View Full Version : Tanks a Lot 3025 BattleTech Merc Dynasty - The 4th Succession War Ends!!!
Abe Sargent
02-05-2025, 01:04 AM
May 26, 3028 – ‘Eono Company arrives back home!
May 28, 3028 - Time for Contracts but we have just until July 1st, so just one month.
I get FOUR offers!
#1. The Lyrans want us to O Raid the nearby FWL world of Bondurant. We could be there on June 22, but not back in time. We’d be back July 9. This isn’t a border world, just one company is needed.
#2. The CC want us for an Extract Raid in the Drac Combine world of Sabik which is 2 jumps away. It’s 43 days away, we could be there at a Pirate Point 5 days away on June 10. We’d need our fleet to hit them, they could be there on July 5th, too late. Border world, minor planet, here for raids against LS, not that great. Just a mech company needed here too.
#3. The FWL wants us to Garrison for a year their stuff
#4. ComStar wants us to Garrison for a year. No thanks
We ask our Davion Liaison to push our navy for work in the DC to get back around July 18. They agree since that’s a target of opportunity, ditto the LS raid on Bondurant. I negotiate them.
Negotiation with LC: We start with 180 points. I spend 50 for Full Salvage and then they don’t offer a three months, just one, 25 points pulled for 50% Battle Loss and then Strait Support too. They pull another 25 for x4 salary, 80. We grab no remuneration, 90 they go with Liaison Command and then no transport – 100, 50% signing bonus.
Contract #47:
Obj. Raid by LC for the FWL World of Bondurant
Salvage - Full
Support – 50% Battle Loss and Strait Support
Salary – x4, x1.6, x1.5,
Length - 1 month
Command – Liaison
Transport – None
Remuneration – None
50% Signing Bonus
Now that all of the mechs are back we made it from, we send in new mech company Deich Company for a shake down.
Negotiation with the CC: We have 198 points! We spend 50 on Full Salvage 10 to drop 3 months to 1, 25 for 50% Batte Loss and Straight Support, they spend 25 on x4 salary we are at 88. We add 10 for no Remuneration, they add Liaison and then we add 10 for no transport. 108 – 54% Signing Bonus.
Contract #48:
Extract Raid by CC for the DC world of Sabik
Salvage - Full
Support – 50% Battle Loss and Strait Support
Salary – x4, x1.6, x1.4,
Length - 1 month
Command – Liaison
Transport – None
Remuneration – None
54% Signing Bonus
We will be sending in ‘Eono Company! They’ll be there on July 5 with the full flotilla.
Abe Sargent
02-05-2025, 01:35 AM
Beginning of Contract #47:
June 22, 3028 – We arrive at the Zenith JumpPoint at Bondurant. There is no traffic here. There are no charging stations here.
June 27, 3028 – We land on our host and nothing can be seen. Our scouts confirm the mech company size here. We unload and arrive at their HQ to smash 70 minutes later
Here are the Bondurant Defenders in Marik Space!
Awesome – yay! Veteran
Zeus 6T – veteran
Grasshopper – yayx2!!
JagerMech JM6-A – the good one
Rifleman
Centurion
Cicada
Clint
Hunchback – yay!!!
Commando
Firestarter FS9-M
Locust 1M
Yay for wins!!!!
Here is our brand new Deich Company by the by:
Atlas AS7D
Banshee 3S
BattleMaster 1S
Thunderbolt
Stalker
STC-2C Striker
Archer 2R
Catapult C1
Grasshopper
Wolverine 6R
Wolfhound
Spider
That’s a total of five assaults.
We each have a Grasshopper I’d love to bring in! It’s got 4/6/4 movement and then strong armor on a 75 ton mech with a LL, LRM 5, 4 ML and 22 heat sinks for dispersal. Love it much!!!
https://cfw.sarna.net/wiki/images/thumb/1/13/Grasshopper_RGilClan_v01.png/600px-mwgjseys23t3m2d3tmax50ijxqikc58.png?timestamp=20210516002506
We are on the south edge of a map called “City Ruins”. It’s here:
https://cfw.sarna.net/wiki/images/c/c3/MapCityRuins.jpg?timestamp=20110207141423
I want another Awesome and Grasshopper and Hunch too.
Abe Sargent
02-05-2025, 11:08 PM
I lose set up dice 11-8. I set up an Atlas spear. They set up their Awesome on the left sider and the rest of their major stuff to the right.
Turn 1 – We lost init 8-6 too. I charge 5. They charge their Awesome, Clint and Hunchy and FS to. Our Spider bases their Clint. Their Commando and Cicada flank me too. I fire at that Awesome behind woods and +2 to hit. Our Stalker hits the Awesome’s RT PPC. Our Archer destroys it’s RA. It falls. Melee! Our Grasshopper legs their Locust 1M RL. It falls so does their Clint.
Turn 2 – We steal init 7-2. They eject the Locust. Their Hunch moves in I could base it with our BM. I do it. Their JagerMech comes over. Our Hopper bases their Hunch too. Their Rifleman bases our BM. Our Wolverine bases it. Their Awesome stands turns but stays there. Our TBolt bases their Commando. Their Clint rises and bases the flank of our TBolt. Our Spider by their FS. I try to bring down that Awesome! I also fire our BM, Striker and Tbolt and Hopper on their Hunchback in our LOS. Our Atlas destroys the Awesome’s RT and LT, LA on the ground. Our Grasshopper hits the Hunchback in the H and hit the cockpit, dead pilot. Our first Kill! Our Catapult destroys the Awesome CT, dead mech, we cannot salvage it. Melee! Our TBolt legs their Commando’s LL on the ground.
They lost a lance and two legged mechs they need to turn it around this turn.
Turn 3 - We keep init 11-2. They turn their Commando. Our Archer to their Centurion’s rear. Our Atas bases their Grasshopper. Their Zeus it’s flank. Our BM the Grasshopper. Our Tbolt it’s rear. Our Stalker their Zeus and FS. Our Striker to their Rifleman’s rear. Our Wolfhound falls turning on concrete by their Centurion. Our Catapult by their FS too. Our Spider by their Clint. Our Hopper by theirs! Our Wolverine is by their Rifleman’s flank. Do I focus on that Hopper and finish with kicks or others the JagerMech and then leg the Hopper? The Hopper has 26 external armor and internal is 15. With an Atlas and Bm, TB and Hopper next that’s a lot of kicks if we all stand and land them. I will split damage to try and soften its legs but then keep it standing for legs. Let’s try. Our Catapult hit the ammo on their JagerMech boom! It’s engine exploded and dropped their Rifleman, sad. No other falls, kicks? Our Catapult destroys their FS’s LL, legged! Then our Stalker kicked the LL too and it went up and destroys the LT. Our Striker gets a limb blown off LA hit on their Rifleman. On the ground. Our BM destroys their Grasshopper RL! Legged heavy mech!
They eject from the legged mechs and give us the battlefield!!!
Salvage:
JagerMech – LA, Ra, H, LL
Awesome – H, LL, RL, LA
Rifleman LA
Locust 1M missing RL; current value - 1,361,200 - o fix 200k
Commando missing LL; see below!
Grasshopper with missing RL; see below
Firestarter FS9-M missing LL, LT; current value - 2,266,525 – to fix 800k.
Hunchback with cockpit hit
Do I have the Locust RL? Nope! Commando? Absolutely, fixed! The Hopper of Grass’s RL? Done, fixed, and added!!! The FS torso and leg on the left side? None of theirs, it weighs 35 tons, any of those? Jenner, Panthers and Wolfhound are those. None! I spend the 800k to fix it. We get the Hunchback up and running too!
Us:
Our Atlas had it’s SRm6 and LRm20 hit
All fixed up!!!
Abe Sargent
02-05-2025, 11:26 PM
June 29, 3028 – We salvage some cash of 1.85 mill from their base. We rearm, armor, and then repair too their stuff.
We blast out and will be back at Mallory’s World on July 15 with us of some Command Circuit help.
Contract Time!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!
Obj. Raid by LC for the FWL World of Bondurant
Salvage - Full
Support – 50% Battle Loss and Strait Support
Salary – x4, x1.6, x1.5,
Length - 1 month
Command – Liaison
Transport – None
Remuneration – None
50% Signing Bonus
Our salary for a month is 79,991.
What we Spent:
Salary - 159,982
Support – 600k our Atlas was savaged but just it. 100k ammo.
To Repair FS - 80000
Total Spent – 1,559,982
What we were Paid:
Salary – 767,913
Signing Bonus – 383,956
Support – 300k
Salvage - 1.85 mill
Total we were Paid and Salvaged – 3,301,869
What we Made - 1,741,887
War Chest - 65,844,199
END OF CONTRACT #47!!!!!!!!!!!!!!!!!!!!!!!!!
Abe Sargent
02-06-2025, 12:15 AM
Beginning of Contract #48:
July 5, 3028 – ‘Eono Company and the fleet at the Drac border World of Sabik 5 days away at a Pirate Point, No one can hit us here, and then this is an Extract Raid by the CC.
July 10 – We arrive at Sabik, here there are local defenders – 2 Leopard CVs with 6 fighters each, 2 Avengers with a Union and then they’ve got an extra 6 fighters so they have:
2 Avengers
2 Leopard CV
20 fighters
Union
We have:
6 Achilles
3 Leopard CVs
1 Union
32 Fighters
12 Aquarius
Nasty good stuff, we have the obvious advantage. We drop their Avengers and one Leopard CV, the other flees as well as their Union back to the planet. Can we salvage them? Yes an Avenger (tossed an 11) and not the other (7 tossed). The Leopard CV too (tossed a 12). The costs are 15 mill total which I spend now to fix up. (War chest is 50,844,199)
Battle Loss at the Planet – We took 6 mill in damage, and we lost 6 fighters three salvage for 1.2 mill and the others were a Slayer, Riever and Shilone. (13,721,098). We also lost an Aquarius at a cost of 14,221,500. Then we can salvage five of thiers for 2.2 mil total.
We can salvage 3.6 mill from the site.
We land at the planet! We have total air superiority chasing their Union and Leopard CV back to their HQ. They are here and we unload and chase them!
Here are the Sabik Defenders!!!!!!!!!!!!
Charger, veteran
Victor 9B, veteran
Archer 2R -yaya!!!!!!!
Dragon
Quickdraw
Centurion
Hermes II 4K
Hunchback
Shadow Hawk 2K
Javelin
Jenner
Wasp 1K
Love that Archer! All regular.
Here’s ‘Eono by the by:
BattleMaster 1G
Banshee 3S
Thunderbolt 5S
Charger 1A5
Crusader 3R
Catapult C1
Goliath 1N
Warhammer 6R
Dervish 5M
Vulcan 5T
Javelin 10F
Locust 1E
This is their too light armor 60 ton heavy Quickdraw with 5/8/5 movement, 13 heat sinks, 128 points of armor and an LRm10, 4 ML, a rear facing SRM4 and it’s not great at all.
Here’s the art:
https://cfw.sarna.net/wiki/images/e/e2/Quickdraw_RGilClan_v26.jpg?timestamp=20230113001954
We’re on the Lunar Base map with level 1 buildings.
Abe Sargent
02-06-2025, 10:07 PM
For deployment we lose init 8 to 10. I set up a BattleMaster spear. Their Archer set up in the center, the Charger on the left flank and their Victor on the right with the QD.
Turn 1 – We win init 9-6. I charge 5. Their Archer charges us. Ther Jav flanks us. Ours and Locust base it. I fire at the Archer. It’s +2 to be hit. Their Jenner bases my Locust. We hit the Archer’s head a bunch, there is one left internal. The pilot blacks out and it falls and took 4 damage. Our Warhammer destroys its LL and our Goliath it’s RA. Kicks!!! All land, no falls.
Turn 2 – We steal init 3-2. Ouch sorry. I charge 5 again. Their Victor leaps over and Hunchback moves by us. Our Crusader bases their Wasp that bases my Banshee’s flank. Their QD bases my flank on our Charger, our Goliath bases it. Our Vulcan next to their Shadow Hawk. Our Jav stays next to theirs, their Jenner bases it, and then our Locust bases their Jenner’s flank. I focus on that Victor, its +1 to be hit. I need to bring it down. Our Charger destroys it’s LL. Our Dervish hit the gyro and engine once each and our Jav the gyro twice more destroyed gyro!!! Our BM falls. Hand to hand!!! Our Crusader hits and destroys their Wasp’s LL, legged mech! We kick their Jenner to the ground, no other falls or damage dealt with a hip hit.
We have taken out or legged three mechs, they need to turn this around next turn!
Turn 3 – We keep init 9-4. Our BM is open in the RL with 14 left there. Do I eject or make it a target? Eject. No cheap kills. They eject the Victor. They don’t eject the Wasp. Our Dervish bases their Centurion. Their Jenner stood and ran. I base it with my Catapult to try and leg it. Their Charger moves. I cannot base it. Our Charger bases their Hunch. Our Goliath bases their Chargers flank after they move their QD by us. Our Jav stays based to theirs. Our T Bolt bases their Hunch flank, but it’s flanked to, no kicks. Our CRD bases their Jenner too. Our Banshee their Hunch. I fire at it with everything that can see it and is in range. Our Catapult hits the CT and destroys it, dead mech, all parts survived. Dead mech!!! No falls, kicks time!!! Our Banshee hit the hip on their Shadow Hawk it fell , ditto our Jav to their Jav, their Jenner’s LL was destroyed by Catapult and its LT by our Crusader with travel over damage.
They flee their legged Jenner and Wasp and leave us the battlefield!!!
Salvage:
Archer missing LL, and Ra; see below.
Victor 9B missing LL and 3 gyro and 1 engine hit. See below.
Wasp 1K missing LL; see below.
Jenner missing LL, LT; current value is 2,198,375 – to fix is 1 mill.
Hunchback - H, RT, LT, LA, LL, RA, RL
Can we find replacements for the Archer? Got both in Archer form! Added to my garrison. Victor gyro repaired in the first attempt the engine today. The LL? Got it in that form, added! Wasp LL? Got it in Wasp form, added to our garrison!!! The Jenner one? No Jenner parts at all. It’s 35 tons like Panther and FS and Wolfhound. No parts. I spend that one mill to fix and 250k to make it a Jenner JR7F. 49,594,199 left in my War Chest.
Abe Sargent
02-06-2025, 10:57 PM
July 10, 3028 – The Capellan Liaison secures their stuff here and then we don’t get the normal salvage but no blow stuff or getting big stuff. We salvage 1.6 mill of cash, then no blow up.
We launch back to the JumpPoint we’ll get at on July 15 and then jump back home. They will Command Circuit to Mallory’s World on July 17, 3028 as soon as we hit Lyran space.
Contract Time!!!!
Extract Raid by CC for the DC world of Sabik
Salvage - Full
Support – 50% Battle Loss and Strait Support
Salary – x4, x1.6, x1.4,
Length - 1 month
Command – Liaison
Transport – None
Remuneration – None
54% Signing Bonus
Our salary is 78,641
What we Spent:
Salary – 157,282
Support Ground – 700k; 600k armor, 100k ammo
Support – Space – 6 mill
Battle Loss – Fighters – 1.2 mill
Enemy Fighters Salvage – 2.2 mill
Total Spent: 10,257,282
What we were Paid:
Salary - 654,293
Singing Bonus – 353,318
Battle Loss – Fighter Loss - 6,860,549
Battle Loss – Aquarius - 7,110,750
Support Ground and space - 3.350 mill
Salvage – 1.6 mill and 3.6 mill
Total we were Paid and Salvaged: 23,528,910
Total we Made: 13,271,628
War Chest: 62,865,827
END OF CONTRACT #48!!!!!
Abe Sargent
02-06-2025, 11:39 PM
Meet Our New Drops!
Avenger, Assault/Escort DropShip named “Goliath” (an Avenger), captured In the DC system of Sabik.
Leopard CV – fighter carrier carrying 6, empty captured In the DC system of Sabik. We named it “Panthera Pardus Kotiya” (the Sri Lankan Leopard, that’s the last living subspecies.)
May 29, 3028 – Oitavo Company arrives at Galatea.
June 13, 3028 - We need another JumpShip as I showed before. If I can get another Star Lord that’d be great! I toss a 9, done, that’d enough for a Monarch.
Meet our Jump!!!!!:
Star Lord JumpShip – 6 DropRings, has space for 4 Small Craft we bring in 4 Aquarii. Named “Milky Way.”
June 26, 3028 - Nove, Our navy and Arba and Stieben arrive at Mallory’s World.
June 27, 3028 – Vee #6 and Khamésh Company arrive at Mallory’s World.
July 1st, 3028 – We sign our new contract and all units at Galatea are Command Circuited to Mallory’s World our home to get ready.
Negotiation with the FS: We have 200 points, we spend 50 for Full Salvage (150) and they do a year, no withdraws by us. We pull 25 for 50% Battle Loss and Support. They pull 25 for x4 salary, 1.5 and 1.3. 100 left. We pull 25 for transport full, 75. They pull command rights and integrated 15 get us to 90. We do no remuneration 100. 50% signing bonus.
Contract #49:
Retainer with the FS
Salvage – Full
Length – 1 year
Support – 50% Battle Loss and Straight Support
Salary – x4,, x1.3 and x1.5.
Transport – Full
Remuneration – None
Command – Integrated
Signing Bonus - 50%
I figure out what our 12 month deal is now for everything for Signing Bonus cash. We agreed to be used more in a Planetary Assault means instead of just back ups and garrisons, and they like that we didn’t lose at all and agreed.
Salary of my 10 mechs and 7 for one month is 792,895 for Mechs and 430,168 for Vees – total is 1,223,063 a salary of 114,478,696 for 12 months, we get them to deposit it in an account and make cash. Our bonus is 57,239,348 which we get now, but I won’t add it, but will spend it in case it’s needed for things like survival salvage of Aerospace stuff and more.
Abe Sargent
02-06-2025, 11:56 PM
July 15, 3028 - Deich Company arrives in Mallory’s World.
July 17, 3028 – Our big fleet and ‘Eono arrive at Mallory’s World
EVENT – August 1, 3028 – After the Helm Memory Core was found on Helm in the Free Worlds League by the Grey Death Legion on April 1st with tons of lost Star League era tech was found on April 1, they have disseminated it to all traders and states. The Star League tech era has begun.
EVENT – August 20, 3028 – On the ComStar homeworld of Terra between the major states and then in front of all major leaders and nobles, Hanse Davion is married to Mellissa Steiner, solidifying their alliance. We are not there even though many Merc leaders like Wolf’s Dragoons Jamie Wolf and Morgan Kell in the Kell Hounds with a famous CO, a Baroness XO and well-connected 3rd in command. But we are on the road.
The wedding of the century! As a wedding gift, Mellissa gives her husband a merc regiment with the ability for upkeep paid in perpetuity. Then as her gift Hanse infamously gives her the Capellan Confederation.
With that begins the 4th Succession War! We are on the Capellan Front of the war, and are in the First Wave of what is called “Operation Rat.”
And the Inner Sphere will never be the same!!!
Abe Sargent
02-07-2025, 01:34 AM
Beginning of “Operation Rat” Wave One, Pleione:
House Davion and the Federated Suns used us to test raid places in the CC for us to assault planetarily later now. All of our test defense missions were to get ready to take these now.
August 20, 3028 – We arrive back in the Pleoine system at their Zenith JumpPoint, as a reminder this is held by the 3rd battalion of the McCrimmon's Light Cavalry. Just one. They are regular and have faster mechs.
We arrive at their JumpPoint and look around. They are defenders here of a pair of Leopard CVs and 12 fighters plus 1 Achilles with 2 more at each JumpPoint with an Invader. They unfurl to meet us. As a reminder we have 6 Achilles with 12 fighters and Aquarius plus All of our Leopards and 6 fighters plus our Avengers too. They give up light defense and then retreat and flee. We destroyed their Achilles and the rest fled. Can we salvaged it? Nope tossed a 7.
They send the same stuff form the Nadir Point to hit us at planet.
Battle Loss at JumpPoint – We took light damage of 1.4 mill. We lost 4 fighter, we can salvage 2 for 890k and then lost fighters worth 6,391,125 and can salvage their 4 for 2.15 mill
We can salvage from the destroyed Achilles 3.6 mill
August 22, 328 – We arrive at the planet and the JumpShips from the Nadir point are here to smash us good. As well as the planet’s Overlord and all local stuff good and strong.
We have against us 2 Achilles, 4 Leopard and 6 from the Overlord fighters and then an Avenger too. They have 32 fighters against our 84 plus our Aquarius and then all Achilles, Avengers, Leopard’s and more.
We take out the two Achilles and Avenger and a Leopard and the rest flee. Can we salvage any of them? We toss an 10 for an Achilles, 8 for the next 8 for the Avenger and 7 for the Leopard so we grabbed another Achilles. It’ll cost us 11 mil to fix up it was savaged. I spend it now. (War Chest is 51,865,827).
Battle Loss at Planet – We took a heavier 3.4 mill in damage. We lost 6 fighters, three can be salvaged for 1.2 mill and then we lost three worth 13,343,400 a Riever, Chippewa and Sparrowhawk. We can salvage 5 of theirs for 2.3 mill.
We land and follow them we have full air superiority for the planet. They land and we can see them in the open here, we are going to blast them unloading our stuff. (in real life the merc mechs assigned this planet the Screaming Eagles, also with air superiority just bombed and strafed them to their base.)
Here are the McCrimmon's Light Cavalry!!!
BattleMaster – CO, veteran
Charger - veteran
Victor 9B – veteran
Cataphract
Catapult
Crusader 3L
Marauder 3L
Quickdraw
Thunderbolt
Blackjack
Cicada
Dervish
Griffin
Phoenix Hawk
Shadow Hawk
Trebuchet
3 Vindicator
Vulcan 5T!!!!
Whitworth
Wolverine
Firestarter
Jenner
3 Locust 1V
Raven
Spider
3 Stinger
1 UrbanMech
3 Wasp 1L
Yay! All regular unless otherwise stated. Love to bring in that BM, Vulcan and Catapult and Thunderbolt.
I send in two mech regiments (Deich and Khamésh Company heavier stuff) and then Vee Company #1 for that bloodying.
We are fighting on the City Ruins map again.
This their beloved heavy assault mech called the Cataphract with 70 tons and 4/6 movement and then lighter armor at 176 and 16 heat sinks, and then for weapons it features a PPC and AC10 for long range hole punching and 4 ML, 2 rear facing for close range stuff.
Pic!
https://cfw.sarna.net/wiki/images/7/78/Cataphract_RGilClan_v06.png?timestamp=20210420230630
Abe Sargent
02-08-2025, 01:50 AM
We lost set up 4-11. I choose Deich and Khamésh since they each are heavy in the battle lance with an Atlas each and then 2 BMs, 2 Banshees and one an Orion and the other a TBolt. Then they have a Striker, and 2 Stalkers. 2 Grasshoppers for scouting and Archer, Catapult and 2 Trebuchets for long range mechs too. They can handle 36 mechs. My only concern is that Whitworth. I set up my Atlas’s in the middle other Assault punchies to their flank.
Turn 1 – I win init 7-6. Close!!! I charge 5. Their TBT charges us. Their Raven too. Our PXH bases it. Our Spider and TBT base their Stinger. Our Wolverine their Locust. Our Jenner by their Raven. I don’t base it with my Locust. I base their Wasp instead. Long range fire at the BattleMaster that stayed in the back right corner +0 to hit 14 away or so. Short range at their Trebuchet and Urbie and Locust. Our Von Luckner hit their Urbie’s engine three times and destroys it’s RT, RA on the ground. Their BM is hit in the head a few times, blacks out and falls. Melee! Our PXH destroys their Raven’s LL. Legged! Our TBT destroyed the RL of their Stinger, legged!
Two legged, one destroyed and one blacked out. Not a great turn for them.
Turn 2 – We win init 7-6, again, same numbers, weird…I charge 5 again. Infantry moves first though. They don’t eject the Raven or Stinger. I camp my Whitworth in woods. I eject my savaged Brutus. No cheap kills. Our BM bases a Wolverine. Our Hopper too. Our Wolverine bases their BJ’s flank. Our other Hopper bases their Stinger, Orion too. Our Striker by their Vulcan 5T Catapult too. Their Charger bases our Hopper. Our Banshee bases their Javelin and Stalker too. Our Warhammer by their FS. Our Wolfhound to their Spider’s flank. Our PXH by their Wasp, Jenner too. Locust to their SHD’s rear. Our Spider to their Locsust’s flank. I fire long range at their Victor and medium at the Charger. Our Whitworth destroys it’s RA. Our T Bolt hit its ammo, boom, dead mech!!! Their TBT -1 movements our Behemoth. Their BJ fell and the pilot blacked out.
Melee!!! Our Banshee destroys the RL of their Jav, on the ground, our Stalker it’s LL. Their Stinger kicks our BM to the ground, funny. Our Jenner destroys the Rl of their Wasp 1L. Our Orion destroys the RL of their Stinger #2. Our Banshee punches it too and destroys it’s RT and RA. Our other Stalker destroys the RL of their Spider yay! Our Warhammer legs and destroys the RL of their Firestarter. Our Grasshopper legs their Vulcan 5Ts RL. Their Wolverine fell and destroyed it’s LL.
We have legged 9, destroyed a Victor and Urbie and blacked out a BM, BJ. Do they stay with us and try to regroup or flee and regroup at their HQ? With their CO blacked out I toss a 10 they try to recover him. One more round.
Turn 3 – We keep init 10-6. Their BM didn’t wake up. I eject the savaged and hip hit BM internal I a few places no rally points. Ditto our Behemoth which has armor fine but slower. Our Stalker bases a Marauder. Our Banshee a Vindicator and our Striker too. Our Catapult by their Marauder. Our TBT to their’s rear. Our Orion and Wolverine base their Cicada. Their Wasp on my Hetzer. Our Stalker bases their Dervish and Wolfhound to it’s flank. Our Hopper their Marauder’s rear. Our other Hoper bases their Wasp on my Hetzer. Maxim and Pegasus the rear of their damaged Locust. Our Spider by the same damaged Locust as last time. Our WW and Jenner by their last Stinger. I fire long range to the Cataphract and short range to their barely hit Charger. Our Condor destroyed their Locusts’s rear C T. Dead mech! That’s her 4th kill. Our Stalker hit their gyro and engine once each on their Charger. Our Trebuchet hits theirs gryo once and engine twice. Our Warhammer hit the gyro another time, down mech! Our PXH heads their Charger. That’s her 4th kill!!! Our Archer hit their Charger’s gyro again. The Cataphract falls but doesn’t lose any bits. Melee!!! Our Catapult destroys their Marauder’s LL! Our Spider destroys their savaged Locust’s RL. Legged! Our Hopper of Grass destroys their other Wasp’s LL.
With their BJ and BM not wakey wakey, they flee back to their HQ. We capture them and turn them over to our command.
Get ready…
Salvage:
UrbanMech – missing Rt, 4x engine hit, current value - 1,221,925 – to fix 240k
Raven – missing LL; current value - 2,175,775 - to fix 250k
Stinger – missing RL; current value - 1,462,240 – to fix 200k
Stinger missing RL, RT, RA again current value is 1,062,240 – to fix 600k
Jav 10N missing RL, LL; current value 1,900,840 to fix 500k
Wasp 1L missing RL; current value 1.40 mill, to fix 200k
Wasp 1L missing LL; current value 1.40 mill, to fix 200k
Spider – missing RL; current value of 2,584,540 – to fix 300k
Firestarter FS9 H – missing RL; current value is 2,7546,950 – to fix 250k
Vulcan 5T missing RL; current value - 3,118,100- to fix 350k.
Wolverine missing LL; see below;
Charger missing H, hit gyro 2 and engine 2; see below
Trebuchet with 2 gyro 2 engine hits.
Locust missing RL; see below
Marauder 3L missing LL,; current value 5,967,125 – to fix 500k
Blackjack – blacked out pilot.
BattleMaster – blacked out pilot.
Locust – RT, RA, RL, H, LL, LT, LA
Victor 9B - H, LL, LA,
Yes 19 mechs of theirs fell!!! They have left a Thunderbolt, Catapult, Cataphract, Crusader, Quickdraw, Cicada, 1 Locust, Griffin, 3 Vindicators, Dervish, Wasp and PXH and a Stinger too. Not great.
We fix the Urbie and I don’t repair it. What about the Raven? It weighs 35 tons, don’t have it. I fix it for 250k and turn it into a Raven 2X which our other Davion folks are doing. It swaps the ECM for a LL. Stinger? No parts no payment. The legless Jav? Don’t have it, it’s 30 tons, either of those out there? Nope. I pay 500k to fix. Wasp parts? Neither. I don’t pay. Spider right leg? Nope, and none of others. I pay 300k. Firestarter RL? No parts. I pay 250k to fix. Vulcan 5T! Great salvage! It’s missing a RL. Got one? Nope! Other 40 tonners? Nope! I pay 350k to fix. Wolverine LL? Got it, it works! Added to my garrison. I fix the Charger gyro on the first try, the engine on the 4th try. So…10 days total. Got one’s head? Got one, fixed I spend 1 mill to turn it into a Charger 1A5 while fixing it up. We fix the Trebuchet in a few days total. I repair the Locust with the RL we recovered. MAD missing LL? None of them, other 75 tonners? Nope. I spent 500k we grabbed a free BJ and BM!!! Yay!
We spent total 3.15 mill for all repairs.
Us;
Behemoth - speed
We repair it easily
Abe Sargent
02-08-2025, 10:28 AM
Level Up:
Lan Dang in Vee Company #1 Von Luckner notched her fourth KO! She gets +1 gunnery since she’s a vet.
Meghan Reynolds in Vee Company Condor notched her 4th kill. She’s elite. +1 piloting.
Sofia Gonzalez in the Khamésh Company PXH noticed her 4th kill, and she’s also already elite. She gets edge.
Aug 22, 3028 – They flee to their HQ called Thunder Rock a tabletop ex-Star League fortress that’s beaten and battered. On the way our fighters safe, bomb and attack them. They left their Overlord, and we move to grab it with our stuff. They do not surrender and we destroy it. Can we salvage it? Tossed a 12, yup! We need 4 mill to salvage it, spend now that drops our War Chest to 44,715,827.
They arrive at Thunder Rock!
We begin a siege!
Sept. 12 - We try a few sorties but nothing doing. Our FS Liaison tells us to hot drop a big force onto the tabletop Mountain top and then enter there. We do so, and dropping are two companies of mechs that can handle them. Then around each entrance are a pair of companies in case they run for it.
I have chosen for this Flavia’s Alpha Company who could use the levels up and Oitavo Company.
We land from the hot drop, and then secure the site with two more companies here and then head in.
We arrive, this is inside the building, but no maps so I am using the Industrial City map #1 with level 2 building.
We lose set up 11-9.
Here is their Whitworth 1 a 40 tonner mech with 2 LRM10s, 3 ML, 4/6/4 movement, 10 heat sinks and then okay armor.
https://cfw.sarna.net/wiki/images/c/c1/Whitworth_RGilClan_v30.jpg?timestamp=20230322013931
Abe Sargent
02-08-2025, 12:45 PM
We lose set up 11-9. I set up our Atlases on the front and more.
Turn 1 – We win init 8-7. One diff. I charge 5. Our Banshee bases a Vindicator and our Jenner it’s flank. Our Spider next to their Locust. Their Cicada fell while turning on pavement. I fire on that TDR. And then targets of opportunity. Alpha’s Awesome PPC hit the Head of their TDR and it’s down. Kill by Olivia Chaudhury!! She’s regular. We also destroy it’s RT, RL and RA so we legged it to. Our Jav destroys the based Vindicator we are based LA. Their Locust fell, Vindy didn’t. Kicks!!! Our Spider destroys the Locus’s LA. Our Banshee this the hip and lower leg on their Vindicator and it falls our Jenner misses the kick and falls. Funny!
Turn 2 - We keep into 10-8. Still by two. They try and stand the Vindicator, it falls and the pilot blacks out. Our Atlas bases another Vindicator and two BMs too. Our Jenner rises and runs behind a building. Their Cicada rises. Vulcan by their wounded Locust. Their Catapult leaps behind our line and behind our BM and to the flank of the other. I base it with our Guillotine and two Crusaders too. I fire at their Cataphract. Our Crusader from Alpha Company destroys it’s CT. Dead mech, cannot salvage. That’s Kamaka Pukui’s level up 4th kill. Melee! Our Spider destroys their Locust’s RL. Legged!! Our Crusader kicks and legs their Catapult’s RL it falls. Their Vindicator was mostly missed.
They have lost another two heavies, we legged a 3rd and a blacked out Vindicator and then legged Locust. They flee. We capture the blacked out Vindicator. We follow.
Salvage:
Thunderbolt missing H, RT, RL, RA; Current Value - 4,213,760 – to fix 1.2 mill
Vindicator missing LA – pilot blacked out; see below
Locust 1V - missing LA and RL; See below
Catapult missing RL. Current value - 5,290,125 - to fix 500k
Cataphract – H, RA, LA, RT LL
They have left a Crusader, 2 Vindicators, Whitworth, Cicada, Stinger, PXH, Dervish and Wasp. Can we fix up the Thunderbolt? Got a RT and RA from that model. Nothing else in H or RL that chassis. Other 65 tonners? That’s Catapult’s and Crusaders too. I spend that 1.2 mill for the rest. Vindicator LA? Fixed we’ve got it. Locust parts fixed. Added. I pay the 500k to fix up the Catapult too. Total spent 1.7 mill. War Chest now 43,015,827
Level Up:
Kamaka Pukui in Alpha Company’s CRD-3D notched 4th kills she is 2/4 adding a piloting.
Abe Sargent
02-08-2025, 06:44 PM
They flee out of the guarded exit into 2 companies worth of defenders. They surrender. We have captured Pleione!!! We turn them over to our Davion envoy. (This is what happened in real life by the 4th Succession War by the Screaming Eagles mercs in this attack group we have taken. They took out a company in the open from fighters they fled to their HQ, they dropped a battalion behind and destroyed another company was destroyed fleeing and then the last one surrendered.)
We will be leaving on planet a battalion for garrison until more forces rotate in. We’ll leave behind two mech (Tres and Arba) and then Vee #3. We will be here until wave one ends. Next up is Gan Singh!
Wave one is over, all planets captured!! The big target next Wave is the industrial and political world of Tukkayid. Everything else is minor.
End of Wave One, Beginning of “Operation Rat” Wave One, Pleione!!!
Meet our new DropShips!!!
Achilles #7 – assault/escort DropShip. Captured during First Wave of 4th Succession War in CC World of Pleione, named “Turret Justice.” Carries 2 fighters and small craft. I move our salvaged fighters here
Overlord – Mech carrier DropShip for 36 mechs and 6 fighters. Empty. Captured during First Wave of 4th Succession War in CC World of Pleione, named “Battalion Justice.”
Beginning of Wave Two, “Operation Rat”, Gan Singh Campaign:
Oct 2, 3028 – We arrive at the Gan Singh Nadir JumpPoint of with the 4th Davion Garrison force of 6 regiments to hold after we capture it. Since the Gan Singh Militia here are mostly infantry with some light vee and mech support.
At the JumpPoint are a a few Jumphips Invader and Merchant with Gan Singh Militia with a pair of Avengers, 2 Leopard CVs and then an empty ring.
They unfurl them at us. We blast them massively then they flee. We killed an Avenger, Leopard and the rest flee. I cannot recover the Avenger tossed an 7 the Leopard a 7 too cannot be salvaged.
Their JumpShips unfurl and flee. The ones from Zenith head to the planet 12 days away.
Battle Loss at the JumpPoint – We took 5 mill damage. We lost 3 fighters, one permanently for a cost of 1,685,156 the other two can be salvaged for 860k, we can salvage three of theirs for 1.7 mill.
We salvaged there for two lost Drops 8 mill.
Oct 8 – Jumping in at a Pirate JumpPoint are more Aerospace assets to meet at the planet. They don’t want to give this planet away since its big with mines. They are bringing 12 Intruders 2 and 2 Leopard CVs.
Oct 14 – We arrive at the planet of Gan Singh.
Here they are:
4 Leopard CVs, 24 fighters
12 Intruder DropShips with 2 fighters each and then 3 infantry carriers – they have powerful weapons complements with 7 PPCs, 2 AC10 , 2 AC5, 4LRM 20, 4 SRM6, 4 LL, 16 ML, 34 tons of armor, 24 fighters designed to be attack craft like our Fortress.
1 Gazelle 15 tank carrier with fighters
1 Leopard – 2 fighters
4 Avengers
2 Achilles with 2 fighters each
Total fighters – 54
We have:
7 Achilles with 2 fighters and 2 Aquarius each 14 of each
1 Overlord with 6 fighters
5 Avengers
10 Leopard CV – 60 fighters
3 Unions – 2 fighters each
Fortress
14 Aquarius from JumpCraft
Total Fighters – 86
Aquarius – 28
We have better but we are going to be hit….HARD!
We win, we destroy half of their Intruders, 2 Avengers,2 Achilles, their Gazelle fled, we destroyed 2 Leopard CV and then their normal Leopard, the rest fled to various parts around the world, each looking to go to different places none following the same trajectory. We gather space and then our Fortress, Unions and Overlord follow their Gazelle to the world. The rest got away. We can recover 2 of their Intruders for a cost of 12 mill, spent now. We cannot recover their Avengers (4 and 6 tossed), we can save an Achilles (12 rolled) for 6 mill, not the other (8) and one Leopard CV for 9(the other was 2). For 10 mill, spent. I cannot recover that normal Leopard either tossed a 4. We are spending 28 mill for Leopard CV, 2 Intruders and 1 Achilles. War Chest is 15,015,827.
Battle Loss at the Planet - We took 12 mill in damage. We lost an Avenger for a cost of 233,899,200, We lost 4 Aquarius we cannot salvage for 56,886,000. We lost 24 fighters, we can recover 12 for 12 mill and then we lost 12 for 36 mill (I am not adding up 12 values. This is a guess). We can salvage 14 of their lost 28 for 12.2 mill, I am using those to the areas we lost.
We can find here with all of the massive deaths 15 mill stuff.
We have secured the planet!
Abe Sargent
02-08-2025, 07:31 PM
Oct 14, 3028 – We follow the Gazelle down and it arrives at the local HQ with all of their stuff here. They meet us for the battle. Here are a lance of command mechs from the Leopard we destroyed and then 12 vees from the Gazelle securing the landing as well as a battalion of infantry (9 squads).
We land with our Fortress forces of one each company of vees and tanks and then attack them. The rest of our mechs and such surround them on all four sides with a company of mechs and vees on each side so they cannot flee. We also have the air superiority in case they flee up or out too.
We are sending in Alpha Company and vee #1, Flavia and Stephen’s stuff. They could use the XP.
Here are the Gan Singh Defenders!
Mechs:
Charger 1A5 - veteran
Warhammer 6 L
Vindicator
Locust 1E
Love that Charger!!!
Vees:
Partisan – veteran
Puma - veteran
SturmFuer – veteran – love it and the Brutus too!!!
Brutus
Bulldog
Von Luckner – K100 – 2 AC20s
Condor (Liao)
Goblin
Galleon
Harasser Missile Platform
Hunter
Skulker
Inf:
9 infantry, three each foot, jump and motorized.
All regular unless otherwise stated. They are on the other side of an Aerobase since we followed them down.
This is their Warhammer 6L a variant 75 tonner with 4/6 movement, 18 heat sinks, 2 PPCs, SM6, 2 Ml, 2 ML and 2 Flamers. It’s got just okay armor.
https://cfw.sarna.net/wiki/images/9/9b/Warhammer_RGilClan_v07.png?timestamp=20210106234750
Let’s do it to it!!!
Abe Sargent
02-08-2025, 11:26 PM
Set – up – we lose 9-2. Ouch I set up our spear, and then their Charger is on the far left corner.
Turn 1 – We win 7-2. Ouch for them Double 2s. I charge 5. Their Condor flanks me. I base it with my Condor and Maxim. Our Hopper bases their Harasser. I fire long range at their Warhammer we can see and then short at their Condor. Their Condor -1s our movement on our Brutus. Our Crusader destroys their Warhammer’s RL. Legged! Our Jav 10F destroys the front of their Skulker. Dead tank! Our Brutus hit their Warhammer’s engine once. Melee! Our Hopper kicks and destroys their Harasser’s right side, dead tank!!!
Turn 2 – We keep init 10-7. They don’t eject their Hammer. I charge 5. Ther Partisan emerges. I eject the Brutus. Their Charger emerges too. Our Jav bases their Locust. I fire south stuff at that Von Lucker long range short at their and then north at that Charger. Their Condor stunned our Vedette for two turns. Their infantry halves the speed of our Maxim. Our Crusader destroys the Von Luckner’s front, dead tank!! Their Charger ate 9 to the Head and fell and is internal there. Melee! We land that kick on their Locust, no internal or falls.
Turn 3 – We keep init 10-5. I eject my Maxim. Our BM bases their Brutus. Their Charger rises and bases our BM. I base it with an Atlas and Banshee. Our Atlas is in his rear-arc nasty….our Hopper next to their Hunter. Our Jav stays by their Locust. Our Jenner by their Bulldog. Our Wolfhound by their Bulldog too. I fire them at the Bulldog, and then the rest at their Charger and then other good stuff. Like that Brutus to finish it off with a kick. Our Awesome 1s their Brutus’s movement. Our Atlas destroys their Charger’s LA then hits the ammo, boom, dead mech! That’s Flavia’s 8th KO! Her husband Stephen follows up by destroying their Partisan with his AC10, dead tank! Our Bulldog destroys their Bulldog’s turret, dead tank! Melle time! Can my BM finish their Brutus off probably not. We kick and drop their Locust to the ground but hit the other non-wounded left with a hip hit. They all survive.
They eject from the legged Warhammer and flee with their CO Charger and then the other two are on the ground with a missed kick by their Vindicator. They lost 5 vees and two mechs and then one is savaged. They flee to the outskirts, they see they are surrounded and then they load up in the Gazelle and then leave the Vindicator and Locust behind and try to break through our fighter and DropShip screen. We kill them, but with another 1 mil in damage and no salvaging it, tossed a 7. Their Vindicator and Locust surrender, we turn them over to the FS.
Salvage:
Warhammer 6L missing RL; hit engine; see below.
Skulker missing front – we tossed a 7 and cannot salvage.
Harasser - destroyed right side, we toss a 7 again, no salvage
Von Luckner K100 – destroyed front we can’t salvage either, 5 tossed.
Partisan – destroys front – we toss a 3 and cannot salvage
Bulldog- destroyed turret, we toss a 7 no salvage this either,
Charger 1A5 – RL, LL, H
We salvaged 0 tanks. We fix that engine on the 4th try. The RL of it? No part from it of any body part. Other 70 tonners? That’s the weight of Cataphracts and Grasshoppers too. We’ve got a Hopper one and it works. Welcome to the garrison!
Us:
Brutus - -1 movement.
Maxim - half movement
Fixed fast!
A bunch of Intruders pick up the infantry and head to the DropPoints two normal and pirates as well as they flee the planet.
We have captured Gan Singh!!!
Abe Sargent
02-09-2025, 12:49 AM
Level Up:
Flavia gained another edge.
The FS 4th Garrison Force will take up here.
EVENT, Oct 29, 3028 – The Northwind Highlanders the elite multiple regiment mercs for the Capellan Confederation after Davion took their homeworld of Northwind have signed the “Highland Agreement” to be ceded Northwind but join the Davion side of the war. They do it and leave. Most leave CC space.
Nov 2, 3028 – Tikonov is under nominal control by the FS and then all other planets were captured easily. Next are the third wave of planets nearby. We are heading in the 3rd Wave to New Canton defended by two forces on different sides of the planet, and we are joining up with our garrison forces from Pleione and then other Davion forces too. We blast out!
End of Wave #2, of the 4th Succession War “Opertation Rat” CC Flank!!!!!
Meet our new DropShips:
Intruder #1 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Infantry Assault”, captured from CC in 2nd wave of 4th Secession War in Gan Singh.
Intruder #2 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Marine Assault”, captured from CC in 2nd wave of 4th Secession War in Gan Singh.
Achilles #8 – Assault/Escort DropShip, carries 2 fighters and 2 small craft- captured from CC in 2nd wave of 4th Secession War in Gan Singh. Named “Power Punch”
Leopard CV - Fighter Carrier carries 6 fighters. Captured from CC in 2nd wave of 4th Secession War in Gan Singh. We are all used up in Leopard genus. I name it “The Happiness Patrol”. Empty.
Beginning of Wave #3 of the 4th Succession War “Operation Rat” CC Flank:
Nov 9, 3028 – We arrive in the New Canton flank for the attack at the Nadir JumpPoint. Joining us are 10 regiments of the Garrion Force. Here are the 3rd Battalion of Trimaldi's Secutors for one unit to hunt down with. The 1st battalion of 4th Confederation Reserve Cavalry are here with the other to hunt down too. The 4th are in jungle heavy northern continent and then Secutors on the southern mountainous continent. I’ll send in 5 companies for the northern campaign and the rest for the southern one of 12 companies since they have tanks and such too.
We unfurl our folks and they assault us! We check. They have here at the JumpPoint 11 days away 2 Achilles and then 3 Leopard CVs with 22 fighters total.
We smash them heavy, and destroy their front fun. We destroyed three, the other two fled. We destroyed a Achilles no recovery (7 tossed) and 2 Leopard CVs. (8 and 2 tossed).
They jump out!
Battle Loss at JumpPoint – We took 8 mill in damage. We lost 6 fighters, 3 full for a cost of 12,591,413 and then the other 3 for 1.5 mill. We salvaged 6 of them for 2.2 mill for filling out that stuff.
We salvaged 11 mill at the JumpPoint
Nov 20 – We arrive at the planet of New Canton. They have here 2 Overlords, 3 Intruders, 4 Leopard CVs, 2 Achilles and a random Union too.
Total fighters here – 38
We battle them. We defeat them save their Overlords and Union flee, and 2 Intruders. We took out the others. Can we salvage them? We toss 9 for Intruder, yep, no Leopard CV (tossed 6, 4, 6 and 3). Then two 6s for the Achilles, just the Intruder joins us. It costs 3 mill to fix up, done! War Chest is 12015827.
Battle Loss at New Canton Planet – We took 6 mill in damage. We lost an Aquarius (14,221,500) we cannot salvage, and then lost 10 fighters, we can salvage 5 for 4.25 mill and then lost 5 for 19,296,153. We can salvage 8 of theirs for 6.25.
We salvaged 20 mill from the mass wrecks here.
We have secured New Canton space and can land!!! We have total air superiority.
!!!
Abe Sargent
02-09-2025, 12:04 PM
Beginning of the New Canton Northern Continent Flank:
Nov 20, 3028 – Arriving at the Northern Continent for the battles against the Battalion size 4th are our first 5 mech companies Alpha, Deux, Tres, Arba and Khamésh Company and five regiments of Davoin garrison forces. They do not challenge us as we land with air superiority. Scouting fighters have shown that they have fled their base into the nearby jungle and melted away. We set up camp using stuff from them as well as things we grabbed from before. There is nothing to salvage from their base they already took it. We are having one company on patrol at all times with another on reserve to launch.
Nov 22 – They launch a raid against our company on patrol, I tossed the dice and it’s our Deux Company. They have put together their 12 best strike mechs against it but due to their lack of speed they cannot chase us back out. Barring something weird, we will likely end this fast, flee and then they recover our stuff.
Here is Deux Company, since it’s been a while:
CTF-1X Cataphract
ON1-K Orion
STK-3F Stalker
TDR-5S Thunderbolt
AWS-8Q Awesome
MAD-3D Marauder
ZEU-6 Zeus
CRD-3D Crusader
ENF4-R Enforcer
VND-1R Vindicator
VLK-QA Valkyrie
VT-5T Vulcan
I should swap out a better mech for that Cataphract the rest are fine the Zeus is a bit light though for armor.
