis is amazing.
JPhillips
04-19-2020, 07:08 PM
It was good fun for 2-3 weeks, but it was ultimately too easy to keep winning
That was my experience as well. I can see coming back to it after some time, though.
Flasch186
04-19-2020, 07:29 PM
the college football coach is pretty amazing.
‎College Football Coach on the AppÂ*Store (https://apps.apple.com/us/app/college-football-coach/id1095701497)
QuikSand
04-23-2020, 05:43 AM
Fiddled with a “house rules” team - no players better than two stars. Still way too easy. Sigh.
It’s just frustrating to see someone put this much effort into a game, one that seems like it would really scratch an itch, but still miss so fundamentally.
Bobble
04-23-2020, 06:49 AM
The difficulty has been all over the map on this game it seems. I appreciate the developer responding to criticism but they seem to be missing the mark.
Flasch186
04-23-2020, 08:06 AM
the college football coach is pretty amazing.
https://apps.apple.com/us/app/college-football-coach/id1095701497
AlexB
04-28-2020, 03:24 AM
the college football coach is pretty amazing.
‎College Football Coach on the AppÂ*Store (https://apps.apple.com/us/app/college-football-coach/id1095701497)
Just wanted to say I hate you for linking to that. That was a 9 hour time sink yesterday. So ‘just one more season’ addictive :)
RendeR
04-28-2020, 05:02 AM
Fiddled with a “house rules” team - no players better than two stars. Still way too easy. Sigh.
It’s just frustrating to see someone put this much effort into a game, one that seems like it would really scratch an itch, but still miss so fundamentally.
Not every game is for every person. I enjoy the fact that its not overly hard. when I'm time wasting I don't want to have to think that much to be honest. Sometimes you need a "toy" to just play with for a bit. This is that toy.
I've enjoyed jumping to a new team, renaming and redoing the uniforms and then building a beast before doing it again. =)
RendeR
04-28-2020, 05:03 AM
DOLA
I've also found that its a lot like madden, once you figure out the correct combination of movements it doesn't matter how good the other team is or how shitty yours is, it will always work.
Flasch186
04-28-2020, 07:52 AM
Just wanted to say I hate you for linking to that. That was a 9 hour time sink yesterday. So ‘just one more season’ addictive :)
Right I can't believe the depth he fit in that thing and keeps updating.
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