docholliday
11-03-2023, 10:38 AM
First of all, I love the FOF games. I just fired up FOF8 last week and was messing around in season 2090 or something. Just a great game.
Needless to say I was quite excited when FOF9 popped up as I thought this franchise was dead in the water.
Now, after DL and doing the crazy level of work to just get the teams names correct, I am running into problems left and right.
Im not sure how everyone played, but the most important screen for me in FOF 8 was the roster w/Scouting. That showed everything I needed in one screen. Now, whenever there is an injury, I need to pop between the Injury tab and the basic tab. Then back to try and get the guy deactivate. Also, when I hover over the player to de activate, you get the pop up and sometimes your mouse moves and you deactivate the wrong player. I do like the idea of just left clicking to deactivate, but as it is now it seems WAY more cumbersome than 8. Also without going back to the injury screen you can't tell if an injured guy is not activated as they are red and there is no color shade that is "Hurt and Deactivated". It just makes it hard.
As of now there seems to be a lot more clicking to get things done. I realize this is early and I am fighting years of muscle memory with FOF8, but I do feel like things need to be streamlined a bit.
Much respect Jim, im sure this game will be great as everyone gets used to the UI, but just wanted to point out some frustrations, and see if anyone can tell me Im doing things very wrong :)
Needless to say I was quite excited when FOF9 popped up as I thought this franchise was dead in the water.
Now, after DL and doing the crazy level of work to just get the teams names correct, I am running into problems left and right.
Im not sure how everyone played, but the most important screen for me in FOF 8 was the roster w/Scouting. That showed everything I needed in one screen. Now, whenever there is an injury, I need to pop between the Injury tab and the basic tab. Then back to try and get the guy deactivate. Also, when I hover over the player to de activate, you get the pop up and sometimes your mouse moves and you deactivate the wrong player. I do like the idea of just left clicking to deactivate, but as it is now it seems WAY more cumbersome than 8. Also without going back to the injury screen you can't tell if an injured guy is not activated as they are red and there is no color shade that is "Hurt and Deactivated". It just makes it hard.
As of now there seems to be a lot more clicking to get things done. I realize this is early and I am fighting years of muscle memory with FOF8, but I do feel like things need to be streamlined a bit.
Much respect Jim, im sure this game will be great as everyone gets used to the UI, but just wanted to point out some frustrations, and see if anyone can tell me Im doing things very wrong :)