Here are our foes:
Banshee – 3E -veteran
BattleMaster – vet - CO
Cyclops 10-Z – vet
Victor - vet
Cataphract
Merlin
Thunderbolt
Warhammer 6L
Centurion
Hatchetman
Vindicator
UrbanMech
All regular unless otherwise stated. – I’d love to get that BM and TBolt too.
We are fighting on the Jungle Road map. It has light woods, level 1 hills that won’t block LOS and road.
Here is our lighter armored Zeus 6S. A beloved Steiner assault with 4/6 movement, 17 heat sinks, and for weapons 1 LL, AC5 and LRM15 for long range and 2 ML for in stuff.
https://cfw.sarna.net/wiki/images/9/9d/Zeus_RGilClan_v02.png?timestamp=20210515233013
Our BV is actually better than theirs due to better pilots. I wouldn’t be surprised if we turn them back and they get shocked.
Abe Sargent
02-09-2025, 10:58 PM
We lose set up 12-10. Ouch! I set up a spear around my Awesome, Stalker and Orion.
Turn 1 – We win init 9-8, I charge 5. I want to bring them down not get a bunch of salvage, so I target that Victor with everything hoping for a blown up mech, I cannot see their Cyclops in forests. Our Stalker hits their ammo in their Victor, boom, dead mech!
Turn 2 – We keep init 9-3. I charge 5. My Stalker bases their Hatchetman, Orion too. Our Awesome too. Their Cyclops stays in it’s spot. They don’t base me. I cannot fire all of my staff at the Cyclops. Their TBolt? Banshee? BM? I do the TBolt. Our Enforcer destroys it’s CT, dead mech! Good job Evan! Melee! Can we leg their Hatchetman? Our Orion destroys it’s LL, our Stalker it’s LT, LA on the ground. Nasty kicks!!!
Turn 3 – We keep it 11-10. Ouch! They eject the Hatchetman. Their Cyclops moved one and it out of the woods. Our Awesome bases it. Our Enforcer to their Centurion’s rear, Vulcan and Vindicator to it’s flanks next. Their BM bases our Awesome. Their Urbie stands still sac play in front of their Cyclops to save it from Orion basing it. it does base it and our Cataphract and Zeus too. Our Stalker bases their Cyclops. I fire everything at it. Our TBolt destroys it’s RA, our Zeus it’s LA. Our Crusader hits its ammo in it’s CT, boom, dead mech! No falls, melee! Their BM hits a hip on our Awesome’s RL, ,no falls though. We kick it down. Ou Zeus destroys the LL of their Urbie and it falls. Also falling is their Centurion.
They have lost two assaults with AC20s and a Thunderbolt and we savaged their Hatchetman and Ubie. Do they keep throwing good mechs after bad or flee? They need one more round to turn it around I rule.
Turn 4 - We lose init 6-4. They turn the Urbie. Do I eject my savaged Awesome? Done no cheap kills. Orion next to their Warhammer and Cataphract. Ours bases theirs. Our MAD Bases their Merlin. Our T Bolt next to their Warhammer no kicks it’s my flank. Their Centurion rises and spins and doesn’t move. I base it with moving around them and then their BM rose and retreats. Focus on that Warhammer 6L if I can drop it and convince them to leave, that’d be great. Don’t need it as salvage, got two. Got 3 Cataphracts with better armor though. Our Cat hit a hip on their Warhammer. Our Stalker destroys it’s RL. It falls, and blacks out. Melee! Our Vindicator hit the Centurion’s LL, it’s destroyed and falls.
They eject from the legged stuff and flee. We try to catch them but they melt away into the jungle.
Salvage:
Victor 9B – LA, RA, H, LL, RL
Thunderbolt – H, RA, RT, RL, LL, LA, LT
Cyclops – H, LL, RL, RT, LT
Hatchetman missing LL, LT,; see below
UrbanMech missing LL; see below
Warhammer 6L missing RL; current value - 5,577,783 – to fix 500k.
Centurion missing LL; see below
We destroyed or legged 7 of their mechs and won! Can we salvage that Hatchetman? No parts. Other ones at 45 tons are Phoenix Hawk, BJ and Vindicator. Got a Vindy LL, and it works easily. LT of a BJ? Got it and…it works, added the mech! Urbie LL? Got it, added! The Warhammer 6L? Nope! I spend 500k to fix it and then sell it for 10% less at 5,470,004. (War Chest - 16,985,831). Centurion? Nope, it weighs 50 tons. Got a Hunchy LL that works. Added!
Fleeing are a BattleMaster and Banshee, Merlin, Cataphract and Vindicator.
Us:
Awesome – hip hit
Fixed fast
Abe Sargent
02-10-2025, 12:27 PM
Nov 25, 3028 – They retreat and we don’t hear from them for a few days. Rearming, repairing reloading or replanning how to handle us? I cannot say. While out on patrol they send out one unit to smash us for just one turn in a classic hit and run. They just want to paste us and move back into the Jungle. They are attacking our weakest company, Tres, I am not rolling like I did for Deux, but giving them the strongest option.
Here is Tres, by the by:
BLR-1G BattleMaster
VTR-9B Victor
CN9-A Centurion
HCT-3F Hatchetman
LGB-7Q Longbow
CLPT-C1 Catapult
STC-2C Striker
ZEU-6T Zeus
Griffin GRF2N
JR7-F Jenner
Quickdraw QKD4H
PXH-1K Phoenix Hawk
One good mech the BattleMaster is there, as well bad “smash” mechs of Centurion and Hatchetman – the QD is tough as a scout with light armor.
Here is who is here from them:
BattleMaster - veteran
Banshee - veteran
Longbow 7Q - veteran
Cataphract
Merlin
Quickdraw
Dervish
Griffin
Trebuchet
Vindicator
Locust 1E
Wasp 1L
This is each of ours Longbow 7Q the good armored one. It’s got 2 LRM20s, 2 LRM5s, 2 ML, 22 heat sinks and great armor at 232 outta a possible of 263. Love it much. Would love to bring it in or that BM or Banshee too, but with just one turn I won’t target them, I’ll focus on that fragile Cataphract, hopefully. They added a bunch fire support units to try to finish us off.
https://cfw.sarna.net/wiki/images/6/67/Longbow_RGilClan_v20.png?timestamp=20211231163632
We are on another Jungle road map.
Abe Sargent
02-10-2025, 10:11 PM
We lose set up 10-9. Not great. I set up a BM Spear.
Turn 1 – We win 10-9…huh... their Longbow charges us. Do I base it with my BM? I could try to bring it down instead. It’s got 28 exterior armor in that leg and then 18 internal, rough to punch into. I base their Merlin instead. Their BM bases mine and their Banshee too. My Victor to their BM’s flank with his, no kicks. Our Griffin to it’s rear. Our QD bases their Trebuchet. Zeus too. Their Griffin bases my Zeus’s flank. Our Catapult bases it. Our Jenner to their TBT’s flank. Their BM is based by my BM, Longbow, Victor and Griffin, but that’s the flank. Can I take it out this round? I fire at it. I fire my V Victor first with the AC20 set on Rapid Fire mode to make more heat but fire two shells with a chance for both to hit. Our Hatchetman hits their BM’s H, dead mech, kill by it! We also destroy both arms. Dead mech! Remember this is their Battalion’s’ CO we just killed…melee! Can we leg that Trebuchet? Does our BM kick the Merlin trying for luck or their Banshee in case they stay? It’s not enough to go internal for their Merlin, so Banshee. Our Zeus legs their Trebuchet and destroyed its RL! We kick their Banshee to the ground.
Are they staying with the plan or getting upset with us and attacking for vengeance for taking out their CO? I give them one more round to clear their heads lacking ownership. They destroy my Catapult’s LA.
Turn 2 – We keep init 10-7 this time. They turn but don’t eject their Trebuchet. I eject our Catapult. Their Longbow stands still. Our Zeus bases their Cataphract. Our Pixie ot their Longbow’s rear. I base their Wasp with my Hatchetman. Their Banshee rises and runs and drops their back to me. I cannot get to it for melee shoot it with mechs or focus on the Longbow? My BM bases their Longbow our Victor it’s right flank, our QD it’s left flank. No kicks. Our Griffin it’s rear arc but not next to it. We focus all fire on that Longbow. Our Longbow destroys their’s LL, it falls our Striker it’s RA and RT. Our Centurion falls. Melee! Their Griffin kicks our Centurion in the chest and hits the engine twice. Our Hatchetman destroys their Wasp’s RL, legged!
They eject the three legged mechs and head out! We try to catch up to them, for an hour or so,, but they disappear in deeper Jungle.
Salvage:
BattleMaster 1G – missing H, RA, LA; current value – 7,801,243 - to fix 750k.
Trebuchet missing RL; current value is 3,893,500 - to fix 400k
Longbow 7Q – missing LL, RT and RA; current value is 6,408,325 -to fix is 1 mill.
Wasp 1L – missing RL; current value 1.40 mill, to fix 200k
Parts! Can I fix up that BM? I have an LA from a BM, but that’s it. I have a Stalker RA but no head. I spend that 750k to fix them up. Trebuchet RL? No parts from that model at all. Other 50 tonners? Nope. I spend that 400k to get it up and running. Longbow LL and RT and RA? No Longbow parts, but everything save RT from the Stalkers, they fit. I spend 1 mill to fix. Wasp? No parts I skip paying.
Escaping are their Banshee, Locust, Vindicator, Cataphract, Merlin, Griffin, Dervish and Quickdraw.
Us:
Catapult missing LA – Battle Loss – 600k. Fixed!
Centurion – 2 engine hits – battle loss – 500k
Do I have those Cat parts in my salvage? Yup. We cannot fix the Centurion, I tossed 3 3s and 2 twice. This cost 500K and then we’ll replace it with one from our garrison until fixed.
Battle Loss – 600k for Catapult LA fixed; 500k for Centurion engine that had to be paid.
We spend 2.15mil for salvage repairs, War Chest is now 14,835,831
Abe Sargent
02-10-2025, 11:25 PM
We start going to two full companies on patrol together. They only have 25 mechs, so they may try a big attack for everything vs everything. We’ll have 2 on guard and 1 at rest.
Nov 27, 3028 – Our scouts find an old home of theirs they fled before getting hit.
Nov 29, 3028 – They raid us again as we are on patrol to hit our company.
They hit us hard with every mech they have!
Here’s the 4th:
Banshee 3E – veteran- taken over, CO
Zeus 6A - veteran – new XO
Cataphract
Catapult – yaya1!!
Grasshopper – yay!
Merlin
Marauder 3L
Quickdraw
Blackjack
Cicada
Chameleon
Dervish
Griffin
Phoenix Hawk
Shadow Hawk
Vindicator
Javelin
2 Locust 1E
Spider!!! – yay!!!
2 Stinger
UrbanMech
2 Wasp 1L
All regular unless otherwise noted. They are trying to finally win a battle against us! We have defending on patrol Khamésh and Arba companies. They are trying to hit us hard and see if they can take some strength from us. I want that Catapult, Grasshopper and Spider.
Here is Arba:
Charger CGR-1A5
Guillotine GLT-4L
WHM-6L Warhammer
Wolverine 6K
CLPT-1C Catapult
STC-2C Striker
WTH-1 Whitworth
Longbow LGB-7Q
FS9-A Firestarter
Spider SDR-5V
Locust 1E
Hermes II 2M
Good stuff but not as even as needed with a Wolverine and Warhammer in smash.
Here is Khamésh:
Atlas AS7-D
Orion ONI-iK
BattleMaster 1S
Banshee 3S
Stalker 3H
Trebuchet TBT5N
Whitworth
Warhammer 6R
Grasshopper 5H
Jenner JR7-F
Locust 1E
Phoenix Hawk 1
Very strong powered out smash unit with the bad Whitworth/TBT as my two duo medium long range support mechs. Good elsewise.
This is our Firestarter – a 35 ton light mech with 6/9/6 movement, 10 heat sinks, 104 armor, 4 flamers, 2 ML and 2 SL.
https://cfw.sarna.net/wiki/images/a/a4/Firestarter_RGilClan_v28.jpg?timestamp=20230221000619
We are on a map with jungles, roads and more.
Abe Sargent
02-11-2025, 07:13 PM
While waiting for tonight to run this let’s look at my ideal 3025 era company.
Smash company - I need two assaults to anchor this one of which has an AC20 heavy armored and then a heavily armored closing in ground pounder like Thunderbolt or Orion. Four the 4th mech I can go Hunchback, but I’d prefer another assault or heavy if needed like a Guillotine. For the Assaults ideally an Atlas and BattleMaster and then a Banshee 3S or Charger 1A5.
Long Range Company - For our long range stuff I need another great Assault to lead the pack like an Awesome to open holes with it’s hole making PPCs and if not then a Longbow 7Q to be an amazing missile boat with a Warhammer 6D to make the PPC holes. Then the rest are well armored heavy missile boats ideally the Crusader D with 14 heat sinks to fire them and the SRM4 too and either the Catapult too although it’s for jumping or an Archer with LRm20 but cannot fire constantly I am fine with a Trebuchet in this role if needed although it’s got lighter armor.
Scout Company - I love mostly jumping mech here with two lights - ideally a Javelin 10F and Spider or Wolfhound if not and Jenner 7F and then a medium with great armor like the Vulcan 5T and ideally led with a Grasshopper. It’s a little slow but very durable.
So that would be an Atlas, BattleMaster, Orion or Thunderbolt, Banshee 3S for smashing close ranger and then Awesome or Longbow, Crusader D, and then either an Acher or Catapult or Warhammer 6D for long range and then Grasshopper, Vulcan 5T, Javelin10F and then one more light jumper either Spider or Javelin 10F. Yay!!!
Abe Sargent
02-11-2025, 10:38 PM
I win set up massively well 12-7. I set up our Atlas flank in the center. We are on a Jungle road map too. Their Banshee can be seen on the left side back rear. Their Zeus is behind woods.
Turn 1 - We lose init 11-10. I charge 5. Their Locust bases my Catapult, my Jenner bases it too. Their Spider bases my Longbow one level up - no kicks. Their Banshee didn’t move and is -1 to hit I focus on it long range at 10-12 hexes away. Short range at that ROUGH to hit 6 hexes in woods +5 to hit Quickdraw. Our Stalker hit their Banshee gyro and engine once each. Our Whitworth destroys it’s LA and this the hip on their RL blows off the other one on the ground. It falls and blacks out. No falls, kicks! Can we leg the Locust? We kick the Rl and destroy it falls our Jenner the other leg, legless. Their other Locust falls from a missed kick.
Do they fade or keep coming down an assault and light leg? They don’t want to leave their CO so they stay and see if they can help out.
Turn 2 – We win init 5-4. By one again. I charge 5. They eject the Locust. Their Grasshopper stays behind the trees. Our Guillotine and Grasshopper base their Catapult. Our Jenner to their Catapult’s rear and our FS to its flank. Their damaged missed kick Locust rises and I base its rear with my Locust 1E too. Their Spider flees sad. Their Cicada bases our Whitworth in jungle, I base it with our Hermes II. The Jungle in the back divides many. Our Longbow bases their Stinger. I cannot target their stuff with my Atlas et al. I target that Blackjack with long range in the corner and Shadow Hawk +2 with short range in. I also target their Locust with ours and Hermies II to their Cicada if they can see it I target that Grasshopper.
Our Locust rear armor theirs destroys it’s LA and then this the gyro twice, it falls and is out of commission!!!
Our Orion destroys their BJs RA.
Their Cataphract’s AC10 hits our Longbow in the head, but doesn’t hit a crit.
Our Warhammer hits a BJ engine once.
Their BJ needed a 9 to stand and is, their Hopper with 2 left external on their head armor blacked out, so that BJ is fine but we might get that Hopper…weird. Our Longbow fell no chance to kick and leg a Stinger.
Melee!!! Can I leg the unwounded Catapult?
Their Stinger kicked and destroyed our Longbow’s LA.
Our FS destroys their Catapult’s RL it falls, legged!
Our Hermes II kicks and destroys the RL of their Cicada it falls too! Legged!
With another pilot blacked out, but a total of 6 mechs legged or blacked out, but three of those are scouts Cicada and Locust are they going to push another turn without their CO? I toss a 7, okay higher than fight for another round or fewer than that flee. 6, they flee!
Salvage:
Banshee 3E – Missing LA, 1 engine, 1 gyro; hit hip. Pilot blacked out; current value - 8,730,852 - to fix 800k
Grasshopper – fine blacked out pilot
Catapult – missing RL; see below
Locust 1E – destroyed RL, LL; current value is 1,374,200 – to fix 200k
Locust 1E – 2 gyro, missing LA; see below
Cicada - missing RL current value is current value is 3.35 mill to fix 400k
We fix up the engine, gyro and hip on their Banshee in 15 days total. Do we have an LA? Nope. I spend 800k to fix and then a mill to turn it to a 3S. Grasshopper is fine. Catapult RL? Got one ready to go! Added!!! Locust stuff? We fix the gyro of the one. I got an LA of a Locust, fixed, Legs? Got an RL, missing an LL one. I spend that 200k to get another one too. Cicada? Nope! I don’t spend it.
Us:
Longbow LA – battle loss? – to fix 600k
Do I have a spare? Nope, but I have an LA from a Stalker. It fits.
Battle Loss – 600k but didn’t have to spend it.
Nov 29, 3028 - We chase them and then secure the area with Alpha Company the one not on guard here to chase them down. They flee to a river and then are looking to cross it, but the high water has washed out the bridge they were going to flee over, so they surrender rather than a glorious death with the loss of their BM CO and Longbow XO mechs and then the capture of this one. We turn them over to the FS to build up supplies and forces.
That ended faster than real life where their hit and run drained the unit here massively and then when they were captured at the river the unit sealed them in their mechs and pushed them into the river.
End of the New Canton Northern Continent Flank!!!!
Abe Sargent
02-12-2025, 02:37 PM
Beginning of the New Canton Southern Continent Flank!!!!
Nov 20, 3028 – Our big army arrives in the Southern Continent to take out the 3rd Battalion of Trimadi’s Secutors and then a regiment of tanks too. I am sending here my latter 50 Mech companies so ‘Eono to Dietch and then all 7 of my vee companies.
We set up shop.
Nov 23 – We see them scouting with a battalion of vees and send out three companies, two of mechs and two vees to engage them. We have fighters who found them out there. Here fighters are better since they aren’t hiding in hard to spot in jungles.
We send after them Vee #7:
Demolisher
Devastator
Brutus
Ontos
Schrek PPC Carrier
Hunter
Rhino Fire Support Tank
Manticore
Condor (Liao)
Maxim Heavy Hover Tank
Peagsus
Saracen Hover Tank
And Vee #6:
Devastator
Demolisher
Brutus
Zhukov
Schrek PPC Carrier
Hunter
Rhino Fire Support Tank
Von Luckner
Drillson Heavy Hover Tank
Maxim Heavy Hover Tank #2
Condor (Liao)
J. Edgar Hovertank
Love that Rhino and Schrek duo and EIGHT AC20s in that Demolisher and Devastator combo.
And then as well ‘Eono Company:
BattleMaster 1G
Banshee 3S
Thunderbolt 5S
Charger 1A5
Crusader 3R
Catapult C1
Goliath 1N
Warhammer 6R
Dervish 5M
Vulcan 5T
Javelin 10F
Locust 1E
Another AC20 in that Charger!!!
Here are our foes the New Canton Tank D!!!
Assault:
Behemoth - veteran
Devastator - veteran
Demolisher - veteran
Ontos - veteran
Partisan =- veteran
Rhino - love to grab it! = veteran
Schrek PPC Carrier – veteran
Heavy:
Brutus
Bulldog
LRM Carrier
Manticore
Pike
Von Luckner K70
Medium:
3x Condor (Liao)
Goblin
Hetzer
Maxim
2x Vedette (Liao)
Light:
Galleon
Harasser Laser Platform
Harasser Missile Platform
2 Hunter
J. Edgar
Pegasus
Saladin
Saracen
Scimitar
Scorpion
Skulker
They are all normal
This is our and their Devastator an 80 ton assault tank with 3/5 movement, 2 AC20s in a turret, Flamer and SRM6 in front 3 SL in turret and 144 points of armor, less than the Demolisher at 160 armor.
https://cfw.sarna.net/wiki/images/d/d4/Demolisher_RGilClan_v25.jpg?timestamp=20221230163017
They are in the middle where we caught up with them. Us in the south.
Abe Sargent
02-13-2025, 12:17 AM
We win set up 10-3. I set up BM flank.
Turn 1 – We win init 8-7. I charge 5. Our BM bases a Behemoth. Our Goliath and Locust their Pike. Their Hetzer charges our home. Our Jav bases their Manticore. Our Vulcan bases their Partisan. Our TBolt too. Our Dervish to the rear of their Ontos and Catapult next to it. I split fire with that Ontos, LRM Carrier and Schrek and Von Luckner hope to kill them all. Our Demolisher destroys their LRM Carrier’s front dead tank! Our Vulcan destroys their Parisian’s left side dead tank!!! Our Devastator halves their Behemoth’s movement 2x. Our Rhino destroys their Shrek’s front, dead tank!!! That’s Barbara Zaimukhes’s 4th kill!!! Our other Rhino destroys their Von Luckner’s front. Dead tank!!! That’s the first kill from that Company!!! Our Maxim hits the fuel tank on their Pike, blows it up, no salvage. Their Hunter halves the movement on my Maxim. No falls. Kicks!!! Can I end that Ontos or immobilize the Behemoth? I cannot kick with my Dervish sad. Don’t know why. Our Catapult destroys the engine on their Ontos! Recoverable but we’ll need to replace it. Our BM connected nastily it’s still humming.
We have killed five tanks, three assaults (Ontos, Schrek, Partisan) and two heavies. They try to turn it around this turn and get ready to flee if not.
Turn 2 – We edge them again to keep init 10-9. They eject their Behemoth and Ontos. I eject our Maxim. I charge 5 where possible, but rare. Our BM on their Devastator. Our Charger and Crusader next to their Brutus. Our Banshee and Goliath base Hunters. Our TDR bases their Maxim. Our Catapult and Dervish next to their Hetzer. Our Vulcan by their Maxim too. Our Jav next to their Rhino. Locust next to our Hunter and Scorpion. I focus fire on their Devastator, Demolisher and Rhino if they can see it but it moved to the other side of the woods. Then that Hetzer, Maxim and Brutus for folks nearby.
Our Thunderbolt immobilizes their Maxim!
Our Vulcan destroys it’s front, double KO’d!
Our Saracen immobilizes their Condor!!!
Their Harasser destroys our Devastaro’s turret, dead tank, sad.
Our Demolisher destroys theirs front, dead tank!!!
Our Goliath destroys their Rhino’s turret dead tank!!!!
Their Goblin blows off our Dervish Ra on the ground
Our Hunter destroys the turret of their Devastator, dead tank
Their Devastator destroys our Javelin’s RT and LA.
Their Demolisher destroys our BM’s RL it falls.
Our Ontos destroys the front of their Brutus, dead tank!
Melee! Can we finish the Hetzer and take out a Hunter?
Our Charger immobilizes their Saracen!
Our TBolt halves the speed on their Vedette.
They flee and we chase them for an hour but they melt away into some caves.
Salvage:
LRM Carrier – destroyed front and we toss a 7 and cannot salvage
Partisan – destroyed side and we toss a 6 and cannot salvage.
Schrek PPC Carrier – destroyed front and we toss 10 and can salvage it
Von Luckner V70 – destroyed front and we toss a 9 and can salvage it
Ontos – missing engine – cost to fix - 400k
Behemoth – movement savaged ejected
Maxim - destroyed front, immobile toss 4 cannot salvage
Condor (Liao) – immobile
Demolisher – destroyed front, we toss a 7, no recovery
Rhino – destroyed turret – we toss a 8, salvaged
Devastator – we destroyed it’s turret too, can we salvage? We toss an 11, yup!
Brutus – destroyed front, and we can’t salvage it, tossed 6.
Saracen – immobile
We salvage a Schrek, Von Luckner, Behemoth which we fix, I spend 400k for that Ontos engine, Condor (Liao), Rhino, Devastator and Saracen! War Chest is 14,435,831.
Us:
Maxim – halved speed
Devastator – destroyed turret, we toss a 9 and can recover
Javelin missing RT and LA; battle loss – 650k
BM – missing RL; battle loss 600k
We fix the Maxim today, can we replace the Jav parts? Got them both from a Javelin! Yay! The BattleMaster RL? None of them but I do have a Stalker leg. It works.
Battle Loss – 1.25 mill for Javelin and BM parts but I didn’t have to spend it.
Abe Sargent
02-13-2025, 01:17 PM
I start sending out patrols and scouts with 2 companies and 6 fighters one each of mechs and vees.
Nov 26, 3028 – We are scouting with Vee Company #7 and Deich Company, they see us coming and decide to sed out two mechs to stop us to overwhelm us, but this is a risk since they are committing two thirds of their stuff to us.
Here is Deich Company FYI:
Atlas AS7D
Banshee 3S
BattleMaster 1S
Thunderbolt
Stalker
STC-2C Striker
Archer 2R
Catapult C1
Grasshopper
Wolverine 6R
Wolfhound
Spider
It’s a good smash company and ranged and scouting too, save for that Wolverine 6R.
Here they are!
Awesome – veteran – yaya!!!! - CO
Goliath – veteran
Victor - veteran
Zeus 6T – veteran - XO
Cataphract
Catapult – yay
Quickdraw
Orion – 1V – yay!
Rifleman
Thunderbolt – yay
Blackjack
Cicada
Trebuchet
2 Vindicators
Vulcan 2T
Wolverine
Javelin
Locust
Stinger
Spider - yayayaya
UrbanMech
2 Warp 1L
Love that Spider, Catapult, TBolt, Awesome and Orion.
Here is their Orion 1V variant, with 75 tons, 4/6 movement, 10 heat sinks, 184 armor (less than 231 of the K), AC10, LRM15, 2 ML and 2 SRM4s too better weapons but worse armor and no extra heat. If we take it out, we could rock that 1K version.
https://cfw.sarna.net/wiki/images/1/12/Orion_RGilClan_v19.png?timestamp=20211216020156
We are on a grassland map. We are on the center since they ambushed us and them north.
Abe Sargent
02-13-2025, 11:04 PM
We win set up by one 8-7, close! I set up my heavy stuff north and lighter and LRM stuff south. They deploy heavy assets to north west and lighter stuff east.
Turn 1 – We stay at 8, but they drop to 4, and we win init. I charge 5 where possible. Our Atlas bases their Javelin and Trebuchet. Our Thunderbolt bases their Rifleman. My Spider bases their Stinger. Wolfhound too! Our BM bases their QD. Our Wolverine to their Cicada rear. Our Stalker bases their Wasp. Their Spider bases my Condor and Saracen. Their Goliath bases my BM’s flank. Our Hoppper bases their QD too. Our Catapult to their Vulcan’s rear. I want to fire at their Awesome if I can see it but it’s behind some woods. And then rear attacks for their Cicada in the south. And the rest at that Victor. Most fire at it. Our Pegasus hit a hip and lower leg In their Cicada. Our Vulcan destroys its RA and the LA by our Maxim. Our Devastator AC20 in their Awesome in their head, dead mech and CO and pilot. We also destroy it’s LT and RA. Their Cicada falls , kicks time!!! Our Atlas misses their Jav on a 5 to leg it. Our Stalker kicks and destroys their Wasp RL, and our Striker it’s RT. Our Wolverine hit a gyro and engine on their Cicada. Our Spider destroys their Stinger’s RL, it’s legged. None of ours fall but their QD and Rifleman do as well as legged mechs.
We destroyed their CO and legged two mechs and savaged a fourth and badly wounded their Victor. They need to turn this around fast.
Turn 2 – We keep init 8-6, huh. They eject that savaged Cicada. I charge them where possible. Their Stinger rises. They eject the Wasp since it’s missing it’s weapons. I charge their Orion at the top of the trees so only those can see it I base it with our Banshee. Our Hopper and T Bolt base it too. Our Wolverine bases their Urban’s rear arc. Their QD roses and ran behind a Tbolt our BM bases their TBolt. Our Wolfhound behind their other Wasp. Our Spider to the flank of their Urbie. They retreat their Jav. Their Rifleman tried to stand and failed. I have next to it our Atlas and Stalker to try and take it down with kicks. I fire at their Orion on the top and Victor on the south. Our Devastator this the ammo in their Orion, it blows up, dead mech! Their Jav halves our Rhino’s speed. Our Brutus hits the ammo in their Victor and it blows up, dead mech!!!! Our Condor destroys their Urban’s CT. Dead mech! Our BM destroys their Quickdraw’s damaged RL it’s legged and falls. No other falls. Melee! Our Atlas kicks their Rifleman on their wounded LL and it breaks.
They have lost two Assaults, their CO died, they lost a heavy and two were legged as well as three scouts legged or savaged and their UrbanMech dead. And all they’ve done to us is half the speed of a Rhino but not hurt the armor. They flee.
We chase them for an hour while a company comes out to grab our stuff, and they disappear with us tracking them into a box canyon.
Salvage:
Awesome – missing H and LT and RA; see below.
Wasp 1L - missing RL and RT; current value - 1,156,720 – to fix 500k
Cicada - 1 gyro, engine, missing RA, LA, hit hip; current value - 3,105,217 – to fix 600k.
Stinger – missing RL; current value - 1,462,240 – to fix 200k.
Quickdraw – missing RL; see below
Rifleman missing LL; see below.
Orion – H, LA, RA, LL
Victor – RL, LL, LA, H,
UrbanMech – H, RT, LT, LL
Do we have an Awesome H and LT and RA? Got them all in parts, it’s ready and added to our garrison. Don’t care about the Wasp. We fix up the Cicada, arms? No parts. Don’t fix it. Don’t care about the Stinger. QD? I probably have it’s RL common mech for us to blow up. Correct, we’ve got it fixed added to storage. Don’t have a Rifleman but do have a QD and it’s works and is added.
Us:
Rhino – halved movement
We fix it today!!!
Abe Sargent
02-14-2025, 09:36 AM
Nov 28, 3028 – We spy one of their mech companies moving from one place to another with our fighter scouts. We send out our next company on rotation to meet them.
It’s Oitavo Company, which is this:
AS7D Atlas
BattleMaster 1G
Thunderbolt 5S
Guillotine 4L
Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N
Vulcan 5T
Spider
Javelin 10F
Griffin1S
Not bad smash company with a BM and Atlas and TDR and Guillotine too. That Awesome variant is the one with 2 LL and 2 LRM 15. Good Archer, Crusader and okay TBT. The scouts are three I love and the random Griffin.
Here they are:
Goliath – veteran
Zeus 6T - veteran
Cataphract
Catapult
Thunderbolt
Blackjack
Hunchback
Trebuchet
Vindicator
Javelin
Spider
Wasp
The new mech is the Hunchback. Love that chance to secure a Catapult, Spider, Hunchback and TBolt. The rest are regular.
This is each of our Spiders:
https://cfw.sarna.net/wiki/images/a/a6/Spider_RGilClan_v19.png?timestamp=20211216015633
The fastest mech at 8/12/8 speed, 30 tons, 2 ML, 10 heat sinks and 58 points of armor.
We are on the south side, they in the middle since we are ambushing them.
Abe Sargent
02-14-2025, 01:13 PM
We are on the 1st Desert map again.
We win set up strongly – 10-5. I set up our Atlas flank at top. Their Goliath in the middle and then everything else top of center.
Turn 1 – We win a low scoring init barely 6-5 they still toss a 5. I’ll take it! I move 5 where possible. Our Atlas bases their Catapult, their Cataphract it’s flank. Our TBolt bases it too. Our Guillotine base their Cataphract. I can have my Awesome base it but it’s 4 away not 5. Done. It’s strongly armored. Our BM bases their TBolt. Our Crusader has to base their Zeus to move 5, they based it nicely. Our Spider bases their Goliath’s flank. I focus on their TBolt. Our Awesome destroys it’s LA and it’s LT by our Trebuchet. It falls and blacks out. It’s taken 3 hits. We also hit it’s engine once. Melee! Can we drop their Catapult too? Good news and bad news. Our TBolt destroy their Catapult’s Rl! We double kick their Cataphract in the same spot and it’s got 6 left internal. But they kicked out BM to the ground, bad news. They punch our TBolt’s and destroys it RA.
Are they going to keep on coming? One more turn to save their TBolt pilot to see if he wakens.
Turn 2 – We keep init 7-6 by one again. They don’t eject the Catapult. Our BM rises and backs up two. Our Atlas bases their Vindicator. And Awesome too. Their Cataphract tries to rise, falls and then blacks out!!! Their Zeus bases our BM’s flank. Our Crusader bases it again. Their Hunch bases me and I can base it with our armless TDR. Or I can eject. I base it’s rear so it cannot fire at me. Their Goliath bases my BM flank too. Our Vulcan leaps to their Hunch’s flank. I cannot get there with the Guillotine, Archer or Griffin. I could jump i Javelin but that’s bad I do so. Our Grifffin next to their Wasp. Alright do I fire at their Hunch and finish off with kicks or their Zeus and try to leg the Hunchback. It’s got 32 total armor in and outside of each leg internal and external. I fire at the Hunchback. Our Awesome hit’s the engine on it once. Our Trebuchet destroys it’s RA and hit the gyro once. It falls, blacks out with a few engine hits and took 2 hits. Melee!!! We kick the Vindicator twice but hit each leg. It survives on the ground. Our Wolverine kicks and legs the RL of their Wasp 1L. Legged!
They think about extending it for the Tbolt, Cat and Hunch pilots, but they don’t have any major rally points, so they flee. We chase them to the place they were heading and then we see it s base and raid and destroy it.
Salvage:
TBolt – missing LT, LA, 1 engine, and pilot blacked out. See below
Catapult – missing RL. See below.
Cataphract – blacked out pilot
Hunchback – missing RA, 1 gyro, 1 engine hit, blacked out pilot. See below
Wasp 1L – missing RL; current value is 1,456,720 – to fix 200k.
We fix the TBolt engine tomorrow. De we have that LT and LA? Got them both in Thunderbolt form! Added. Catapult RL? Not in Catapult form, what about 65 tonners like Crusaders or Jagers? Got a RL Jager and it works. Added! Also added for free that Cataphract. Hunchy? We fix the gyro and engine after 1 days total. RA? Got it in Hunchback parts. Added!! Don’t care about the Wasp.
Us:
Thunderbolt – missing RA – Battle Loss – 700k
Do we have a Tbolt RA in storage? We sure do! Fixed!!!
Battle Loss – Thunderbolt RA – 700k, we didn’t spend anything.
We find 1.75 mil here. We also found 2.85 mill from the battalion size tank battle took of those we dissembled and couldn’t take home.
Abe Sargent
02-14-2025, 01:41 PM
December 01, 3028 – We spy another of their Mech companies fleeing the scene and heading to the Blue Dragon Mountains Pass. Maybe they are fleeing from us.
Up on standby is Nove Company. They head out and chase the company, and I am sending some extra stuff in case it’s a trap to surround them.
Here is Nove:
Atlas AS7D
Banshee 3S
Orion 1K
Hunchback
Awesome 8T
Archer 2S
TBT 5N Trebuchet
Warhammer 6D
Grasshopper
Javelin 10F
Jenner JR7F
Phoenix Hawk 1D
Love that Atlas! They have a Banshee, Orion and Hunchback, Awesome and Archer and then Trebuchet and the good Warhammer with 20 sinks and armor, three great scouts we like and a random PXH1D, this has two AC20s in strong armor.
Here they are! The Secutors:
Awesome – veteran – love it
Charger 1A5 – veteran – love it.
Crusader 3L
Marauder 3L
Warhammer 6L
Centurion
Chameleon
Trebuchet
Vindicator
Raven
Stinger 3G
Wasp 1L
This is the final company with the Trebuchet for that Hunchback. They are on the north side and us on the south. The Charger 1a5 is the House Liao mods to the CGR1L with them getting additional funding and parts from the alliance with their FWL and DC buddies. s
This is each of us’ Trebuchet:
https://cfw.sarna.net/wiki/images/5/57/Trebuchet_RGilClan_v04.png?timestamp=20210420215628
55 tons, 5/8 movement 10 sinks of heat, 2 LRM15, 3 ML, 120 points of armor
Abe Sargent
02-14-2025, 09:57 PM
We lose set up 9-4. I set up Atlas Spear. They set up their Awesome and Charger to the left woos and then a few behind them we cannot see. Remember an at 8T Awesome is the one with LL and LRMs
Turn 1 – We win init 11-7. I charge 5. They don’t move the Charger and Awesome, no charging me. Their Chameleon flanks me. I cannot see them all in the woods, so I fire at the Charger with what I can and then short range fire to their Chameleon behind woods. Their Charger falls.
Turn 2 – We keep init 11-7 again. I charge 5. Their Charger rises and charges out of the woods. Our Jav and Jenner base their Raven. Our Warhammer bases their Crusader and Marauder in woods. I fire at their Charger again. Our Warhammer cracks a gyro on their Charger. Our Archer destroys its RA. The LA destroyed by our Trebuchet. We savage their Warhammer with the close range and it falls. Our Hopper hits the Charger’s engine once. Our Jenner two more gyro hits, mech down! Hand to hand!!! We kick their Raven to the ground.
Turn 3 – We win init 11-6 , huh… I move where possible. They eject their Charger. Their Warhammer didn’t rise. Our Atlas bases it on the ground. Our Hunchback bases their Centurion. Their Awesome stays still in the north. Our Hopper bases it’s front. Their Raven rose and I base it with my Jav and Jenner. Our Awesome bases their Warhammer on the ground. Our PXH bases their Raven. Our Hammer bases their Awesome. Our Archer bases their Crusader. I fire everything at that Awesome. Our Awesome destroys theirs LT, LA on the ground. Our Warhammer PPC hit the Awesome’s head, dead mech and MW. Kill!!! Melee! Can we leg the Raven and destroy their Warhammer on the ground? Our Phoenix Hawk destroys their Raven’s Rl! Our Atlas hits and destroys the CT of their Warhammer, dead mech!!! We also destroy it’s LA.
We killed their Warhammer, Charger, Awesome and legged a Raven. They flee. We follow them. See below for what happens.
Salvage:
Charger 1A5 missing RA, LA, with 3 gyro and 1 engine hit. See below.
Awesome missing H and LT. See below.
Raven - missing RL; current value - 2,129,775 - to fix 300k.
Warhammer 6L – RA, RT, RL, H, LT
Can we fix the Charger? The gyro on the 3rd try and the engine today. What about Charger arms? None for arms. Other 80 ton chassis? Got both Victor parts, they work, added to my garrison. What about the Awesome H and LT? Got them both in Awesome form, welcome!!!! The Raven RL? Nope, I spend 300k (War Chest is 14,135,831)
Abe Sargent
02-14-2025, 11:08 PM
1 Dec, 3028 – We chase them and our friends we summoned fearing a trap arrive to secure the mechs and bring them back. They flee into the pass over the Blue Dragon Mountains, and all of the other mechs surviving join these 8, and they are clearly trying to change the location and tempo of battle. We summon reinforcements and chase them with the patrolling two companies, one mech and one vee. We run into a defensive cordon of a battalion of tanks here letting the mechs.
Lefts for their unit is: 1 Zeus, Goliath, Crusader, Trebuchet,3 Vindicators, Marauder 3L, Centurion,
Chameleon, Spider , 2 Wasp1L, Stinger 3G, Blackjack, Vulcan, Javelin, Locust, Wolverine.
Our Fed Suns Commander suggests air dropping the 5 regiments we came with garrison force, but we have a better idea to actually shut to them down on the other side of the pass. We bring in all five companies from the Northern Continent flank to smash them good and hard. We’ll catch them in a pincer good and strong.
We are bringing Nove, Stephens Vee Company #1 and Sieben Company
Here is Sieben as a reminder:
Charger 1A5
Banshee 3S
Hunchback
BattleMaster 1D
Awesome 8Q
Trebuchet 5N
Catapult C1
Warhammer 6D
Grasshopper
Wolfhound
Jenner JR7F
Phoenix Hawk 1
Three assaults in the smash lance are great and 2 nicely armored AC20s. Then the Awesome Catapult, Warhammer 6D and TBT are good stuff, the scouts are okay too.
Here are the Tank Defenders!
Assault:
Behemoth
Demolisher
Devastator
Ontos
Puma
Rhino
Schrek PPC Carrier
All are veteran
Heavy:
AC2 Carrier
Brutus
Bulldog
LRM Carrier
Manticore
Pike
Von Lucker V100- the 2 AC20 one
Medium:
3 Condor (Liao)
Goblin
Hetzer
Maxim
2 Vedette Liao
Light:
Galleon
Harasser Missile Platform
Hunter
J. Edgar
Pegasus
Saladin
Saracen
Scimitar
2 Scorpion
Skulker
Striker
All are veteran unless noted above.
They are in the center in the Arctic Fort, we are on the south edge.
This is their Scorpion a 25 ton with 4/6 movement, an AC5, and MG and light armor:
https://cfw.sarna.net/wiki/images/thumb/4/41/Scorpion_Light_Tank_RGilClan_v33.jpg/800px-ogl0ltroafzdpaavevxm3uwjglhv2p3.jpg?timestamp=20240223000633
Abe Sargent
02-15-2025, 02:46 PM
For set up – we win 7-4. Welcome to set up and I set up my Atlas flank.
Turn 1 – We lose init 11-8. I charge 5. Our Grasshopper to the rear of their Vedette, Pixies to each flank. Wolfhound next to it’s front. Their Devastator on our side near us waited until we had two left and came inside our flank inside of the buildings not that many lines of sight, I base its rear with a Banshee and Catapult. Their J Edgar bases my Trebuchet. I fire at that Devastator for those who can see it and then their LRM Carrier, Behemoth and then their far away Ontos on the far side, ideally can out all four. Remember that this map has a four hex middle from one side to the other loaded with the Fort on the sides, so we are in the tunnel now and cannot see deeply or back.
Our Atlas destroys their Ontos’s front side. Dead tank!
Our Banshee destroys their Devastator’s turret, dead tank! That’s Sieben Company Banshee Michele Ho’s 4th kill.
Our Awesome 8T in Nove destroys their LRM Carrier’s front side, dead tank!!!
Our Condor halves the movement of their Hunter
Our Behemoth destroys the front of their Behemoth, dead tank!!! That’s her 4th kil and she’s only a regular pilot by Starling O’Brian.
Our Hetzer kills their AC2 Carrier with it’s AC20.
No falls. Melee!
Our Trebuchet immobilizes their Trebuchet with kick!
Their Vedette survives.
Are they going to keep coming with us taking out6 of their vees with not even one of ours falling? They’ll need to rally this turn.
Turn 2 – We wrest init away 7-5. I charge 5. Their J. Edgar ejects. Our BM and Charger bases their Demolisher. Our Banshee on their Manticore. Our Jav and Catapult base their Rhino. Our PXH next to their Manticore. The other next to their Hunter. Wolfhound and Jenner remain next to their Vedette. Our Atlas bases their Demolisher. Our Jenner next to their Puma. Our other Banshee next to their Brutus. Our Orion next to their Brutus too. I fire at their Rhino, Brutus lightly, Demolisher too.
Our Jav immobilizes their Rhino
Our TBT destroys the Rhino’s front, dead tank!
Our Jenner destroys the Vedette’s turret, dead tank!!!
Our Charger destroys their Schrek PPC Carrier’s left side, dead tank!!!!
Our Behemoth destroys their Demolishers front, dead tank!!!
Our Atlas falls. Melee!
Our Orion destroys the engine on their Brutus, immobile vee!
Our Jenner immobilizes their Puma – I do count that a s a kill just like destroying a gyro or engine on a mech. That’s the 4th kill by Nove Company’s Kifaaya Jabbar.
They eject from the immobile Puma and Brutus and flee! We chase them and the mechs chasing us of ours secure the site.
Salvage:
J. Edgar – immobile
Ontos – destroyed front – toss a 10, we can salvage it!!!
Devastator – destroyed turret. We toss a 8 and can salvage.
LRM Carrier – destroys front, We toss a 7 and cannot salvage
Behemoth - destroyed front we toss a 6 and cannot salvage
AC2 Carrier – We destroyed it’s front and toss a 7 and cannot salvage.
Rhino – destroyed front, we toss a 9 and salvage it!!!
Vedette (Liao) – destroyed turret, we toss a 6 and cannot salvage
Schrek PPC Carrier – destroyed left side, we toss a 2 and cannot salvage it
Demolisher – toss a 8 and can salvage,
Brutus – destroyed engine – costs to replace 550k
Puma – immobile
We captured a J. Edgar, Ontos, Devastator, Rhino, Demolisher, Brutus and Puma. I spend that 550k left we have 13,585,831 in the War Chest.
We salvage 2.2 mill from stuff we cannot take with us.
Abe Sargent
02-15-2025, 03:17 PM
Level Up:
Vee Company #1s Behemoth gets -1 gunnery Starling O’Brian was regular
Nove Company’s Kifaaya Jabbar in the Jenner gets edge since he’s elite
Sieben’s Michele Ho elite in the Banshee gets edge.
On the other side two mech companies air drop on top of the fleeing Mech forces from the north flank and then we’ve got three companies around.
We send in Alpha and Deux!
These are all of the foes they have left in the Secutors!
This is Deux:
CTF-1X Cataphract
ON1-K Orion
STK-3F Stalker
TDR-5S Thunderbolt
AWS-8Q Awesome
MAD-3D Marauder
ZEU-6 Zeus
CRD-3D Crusader
ENF4-R Enforcer
VND-1R Vindicator
VLK-QA Valkyrie
VT-5T Vulcan
We are against:
Zeus, Goliath, Crusader, Trebuchet,3 Vindicators, Marauder 3L, Centurion,
Chameleon, Spider , 2 Wasp1L, Stinger 3G, Blackjack, Vulcan, Javelin, Locust, Wolverine.
This is their Wasp 1L a 20 ton scout with 6/9/6 movement, House Liao variant with 48 points of armor, 10 heat sinks and then an SRM4.
https://cfw.sarna.net/wiki/images/thumb/f/f1/Wasp_WSP-1S_FSW.jpg/534px-b0ll3mrud3unwh779awnii3066l80nd.jpg?timestamp=20180323161039
They are on the center and us the south. We are on the Hilltop Map since they coming down a Mountain pass.
https://cfw.sarna.net/wiki/images/thumb/c/c9/Hilltops_1.jpg/490px-g7zc37kp6i4g4n1jeaahvqpbb56g9eu.png?timestamp=20230911192543
Abe Sargent
02-16-2025, 02:28 PM
I lose set up 4-12…ouch. I set up an Atlas flank not a spear. Looks like we are in the middle, not the south where they are.
Turn 1 – I thump them in inti though 11-5. An Awesome bases their 2 Vindicators. Our Cataphract one. Their MAD didn’t move. Our Vulcan next to theirs and above one to try for a head punt. Our Jav next to their Wasp. Our Hopper near their Javelin. Jenner too. Our Banshee near a Spider! I fire at their Goliath. Hopefully we can take out this turn. Our Stalker hit the MG ammo on their Goliath, boom, dead mech! Our JagerMech hit the AC ammo on their BJ, boom, dead mech!!! It’s engine blew up, our BM and MAD fell. Melee!!! They kick over an Awesome. Our Banshee destroys their Spider’s LL. Yay! We don’t leg their double based Vindicator each leg was hit once, ditto their Wasp. Their Jav has one point left internal.
They need to change this around fast.
Turn 2 - We keep init 11-5 – wow. They don’t eject the Spider, since they can retreat their Zeus to it with just one adjacent space. Their Zeus was savaged in the engine explosion next hex over. Our MAD rises and runs. Our BM rises and bases their TBT and Wolverine. Our Atlas bases a Chameleon. Our Stalker bases their Zeus. Our TBolt next to their Vindicator’s torso to punt the head off and our Orion too. Their MArader didn’t move again, but no spaces on the map on it’s level to leg it. Our Cat next to their Chamaeleon, Our Hunchback next to but above their MAD. Crusader too. Our Zeus next to their unwounded Wasp. Our Awesome stands and faces their Vulcan. Our other Crusader next to their Stinger. Our Jav chases their wounded Wasp and bases it. Our Vindicator next to their Stinger. Our Jenner next to their Javelin. Our Enforcer next to their Vulcan. Our Vulcan and Grasshopper by their Crusader. Do I destroy that damaged Zeus or split attack with it and the Crusader and try to finish it off with kicks? I split attacks.
