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View Full Version : Gameplanning: How to run more


nilodor
12-21-2023, 11:08 AM
I've got an excellent RB and a pretty average passing attack, but I can't seem to get my lead back more than about 12 carries a game. They're in most of my depth chart, and the plays I've selected are from sets that they are in. Do I need to drag and drop more runs into my playbook? Is there a way to set run percentages in this game for various down and distance like there was in FOF8?

NawlinsFan
12-21-2023, 02:19 PM
I've got an excellent RB and a pretty average passing attack, but I can't seem to get my lead back more than about 12 carries a game. They're in most of my depth chart, and the plays I've selected are from sets that they are in. Do I need to drag and drop more runs into my playbook? Is there a way to set run percentages in this game for various down and distance like there was in FOF8?

:popcorn:

Same here. My depth chart is set but they don't seem to get the touches. I even have a universe using Ben's nerfed files and the key back just doesn't seem to be featured all the time and my QB is scrambling a lot.

andyhdz
12-30-2023, 10:32 AM
I've got an excellent RB and a pretty average passing attack, but I can't seem to get my lead back more than about 12 carries a game. They're in most of my depth chart, and the plays I've selected are from sets that they are in. Do I need to drag and drop more runs into my playbook? Is there a way to set run percentages in this game for various down and distance like there was in FOF8?

Don't you have to change the actual game plan to indicate more runs as well? Also not sure how OC preference affects things as well.