Our Atlas destroys their Zeus’s cockpit, dead MW and mech and pilot. We also destroy it’s CT, RT, and RA in an ammo explosion, but the H survived.
Our TBolt hits ammo on the Crusader, boom, dead mech! That’s Wesley Weston;s 4th kill
Our Atlas falls, no kicks on the Chameleon, their TNBT pilot blacked out after damage and fell
Melee!
Our Jav legs their Wasp 1l, hits the ammo and it goes boom, dead mech!!!
Our Hunchback kicks their Marauder 3l’s Head off! DEAD MECH Nasty!
Our BM Destroys the LL of their Wolverine 6R
Our Awesome also destroys via a kick their LL on a Medium, this time their Vulcan 2T.
Our TBolt destroys the RT of their Vindicator RA on the ground.
We destroy the Stinger’s RL RT and CT with our Awesome. That’s Olivia Chaudhury’s 4th kill in Alpha
They eject and try to flee, but we were the route of fleeing, and we have one company of mechs from the northern flank on every side. They surrender.
We have taken out the Secutors!!!
Salvage:
Spider missing LL; see below
Trebuchet – fine, pilot blacked out
Marauder 3l – missing H; see below
Wolverine 6R missing LL; see below
Vulcan 2T missing LL; current value - 3,162,900 – to fix 300k
Goliath – H, RT, RFL, RLL, LLL
Blackjack – H, LL, RL, RA, LA
Zeus 6T H, LA, RA, LL, RL
Crusader 3L H, RT, RA
Warp 1L -H, RA, LA, LL
Vindicator - RA
Stinger – H, LT, LL, LA, RA
Lotsa deaths there, few Kos. Can we pay for that Spider? No Spiders, other 30 tonners? Got an UrbanMech one though, added as well as the TBT. The MAD H? Got that part in stock too! What about the Wolverine LL? No parts in its chassis. Other 55 tonners? Got a Shadow Hawk one that works added to muh garrison! The Vulcan? None in his chassis or other stuff either. I spend 800k to fix and then change on up. War chest is 12,785,831
Abe Sargent
02-16-2025, 02:40 PM
As we are chasing the fleeing vees on the other side we run into a defender vee company trying to intercept us and stop us from chasing them.
We have send against them Vee #7.
Here they are:
Ontos - veteran
Schrek PPC Carrier – veteran
Brutus
Bulldog
Laser Carrier
Condor (Liao)
Goblin
Vedette (Liao)
Hunter
Scimitar
Scorpion
Skulker
This is their Skulker a light 20 ton 7/11 movement, with 72 armor and a ML>
https://cfw.sarna.net/wiki/images/f/f3/Skulker_RGilClan_v28.jpg?timestamp=20230220235941
They are on the center and us the bottom.
Abe Sargent
02-16-2025, 08:50 PM
Set up – We lose 6-7. I set up on the north part of our flank.
Turn 1 – We do win init 10-7. I charge 5. I need to take out that Laser Carrier, Schrek and Ontos. I do split fire with them all. Our Maxim destroys the left side of their Laser Carrier. Our Devastator the Schrek’s front side, dead tank!! Our Schrek destroys their Ontos’s front side too! Dead tank!!! They savaged our Demolisher.
Turn 2 – We keep init 9-7! I move around and eject my Demolisher. I target their Brutus and Hunter. Our Devastator destroys their Hunter’s front! That’s Cheung Shiu’s 4th kill, she’s elite. Their Goblin halves our Devastator’s speed. Our Condor destroys their Brutus’s rear.
They flee and we ignore them and keep on coming.
Salvage:
Laser Carrier – we toss a 7 and cannot salvage
Ontos – We toss a 12! Salvaged!!!!
Schrek PPC Carrier – We toss an 11 and recover it!
Hunter – destroyed front, we can salvage it for 8
Brutus – destroyed, we toss a 7 and cannot salvage
We recover their Ontos, Schrek and Hunter.
Us:
Devastator - speed
Fixed in a few hours
We salvage from the taken out tanks and such 1.25 mill
Abe Sargent
02-16-2025, 11:03 PM
Dec 2, 3028 – The Southern Flank has fallen, and we captured New Canton!!!!
We capture their Overlord, meet our:
Overlord – military transport for a mech battalion and 6 fighters called the “Majoris Extremis” captured from the CC New Canton from the 3rd Wave of the Succession War Operation Rat.
EVENT – 3 Dec, 3028 – The Duchy of Andurien in the FWL has declared war on the next door Caps. Since they are allied they don’t like that the FWL hasn’t attacked them and are taking advantage of that. They are allied with the Magistracy of Canopus a Periphery power seeking to expand to real worlds status. They have gone independent.
Jan, 02, 3029 – The Third Wave of Operation Rat has ended in the 4th Secession War.
They captured 11 planets.
The Fourth Wave of Operation Rat has Begun:
Jan 02, 3029 - Our next planet target is Menkalinan where we stuck before on the border with FWL and owned by both with minor stuff here. Here are the Menkalinan Militia on the CC side and then they’ve got a battered lance of Mechs, and then some tanks are here as well as the FWL side.
We raided this for ComStar but they were fed intel by the Suns so we’ve been here before,
We don’t know this, but secretly here are a battalion of strong Marik Mechs from the First Guards. They landed in November and are here to take the planet from the CC permanently for the FWL.. They will ally against us after we smash hammer the CC. They are a heavy unit.
We arrive at their Zenith JumpPoint with our flotilla, they have here JumpShips from the CC side with their logos and such and Marik D in on the Nadir JumpPoint. It’s a minor defense for a minor world, we find here 2 Avengers, 2 Leopard CVs and that’s 12 fighters and 4 Aquarii
We defeat them all, fleeing are a Leopard CV with 6 fighters, we destroyed the rest. Can we salvage the other three? I toss an 8 and 5 for the Avengers nope. Leopard CV? I toss another 8, nope.
They flee from here to prevent being captured.
Battle Loss at JumpPoint: We lose an Aquarius (14,221,500 ) and two fighters for a cost of 6,134,253. We can salvage 2 more for 1.2 mill. We took 5 mill in damage, and can salvage 3 of theirs for 1.45 mill
We salvaged at the JumpPoint 12 mil in those three Drops.
Jan 08, 3029 – We arrive at the planet’s atmosphere. They have here the Marik JumpPoint protection and from the planet too.
They have here:
2 Achilles
1 Avenger
1 Overlord
1 Leopard
3 Gazelle
3 Leopard CV
36 fighters
6 Aquarius
We defeat them all, their Leopard and Overlord fled, two Gazelles, too and a Leopard CV fled too. Defeated are 2 Achilles, Avenger, 2 CV and a Gazelle. We toss a 3, 5 and 8 for the military Drops. A 7 and 3 for the CV, but a 10 for the Gazelle, captured!!! It costs 5.5mill to fix up, spent now, War Chest is now 7,285,831.
Battle Loss at the Planet: We took 11 mill in damage. We lost 10 fighters and can salvage 5 for 1.95 mill. The other 5 cost 23,317,431. We can salvage 8 of theirs for 4.5 mill.
We salvage from this battle 18 mill.
We arrive and land on Menkalinan!
Meet Our New Ship:
Gazelle – Tank carrier, 15 vees, we rename “Tanks Express”.
Abe Sargent
02-17-2025, 12:56 PM
Jan 8, 3028 – We land in Menkalinan with no garrison troops, just us. We have total air control. We unload and move to attack the local CC troops first. We head to where they are stationed on the River Rika and it’s valley. On our way we come across units that are not supposed to be here that our FS contact identifies as the 1st Free Worlds Guards, a battalion of heavy and I cannot if they are veteran, regular or elite so I am ruling they are veteran on the way in the same direction. Neither us nor the CC seems to have known they are here either.
We stare at each other for an hour, they do not stop us from moving in to hit the CC. We move to hit them, but I keep back everything, since they are very nasty good, we only us the worse forces I can against the CC and then keep everything else against and ready for the 1st Free Worlds Guards.
We send in only Deux and Tres company against the defenders,
They have one lance of mech, 2 companies of vees and a battalion of infantry (9 units).
The Menkalinan Militia!!!
Mechs:
Stalker - veteran
Marauder 3L
Vindicator
Wasp 1L
Vees:
Demolisher - veteran
Devastator - veteran
Partisan - veteran
Schrek PPC Carrier - veteran
Brutus
Bulldog
Manticore
SRM Carrier – 10 SRM6s
Von Luckner – K100
2 Condor (Liao)
Goblin
Hetzer
Maxim
2 Vedette (Liao)
Harasser Missile
Hunter
J. Edgar
Pegasus
Scimitar
Scorpion
Skulker
Striker
7 AC 20s, nasty
Infantry:
3 each foot, jump, and motorized.
All regular unless noted
This is their Pegasus Scout Vee! 35 tons, hover, has 8/12 move, 104 armor, and with 1 ML Front and 2 SRM6s in a turret.
https://cfw.sarna.net/wiki/images/thumb/c/c6/Pegasus_Shrapnel010.jpg/669px-6kjuq9tbsgvjr0nlmgsdw1oskx5iz2e.jpg?timestamp=20221130023605
They are on the north and us on the south,
Abe Sargent
02-17-2025, 10:26 PM
We lose set up 11-4. Not even close!!! I set up an Assault and smash vee flank, not our normal spear.
Turn 1 – We win init close 8-7. I charge 5 where possible. Our TBolt on their Partisan. Their Demolisher bases it. Our Zeus bases their Von Luckner. Our other Zeus and Vulcan their Scorpion. Our Longbow and Griffin next to their Hetzer. I try to take out their Devastator, SRM Carrier, and Schrek and then hopefully some extra fire at the VL. Our Awesome destroys their SRM Carrier’s front, dead tank! Our Catapult destroys their Shrek’s left side, dead tank!! Our Stalker destroys their Demolisher’s Left side. No falls, melee!!! Our Zeus 6T destroys a Scorpion’s right side, dead tank walking! Our Griffin halves the movement of their Hetzer.
Turn 2 – We keep init 10-9. Another close win. Our Stalker is internal in it’s LA. I eject it since that’s where ammo is kept. Our Crusader bases their Brutus. Our Vindicator near their Hetzer. Our Griffin by their Partisan’s rear, our Zeus on it. Our Victor by their Pegasus. Our Awesome bases their Stalker. Our Orion their Marauder. Our Enforcer on their Striker to their Vindicator’s rear. Our QD by them and Griffin too. Our Vulcan by their Striker too. They held their VL until last, and then I move my Zeus next to it again. I fire on their Devastator past the trees and VL. Our Cataphract destroys the Devastator’s front side, dead vee! That’s Palmiro Umbari’s 4th kill. Their Pegasus gets a TAC On my Victor’ head and hit sensors and life support. Our Catapult destroys their Vl’s rear. Dead tank!!! No falls, melee time!!! Our Vindicator destroyed the damaged left side on their Hetzere dead tank! Our Zeus 6T destroys their Partisan’s rear dead veex2!!!
With 8 vees destroyed and none of ours destroyed, close, or on the ground, they flee. We took out all 7 AC20s, and all of their Assaults too.
Salvage:
SRM Carrier – front destroyed, I toss an 8 and we get it!
Schrek – missing left side, we toss a 6 and cannot keep
Demolisher- missing left side too, we toss an 8 again and can keep
Scorpion – right destroyed, we toss a 4 and cannot keep
Devastator front destroyed, we toss a 10 and can keep it.
Von Luckner – K100 – back destroyed we toss a 9 and can keep it. Yay!!!
Hetzer – lost left side, we toss a 5 and cannot salvage
Partisan – destroyed rear we toss a 7
We can salvage an SRM Carrier, Demolisher, Devastator, K100 Von Luckner and that’s it.
Us:
Victor – sensors and life support.
Fixed in hours.
We have defeated the CC garrison and they flee into our fighters and begin to surrender…
Abe Sargent
02-18-2025, 01:58 PM
Jan 08, 3058 – As they run into our Aerospace fighters and surrender the 1st Free Worlds Guards move towards us. They must have gotten word to help out when sent here to take the world for the FWL. Seeing us move out to them, the CC returns galvanized and begins to fight the same companies as before.
I have scouted the area with our fighters and they have told me of their supply depot I can hit and then a road to get us to rear attack them to get to them to take them out.
So, I grabbed my three best companies to hit the 1st Free Worlds Guards. Since they are mostly heavy, and veteran, I need heavier and elite to pull their attention. Ideally, I want to beat them honestly with the rear attack and supplies to hit them and shock them if they lose to us. I am sending in a mech battalion to flank them and then the rest to destroy their supplies.
Here’s my ideal anti-1st Free Worlds Guards company:
Smash Mouth – Three assaults and a TDR or Orion or Guillotine
Fire Support – strongly armed Assault and three heavies with great armor like Awesome or Longbow and Warhammer 6D, Catapult, Archre and Crusader.
Scout – Grasshopper leading it, and then a medium and two lights heavily armored like Javelin 10F.
That’s my ideal, 4 Assaults well armored, and then 5 heavies. I may have to compromise – but that’s my ideal.
Who do I have?
Nove? Sieben?
Deich for sure:
Atlas AS7D
Banshee 3S
BattleMaster 1S
Thunderbolt
Stalker
STC-2C Striker
Archer 2R
Catapult C1
Grasshopper
Wolverine 6R
Wolfhound
Spider
It even has a less armored Striker but otherwise is good for size.
῾Eono Company? Oitavo? Khamésh? All are sacrificing something like Trebuchets or the scouts with a Dervish and such.
Sieben:
Charger 1A5
Banshee 3S
Hunchback
BattleMaster 1D
Awesome 8Q
Trebuchet 5N
Catapult C1
Warhammer 6D
Grasshopper
Wolfhound
Jenner JR7F
Phoenix Hawk 1
You have to admit that that Charger, Banshee, BM and Awesome are great but a Hunch is underwhelming here. Ditto that Trebuchet. Good choice and will join the others!
‘Eono:
BattleMaster 1G
Banshee 3S
Thunderbolt 5S
Charger 1A5
Crusader 3R
Catapult C1
Goliath 1N
Warhammer 6R
Dervish 5M
Vulcan 5T
Javelin 10F
Locust 1E
Goliath is fine armored, but I’d prefer the better weapons armor combo of an Awesome or Longbow, hate that Dervish and Warhammer 6R is a bit low. It’s got 4 Assaults and 4 heavies. Nove and Oitavo have 3 Assaults and 4 heavies with them. Khamésh Company is four assaults and just 3 heavies with Whitworth and Trebuchet. Those three!!! They will, ideally, defeat the foes! Or distract them with their quality and ability.
The 1st Free Worlds Guards Battalion!!!
Assault:
Banshee 3M - elite - CO
Cyclops – elite
Goliath - elite
Victor – elite
Heavy:
2 Archer
2 Catapult
2 Crusader
2 Grasshopper
2 JagerMech
2 Marauder 3M
2 Merlin
2 Orion
2 Quickdraw
2 Rifleman
2 Thunderbolt
2 Warhammer
24 mechs.
Medium:
Assassin
Chameleon
Dervish
Hatchetman
Hermes II 2M
Phoenix Hawk
Trebuchet
Whitworth
All veteran unless otherwise stated! Remember these are Marik forces so they’ll have their variants and such. Our BV is 79k to their 55k. We start on the south and they on the north.
Here is each of ours Goliaths which we discussed above:
https://cfw.sarna.net/wiki/images/thumb/9/99/Goliath_RGilClan_v22.png/536px-7zlbdcr6ud2hkiqmyf5c7f8v0kbed2q.png?timestamp=20220212135319
It’s got 2 LRM 10s and aPPc and 17 heat sinks and then 2 MG and 237 armor and 4//6 movement.
Abe Sargent
02-18-2025, 11:30 PM
We lose set up 6-12. Ouch. I set up our giant assault smash mech flank with one on each space moving forward and then the others behind them. They deploy their stuff to the farthest range from me in a giant circle. I want to take out one heavy mech per turn with one company of fire. At the end of turn 5 I need to survive and remain since that’s when we’ve surrounded them
Turn 1 – We lose init 7-6. 6 twice by us! We charge 5. They flank their Assassin and Chameleon to our right. We focus long range fire on their Banshee +2 11-12 hexes away and close range on that Dervish at 6-7 and +3. Our Awesome from Seiben Company hits their Banshee’s H and destroyed it. Dead mech! We also destroyed it’s RL so it was legged too. Our Crusader from ‘Eono hit the SRM ammo on their Dervish, boom, dead mech!!! They savaged our Atlas, Charger 1a5 in Sieben but aren’t internal anywhere. With their CO dead, that’s great for us.
Turn 2 – We grab init also 7-6, but us with 7 this time. We charge 5. Their Assassin is based by our Phoenix Hawk and Vulcan. Their Cyke and Goliath emerge from behind woods. Their Hermes II bases our Atlas’s flank, no kicks, our Striker bases it, but had to move just 4, and that’ll open it up. Our BM bases their Trebuchet. Their Victor leaps to our BM’s flank last. We split fire with their TDR – 3-5 away, +2 to hit, Merlin 4-6 away, +2 to hit and +2 shortest range Victor in company order. Deich’s Archer destroy their TDR’s LT and opens up the CT and then hits the gyro once. Our Wolverine’s SRM hits the gyro one more and the engine twice too, down mech! Seiben’s Trebuchet hits the ammo on their Merlin, dead mech! We savage their Victor but it doesn’t even fall, good to be elite! Our Atlas falls and then they destroy our LA in our Charger. They savage our Striker and keep up on other stuff. Melee! Our Striker hit and savaged their Hermes II LL. We kick it and their Assassin down. They savage our BM leg, none of ours fall, we smashed their Trebuchet too.
Turn 3 – They grab init back 9-5. I eject our Charger. They eject their TBolt. Our Atlas rises and walks back. We base their Cyclops with our TDR, and both Banshees. Their Hermes II and Assassin rise and run away. Our PXH bases their Hermes II and both Wolfhounds too. Three lights that jump base their Assassin - Javelin, Jenner and Spider. Their Trebuchet rose and our Warhammer 6R bases it. We also base their Orion with two Grasshoppers on it’s flanks no kicks and then our Awesome, Stalker and Goliath. Can I just kick it without attacking it? It’s got a lot of armor there 48 in each leg, and then then an 80 assault hits for 16 each and then the Hoppers 14 each kick and then the Stalker is 85 so that’s17 damage. We attack their Victor, +2, Crusader +2, and Warhammer 6l in company order. Our Deich Stalker hit the ammo, boom, dead Victor!!! Before he died he hit the ammo on our TBT, dead mech, boom!!! We leg their Crusader with our Grasshopper and destroy it’s RA with our Awesome. We hit the ammo on their Warhammer with our Catapult, dead mech!!! That’s ‘Eono’s Lyubov Amiranashvili’s fourth kill!!! Melee! We kick their Cyclops to the ground, our PXH legs their Hermes II LL. We kick their Assassin but it stands. Our Warhammer hit the Trebuchet’s leg, but the other leg, savaged though, we kick their Orion, we went internal twice, once hit a hip, the 2nd time got a limb blown off, on the ground!!! Their Hopper hit our savaged BM LL in a kick and it’s destroyed and our mech is on the ground.
Turn 4 – We steal init 4-3. I’ll take it. I eject our BM. They don’t eject anything. Their Cycke rises, we follow it with our Banshees and TDR. Their Assassin jumps away. Our Spider bases it and a Locust too. Our Hunchback bases their WW and TBT. Our Hopper the TBT flank. Their Goliath bases our savaged Atlas flank and QD the other flank. We base their Archer with everything that moved up all of my Orion stuff bases it save a Hopper and add a Crusader. Their Hatchetman to the rear of my Atlas too. I base it with our Catapult and Archer 2S. Combat! I attack their QBD based to my Atlas, the TBolt and Grasshopper too. My Atlas hits the QD on the first salvo, AC20, ammo boom dead mech!!! She just one hit killed a heavy mech and not a head shot! Good job Salimah Shivji! Sieben’s Warhammer 6D cracked into their TBolt’s head with a PPC went internal twice and hit the sensors twice. That blinds the mech so they cannot see or target. We also destroy it’s LA. Then ‘Eono’s Goliath hits their Hopper;s RA and tosses a 12 on the ground. We also destroy it’s RL and RT too. It falls. They destroy my Atlas’s RT, RA on the ground. Melee!!! We leg their Trebuchet’s RL. Our Spider drops their Assassin to the ground but no legs off yet. Our Catapult and Archer drop their Hatchetman to the ground, but each hit different legs. Their Golath destroys the RL of our Atlas. It falls. We kick their Archer to the ground it’s internal in both legs. and Cyke too.
Turn 5 -The final round arrives! We win init 8-5. I surround their Archer after it rises. I eject my Atlas and internal in four places TDR and a leg with 2 left internal next to their Cyclops. It rises and we keep based it with our Banshees. We also chase their downed and cannot jump away Assassin after it rises and that Hatchetman too. We base their other Orion to finish it off with everything else this turn. We fire at their Orion, other Grasshopper and other Archer not based to us to bring them into the fold! Dieich’s Wolfhound destroys the Orion’s CT, dead mech! Our Charger left opens up their other Grasshopper’s RL, and then it’s destroyed by the Awesome. Our Grasshopper hit the gyro and engine once each, It fell on the CT and hit the gyro again, and engine too dead mech!! Our Catapult destroys their Archers LA and RA and it falls. They destroy the RL of my Crusader. Melle!!! We leg BOTH of their 1st Archer’s legs, and then our double Banshees leg their Cyclops’s RL. Our Spider legs their Assassin and that’s it.
With them getting rear attacked, us capturing their supplies and we took out or legged HALF of their units and killed their CO they flee and eject from legged stuff!
Salvage:
Dervish – LA, RA, H, LT, LL,
Merlin – LA, RA, H, LL, RL
Victor – LA, RA, H, LL
Warhammer – H, RA, LA, LL
Quickdraw – H, LA, RA, LL, RL
Orion – H, LT, RT, LL, RL, RA, LA
Banshee 3M – missing H and RL. Current value - 9,024,327 – to fix 800k
Thunderbolt missing LT, with 2 gyro and engine hits. See below
Crusader 3R missing RA and RL. See Below
Hermes II 2M missing LL; current value is 2,913,213; to fix 350k
Orion - hit hip
Thunderbolt – sensorsx2 missing LA; see below
Grasshopper missing RL, RT; see below
Trebuchet missing RL; see below
Grasshopper missing RL, and 2 gyro, 1 engine hit; current value is 5,524,573 – to fix 500.
Archer missing RL, LL; see below
Cyclops missing RL; current value is 8,417,660 - to fix 800k
Assassin missing LL; current value is 3,365,813 - to fix 400k.
I added the many parts!!! Do I have the Banshee H and RL? No parts at all. I spend 1.8 mill to fix and make a 3S. I fix the Thunderbolt gyro and engine all up and down the block and then I need an LT! Got one? Got it int TBolt form! I’ve also got an LA for the other one too. Added!!! Crusader RL and RA? Got them both in CRD form! Added. I send 750k to make it a CRD3D. Hermes LL? Got none, how about other 40 tonners like Whitworth or Cicada? None! Fixed the Orion, added. Grasshopper missing RL RT and RL too? We fixed the gyro and engine. Got an RT, but no legs from it. Other 70 tonners? Warhammer, Archer and Cataphract are there. Got a Warhammer 6L, that works, fixed! Got just one of each Archer leg I use it for it, and pay the 500k to fix. I use the salvaged leg for our captured one. It’s ready to go. Cyclops RL? No parts. Ditto Assassin, don’t spend!
I spend 3.4 mill to fix up
Us:
Charger – missing LA – BV to replace – 750k
Trebuchet – LA, RA, H, RL, LL - cost was 4,293,500
BM – missing LL – to fix 800k
Atlas – missing RT, RL - to fix 2.2 mill
Crusader missing RL – to fix 600k
Do I have the Charger LA in storage? Nope, other 80 tonners? That’s Awesomes, Strikers and Victor. Got the Victor one we just salvaged, it works, no costs. What about that BM LL? Nope! Other 85 tonners like Stalker, or Longbow? Got a Stalker one, fixed! Atlas RT and RL? No other 100 tonners, I do not have any, I spend 2.2 mill now. Crusader RL? Got it, only spend the 2.2 mill Atlas stuff.
Total Spent - 5,600,000, war chest is 1,685,831 I go ahead, and spend 800k on that Cyclops, fix it, and then sell it for 9 mill, 11,485,831left.
Battle Loss - 7,750,000. Only spent 2.2 Mil on Atlas stuff, DON’T SPENT AGAIN!!
We have defeated the 1st Free Worlds Guards Battalion!!! They flee from the field but don’t tell or coordinate with the their Liao locals and disappear from the field of battle. Their renewed vigor passes and they surrender again. The 1st Free Worlds Guards Battalion flees after loading up their DropShips.
Abe Sargent
02-19-2025, 10:10 AM
Jan 08, 3058 – We have defeated the CC Battalion and then the 1st Free Worlds Guards Battalion too.
We grabbed from the raids on the 1st Free Worlds Guards Battalion 6 mill, a better amount since it was for a battalion and then mechs and then supplies for a campaign and then higher quality stuff. Then captured from the dissembled CC tanks 1.25 mill too, so 7.25 mill total.
We need to attack the FWL side of their defenses, which was equal to the CC one prior to the secret arrival of their 1st Free Worlds Guards Battalion.
Jan, 09 – 3058 - We arrive and him them!!!
Here are the FWL Garrison Defenders!!!
Mechs:
BattleMaster 1G – veteran – CO – nice!!!
Catapult
Vindicator
Wasp 1L
I’d love to bring in that BM!!!
Tanks:
Demolisher - veteran
Ontos - veteran
Rhino – veteran - love it.
Schrek PPC Carrier - Veteran
Brutus
Bulldog
LRM Carrier
Manticore
Pike
Condor Liao
Goblin
Maxim
Hetzer
2 Vedette Liao
Galleon
Harasser Missile
Hunter
J. Edgar
Pegasus
Scimitar
Scorpion
Skulker
Striker
All regular.
Infantry:
9 squads, three of each type.
VTOls:
Two Warriors
I am sending in Arba and Alpha to give them a chance to level up.
Here’s Arba:
Charger CGR-1A5
Guillotine GLT-4L
WHM-6L Warhammer
Wolverine 6K
CLPT-1C Catapult
STC-2C Striker
WTH-1 Whitworth
Longbow LGB-7Q
FS9-A Firestarter
Spider SDR-5V
Locust 1E
Hermes II 2M
Wolverine 6K in smash? Not great. 6L Warhammer too? Whitworth? That’s why it’s here.
They are on the center and us the south. We are on the Open Terrain #3 map. This is their Warrior VTOL a Helicopter with 21 tons, 91411 movement, +1 to be hit when it moves like jumping, AC2 and SRM 4 and 1 ton of armor.
https://cfw.sarna.net/wiki/images/9/99/Warrior_RGilClan_v28.jpg?timestamp=20230221000204
Abe Sargent
02-19-2025, 10:17 PM
In set up I toss a 10-8 win of it. We set up our Atlas and over heavier Assault stuff in the middle. They set up in outskirts.
Turn 1 – We win init 10-5. Still 10!!! I charge 5. They back up their BM. Our Guillotine on top of their Scorpion. Jav, Locust and FS next to it too. Our Spider to their Striker’s rear. I fire at their BM if they can see it behind those woods, otherwise at their Ontos and LRM Carrier. Their Warrior got a through armor crit on our Atlas’s SRM6. Our BM destroyed the Ontos’s turret. Our Spider halves and -1s the speed of their Striker. Our Warhammer destroys their Schrek’s front! Dead tank!!! Their LRM Carrier barely survives 1 internal left front. Their BM and our Wolverine fell. Melee! Our Spider halves their Striker’s movement again. Our Jav destroys their Scorpion’s right side, dead tank!!!
Turn 2 – We keep init 11-9. Their BM rises. I charge 5. Our Archer, Banshee and BM base their Hetzer. Our GLT and Striker base their Vindicator. Longbow on their Goblin. Awesome next to their Maxim. Our Wolfhound next to their LRM Carrier. Our Wolverine rises and backs up. CRD next to their Goblin. Grasshopper too. Their Wasp bases my GLT. Hermes II by their LRM Carrier. Jenner to their Vindicator’s rear and our Javelin to it’s flank too. Hunchback to it’s front. I have five Mechs based to it. Our Locust to their Striker’s rear. Our Spider next to their LRM Carrier. Our FS next to their Vindicator in heavy woods! It’s surrounded! Their BM has left 23 external CT one leg was damage and has 17 HP left external. I fire at it with many of my mechs that see it, but some try to finish off that LRM Carrier and hurt their Demolisher. Our Hermes II destroyed their LRM Carrier’s side. Kill!!! That’s Roy Hernández’s 4th kill!!! Our Firestarter hit the SRM Ammo on their BM boom, dead mech, insert sad face here. Our Awesome PPC destroys their Demolisher – dead mech!!! Our Wolverine falls, melee! Our Banshee immobilizes their Hetzer. Our Striker destroys their Vindicator’s RL, legged!!! Our Jenner falls with it after missing a kick.
Do they keep coming with us taking out three assault vees and their CO mech the BM? They flee. Sad because I’d love that Rhino. They eject from the Hetzer and Vindicator we capture them both.
Salvage:
Schrek PPC Carrier – destroyed front , we toss a 9 and it’s ours.
Ontos – Destroyed turret – we toss a 9 and salvage it!
Scorpion – destroyed side, we toss an 8 and can take it!!
LRM Carrier – destroyed side we toss an 8 again and salvage it,
Demolisher – We toss a 10 and keep it, weird.
Hetzer - immobile
Vindicator - missing RL; see below
BattleMaster – H, RA, RL, LL, LA
Insert sad face with taking out the BM with an ammo explosion and no shot for that Rhino. Can I fix up that Vindicator’s RL? No legs from that chassis, other 45 tonners? That’s BJs and PXHs. Got a BJ one that works, added. We captured 6 vees!!!
Yay!
We have defeated all Marik forces on Menkalinan! The planet is ours, and thus the Federated Suns!
Abe Sargent
02-20-2025, 01:23 AM
Jan 22, 3029 – Wave Four of Operation Rat is Over!!!
10 more planets were added!!!
There is now a lull as people repair, rearmor, refresh reserves and skip battles for a bit to calm nerves while new blood rotates and the older or jaded ones retires. Arriving at Menkalinan are the garrison forces. We send our three big ones to Galatea on a Command Circuit to recruit 17 more each month.
Feb 2, 3029:
We recruit 17 more elite dispossessed MWs. To be named later. To join what we already had.
11th Vee Squad Mech Company called Unsprezece (Romanian Formal for 11)
Capt. Metodej Kilousky, BattleMaster 1G
Antaken Odinga, Banshee 3S
Micheal Wentz, Charger 1A5
Frances Liu, Thunderbolt
Left. Bonnie González, Awesome
Shinderu Mori, Crusader 3D
Beatrice Spencer, Archer
Gustave Marisco, Catapult
Left. Alfie Blackshaw, Grasshopper
Dymphie Steffensen, Vulcan 5T
Valerie Vitaini, Javelin 10F
Roodan O'Fiaich, Spider
All elite.
EVENT – Feb 22, 3029 – Flavia is pregnant again.
Abe Sargent
02-20-2025, 11:48 AM
March 02, 3029 – Another batch of 17 recruits!
I create our 12th Mech company - we’ve got a dozen!!!
It’s named “Ju ni” (Japanese for 12):
Capt. Luzviminda Oca, BattleMaster 1G
Gyanada Thimanniya, Banshee 3S
April Doltea, Charger 1A5
Tadaaki Saito, Thunderbolt
Left. Richie Ayala, Awesome
Ranjini Padmanabhan, Stalker
Maria Paparelli, Trebuchet
Okot Dau, Catapult
Left. Adara Dertilis, Grasshopper
Virginia Magnanti, Vulcan 5T
Cheuk-yan Sung, Wolverine 6R
Tony Bloomer, Spider
All elite.
We have 10 extra from these last two on this day.
EVENT – March 03, 3029 – The Tikonov Free Republic Forms from the ashes of the Tikonov distract of the CC. It allies with the FS.
April 02, 3029 - I recruit another JumpShip!
Meet our New JumpShip:
Star Lord – JumpShip – with 6 Drop Rings and 4 Small Craft. Named “The Starry Way”
Abe Sargent
02-20-2025, 02:17 PM
The 5th Wave of the Operation Rat against the CC in the 4th Seccussion War Begins
BEGINNING OF THE MENKIB CAMPAIGN!!!
April 28, 3029 – We hit Menkib. We arrive at their Zenith JumpPoint. They have here just one Invader with a Achilles, Leopard CV since most were stripped for the Sarna attacks and maneuvers. They have just 8 fighters and 2 Aquarius here just to keep it relevant.
We blow through their fighters, they flee to head else here we didn’t kill any
Battle Loss at the JumpPoint - We only took 1.6 mill damage and then lost one fighter we can repair for 450k. We can recover 1 of theirs for 560k,
They jump out, and then a group of DropShips launch from the planet to head to the Nadir one it looks like they are leaving this to us.
May 4, 3029 – We arrive at Menkib for their denuded planet. Here left after the DropShips left with are voluntarists, poorly trained reservists and then everything else is left.
All they have left are some vees and infantry.
We land all of our forces safely. We attack their HQ which has 2 companies of Vees and a battalion of 9 infantry and 2 random VTOLS. They are all green unless otherwise stated.
The Menkib Defenders!
Vees:
Demolisher – regular – yay!!!
Partisan (LRM Variant)- With 4 LRM 15s but just 96 armor still
Rhino – YAY!!! - regular
Schrek PPC Carrier – regular
Brutus
Bulldog
Manticore
Pike
Von Luckner K100
Condor (Liao)
Goblin
Hetzer
Maxim
Vedette, Liao
Galleon
Harasser Missile
Hunter
J. Edgar
Pegasus
Saladin
Scimitar
Scorpion
Skulker
Striker
Love that Demolisher, and Rhino too!!! They have 6 AC20s in the Demolisher, VL, Hetzer and Saladin.
Infantry:
9 three of each type.
VTOLS:
2 Warriors
I send in Ju ni and Unsprezece for their shakedown mission.
All green stuff.
They are on the center and us on the south.
This is their Condor variant one of my favorite hovertank scout tanks with a weight of 50 tons, good armor at 136, four ML in a turret and 8/12 movement!
https://cfw.sarna.net/wiki/images/thumb/0/03/Condor_RGilClan_v26.jpg/756px-5e8qxm3a4q48kx1j02iztmwvklxpvaj.jpg?timestamp=20230113004510
This is our map, it's called Patchwork:
https://cfw.sarna.net/wiki/images/thumb/2/25/The-Patchwork-Map.jpg/491px-s3cmq1awkrz2y7mcgz3eqi4weo8kqvp.png?timestamp=20240416191905
Abe Sargent
02-20-2025, 09:38 PM
I blow them out 12-6 in set up first. I set up our BMs and heavy stuff up front.
Turn 1 – We lose init close 7-6. I charge 5. Our Catapult and Hopper next to their Brutus. Our Vulcan on their Manticore next to their Brutus too. Our Spider to their Brutus’s rear our Jav on it. Our Wolverine and other Vulcan next to their Goblin. Our other Spider on it. I fire at their Rhino and Demolisher. Ju ni’s TDR destroys their Rhino’s front, dead tank!!!! Our TBT destroys their Demolisher! Dead tankx2!!! Ju ni’s Spider destroys their Hetzer! Melee!!! Their Brutus survives but our Wolverine destroys their Goblin’s rear dead tank.
Turn 2 – We wrest init away 8-7. I charge where I can. Our Archer Catapult and Hopper near their Brutus still. Our Wolverine, Vulcan and Banshee by their Saladin. Our Jav, other Vulcan and Spider by their Schrek. Our Spider by their VL. I fire at their VL, Partisan and Shreck. I want to take them all out. Ideally I can physical take out the Saladin and Brutus too. Our Charger from Unsprezece destroys their VL;s front! Dead tank!!! Our other Charger destroys their Partisan’s side. Our TBT destroys their Schrek’s right side. Our other Vulcan destroys their rear on the Hunter!!! Four tanks killed! Melee!!!! Our Grasshopper from Unsprezece destroys their right side on their Brutus! Our Wolverine destroys their Saladin’s right side too.
Obviously they flee with us taking out 10 vees and all of their assaults. We chase them down and they surrender to FS. They don’t have any DropShips to grab from the surrender they were all evacuated.
Salvage:
Rhino – missing front we can salvage it, tossed an 11.
Demolisher – missing front, we toss a 3 and cannot salvage, sad.
Hetzer – destroyed left. We toss a 5 and cannot salvage
Goblin - destroyed rear, we toss a 4 and can’t salvage
Von Luckner K100 – we destroy it’s front and toss a 9 and can salvage
Partisan LRM – we destroys it’s side and toss an 8 for salvaged yay!
Schrek PPC Carrier – we destroy it’s side and toss a 6 and cannot salvage
Hunter – We destroy its rear and toss a 8 and can salvage
Brutus – We destroys it’s right side and toss a 12! We keep it
Saladin - destroyed it’s right we toss a 7
We can grab that Rhino, VL, Partisan variant, Brutus, Hunter so 5 outta 10 destroyed!!!
We unpack the vees and scour the battlefield and find here 1.85 mil in cash.
We have captured Menkib for the FS!!!
End of the Menkib Campaign!!!
Abe Sargent
02-20-2025, 10:40 PM
EVENT – June 1, 3029 – ComStar begins a communication interdiction against the FS for their atrocities on Sarna.
Our contract ends next months on the 1st but we are needed for Wave Five to start early August. Things are wrapping up though. We finish our deal and then agree to a 6 new one for the same terms.
The next will be until January 1st, 3030. Normally they can do emergency war extensions for up to three days, but we have been great and they need us hitting Sakhalin next.
Contract Stuff!!!!
Get ready for the cash!!!
Contract #49:
Retainer with the FS
Salvage – Full
Length – 1 year
Support – 50% Battle Loss and Straight Support
Salary – x4,, x1.3 and x1.5.
Transport – Full
Remuneration – None
Command – Integrated
Signing Bonus - 50%
What we Spent:
Salary - 14,676,756
Ground Support – 45 mill – 35 mill for armor, 10 mill for ammo some were light and some were massive.
Ground Battle Loss – 600k spent
Battles in Space Support - 53,400,000
Fighters of Ours to Salvage – 23,850,000
Salvage Enemy Fighters – 29,670,000
Total we Spent: 167,196,756
What we were Paid:
Salary - 114,478,696
Signing Bonus – 57,239,348
Support on Planet – 22.5 mill
Battle Loss of Fighters - 59,098,890
Battle Loss to Salvage Fighters - 11,925,000
Battle Loss – Aquarius - 42,664,500
Battle Loss on planet - 6,750,000
Battle Loss of Avenger - 116,949,600
Salvage Ground – 17,150,000
Salvage Air - 87.6 mill
Total we were Paid and Salvaged: 536,356,034
Total Made: 369,159,278
War Chest: 380,645,109
We made out!!!! War pays well with the Battle Losses and salvage.
END OF CONTRACT #49!!!
Abe Sargent
02-21-2025, 09:12 PM
August 08, 3029 - END OF WAVE #5 – 9 more systems captured Sarna among them.
Beginning of Wave #6!!!
BEGINNING OF THE SAKHALIN CAMPAIGN!!
We are assigned Sakhalin for Wave #6. We raided it earlier if you’ll recall. Most of the remaining worlds are being happy to just join the FS over the next door FWL that are constantly raiding them. Many in this world won’t have to fight for themselves but not the wealthy mining planet of Sakhalin. This will be a major battle!!!
Aug 08, 3029 – We arrive at the Zenith JumpPoint, not much here, a pair of Invaders with a pair of Achilles and Leopard CVs, and an Overlord with an extra drop ring with the logo of the Kamakura's Hussars we fought before, they have 22 fighters and 4 Aquarii. We handle them, they flee with the Overlord to the planet and we destroyed one each Achilles and Leopard CV, can we salvage them? I toss a 7 and 4 so nope.
Battle Loss At the JumpPoint – We took 5 mill in damage lost 8 fighters 4 we can salvage for 2.2 mil and the other 4 with a value of 17,145,682. We killed 11 of theirs and can salvage 5 for 3.65 milll.
We salvage at the JumpPoint 5.6 mill
Aug 12 – We arrive and another 2 Achilles, three Leopard CVs and then 6 Acquarii and 30 fighters total. We destroyed their 2 Achilles, 1 Leopard the others flee and jump out. We took 4 Aquarius and 16 fighters. Can we salvage any? I toss an 8, 2 and 9 so we got that Leopard CV for 10 mill I spend now.
Battle Loss at the Planet – We took 9.5 mill in damage and lost an Aquarius permanently. 14,221,500. We lost 10 fighters, and 5 are salvageable for 4.3 mill. We lost 5 for a total cost of 21,367,121. We can salvage 8 of theirs for 6.6 mill.
We find here 9 mill of stuff salvaged
We have won the battles and have grabbed air space.
We land and are attacked by the Battalion of Kamakura's Hussars at the Port we are landing at... If you’ll recall they are pretty headstrong and crazy.
Kamakura's Hussars!!! Here they are again!!
Assault:
Banshee 3E
Charger 1A5 - CO
Goliath
Longbow LGB-7Q - the good one with armor - XO
Stalker
Victor 9B
All veteran!!! Love to add that Longbow and Charger and Banshee too, great stuff.
Heavy:
Archer
Cataphract
Crusader 3L
Marauder 3L
Orion 1K
Thunderbolt
Love that Archer, Crusader and Orion and TBolt too.
Medium:
Blackjack
Hatchetman
Hunchback
Phoenix Hawk
Scorpion
Shadow Hawk
Trebuchet
3 Vindicator
Whitworth
Wolverine
Light:
Javelin
2 Locust
Spider
2 Stinger
3 UrbanMech
3 Wasp 1L
Remember they are regular unless otherwise stated.
This is their Longbow:
https://cfw.sarna.net/wiki/images/thumb/6/67/Longbow_RGilClan_v20.png/545px-iedy6t5s9gnhpekuyuapbzjllsqwxvl.png?timestamp=20211231163632
It’s an 85 tonner with 3/5 movement, 2 ML, 2 LRM20 and 5, and 22 heat sinks and then 232 armor!!!
We are on the AeroBase map and then I am sending out three latest Mech companies in Battalion form to hit them hard.
Abe Sargent
02-24-2025, 09:24 PM
We win set up 7-6. Barely. We set up an Atlas centered flank with heavy Assaults like BM, Banshee and Chargers each on the flank. They set up around me in a giant circle.
Turn 1 – We lose init 7-9. We charge 5, they flank with that Spider and a Locust. A Vulcan 5T bases their Locust. We split 18 mechs each at their Victor and charger to take out both veteran assault AC20s. On the first salvo, our BM from Unsprezece’s company got a through armor crit on the Victor’s ammo, boom, dead mech!!! Well, I just wasted 17 shots! We destroyed it’s RA and LL, LT too. Our Ju Ni’s Catapult destroys their Charger’s RL and the Archer it’s RT, RA on the ground. It falls and hits the hip on their LL. Nasty. No falls. Melee! Our Victor misses.
Turn 2 -We grab init this time 7-4. We’ve rolled 7 every time! We charge 5, and our Atlas bases their Hunchback and a Banshee and Charger too but we walked four, not five, they did that smartly. They base our Stalker’s flank with a Wasp. Our TBolt and CRD 3D from Ju Ni base their Javelin. Our Vulcan jumps out at their Locust. Their Spider bases the flank of my TBolt and then our Grasshopper bases it. Weapons! I split 18 each at their Banshee and Longbow. Our Atlas’s AC20 hits the head in their Banshee, dead mech and warrior and that’ll annoy them. We also destroy its LA and LT. Unsprezece’s Archer opens their Longbow’s CT and hits the gyro once. Then that company’s Javelin 10F finish off it’s wounded LT, LA on the ground. Ju Ni’s Trebuchet hits it’s gyro and engine two and three more times, both shut down. Dead mech!!! They savage our Atlas and destroys it’s RA, but no falls. We kick and our Charger legs the Hunchback’s LL, it’s down. Our Tbolt legs their Javelin ‘s RL, it’s down. Our Hopper kicks the Spider but it was a glancing blow, ,and hit two legs and it falls but survived. We miss the Locust leg again.
They need to turn this around now.
Turn 3 - We lose init 8-7 7 EVERY time baby!!! We charge 5 where possible, but rare. I eject our Atlas. No cheap kills. I base their Goliath and Stalker with three assaults each. They base my Archer’s flank with a Wasp and our Crusader with a Locust. Their Spider rises and then runs away. I base it with my Vulcan 5T and my Spider too. Then I base their Locust with our Wolverine after it flanks me. Our Archer and 2 Tbolts base an Urbie. Do I try to bring down their Goliath and Stalker or three heavies? I go after their Archer, Orion and TBolt. Deitch’s Striker hits the ammo on their Archer, dead mech, sad. Unsprezece’s Awesome destroys their Orion’s RA. It’s Catapult hits the H and then goes internal and smashes the cockpit and sensors once too, dead pilot. We also hit a hip in the RL too. Ju ni’s Stalker destroys their TBolt’s LA. Then the LT is destroyed by our Grasshopper there, and it survives. Melee! Their Goliath and Stalker fall but survive. Our Archer destroys their Urbie’s leg, and a TBolt too it’s the ammo and it explodes. Our Vulcan 5T legs their Spider’s RL on the ground.
With us taking out or legging 10 of their meches in three rounds , they eject and pull out!
Salvage:
Charger 1A5 missing RL, RT; see below
Banshee 3E missing H, LL, LT; current value – 7,930,85 - to fix 1.6 mill
Longbow 7Q – missing LT, 3 each gyro and engine hits. See Below
Hunchback missing LL; see below
Javelin missing RL; see below
Orion 1K missing RA, hit cockpit, sensors and hit hip; see below
Spider – missing RL; current value - 2,634,540 – to fix 350k.
We got both Charger 1A5 parts in storage, added! I spend 2.6 mill to fix and make the Banshee a 3S. Added!!! Longbow? I fix the gyro in three days and the engine in 10. LT? No parts from that chassis, other 85 tonners the BM and Stalker? Got a Stalker one! It works, added!!! Hunch leg? We got a Hunchy LL! Added. Javelin? No Jav parts, the other of it’s weight? I use an Urbie it works, added! We fix the Orion cockpit today, sensors in a few hours and leg stuff tomorrow. Do I have an RA? Got it from an Orion too! Added! Spider RL? None in that chassis, other 30s like Urbies or Valkyries? I am out of RLs for 30 tonners. I spend the 350k to fix. Added!
Victor – LA, H, RL,
Archer – RA, LA, H, RL
UrbanMech – H, LA, RA,
Us:
Atlas missing RA.
Battle Loss – We spend 800k to fix.
I spent total 3,750,000 – war chest is now 366,895,109
They don’t surrender when we chase them. They break into Lances and scatter hard with the loss today and then the loss of their XO’s life and CO’s mech.
Abe Sargent
02-25-2025, 09:21 AM
August 13, 3029 - We find a lance of theirs heading to a local depot for supplies. We have a lance on patrol nearby and head to them.
They are:
Goliath – veteran
Vindicator
Blackjack
Wasp 1L
We have here our fire support lance from Arba Company:
CLPT-1C Catapult
STC-2C Striker
WTH-1 Whitworth
Longbow LGB-7Q
Ouch with two assaults on our side.
We are on a plains map they are in the middle, us the south.
This is their medium mech a BJ:
https://cfw.sarna.net/wiki/images/c/cd/Blackjack_RGilClan_v04.png?timestamp=20210420215304
It’s a long range mech with 4/6/4 movement, then two AC2 and then 4 ML with 136 armor and 11 heat sinks.
Abe Sargent
02-25-2025, 08:35 PM
We win set up 8-5. I set up in the northern part. They are in the woods.
Turn 1 – I lose init 8-11. I charge 5. Our Cat bases their BJ. Their Goliath emerges and bases our Cat. Our WW bases their Wasp. Their Vindicator our WW. I fire at that Goliath if I can see it. We pepper their Goliath and it stays standing. Melee! Will their Goliath return the favor and drop our Catapult? They connect but it’s standing. Our WW destroys the Wasp’s RL.
Turn 2 - We win init 5-2. Sorry. Their Wasp tried to stand, fell, and then blacked out! Their Vindicator remains next to my WW. Their BJ bases my Longbow’s flank. Our Striker bases it. Their Goliath bases our Striker and WW. My Catapult their BJ. We pepper their Goliath more. Melle! Can I leg the BJ? Our Striker destroys it’s LL, so yes, it’s legged and falls.
With two mechs legged and then the Goliath internal in two torsos, they flee and don’t grab the supplies.
Salvage:
Wasp 1L missing RL - blacked out - pilot. Current value is 1,456,720 – to fix 200k.
Blackjack - missing LL. See below.
We capture their Wasp pilot and turn them over it to the Fed Suns for interrogation. Do I have a Wasp RL? Nope! The Blackjack left one? Got it in BJ form, added to my garrison.
Abe Sargent
02-25-2025, 08:47 PM
Aug 15, 3029 – Our scouting lance finds one of theirs and hits them hard.
This is Deich’s scout lance:
Grasshopper
Wolverine 6R
Wolfhound
Spider
Yay Hopper!
Here is what we are running into:
Marauder 3L
Vindicator
Stinger
UrbanMech
They are in the middle, us on the bottom.
This is their UrbanMech a 35 ton 2/3/2 light with AC10 and a SL and then just 96 armor too.
https://cfw.sarna.net/wiki/images/a/af/UrbanMech_RGilClan_v02.png?timestamp=20210516002949
Abe Sargent
02-26-2025, 11:10 AM
We lose set up 9-7. I set up at the top of the southern edge. They set up in woods.
Turn 1 – We thump them init 12-8. Should my Wolverine base their Urban mech they moved first? Then their MAD could base it. I wait a turn and then they move their Vindicator next to it, I base it with my Grasshopper. They back up the MAD my Wolverines bases their VND and Urbie. Spider next to their Urbie too, who should I shoot at? The MAD3L. We cannot see it behind the woods, the VND. We destroy it’s RT with our Spider, RA on the ground and then the hip is hit on it’s RL by our Wolverine, it falls. Melee! Our Spider destroys their Urbie’s RL! Our Hopper hit the LRM5 on their Vindicator.
Turn 2 – We thump them again 9-5. They eject the weaponless Vindicator. They turn their Urban since it does have weapons. Our Wolverine bases their Stinger. Our Hopper their MAD’s rear. I fire at the MAD! Their MAD Bases my Wolverine by waiting last. We pepper it. Our Wolverine destroys their Stinger’s RL. Down!
With three legs or weaponless mechs, their MAD withdraws.
Salvage:
UrbanMech with a destroyed RL; current value of 1.27 to fix 210k
Vindicator – missing RT, hit LRM 5 and hip – ejected; see below
Stinger 3G – missing RL; see below.
Do we have an Urban RL? Nope! Added. We fix the Vindicator’s hip and LRm 5 in hours. RT? None in that chassis, other 45 tonners? Those are BJs and PXhs and I got a BJ one!!! Added. Stinger RL? Got one in that Chassis! Added!!
Aug 18, 3029 – They are getting the bad shake of things, we see a power lance moving to a new location.
We send out the power lance of Khamésh Company:
Atlas AS7-D
Orion ONI-iK
BattleMaster 1S
Banshee 3S
Against theirs:
Stalker – veteran - CO
Thunderbolt
Vindicator
UrbanMech
We want that Thunderbolt and the Stalker would be good too. We savaged that TDR once but they must have fixed it up with spares.
Here is their Stalker a very common assault:
https://cfw.sarna.net/wiki/images/e/ea/Stalker_RGilClan_v24.png?timestamp=20220226184827
85 tons, 20 sinks, 3/5 movement, 2 LL, 2 LRM10s, 2 SRM6, 4 ML, 2 MG. You can close or long range support with 216 armor, the only issue is that ammo in the hand.
They are in the middle us in the bottom.
Abe Sargent
02-26-2025, 09:01 PM
We win init by the biggest possible margin at 12-2. I set up at the north.
Turn 1 – We lose init 8-3. I charge 5. Their VND bases our Atlas’s flank, our Orion their Stalker’s flank and their TBolt it. I fire at their TBolt. We savage it and hit the gyro once and it falls. No falls after melee.
Turn 2 - We win init 9-6. Their TBolt flees into woods and rises. Our Orion bases it’s flank. Their Stalker bases my BM but Orion’s flank to do so. Our Banshee bases them both. Our Atlas in their VND’s rear. I fire at their TBolt. Our Banshee destroys it’s LA. Our BM hits the gyro once more and engine three times – down twice!!! Melee! Our BM kicks their Stalker and gets a limb blown off on the ground.
They have lost a Thunderbolt and a Stalker missing their LL. They flee.
Salvage:
Thunderbolt missing LA, 2 gyro 3 engine hits. See below.
Stalker – LL reattach
We fix the TDR gyro on the 4th try and the engine on the 6 and final. 16 days total. Then do we have a LA? I got no arms in Thunderbolt chassis, over 65 tonners? This is Catapults, Crusaders, JagerMechs, and that’s it. Got a JM one and it works, added, ditto the Stalker!!!
Aug 22, 3029 – We come across a fire support lance moving around and send a fire support one to hit them from Oitavo nearby.
Here it is:
Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N
Check that out!!!
Here they are:
Goliath – veteran – CO now.
Marauder 3L
Trebuchet
Locust
That Goliath is their last assault and leader. If we can take it out? They start in the center us in the south.
This is each of our Trebuchet a 50 ton medium with 2 LRM15s, 3 ML, and 5/8 movement, 120 armor and 10 sinks.
https://cfw.sarna.net/wiki/images/5/57/Trebuchet_RGilClan_v04.png?timestamp=20210420215628
Abe Sargent
02-27-2025, 08:27 PM
I lose set up 10-5. Ouchie. I set up on the north flank. They set up in the woods.
Turn 1 – We win init barely 8-7. Yay! Our Awesome moves 4 to base their MAD they move first. Their Goliath bases it’s flank. Our Archer bases their MAD. I fire at their Goliath, not because I want it, but because it’s the final major threat on the planet. We pepper their Goliath lightly. Kicks! We kick their MAD Down but hit different legs.
Turn 2 – We keep init 12-4. Sorry. Our CRD bases their TBT. Their MAD doesn’t stand. Our Archer bases their TBT too. Their Goliath bases my CRD’s flank, my Awesome bases it’s rear. I fire at their Goliath again. Our Awesome’s PPC lasers into it’s H and hits the sensors. Our TBT hits it with an LRm 15, dead mech and pilot and leader!!! Good job Hoa-Xinh Liu!!! Melee! Can we leg that TBT too? Nope we hit each leg once. It falls though.
Their MAD and TBT rose and fled!
Salvage:
Goliath missing H; see below
Do we have one? This is a quad so only that works. Got it, added!!!!
August 22, 3029 – They pack up and flee the planet in thier Overlord. They haven’t won a battle, and have lost all 6 Assaults and all of their various leaders. They don’t surrender. They try to run our noose. We deploy. About 15 fighters surprise us and convey them out successfully.
Battle Loss – We lost 4 fighters, 2 permanently at 11,602,530 two we can salvage at 1.2 mill. We took out 12 of theirs, can salvage 6 for 3.25 mill.
We have captured Sakhalin!!!!
MEET OUR:
Leopard CV – Captured at CC World of Sakhalin in the 6th Wave of the Operation Rat of the 4th Succession War ; fighter carrier for 6, named “Fighter Styling’”
Abe Sargent
03-01-2025, 12:08 PM
EVENT, October, 27, 3029 – Flavia and Stephen Marsh give birth to their fifth child and boy. She’ll be missing the next battle. They name him Allen Marsh.
Here are the kids again:
1st Born – Sir Sean Marsh, Age 8
2nd Born – Sir Roger Marsh, Age 4
3rd Born – Sir Michael Marsh, Age 2
4th Born – Sir Julian Marsh, Age 2
5th Born – Sir Allen March, Age 0
EVENT, November 12, 3029 – The St. Ives Compact has formed. This is a smaller state from the CC that was run by the more sane daughter of the CC Candance Liao and her husband Justian Xiang a Davion spy form the breakaway state from the St. Ives Commonality that she ruled. In order to survive it allies with the Fed Suns just like the Free Rasalhague Republic.
EVENT, November 16, 3029 – For the day the Suns reserves as Thanksgiving, Hanse Davion and his new wife Melissa Steiner announce she is pregnant! The new realm their kid will inherit is known as the “Federated Commonwealth”
Nov 22, 3029 – The 6th Wave of Operation Rat of the 4th Succession War finishes!
They captured another 6 worlds including ours at Sakhalin which was one of the biggest battles in the wave.
Nov 23, 3029 – The 7th Wave in Operation Rat of the 4th Succession War Begins!
All of the remaining planets targeted in the final wave as things are winding down are ones with secret agreements with the Fed Suns to join them rather than the dissolution of the CC or join the FWL by force. They won’t need much to take and then less to garrison. Targeted in this final wave are the planets of the Sarna Commonality left. They are heading out there fast to grab as many worlds as possible.
• Secure Sarna and Tsinghai, where fighting continued
• Complete negotiations with Sarna Commonality worlds
We are sent to go take out Tsinghai where the only planet left with a mech force. We also raided this world too so we know it.
Tsinghai was often raided by the Marik folks, and that hurt its economic value. It’s got good mining though. However, it’s military value for raids and on the border cannot be denied, so here on the border is a battalion of 5th Confederation Reserve Cavalry and the 1st Battalion of Preston's Lancers. Nasty strong stuff.
We raided the 5th Confederation Reserve Cavalry. Who are veteran.
Arriving with us are the merc unit the 12th Vegan Rangers with Gamma and Delta Regiments of two mechs. In the press for maximizing their gains, and knowing from our raids here they are there, this is the last Sarna Commonality world with a Mech defense other than Sarna proper. Therefore we are leading this since we have actual on-the-ground knowledge of their defenses and world. The 12th is taking their orders from us. We are going in hard since we weren’t able to get big plans and with the ComStar Interdiction still in place.
Dec 4, 3029 – We arrive at the Zenith JumpPoint of Tsinghai with a Recharging Station.
Here is a huge flotilla, like before only twice as large:
4 Achilles
4 Leopard CVs
A Random Avenger
12 Aquarius
32 Fighters
We have way more but you can see that as more and more systems are taken, the better this’s defense has become. They are taking this world and it’s military value and the vfact it still has good unis to protect seriously
We take them out, with our like billion Achilles, Aquarius and Leopards. We took out 3 Achilles, the other fled to the planet, the random Avenger and then two Leopard CVs the rest fled out with the Achilles. Any of them salvageable? We salvage an Achilles with a 10, then the others are 6 and 8. Then we salvage the Avenger with a – 9 and then one Leopard CV with an 11 and then the other a 7. We can salvage the Achilles for 12 mill, the Avenger for 9 mill and the CV for 10 mill – I rolled badly for those. (2d6 mill in damage). Total spent is 31 mill, I pay it now. War Chest is 335,895,109.
Battle Loss at the Zenith JumpPoint – We took 5 mill in damage. We lost 20 Fighters, 10 can be salvaged for 6.6 mill. The other 10 for around 42 mill. I lost two Aquarius, one salvageable for 1.25 mill the other lost for 14,221,500, they lost 24 fighters and 12 were salvageable for 5.4 mill. We salvage three of their Aquarius for 2.25 mill
We salvaged here from the destroyed stuff inc. ours 14 mill.
We have secured the JumpPoint.
Dec 8, 3029 – We arrive at the planet!!! They are meeting us in force whereas previously they let us in on our previous trip to Tsinghai. They meet us in flame and fire as we arrive at their homebase.
Here they are:
5 Achilles
5 Leopard CV
60 fighters
2 Overlords
1 normal Leopard
3 Intruder
16 Aquarius
That’s a real fleet! We have 9 Achilles after salvaging theirs, a quintet of Avengers, an epic number of Leopards, a Fortress, a ton of Aquarii, 18 from just our Jumps, and then each Achilles has 2 and then around 100 fighters after salvaging theirs. 2 Intruders, 3 Overlords,
We destroy them heavily! We destroyed three Achilles, 2 Leopard CVs, 40 fighters, an Intruder, normal Leopard and 10 Aquarius. They fled with the troops ones to their planet and fighter carriers and then other stuff to the Zenith JumpPoint to jump out. I toss a 4, 12 and 5 for Achilles, we grabbed one, and then 2 and then 5 for Leopards none of them, and then for the Intruder a 9, grabbed it, and then 8 for the normal Leopard! I spend 17 mill total to repair them for a war chest dropped to 318,895,109.
Battle Loss at Tsinghai – We took 14 mill in damage. We lost 36 fighters, 18 can be salvaged for 10.25 mill and the rest lost for around 57.5 mill. Then we lost an Achilles. Can we fix? Nope we toss a 6, yes. That’ll be a battle loss of 530,719,200. Then we lost 8 Aquarius, four can be salvaged for 3.65 mill and the others lost for 56,886,000. They lost 40 fighters and we can salvage 20 for 16.1 mill and then they lost 8 Aquarius and we salvage 4 for 4.2 mill .
We find here at the battle site around 18 mill in salvage,
We have secured the planet and gained Air Superiority for the campaign!!!
Abe Sargent
03-01-2025, 01:02 PM
Beginning of the Tsinghai Campaign:
Dec 8, 3029 - We are going to send out two attacks with a different target each supported by a regiment of mechs from the 12th Vegan for backup.
First to face us are the veteran 5th Confederation Reserve Cavalry. We unload and follow them with our elite high profile units. We know of valley near here we send a mixed battalion of mechs and vees to on each side and then chase them into it with our fighters and an elite company and vees, then in front to keep them from fleeing are two companies of units too.
They are fleeing us massively and take the bait!!!
We have behind them chasing them here Deich and then Vee Company #6. Then to their left flank up the hill is Ju Ni Company and Vee #7. Then on their right flank firing down is Unsprezece Mechs and Vee Company #5! In front are Khamésh Company and Vee #4. That’s 96 units on 36.
So, here they are!!! 5th Confederation Reserve Cavalry!!! Some changes happened after we savaged them.
Assault:
Awesome - elite
BattleMaster – BLR-1G – elite – nasty if I get that mech I earned it! This is their CO.
Charger 1A5 - elite
Stalker – elite – this is their XO
Victor 9B – elite
Zeus ZEU6A elite
Would love that Awesome, B Master and Charger.
Heavy:
Archer 2R
Cataphract
Catapult
Marauder MAD3L
Orion1K
Thunderbolt 5S
Warhammer 6L
Yay for that Catapult, TDR, Orion and Archer.
Medium:
Assassin 21
Centurion
Griffin
Hunchback
Scorpion
Shadow Hawk
Trebuchet
3 Vindicator
Whitworth
Wolverine 6R
Love that TBT, HBack and Wolverine.
Light:
Javelin
2 Locust 1V
Raven 1X
2 Stinger
2 UrbanMech
3 Wasp 1L
Remember they are all veteran.
Now in order to keep myself from going crazy and simming this for hours and days of real time, I am going to do this one round at a time with my dice and tell you what happens in a similar manner. You should see the results here soon.
Abe Sargent
03-01-2025, 11:02 PM
Set up – We lose set up 11-3. Each off by one from tops or bottom. We flank them on each direction with a mech and vee and then them in the middle with my stuff in front of heavy armor and smashing.
Turn 1 – They keep init 8-6. We charge 5 on all sides. They flank Khamésh’s position with their Jav and SHD. I base the SHD’s flank with our Stalker 3H. That’s the 20 LRM one no LL. They base our flank back with their VND. I move my Atlas only 4 to base their MAD3L. We fire 24 units each at the BM and Awesome and Charger, and then Orion. Hopefully that’s be enough to take them out without blowing them off the map.
On their first attack salvo from their Whitworth they hit our LRM ammo in the missile boat in Unsprezece’s Catapult in a through armor crit, dead mech. Cannot salvage. They get first blood. Hopefully we can salvage theirs.
Our Awesome’s PPC smashes into their Charger’s RA and destroys it.
Our Ontos’s ML destroys it’s RL, it’s legged and then RT when damage transfers.
Their BM destroys our Brutus’s front side.
Their Jav halves the movement of our Schrek but it’s got plenty of armor left.
Deitch’s BattleMaster hits the cockpit on their Awesome’s H with an SRM, dead Mech and MechWarrior. We also destroy it’s LT, LA on the ground.
Ju Ni’s Trebuchet pilot hit the ammo in the Orion, it explodes, dead mech! Sad. We also destroyed it’s RA and LT.
Unsprezece’s Grasshopper hit the gyro once and engine twice in their BM.
That company’s Vulcan’s 5T hit them each once each more, dead mech X2.
Our Vee’s destroys it’s RA and LA too.
One Banshee and Charger 1A5 of ours fall.
Melee!
Our Atlas misses. Our Stalker didn’t and hit, went internal, and then hit the SHD’s hip and dropped it to the ground.
Turn 2 – We wrest init away 9-5. They move everyone towards Khamésh’s spot. Are they trying to break out that way? Banshee and Charger stand, and we base their MAD 3L with four Assaults. Their TBT based by our two Hoppers and a Wolverine. Their Wolverine Behind our Javelin 10F. Their VND base the flank of my Trebuchet on an Hunter. Our Atlas bases their Locust. I eject my Shreck. Their Shadow Hawk tries to rise and succeed on the 2nd try. Our Stalker stays with it and keeps based plus a Thunderbolt and Crusader join it. Their Thunderbolt to our Stalker’s rear. We base their Hunchback with three missile boat heavies and an Awesome. I aim 18 units at their Victor, Thunderbolt, 24 at their Stalker, 18 at their Archer and Catapult. Let’s just sandblast their better units this turn off the map.
Khamésh’s Banshee hit the ammo in the RA of their Stalker after our Atlas hit it with it’s AC20 there. It explodes, dead mech on the 4th shot at it.
Their Javelin immobilizes our Demolisher.
Ju Ni’s Stalker destroys their Archer’s LL
Our Vee Company it’s RL, double legged! And the RA too.
Their Hunchback’s AC20 hits and destroys the RT of our Charger 1A5.
Deitch’s Archer destroys the Thunderbolt’s RL and RA. Legged!
Our Devastator’s AC20 destroy the LA too.
Unsprezece’s Awesome destroys the CT of their Catapult, dead mech. No salvage. Most of it survived just the RA was destroyed.
Their Victor was barely hurt. It survived!
Falls – our Banshee and savaged Charger. None of theirs.
Melee!
Our Atlas destroys their Locust’s LL.
Their Wolverine destroys our Javelin’s RL.
Our Crusader destroys the RL of their Shadow Hawk.
Their Victor kicks and drops our Archer to the board
Thir VND destroys the left side of our Hunter
Our Grasshopper legs their TBT!
Our Banshee legs their MAD3L!
Our Awesome legs their Hunch’s RL.
With just a Victor and Zeus left for assaults, both their XO and CO’s mechs out, and then just a Cataphract and Warhammer left in heavies, and then us taking out, total, 13 or legged their mechs in just a couple of rounds, they eject legged stuff and then flee to their Overlord. They do manage to keep their stuff together despite this sandblasting.
Salvage:
Orion – LA, LL, RL, H
Stalker – H, LL, LA
Catapult – H, LL, RT, LT, RL, LA
Charger 1A5 – missing RL, RT, RA; See below,
Awesome – missing LT, hit cockpit. See Below
BattleMaster – missing RA, LA, gyro with 2 hits, engine with 3; see below
Archer 2R missing – RL, LL, RA; See below
Thunderbolt missing it’s RL, RA and LA; see below
Locust 1V missing LL; current value is 1,312,400 – to fix 200k
Shadow Hawk 2H missing RL; see below
Trebuchet – missing RL; see below
Marauder 3L – missing RL; see below
Hunchback – missing RL; see below.
Do I have a Charger 1A5 right side? Got an RT and RL but no RA. Any other 80 tonners? Got a Victor one, fixed and added!! Fixed the Awesome cockpit and then do I have one LT? Not in that chassis, others? Got a Charger one, it works, fixed and added! The missing Archer legs and RA? Got the RA and then a LL but not RL, other 70 tonners? Got it in Cataphract form, added! The armless and right leg less TBolt? Got the RL in TBolt form but no arms. Other 65 tonners? Got them both in JagerMech form and they work, added. We fix the BM gyro and engine in 12 days. Then we need RA and LA, got them in supply? Got them both in BM chasses added to my garrison!!! Do I randomly have a Locust LL? Nope, not spending cash for it. Shadow Hawk RL? Got it, fixed and added. Trebuchet RL? Got it! Added. Marauder’s RL? None in that chassis, other 75 tonners? Like Orion’s? I use the one salvaged above. It works, added. Hunchy? Got it in that chassis. Added!!!
Nice stuff!
Us:
Unsprezece’s Catapult – LA, RA, LL, H; Battle Loss - 5,790,125 = spent
Charger 1A5 missing RT – Battle Loss 800k = spent
Javelin 10F missing RL – Battle Loss – 350k = spent.
Hunter – destroyed side. We cannot salvage and tossed a 3. Battle loss is 1,135,125
Brutus – destroyed front, I cannot salvage tossed a 6. Battle Loss - 3,694,250
Schrek PPC Carrier – halved speed
Demolisher – immobile
I do have a spare Catapult in my garrison but just one, so rather than toss it out there, I spend to replace since I’ d like it for a future company. Do I have a spare Charger 1A5 RT? Nope, other mechs at 80? All out of Víctor parts, Awesomes? Yup there too. I spend the 800k. The Jav RL? No Jav legs. Other 30 tonners? No to Urbies and Spiders, so I spend that 350k here too. I fix our Schrek and Demolisher. I have spares of Hunter and Brutus to replace them.
Battle Loss for Stuff - 3,694,250; 1,135,125; not spent; 5,790,125 and 800k and 350k spent. s
We have defeated the 5th Confederation Reserve Cavalry! Next up? The Preston's Lancers’s battalion which we haven’t faced!
Abe Sargent
03-02-2025, 01:09 PM
Dec 08, 3029 - We surround the base of the Lancers with a company of mechs each on three sides. They break out and meet us one company at a time.
Preston's Lancers’s Alpha Company:
Atlas, CO, elite
Banshee 3E – XO, elite
Archer
Cataphract
Grasshopper
Blackjack
Centurion
Trebuchet
Vindicator
Javelin 10F!!!
UrbanMech
Wasp 1L
They are all veteran unless otherwise stated. Love that Jav, Hopper, Atlas, Archer, TBT and Banshee. If I take out an elite Atlas I will have EARNED it!
It’s against our Oitavo Company:
AS7D Atlas
BattleMaster 1G
Thunderbolt 5S
Guillotine 4L
Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N
Vulcan 5T
Spider
Javelin 10F
Griffin1S
Nice little Vulcan there, great smash and fire support stuff, but we are missing a Hopper from my ideal slate. Otherwise strong stuff.
This is each of our Atlases, that own the battlefield at 100 tons with 3/5 movement and hten also max armor, the largest weapon in the era in an AC20, an LRM 20 for range, SRM 6 and 4 ML, 2 face rear for close in fighting and a massive 20 heat sinks! It’s nasty personified:
https://cfw.sarna.net/wiki/images/thumb/c/c6/Atlas_RGilClan_v24.png/541px-66y81tw2o4i7ufe7yan0zx3ndigj3lu.png?timestamp=20220226182249
Abe Sargent
03-02-2025, 09:45 PM
Set up – we win it by one 9-8. They are in the center, us in the bottom. I set up at the top with my Atlas flank centered. They deploy their Banshee and Atlas in roads.
Turn 1 – We win 11-8 too. We charge 5. Our TDR bases their Urbie. They back up their Archer, sad. Their Atlas doesn’t move from it’s heavy woods. Our Atlas bases their Urbie too. Their Cataphract bases my TDR’s flank in front of our BM so I cannot run it’s 5. It bases the Cataphract as does our Awesome. Our Archer bases their Cataphract too. Our Jav to it’s rear. Their Banshee backs up too. I fire everything at their Atlas obviously. Our Atlas’s AC20 fires first at their Atlas and hits the head dead mech! One hit kill!!! It’s internal in all three torsos. Melee!!! Our Atlas legs their
UrbanMech’s RL and RT it falls. We go internal on their Cataphract’s legs both, it falls and destroys the Rl. Legged!
Turn 2 – We keep init 12-8. They have always tossed an 8. They don’t eject the Cataphract. I charge 5 where possible. Our GLT leaps into the heavy woods their Atlas was in. They eject the Urbie with no weapons. Their Archer moves and bases the GLT We base their Archer with our Atlas, TDr and their Banshee bases our TBT. Our Archer bases their Grasshopper. Our Awesome bases their Banshee. Our Griffin to the rear of their Archer. Our Vulcan bases their Banshee’s flank. Our Jav next to their Wasp 1L. Our Spider by their Archer. I want to fire at their Hopper if I can see it and then try to leg their Archer. They will likely be fleeing this turn and I don’t want to waste firing at their Banshee. My Atlas fires at their Archer it’s the only big one it can see. I go overheat. Their Hopper ate 8 damage to it's head and blacked out and fell! No falls otherwise. Melee! Their Banshee goes internal in our TBT and gets a limb blown off on the ground, it falls. Our Griffin destroys the LL on their Archer, legged!
With a destroyed Atlas, and legged Urbie, Archer and Cataphract and a blacked out pilot they flee!!! We have won this flank!
Salvage:
Atlas missing H; current value is 8,826,000 - to fix 800k
UrbanMech missing RL and RT, current value is 1,111,925 – to fix 460k
Cataphract missing RL; see below
Grasshopper – blacked out, mech is fine
Archer - missing LL; see below
I don’t have any Atlas parts I spend that 800k for a new head, added!!! The Urbie no touches. Any parts for my missing Cataphract RL? Got one in that chassis, added! Grasshopper added! Archer LL?? None from Archers, other 70 tonners? Got a Warhammer one, fixed and added. Great adds with the Atlas, Archer and Hopper!
Abe Sargent
03-03-2025, 02:02 PM
They attack our left flank where Nove is with their Beta Company!!!!
Preston's Lancers’s Beta Company:
Awesome – love it, elite
Charger 1A5 – love it, elite
Catapult - love it
Orion 1K – love it
Quickdraw
Griffin 1N – not bad to bring in
Shadow Hawk 2H
Vindicator
Wolverine 6R – love it
Locust 1V
Spider!!! Love it.
Stinger 3G – 2 ML variant.
Remember those are all vets.
They are facing our Nove Company which is here:
Atlas AS7D
Banshee 3S
Orion 1K
Hunchback
Awesome 8T
Archer 2S
TBT 5N Trebuchet
Warhammer 6D
Grasshopper
Javelin 10F
Jenner JR7F
Phoenix Hawk 1D
Nice punch lance the Hunchback is fine, and then TBT is okay too. Then the scout is led by a great Grasshopper. Love it much!!!
This is their classic 20 ton light mech with 6/9/6 movement, 2 ML , 10 heat sinks and then a solid 4 tons of armor, max.
https://cfw.sarna.net/wiki/images/thumb/9/98/Stinger_RGilClan_v13.png/532px-10l3txcvj9ohay7xd001r9peb97rm5d.png?timestamp=20210610213440
Abe Sargent
03-03-2025, 09:28 PM
Set up – We win 10-8. I set up at the top of our southern flank. Their Awesome and Charger in woods. The Charger in heavy.
Turn 1 – We also win init 10-4, also 10 for us. I charge 5. Our Atlas bases their Awesome that charges. Their Orion bases my Atlas’s flank, my Orion their Awesome too. Their Catapult jump too our Oiron’s flank, in front of my Banshee, I base it with it and our Awesome and Hunchback too. Their Charger remains in the heavy woods. Our Hopper bases their Orion. Our PXH next to their Orion’s flank. Do I fire at the Charger and try to leg the Awesome or at their Awesome? Their Charger that’s +1 to be hit. Our Atlas hit’s their Charger in the head with a glancing blow AC 20 for 10
damage and then hit the cockpit dead mech we also destroy it’s RL too. Melee! Can we leg that Catapult? Our Banshee destroys it’s LL, legged! Their Awesome stands. We set the hex their Charger is in on fire by the by.
Turn 2 – We keep init 6-4. They turn the Catapult. I run into the on fire heavy with our Jenner to keep them from hitting there safely. Our Jav and Orion base their Spider. Our PXH bases their Wolverine and Stinger. Their Awesome stands still. Our Warhammer bases their Wolverine. Our Hopper bases their Awesome. Our Banshee bases their Awesome. Our Atlas stays based to it. I don’t move it to suck up damage, their Orion bases my Atlas’s flank. Our Archer the Awesome’s flank and our Hunch the other flank. I will fire at and try to take out the Orion and then leg their Awesome with the kicks. I go overheat on the Orion. Our Atlas hits it’s RT ammo boom dead mech! Insert sad face here. Melee!!! Can I leg the Awesome and Spider? Our Atlas legs the wounded Awesome’s RL it falls. Our Orion legs their Spider’s LL! We came…THIS CLOSE…to legging their Wolverine too. One HP left internal on the RL and then internal on the LL too.
We legged three mechs, destroys their Charger and Orion and then they flee and leave us to it!!!
Salvage:
Charger 1A5 – hit cockpit, destroyed LL; see below
Catapult – missing RL; see below
Awesome – missing RL; see below
Spider - missing LL; current value - 2,634,540 – to fix 350k
Orion - RA, H, LL, LA
We fix the Charger cockpit in a few hours. The LL? Any spares? Got it in Charger form!!! Added. Catapult RL? Got it from our last battle, added!! Awesome RL? Got it in Awesome form, added too!! Spider one? None in Spider form, others in that weight? No Urbies, any Javs? Nope! I spend 350k to fix, added!!! Nice four mech additions! Sorry about that Orion though.
Abe Sargent
03-03-2025, 10:08 PM
Their 3rd company hits our right flank where we have waiting Sieben Company.
Preston's Lancers’s Gamma Company:
BattleMaster – CO, elite - yay!!!
Cyclops – XO, elite
Crusader 3L - yay!!!
Merlin
Thunderbolt – yay!!!
Dervish
Hunchback!!! Nice.
Phoenix Hawk
Vindicator
Locust
Stinger
Wasp 1L
Remember all vets. Love that BM, TBolt, CRD and Hback.
Here are Sieben:
Charger 1A5
Banshee 3S
Hunchback
BattleMaster 1D
Awesome 8Q
Trebuchet 5N
Catapult C1
Warhammer 6D
Grasshopper
Wolfhound
Jenner JR7F
Phoenix Hawk 1
The three strong assaults in smash are fine and another Hunchback and TBT are okay.
They in the middle, and us on the south.
This is their lightly armored 90 ton assault mech Cyclops that’s got just 10 tons of armor, an AC20. Two ML, one LRm10 and SRM4 , and then 12 heat sinks and 4/6 movement. It’s not great.
https://cfw.sarna.net/wiki/images/d/da/Cyclops_RGilClan_v21.png?timestamp=20220113005222
Abe Sargent
03-04-2025, 09:46 PM
Set-up – We lose 10-11. Ouchie!!! I set up the top of my flank. Their BM is near.
Turn 1 – We win 9-7. I charge 5 where possible. Their Cyclops charges, I base it with my Awesome. Our BM too. Their BM bases mine’s flank. Our Hopper bases it’s flank. Our Catapult it’s front. I fire at their BM with everything. Our Hopper destroys their BM’s RT, RA on the ground. All of it’s external head armor goes and it blacks out with 4 hits. Melee! Can we hurt their Cyclops? We hit each leg on it and go internal, it’s on the ground as is their Stinger after getting it’s leg destroyed by our Jenner.
Turn 2 – They grab init 9-7. They don’t eject the Stinger. They rise their Cyclops. I back up our savaged BM. Our Awesome stays near their Cyclops. Our Banshee bases it too. Our Warhammer bases their PXH. Our Hopper next to their Crusader. Our Catapult too. Our Jenner by it’s flank. Our Charger by their Hunch’s flank. Their TDR runs behind the woods. It’s +3 to be hit, I fire at it with everything that can see it. I go overheat. Their Stinger hits the gyro in our Jenner once. Our Awesome hit the ammo in their Tbolt, boom, dead mech, sad…they knock over our BM, no other falls. Melee! Our Banshee destroys their Cyclops’s LL, legged! No other legs.
They eject from their legged Stinger and Cyclops and then we capture their blacked-out CO in the BM!!!
Salvage:
BM missing RT. Blacked out pilot. Current value is 7,501,243 - to fix 1 mill.
Stinger missing RL; current value is 1,415,440 – to fix 200k.
Cyclops – missing LL; see below
Thunderbolt – RA, RL, H, LA, LT, LL
Do we have that BM RT? Nope! Other 85 tonners? Longbow or Stalker? Nope! I spend the 1 million, added! Random Stinger Rls? Nope! The rare Cyclops leg? Got it, added!!!
Us:
BM hit PPC -
Jenner – 1 gyro hit.
We fix the Jenner gyro and PPC in our BM.
Yay!
Abe Sargent
03-04-2025, 09:48 PM
Here are our new Drops from this system while waiting!!!
Meet our new DropShips:
Achilles #9 – Assault/Escort DropShip that carries 2 fighters and Small Craft. We captured it at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War. Named “Strong-arm Justice”
Achilles #10 – Assault Escort - replaces our lost one here.
Avenger – Lesser Assault/Escort DropShip that we captured at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War, it replaces our lost “Goliath” and is named “Goliath II”
Leopard CV – Fighter Carrier for 6 fighters - We captured it at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War, it was named “Iron Claw” which we keep. Empty
Intruder #3 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Soldier Assault”, captured from CC in 7th Wave of Operation Rat in the 4th Secession War in Tsinghai at the planet.
Abe Sargent
03-05-2025, 11:57 AM
Dec 08, 3029 – They break out and flee and then fleeing are their Banshee, Quickdraw, 3 Vindicators, Merlin, Crusader 3L, 2 Locust, Dervish, PXH, 2 Wasp 1L, Hunchback, Stinger 3G, Griffin 1N, Shadow Hawk 2H, Wolverine 6R, Blackjack, Centurion, Trebuchet, Javelin 10F, they flee and establish a camp far away.
They begin to flee. Our fighters attack them and our hover and scout vees follow them. We force them into the Hornatio Valley. We are chasing them. We destroy their Wasp.
They are beginning to slide to a guerrilla campaign of ambushes and such.
Dec 09, 3029 – They destroy our communications linkup.
Dec 12, 3029 – They ambush a company of ours scouting the bad Tres one.
They attack us with all of their forces.
This is Tres:
BLR-1G BattleMaster
VTR-9B Victor
CN9-A Centurion
HCT-3F Hatchetman
LGB-7Q Longbow
CLPT-C1 Catapult
STC-2C Striker
ZEU-6T Zeus
Griffin GRF2N
JR7-F Jenner
Quickdraw QKD4H
PXH-1K Phoenix Hawk
A Centurion and Hatchetman as smash stuff? A Victor? Now sure, it’s got five assaults in the Longbow, Striker, Zeus and BM, but ouchie.
I can flee anytime, they are expecting to hold the ground. Ideally we can end something and not salvage it like a CT or ammo explosion
This is our Longbow, an 85 tonner with 22 heat, 2 LRM20 and LM5 and then two ML and strong armor at 232 points and then 3/5 movement. All are elite.
https://cfw.sarna.net/wiki/images/thumb/6/67/Longbow_RGilClan_v20.png/545px-iedy6t5s9gnhpekuyuapbzjllsqwxvl.png?timestamp=20211231163632
Abe Sargent
03-06-2025, 09:05 PM
We both have 26k battle value, using the center, they on the north and then we are on the open terrain #3 map.
We lose set up 5-7. I set up around the BM at the top. They set up at the side away from us in woods where possible.
Turn 1 – We lose init the worse possible score 12-2. We drive 5. They move their Banshee in front of our BM so it cannot move more than four but does so. I also base it with our Striker and Zeus. Their Hunchback to our Striker’s flank. Our QD bases their Javelin 10F. We attack their Banshee hard. Our Victor destroys it’s hip actuator on the LL, our Catapult destroys the RA. It falls. We kick it hard and none other. Our QD legs their Jav! RL done it falls. Our Striker destroys it’s H and our BM the RT both gone. Our BM was blasted badly.
Turn 2 – We cannot get init 11-3. Well we should win in 10 turns with that momentum! They don’t eject their Jav I base them and move 5 where possible. Our BM, PXH1k, Zeus and Longbow base their Crusader. Our QD and Griffin base their Locust. Our Centurion bases their Hunchback’s rear and Jenner behind it in the rear too. Our Hatchetman next to their Hunchback’s flank. I fire at their Merlin and then the rear on their Hunch. Our Jenner hit the AC20 ammo on their Hunch and it explodes!!! Dead mech!!! Our Hatchetman hits the ammo on their Merlin and it explodes. Dead mech! That’s Arwarh Seif al Din’s 4th kill!!! Melee – I try to leg their Crusader. Our Victor destroys it’s LL, it’s down! Our QD and Griffin both hit and double leg their Locust. Our BM falls to a kick.
They’ll need to turn this around this turn.
Turn 3 – We lose a closer init 8-7. They are surprised they haven’t hit any of our stuff yet. They eject the Locust. Not the CRD though. Three assaults base their Wolverine. I base their TBT with another two assaults and a Griffin. Then we base their QD with a flank of our Jenner and Catapult. Our Centurion bases the flank of a Vindicator. We attack their QD. Their Dervish hits the ammo in our Centurion, dead mech. Our Catapult destroys their Victor’s LL. Our QD it’s LA. It falls and breaks it’s LT that’s gone too. We kick and break the RL of their TBT with our Longbow and LL and rollover to the LT of their Wolverine.
They lost or have legged 9 mech, they eject and flee from the legged ones.
Salvage:
Hunchback - H, RA, LA, LT, LL, RL
Merlin – RA, LL, LA, H, RL
Javelin 10F missing RL. Current value - 2,061,840 - to fix 300k
Crusader 3L – missing LL; see below
Locust missing RL, LL. Current value is 1,112,400 – to fix 400k
Banshee 3E – missing RT, RA, H; current value is 8,030,852 – to fix 1.5 mill.
Quickdraw – missing LT, LA, LL. See below
Trebuchet – missing RL; see below
Wolverine 6R missing LL, LT; see below
Do I have a Jav leg? Nope, other 30 tonners? Nope. I spend that 300k. Ready to go! Crusader LL? Got it in that chassis, added!!! Not the best variant though. Do I randomly have both legs for the Locust? Nope. Banshee H, and RT and RA? No parts it’s a rare mech. I spend 1.5 mill to fix and then add 1 mil to make it a 3S. QD left side? Got it all in that chassis, added!!! TBT RL? Got it from that mech added! Wolverine LL and LT? Got the LT in that form, but not LL other 55 tonners? Got it in Griffin form that works, added!!!
I spent 2.8 mill and our warchest is now 316,095,109.
Us:
Centurion – H, LA, RA, LL, RL; Battle value 3,491,500
Battle Value Loss – 3,491,500; I replace the Centurion with a Hunchback.
Abe Sargent
03-07-2025, 10:18 AM
EVENT - December 7, 3029 – In order to get the ComStar interdiction he agrees to let ComStar post forces at worlds.
Dec 12, 3029 -Normally in the game we would have three weeks of chasing them here in the Valley ending with a massively strong battle but in world they still had much of their fighting strength, but we’ve taken out every one of their assaults, heavies and then most mediums beyond their Vindicators. They surrender to the FedSuns ahead of the curve in the real world.
We have captured the mining world of Tsinghai!
END OF WAVE #7 OF OPERATION RAT OF THE 4TH SESECCSION WAR!!!
Dec, 22, 3029 - The FS brought in our world of Tsinghai, Sarna, and then 13 worlds peacefully with agreements in the Sarna Commonality.
Our contract runs out on January 1, so we leave Tsinghai with the garrison forces and move to head to Galatea for the bringing in of new faces!
January 1, 3030 – We arrive at Galatea and recruit 12 Fighters for our 2 captured Leopards and then 5 more MWs to join the 10 we already had:
Fighters:
Hatitosa Omarjeet, Chippewa
Kishiko Okada, Transgressor
Robinette Forbes, Riever
Marmaduke Chuter, Slayer
Alan Dikerdem, Corsair
Gina Ghazali, Shilone
Donna Shillitto, Stuka
Zivota Wattu, Stuka
Jessica Crober, Chippewa
Elissa Thuy, Slayer
Samana Seals, Stingray
Mika Laukkonen, Transit
All elite
New Company! Our 13th Mech Company called Sip-sam (Korean for 13):
Capt. Alan Tylverton, Atlas, AS7D
Nita Van Sloan, BattleMaster 1G
Vera Ann Borg, Charger 1A5
Miroslav Tyrš, Thunderbolt
Left. Lalji Chatterji, Awesome
Demis Hassabis, Catapult
Grace Birkenhagen, Archer
Conrad Adkins, Trebuchet
Left. Kevin Hermann, Grasshopper
Moira MacClements, Wolverine 6R
Albina Wleber, Javelin 10F
Pierre Guillet, Spider
All elite.
EVENT, January 13, 3030 – The 4th Secession War has finished!!! Fast gain by the Fed Com alliance show how strong a well planned offensive can strike fast.
Abe Sargent
03-07-2025, 12:12 PM
For rolling contracts, here is our new
Early 3030s Merc Rolling Chart:
2, 3 - Periphery
4 - Tikonov Free Republic
5 – St. Ives Compact
6 – Lyran Commonwealth
7 – Federated Suns
8 – Free Worlds League
9 – Capellan Confederation
10 – Draconis Combine **
11 – Duchy of Andurien
12 - ComStar
The DC are under their “Death to Mercenaries” after they lost massively to the Wolf’s Dragoons and were fixated on them instead and lost many a fighter. Therefore, if they are rolled this is an illegal operation.
CONTRACT Stuff?!?!!?!!?!!!!!!!!!
We added two companies’ elite after the previous one. Our new salary / month is 1,383,054 for all units.
Contract #50:
Retainer with the FS
Salvage – Full
Length – 6 months
Support – 50% Battle Loss and Straight Support
Salary – x4,, x1.3 and x1.5.
Transport – Full
Remuneration – None
Command – Integrated
Signing Bonus - 50%
What we Spent:
Salary 6 months - 8,298,324
Battle Loss on the Ground - 12,769,500
Ground Support - 20 mill – easily lost bunches over a variety of longer campaigns.
Support in the Sky - 33,500,000
Battle Loss – Fighter and Aquarius Salvage - 28,200,000
Salvaging their Fighters – 35,000,000
Total we Spent: 137,767,824
What we were Paid:
Salary - 129,453,854
Signing Bonus - 64,726,927
Ground Support – 10 mill
Ground Battle Loss – 6,384,750
Air Ground Support - 16.250 mill
Battle Loss Fighters/Aquarius Salvage - 14,100,000
Battle Loss -Lost Fighters and Aquarii - 117,472,166
Battle Loss – Achilles - 265,359,600
Salvage – 46.6 mill
Total we were Paid and Salvaged: 670,347,297
Total we Made: 532,579,473
War Chest: 848,674,582
Wowzer Bowzer!!!
Abe Sargent
03-07-2025, 07:02 PM
My Fleet:
JumpShips:
Invader – “Triad of Stars,” three drop rings, 2 small craft, 2 Dropshuttles, With Arba Company, returns on Feb 02, 3058
Invader – “Prophecy’s Doom” - three drop rings, 2 small craft, 2 Dropshuttles
Invader - Invader – 3 DropRings, 2 Small Craft, already DropShuttles, named “Invasion of Peace”, Auxiliary
Invader – “Jade Camel” 3 DropRings and two Small Craft which are Aquarius.
Merchant – 2 DropRings, 2 Small Craft, “Serendipitous Balance”, Captured by Arba Company, returns on Feb 02, 3058
Merchant - 2 Drop Rings, 2 Small craft that Drop Shuttles named the “Purse of Glory”
Merchant - 2 Drop Rings, 2 Small craft that Drop Shuttles named the “Purse of Glory”
Star Lord JumpShip – 6 DropRings, has space for 4 Small Craft we bring in 4 Aquarii. Named “Milky Way.”
Star Lord – JumpShip – with 6 Drop Rings and 4 Small Craft. Named “The Starry Way
Star Lord JumpShip, “Starry Valley,” 6 DropRings, 4 Small Craft that are DropShuttles
DropShips:
Cargo:
Mule Cargo Carrier DropShop we captured from Pirates, we named the ”Profits of Merc Life” we captured from pirates will
Mule – “Salvage Holder” Cargo Spheroid; carries 3 bays of 2715 tons each
Fighter Carriers:
Leopard CV “War’s Art”– 6 Fighters, captured from Caps!!! Full; With Arba Company, returns on Feb 02, 3058
Leopard CV “Avenger’s Assistance” - Can hold 6 fighters full, captured by rented Avengers
Leopard CV “Panthera Pardus Melas” – Can hold six fighters, full
Leopard CV “Panthera Pardus Nimr” - Can hold six fighters, full, captured from the CC
Leopard CV “Panthera Pardus Fusca II” Captured from CC, full
Leopard CV – Fighter carrier DropShip with space for 6 fighters, full, we named “Panthera Pardus Tulliana” Captured from Pirates.
Leopard CV – Fighter Carrier with six spots, named “Panthera Pardus Pardus”. Captured from the DC in Alrakis.
Leopard CV DropShip with 6 fighters not full, we renamed the “Panthera Pardus Orientalis” (The Amur Leopard). Captured from DC in Atria
Leopard CV DropShip, fighter carrier with room for 6. Empty. Captured from CC at New Macao We renamed the “Panthera Pardus Delacouri”
Leopard CV – fighter carrier carrying 6, empty captured In the DC system of Sabik. We named it “Panthera Pardus Kotiya”
Leopard CV - Fighter Carrier carries 6 fighters. Captured from CC in 2nd wave of 4th Secession War in Gan Singh. We are all used up in Leopard genus. I rename it “The Steel Claw”
Leopard CV – Captured at CC World of Sakhalin in the 6th Wave of the Operation Rat of the 4th Succession War ; fighter carrier for 6, named “The Bronze Claw”
Leopard CV – Fighter Carrier for 6 fighters - We captured it at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War, it was named “Iron Claw” which we keep.
Assault/Escort DropShips:
Achilles #1 – “Winged Justice”, Attack and escort has two Fighters and, 2 Small Craft that are DropShuttles full
Achilles #2 “Guns Amok”, Attack and escort has two Fighters and, 2 Small Craft that are DropShuttles. Full!
Achilles #3 - Escort and assault DropShip named the “Ares Rules of War” named after the Ares Convention all major powers signed to keep battle away from civs and then not use Mass Destruction stuff like Nukes or chemical weapons. Captured from CC world of Tsinghai.
Achilles #4 - Named the “Frontier Escort!” It has two small craft and fighters,
Achilles #5 – An escort and attack ship with 2 Small Craft and fighters. Named “Peacepact.” Captured from the DC in Alrakis, Captured from the DC in Alraki
Achilles #6, escort/attack DropShip captured from CC at New Macao, named “The Majesty of War” carries 2 fighters and small craft, empty.
Achilles #7 – assault/escort DropShip. Captured during First Wave of 4th Succession War in CC World of Pleione, named “Turret Justice.” Carries 2 fighters and small craft.
Achilles #8 – Assault/Escort DropShip, carries 2 fighters and 2 small craft- captured from CC in 2nd wave of 4th Secession War in Gan Singh. Named “Power Punch II”
Achilles #9 – Assault/Escort DropShip that carries 2 fighters and Small Craft. We captured it at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War. Named “Strong-arm Justice”
Avenger ”Black Panther” – Assault and escort DropShip
Avenger, “Hawkeye” – Assault and escort DropShip
Avenger, “Marvelous” - Assault and escort DropShip,
Avenger DropShip – Escort and attack DropShip, we captured from DC in Cylene, renamed “Firebird”.
Avenger – Lesser Assault/Escort DropShip that we captured at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War, it replaces our lost “Goliath” and is named “Goliath II”
Military Carrier AND Assault Stuff:
Intruder #1 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Infantry Assault”, captured from CC in 2nd wave of 4th Secession War in Gan Singh.
Intruder #2 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Marine Assault”, captured from CC in 2nd wave of 4th Secession War in Gan Singh
Intruder #3 – Inf. Carrier and then captured from the CC New Canton from the 3rd Wave of the Succession War Operation Rat. Named the “Mobile Assault”
Intruder #4 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Soldier Assault”,
captured from CC in 7th Wave of Operation Rat in the 4th Secession War in Tsinghai at the planet.
Fortress - “Mason’s Bulwark” – Spheroid, 12 vees, 12 mechs, 3 platoons, has it’s own Long Tom
artillery, the mechs full, Assault style craft.
Miliary Carrier:
Condor - “Flying Eagle” Aerodyne - 20 vees, 12 infantry, 2 open bays for infantry, 1651 tons free for cargo space, vees full
Condor – “Roger’s Rules of Delivery”, carries 20 vees and 12 infantry, 1651 tons of space free for cargo
Gazelle DropShip, named “Turrets of Diplomacy” vee carrier for 15 vees, Captured from Pirates
Gazelle DropShip, tank carrier carries 15 vees; Captured from CC at New Macao. We renamed it “Joys of Tanking”
Gazelle – Tank carrier, 15 vees, we rename “Tanks Express”. Captured from 4th Wave of Operation Rat in the Succession War at Menkalinan
Overlord – military transport for a mech battalion and 6 fighters called the “Majoris Extremis” captured from the CC New Canton from the 3rd Wave of the Succession War Operation Rat.
Overlord – Mech carrier DropShip for 36 mechs and 6 fighters. Empty. Captured during First Wave of 4th Succession War in CC World of Pleione, named “Battalion Justice.”
Overlord – “Daimyo Master” – Spheroid, 36 mechs, 6 fighters, fighters full
Union, “Sapphire Lion”, carries 12 Mechs, 2 Fighters, spheroid,
Union DropShip, “Ruby Lion” Captured from pirates, carries 12 Mechs, 2 Fighters spheroid
Union, DropShip – “Jade Lion” Captured from the CC carries 12 Mechs, 2 Fighters, full Fighters, spheroid
Union DropShip with 12 mechs and 2 fighters, not full, we renamed it the “Amber Lion.” Captured from the DC in Atria.
Union DropShip with 12 mechs and 2 fighters, full named “Diamond Lion.”
I thought it’d be great to show off my Naval Assets.
Abe Sargent
03-07-2025, 08:45 PM
EVENT 01 Jan 3030 – We spend 100 Mill to build a new HQ and Academy on our home in Mallory’s World. It’ll be up and running Jan, 01, 3035.
Jan 01, 3030 – New Contracts!!!!
We toss three!
Here they are:
#1. The Free Worlds Leagues wants us to O. Raid the CC border world of Ingersoll on the new FS border too. We’ll be there Feb 19. They want us to wreak havoc on them.
#2. The Tikonov Free Republic want us to Extract Raid from the FWL world of Berenson on the border. They want to bring in that good stuff to build up their military materiel. We can be there on January 14th.
#3. The Periphery State of Magistracy of Canopus wants us to do Pirate Hunting just like we did with the CC and Taurian Concordant. They are sending us on a Command Circuit to get us there fast! They have three pirate bands for us to take out. We’d be there on January 6th.
I take all three!
Negotiation with the FWL: I have 210 points. I spend 50 for Full Salvage, they want three months I spend 10 to drop to 1. 150. I pull 25 for 50% Battle Loss and Support. They pull 25 for x4 salary. 100. I add 10 for no transport – 110. They pull nothing for Command Liaison. We add 10 for no remuneration – 120 – 60% signing bonus!
Contract #51:
Objective Raid for FWL on CC World of Ingersoll.
Salvage – Full
Support – 50% Support and Battle Loss
Length – 1 month
Command – Liaison
Salary - x4, x1.6, x1.4
Remuneration – None
Transport – None
60% Signing Bonus
I will send all of my navy since they are border and then a Union with Deitch, and a Gazelle with Vee #7. They only have a small defense. Like a company of vees, infantry and mechs. They only have a small defense. Like a company of vees, infantry and mechs.
Negotiation with the TFR: We have 200 points. The same as last, but with a 55% signing bonus.
Contract #52:
Extract Raid for TFR on FWL World of Berenson
Salvage – Full
Support – 50% Support and Battle Loss
Length – 1 month
Command – Liaison
Salary - x4, x1.5, x1.2
Remuneration – None
Transport – None
55% Signing Bonus
I will send Sip-sam for their shake down mission in a Union, and Leopard and Avenger.
Negotiation with the MC: We have 200 points. The same as last but add 10 points for going with their three month offer for 60% signing bonus.
Contract #53:
Pirate Hunting for Magistracy of Canopus
Salvage – Full
Support – 50% Support and Battle Loss
Length – 3 month
Command – Liaison
Salary - x4, x1.5, x1.2
Remuneration – None
Transport – None
55% Signing Bonus
I will send in a Union, Leopard CV and Achilles #1 Oitavo Company.
Let’s get this thing started!!!
Abe Sargent
03-08-2025, 10:13 AM
Beginning of Contract #51:
Feb 18, 3030 – We arrive in the new CC Border system of Ingersoll. We are at the Zenith JumpPoint which has a recharging station and their defenses. This is now around a month after the war ended and this planet is a brand new border for the FS and they are rotating in stuff. Here at the Zenith is a pair of Invaders and then a rarer Vengeance, two Achilles 2 Intruders and a random Avenger.
They see us arrive and then unfurl their stuff and head our way.
Their stuff:
One Vengeance - As a reminder a Vengeance has 40 fighters.
2 Achilles with 2 fighters and 2 Aquarius each
2 Intruders with 2 fighters each
1 Avenger
Total – 48 fighters, and then 8 Aquarius from their Invaders
Us:
We’ve got six Leopard CV here with 36 fighters and then 8 Achilles with 16 of each. So that’s a ton of fighters they have, but fewer capital ships to focus on plus 2 fighters from our Union, and Intruders too. I want that Vengeance! We’ve also got 22 Aquarius
I focus on the escort of the Avenger around their Vengeance while they keep it save. Their Achilles move to attack us with Intruders to their flanks. Then I smash hammer the Achilles an Intruder and then their Avenger after taking out half of their fighters and 5 Aquarius the Vengeance takes a couple oof salvos while loading up fighters, they stop and escort it back…we follow as the others flee to their JumpShips, can I take out the Vengeance? With it’s 48 tons of armor, it’s not as easy to crack as a Leopard CV. Here’s my rule…if I can toss a it’s down….tossed an 8 it’s fine and escapes. The JumpShip jumps away, and then we have secured the Zenith JumpPoint
Can we salvage the Intruder or Achilles or Avenger? I toss a 10, 5 and 8 We added another Intruder! It costs me 10 mill. Spent!
Battle Loss at JumpPoint – We took 8 mill in damages, lost 24 fighters, 12 gone permanently for a cost of 50 mill and then we can salvage 12 for 6.65 mill. Then they lost 24 fighters to, we can salvage 12 for 5.14 mill. We lost 3 Aquarius, 2 permanently for a combined loss of 28,443,000 and then can salvage the last one for 850k
We find here in the battle around 7 mill.
Feb 24, 3030 - We arrive at the planet of Ingersoll! There’s nothing major here stopping us, they fled off system not here to defend it! It’s a quiet little world with not much here to defend.
We land at the DropPort around a half day from their base with Vee #7 and Deitch and our fighters scout them out, we find them and some conventional fighters are attacking back. We saw they were as expected...mostly.
Here are the Ingersoll Defenders!!!
Mechs:
Longbow -7Q – veteran – CO – yay! Love it much!!!
Stalker – veteran - XO
Catapult – yay too!
Quickdraw
Warhammer 6L
Assassin
Centurion
Vindicator
Whitworth
Javelin
Locust
Raven
All regular. Love that Catapult and Longbow.
Tanks:
Demolisher - veteran
Ontos – veteran,
Schrek AC Carrier – veteran
AC Carrier
LRM Carrier
Von Luckner K100
Goblin
Vedette, Liao
Hunter
Pegasus
Scimitar
Striker
Would love another Demolisher, Onto, and Von Luckner and Hunter.
They have three infantry we were expecting, one of each type.
Then they have 4 Warrior VTOLS too not expected.
We are on a Desert Map and then they are in the middle and us in the south flank.
This is our Rhino Support Vee my favorite ranged tank with 80 tons, a massive 272 armor much better than the Schrek, 2 LRM20, one LRM10, and then 2 ML and then 3/5 movement.
https://cfw.sarna.net/wiki/images/thumb/c/cb/Rhino_TRO2750.jpg/800px-i1jmlivurnhmucsbu91sd8yxnw87nd8.jpg?timestamp=20170305200749
Abe Sargent
03-08-2025, 12:08 PM
Setup - We win by one 10-9. They showed up. I set up an Atlas on top of Demolisher and Devastator and such.
Turn 1 – We lose init 9-8 also close by one. I charge 5 where possible. Their Pegasus and Locust flank us. I base their Pegasus with our Wolfhound. I base their Longbow with our Atlas and BM. Our Banshee bases their Demolisher under their Centurion. Their Vedette to our rear Banshee. Our Stalker bases their Catapult that leapt into woods. Our Striker bases it’s flank no kicks back they base it’s flank with their QD jumps. We base their Pegasus with our Spider and then as the last act they move their Raven on top to help protect it. For weapons, do I fire at their Longbow or vees and try to leg it with kicks. I spend a company each at their Demolisher and 6 at their LRM Carrier and 6 at that lightly armored AC Carrier since I doubt just 6 could end a Schrek or Ontos.
Our Catapult destroys the front of their Demolisher
Our Ontos destroys their LRM Carrier’s front
Our Manticore destroys their AC2 Carrier’s side
Their Von Luckner destroys the front of our Ontos with two AC20 shots hitting the front
Melee!
At Atlas and BM connect hit the same leg and it falls.
Our Striker and Stalker hit the Catapult but different legs, it also falls.
Our Banshee drops their Centurion to the ground
Their Pegasus hit by our Wolfhound but missed by our Spider and reduces the speed ones
Well we swapped one tank for three but an AC Carrier and LRM Carrier aren’t really big numbers in the game swings.
Turn 2 – We grab init by one 8-7 Each time it’s dropped by one and won by one. Will they win next round 7-6? They rise the Longbow but don’t move it, I stay at it with our Atlas and BM and I also base it with our Banshee too and leap a Hopper to its flank, no kicks back. Their Centurion rises and runs away. We base their Catapult after it rises and runs later with our Striker and Stalker and then also base it with our Catapult in it’s flank and TDR front too. We base their Pegasus with our Spider and Wolfhound and their Saracen to our Wolfhound’s rear. Their Stalker bases my Archer. We split fire 8 at their Ontos and then 16 on their VL.
Our Catapult also kills their Ontos’s turret, dead tank! That’s Leslie LePorte’s 4th kill
Our Maxim destroys the Von Luckner’s front!!!!
Our Brutus is destroyed by their Von Luckner
Their Jav immobilizes our Schrek PPC Carrier.
Melee!
Our Atlas and Banshee both hit the Longbow in the same place it was damage before and destroys it, RL on the ground
Our Stalker destroys their Catapults RL too. It falls.
Our Wolfhound halves the movement on their Pegasus
They lost that turn just a VL and Ontos and legged two mechs and then they destroyed our Brutus and immobilized our Schrek.
They flee. We capture the battlefield!!!
Salvage:
Demoliser – missing front I toss a 8 and can salvage it!
LRM Carrier – destroyed front, and we toss a 9 and can salvage it
AC2 Carrier – destroyed side, I toss a 3 and cannot salvage
Ontos – destroyed turret, and we toss a 6 and cannot salvage
Von Luckner K100 – destroyed front, I toss a 8 and salvage!
We salvaged three vees!
Longbow 7Q - missing RL;
Catapult - missing RL; See below
Do we have the RLs for their Longbow and Catapult? I got a Catapult in it’s chassis, added! Longbow? Nope! Stalker, none just LLs left. BM? Got that in RL size, added!!!
Us:
Destroyed Ontos – battle loss - 2,265,413
Brutus – destroyed; battle loss - 3,694,250
Schrek PPC Carrier – immobile
We fix the Schrek in two days. Got a Brutus and Ontos spares replaced.
Battle Loss – Ontos - 2,265,413 ; Brutus is 3,694,250 total - 5,959,663
Didn’t spend that though since I had spares.
Abe Sargent
03-08-2025, 10:21 PM
Feb 24, 3030 - We scour the battlefield and take apart he ones we cannot salvage for 450k. We salvage from their base 1.5 mill.
We grab their stuff and then blow up their base and then head back, we’ll be back at Galatea on April 3.
Contract Time!!!
Objective Raid for FWL on CC World of Ingersoll.
Salvage – Full
Support – 50% Support and Battle Loss
Length – 1 month
Command – Liaison
Salary - x4, x1.6, x1.4
Remuneration – None
Transport – None
60% Signing Bonus
Our salary for one month was 131,667
What we Spent:
Salary - 131,667
Support – 450k - 150k ammo and 200k armor.
Air Support – 8 mill
Air Salvage, us – 6.65 mill
Air Salvage Them – 5.14
Total we Spent: 20,371,667
What we were Paid:
Salary – 1,095,469
Signing Bonus - 657,281
Battle Loss Vees - 2,979,831
Battle Loss Support – 225k
Air Support – 4 mill
Battle Loss Air - 39,221,500
Salvage Ground - 1,950,000
Salvage Air – 7 mill
Total we were Paid and Salvaged: 57,129,081
Total we Made: 36,757,414
War Chest: 775,431,996
We made that money!!!!
END OF CONTRACT #51!!!!!
Meet our:
Intruder #5 – Troop transport with 3 infantry, 2 fighters and Assault/Escort and then renamed “Troop Assault”. Captured from the CC world of Ingersoll.
Abe Sargent
03-09-2025, 02:00 PM
Beginning of Contract #52!
Jan 13, 3030 – We arrive at the FWL World of Berenson Nadir JumpPoint. We have taken our Sherpa Cargo stuff and Industrial Cargo Mechs.
We have no one here attacking us since we are at the FWL we shouldn’t.
Jan 19, 3030 – We land at the city by their base we need to extract for the Tikonov Free Republic.
We unload and our scouts show they are a company of mechs as expected! We are raiding a supply depot on the border to give the TFR materiel to build after the war.
Out comes Sip-sam company to handle them! We also have TFR infantry and such to load up and take out.
Here are the Berenson Supply Depot Garrison:
Stalker – veteran - CO
Victor 9B – veteran – XO
Archer – Yay!!!
Catapult – Yayx2!!!
Marauder MAD3M
Dervish
Phoenix Hawk 1
Whitworth
Wolverine 6M
Firestarter FS9M
Locust 1M
Stinger
All regular. They start in the middle, us on the south flank. Love that Archer and Cat much!!! The Wolverine is fine too.
This is their classic scout mech the medium 45 tonner PXH Pixie 1 that’s got 6/9/6 movement, just 10 heat sinks, LL, 2 ML and MG and okay armor.
https://cfw.sarna.net/wiki/images/thumb/5/50/Phoenix_Hawk_RGilClan_v11.png/521px-qep36xhc5rd5dxn1jpo90nh81gc0gxk.png?timestamp=20210318213238
Abe Sargent
03-09-2025, 09:39 PM
We are thumped for losing the setup 10-3 Ouchie. We set up an Atlas flank.
Turn 1 – We win init 10-7. All tossed 10s! Our Atlas bases their MAD3M. Their Catapult bases it’s flank, and in front of our Charger so neither it nor our BM can base it running so I walk and base it. Our TDR bases it and their Victor. Our Awesome bases their Archer that based my TDR. Our Archer bases theirs. Our Wolverine bases it’s flank. Our Jav too. Our Spider behind their Victor. I fire at their Stalker trying to bring it down. Our Charger’s AC20 destroys their Stalker’s H, dead mech!!! First kill by our new company! No falls. They savage our BM. Melee, can we leg their Archer or Catapult? Our Charger legs the Catapult’s RL it’s down! Their Archer has left 5 internal on a leg and it falls. No other falls. Our Jav hit it’s hip.
Turn 2 – We keep init 8-5. Their Catapult doesn’t pull out. They do eject their Archer!!! Our BM bases their Wolverine. Our Catapult their FS. Their MAD stood still. Our Hopper by their Locust. Their Victor hopped behind woods to the left. Our TDR bases it. If I can see their Victor I fire at it. Otherwise their Wolverine to soften it up for kicks. Our Charger destroys their Victor’s RA. Our Wolverine it’s RL and it falls. Legged! It’s pilot blacked out when it fell. Their Wolverine ate some damage and fell, sad. No legs there. Hand to hand!!! Our Hopper legs their Locust, and it’ destroyed the RT too RA on the ground.
They get their flee on and eject from the Catapult and Locust. We capture their base!!!
Salvage:
Stalker – Missing H; see below
Catapult – missing RL; see below
Archer – savaged, ejected
Victor 9B missing RA, RL; see below
Locust 1M missing RT, RL; current value is 1,171,200 – to fix 400k.
Yay for adds! Do I have a Stalker H? Sure do added!!! Archer added too. Catapult Rl? Nope just LL, other 65 tonners? Like JMs or Crusaders? None of those either. T Bolt is the last one! Got it and added!!!! Savaged Victor RL and RA? Got them both and in 9B chassis added! I don’t fix up their Locust.
I spend 900k to fix up two missing RL Rifleman.
Abe Sargent
03-09-2025, 10:17 PM
Jan 19, 3030 – We start transporting goods to our stuff where they have infantry helping us load and unload. It’ll take around three days to finish up.
Jan 22, 3030 – We blast off and leave the system behind and will arrive at Galatea on Feb 02.
Contract Time!!!
Extract Raid for TFR on FWL World of Berenson
Salvage – Full
Support – 50% Support and Battle Loss
Length – 1 month
Command – Liaison
Salary - x4, x1.5, x1.2
Remuneration – None
Transport – None
55% Signing Bonus
What we Spent:
Salary – 79,991
Ground Support - 550k – We were savaged for 450k damage and 100k ammo.
Total Spent: 629,991
What we were Paid:
Salary - 614,330
Signing Bonus - 337,881
Support – 225k
Total we were Paid: 1,177,211
Total Made: 547,220
War Chest: 775,079,216
END OF CONTRACT #52!!!
Abe Sargent
03-10-2025, 06:55 PM
Beginning of Contract #53:
Jan 06, 3030 – We arrive at the Nadir JumpPoint of an unknown system next to the Magistracy of Canopus for pirate hunting and then here is a Leopard CV, Invader, Union and Avenger; our pirate hunting begins on the way here!!!
We take out the Avenger and I toss an 8 and don’t bring it in. The Leopard too, and then we get a 7 and don’t bring it in, but they flee with the Union to the planet, we capture their Invader that wasn’t able to jump out yet.
Battle Loss – We took 9 mill in damage and lost 4 fighters, 2 permanently for a cost of 11,602,530; we salvage 2 for 1.16 mill and then grabbed four of theirs for 1.95 mill.
We salvaged from the JumpPoint – 7 mill
Jan 11, 3030 – We chase the Union down and then follow it to a DropPort where it unloads and then we do so too.
Remember we have for this Oitavo Company which is:
AS7D Atlas
BattleMaster 1G
Thunderbolt 5S
Guillotine 4L
Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N
Vulcan 5T
Spider
Javelin 10F
Griffin1S
This studly group!!!
Here are the Pirates:
Cyclops
Stalker
Cataphract
Rifleman
Thunderbolt – yeah!!!
Blackjack
Cicada
Shadow Hawk 2K
Trebuchet
Jenner JR7F - !!!!!!
Panther
Stinger 3G
They are random ability from green to good. That’s my favorite Jenner variant the Fire one. Be happy to bring it and the TBolt in too. Love that TBT and Stalker too.
This is that aforementioned Jenner along with the Spider, Wolfhound and Jav 10F my favorite scout lights. It’s got 7/11/5 movement, 4 ML, 10 heat sinks and max armor!
https://cfw.sarna.net/wiki/images/b/bc/Jenner_RGilClan_v18.jpg?timestamp=20230121233538
They are in the middle and us on the bottom flank.
Abe Sargent
03-10-2025, 09:23 PM
For set up I toss a 12 vs their 7. Nicely done, I set up an Atlas flank. They set up around us in a giant circle.
Turn 1 – We barely win init 7-6. Take it! Their Stalker charges us. Our BM bases it. Their TDR bases my BM’s flank, our Atlas and Awesome base the TDR. Our CRD bases it too. Our GLT bases their Trebuchet. Our Spider grabs heavy woods. Our Jav bases their Jenner but they moved their Shadow Hawk over to base it and my Spider too. Their Cyclops bases our Awesome’s flank. Should my TDR base it? Yup! Should I am for their Stalker or Cyclops? I don’t have a pair of AC20s like with last battle, so I go for the lighter armored Cyclops. It’s not what I want to bring in but it makes tactical sense to pull their AC20 off the battlefield. Some mechs cannot reach it like our BM too far away. Our Griffin hit AC20 ammo in their Cyclops, boom, dead mech!!! No falls. Kicks time!!! Our Crusader destroys their TBolt’s LL and it falls, also falling are our BM and their SHD. Our BM is internal in the RL.
Turn 2- They edge us 8 to 7 we all rolled 7s. They turn the TBolt. Remember that Stalker is the one with 2 LRM20 variant. I rise and backup my BM. Their SHD rises. Our Griffin to their Shadow Hawk’s rear, our Vulcan it’s rear. Their Stalker moves and backs up. Our Atlas bases it. Our TDR bases their Jenner, our CRD bases their Stalker’s flank. Our Awesome and GLT base their Panther, and BJ and our GLT their Cataphract too. I fire at their Stalker if they have LOS. I go overheat on the Stalker. Our Spider destroys it’s LT, LA on the ground. Their pilot blacks out after taking four damage. Melee! No falls. Can I leg their SHD, Jenner and Panther? Good news and bad news! We legged two! Our Awesome legged their Panther’s RL and our Vulcan destroyed the RL of their SHD too! But ourTDR couldn’t land a 5.
With an Assault destroyed another blacked out CO pilot and t he rest legged and us capturing their Invader they surrender. We turn their mechs and people to the Magistracy of Canopus but get their Union.
Salvage:
Cyclops -RA, LA, H, LL, LT, RL
Thunderbolt – missing LL; see below
Stalker 3H – missing LT – blacked out pilot. Current value - 6,648,825 – to fix a mill.
Panther missing RL; current value is 2,085,710; to fix 400k.
SHD 2K - missing RL; see below
Can I recover these? The Thunderbolt LL? Got it, added!!! The Stalker 3H LT? No LT, got that chassis LL and LA and RT though. Other 85 tonners? Like BMs and Longbows? Got none. I spend a million to fix. What about the Panther RL? None in that chassis other 35 tonners? No parts. I spend 400k to fix. Shadow Hawk RL? No legs there, other 55 tonners like Griffins or Wolverines? Got a Griffin one, added!!!
Meet our new!!!
Invader JumpShip – We rename it “Glorious Conquest” captured from Pirates near the Magistracy of Canopus. With 3 DropRings and then 2 Small Craft.
Union DropShip – Mech carrier with 12 and 2 fighters and then we rename it “Amethyst Lion”. captured from Pirates near the Magistracy of Canopus.
Abe Sargent
03-11-2025, 07:05 PM
Jan 13, 3030 – We raid from their HQ 2 mill worth of stuff! We blow it up and leave!!!
Jan 21, 3030 – We arrive in the random system’s Nadir world! We scan and see at the planet a Leopard, Leopard CV, Intruder and Gazelle. We head in to take them out and the JumpShip here blasts out as we hit them hard! They are abandoned.
January 28 - We arrive at the planet they have and here are the10 fighters 2 from Leopard, and Intruder to our 8 but 6 Aquarius to their none.
We win, but it takes a while and we destroyed their Intruder and Leopard CV and normal one the Gazelle flees to the planet. Can I salvage them? I toss a 4, 3 and 10! We capture the normal Leopard! It costs to fix it up 11 mil I spend now.
Battle Loss at Planet – We took a longer 12 mill in damage. We lost 4 fighters and two permanently for 10,829,853 and then the other can be salvaged for 1.2 mill. We lost an Aquarius we can salvage for1.1 mill. We took out 8 all of their fighters and can salvage 4 for 2.25 mill.
We salvaged at the planet 10 mill in sweet selling cash!!!
We land and dominate the skies. We follow their Gazelle down. Here are all of their troops. They have 3 infantry, 4 mechs and 12 vees. We attack them!!!
The Pirate Defenders!
Mechs:
Atlas!!! Uh oh…need that!!! CO
Archer 2R - Wowzer bowzer!!!
Blackjack
Wasp 1A
Random abilities. The Altas is 4/6.
Tanks:
Partisan
Puma Assault Tank - XO
Schrek PPC Carrier
Brutus!!! Love that
Bulldog
Rommel – Love that too with it’s high armor and AC20.
Drillson – love it!!!
Goblin
Galleon
Harasser Laser Platform
Hunter!!!
J. Edgar
Infantry:
Three random one of each type!!!
They start in the middle us in the south and then this is their Rommel from the LC in 3027. AC20, 65 tons, 176 points of armor, LRm5 and SL, 4/6 movement!
https://cfw.sarna.net/wiki/images/thumb/d/d8/Patton_RGilClan_v27.jpg/800px-flmompews2vx2ah9xfa2h9luimurhph.jpg?timestamp=20230125025130
Abe Sargent
03-11-2025, 09:12 PM
We roll for a set up a 7 vs 8 lost barely! I set up an Atlas flank. Their Atlas is set up near us
Turn 1 – We thump them 10-5 and win init. I charge 5. Our BM moves four to base their Partisan. Our GLt leaps next to it. Our Spider next to their Schrek. They back up their Atlas last next to our GLT. Does my Vulcan base it? It’s 6 and then 9 to hit me. Yup! I fire at their Atlas. Our Archer blows off their Atlas’s LA on the ground. It blacked out and fell and took two damage. I will not kick it since I want to capture him and the mech is fine. Our GLT destroys their Partisan’s rear side, dead tank!
Turn 2 – They thump us 11-7. They…move the Atlas by assigning it a move. Our TDR bases their Brutus. Our GLt by their Bulldog. Our Archer by their Harasser. Our Spider by their Brutus too. Our Crusader by their Harasser too. Our Atlas and BM by their Rommell and BM behind it. I fire everything at it. I got overheat at their Shreck and Brutus by those near them too. Our Atlas destroys their Brutus’s front! Our BM immobilizes the Rommel and destroys the Rear side too. Our Jav destroys the Shreck PPC Carriers side! Our Atlas blacks out, falls and breaks off it’s RA. Melee! Our Archer destroys their Harasser’s front.
With us grabbing their CO, they surrender and we capture their Gazelle.
Salvage:
Atlas – good black out pilot.
Partisan – Destroyed rear, we toss a 9 and salvage it!
Brutus – destroyed front we toss a 10 and keep it!
Rommel - immobile, destroyed rear and we toss a 7 and cannot keep it.
Schrek PPC Carrier – destroyed side we toss a 11 and can keep it!
Harasser Laser Platform – destroyed front we toss a 9 and keep it!
We add the Atlas! We also added a Partisan, Brutus, Schrek and Harasser!
Us:
Atlas – missing RA - Battle loss – to fix 1 mill
I spend 1 mill
Battle Loss – 1 mill for Atlas arm!
Meet our new:
Leopard CV DropShip – This was a Leopard that carried a lance of mechs and 2 fighters. Empty! I name it “Jade Claw.” It costs 168,084,000, I trade it for a Leopard CV. Captured near the MC Pirate planet.
Gazelle DropShip – Tank career with 15 room. We christen it “Majesty of Tanks”. Captured near the MC Pirate planet.
Abe Sargent
03-12-2025, 02:55 PM
Jan 30, 3030 - We spend two days rearmoring, rearming, and repairing and salvaging from their HQ 850k and then another 260k from the battlefield from that Rommel – total salvaged - 1,110,000
Feb 07, 3030 – We blast out of the system.
We arrive in the next Pirate HQ according to Canopus Intel. We arrive at the Zenith where they are supposed to be and there here is Invader. But…
Here is what is here:
1 Leopard CV with 6 fighters
1 Achilles with 2 fighters and 2 small craft
1 Union – with 12 mechs and then 2 fighters
They have 10 fighters and 4 Aquarius, 2 each from the Invader and Achilles.
1 empty drop ring. This was supposed to be an Avenger, intel is wrong. Looks like a trap.
Here’s what we STARTED…with:
1 Leopard CV
1 Union
1 Achilles
10 fighters and 4 Aquarii
Exactly the same. But, we now have another Gazelle, Leopard CV and Union. We’ve lost in battles 4 fighters, but gained 8 from our foes but they probably didn’t know that. They aren’t working together with the other Pirate Groups.
They unfurl at us and move to hit us, we are closer than I like but up 4 fighters and three Drops just help well. We win, and they lose their Leopard CV with 4 fighters and then the Achilles and their Union retreats. Do we get that Achilles or Leopard CV? I toss a 10 and 7, so yes to the Achilles! I spend to recover it 5 mill spent now. Their JS flees. Our Canopus liaison orders up a third JumpShip to take our Achilles home.
Battle Loss at the JumpPoint – We took 6 mil in damage and then 6 fighters – 3 can be recovered for 1.6 mill. The other three for a total cost of 13,943,856. They lost 8 fighters two escorted their Union back home. We can salvage four for 2.65 mill. We can also salvage their lost Aquarius foor 1 mil even.
We find here at the JumpPoint - 8 mil of cash
We follow the Union in.
Feb 17, 3030 - Nine days later we land and smash them hard.
Here are the Pirate Defenders!
Stalker
Zeus 6S
Crusader 3D – yay the good one!
Merlin
Rifleman
Chameleon
Clint
Dervish
Wolverine 6R - yay
Commando
Locust 1E – yay!
UrbanMech
All random ability, they are in the middle and us in the south. For the heavier stuff just the Crusader is nice.
This is their Crusader with 65 tons 4/6 movement, 14 heat sinks 4 more than usual 2 LRM15, 2 SRM4, 2 ML with strong closing 192 points of armor with the heat sinks to move, fire long range and then close smash in.
https://cfw.sarna.net/wiki/images/d/dc/Crusader_RGilClan_v17.png?timestamp=20210804200356
Abe Sargent
03-12-2025, 10:13 PM
We lose set up 8-7. Close! I set up my Atlas flank.
Turn 1 – We up end them 12-8! I charge 5 where possible, my BM bases an Urbie. Our Spider by their Stalker’s flank. Their Rifleman charges our Bm’s position and bases it’s flank. Our CRD bases it. Our Vulcan bases their Chameleon. Our Atlas bases their Wolverine but could only move 3. Our Tbolt and Archer bases their Commando! Our Griffin bass their Wolverine too. Our Jav base their Commando’s flank. I fire at their Zeus. Our Awesome’s PPC sheers off their H, dead mech!!! Our Atlas falls, sad. No kicks. Falling is their Urbie with one left, Wolverine and Rifleman. We destroyed their Commando by hitting the ammo In it’s LT by our Jav, dead mech!!!!
Turn 2 – We are thumped in init 12-7 – ouchie. They eject their Urbie. Their Rifleman turns but doesn’t rise, our GLT bases it. Their Stalker moves in. Our Vulcan to it’s rear. Our Atlas rises, running away their CRD bases my GLT. I base it with my Awesome and BM and hope for kicks. Their Wolverine rises and runs. Our Archer bases their Chameleon. And our TBolt too. Too far away to likely see their Stalker in woods. I fire at it if I can see it and go overheat for it. Our BM hit the Stalker’s gyro and engine once each. Our Spider hit the gyro again, down mech!!!We also destroy it’s LA. Melee! Can we leg the Crusader and Chameleon? Yup! Our Guillotine legged the CRD’s Rl and the Chameleon’s LL was hit by our Archer!
We have destroyed three mechs and legged two more. They eject and surrender, we turn them over to the Magistracy of Canopus liaison and then we get their Union.
Salvage:
Zeus 6S – missing head; see below
UrbanMech - ejected
Stalker missing LA and two gyro hits. See below
Crusader 3D missing RL; see below
Chameleon missing LL; see below
Commando – LA, RA, H, LT
Can we fix the Zeus head? Got it, fixed!!! We add the Urbie. We fix the Stalker on the 4th try in 8 days. Do we have an LA? Sure do, added! Crusader right? Nope, other 65 tonners like TBolts or Jagers or Catapults? Got a TBolt one and it works, added! Chameleon LL? I’ve never taken one out before. Other 50 tonners like Centurions or Hunch or TBt? Got a TBT one, it works and that’s added!!!
Here is our new captured Ships:
Achilles #10 DropShip – Assault and escort DropShip with 2 fighters and small craft that are Aquarius. Captured from Pirates in Magistracy of Canopus Pirate deal. We name it the “Truthsayer”
Union DropShop – Mech carrier with 12 and 2 fighters, named the “Obsidian Lion“ Captured from Pirates in Magistracy of Canopus Pirate deal
Abe Sargent
03-13-2025, 08:00 PM
Feb 19, 3030 - We spend a couple of days salvaging their base and find a fine 1.8 mill. We then rearm, repair and rearmor and then blast off. The Magistracy of Canopus has a 4th place ready for us just two jumps away.
Feb 28 – We leave
Mar 08 – We arrive at an uncharted system’s Nadir JumpPoint! Here is supposed to be Gazelle of 12 vees hanging out on the planet. At the JumpPoint is nothing their JumpShips are at the Zenith one. Around the planet are a Leopard CV and Avenger in orbit
Mar 13 - We arrive at their planet and begin battle. They have 6 fighters, 2 Aquarius from their JumpShip and 2 ships. We blow down their Avenger fast and then their Leopard CV flees to their JumpShip, and then…we destroy it. Both dead! Any recoveries? I toss a 11 and 5. We salvaged an Avenger! I spend 4 mill fixing it up!!!
Battle Loss at Planet – We took 7 mill. We lost 2 fighters one for 5,410,530 the other can be salvaged for 460k. We can salvage 3 of theirs for 1.75 mill and then we can salvage one of their Aquarius for 650k.
We can salvage at the planet 7 mill too.
We land with total control over them. They have on planet a Gazelle and an older Jumbo Drop that inspired the Modern day Mule. It’s a cargo passenger
We land unpack and move to them and smash them up!
Here they are:
Demolisher - love it.
Puma
Schrek AC Carrier
Manticore
Rommel
Von Luckner K100
Condor
Vedette
Harasser Missile Platform
Hunter
Pegasus
Scorpion
They are in the middle us in the south! They have 4 AC20s. They are random ability
Abe Sargent
03-13-2025, 09:14 PM
Set up – We win 11-8! I set up my Atlas flank.
Turn 1 - We win a low scoring 5-3. I charge 5. Our Griffin bases their VL. Our Spider too. Our Jav next to and behind their Harasser. I fire at their Demolisher and Hunter with long range stuff. Our TDR destroys their Demolishers’ front!!! Our CRd destroys their Hunter’s front, dead tank!!! Melee! No falls. Our Jav immobilizes their Harasser!!! Our Spider -1 movements their VL.
Turn 2 – We keep init 8-7!!! They eject the Harasser. Our GLT bases their Puma. Our Atlas and CRD their VL. Our Jav their Schrek and our Vulcan the Schrek and Puma. Our Spider to their Rommel’s rrear and Schrek. Am I going to fire at their VL next turn or Manticore or Puma? My Awesome could base the first but then not have LOF to the Puma or Rommel with woods. It bases the VL. Our BM bases their Scorpion. Our Griffin on their Scorpion next to their Rommel. I fire 6 each at their Rommel and Manticore and we’ll try to kick finish off their VL. I go overheat too. Our CRD destroys their Manticore’s rear. Yay! Our Javelin destroys their Rommel’s left side! Down! That’s Laurent Cruz’s 4th kill! No falls, melee! Can I bring down the VL and then maybe immobilize their Schreck? Our BM Destroys their fresh Scorpion’s right side! Our CRD destroys their front of their VL dead tank! That’s TWO kills by him this round! Their other stuff survives and not immobile.
5 vees leave and then load into their Gazelle and flee for the JumpPoint, we destroy them. Can we salvage it? I toss a 5 and cannot, but we do bring in peacefully their Jumbo.
Salvage:
Demolisher missing front we toss a 3 and cannot salvage
Hunter destroyed front we toss a 6 and cannot salvage either
Harasser Missile Platform - immobile
Manticore destroyed rear I toss a 8 AND CAN salvage!
Rommel missing side and I toss a 11 and can salvage too
Scorpion missing RS can we salvage? Tossed a 6, nope.
Von Luckner K100 missing front I toss a 8 and can salvage this too.
We bring in VL, Rommel, Manticore, and Harasser.
We found:
Avenger DropShip – Assault and escort Drop that is used in combat captured from the Pirates from the Magistracy of Canopus mission and then we rename it “Yellowjacket” an Avenger.
Jumbo DropShip – This is a cargo carrier Droppy with 2 Small Craft we turn to Aquarius and 1 bay for 1331 tons and 2 more for 4k each. We captured it from the Pirates from the Magistracy of Canopus mission and then we rename it “Cargo-tastic”.
Abe Sargent
03-14-2025, 08:46 PM
March 15, 3030 – We take about the Demolisher, Hunter, and Scorpion for 350k cash! We salvage from their base 900k, total 1.25 mill.
We blow up their HQ, and then blast off and head to the JumpPoint and then home. We will be back at Galatea on April 4, 3030.
Contract!!!
Pirate Hunting for Magistracy of Canopus
Salvage – Full
Support – 50% Support and Battle Loss
Length – 3 month
Command – Liaison
Salary - x4, x1.5, x1.2
Remuneration – None
Transport – None
55% Signing Bonus
Our salary for Oitavo is 78,641
What we Spent:
Salary - 235,923
Support – Ground – 5 mill – We spend 4.5 mill on armor and then 500k on ammo
Battle Loss Ground - 1,000,000
Support Air - 34,000,000
Air Salvage us – 5,520,000
Air Salvage them – 10,710,000
Total we Spent: 56,465,923
What we were Paid and Salvaged:
Salary – 1,698,645
Signing Bonus - 934,255
Support Ground – 2.5 mill
Battle Loss Ground – 500,000
Support Air – 17 mill
Air Salvage Battle Loss -2,760,000
Battle Loss Air - 20,893,384
Salvage Air – 32 mill
Salvage Ground - 6,160,000
Total we Were Paid and Salvaged: 84,446,284
Total we Made: 27,980,361
War Chest: 782,059,577
Nice, but much of that new cash was spent for new Drops salvage.
END OF CONTRACT #53!!!
Abe Sargent
03-14-2025, 09:18 PM
Feb 01, 3030 – We head to look for new folks! We bring in 17 new disposed MWs! 22 Total.
We create a 14th Mech Company!!! It’s called Shisi (Mandarin Chinese for 14)
Capt. Caleb Fairfax, elite Atlas
Qa'id Usama, elite, BattleMaster
Albert Tuulola, elite, Banshee 3S
Taffounnout Rumaliza, elite, Thunderbolt
Left. Lafita Plant, elite, Awesome
Abdul Jabbar Ellis, elite, Archer
Claire Peppers, elite, Crusader 3D,
Millard Abbasi, elite, Catapult
Left. Mujiba Bangash, elite, Grasshopper
Ellie Pike, elite, Jenner 7F
Michael DalPane, elite, Wolverine 6R
Terézia Nudatov, elite, Spider
Yay!!!
Abe Sargent
03-14-2025, 10:07 PM
Contracts!!!
I toss 3. They are!
#1. The Lyrans want us to do an Extract Raid on the nearby border FWL world of Amity again. We could be there on Feb 17.
#2. The St. Ives Compact want us to O Raid the CC world of New Sagan to destroy a listening post. We could be there on March 24. We could be there on March 04 with our nearby Deitch company.
#3. The Fed Suns want us to O Raid the Drac world of Proserpina we could be there on March 1.
I want to take all three. But the CC and DC ones would need our full aerial stuff. I have here a few Avengers and Leopards for normal stuff. I could hire an Achilles or two for one and wait until the other. Since Deitch and Vee #7 our army are in Ingersoll nearby I will send them to meet up with us in New Sagan we’ll be there at March 24 with whatever we need. What does the Combine have in store at Proserpina? According to Davion intel 2 Achilles, 2 Leopard CVs and 2 Avengers. I skip it.
Negotiation with Lyran: We have 200 points. I spend 50 on full salvage and then they do three months we drop to one with 10 points. Then we pull 25 for 50% Battle Loss and Support and then they do too to give us x4 salary. 90 left. We grab remuneration, none and add 10 and then they offer Liaison for zero and us 10 add for getting us there themselves 110 – 55% signing bonus.
Contract #54:
Extract Raid for Lyrans against the FWL World of Amity
Salvage- full
Length – 1 month
Salary – x.4, x.1.6, x1.5
Support – 50% Battle Loss and Support
Remuneration – None
Command – Liaison
Transport – None
55% Singing Bonus
They say there’s just a mech company on D so I send in Shisi and a Leopard and Avenger in an Invader.
Negotiation with St. Ives Compact; We have 220 points. We do the same as everything else. We have 65% signing bonus:
Contract #55:
Obj. Raid for St. Ives Compact against the CC World of New Sagan
Salvage- full
Length – 1 month
Salary – x.4, x.1.6, x1.5
Support – 50% Battle Loss and Support
Remuneration – None
Command – Liaison
Transport – None
65% Singing Bonus
They just have on defense at the listening post a lance of mechs and a company of vees. Easily done. So, they can be there on March 04. See you then!!
Abe Sargent
03-15-2025, 10:00 AM
Beginning of Contract #54:
Feb 16, 3030 – Shisi arrives at the Nadir JumpPoint of Amity where a recharging station is. This is an open and strong mercantile world and we are sent here to take them out and down with a company to extract from their combined warehouse for a Lyran company. No one is attacking us.
Feb 19 – We arrive at the planet and drop and then get ready for Shisi’s shakedown mission. We lands, unload and two hours later hit the warehouse garrison before they know it and conform their number identity.
Here are the Warehouse Amity Defenders:
BattleMaster – yay – veteran – CO
Charger – veteran – XO
Orion 1K!!! Yay again
Quickdraw
Rifleman
Assassin
Dervish
Hermes II 2M
Trebuchet
Commando
Javelin
Locust 1M
They are all regular. They are in the middle and us the bottom.
This is their Commando a 25 ton scout mech with a ML, SRM6, SRM4, 10 heat sinks, an okay 4 tons of armor, I’d prefer one more and 6/9 movement.
https://cfw.sarna.net/wiki/images/thumb/9/98/Commando_BTRSAGoAC.jpg/554px-sf6oiv42a4djceic9g08a4cze330k2l.jpg?timestamp=20190527180712
Abe Sargent
03-16-2025, 09:27 PM
I lose set up 7-10. By three! I set up our stuff on the top front. Their BM is in the center forest.
Turn 1 – We win 8-7. Close! I charge 5 where possible. Their BM sadly backs up and Orion too. Our Wolverine bases their Rifleman. Our Jenner too. Their BM behinds woods is around+3 to hit and 5-6 away. We target with everything that can see it. Our Banshee cannot. Our Archer legs the BattleMaster’s RL it falls as does their Rifleman after our Wolverine destroys it’s LA and our Banshee it’s RT, RA on the ground. It’s weaponless. Do I try and take it out? Melee! I do it ate 20 damage in the CT but it’s fine.
Turn 2 – We thump them 12-6 init wise. They turn the BM. They move their Charger next to it to protect it. Our Atlas bases their QD. Their Rifleman stans and runs and turns it’s back. Our Banshee bases their QD too. Our Wolverine follows and stays next to their Rifleman and our Archer bases it’s rear. Their Orion moves my BM and CRD base it. Our TDR to their QD’s rear. I fire everyone at their Orion if they can see it. I go overheat too. Our Atlas and Banshee cannot see it in woods or their Charger either. I fire at their TBT. Our Banshee hits the LRM ammo on their TBT and it blows up! Our first KO. Our Wolverine hits the ammo in their Orion – boo, dead mech insert sad face there. Melee! Can we take down the Rifleman or QD leg? Our TDR destroys their QD’s RL on the ground! Their Rifleman ate more damage and didn’t even fall.
With just a Charger healthy left and they haven’t even dropped one of our dorks to the ground, they eject from the legged mechs and flee!!!
Salvage:
BM missing RL; see below
Quickdraw missing RL; see below
Orion – RA, LA, H, RL
Trebuchet – RA, LA, H, LL
Sad on that Orion. I add their parts! The two missing Rl? The BM? Nope! Other 85 tonners like Longbow or Stalker? Got a Stalker one and that’s my last RL there and…I toss a 7 it works. Added! The QD one? Got it in that chassis added! We added a nice BM and then a bad scout.
Abe Sargent
03-16-2025, 10:21 PM
Feb 21 – We finish extracting the good stuff for the LC but we get nothing in salvage though.
We blast out and we’ll arrive at Galatea on Mar 5!
Contract Time?
Extract Raid for Lyrans against the FWL World of Amity
Salvage- full
Length – 1 month
Salary – x.4, x.1.6, x1.5
Support – 50% Battle Loss and Support
Remuneration – None
Command – Liaison
Transport – None
55% Singing Bonus
Shisi’s salary is 79,991.
What we Spent:
Salary - 79,991
Support – 400k - 300k on armor they savaged my TBolt.
Total we Spent: 479,991
What we were Paid:
Salary – 767,913
Signing Bonus – 422,352
Support – 200k
Total we were Paid: 1,390,265
What we Made: 910,274
War Chest: 782,969,851
Yay! A light Mech acquiring and light cash making but it keeps the coffers turning.
END OF CONTRACT #54!!!!!
Abe Sargent
03-17-2025, 08:39 PM
Beginning of Contract #55:
Mar 03, 3030 - Deich, Vee #6 and my navy arrive in the CC border world of New Sagan to destroy a Listening Post against the St. Ives Compact. We are at the Zenith Point four days from the planet when we unload and find here nothing!!! It’s all at the planet.
Mar 07 – We arrive here! Around the planet are four Leopard CVs, one Leopard, two Unions, one Intruder, 2 Avengers and two Achilles. That’s a total of 36 fighters. We savage them and destroy all but the Unions, Leopard and one CV and Avenger and 8 fighters flee back to the planet. Can we salvage any of the three lost CV,s, one and Intruder and 2 Achilles and 1 Avenger? We toss a 4 ,5, 2, 6, 6 and 10 just the Avenger which is the one I least wanted. It’ll take 10 mil to fix, spent!
Battle Loss at New Sagan – We took a massive 24 mill in damage, salvage 14 of their fighters for 7.25 mill, lost 6 permanently for 33,454,500 and an Aquarius for 14,221,500 and then we can salvage 7 of ours for 6.92 mill.
We find here at the planet in space a massive 14 mill in cash!
We land and have full air space and aerial control for the planet
We arrive and land outside of their Listening Post on the Moon.
Here are Vee #7 and Deitch and they have!!!
Mechs:
Longbow 7Q- veteran – CO, nice to add!
Grasshopper – this too!
Phoenix Hawk
Javelin
Yay!
Tanks:
Behemoth – XO, veteran
Schrek - veteran
SturmFuer, veteran
Manticore
SRM Carrier
Von Luckner K100
Condor (Liao)
Maxim
Harasser Laser Platform
Hunter
Scimitar
Striker
Love that SturmFuer and VL and Manticore too.
They are in the middle and us in the south. We are on the Moon Base map.
Here is their light 25 tonner and lightly armored Harasser with a pair of ML in the turret and then 24 armor total and 10/15 speed!!!
https://cfw.sarna.net/wiki/images/thumb/6/6a/Harasser_RGilClan_v33.jpg/800px-jsra9wopybzl5a0astq2vjkx2bps3gv.jpg?timestamp=20240222235940
Here we go!!!
Abe Sargent
03-17-2025, 09:41 PM
Set up – We lose the worst possible 12-2. I set up on the northern flank of my southern side and then have big tanks under big mechs. They are in a circle around us,
Turn 1 – They keep init but it has to be closer – 9-4 – doesn’t feel it though. I charge 5 where possible. Their Manticore moves four in front of my Atlas I move it in but cannot get +2. Our Banshee and TDR also base it, and their Jav bases the flank of my Striker. Our Wolfhound bases it back! Their Maxim in their Jav’s spot. We send our Mechs at their Longbow and our tanks split 6 and 6 at their Schrek and SRM Carrier to take out their massive stuff. Our BM’s PPC shears off the head of their Longbow, dead mech! Our Archer hits the ammo in the LT and it ignites- dead twice. Insert sad face here. Our Schrek destroys their SRM Carrier’s front! Their Shrek is destroyed by our Manticore! Melee! Our TDR destroys their Manticore’s left side. Our Wolfhound kicks their Jav to the ground.
Turn 2 – They keep init and it gets worse – 9-2 – Nasty. We move to them. They stand the Jav and run. Their Grasshopper leapt to our rear Demolisher and Atlas. We base it with a Stalker, Striker and Catapult. They base our Catapult’s flank with their PXH. Our Spider and Wolfhound base their Jav. Our Banshee and BM base their Hunter. Our Hopper their Harasser. We fire at their SturmFuer and VL with a company each. Our Wolverine destroys their SturmFeur’s front, dead tank! Our Ontos destroys the VL’s turret – dead tank!!! Melee! Our Hopper kicks and Kos the rear of their Harasser. We double kick the Jav to the ground but hit different legs. Their Hopper destroys our savaged rear armor on our Demolisher. However our Striker legs the Hopper back with a destroyed LL. Our BM destroys the Hunter’s front, dead tank.
In just two turns we took out and legged two mechs, killed their CO, dropped their lucky Jav to the ground, took out 7 vees! They flee.
Salvage:
Longbow 7Q - LL, LA, RA, RL, RT
Grasshopper missing LL! See below
Schrek PPC Carrier - destroyed front! We toss a 3 and cannot recover.
SRM Carrier – destroyed front, we toss a 6 and cannot recover either.
Manticore destroyed left side we toss a 7 and cannot recover.
SturmFeur - destroyed front! We toss an 8 and CAN recover, yay! See below note!!!
Von Luckner K100 – destroyed turret, we toss a 11 and can recover too
Harasser Laser Platform – destroyed rear we toss a 9 and can recover too!!!
Hunter missing front – we toss a 7 and cannot salvage
We salvaged a SturmFuer and spent 1 mill to turn it into an SRM Carrier variant. Then we also grabbed a Harasser and VLK100 too. Added the Longbow parts. Do I have a Hopper LL? No legs left! Other 70 tonners? That includes Warhammers, Cataphracts and Archers, pretty common. Got an Archer one and toss a 9 it works, added!
Us:
Destroyed Demolisher rear, we toss a 7 and cannot salvage.
Battle Loss – 2,151,000. We replace it with a garrison one. Didn’t spend that cash.
They load up into a Leopard and Gazelle and head to the JumpPoint. We take them both out, any salvageable? I toss a 5 for the Leopard and 9 for the Gazelle! Captured! It costs me 6 mill. Spent!
Battle Loss – We took a minor 6 mill in battle damage and lost two fighters one salvageable for 650k and one lost fighter for 1,684,232.
We find in the destroyed Gazelle tanks, and Leopard 5 mill of stuff!
Abe Sargent
03-17-2025, 10:05 PM
We raid from the listening depot 500k and then from taken apart tanks we couldn’t salvage ours too 1.4 mill.
We’ll get back April 13 instead of the 3rd.
Is someone feeling a little…contract-y?
Obj. Raid for St. Ives Compact against the CC World of New Sagan
Salvage- full
Length – 1 month
Salary – x.4, x.1.6, x1.5
Support – 50% Battle Loss and Support
Remuneration – None
Command – Liaison
Transport – None
65% Singing Bonus
Our salary for one month for both companies is 131,676
What we Spent:
Salary - 131,676
Ground Support – 400k- 300k armor barely touched and 100k ammo from two units of firing stuff.
Air Support – 30 mill
Air Salvage, Us - 7,570,000
Air Salvage, Them – 7.25 mill
Total we Spent - 45,351,676
Ouchy and that big fleet recovery of 16 mill makes that a big number of 61 mill
What we were Paid and Salvaged:
Salary – 1,011,271
Signing Bonus – 821,658
Support , ground – 200k
Battle Loss, ground - 1,075,500
Air Support – 15 mill
Air Salvage, us - 3,785,000
Air Battle Loss - 24,680,116
Salvage Total – 20.9 mill
Total we were Paid and Salvaged - 67,473,545
Total we Made - 22,121,869
War Chest - 788,091,720
Yay!!
END OF CONTRACT #55!!!
Meet our new DropShip:
The Avenger DropShip – An assault and escort captured from a St. Ives Confederation mission in the CC world of New Sagan called the “War Machine” who is an Avenger.
The Gazelle DropShip – Tank carrier, carries 15 vees of size. We rename it “The Profit of Guns,” captured from a St. Ives Confederation mission in the CC world of New Sagan.
Abe Sargent
03-18-2025, 01:20 PM
Feb 2, 3030 – Sip-Sim company arrives home
Mar 1, 3030 – New Recruits! I bring in another 17! I bring in 12 tanks and 5 MW dispossessed all elite! That gives me 15 MW and 12 vees, enough for two companies and left with 3 MWs.
Vee Squad Vee Company #8:
Capt. Gareth Xú, Demolisher
Geliy Kreutzwald, Devastator
Elton Robinson, SturmFuer SRM Variant
Nadya de Jongh, Ontos,
Left. Gudrun Isdahl, Rhino Support Tank
Anh Cao, Schrek PPC Carrier
Justina Blom, Hunter
Ahamatu Dhoruba, Zhukov
Left. Vassa Erdneev, Condor, Liao
Marie Sykes, Maxim
Darcy MacInnes, Pegasus *
Elisabeta Rauh, Drillson, *
I purchased the Drillson and Pegasus for 2.75 mill and 1 mill respectively. War Chest is 784,341,720. All elite!!!
Vee Squad 15th Mech Company named “Kumi na Tano” (Swahili):
Capt. Jurgen Müller, Banshee 3S
Minami Whitehead, BattleMaster
Rachel Sorenson, Charger 1A5
Jung-min Yi, Thunderbolt
Left. Jay Cumberland, Awesome
Herb Candlemaker, Catapult
Dan Clementi, Stalker
Gerd Gerste, Archer
Left. Mayra Holdsworth, Grasshopper
Callum Belcham, Hermes II 2M
Grady Sirki, Wolverine 6R
Miwa Yamauchi, Javelin 10F *
All elite. I spent for the Jav 10F 2.5 mill I have left 781,841,720.
Abe Sargent
03-18-2025, 04:25 PM
Contracts!!!!
I get 4 here they are:
#1. The Lyrans want us to Extract Raid the FWL border world of for one of their companies to bring back info of a new business thing that are working on after the Helm Memory Core hit. This is for the world of Danais which we would be there on Mar 22.
#2. The Fed Suns want us O Raid the FWL world of Augustine one jump away from Berenson we hit recently. We could be there on Mar 30. We are to destroy their military base.
#3. The CC want us to secure their government against rebels on the world of Ares for 4 months one jump from New Sagan we just hit and they’d like some vees and mechs too. We could be there on April 22.
#4. The St Ives Compact want us to O Raid the CC world of Capricorn III one jump from Ares and then one from New Sagan too. We would need our fleet there. We could send in Deitch and Vee #7 since they are next door and be there on Mar 18. Or my forces could meet them there on April 22 too. They need us to destroy their base.
Let’s do all four!!!
Negotiations with the Lyrans: We start with 180 points. We spend 50 for full salvage and then 10 points for one month deal and then they pull 25 for x4 salary and us 25 for 50% Battle Loss and Support we have left 70 and then liaison nothing, and no remuneration 10 added and no transports so 90 and that’s 45% signing bonus, since it’s 2 jumps in the FWL it’s got less support and their company warehouse has a mech company so we send in Kumi na Tano for their first mission. I send a Leopard CV, Avenger and Union.
Contract #56:
Extract Raid with LC for the FWL World of Danais
Salvage – Full
Support - Battle Loss and Support 50%
Salary – x4, x1.6, x1.5.
Length – 1 month
Command – Liaison
Transport – None
Remuneration – None
45% Signing Bonus
Negotiations with the Suns: We have 240 points, everything the same but with 75% signing bonus, it’s two jumps inside of FWL and then has just a modified battalion of one company each vee, mechs and infantry. I send our Fortress with Alpha and Vee #2 and infantry too, with a Leopard CV.
Contract #57:
Ob. Raid with FS for the FWL World of Augustine
Salvage – Full
Support - Battle Loss and Support 50%
Salary – x4, x1.6, x1.3
Length – 1 month
Command – Liaison
Transport – None
Remuneration – None
75% Signing Bonus
Negotiation with Capellans: We also have 240 points everything the same but we have 10 extra due to them being locked in at four months. 70%% signing bonus! We’ll drop off Ju Ni and Vee #8 on the 22nd of April. We’ll send a Gazelle, Union and Leopard CV and then we aren’t in hostile territory so that should be enough.
Contract #58:
Security Deal for the CC World of Ares
Salvage – Full
Support - Battle Loss and Support 50%
Salary – x4, x1.3, x1.4.
Length – 4 month
Command – Liaison
Transport – None
Remuneration – None
80% Signing Bonus
Negotiations with the St. Ives Compact: We start with 220 points. Same as before! But with 65% signing bonus. I want to wait and give time for cooking with new dorks so I am sending in Khamésh Company of mechs to hit their base where a company of mechs wait. See you on April 22 there too and then we’ll send a Union to meet up there and Deitch and Vee #7 will come unless something happens on April 1st.
Contract #59:
Ob. Raid with St. Ives for the CC World of Capricorn III
Salvage – Full
Support - Battle Loss and Support 50%
Salary – x4, x1.6, x1.3
Length – 1 month
Command – Liaison
Transport – None
Remuneration – None
75% Signing Bonus
See you then!!!
Abe Sargent
03-18-2025, 08:21 PM
Beginning of Contract #56:
Mar 22, 3030 – We arrive at the FWL world of Danais to do the extract raid. No one challenges us.
Mar 27, 3030 – We arrive at the world and land at the area outside of the company extract raid and then hit and smash them. We unload and then our fighters verify that they are the garrison of mercs we expected.
Here they are:
Striker 2S, veteran, CO
Victor 9B, veteran, XO
Dragon
Marauder 3L
Rifleman
Assassin
Centurion
Enforcer
Hatchetman
Vulcan 5T!!!! – yay for a fun variant to bring in.
Javelin 10F!!!
Wasp 1W
Valkyrie
They have 13 mechs not 12 that’s a command one. Love that Jav and Vulcan.
The leaders are vet, random everywhere else.
They are in the middle and us in the south. We attack them hard!!!
Abe Sargent
03-18-2025, 10:09 PM
We win set up by one embarrassingly 5-4. We are on the Desert 1 map and then set up our smash lance up top. Their Victor in the back corner and Striker in the center near us three away.
Turn 1 – We win this more convincingly 10-6. Their Victor charges me. Do I base it with m y BM or try to leg the Striker and wait until it moves? Our Charger bases it and their CNT too. Their MAD bases my Banshee’s flank. Our Awesome bases it. I go ahead and base their Victor. Our Hermes bases their MAD’s flank our Catapult bases it too. Their Striker moves and bases my Awesome’s flank. Our TDR bases it’s flank and Grasshopper it’s rear and Wolverine it’s flank too. Their Vulcan and Jav fled behind woods. What do I fire at? Their Victor or try to leg it and their Striker instead or try to leg both by next round and then attack their Dragon/MAD/or Rifleman instead? I am based to their MAD with my Awesome and Cat and Hermes 2 so that’s less needed too. Hmmm. I wish their Dragon were in LOS. I fire at their Victor let’s take that AC20 off the field even if I blow it up. Our Bm hit the ammo in the Victor on the 2nd mech to fire at it and it explodes. Dead mech!!! Melee! All three we kick fall. Our Hermies II hit a leg actuator in their MAD and the hip hit in their Striker by our Wolverine. It blacks out in the fall but only took 1 damage and failed a 2.
They keep pushing.
Turn 2 – We keep init barely 6-5 again. Do I try and leg or head hit their CO or go for other units on the battlefield. Our Banshee moves 4 and bases their ENF. Their Jav10F bases it’s flank, I base it with my Awesome, their MAD rises. Do I base it with my Cat to try and leg it or leap over and base the Jav to have a 2nd shot on it? I leap over and base it. Basing their MAD is my Archer. Our BM Bases their Enforcer too. Our Grasshopper their MAD’s rear. Our Charger their Valkyrie. Our Hermes II their Vulcan. Their CNT rises and bases my Catapult’s rear my TDR and Wolverine base it. I fire at their Dragon that moved in. it’s +1 for movement but at long range around 7-6 or so for medium range stuff. I go overheat. I fire some at the Striker’s LL. Our Hopper destroys said leg, it’s legged! Our Awesome’s PPC smashes off the H of their Dragon, it’s down and dead. Sorry. Their Vulcan wasn’t touched at all from my nearby scouts to soften it up. No falls. Melee!! Our BM destroys the LL of their Enforcer. Their Valkyrie, Vulcan 5T and Jav survive big kicks, sad. Our TBT destroys their Centurion’s RL. Our Hopper destroys the LL on their Mad.
Their Striker pilot wakes up and then ejects and they also eject the other legged stuff and flee.
Salvage:
Victor LA, RA, H, RL
Striker 2S – Destroyed LL; see below
Dragon - missing H; see below
Enforcer – missing LL; see below
Centurion – destroyed RL; see below
Marauder 3L – destroyed LL; current value is 5,867,125 to fix ii 600k.
I add the Victor parts. Do I have a Striker LL? I rarely go after them. I do and in that 2S chassis to. Added!! The Dragon H? I don’t have any Dragon parts at all, any other 60 tonners? That’s Rifleman and Merlin and QDraw among others. Got a QB one but toss a 2 to fix it and it won’t fit. Others? Got a 2nd QD and that works (tossed a 7) added! I rarely go after Enforcers too, any of their parts here too? Got it, added! The Centurion RL? Got it, added! MAD 3L LL? Tons of pats but no legs. Other 70 tonners like Archers, Grasshoppers or Cataphracts! All commonly blown up. None of those Warhammer? Nope! I pay the 600k and it’s up and running and my War Chest is 781,241,720.
Abe Sargent
03-19-2025, 12:32 PM
Mar 29, 3030 – The Lyrans take the info from the Helm Memory Core building from their database and stuff from their warehouse and we head back to the JumpPoint with nothing salvageable in value they took it. We will get back on Galatea on May 2, 3030.
Am I feeling a…Contract draft?
Extract Raid with LC for the FWL World of Danais
Salvage – Full
Support - Battle Loss and Support 50%
Salary – x4, x1.6, x1.5.
Length – 1 month
Command – Liaison
Transport – None
Remuneration – None
45% Signing Bonus
Our salary for a month is 79,991!
]
What we Spent: [/U]
Salary - 159,982
Support – 400k- 300k armor and 100k ammo
Total we Spent: 559,982
What we Were Paid:
Salary - 767,913
Signing Bonus - 345,561
Support – 200k
Total we were Paid: 1,313,474
Total we Made: 753,492
War Chest: 781,995,212
Yay mechs but little cash...not great mechs though. We wanted that Vulcan and Javelin but nope
END OF CONTRACT #56!!!
Abe Sargent
03-19-2025, 09:07 PM
Beginning of Contract #57:
Apr 02, 3030 – Alpha and Vee #2 Company and our Fortress arrive in the FWL world of Augustine to destroy an HQ here. This world was founded by the Jesuits order and has a better economy than many. The Fed Com want us to raid and smash them hard and then force them to devote more military resources on this world not on the border.
Apr 10 – We arrive there! We unload and then smash them!!!
Here they are!!!
Mechs:
Atlas – CO, veteran – yayayay!
Stalker – XO, veteran
Marauder 3M
Merlin
Orion 1K – yay too!
Blackjack
Scorpion
Trebuchet
Wolverine 6M – yay!!!
Firestarter 2M
Javelin
Locust 1M
Love to bring in that Atlas or Orion and that Wolverine is a great variant! They are all regular.
Infantry:
3 Regular squads
Vees:
Demolisher – CO of vees, veteran
Partisan - veteran
Schrek PPC Carrier – XO of vees, veteran
LRM Carrier
Patton
SRM Carrier
Goblin
Hetzer
Hunter
J. Edgar
Scimitar
Scorpion
All regular unless otherwise noted. I’d love that Demolisher and Hunter.
They are in the center of the Alpine Base us the south.
Here is their Partisan – an assault vee weighing 80 tons moving 3/5 with just 96 armor and 4 AC5, and 2 MGs, pic:
https://cfw.sarna.net/wiki/images/thumb/0/0f/Partisan_RGilClan_v33.jpg/800px-6mu5vxjfmci1kgtjs85cf4zjirit7j2.jpg?timestamp=20240223000957
Abe Sargent
03-19-2025, 10:20 PM
Set up – We barely lose 6-5. We set up my Atlas flank and then under it our Behemoth and then our Demolisher and such too. They set up in the middle of the Base. Remember this base has a narrow channel that blocks LOS.
Turn 1 – We also lose by one 7—6. We each rose one. We charge five, their Patton gets in front of our Banshee’s and it bases them but moves just 3 and then our walkers of Awesome and BM base it too with 4 move on the sides. I base their Orion with my Atlas and Hunchback. Their Wolverine bases our Hunchback’s flank and now open I base it with our Crusader and JagerMech. And Hopper too, then their Demolisher moves into that spot. Their Stalker bases my Archer. We finish and then I fire 12 mechs and 6 vees at their Atlas and then another 6 vees at their SRM Carrier. I need to take down the Atlas!!! Our Awesome shears off the head, dead mech! Then our Grasshopper destroys it’s RL and our Demolisher it’s CT, dead again. Our Von Lucker destroys their Carrier’s front. They half my Behemoth’s speed. Melee!!! Our Atlas drops their Orion but it’s not legged. Our BM destroys the Patton’s side. Down! Our CRD and JM crack the Wolverine in the same leg and hit the hip and lower leg and falls. Their Stalker drops our Archer to the ground.
Turn 2 - We also lose by one 9-8. Weird. Not 8-7 though. We rise and backup our Archer. I eject my Behemoth, they base our Archer with their Stalker and Merlin they rise their Orion and retreat. I keep it based with my Atlas and Hunch. Our BM, Banshee and Awesome base their MAD3M. Their Wolverine rises and flees and my Grasshopper and CRD base it, but I pull back my JagerMech since it’s next to Orion. My Wolfhound and Jenner base their Locust. Weapons! I send my 12 mechs at their Demolisher and 6 vees each at the Shreck and LRM Carrier. Our JM destroys the Demolisher’s turret! Dead tank! Their Schrek front is destroyed by my Ontos and my Von Luckner is destroyed. Our Maxim destroys their LRM Carrier’s front back. Kicks time!!! Can I leg their Orion, MAD3M and Wolverine? Our Jenner destroys the RL on their Locust, their Orion survives and falls but isn’t legged. Durable. Their Wolverine’s RL is taken out by our Hopper. Their MAD3M drops, hits it’s wounded LL we cracked and destroys it.
With their CO killed, and three mechs legged and all other leaders out, their XO in the Stalker calls it and they retreat.
Salvage:
Atlas RT, RA, LT, LL, LA
Locust 1M missing RL; current value - 1,361,200 - to fix 200k
Wolverine 6M missing Rl too; current value is 4,265,657 – to fix 600k
Marauder 3M missing LL; current value is 5,249,125 to fix 750k
I add the Atlas parts. Insert sad face that we couldn’t keep it salvageable. Do I have a random Locust RL? Nope! I don’t spend that cash. Wolverine RL? Nope! Other 55 tonners like Griffins and Dervish and Shadow Hawks? Nope! I spend 600k. Added. The Marauder LL? Nope! I spend that cash. War chest is 780,645,212
SRM Carrier – destroyed front we toss a 9 and salvage
Patton – destroyed side and I toss a 8 and salvage too.
Demolisher – destroyed turret and I toss an 8 and keep!
Schrek PPC Carrier – destroyed front tossed an 11 ours!
LRM Carrier – destroyed front I toss a 6 and nope.
We salvage an SRM Carrier, Patton, Demolisher and Schrek!
Us:
Behemoth - Speed
Von Luckner – destroyed front - I toss a 4 and miss, Battle Loss 3,518,375
We cannot fix the VL so we replace it. Fixed the Behemoth in two days.
Battle Loss – For VL - 3,518,375 but not out that cash. Replaced.
Abe Sargent
03-20-2025, 09:08 PM
April 12, 3030 – We finish taking apart the LRM Carrier and salvaging that cash! We found here 1.8 mill in cash!!!
We destroy their HQ and blast out and then we’ll arrive back at Galatea on May 22.
Contracting Fun Times!
Ob. Raid with FS for the FWL World of Augustine
Salvage – Full
Support - Battle Loss and Support 50%
Salary – x4, x1.6, x1.3
Length – 1 month
Command – Liaison
Transport – None
Remuneration – None
75% Signing Bonus
Our total salary is 131,447
What we Spent:
Salary - 394,341 – 3 months pay
Support – 500k fast and lightly smashed but two companies of ammo.
Total we Spent: 894,341
What we were Paid:
Salary – 1,093,639
Signing Bonus - 820,229
Support – 250k
Battle Loss - 1,759,187
Salvage – 1.8 mill
Total we were Paid and Salvaged: 5,723,055
Total we Made: 4,828,714
War Chest: 785,473,926
END OF CONTRACT #57!!!!!!!!!
Abe Sargent
03-20-2025, 09:49 PM
Beginning of Contract #58:
April 22, 3030 – Arriving for their 4 month security deal in CC space at the developed and welcoming Ares for a bit until tensions die down is Vee #8 and Ju Ni. The deal four months begins today and ends August 22.
We unload. For each month here I will toss 2d12 and see if anything happens. We have split scouting into two lances of one vee and one mech around their government and then mixing so if I have scout mechs then our close and assault vees are with them. For one month I need to toss a 8, 9, 10 or 11 for something to happen.
Month one is s 3. Nothing! Month 2? 6, nothing! Month 3? 10..uh oh…
July 27, 30https://forums.operationsports.com/fofc/images/editor/separator.gif30 – While scouting with our ranged mechs and vees, they smash us. We unload and see what they have!
Here is Ju Ni ranged:
Awesome
Stalker
Trebuchet
Catapult C1
And Vee #8 has:
Rhino Support
Schrek PPC Carrier
Hunter
Zhukov
Not bad save the lightly armored Schrek normally needing protection from close stuff! The armor on the ranged mechs are great save the Trebuchet.
The rebels have two lances too!
Mechs:
BattleMaster – yay, veteran. CO
Warhammer 6L
Cicada
Locust 1L (introduced this year, has 4 tons of armor, triple strength myomer and 2 MG, 1 ML and 8/12 movement
Love to bring in that advanced Locust but not made of enough weapons or JJ to go overheat. Yay for another potential BM!
Vees:
Demolisher – XO love it, veteran
Brutus – love it
Vedette (Liao)
Scimitar
Here is their Cicada – a 40 ton mech with Locust speed, light armor, Locust weapons and then good in a physical battle with twice the damage dealt.
https://cfw.sarna.net/wiki/images/f/fe/Cicada_RGilClan_v28.jpg?timestamp=20230221001221
We are in the middle and they on top.
Abe Sargent
03-20-2025, 11:56 PM
We lose setup 5-11 on the 3rd toss after two ties. I set up at the top. I send my Awesome on top of my Schrek to protect it, so you’ll have to base it to kick my Schrek. I set up first to see where they go the TBT and then their Devastator is in the far right corner. Their BM in the left flank and everything not in the right with their Devastator and nothing else.
Turn 1 – We win init 8-7. I move 5 where possible. Their Demolisher moves first in front of my Stalker I base it but move 3. Do I move my Awesome 3 to base their Warhammer? I hold off. My Catapult bases it instead. Their BM Bases my Catapult’s flank, my Awesome bases it’s rear but only moved two. Our TBT bases it’s flank. I fire at their BM to try and help, but without the hole opening of a smash mouth guy it’s less likely. We go internal in it’s Rl it falls and blacks out. As does our Catapult but didn’t black out. Melee! Our Awesome destroys it’s RL and it’s legged!
Turn 2 – We keep init and win 8-2. They assign that move to the BM. Should my Stalker base their Brutus or stay near their Demolisher? I’ll wait but our Catapult rises and bases it. Their Demolisher moves and protects it’s internal flank and I base their Brutus. Our Awesome to their Warhammer’s rear and next to the Brutus too. Our TBT on their Vedette. So I want to take out that Demolisher with weapons and then the Brutus with melee. But the Demolisher turned it’s back to me, which only has 20 total armor combined, so I don’t want to overkill so I send 4 at it and then 4 at the Warhammer to try for an unlikely hail mary. I go overheat. Our Hunter destroys their Demolisher’s rear armor on the first salvo on it. Okay, dead tank!! Our first kill from, Vee 8! Our Stalker destroys their Warhammer’s LA and our Catapult hit it’s engine and gyro once each, it fell and we cracked the head a bit with SRms so he blacked out with 3 hits. Melee can we take out the Brutus? We all hit but no immobile or destroyed.
Their BM wakes up, ejects from the legged mech and they flee!
Salvage:
BattleMaster missing RL; See below
Warhammer 6L missing a LA and hit gyro and engine once each, blacked out pilot. See below
Demolisher - missing rear armor. I toss a 4 and cannot salvage
Can I fix the BM RL? Got one in LL form, other 85 tonners? Like the Stalker or Longbow? Got a LongBow one and I toss a 7 and it works, added! The Warhammer 6L LA? We fix the rest easily enough, on the 1st and 2nd tries. Got the arm in a 6L form, added!
Abe Sargent
03-21-2025, 08:11 PM
We take apart the Demolisher and find here 450k.
August 5, 3030 - Then we are patrolling an area with our close mechs and scout vees and then they smash us with…
This is Ju Ni’s Smash:
BattleMaster 1G
Banshee 3S
Charger 1A5
Thunderbolt
Vee #8 Scout:
Condor (Liao)
Maxim Heavy Hover Tank
Pegasus
Drillson
Here we are!!!
Here they are!!!
Mechs:
Victor 9B – vet, CO
Grasshopper – yay!
Dervish
Raven
Nice Hopper to bring in.
Vees:
SturmFeur (SRM) – veteran and XO – love it!
Bulldog
Goblin
Pegasus
Love that SF and Pegasus.
This is their SF variant with 85 tons, moves 3/5, has 312 points of armor, LRm 20 in the front, and then turret has 4 SRM4 and 4 MG too. Here’s a pic:
https://cfw.sarna.net/wiki/images/1/10/SturmFeur_RGilClan_v28.jpg?timestamp=20230220235414
We are in the middle they the north in the open terrain #3.
Abe Sargent
03-21-2025, 09:19 PM
Set-up – we lose 5-4. Low scoring. I set up my BM flank at the top first. Their Victor is to the back of the north center and most of the rest are in the right corner.
Turn 1 – We win init by one 10-9. Their SSF moves early on the flank over their Bulldog. I could base it with my Charger to try and kick it, but I’ll wait because i want to kick out legs on their Grasshopper. Their Hopper next to our Drillson and Pegasus, I base it with the Charger but only moved 2. Our TDR base it. Our Banshee to their Victor’s rear. I fire at their SF. Our Maxim destroys it’s turret, dead tank! Melee!!! We kick their Hopper to the ground! It kicks my TDR to the ground.
Turn 2 – We keep init 9-5. Their Hopper rises but stands in the same spot, I stay based with my Charger. Their Victor hops to the other side of woods. Our Banshee on their Goblin. Our TDR Rises and moves around their Hopper still based to it. Our BM bases it too,. If I can see their Victor I fire at it. I go overheat too. Otherwise the um….Dervish I guess? On the 2nd attack the Charger hit the ammo in the Dervish – boom, dead mech!! Melee!! Can I leg the Hopper? Our BM destroys it’s savaged LL and it destroys our savaged LL on our TDr, both legged.
They pull back and eject from their legged mech!!!
Salvage:
SturmFuer (SRM) – destroyed turret. We toss a 9 and can salvage it!!!
Dervish – LA, RA, H, LL, RL
Grasshopper – missing LL; see below
I add the Dervish parts. Yay for the salvaged tank!!! Do I have the Hopper LL? Nope no legs, other 70 tonners? Got a Cataphract that works and tossed a 6 and it works. Added!!!
Us:
TDR – LL – battle loss 750k.
Do I have a TDR LL? Yup, fixed!
Battle Loss – TDR LL 750k had spare nothing spent.
Abe Sargent
03-21-2025, 09:37 PM
We find from here salvaged around 250k.
Aug 22, 3030 – We finish up and blast out and head home! We’ll arrive on Sept 26.
Contract Time!!!
Security Deal for the CC World of Ares
Salvage – Full
Support - Battle Loss and Support 50%
Salary – x4, x1.3, x1.4.
Length – 4 month
Command – Liaison
Transport – None
Remuneration – None
80% Signing Bonus
Our total salary is 131,667
What we Spent:
Salary - 790,002 – 6 months total
Support – 600k – 400k armor and 200k ammo for faster and smaller units
Total we Spent: 1,390,002
What we were Paid and Salvaged:
Salary - 3,834,143
Signing Bonus - 3,067,314.
Salvage – 500k
Support – 300k
Total we were Paid and Salvaged: 7,701,457
Total we Made: 6,311,455
War Chest: 791,785,381
We made bank!!!!!
END OF CONTRACT #58!!!
Abe Sargent
03-22-2025, 11:04 AM
Beginning of Contract #59:
April 20, 3030 - Khamésh Company arrives at the CC Nadir JumpPoint world of Capricorn III next to Ares and here to the Object Raid for the St. Ives Compact here, and we brought the entire fleet here to dislodge them.
This is a super quiet world with nothing on any of my IS Atlas or Sarna.net that I refer too mentions anything, plus this just after the 4th savaged the CC military, economy and worlds and more stuff, so I doubt just three months later there will be much here to stop us like the previous ones that had real stuff, this just has a mech company and that’s it.
We arrive and see that yes, there is just an Invader here of three DropRings, two of which have stuff, an Achilles and Leopard CV. That would be space for a Union. They unload and move towards us. They have 8 fighters and then 4 Aquarius from the Achilles and Invader.
We blast them fast, they lose everything but the Leopard CV which heads back and was savaged, can we chase and take it out? I’m saying yes if I toss an 8 or higher. Just a 3, nope. Can we salvage the Achilles? I toss a 9, so yes. It costs us 10 mill, spent!!! War Chest is - 781,785,381 They jump out and flee with the Leopard and have fled the system, no other Jumps for them at the Zenith JumpPoint.
Battle Loss at JumpPoint: We took 6 mill in damage. We lost just 2 fighters permanently for a total of 11,622,780. We lost two and can salvage for 1.25 mill. Then we can salvage 4 of their Fighters for 3.65 mil and then two of their Aquarii for 2.6 mill.
We scour and find at the JumpPoint just 3.5 mill in cash. Lighter, but lighter battle.
We capture the JumpPoint, we head to the planet.
April 25, 3030 - We arrive and then there is no DropShips here to smash or protest our presence so we land with massive air superiority.
We use our fighters to verify their location, and size, yup, it’s a mech company and there is a Union here for them to get out, and then here is the HQ we need to take out.
The Capricorn III Defenders! Here they are:
BattleMaster - veteran, CO – yay!!!
Goliath – regular, XO
Archer – yay!!!
Cataphract
Rifleman
Griffin
Phoenix Hawk
Vindicator
Vulcan 2T - sorry
Firestarter FS9A
Spider!!!
Wasp 1L
Love that BM and Archer!!! Since they have been savaged by the war, I am ruling that they are green unless otherwise stated. I also don’t mind legging that PXH and Griffin since they are pretty good scouts. I prefer the better heat sinks and armor of heavier stuff to the PXH though the Griffin has an LRM and PPC not great with scouting. Love that Spider!!
Remember we have here Khamésh Company which is:
Atlas AS7-D
Orion ONI-iK
BattleMaster 1S
Banshee 3S
Stalker 3H
Trebuchet TBT5N
Whitworth
Warhammer 6R
Grasshopper 5H
Jenner JR7-F
Locust 1E
Phoenix Hawk 1
This is a great smash, but a Warhammer 6R is okay, and then the Stalker is great. But that TBT/Whit combo is bad and I’d prefer a Hammer 6D. The scout lance is good too. I should swap that Whit for a better missile boat. Remember that’s the 3H Stalker variant with 2 LRM 20s and the BM variant has an LRM 15, one LRm5 and 2 SRM2s and then 4 ML and 20 sinks. So that;s the reason I only went with the Whit/TBT combo since I have a bunch of LRMs from that duo. But armor wise not great.
This is each of ours Phoenix Hawks with 45 tons, 6/9/6 movement, just 10 heat sinks, LL, 2 MG, 2 ML and then 128 armor, okay for a 45 tonner but not the best.
https://cfw.sarna.net/wiki/images/thumb/5/50/Phoenix_Hawk_RGilClan_v11.png/521px-qep36xhc5rd5dxn1jpo90nh81gc0gxk.png?timestamp=20210318213238
We are on the bottom and then they in the middle in a fort.
Abe Sargent
03-22-2025, 09:43 PM
Set up – we toss a 8 vs 6 and win set up! I set up at the top of the south flank with my Assaults and Orion!!! Yeah! They set up roughly in the middle around a small level one building so I can see them.
Turn 1 – We lose 10-9. Not bad…close! Then I charge 5! Our BM Bases their Cataphract but moved 6 the others cannot catch him with 3/5 movement. Our WW camps heavy woods by the south edges the BM just left. Their Archer moves back. Their BM stood still in the heavy woods. Our Locust to their Cat’s flank. I fire at their BM with everything. Ideally I take it out this turn and then their Archer next. Our Locust hits the BM Srm ammo in the LT, dead mech! Insert sad face here! That exploding engine cascade failed. It hit the engine once and gyro twice for their Goliath, and then their Cataphract’s AC5 ammo in the LT it booms too!! So in one shot our Locust finished off THREE mechs!!! That’s Kristie Sabola’s 6th KO! Their Wasp also lost it’s RA. It turned the hex to rubble!
WHOA!!!!!
With both Assaults and their smash heavy taken out are they even going to keep pushing? I toss a 2d6 it’s an 8. They keep on coming.
Turn 2 – We win init, 10-3! Wowzer!!! They actually turn the Goliath to us to keep their XO in the game. I keep my WW in the heavy stuff. Since my Locust is open in the CT I eject it. Does my Atlas base their Vulcan or wait until they move their Archer? I’ll wait. Our Warhammer bases their FS. Our Atlas bases their Archer but none other big ones can reach it. Our PXH to it’s flank though. Our Orion bases their Goliath on the ground. Their Rifleman bases my Stalker’s front to keep me from moving forward, great sac play there! I move around to it’s rear and face it. Our Hopper bases it’s flank, no kicks. Our BM bases their Griffin. Should my Jenner base the RFL too or move north to their Archer but not based? If I did I couldn’t fire at the Archer. Done. Let’s leg the RFL and destroy the Archer. I fire everything that can see their Archer at it. Our Orion hit the ammo in their Archer’s RT, dead mech! Also LRMs our BM destroys the RL on their Wasp and damage goes up to the RT and its on the ground. Melee! Can I leg the Rifleman? Yup! Well that went right whereas keeping the Archer and BM alive didn’t. Our Hopper destroys it’s RL
Salvage:
BattleMaster – LA, LL, H, RT, RA, RL
Cataphract – LA, LL, H, RL, RT, RA
Archer - RA, H, LA, LL,
Wasp 1L - Missing, RL, RT and RA; current value - 956,720 – to fix 700k
Goliath – 1 engine, 2 gyro hit,
Rifleman missing RL; see below
Hmmm… sometimes the ammo blow up gods don’t smile on you. We fix up the Golaith;s engine in 1 attempt and then the gyro on the 2nd, yay! Added! Do I have a RFL RL? No legs there at all. Other 60 tonners like Dragons or QDs? Got a Merlin one added! I don’t pay for the Wasp and add it.
Abe Sargent
03-22-2025, 10:05 PM
April 27 – We loot their base and find here 400k of cash and then we blow it up!!!
We’ll return to Galatea on June 03, 3030.
Contract Time Baby!!!
Ob. Raid with St. Ives for the CC World of Capricorn III
Salvage – Full
Support - Battle Loss and Support 50%
Salary – x4, x1.6, x1.3
Length – 1 month
Command – Liaison
Transport – None
Remuneration – None
75% Signing Bonus
Our company salary is 78,521.
What we Spent:
Salary - 235,563 – 3 months
Ground Support – 350k - 250k armor, 100k ammo – we were only lightly touched
Battle Damage – Air – 6 mill
To Salvage our fighters – 1.25 mill
To salvage theirs and Aquarius too – 6.25 mill
Total we Spent: 14,085,563 (plus 10 mill for Achilles salvage)
What we were Paid and Salvaged:
Salary - 653,294
Signing Bonus - 489,971
Ground Support – 175k
Air Support – 3 mil
Salvage us – 6.125 mill
Salvage Ground – 400k
Salvage Air – 3.5 mill
Battle Loss – Fighters - 5,811,390
Total we were Paid and Salvaged: 19,879,655
What we Made: 5,794,092
War Chest: 787,579,473
Not what I wanted to bring it but still paid.
END OF CONTRACT #59!!!
Meet Our New DropShip:
Achilles #11 DropShip – Escort and attack Drop with 2 each fighters and small craft, captured from CC world of Capricorn III by St. Ives contract. We rename it the “Majesty of Might”.
Abe Sargent
03-23-2025, 08:58 PM
Mar 5, 3030 – Shisi Company arrives back home
April 01, 3030 – We get our next 17 MWs, and that joins the three extras we already had! We’ll have 8 left afterwards.
Here is my 16th Mech Company, named “Shoonzdah” (Farsi for 16)!!!:::
Capt. Donatas Montvydas, Banshee 3S
Titus Wright, BattleMaster
Miriam Heart, Charger 1A5
Leon Isfahani, Thunderbolt
Left. Neda Adika, Longbow 7Q
Khloe Greenspan, Catapult
Zulekha Vallurupalli, Warhammer 6D *
Shamim Farooqi, Archer
Left. Jon Van Caneghem, Grasshopper
Elele Henares, Vulcan 5T *
Gael Marnoch, Wolverine 6M
Shoiab Bayakhchiants, Wolfhound *
All elite!!! That’s our last Banshee and BM, Archer and Catapult. I am out of Awesomes too. I bought the Warhammer 6D for 6.25 mill and Vulcan 5T for 4 mill. I couldn’t find what I wanted with Jav 10f, Spider, Jenner7F and more so I am doing the Wolfhound I purchased for 6 mil. War Chest is 771,329,473.
Abe Sargent
03-23-2025, 09:59 PM
Contracts!!!
I get 4:
#1. The Capellan Confederation want us to O Raid the St. Ives Compact world of Brighton one jump from Capricorn III. We could be there on May 22 if I sent a unit from here or May 1 if I sent in Deitch or Khamésh. We’d need a mech company since they are building.
#2. The Lyrans want us to O Raid the FWL border world of Nestor again. We’d need a mech and vee company here. We could be there on April 16
#3. House Marik wants us to do an O Raid on the nearby Lyran world of Cor Caroli one jump away! We could be there today! April 8th!
#4. The Outworlds Alliance near the Draconis Combine and Federated Suns border wants us to do a three months Pirate Hunting three bands to track down. They would give us a fast Command Circuit and we could be there on April 10.
Let’s do them all! None need my fleets, yay!!!
Negotiation with CC: 240 points! We spend 50 for full salvage then lose 10 for one month and then 25 points for 50% Battle Loss and Support and then they put 25 for x4 salary. 130 left. We add 10 with no renumeration and then they +10 with no transit and then Command Rights are liaison. 150 points so that’s a 75% signing bonus!!! I will send Khamésh. We’ll be there on the 1st of May.
Contract #60:
An O. Raid for the CC against the St. Ives border world of Brighton
Salvage – Full
Length – 1 month
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.6, x1.34
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 75%
Negotiation with LC: We start 180 points. I do the same as the CC but we finish with 90 points for a 45% signing bonus. I will send Vee #6 and the Mech Company Unsprezece. See you on the 16th!!!
Contract #61:
An O. Raid for the LC against the Marik border world of Nester
Salvage – Full
Length – 1 month
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.6, x1.4
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 45%
Negotiation with the Free Worlds League: We start with 220 points! We do the same as before but with a 65% bonus of the signing. I’ll send in Shoonzdah! See you on April 8!
Contract #62:
An O. Raid for the FWL against the nearby inner Lyran world of Nester Cor Caroli
Salvage – Full
Length – 1 month
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.6, x1.3
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 65%
Negotiation with the Outworlds Alliance: This is our Pirate Hunting deal! Here we have 220 points, and then we are not losing the ten points to drop to one month from three. 70% signing bonus! I’ll send an Invader with an Achilles, and Leopard CV with a union and Nove Company. We’ll arrive April 10!
Contract #63:
Pirate Hunting for the Outworlds Alliance
Salvage – Full
Length – 3 months
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.2, x1
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 70%
Yay for Contracts!!!!!!
Abe Sargent
03-25-2025, 09:35 AM
Just as a heads up, in terms of mechs I like for smashing I've still got TBolts and Charger's in the assault side but that's it. I also have some Orions but all out of everything else from BM's to Banshees and more, then for fire support I am out of Awesomes and have some Longbows though and that's it, out of Archers, CRDs, and Catapults, and Warhammer 6DS. For scouts I've got a Grasshopper left and that's it, no jumpy or Wolfhounds or Wolverines or other stuff like Locust 1Es or Jenner 7Fs. So, if we still don't have that much prior to the next one I could be outta some cash to get the goods and then maybe have the cash for what I want or trade sell mechs for it too.
Abe Sargent
03-28-2025, 09:18 PM
Beginning of Contract #60:
May 1, 3030 – Khamésh Company arrives at the Nadir JumpPoint at the St. Ives Compact world of Brighton!!! There is a Charging station here. We have none splash and smash us.
May 6, 3030 – We land on planet and begin to explore. This is a planet and nation rebuilding their miliary and building it anew as soloists. They only have a mech company here on defense in their HQ. We are to hit, and destroy it.
Here is Khamésh Company in case you forgot:
Atlas AS7-D
Orion ONI-iK
BattleMaster 1S
Banshee 3S
Stalker 3H
Trebuchet TBT5N
Whitworth
Warhammer 6R
https://forums.operationsports.com/fofc/images/editor/separator.gif
Grasshopper 5H
Jenner JR7-F
Locust 1E
Phoenix Hawk 1
It’s got that dope-y TBT and Whitworth combo. Otherwise, good to go though.
Here are the St. Ives Compact Brighton Defenders:
Stalker 3H – veteran, Co, that’s the 2 LRM 20 variant.
Victor 9B – veteran, XO,
Archer – yay!!!!
Cataphract 2X – Nice for twice!!
Crusader 3R – yayx2!!!
Centurion
Cicada
Whitworth
Wolverine 6D – has an AC10 and 1 ML.
Stinger
Spider!!!
Wasp 1L
This is their 70 ton Cataphract 2X. It still moves 4/6, heat sinks at 14 instead of 16, adds armor and now has 208 to 176 for the 1X. It has for weapons LL, Ac10, 2 Ml, 1 SRM 4. Love that better armor it’s more durable for a close mech, would love to snag it.
https://cfw.sarna.net/wiki/images/7/78/Cataphract_RGilClan_v06.png?timestamp=20210420230630
They are regular, and in the middle, us on the bottom. Love that Stalker, Spider, Archer, CTF and CRD!!!!
Abe Sargent
03-29-2025, 11:28 AM
We win set up 10-8. I set up on the north flank of the area my Atlas in the middle of five on top. They set up their Victor close to me and then everyone else on the back side.
Turn 1 - We win inti 10-7, pretty similar as before. Their Stalker moves towards us first. I want to destroy the leg of their Archer and CRD with assault kicks and Stalker and Cataphract with normal attacks. Do I base the Stalker this turn? I could base it with my BM and Atlas this turn. I move the BM to base it and the Cataphract that moved next to it. Their Archer bases it’s flank, I base the Archer with our Banshee. No one else can base it, but our Hopper bases their CRD. Their Wolverine bases my Jenner. Our Atlas bases their Stalker. Our LCT bases their Wolverine’s flank. Their Victor didn’t move and is next to my Banshee’s flank. I fire everything at their Stalker and hope to bring it down. Hopefully not with an ammo explosion! Our Grasshopper destroys it’s RL, legged! Then hits the ammo in the RT, boom, dead mech!!! That’s not good. No falls. Melee! All four of our kicks landed and we dropped their Cataphract and Archer to the ground.
Turn 2 – We lose init 7-9. Their WW moves first. They are trying to bait my big guys away from the middle with that Stinger and Cicada flanking me but near them. The Spider I would, but not those. They move their Spider finally on my west flank. It’s too far from assaults, but I can base it with my Hopper and PXh, does that work? I move over my PXH first. Their Cataphract doesn’t rise. Our Hopper bases their Spider later. Their Centurion bases my WW. Their Archer rises, my BM bases it, Banshee too! Do I fire at their CTF or VTR? CTF if I can see it. I go overheat. Our Orion destroys their CTF’s damaged RL. Our Banshee’s Small laser hits the Archer in front to soften it up and hit the gyro 2 and engine 1. It’s immobile! That’s Shmavon Meghrian’s 4th KO with us. Our Jenner hit their Cataphract’s ammo in it’s Lt, dead mech, boom!!! Insert sad face there because I was hoping to bring it in. No falls by us, but their Victor tumbles. Can I leg the Spider? It’s +4 to be hit. Bad news and good news. The bad news is that we didn’t leg the Spider sorry. We each hit but separate legs. Good news is that our Banshee punched their Centurion in the head four 10 and hit the cockpit, it’s down randomly. Nice 2nd kill in the same turn!!! No tanks there either!!!
They flee!
Salvage:
Stalker 3H - H, LL, RA, LA
CTF 2X – LA, RA, LL, H
Archer – 2 gyro, 1 engine.
Centurion - hit cockpit
That’ s a weird game. And odd salvage too. We didn’t take out any parts we need to replace. I was hoping to bring in the Stalker and CTF we blew up and both on that turn were legged, I was hoping to bring in a legged Archer, CRD and Spider, and only one. Weird. We fix the Archer’s gyro in 5 days and engine in 2. Added. The Centurion cockpit is repaired in 5 days on the 3rd try. Added! I love the Archer, but that CNT is like our billion-ith.
Abe Sargent
03-29-2025, 08:41 PM
Level Up:
Shmavon Meghrian, elite Banshee pilot get’s edge:1
Kristie Sabola, elite Locust 1E pilot gets edge:1
May 8, 3030 – We destroy the HQ after raiding and salvaging 650k!
We blast out and leave on May 14, 3030.
Contract Time!!!
An O. Raid for the CC against the St. Ives border world of Brighton
Salvage – Full
Length – 1 month
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.6, x1.4
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 75%
Our salary is 78,521
What we Spent:
Salary – 78,521 just one month
Support – 400k – 300k a moderately savaged Banshee and then light elsewhere and two turns of AC20 from their Victor at rapid speed. 100k ammo.
Total we Spent – 478,521
What we were Paid and Salvaged:
Salary – 703,548
Signing Bonus - 527,661
Support – 200k
Salvage – 650k
Total we were Paid and Salvaged - 2,081,209
Total we Made - 1,602,688
War Chest - 772,932,161
END OF CONTRACT #60!!!!!
Abe Sargent
03-29-2025, 10:42 PM
Beginning of Contract #61:
April 17, 3030 – At the FWl Border world and Nadir JumpPoint of Nestor to raid from the LC arrive our companies of Vee #6 and Unsprezece arrive! Here they have no major guards to smash us either.
April 24, 3030 - We arrive and land. We are going to take out a military HQ similar to what we smashed before.
As a reminder, here are Unsprezece:
BattleMaster 1G
Banshee 3S
Charger 1A5
Thunderbolt
Awesome
Crusader 3D
Archer 2R
Catapult C1
Grasshopper
Vulcan 5T
Javelin 10F
Spider
Very strong from top to bottom!!!
Here is Vee #6:
Devastator
Demolisher
Brutus
Zhukov
Schrek PPC Carrier
Hunter
Rhino Fire Support Tank
Von Luckner
Drillson Heavy Hover Tank
Maxim Heavy Hover Tank #2
Condor (Liao)
J. Edgar Hovertank
Nasty stuff from here to there. All elite.
Here are the Marik Nestor Defenders!!!
Mechs:
Awesome – CO, veteran – yeah!
Banshee 3M, XO, veteran – yeah!
Crusader- yay!
Grasshopper – yay!
Marauder 3M
Blackjack
Hatchetman
Hunchback
Whitworth
Locust 1M
UrbanMech
Wasp
All regular, love to bring in those 1st four mechs!!!
Infantry:
3 regular squads
Vees:
Devastator – XO, veteran
Rhino Support Tank (Flamer) – Swaps front LRM10 for 1 SRM6 and2 Flamers. Veteran, CO
Schrek PPC Carrier, veteran
AC2 Carrier
Laser Carrier
Von Luckner K100
Maxim
Vedette
Galleon
Harasser Missile Platform
Saracen
Scimitar
I’d be happy to bring in the Rhino or Devastator. All regular.
This is their Flamer variant and our normal Rhino Support Tank my favorite missile boat at this level. It’s an Assault vee weighing 80 tons moving 3/5 and then great armor at 272 points. Front facing is an LRM10, in the turret are 2 LRM20s and 2 ML.
https://cfw.sarna.net/wiki/images/thumb/c/cb/Rhino_TRO2750.jpg/800px-i1jmlivurnhmucsbu91sd8yxnw87nd8.jpg?timestamp=20170305200749
They are in the middle and us the south.
Abe Sargent
03-30-2025, 09:12 PM
Set-up – we lose set up 8-7. I set up the BM centric flank and then the Devastator under it. They set up far away from me as possible.
Turn 1 – We also lose init 10-7. I charge 5. Their VL gets in front of our BM and we move 4 and base it and our Banshee and CRD base it too. We base their MAD3M with our TBolt and Awesome. They base our TBolt’s flank with their Hunchback, they flank us with their Harasser, Saracen and Scimitar. We base their Harasser with our Spider. We fire at their Awesome with our mechs and Rhino with our vees. Our CRD smashes and destroys their Awesome’s RA. Our Catapult it’s LA. Our VL destroys their Rhino’s front!!! Their Armless Awesome falls and destroys it’s RL, legged! Melee! Our Spider immobilizes their Harasser! Our CRD destroys their VL’s front. We savage their MAD3M.
Turn 2 – We lose init 8-7 again. I charge 5. They eject the Harasser and then turn the Awesome. We keep based with their MAD3M. Their Hopper leaps to the rear of my Awesome and we base it with our Banshee and BM moving just a few and Catapult too. We stay based with their MAD and add the CRD too it. Their CRD retreated. I fire at their Banshee with mechs and hope to not get an Ammo explosions and then our vees at their Devastator. We pepper their Banshee but don’t bring it down. We did drop it to the ground though! Our Demolisher destroys their Devastator’s turret. Dead tank!!! Before it dies it destroys our Zhukov’s front. Melee!! Our CRD destroys the RL of their MAD3M!!! Our Catapult kicks the Grasshopper’s LL, has ONE INTERNAL LEFT but was a glancing blow so half damage was dealt. Sad face.
They rise their Hopper, Banshee and eject from their Awesome and MAD and flee.
Salvage:
Awesome missing RA, RL, LA; see below
Marauder 3M missing RL; see below
Rhino (Flamer) – destroyed front, we toss a 9 and keep it!!!
Harasser - immobile
Von Luckner K100 – we destroyed it’s front and tossed a 5 can cannot recover
Devastator – destroyed turret, we toss a 7 and cannot recover
We recover the Rhino and Harasser! Do I have the Awesome arms and RL? Got all three in that chassis, fixed and added!!! The MAD 3M RL too? Nope! Other 75 tonners like the Orion? Got one, it works tossed a 7, added!!!
Us:
Zhukov – Destroyed, I toss a 6 and cannot salvage.
It’s Battle Loss is 1,816,063 and…I don’t have one, sorry, need to buy a replacement
Battle Loss - 1,816,063 to replace the Zhukov.
Abe Sargent
03-30-2025, 10:26 PM
April 26, 3030 – We spend a couple day taking apart the VL and Devastator we couldn’t salvage for 550k and then find 1.8 mill in supplies as well. We finish rearming and armoring and repairing too.
We blast back and Vee #6 and Unsprezece will return to Galatea on May 15, 3030.
Contract Stuff!!!
An O. Raid for the LC against the Marik border world of Nester
Salvage – Full
Length – 1 month
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.6, x1.4
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 45%
Our Combined salary is 131,667/month.
What we Spent:
Salary - 263,334 - 2 months total.
Ground Support – 600k – 500k armor in two companies but lightly dusted and then 100k ammo.
To Replace Zhukov - 1,816,063
Total we Spent: 2,679,397
What we were Paid and Salvaged:
Salary - 1,179,736
Signing Bonus - 530,881
Support – 300k
Battle Loss - 908,031
Salvage – 2.35 mill
Total we were Paid and Salvaged: 5,268,648
Total we Made: 2,589,251
War Chest: 775,521,412
END OF CONTRACT #61!!!!!!!!!!!!!!!
Abe Sargent
03-30-2025, 11:10 PM
Beginning of Contract #62:
April 8, 3030 – Arriving at a Pirate JumpPoint in the Cor Caroli Lyran system one jump from Galatea for the FWL are the newest addition of Shoonzdah! They are four days from the planet since normally this is around 52 days!!!
April 12, 3030 – We arrive at the local HQ! Here are the company of defending mechs that were expected!!!
The Cor Caroli Defenders:
Cyclops – veteran, XO
Goliath – veteran, CO
Catapult!!!
Merlin
Orion – yay!!!
Assassin
Enforcer
Griffin 1S
Hermes II 2S
Firestarter
Locust 1S
Stinger
All regular. They are in the middle and us in the south!
This is their Goliath an 80 ton quad mech with all long range weapons in a PPC and 2 LRM10s, 2 MGs too. It’s got solid 232 points of armor and then 17 heat sinks and 4/6 movement.
https://cfw.sarna.net/wiki/images/thumb/9/99/Goliath_RGilClan_v22.png/536px-7zlbdcr6ud2hkiqmyf5c7f8v0kbed2q.png?timestamp=20220212135319
Abe Sargent
03-31-2025, 09:09 PM
Set up – we lose by one 7-6. Huh, close scores like before last game. I set up my flank!!! They have their assaults in the woods in the center.
Turn 1 – We win init!!! Wow, by 4 8-4. Yay!! I charge 5 where appropriate. They backup their Merlin. Their Orion moves behind their heavy woods. Their Goliath moves out of the woods and bases my Banshee’s flank , and I base it with our BM and Charger each moving 4. And Hopper at 5. Their Cyclops stays in the same hex and didn’t move. Their Catapult moves behind the woods too. I fire at their Cyclops. I cannot see their Orion with many. Our Warhammer hit ammo on the Cyclops, boom, It’s gone!!! No falls, melee? Their Goliath is internal in it’s LLF with 6 left. They hit my BM in the head and it’s got 2 left internal. Our Banshee bases their Enforcer.
Turn 2 – They grab init 6-5. Our Banshee bases their Enforcer. Their Hermes II bases it’s flank. Our Longbow bases it and our TDR too. Their Catapult moves! I base it with my Warhammer and Archer and Wolverine flank and Vulcan to it’s rear! Their Orion emerges and bases my Banshee’s flank. Our BM and Charger stay on their Goliath as does our Hopper!!! Our WLF to their Merlin’s rear. I fire at their Orion! Ideally, I can take it out recoverable and then leg their Catapult and then Goliath. Our TDR destroys their Orion’s RA. Our Longbow it’s LL! Legged! Our Vulcan destroys it’s RT and then hits the engine twice. Good stuff! Kicks time!!! We do kick the Goliath three times and don’t connect with the wounded leg. Our TDR Destroys the RL on their Hermes II 2S! Our Vulcan also destroys the RL on their Catapult!!! Two legged! Was hoping for that Goliath though.
They eject from their Orion, Hermes II and Catapult and then flee!!
Salvage:
Cyclops – H, LA, RA, RL
Orion 1K – Missing RA, LL, RT, 2 engine hits; see below
Hermes II 2S – missing RL; current value is 2,8115,680 – 350k to fix.
Catapult missing RL; see below
I add the Cyke parts. We fix the Orion’s engine in two days. Do we have it’s RA, LL and RT? Got them all! Added!!! Do I have the Hermes II RL? Nope! Other ones of 40 tons? Nope!!! I don’t pay. Catapult RL instead? Nope, other 65 tonners like CRD, JM and TDR? Got a JM, it works, and it’s added!
Yay for two good salvages!!!
Abe Sargent
04-01-2025, 12:59 PM
April 14, 3030 – We spend 2 days rearming, armoring and refitting and fixing up. We salvage in their HQ 1.1 mill. We blow up their HQ and head back to Galatea and will arrive on April 21.
Contract Time!!!
An O. Raid for the FWL against the nearby inner Lyran world of Nester Cor Caroli
Salvage – Full
Length – 1 month
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.6, x1.3
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 65%
Our salary per month is 79,991
What we Spent:
Salary – 79,991
Support – 500k – faster but they made us walk and smashed us hard 400k armor
Total we Spent: 579,991
What we were Paid and Salvaged:
Salary – 665,525
Signing Bonus - 432,591
Support – 250k
Salvage – 1.1 mill
Total we were Paid and Salvaged: 2,448,116.
Total we Made: 1,868,125
War Chest: 777,389,537
END OF CONTRACT #62!!!!
Abe Sargent
04-01-2025, 02:01 PM
Beginning of Contract #63:
April 10, 3030 – Arriving at the Pirate’s base Nadir JumpPoint is Nove Company and for the Pirate Hunting deal with the Outworld’s Alliance with a CV and 6 fighters and an Achilles with 2 fighters and Aquarius. Here there are:
Avenger, Leopard CV and 6 fighters. We defeat the Avenger but their Leopard Flees and then heads to their Invader and jumps out. Can we salvage their Avenger? We toss a 6 so nope.
Battle Loss at JumpPoint: We took 6 mill in damage. We lost 2 fighters, one permanently for 5,265,530 and the other salvageable one for 550k. We can salvage two of theirs for 940k
April 15, 3030 – We land. No one challenges us they fled with the Leopard. We follow and here there is a Union with 12 mechs at their HQ.
Here is Nove in case you forgot:
Atlas AS7D
Banshee 3S
Orion 1K
Hunchback
Awesome 8T
Archer 2S
TBT 5N Trebuchet
Warhammer 6D
Grasshopper
Javelin 10F
Jenner JR7F
Phoenix Hawk 1D
Not sure why there is a Hunchy there, that Awesome is the 2 LL and LRM15 variant. Nice everywhere save for that Hunch fine, but a bit light for what I like here.
Here is our Pirate D:
Banshee 3S – yay baby!!! CO, veteran
Victor 9B - XO
Cataphract
Dragon
Warhammer 6R
Assassin
Centurion
Dervish
Wolverine 6R – nice!
Stinger
UrbanMech
Valkyrie
This is their brawler Centurion 50 tons with 136 armor, 4/6 movement and then 10 heat sinks and then AC10 and LRM10 good long range and then a pair of backup ML one rear facing
https://cfw.sarna.net/wiki/images/thumb/f/ff/Centurion_Shrapnel002.png/487px-ed9b4zqyzmw3dbfran63oi2emjs28p2.png?timestamp=20210213020031
All random skills and abilities save their ruler CO is veteran. We are on the south and them in the middle. I’d love that Banshee and Wolverine too legged.
Abe Sargent
04-01-2025, 09:24 PM
I lose set up 9-7. Okay! Their Banshee is just three away from us on the top level.
Turn 1 – We thump them 11-5. Sorry. I charge 5 where possible. I want to wait until the Banshee moves because I’ll target it and want to be able to shoot it with everything. Our Atlas moves 4 and bases their Centurion. Our Orion bases their Warhammer. They hop their VTR away. Our Hopper bases their Warhammer and Cataphract. Our PXH to their Warhammer’s rear. Our Hunch bases their CTF too. Their Banshee moves, I base it with mine and Awesome too. I fire at their Banshee and try to bring it down!!! Our Hunch doesn’t have LOS. Our Awesome destroys their Banshee’s RA. It falls and destroys it’s LL, legged!!! They savage my Atlas. Melee!!! We drop all three we kick – Centurion, CTF and Warhammer.
Turn 2 - We thump them again 12-4. Ouch. They eject their Banshee, do I eject the savaged Atlas? I don’t. Our Jenner to the rear of their Urbie. Our Jav it’s flank. Their Victor leaps back and can be seen. Our PXH bases their Urbie’s flank too. Their Cat stays on the ground, I base their Urbie with my Archer too. Their Warhammer rises, based with my Atlas and Orion still too. Our Banshee bases their Wolverine after it bases our Archer’s flank. Awesome bases it too. Their CNT rises, do I base their Warhammer or Wolverine with my Grasshopper? I cannot get to it, so Warhammer. I’m not sure I have enough stuff in the Wolverine. I fire at their Victor! It’s 8 ish away and +3 to hit. Our Grasshopper destroys it’s LA, it falls. Our Atlas pilot falls, took more damage to the head and blacked out. Melee! Can I leg the Warhammer or the Urbie and Wolverine? Our Awesome missed, we destroy the wounded Warhammer RL by our Orion and both Urbie legs and RT are detrsoyed.
They eject the Urbie and Warhammer and then flee!!
Salvage:
Banshee 3S - missing RA and LL; current value - 6,620,745 – To fix 2.25 mill..
Warhammer 6R - missing RL; see below
UrbanMech – missing RL, LL, RT; current value - 971,925 – to fix 500k.
Do we have the LL and RA for their Banshee? Nope, paid and added!!! Warhammer RL? Nope! Other 70 tonners like Grasshopper and Cataphract? Got the Cataphract, added!!!! I don’t pay for the Urbie. War chest is 775,139,537
Abe Sargent
04-02-2025, 01:53 PM
April 15, 3030 – They load up in their Union and flee to the JumpPoint and we attack and destroy it. Can we salvage the Union? I toss a 4, nope. We get from it another 3 mill.
April 17 – We blow up their base after salvaging 700k.
April 22 – We arrive in the next system at the Zenith DropPoint where Intel have them. Here there is an Invader JumpShip with all three drop rings empty but they are moving to planet – Union, Leopard CV and Mule with their stuff and there is a random Avenger here hanging out with no JumpShip. Looks like they just finished raiding.
Their Mule flees to the planet and the rest hit us. They have 8 fighters, Leopard CV, Avenger, Union heading to the planet with the Mule after dropping it’s fighters. We smash them hard but they have more stuff happening here and it takes us more damage. We destroy the Avenger and Leopard CV can I salvage either? I toss a 2 and11 yes on the Leopard CV!!! I spend 5 mill to get it up and running, War Chest is 770,139,537
We capture their Invader that cannot jump back out.
Battle Loss at JumpPoint - We took 9 mill in damage we lost an Aquarius permanently at 14,221,500 and one fighter lost for 2,627,292 and we can salvage one of ours for 1.2 mil and then 3 of theirs for 1.65 mill.
We find here salvaged 2.5 mill
April 29, 3030 – Nove company follows their Union and Mule down to their Aerobase. They are just an hour ahead of us, so we hit them here.
Here are the Pirates:
Cyclops – XO
Victor 9B – CO - veteran
Crusader 3K – the one with two SRm6 but 2 LRM10. Not bad.
Dragon
Quickdraw
Cicada
Shadow Hawk 2D
Vindicator
Wolverine 6D – yay
Panther
Wasp 1D
Wolfhound!!!
They are random save that sexy CO who is veteran. They are in the middle of the Aerobase 2 map. Us on the bottom. They have two assault level AC20s! Love that Hound, Wolverine and okay with the CRD too.
This is their CRD3K with 16 heat sinks, 4/6 movement, 2 ML, 2 LRm10 and 2 SRM6 and armor points at 192 solid for a 65 tonner. Pic:
https://cfw.sarna.net/wiki/images/thumb/d/dc/Crusader_RGilClan_v17.png/555px-1ca4zzfqukkoiur1bl8yxfi5ominyno.png?timestamp=20210804200356
Abe Sargent
04-02-2025, 09:01 PM
For set up we toss a 12 vs their 7 and win set up! We set up in the top spot of the bottom flank. They set up in the middle mostly.
Turn 1 - We thump them 10-5. My Banshee bases their CRD they move first, Atlas and Awesome too. Great leg check. Our Archer moves 4 and bases their Panther that based our Awesome’s flank. Warhammer too. Our Hunch, Hopper and Orion their SHD. Our PXH their Wasp. And our Jav and Jenner next to it too. I fire at their Victor with everything. Our Banshee destroys it’s LA. Our Hunch hits the AC20 ammo in the LT, boom, dead mech!!! No falls. Melee? Our Hunch legs their SHD’s RL. Our Awesome destroys their CRD’s LL. Our Jav legs their Wasp’s RL! Three legs in one melee!!! Wow.
Are they going to keep on coming? I toss a 3 and nope, they flee
Salvage:
Victor 9B - H, RA, LL, RL
Shadow Hawk 2D – Missing RL; current value - 4,187,432 – to fix 400k
Crusader 3K - Missing LL; see below
Wasp 1D – Missing Rl; current value - 1,415,240 – to fix 225k
I add the Victor parts. Can I find a SHD RL? Nope! Other 55 tonners? Nope, I pay the 400k and add it. CRD LL? Nope! Other 65 tonners? Got a JagerMech added!!! War chest is 769,739,537.
They load up the Union and flee and we capture it and take it out. Can we salvage it? I toss a 7, nope. We salvage the mechs and DropShip for 9 mill in stuff.
Their Mule surrenders to us!
We gained:
Leopard CV – Fighter carrier DropShip with 6, captured from Pirates on Outworlds Alliance deal renamed “Battle Claw”
Invader – JumpShip with three rings. Captured from Pirates on Outworlds Alliance deal renamed “Power Invasion”
Mule DropShip - Cargo carrier has 3 bays for 2,715 tons each. Captured from Pirates on Outworlds Alliance deal renamed “Cargo-tastic”
Abe Sargent
04-02-2025, 09:32 PM
Apr 31, 3030 – We salvage from their HQ 1.2mill and then blow it up and jump out after bouncing out and rearmoring, ammoing and refitting our stuff.
May 08, 3030 – We arrive at the third spot! In here the intel has them at the Nadir JumpPoint. Here they have an Invader with an Avenger, and Leopard CV and then an empty DropRing
We take out the Avenger and 4 fighters, and then their jump out after fleeing, we have secured the JumpPoint, can we get the Avenger? I toss a 7, so not really.
Battle Loss at JumpPoint – We took 6 mill damage and then lost one fighter permanently for 6,151,500 and we salvage 2 of ours for 1.1 mill and then 2 of their for 1 mill even.
We salvaged here at the JumpPoint 2 mill.
May 16, 3030 - We arrive at the planet, no protest, and then at the base with no protest either.
Here are the Pirate Defenders:
Cyclops – XO
Longbow 7Q - !!! CO, veteran.
Catapult!!!
Grasshopper!!!
Orion!!!!!
Chameleon
Enforcer
PXH-1!!!
Trebuchet!!!
Spider!!!
Wasp 1A
Wolfhound!!!
The CO is a veteran and the rest are random. I’d love to bring in that Longbow and Catapult too! Ditto that Grasshopper and Orion. Barring that Cyclops that’s a strong 5 core mechs in purpose and armor and weapons. The PXH and Trebuchet are fine too. Spider’s awesome as always. Another Wolfhound! Too many good mechs for one battle, that company looks a lot like mine with the Wasp and Cyke the only major holes.
They are in the middle us the south flank.
Here is their training mech the Chameleon:
https://cfw.sarna.net/wiki/images/thumb/3/3f/Chameleon_RGilClan_v25.jpg/550px-m7o8d5xaalet4hkzc022q36es3cguxx.jpg?timestamp=20221230163046
It’s got 6/9/6 movement, 10 heat sinks, 1 LL, 2 ML, 3 SL, 2 MG and then on a 50 ton mech with weaker armor.
Abe Sargent
04-03-2025, 09:57 PM
Set up – We lose by two 9-7. I set up my Atlas flank on top!!!!! They are at the top of the center.
Turn 1 – We lose 8-7. They move their Longbow first. Do I want to base it? Or wait for others? Our Awesome bases it. They hop their Catapult away behind trees. Insert sad face. Their Cyclops charges us and bases our Awesome’s flank and Hammer’s front. Our Archer bases it and moved 4 and our Atlas it’s flank 4 moved too. Their Orion bases my Archer flank, I base it with Banshee and Orion back. Our PXH bases their Wolfhound that ran behind the woods. I fire at their Longbow and hope to bring it down without an ammo boom. Our Atlas AC20 on THE FIRST SHOT destroys its head, dead mech and pilot. That’ll piss them off. No falls. Melee? Their Cyke falls and then one leg had 6 left internal. No other falls.
Turn 2 – We grab init 10-6, yay!!! They bring up the Catapult, do I base it with our Awesome? I move it 3 and do so our Warhammer bases it too. Our PXH bases their Wolfhound again and Jenner too their Spider flees. Our Jav bases their Wolfhound too. Our Atlas bases their PXH and our Hunch does as well. Their Cycke stands. Our Hopper and Archer base their Cyclops to try and leg it. Then their Hopper leaps. Can I base it? Nope, I base their Orion with my other two mechs already on it. I fire at their Orion to bring it in. Their Wolfhound hits the engine in my Archer in a through armor crit. Our Warhammer destroys their Orion’s LA. Our Grasshopper destroys it’s CT, and that’s NOT an ammo explosion just normally, insert sad face. No falls! Can I leg the Catapult with the softening with 14 left internal, Wolfhound, PXH and/or Cyke? Our Hunch legs their RL on the PXH and our Warhammer legs the Catapult’s RL too! Our Archer and Hopper DOUBLE Leg their Cyke, funny! Our Jenner also RLs legs their Wolfhound.
Since we killed their CO they surrender and then we get the legged mechs we fought, the Outworlds Alliance gets what we didn’t take out and we get the Union!
Salvage:
Orion - H, RT, LT, LL, RL, RA
Longbow 7Q - Missing H; see below
Phoenix Hawk 1 – Missing RL; see below
Catapult – Missing RL; current value - 5,390,125 - to fix 400k
Cyclops - Missing RL, LL; see below
Wolfhound – Missing RL; current value - 5,322,893 - to fix 400k
I sadly add the Orion parts. Can I get a Longbow H? Not in that chassis, other 85 tonners? Stalkers or BMs? Got a Stalker one, it works, added! Pixie one? Nope! Other 45 tonners? Got a Blackjack one that works!!! Added!! The valuable Catapult RL? Nope, but LLs. Other 65 tonners? Nope, I pay the 400k. Added! Both Cyclops legs? Got them both, added!!! Wolfhound RL? Nope, 400k spent there too. Our War Chest is 768,939,537
Us:
Archer – 1 engine hit,
We fix in in a few hours!!!
Meet Our New:
Union DropShip – Mech carrier with 12 and 2 fighters too. Captured from Pirates in Outworlds Alliance deal and renamed “Malachite Lion”.
Abe Sargent
04-04-2025, 12:36 AM
May 18, 3030 – Nove Company spends some time rearmoring, refitting and rearming. Then they raid the 3rd and final base and find here 1.1 mill and then blow it up!
We finish up our deal and will return on May 30.
It’s contract time!!!
Pirate Hunting for the Outworlds Alliance
Salvage – Full
Length – 3 months
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.2, x1
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 70%
Our salary monthly is 78,641
What we Spent:
Salary - 235,923
Ground Support – 1.5 mill total for 1.2 mil armor -
Air Support – 21 mill
Salvaging our Stuff - 2.85 mill
Salvaging their Stuff – 3.6 mill
Total we Spent: 29,185,923
What we were Paid and Salvaged:
Salary – 1,132,430
Signing Bonus – 792,701
Ground Support – 750k
Air Support -10.5 mill
Our Salvage – 1.425 mill
Battle Loss – Air - 14,132,911
Salvage, Air – 19.5 mill
Salvage Ground - 2.3 mill
Total we were Paid and Salvaged: 50,533,042
Total we Made: 21,347,119
War Chest: 790,286,656
Nove Company Level Up:
Atlas Pilot Yanis Lopez gained edge: 1 with their 5th kill
Jenner pilot Kifaaya Jabbar got edge: 1 too with their 4th
END OF CONTRACT #63!!!!!
Abe Sargent
04-04-2025, 09:16 PM
April 4, 3030 – Oitavo and stuff captured from Pirates’ arrive.
EVENT, April 12, 3030 – The heir to the FedCom is born, Victor Ian Steiner-Davion.
EVENT, April 16, 3030 – After his success in the 4th Succession War and then the need to rebuild, Theodore Kurita is granted the title of Gunji-no-Kanrei normally vacant and then over the Warlords and just below the Coordinator himself normally quiet.
April 21, 3030 – Shoonzdah Company returns home.
May 01, 3030 – We have our next load of recruiting 17 at Galatea! That brings us to 25 total MW or Vees.
We bring in a brand- new group of 17 recruits for our stuff. I can do two Mech companies since they seem to get more stuff. But since we are one Vee company from a Regiment, I do that instead. One each! I am making a swap in terms. I name the Vee Companies #1-8 and then the Mechs start with Alpha and then move to other numbers in other languages. That’s weird. So I am changing the name of our first Mech company #1 to keep that theme and then the Vees are in Greek Alpha Order
9th Vee Company, now called “Iota Company” is:
Capt. Soo-keun Tamer, Demolisher
Szu Chen, Devastator
Donny Hathaway, SturmFuer SRM
Catherina Traultmann, Ontos
Left. Samuli Jutila, Rhino Support (Flamer)
Rebekka Myhrer, Schrek PPC Carrier
Li-Shen Tsui, Hunter *
My-Hanh Lok, Manticore
Left. Shinsui Maruyama, Condor (Liao)
Iosif Moore, Maxim *
Mun-wah Meng, Pegasus *
Elene Caraccioni, Drillson *
All elite!!! I spent 1.5 mill on the Hunter and Maxim too. 1 mill for Pegasus and 2.5 mill for Drillson. 782,786,656 is left.
17th Mech Company, called “Labíng-Pitó” (17 in Tagalog):
Capt. Lamar Gates, Banshee 3S
Muti bin Ubayy, Crockett – CRK-5003-0
Florence Niu, Charger 1A5
Rusty Driver , Thunderbolt
Left. Myongia Yi, Awesome
Eulalie Berthier, Catapult
Lakshana Sanaka, Crusader 3K
Reba Bausi, Archer
Left. Sherif Ezeamaka, Grasshopper
Zara Fitzgerald, Phoenix Hawk
Michael Peake , Wolverine 6M *
Clive Bender, Jenner 7F *
All elite!!! That’s our last Hopper, I had to buy that Wolverine for 5 mill and Jenner for 3.5 mill. Total left is 774,286,656.
Abe Sargent
04-04-2025, 10:13 PM
May 01, 3030 – Contracts????
I toss 4! They are:
#1. The CC wants us to O. Raid the FS border world of Gan Singh the Davions took from them in the 4th and then are setting up defenses so they wanna slow them down, and we know that world since we took it. That’s fair! We would need a Battalion of mechs. We could be there on June 15.
#2. The CC also wants us to O. Raid the FWL world of Hassad on the border. It’s quiet, just a mech company needed. We could be there on June 13, or May 17 if I send in Khamésh or Deitch nearby.
#3. The St. Ives Compact want us to do an O Raid against the CC world of Bandora on the border! It’s pretty quiet, nothing there, I’d need my fleet and could be there on May 17.
#4. The FWL want us to O Raid the LS world of Algorab three jumps away. It’s on the border, need a mech and tank to smash it. I could be there on May 19.
Wow that’s a very CC flavored month.
I do all 4 again!!!
Negotiation with CC #1: I start with 240 points. I spend 50 for full salvage (190) and then they want three months, 10 spent to drop to one. (180). We spent 25 for 50% Battle Loss and Straight Supper and then they pull that too for x4 salary. (130). We add 10 for no remuneration, Liaison Commander and then another 10 added for no transport. 75% bonus I send in Shoondzah just returned and then Oitavo also just came back and then Sip-Sam in an Invader and Achilles and Leopard CV and Overlord. See you June 15!!!
Contract #64:
Ob. Raid for the Capellan Confederation against FS world of Gan Singh
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
75% Signing Bonus
Negotiation with CC #2: I do the same for the same contract for the same points and person. We’ll send in Sieben Company. See you June 15!!
Contract #65:
Ob. Raid for the Capellan Confederation against FWL world of Hassad
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
75% Signing Bonus
Negotiation with the SIC: We start with 220 points. Everything the same save for 65% signing bonus. My fleet will be there on May 17 and then I’ll send in Khamésh for face punching.
Contract #66:
Ob. Raid for the St. Ives Compact against Capellan Confederation world of Bandora!
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
65% Signing Bonus
Negotiation with the FWL: We have 220, same results from the SIC one too. I’ll send for their shakedown Kappa and Labíng-Pitó for their shakedown mission. See you on the 19th of May!!!
Contract #67:
Ob. Raid for the Free Worlds League against the Lyran Commonwealth world of Algorab!
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
65% Signing Bonus
Yay for stuff to do!!!!!!
Abe Sargent
04-05-2025, 01:46 PM
Beginning of Contract #64:
June 13, 3030 – Arriving in the Gan Singh system is the Sip-Sam, Shoondzah and Oitavio companies to raid the FS Defenders that we put into place. No issues at the JumpPoint.
June 26, 3030 – We arrive and land!!! We hit their new HQ. We are to take out the HQ and then take as much materiel as possible.
You should know Shoondzah it was pretty recently put together, but Sip-Sam is:
Atlas AS7D
BattleMaster 1G
Charger 1A5
Thunderbolt
Awesome
Catapult C1
Trebuchet
Archer 2R
Grasshopper
Javelin 10F
Wolverine 6R
Spider
Nice scout and punch company with light TBT the rest as expected.
Here is Oitavio:
AS7D Atlas
BattleMaster 1G
Thunderbolt 5S
Guillotine 4L
Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N
Vulcan 5T
Spider
Javelin 10F
Griffin1S
Another great smash and fire support with the TBT but that the scout – a Grasshopper is sad.
We are facing a Davion Battalion of Mech Love!
Assault:
Atlas 7D – veteran - CO
Banshee 3S – veteran
BattleMaster 1D – vet, XO
Charger – vet, not the good one we love
Stalker - veteran
Zeus 6T – veteran
Great rolls just the bad Charger and weakish Zeus. I’d love to bring in the first three, especially that Atlas.
Heavy:
Archer!!!!
Crusader 3D!!!!
JagerMech
Marauder 3D
Merlin
Orion!!!
Quickdraw
Rifleman
Warhammer 6D!!!!!
Love that CRD, it’s my fav since it’s got real sinks. Warhammer too! I am out of Archers love that too. Not really needing another Orion since others are more important but happy to grab it.
Medium:
Centurion
Dervish
3 Enforcer
Hunchback!
Griffin!!
Phoenix Hawk!!!
Scorpion
Shadow Hawk 2D
Trebuchet!!!!
Wolverine 6D – AC10 and ML
Be happy with another TBT, Hunch, PXH and Griffin, but not the best Wolverine in the world for scouting.
Light:
Commando
Javelin 10F!!!
2 Locust
Stinger
2 Wasp
2 Wolfhound
Love that 10F!!!
These are all regular unless otherwise noted. They are in north instead of the center since this will be longer and I wanted to give them more time to respond.
This is their and our founding unit Marauder 3D variant. It’s 75 tons, 4/6 movement, adds 4 heat sinks from the base to 20 and then okay armor at 184 (max would be 231) and then pulls the ammo exploded AC5 for a LL and then still has 2 PPC and 2 ML which you never fire since running and the LL and PPC make 20 heat.
https://cfw.sarna.net/wiki/images/thumb/2/27/Marauder_RGilClan_v06.png/541px-qengbqjfsx517vx2vegubv0elu840vg.png?timestamp=20241125063007
Abe Sargent
04-05-2025, 10:09 PM
Set-up: We lose barely 6-7. Both okay but not great numbers. I set up my two Atlases at the top central and then there the top of the map in a giant circle to be as far away from me as possible. Their key assaults and Orion and Hunch in the middle like me.
Turn 1 – We lose again, by one, 10-9 better scores though. I charge 5, pretty far away. They do the same. Their Wolfs, Locusts and Commando flank us. I base the Commando on the left with our 2 Spiders, hopefully I can leg it. Weapons fire! My first 18 mechs target their Atlas and my last 18 their BM! Shoondah’s TBolt LL hit their Atlas in the head and sheered it off, dead mech and pilot and CO too, sorry. That’ll annoy them! However, Sip-Sim’s TBolt hit its ammo, dead mech, no salvage. Ouchie!!! I wanted that. Oitavo’s GLT destroys the BM’s RL, the TBT it’s LL, double legged! We also destroy it’s RA and hit a gyro once. It can be salvaged. In one barrage we take out both leader mechs and one leader completely. Melee we drop the Commando and it’s internal in the LL.
Turn 2 – They keep init this turn, 8-6. Another 6. We charge 5, they do too. The eject theri BM! They base our Atlas’s flank with an Enforcer. We base it with our Archers and CRD. They base our now exposed Archer’s flank with an Orion. Their Wolverine bases it’s rear. Their Commando rises and runs and I stay based with the Spiders. Our team bases their Wolverine with two TBts and then our Warhammer 6D the only heavy or bigger one, doubt that’ll crack the leg. They have Wolfhounds and Locusts in our flanks and rear and have outflanked our position. We base a Wolfhound with our 2 Jav 10Fs. We cannot crack it’s armor and leg it in one turn with those too good. Weapons fire – I split out 18 at their Banshee and then the rest at their Orion. It’s the only one with enough armor to maybe survive 18 mechs, doubt it though. Shoondzah’s Grasshopper cracks open the Banshee’s CT and then hit the engine twice. Sip-Sam’s Charger 1A5’s AC20 destroys the RL and then SRMs hit the hip in the LL and it’s Awesome destroys the mech’s RT, RA on the ground! Oitavo’s Awesome hit the ammo on the Orion, boom dead mech! That was probably going to happen, however their Hunchback got a through armor crit on our ammo on Shoondzah’s TBolt, dead mech. Melee! We leg the Commando’s RL. We drop their Wolfhound and our Warhammer goes internal on their Wolverine’s LL and then it falls. Our Crusader legs their Enforcer’s LL. Yay!
Turn 3 – We finally win init 6-4. Still rolled a 6. They move, first, their Stalker and it bases our Atlas’s front. I stay next to it but turn and back to count as moving. Can I leg a Stalker? I could base it with tons. I wait. Their Charger bases the rear of my Archer 2S. They move their Warhammer 6D, based, with our Atlas, BM, and Banshee in the front. Their Wolfhound rises and then our Javs base it and our Spiders and then 2 Vulcan 5Ts base their other Wolfhound flanking me. Their Jav leaps away I cannot base it with anything, sad. I base their Stalker with two Awesome and Shoondzah’s Banshee and 2 Chargers, why not try and leg it? Melee! I send one company each at their Archer, CRD and Warhammer! Shoondzah’s Archer hit the ammo on their Archer, dead mech, but not salvageable, sad. Sip-Sam’s Catapult destroys the RA of their Crusader and then the Grasshopper there the RL and it falls and destroys the RT. Legged! We savage their Warhammer with Oitavo but it’s still standing, literally and figuratively too. No parts missing. Melee! Our Atlas legs their Warhammer RL! Our Javs drop the Wolfhound but don’t leg it. Our 2 Vulcan and Spiders do the LL of their based one! Their Charger legs our Archer 2S’s RL. Our Banshee legs their Stalker’s LL.
We have savaged their formations and mechs, and then they eject from the mechs!
Salvage:
Atlas - LL, RL,RA, LT, LA
Archer – RA, LA, H, LL
Orion – H, RA, LA, LL, RL
BattleMaster 1D – Missing RL, LL, RA and a gyro hit; see below
Banshee 3S – Missing RL, RT, 2 engine hits; current value is 6,870,745 – to fix is 2 mill
Crusader 3D – Missing RL, RT, RA; see below
Stalker – missing LL; see below
Warhammer 6D – Missing RL; current value is 4,945,183 – to fix 1 mill
Wolfhound missing LL; current value is 4,722,893 - to fix 1 mill.
Commando – missing RL; current value is 1,591,250 - to fix 300k
Enforcer – Missing LL; current value is 3,036,875 – to fix is 500k
I add three mech parts that I really was looking to incorporate. We fix the BM gyro on the 3rd try in 5 days, do I have legs and RA for it? Got them all in BM form! We add the 1D version!!! We fix the Banshee in a day and a half. Then the RL and RT for it? Nope! I spend 2 mill to fix it up, added!!! Crusader right side? Got the RT, but not the others, I add the exploded TBolts here below and then it is added! Stalker RL? Do I have one? Got it, added!!!!!!!! Warhammer RL? None! Other 70 tonners like Hoppers, Archers and Cataphracts? None! I pay a mill to get it fixed and added!!! Wolfhound LL? No parts. I spend another mill, added!!! I don’t care about Commandos. I spend 500k to get Enforcer up and running.
Us:
Shoondzah’s Thunderbolt – Lost – We salvaged – H, RA, RL, LA, LL, LT –
Oitavo – Archer 2S missing RL – to fix 750k
We lost a good mech! It costs 5,413,760 to fix but we have one in storage. I DO pay that cash since I wanna keep that spare for my next one. Do I have an Archer RL to replace mine? I didn’t salvage it. Nope, we replace it with 750k spent
Battle Loss - 5,413,760 spent for TBolt and 750k for Archer leg.
Abe Sargent
04-05-2025, 11:08 PM
June 29, 3030 – We spend three days rearming, relaxing, reloading and getting repairs in and salvaging 2.4 mill in supplies from their HQ! We blow it up, and will arrive at Galatea with Oitavo, Shoondzah and Sip-Sam on the August 15, 3030.
Is it Contract Time?
Ob. Raid for the Capellan Confarreation against FS world of Gan Singh
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
75% Signing Bonus
Our salary for all three companies is 238,623
What we Spent:
Salary - 715,869 – one month here and back.
Ground Support – 1 mill – longer and three units involved.
Battle Loss – T Bolt - 5,413,760
Battle Loss – Archer Arm – 750k
Total we Spent: 7,879,629 (plus 4.5 mil fixing mechs we salvaged)
What we were Paid:
Salary – 2,138,062
Signing Bonus - 1,603,546
Ground Support – 500k
Battle TBolt and Archer – 3,081,880
Salvage - 2.4 mill
Total we were Paid and Salvaged: 9,723,488
Total we Made: 1,843,859
War Chest: 771,630,515
END OF CONTRACT #64!!!!!
Abe Sargent
04-06-2025, 01:56 PM
Beginning of Contract #65:
June 15, 3030 - Sieben arrives at the FWL quite border town with the CC of Hassad. No one meets us.
June 22 – We arrive and land and scout and verity their company sized nature.
Here’s Sieben in case you forgot:
Charger 1A5
Banshee 3S
Hunchback
BattleMaster 1D
Awesome 8Q
Trebuchet 5N
Catapult C1
Warhammer 6D
Grasshopper
Wolfhound
Jenner JR7F
Phoenix Hawk 1
Okay Hunch and TBT but great scouts.
Our Regular Marik Defenders:
Banshee 3M, veteran, CO
Zeus 6T, veteran XO
Catapult!!!
Merlin
Rifleman
Clint
Shadow Hawk
Trebuchet!!!
Wolverine 6M!!!
Javelin
UrbanMech
Wasp 1A
They are in the center and us in the south. Love that Wolverine, Catapult and TBT too.
This is their heavy mech the Merlin the first newly designed mech in the era released in 3010 60 tonner moving 4/6/4 with okay armor and then 18 heat sinks and a long range weapon combo of LRM5 and PPC and then close range 2 Ml and MG and Flamer. Not that bad. Pic:
https://cfw.sarna.net/wiki/images/thumb/d/d8/Merlin_RGilClan_v26.jpg/489px-41war0e59tzpcijs7h0saoww0nipsex.jpg?timestamp=20230113005227
Abe Sargent
04-07-2025, 09:12 PM
Set-up – We win this massively 12-5!! I set up at the top of the north flank. They set up their Banshee next to us. The rest set up just in a circle around us.
Turn 1 – We also thump them 9-4 in init. We are winning that at least. They move their Urbie first in front of my Banshee who is 6 away and cannot base. Their Rifleman behind woods, our Wolfhound bases its flank. Their Zeus charges us. Our Awesome bases it but only moved 4. Ditto our BM. Tier Wolverine and Catapult leap away. Our Warhammer and Charger base the Urban. Our Hunch their TBT that bases my Charger’s flank. Our Jenner bases their Rifleman and our PXH their Clint. Their Banshee stays standing still. I base its flank with my Catapult. I fire at their Banshee IF they can draw LOS but many like my Charger cannot. If they can’t I fire at their +4 to hit Catapult to either take it out or soften it for kicks later. Our BM hits the gyro on their Banshee once. Our Grasshopper destroys it’s RA. It falls. It’s still got armor on it’s legs, the Catapult has 10 left internal on a leg but otherwise is fine and didn’t fall. Melee!! Our Warhammer leg’s their Urbie’s RL and hits the ammo in the RT, boom, dead mech!!!! We drop their Rifleman and Zeus.
Turn 2 – We toss the dice and win again 10-8. Our Charger bases their Merlin. Their Rifleman stays no getting up. Our PXH stays based with their Clint. Our Jenner bases their TBT’s flank. Our Wolfhound bases their Clint’s rear. They hop their Catapult behind our lines, I can base it with our Banshee but that would be not aiming at their Banshee or other stuff, I do it. Our Hunch bases their TBT. Their Banshee rises and runs away, then fell for running on a wounded gyro. Our Hopper near their Catapult. Our BM bases their Merlin and Awesome their TBT. Their Zeus rises and our Warhammer and Catapult base it!!! I fire at and try to finish off their Banshee If they can see it!! But +2 to hit on the ground and then medium or long range away. Our Charger destroys their Banshee’’s RT. Our TBT hits it’s engine twice and gyro one, gyro destroyed!!! That’s Robin’s 4th kill!!! Melee!!! Our BM legs their Merlin;s RL!!! Our Awesome legs their TBT and hit the ammo, boom dead mech too. That’s also Seamus Kilkenny’s 4th kill too!!! Our Warhammer legs their Zeus’s RL too!!! We miss the two kicks on their Catapult it’s fine.
They flee and we capture the gyro broken and 2 legged mechs.
Salvage:
UrbanMech – RA, H, LL, LT, LA
Trebuchet – RA, H, LL, LT, LA
Banshee 3M – Destroyed RA, RT, 2 hits on gyro and engine; current value - 7,424,327 – to fix 2.4 mill.
Merlin – missing RL; see below
Zeus 6T – missing RL; see below
I add the Mech parts. We fix the Banshee gyro on the 2nd try. The engine on the first. Can we find a RA and RT for it? No Banshee parts at all. I spend 3.4 mill to fix and make a Banshee 3S. What about the Merlin RL? Got it and added! Zeus 6T? Got it, added!!!
Abe Sargent
04-07-2025, 10:05 PM
June 26, 3030 - We spend 4 days relaxing, rearming, salvaging and repairing. We find just 500k in stuff and then blow it up and return home! Sieben will return on Sept 5, 3030.
Contract Time!!!
Ob. Raid for the Capellan Confarreation against FWL world of Hassad
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
75% Signing Bonus
Our salary is 78,641
What we Spent:
Salary – 314,564 – four months total
Ground Support – 400k – the usual for a faster battle with lighter damage on us.
Total we Spent: 714,564
What we were Paid and Salvaged:
Salary - 704,623
Signing Bonus - 528,467
Salvage – 500k
Support – 200k
Total we were Paid and Salvaged: 1,933,090
Total we Made: 1,218,526
War Chest: 769,449,041
END OF CONTRACT #65!!!
Abe Sargent
04-08-2025, 01:02 PM
Beginning of Contract #66:
May 17, 3030 – Arriving at the CC world of Bandora for an SIC Raid is our giant fleet and then Khamésh Company too!!! We are at the Nadir JumpPoint!
Here we run into a smaller fleet since this is a minor world with no descriptions of anything here, and then just a mech company to smash that face in. Yes it’s a border but a newly formed border world just a few months later after the 4th ended. Here we have a Invader with an Achilles, Leopard CV and empty ring. They unload and have 4 Aquarius too. We savage their Achilles and most of their fleet and three Aquarii. They flee and the JumpShip jumps out. Can I salvage that Achilles? Nope miss by one, tossed an 8.
Battle Loss at the JumpPoint – We took 6 mill in damage. We only lost 3 fighters, one permanently for 4,454,053 and then we can salvage 2 of ours for 780k. We can salvage 3 of theirs for 1.15 mill and an Aquarius for 1.55 mill.
We search and find here 2 mill of stuff!
The stuff from the Zenith JumpShip also unfurls and heads our way.
May 22, 3030 – We arrive at the planet of Bandora and then they have there stuff from the Zenith point which had the same and then an on planet Avenger, another Leopard CV and then the Union for getting what we are smashing home. They have 16 fighters, an Achilles, Avenger 2 CVs and then the Union and 4 Aquarius.
We thump them hard, obviously. We take out: CV, Avenger and the Achilles, the rest flee to the JumpPoint save for the Union that heads home. We also took out 12 fighters and then 2 Aquarius. Can I salvage them? I toss 5, 3 and then 9 so yes for the Achilles!!! I spend 9 mill fixing it up. War Chest is 760,449,041
Battle Loss at Planet: We took 8 mil in damage and then we lost 8 fighters, four can be salvaged for 2.75 mill, four were lost for 15,551,637. We can salvage their 6 fighters for 6.05 mill and then an Aquarius for 800k.
We also find here at the planet 4 mill!!!
We land and then drop Khamésh Company too!!! We see the Union down for their escape.
Here are the local Bandora Defenders:
Awesome – veteran – CO!!!
Victor 9B – veteran – XO
Cataphract 1X
Marauder 3L
Quickdraw
Blackjack
Centurion
Griffin
Scorpion
Firestarter
Locust 1L
Wasp 1L
The rest are green as they are rebuilding. Love that Awesome!!!!
This is their Locust 1L variant with Triple Strength Myomer. It’s got max armor , 8/12 movement and 2 MGs and a ML.
https://cfw.sarna.net/wiki/images/thumb/9/92/Locust_LCT-1V_FSW.jpg/498px-5o4298delhq00b44349s3nidmc5i9kh.png?timestamp=20241125124050
They are in the middle and us in the south.
Abe Sargent
04-08-2025, 08:58 PM
Set-up – We both toss crap dice and lose 11-7. I set up first!!! Their Victor is sorta near us,
Turn 1 – We edge them 8-6 and win. They move their Awesome and it cannot be based. They tempt my Banshee to base their Centurion and I take it. Their CTF to it’s rear but no kicking. I base their CTF with my BM but just move 4 and Orion too. Our Warhammer bases their Griffin that bases my Stalker’s flank. And Hopper and PXH too. Their Victor moves last and then stands still, I base it’s flank with my Locust. I fire at their Awesome with my team!!! Our Stalker beheads it and destroys it and it’s down and CO dead too!! And it’s LA is gone too. Melee!!! We drop their Cataphract and then leg their Griffin with our PXH!!!
Turn 2 – We win 10-8 a bit too. They try to stand their Griffin and it falls and then blacks out. Our Jenner bases their QD’s flank. Their Cat doesn’t rise but turns. Our LCT bases their BJ flank behind some woods. Our Stalker bases their CTF. Their Victor hops by our WW and then by Woods. Our BM bases their MAD and Orion by its rear and PXH in it’s flank. Our Hopper and Banshee by their CTF. I fire at the Victor in the corner in the woods. It’s in light and +3 for it and in some woods like +5 from my Atlas. It may live. It does, barely touched, they drop our BM cannot leg their MAD either. Melee! We don’t leg or finish off their Cataphract.
They rise it and others and flee!!!
Salvage:
Awesome – missing H, LA; see below
Griffin 1S - missing RL; see below
We captured an Awesome!!! Do I have it’s H and LA? None from it’s chassis, other 80 tonners? Got a Charger H! But no LAs others? Got a Victor one!! Added! Any missing RL for the Griffin or other 55 tonners? None Griffins, but maybe Dervish or Wolverine? Got a Dervish one and added!!!
We captured:
Achilles #11 – Escort and assault DropShip with 2 fighters and small craft. We captured in the CC system of Bandora on a contract by the SIC. It’s named “Bulwark of Steel”
Abe Sargent
04-08-2025, 10:03 PM
Their Union loads up and we destroy it! Can we salvage it? I toss a 9 and YES we can!!!! It’ll cost us 10 mill, spent,
We can salvage from the destroyed wreckage 2.5 mill from the destroyed mech parts.
May 24, 3030 - We repair, refit and then salvage from their base just 400k since they are rebuilding with little here now.
Is it Contract Time?!?!?!?!?
Ob. Raid for the St. Ives Compact against Capellan Confederation world of Bandora!
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
65% Signing Bonus
Our salary is 78,521!
What we Spent:
Salary – 78,521
Ground Support – 400k – very light
Air Support – 14 mill.
Air Salvage us - 3,530,000
Air Salvage Them – 9.35 mill
Total we Spent: 27,358,521
What we were Paid and Salvaged:
Salary - 653,294
Signing Bonus - 424,641
Ground Support – 200k
Air Support – 7 mill
Air Salvage, us - 1,765,000
Battle Loss - 10,002,845
Ground Salvage - 400k
Air Salvage – 8.5 mill
Total we were Paid and Salvaged: 29,065,780
Total we Made: 1,707,259
War Chest: 752,156,300
END OF CONTRACT #66!!!!!!!!!!
We captured:
Achilles #11 – Escort and assault DropShip with 2 fighters and small craft. We captured in the CC system of Bandora on a contract by the SIC. It’s named “Bulwark of Steel”
Union DropShip – Mech carrier with 12 mechs and 2 fighters and then we captured in the CC system of Bandora on a contract by the SIC and we name it the “Tiger’s Eye Lion”
Abe Sargent
04-09-2025, 08:19 PM
Beginning of Contact #67:
May 19, 3030 - Kappa and Labíng-Pitó arrive at the Lyran world system of Algorab for the FWl at a Pirate Point 4 days away for that raid.
May 23, 3030 – Our two companies land and get their raid on for their shake down mission.
Here are the local Lyran Defense!
Mech:
Charger – normal, veteran, XO
Goliath, veteran, CO
Crusader 3D!!!
JagerMech JM6S – The bad one
Rifleman
Blackjack
Cicada
Hatchetman
Wolverine!!!
Commando
Locust 1E!!!
Valkyrie
Love those three with points.
Tanks:
Puma – veteran, XO
Rhino!!! - veteran - CO
Schrek PPC Carrier - veteran
Manticore
Patton
Pike
Hetzer
Vedette
Harasser Missile
Hunter !!!
Scimitar
Scorpion
Yay for a Rhino and Hunter and even Manticore and Patton!! They are in the middle of the Alpine Base.
This is our Crockett with an 85 ton, 3/5/3 movement, 15 heat sinks, armor is max and weapons are AC10 and 2 LL for long range and then 2 SRM 6 and 2 SL fr short stuff.
https://cfw.sarna.net/wiki/images/f/fd/Katana_%28Crockett%29_RGilClan_v23.png?timestamp=20220226175655
Abe Sargent
04-09-2025, 09:22 PM
Set-up – We lose 8-7. Close. I set up our tanks and Banshee at the top of the north flank.
Turn 1 – We lose again 11-5. Ouch not close!!! We charge 5. They charge in their Hatchetman and Manticore on the same space. I base it with my Banshee and my good Charger but they move just 3 and walked. They base my Banshee with their Charger flank. I base it with my Catapult, TDR and CRD. They base my Manticore and Hunter with their Commando and Valkyrie. I fire at their Goliath from our mechs and their Rhino my tanks. Our Awesome destroys their Goliath’s RT. Our Archer hits the LRM ammo in the LT, boom, dead mech!!! First kill!!! Then our Schrek destroys their Rhino’s Turret, dead tank!!! Melee!! Our Banshee and Charger leg their Hatchetman’s LL. We drop their Charger and it’s got just 4 left in the RL. Their Valkyrie immobilizes my Manticore.
Turn 2 – We still lose 6-3. Meh. We eject the Manticore. They turn the Hatchetman and rise their Charger I stick based to. Their CRD backs up and then their Rifleman charges us, weird choice there, I base it with my Banshee, Charger and Crockett. We base their Hunter with our PXh and Wolverine. One of the last things they hop their Wolverine in my Awesome’s flank based by our Hopper and Jenner and Drillson. I fire at their CRD with mechs and then at their Manticore with my vees. Our Charger’s AC20 kills the CRD by decapitating it. Then our Catapult legs it too by destroying it’s RL. Then our Grasshopper destroys it by hitting the ammo in the RT, we answered it in three ways!!! They destroy our Schrek’s front. Our Rhino destroys their Manticore’s front. Melee! Our TDR legs their Charger. Our Crockett legs their Rifleman’s RL. We drop their Wolverine and go internal but don’t take it out.
They eject from the three legged mechs and flee!!
Salvage:
Goliath – H, RFL, LFL, RRL, LRL
Crusader 3D – H, RA, LT, LL, LA
Charger 1A1 – missing RL; see below
Hatchetman missing LL; current value - 5,030,640 – to fix 600k
Rifleman missing RL; current value - 4,160,000 – to fix 500k
We blew up what I wanted. I added their parts. Any Charger RL? Yup! Added!!! Hatchetman leg? Nope, not of their parts. Other 45 tonners? Nope! I spend 600k and add it. Missing Rifleman RL? Nope! Other 65 tonner like the CRDs or TDRs? Nope! I spend 500k. War chest is 751,056,300
Rhino – Destroyed turret, I toss a 4 and cannot salvage
Manticore – destroyed front, I toss a 5 and cannot salvage.
We don’t salvage any. Bad salvage day for vees and mechs.
Us:
Manticore – immobile
Schreck PPC Carrier – destroyed front, we toss a 7 and cannot salvage it
We replace the Schrek. We fix the Manticore tomorrow.
Battle Loss - 3,820,500 – we didn’t spend that, we are just out it.
Abe Sargent
04-09-2025, 09:38 PM
May 25, 3030 – We spend a few days repairing, refitting, salvaging and taking apart the three vees we couldn’t salvage for 850k. Then we grabbed 2.4 mill in stuff and then blew up their post and left.
Kappa and Labíng-Pitó will return on June 22, 3030
Contract!!!!
Ob. Raid for the Free Worlds League against the Lyran Commonwealth world of Algorab!
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
65% Signing Bonus
Our total salary is 131,667
What we Spent:
Salary - 263,334
Ground Support – 600k – two companies but little damage.
Total we Spent: 863,334
Total we were Paid and Salvaged:
Salary – 1,179,736
Singing Bonus – 766,828
Support – 300k
Battle Loss – 1,910,250
Salvage - 3,250,000
Total we were Paid and Salvaged: 7,406,814
Total we Made: 6,543,480
War Chest: 757,599,780
END OF CONTRACT #37!!!!!!!!
Abe Sargent
04-10-2025, 01:09 PM
May 2, 3030 - Kumi na Tano Company return.
May 15, 3030 - Vee #6 and Unsprezece return to Galatea.
May 22, 3030 - Alpha and Vee #2 arrive home.
May 30, 3030 – Nove Company comes back from Pirate Hunting and new stuff is added.
June 01, 3030 – New recruits! We had one extra MW from last month, and then 17 new ones, so 18 total, 6 after our new MechWarriors.
Here’s our 18th Mech company, our 2nd Mech Regiment!!! Named “Tekau mā Waru” (18 in Maori)
Capt. Waldo Hengst, Banshee 3S
Tania Kessler, BattleMaster 1D – the one with 24 heat sinks and no SRM can fire all weapons in one salvo
Ajuma Wetege, Charger 1A5
Everett Osmani, Thunderbolt
Those 4 are our last ones of those. I do have Orions though.
Left. Kiersten Canseco, Awesome!!
Zanthe Tsiolakoudi, Stalker 3H - the one with LRM20s
Amaris Guzmán, Crusader 3D
Eleonora Sidoti, Catapult
Those are my last Catapult, CRD and Stalker 3H but others. The Awesome has one left and one Warhammer 6D too and tons of Longbows.
Left. Eddie Jebenski, Grasshopper, *
Jacob Gullaksen, Wolverine 6M *
Tony Vega, Vulcan 5T *
Pamela Kirshbaum, Wolfhound
I didn’t have another Grasshopper but bought it for 6.5 mil. The Wolverine 6M for 5 mill and Vulcan 5T for 4 mill – total spent is 15.5 mill – war chest is 742,099,780. All elite.
Abe Sargent
04-10-2025, 09:13 PM
June 01, 3030 - We search for contracts!!! We get another four!
They are:
#1. The Tikonov Free Republic wants us to sign a deal as a Security Deal for 3 months to help until troops rotate in on their world of Carver V. It’s an Ocean world they want a mech and vee company. We could be there on June 16.
#2. The Lyrans want us to O Raid the FWL world of Tania Borealis which has nothing there and isn’t on the border. Just a company needed. A great shakedown for Tekau mā Waru – we could be there on June 22.
#3. The Fed Suns want us to Extract Raid prisoners from a prison on the CC world of Gei-Fu where many former prisoners are still kept after exchanges after the 4th Succession War finished. We will need a battalion to smash their garrison at the prison and infantry to infiltrate so I send them all. I can be there on July 24 if I send in my big navy.
#4. The CC wants us to O Raid the FS Border World of Sarmaxa which they just took and again to destroy the growing HQ to set them back. Again, a battalion is needed there just like us atGan Singh. We would be there on Aug 08, but if I send in the three from the Gan Singh raid there we could be there June 07.
I do all four!!!
Negotiation with the TFR: We have 230 points, and spend 50 for Full Salvage three months deal, 25 points pulled for 50% Battle Loss and Support, then they pull 25 for x4. We add in 10 for no remuneration they give us a liaison and no transport. We have 150 points left and 75% Signing Bonus, and I send Vee #5 Epsilon Company and ῾Eono Company! See you on June 16!!!
Contract #68:
Security Deal with Tikonov Free Republic at Carver V
Salvage: Full
Length: 3 months
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.2, x1.4
Command: Liaison
Remuneration: None
Transport: None
75% Signing Bonus
Negotiation with the LC: We have 205 points. We spend 50, they want three months, we spend 10 to drop to one month, 145 and then the rest as before, we finish with 115 points so a bonus of 62%. I’ll send in Tekau mā Waru!!!
Contract #69:
Objective Raid by the Lyrans on the Free Worlds League World of Tania Borealis
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.2, x1.6
Command: Liaison
Remuneration: None
Transport: None
62% Signing Bonus
Negotiations with the FS: I have 255 points! The same as the Lyrans but with a signing bonus of 92%. I’ll send in Unsprezece, Kumi na Tano and Nove and all infantry, and my big navy too.
Contract #70:
Extract Raid by the Federated Suns the Capellan Confederation World of Gei-Fu
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.4, x1.6
Command: Liaison
Remuneration: None
Transport: None
92% Signing Bonus
Negotiation with the CC: I have 255, same deal as the previous one I’ll redirect from Gan Singh Oitavo, Shoondzah and Sip-Sam. We’ll be there in 7 days on June 7!
Contract #71:
Objective Raid by the Capellan Confederation on the Federated Suns World of Sarmaxa.
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.4, x1.6
Command: Liaison
Remuneration: None
Transport: None
92% Signing Bonus
Yay for stuff to do!!!!
Abe Sargent
04-11-2025, 08:33 PM
Beginning of Contract #68:
June 16, 3030 - Epsilon Company and ῾Eono Company arrive at the TFR System of Carver V to set up shop for three months.
June 21, 3030 – We land and get the Sitrep from the locals. Our contract ends on Sept 21,3030 when relief arrives. We are here to garrison and patrol the capital city. We will be sending out a pair of lances together to patrol of both fire support or one smash and the other scout. This system has pro-Liao sentiment from just leaving and they think there might be problems from the sympathizers.
I will toss dice each month to see if the world has issues for us to handle. If I toss an 8 then yes! I toss a 7, 3 and 11! Uh oh…
August 12, 3030 – An explosion happens near the capital city we are at. A local Liao noble claims credit. At their home is a company of mechs and vees each and 3 squads of infantry too. A mixed battalion. We send in both companies of our stuff to smash and force them out.
Here is ῾Eono Company:
BattleMaster 1G
Banshee 3S
Thunderbolt 5S
Charger 1A5
Crusader 3R
Catapult C1
Goliath 1N
Warhammer 6R
Dervish 5M
Vulcan 5T
Javelin 10F
Locust 1E
Great smash, but Dervish and not the best fire support one.
Here is our 5tH Vee Company, Epsilon:
Demolisher
Manticore
Ontos
Brutus
Rhino Fire Support Tank
Zhukov
Hunter
Bulldog
Sabaku Kaze
Condor
Maxim
Saracen
Huh….not bad but no Schrek or Devastator? Weird.
Here are the Carver V Liao Sympathizers!
Mechs:
Goliath, veteran, CO
Victor 9B, veteran, XO
Cataphract
Grasshopper!!!
Thunderbolt!!!
Cicada
Scorpion
Shadow Hawk
Whitworth
Stinger
UrbanMech
Wasp 1L
Huh we each have Goliaths! Nice heavies.
Vees:
Demolisher, veteran, CO!!!
Partisan, veteran, XO
Schrek AC Carrier, veteran
Bulldog
Laser Carrier
Rommel!!!
Hetzer
Vedette
Harasser Laser Platform
Scimitar
Stalker
Striker
Love that Rommel with the AC20. They have 4 AC20s there. That’s nasty to take out.
They are in the center and us the south and then they are regular.
Here is their Rommel: it’s got an AC20, 176 armor, 4/6 movement, backup weapons of an LRm5 and SL and then weighs 65 tons and then was introduced just three years ago in 3027.
https://cfw.sarna.net/wiki/images/thumb/d/d8/Patton_RGilClan_v27.jpg/800px-flmompews2vx2ah9xfa2h9luimurhph.jpg?timestamp=20230125025130
Abe Sargent
04-11-2025, 09:26 PM
Setup – We lose 7-9, by two. I set up on the top flank and then they in the arc around us. We are on the mansion map.
Turn 1 – We lose init again 10-2, ouch. They thumped us, I charge 5 where possible. They move their Cataphract into the front of my BM which can only move 3 to base it, so I do. I also base it with my Banshee and Charger for just walking too. Their Hopper bases my rear of my Charger. I then base it with my Goliath and Catapult and CRD. They then jump their Victor to the flank of our Charger too. Our Warhammer bases their Hetzer. They flank us with Harasser and Scimitar too and Stinger and Wasp on top. Melee! I aim my mechs at their TBolt +2 to hit and my tanks at their Demolisher. Our Charger destroys it’s RL, our Goliath it’s LA and then our Dervish hits the ammo in the RT boom, dead mech, sad, I needed that! I legged it too! Our Zhukov destroys the front of their Demolisher!!! Melee! Our Banshee drops their Cataphract and it has just 2 left in a RL. Our Goliath drops their Grasshopper and we leg its LL. Then their three heavy and assault kicks leg my Charger’s RL. It’s down.
Turn 2 - We still lose init but close 7-6. I eject the legged Charger. They don’t their Hopper. They stand their Cataphract and stay there so I stay at it. We base their Scimitar with our Locust, Vulcan and Javelin. Their Shadow Hawk bases our Locust’s flank. Our TDR, Catapult and Goliath base their Laser Carrier. Their Whitworth bases our Locust’s other flank. I aim my mechs at their Victor and my vees at their Rommel! Our Crusader by Albert Du Monde hit the Victor’s ammo, boom, explosion, that’s his fourth kill! Our Bulldog hit and destroyed the left side of their Rommel, destroyed! They destroy our Ontos. Melee! We leg their Cataphract RL and they leg my Locust’s RL, but it destroyed the rear of their Scimitar and our Goliath the side of their Laser Carrier! That’s Sára Kondziolka in the Goliath’s 4th kill!!!
They eject from their legged and lost two lances in two turns.
Salvage:
Thunderbolt – H, RA, LL, LT
Victor – H, RA, LA, LL, RL
Grasshopper missing LL; see below
Cataphract missing RL; see below
I add the sad TBolt parts, not surprised by the Victor boom though. Do I have the Grasshopper part in LL form? No legs from it. Other 70 tonners? Got an Archer one, added!!! The RL of the Cat? Got and added!!!
Laser Carrier – destroyed side – toss a 6 and don’t salvage
Demolisher – destroyed front and I toss a 2 and cannot salvage. Sad.
Rommel – destroyed side, I toss a 5 and cannot salvage.
Scimitar – destroyed rear, I toss an 8 and salvage it!
I add the Scimitar! Sad about the Rommel and Demolisher though.
Us:
Charger 1A5 missing RL; see below
Locust missing RL; current value - 1,324,200 – to fix 250k
Ontos missing front, I toss a 2 and cannot salvage
Wow rough, two lost limbs and then the tank. Do I have a Charger or Locust RL? No Charger parts at all, the RL from another 80 tonner? I use the Victor one salvaged. Then the Locust? No parts for it or other 20 tonners. I spend 250k. I do have one extra Ontos and it’s pretty unique so I want to keep it for my next company so I spend 2,265,413 to replace.
Battle Loss - 2,515,413
Wow for a bad hit salvage and then losing my Ontos.
Abe Sargent
04-11-2025, 09:45 PM
Aug 12, 3030 – We capture their Liao-sympathetic noble, and then turn them over to the local authorities.
We take apart the four vees we don’t salvage for 1.15 mill, no raiding the estate though.
Sept 21, 3030 – No more issues, we blast home for Galatea after permanent replacements arrive. Epsilon and ῾Eono Company will return home on Oct 03.
Contract Time!!!
Security Deal with Tikonov Free Republic at Carver V
Salvage: Full
Length: 3 months
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.2, x1.4
Command: Liaison
Remuneration: None
Transport: None
75% Signing Bonus
Our two companies monthly salary is 128,173
What we Spent:
Salary -640,865 – 5 months total
Support – 800k – We lost much armor and two companies of ammo.
Battle Loss - 2,515,413
Total we Spent: 3,956,278
Total we were Paid and Salvaged:
Salary - 2,399,398
Signing Bonus – 1,799,548
Support – 400k
Battle Loss – 1,257,706
Salvage – 1.15 mill
Total we Spent and Salvaged: 7,006,652
Total we Made: 3,050,374
War Chest: 745,150,154
END OF CONTRACT #68!!!!!!!!!!!!!!!!!!!!
Abe Sargent
04-12-2025, 01:15 PM
Beginning of Contract #69:
June 22, 3030 – Arriving at the quiet non-border FWL world of Tania Borealis and for the FS! Arriving is an Avenger, Leopard CV and a Union for our latest company for it’s shakedown mission is Tekau mā Waru! No one bats an eye at us.
June 29, 3030 – After a week we land and begin to unload and look around. We run into a company of mechs attacking us at the DropPort and they are the ones we expect so they’re trying flip the script by attacking us in places we won’t know rather than where they do.
Here are the Marik Defenders:
Awesome!!! CO, veteran
Stalker, XO, veteran
Archer!!!
JagerMech
Merlin
Assassin
Chameleon
Whitworth
Wolverine 6M!!!
Locust 1M
UrbanMech
Wasp 1A
They are regular. They are on the bottom and us in the middle in the AeroBase #2 map- love that Wolverine, Archer and Awesome possum!!!
This is their bad Assassin a 40 ton medium with 7/11/7 movement and LRm5, ML and SRm2 and then bad armor.
https://cfw.sarna.net/wiki/images/e/e2/Assassin_RGilClan_v29.jpg?timestamp=20230311221407
Abe Sargent
04-12-2025, 09:45 PM
Set-up – we win 10-7!!! Back to winning maybe? I set up my Banshee in the south flank of our central area. They set up on the bottom of the south flank.
Turn 1 – We keep init 9-5. Wow! I charge 5. I need that Wolverine and Archer legged. They move their Urbie first. I take the bait and base it with my Awesome and Hopper too. Our Banshee bases their Whitworth. Our BM bases their Archer behind a building and Catapult bases their Merlin behind the building too. Their Stalker bases my Wolfhound. I base it with my TDR’s on it’s flank. Their Awesome moves 3. Our Stalker bases it. Our Charger bases their Wolverine and Stalker, but not pointed at the Awesome. Our CRD bases their Wolverine too again not pointed well though. Our Wolverine bases their Awesome and our Vulcan their Stalker. Weapons – I fire at their Awesome if they can see it they attack it. Our Charger’s AC20 destroys their Urbie’s CT; dead mech. First kill!!! Our Wolverine hit the gyro on their Awesome one, it falls as does their JM. Melee! Our Stalker destroys the CT on their Awesome, dead and the Wolverine it’s Head, doubly dead. We drop their Merlin, Locust, Whitworth, Stalker and Wolverine. No legs though.
Turn 2 – We lose init by one 7-8. They don’t stand their JM. They move their Archer my BM follows. Our Cat and Wolverine base it too. Our Stalker bases their Wasp, they don’t rise their Merlin or Whitworth. They rise their Stalker! I base it with my TDR in the rear and then they spin their Wolverine but don’t rise it. I base it with many hoping for a leg on the ground. Their Locust rises and ran behind a building. Our Vulcan bases their Wasp too. Weapons fire I unload everything on their Stalker with the ammo in the arms, very light upable. Our Charger destroys the Stalker’s RL, our Awesome it’s LL!!! Our CRD hits it’s engine twice and ammo too, boom, dead Stalker! Our Wolverine hit their JM’s RT ammo, boom, dead mech. Wow that was fast. Melee? Can we leg their Archer or the downed Wolverine to take anything away? Our TDR destroys the LT of their Wolverine. Our Stalker the left side of their Wasp. Our CRD destroys the LL of their Wolverine. Our Cat their Archer’s LL, so we legged it!
They flee from their 4 destroyed and three legged mechs, we took out or legged 7 mechs!
Salvage:
UrbanMech – RT, LT, H, LA, LL, RA, RL
Awesome – RT, RA, RL, LT, LL, LA
Stalker – H, RA
JagerMech – H, LL, RL, RA, LA
Wolverine 6M with destroyed LT, and LL; current value is 4,065,657 – to fix is 800k.
Wasp 1A missing LL, LT; current value - 1,246,640 – to fix 400k
Archer missing LL; see below
I add the parts to my stockpile. I don’t care about the savaged Wasp. The Archer LL though? Got it, added! The Wolverine LL and LT too? Got none from it, other 55 tonners? Nope. I spend the 800k to fix up, added! The War Chest is 744,350,154.
Abe Sargent
04-12-2025, 10:31 PM
July 01, 3030 - We spend 2 days repairing, refitting, relaxing and salvaging from their HQ 800k value of cash. Tekau mā Waru will return on July 28 at Galatea.
Is it Contracting Time?????????????
Objective Raid by the Lyrans on the Free Worlds League World of Tania Borealis
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.2, x1.6
Command: Liaison
Remuneration: None
Transport: None
62% Signing Bonus
Our company’s cost is 79,991.
What we Spent:
Salary – 159,982 – two months total
Support – 400k – Lighter damage dealt by them and light for armor too.
Total we Spent: 559,982
What we were Paid and Salvaged:
Salary – 614,330
Bonus - 380,885
Support – 200k
Salvage – 800k
Total we were Paid and Salvaged: 1,995,215
Total we Made: 1,435,233
War Chest: 745,785,387
END OF CONTRACT #69!!!
Abe Sargent
04-13-2025, 02:13 PM
Beginning of Contract #70:
July 22, 3030 - Arriving at the CC world Gei-Fu for the extract raid for prisoners of war is Nove, Unsprezece, Kumi na Tano and our infantry and then the big navy for the FS. Here at the Zenith point is the new border of the CC and the FS. Here are an Invader JumpShip with all three rings locked in. They have a pair of Achilles and then...a Venegance...wow nasty. The FS Suns intel here had a Leoaprd and nothing at the Nadir one to smash them, they were wrong.
Here is what they have – 44 fighters, 4 Aquarius and 2 Achilles. We kill 24 fighters, 2 Aqaurius the two Achilles and the Vengeance moves back, i need it. I chase it full force. Can i take it down? I order all forces to engage. They suicide attack us with 4 fighters lost. We lose more, but we keep it up. I need an 8 to take it out and i toss a 8 even, done! We took it out! Can we salvage the 2 Achilles? Or it? I toss a 5, 6 and 8 so nope....insert sad face there. They jump out as we approach.
Battle Loss at the JumpPoint – We lost 20 fighters and 2 Aquarius, 10 we cannot salvage for lost 25.6 mill and then we can salvage the 10 lost for 7.65 mill. We lost one Aquarius for for 14,221,500. We can salvage 14 of theirs for 15 mill even and then an Aquarius for 850k.
We salvaged at the JumpPoint 6 mill.
July 27, 3030 - Since the trap is at the JumpPoint, we have nothing here taking us at Gei-Fu proper.
We land at the military prison, and unload, and head to them! We have vees for our infantry we rented behind us for the prisoners.
Here are the CC Battalion at the Military Prison!
Assault:
Awesome – veteran!!!
BattleMaster – veteran!!! CO
Charger 1A5 - veteran!! XO
Cyclops - veteran
Goliath – veteran
Victor 9B – veteran,
Love that BM and Charger and Awesome trio!!!
Heavy:
Cataphract 2X!!!
Grasshopper!!!!
JagerMech
Marauder 3L
Merlin
Quickdraw
Rifleman
Warhammer 6L
Love that better armored Cataphract and Hopper too!!!!!!!!!!
Medium:
Blackjack
Centurion
Cicada
Clint
Dervish
Griffin
Hunchback
Phoenix Hawk 1!!
Shadow Hawk
2 Vindicator
Whitworth
Love that PXH but not any Wolverines is weird.
Light:
Firestarter
Javelin
2 Locust 1L
2 Stinger
2 UrbanMech 60L – the one with AC20.
2 Wasp 1L
Tons of great AC20s in the Charger, Victor, Cyclops and 2 Urbies and Hunch.
They are regular and then in the top to our bottom to give them more time to maneuver for this longer battle.
This is their Charger variant, and my fav version too. It’s 80 tons, 4/6 movement, rocks an Ac20 and 2 SRM6s and ML and Sl and then 13 heat sinks and then max armor!!!
https://cfw.sarna.net/wiki/images/c/ce/Charger_RGilClan_v29.jpg?timestamp=20230311222454
Abe Sargent
04-13-2025, 09:36 PM
Set-up – We lose 6-7 – close! We set up in the top of their south flank and then top most for their stuff on the top flanks
Turn 1 – We lose not close 8-4. Half of their roll! I charge 5. They flank us with their Locusts, and Wasps. I base their Wasp with our Spider and Jenner and Hermes II 2M. I fire 18 at their BM and 18 at their Charger. Nove’s Orion hits the ammo in their Charger’s RT, boom, dead mech!! Kumi na Tano’s Awesome destroys their BM’s LA. It’s Archer the RL. Then it’s Grasshopper the RA. Legged! It falls, nothing else does. Melee? Our Hermes II legs their Wasp’s RL.
Turn 2 – We lose init much closer 11-9. We charge 5 where possible. They charge thier JagerMech in to stop us and I base it with four Assaults. Their Victor leaps and bases my rear on my BM. Thier Cyclops it’s flank. They didn’t eject their legged mechs, by the by. I base thier Locusts that are in our rear arc with my lights and scouts. They base our scouts with thiers, and their PXh too on our flank. We base their Victor and Cyclops with our smash stuff 3 each. Weapons fire!!! I spend 18 each at thier Awesome and Cataphract 2X. Thier Hunch’s AC20 decaptited our TDR in Unsprezece. Uh oh. Dead mech!!! Unsprezece’s Catapult desttroys their Awesome’s CT. Ouch. Dead mech!! Kumi na Tano’s Stalker hits the ammo in thier CTF’s RT, dead mech for it. Ouch, both mechs down. Melee? We leg thier JM’s RL. We also leg another light the Locust 1L. We drop thier Victor.
Turn 3 – We win init 7-3. Yay! They don’t eject anything. They rise their Victor, we stay based with it. They charge us with thier Rifleman, Merlin. We base them with what was based with their JM and then thier Cyclops too. Their Phoenix Hawk bases our flank on my Orion, and then I base it with three heavies in fire support and a Stalker too. They base our Stalker with their Cyclops and then Goliath too. We base thier Jav and Locust with good stuff lights and mediums. Then they hop thier Hopper away, no kicks. Weapons fire!!! I fire 12 each at their Victor, Cyclops and Grassshopper trying for a weapons kill instead. Our Charger in Unprezece destroys the Head of thier Victor, and then we also destory it’s RL and LL wounded too, it survives. Nove’s Hunchback hits the ammo in thier Cyclops, boom!!! We also legged it. They legged our BM and destrorys it’s LA too . Kumi na Tano’s Awesome sheers off their Hopper’s RL. It’s on the ground. We also destory it’s RA and LA. Legged! Got it!!! Melee? We leg their Jav, Locust and PXH and Rifleman too..
Salvage:
Charger 1A5 – RA,H, LL,
Awesome - RT, H, LT, LL, RA,
Cataphract – RA, H, LA, LL
Cyclops – RA, LA, LL, H
BattleMaster – missing RA, RL, LA; current value - 8,001,243 – to fix 500k.
Javelin missing RL and LL; current value 1,9400,840 – to fix 500k
Rifleman missing RL; see below
Phoenix Hawk missing LL; current value is 3,567,540 - to fix 500k
Grasshopper missing RA, LA; see below
Victor missing H, LL, RL; see below
JagerMech – missing RL; see below
Wasp 1L missing RL; current value is 1,406,720 to fix is 250k.
Locust 1L missing LLx2!; current value is 1,598,400 to fix is 250k each.
We took out or legged 14 mechs! They eject and flee! The prison is ours!! I add those boomed up mechs. The BM stuff? Got it’s RA, the LA and RL in other 85 tonners? Got the arm in Stalker just LLs though, I spend the 500k to get it up and running added! No Jav legs, I pay the 500k to fix added!!! The Rifleman RL? Added! Don’t have a free PXH leg, I spend the 500k added!!! The Hopper arms? Got the RA with it, others? Got it in Warhammer, added!!! The Victor H and two legs? Got it easily in that model and added! JM RL? Got it from recent battle, added! Don’t care about the Wasp or Locusts. Our War Chest is 744,285,387.
Us:
Thunderbolt in Unsprezece – Missing it’s H
BattleMaster in Nove – missing it’s LA and LL.
We use a JagerMech head for the TBolt. Do I have the BM stuff? Got the Leg but not arm in it’s form. The LA in others? Got a Stalker, fixed!
Battle Loss - 2 mill for H and LA and LL, but I had them and am not out them.
Abe Sargent
04-13-2025, 10:11 PM
July 27, 3030 - We capture their people and free them all, and the FS ones for them, and many want to join us too, and we add 9. I’ll add them once we get back. We don’t have time to search their garrison for stuff, just the pilots are why we are here.
We will return with them on Sept 10, 3030.
Contract Stuff??
Extract Raid by the Federated Suns the Capellan Confederation World of Gei-Fu
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.4, x1.6
Command: Liaison
Remuneration: None
Transport: None
92% Signing Bonus
Our three companies are total worth 239,973
What we Spent:
Salary - 959,892 – four months total.
Ground Support – 1.2 mill, three rounds, not that much damage taken save by our BM and such.
Air Support - 10 Mill
To Salvage Our Stuff – 7.65 mill
To Salvage Their Stuff – 15.85 mill
Total we Spent: 35,659,892
Total we Were Paid:
Salary – 2,150,158
Signing Bonus – 1,978,145
Ground Support – 600k
Ground Battle Loss – 1 mill
Support Air – 5 mill
Salvage Air – 3.725 mill
Battle Loss Air - 19,910,750
Salvage – 6 mill
Total we were Paid and Salvaged: 40,364,053 only our salvage in air broke us even
Total we Made: 4,704,161
War Chest: 748,989,548
END OF CONTRACT #70!!!!!!!
Abe Sargent
04-18-2025, 12:03 AM
Beginning of Contract #71:
June 07, 3030 – Heading on a raid by the CC on the FS world is Oitavo, Shoondzah and Sip-Sam at the planet of Sarmaza on the border just taken from them just like our raid on Gan Singh earlier. We are here to blow them down the beach and help hurt their rebuilding and such. This is both a smash and grab both. We arrive at the Nadir JumpPoint, no issues.
June 12, 3030 – We land on Sarmaza and find no major landing issues. They have a battalion of mechs here to smash and then raid and blow up the base. We need to maximize the damage.
Here are my stuff!
Oitavo:
AS7D Atlas
BattleMaster 1G
Thunderbolt 5S
Guillotine 4L
Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N
Vulcan 5T
Spider
Javelin 10F
Griffin1S
Great stuff save the lack of a Hopper and the lower rated TBT.
Shoondzah:
Banshee 3S
BattleMaster 1G
Charger 1a5
Thunderbolt
Longbow 7Q
Catapult C1
Warhammer 6D
Archer 2R
Grasshopper
Vulcan 5T
Wolverine 6M
Wolfhound
Much better! The Hopper and no TBT are there.
Sip-Sam:
Atlas AS7D
BattleMaster 1G
Charger 1A5
Thunderbolt
Awesome
Catapult C1
Trebuchet
Archer 2R
Grasshopper
Javelin 10F
Wolverine 6R
Spider
Great stuff there, with a TBT and Hopper so it’s an average.
Here are the FS D!
Assaults:
Banshee 3E –veteran, the base one with lighter armer, AC5 and PPC and Sl, with 16 heat sinks.
Goliath - veteran
Longbow 7Q!!! – veteran, CO
Stalker, veteran
Victor 9B, veteran,
Zeus 6A - veteran, XO, this has PPC ,3 SRM6s, okay armor, LL, 2 ML one rear facing, just 17 heat sinks
Love that Longbow!!!!
Heavy:
Archer!!!
Cataphract
Crusader 3D!!!
JagerMech
Marauder 3D
Merlin
Orion!!!
Rifleman
Warhammer 6D
Love that CRD, Archer and Orion. The FS captured a Cataphract making plant, so that is correct.
Medium:
BlackJack
Centurion
Dervish
3 Enforcer
Griffin
Hunchback
Shadow Hawk 2D
Trebuchet!!!
Whitworth
Wolverine 6D
Love that TBT!
Light:
2 Commando
Javelin
Firestarter
Locust
Stinger
Wasp
2 Wolfhound!!!!
The Wolfhounds are great to add to.
Here is their and our Enforcer a medium mech with a weak movement at just 4/6/4 with an AC10, and LL and SL, so two big guns but just 12 heat sinks and then 144 points of armor, so one ton fewer than normal on a 50 tonner.
https://cfw.sarna.net/wiki/images/e/e0/Enforcer_RGilClan_v18.png?timestamp=20210820033319
They are at the top, us at the bottom in a base. They are all regular.
Abe Sargent
04-18-2025, 09:13 PM
Set-Up – We lose 10-2. Ouch. We set up our three companies at the top of the south flank and then they in a giant circle.
Turn 1 – We lose init too closer 8-5. I charge five they are flanking us with their Commandos and Wolfhounds. I base the closest Wolfhound with a Spider and our Wolfhound too. They base my Spider with a Locust. Weapons fire! I fire 18 at their Longbow and Stalker. I hope to take them down with legs and such but not enough to blow them up!!! Our CRD in Oitavo destroys the Longbow in it’s RT by hitting ammo, boom, dead mech. We also double legged it too. That’s Ian’s 4th kill! Sip-Sam’s Catapult hits the ammo in the Stalker’s LA, dead mech!!! Overkill city! We also legged it. Melee? We wound their Wolfhound and then they hit our Spider too twice.
Turn 2 – We lose init this round as well but a more respectable 8-7. Nice! We charge 5. They charge with their stuff, and we base their Orion with a Banshee and BM. Then their Victor leaps behind our line at our BM’s flank, I base it with four assaults. Their Zeus charges us and bases our TDR so we base it back with 2 Archers and a Catapult leapt to it’s flank. Their Warhammer bases us, so we base it with an Awesome, Longbow and both Grasshoppers. We base their wounded Wolfhound with the same three and then they move their flanks to our rear arc. Our other Spider bases their Commando and our Wolverine too. They push flanks like Stinger and FS and Wasp too. I fire 18 each again at their Orion and Victor 9B. Their Victor hit’s the RL on Sip-Sam’s Charger and destroyed it with the AC20. Shoondzah’s Warhammer 6D hits the ammo in their Victor, exploded! We also destroyed it’s H with an AC20 and then other limbs, dead pilot. Oitavo’s BM hits the ammo in their Orion, boom, dead mech. Wow we’ve blown up four mechs. That’s Agata’s 4th kill. Melee? Our Catapult legs their Zeus! Our Wolfhound legs theirs. Our Hopper legs their Warhammer! Three legs, nice! Dropping to the ground is our Archer 2R in Shoondzah.
They have left two Assaults. They push.
Turn 3 – We win, yay! 11-10 close, but I’ll take it. I eject our Charger. They backup their Archer, I cannot leg it with bases. I do base their CRD with three assaults and a TDR. We base their other Wolfhound with a Wolverine 6M and a Vulcan. We base their Banshee and Rifleman with three fire support mechs each, all heavy and assault. Our lights base their Commando. Weapons fire! I send 12 each at their Banshee, Archer and Goliath. Oitavo’s Sunand Joshi destroys their Archer’s ammo, boom, dead mech that’s Sunand Joshi’s 4th kill. We also legged it too. Our Catapult in Shoondzah’s H is destroyed, dead mech and pilot. Their Goliath stands. Their Banshee 3E lost a LA to Sip-Sam’s TDR and then it’s LT to it’s Grasshopper. It falls. Melee!!! We leg their Crusader with our BM. Our Wolfhound legs their Commando and then blows it up when a crit in the RT goes up, dead mech. We destroy their Banshee’s RA and RT! No legs though. It walks away. Then we leg their Rifleman’s LL! it’s down.
They eject their 5 legged mechs, and we took out or legged 11 mechs!!! They flee and we capture the base.
Salvage:
Longbow – RA, LT, H, LA
Stalker – RA, H, LL
Victor 9B – RA, LL, LA
Orion 1K – RA, H, LL
Archer – RL, RA, H, LA
Commando – RA, LL, H, LA, LT
Zeus 6A – missing RL; see below
Wolfhound missing LL; current value is 5,222,893 to fix – 500k
Warhammer 6D missing RL; see below
Crusader 3D missing LL; see below
Rifleman missing LL; current value is 4,360,000 – to fix 500k
I add the mech parts. We blew up most of what I wanted to salvage. Can I salvage their Zeus’s RL? Got it and it’s added!!! The Wolfhound is missing. I spend 500k. Added!!! Warhammer 6D??? No Warhammer legs, other 70 tonners? The salvaged Archer RL work, added!!! That awesome CRD LL? Got it, added! The Rifleman one? No parts, other 60 tonners? Nope! I spend 500k Added!
Us:
Sip-Sam’s Charger 1A5 missing RL. Battle Loss – 750k
Shoondzah’s Catapult missing H . Battle Loss – 750k
Do i have a Charger Leg? Just an LL one, not RL. Other 80 tonners? Got an Awesome, done!!! A Catapult Head? Got it! Fixed!!!
Battle Loss – 1.5 mill, but we fixed it.
Abe Sargent
04-18-2025, 09:28 PM
June 15, 3030 – We spend three days relaxing, repairing, and fixing and then salvaging from them 2.4 mill and then we blow up their HQ!!!
These three companies of Sip-Sam, Shoondzah and Oitavo are probably going to stay here like before after Gan Singh to see about another deal from this area.
Is it time for another Contract???? The final of this June batch?
Objective Raid by the Capellan Confederation on the Federated Suns World of Sarmaxa.
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.4, x1.6
Command: Liaison
Remuneration: None
Transport: None
92% Signing Bonus
Our salary combined is 239,973!
What we Spent:
Salary - 239,973
Support – 1.2 mill - 200k and 1 mill armor
Total we Spent: 1,439,973
What we were Paid and Salvaged:
Salary - 2,150,158
Signing Bonus - 1,978,145
Battle Loss - 750000
Support - 600000
Salvage – 2.4 mill
Total we were Paid and Salvaged: 7,878,303
We made out!
What we Made: 6,438,330
War Chest: 754,427,878
Good stuff!!!
END OF CONTRACT #71!!!!!!!!!!!!!!!
Abe Sargent
04-19-2025, 10:48 AM
EVENT, June 12, 3030 – The heir to the St. Ives Compact is born Kai Allard-Liao.
June 22, 3030 - Iota and Labíng-Pitó will return
July 01, 3030 – Another 17 brought in! Since I had 8 left, that’s 25 total and two companies each. Should I do one each of Mechs and Vees? Or two Mechs? One of each, because I am missing a lot of mechs I like.
10th Kappa Vee Company:
Capt. Lorita Hatch, Devastator
Martha Martínez, Demolisher
Sadaharu Ine, Ontos
Zheng-xin Duan, Brutus
Left. Murray Halse, Rhino
Carl Rallis, Schrek PPC Carrier
Correena bin Hilal, Hunter *
Casandra Tremain, Manticore
Left. Guo-dong Zhào, Condor (Liao)
Margaret Smith, Maxim *
Alan Peaston, Pegasus
Clarine Minardi, Scimitar
All elite! I had to buy the Maxim and Hunter for a total of 2.75 mill.
19th Mech Company Named “Tasnevets” which is Armenian for 19:
Capt. Alice Whigfield, BattleMaster *
Jon La Roux, Banshee 3S -*
B.J. Shah, Charger 1A5 *
Nadia Ali, Orion 1K
I spent for the BM 9.5 mill, Banshee 9 mill; and Charger 8 mill. Total spent was 26.5 mill. War chest is (725,177,878).
Left. Mortimer Secada, Awesome
Richard Horowitz, Stalker
Denise Li, Archer
Arianne Weekhout , Crusader 3D
Left. Hana Tafiti, Grasshopper
Yugh Fumu, Wolverine 6M
Vendelin Masin, Javelin 10F *
Walter Pegg, Wolfhound
I spent 2.5 mill on the Jav, All elite. War chest is 722,677,878.
Abe Sargent
04-19-2025, 09:25 PM
July 01, 3030 – Contracts?!!??!?!??
I get 4. They are:
#1. The CC want us to Obj Raid the FS newly christened border world of Truth one jump from Sarmaxa also captured by them they want us to raid. We could be here on July 6 if we sent the Battalions in Sarmaxa.
#2. The Lyrans want us to 3-month security their planet of Lamon which is three jumps away for helping, we could be there on July 12. They’d need a mech and vee company.
#3. The CC want us again to Extract Raid all of the military supplies from the Compact world of Taga’s HQ. We’d need just a company and could send in Khamésh or Deitch on July 9.
#4. The Lyrans also want us to O Raid the FWL world of Bedeque a few jumps from the border and then we could be there on Aug 2, and I would just need a company here too.
I take them all!!!
Negotiations with CC for #1 Deal: 260 points. I pull 50 for full salvage they offer a length of 3 months I drop to one, 10. We grab 50% Battle Loss and Support, 25 and then they do the same for x4 salary and then we add 20 for no remuneration and transport and then they’ll give us a liaison. We have left 170 so 85% signing bonus. We’ll send Sip-Sam, Shoondzah and Oitavo. See you on the 6th!
Contract #72:
Obj. Raid for the CC against the FS Border world of Truth
Salvage – Full
Length – One Month
Salary – x4, x1.6, x1.4
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
85% Singing Bonus
Negotiations with LC for #1 Deal: We start with 191 points. We do the same, save it’s 3 months long. We have left the 121 points for 60% signing bonus. We will send our 10th Vee Kappa and 19th Mech Tasnevets too!!!
Contract #73:
Security for the LC in the world of Lamon
Salvage – Full
Length – 3 Months
Salary – x4, x1.4, x1.2
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
60% Singing Bonus
Negotiation for 2nd CC Deal: Everything the same. We’ll send in Deitch Company for July 9th
Contract #74:
Ex. Raid for the CC against the St. Ives world of Taga
Salvage – Full
Length – One Month
Salary – x4, x1.6, x1.4
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
85% Singing Bonus
Negotiation with the LC #2: This uses up the same points as the previous but with 10 fewer points. I’ll send in Labíng-Pitó see you on Aug 2!
Contract #75:
Obj. Raid for the LC in the FWL world of Bedeque
Salvage – Full
Length – 3 Months
Salary – x4, x1.6, x1.2
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
55% Signing Bonus
Yay for stuff to do!!!
Abe Sargent
04-20-2025, 01:39 PM
Beginning of Contract #72:
July 6, 3030 – Our battalion and Overlord, Avenger and Leopard CV arrive at the Nadir JumpPoint of the new border world of Truth and there are no folks here that intercede.
July 11, 3030 – We land at Truth and then scout with our 12 fighters and then local conventional ones attack and some VTOLs too so we divert and smash them good.
We land at the Davion HQ and they unfurl the expected Mech Battalion!
Assault:
Banshee 3S – veteran, XO - yay
BattleMaster 1D – veteran, CO – yay!!!
Goliath - veteran
Stalker 3f - veteran
Striker 2S - veteran
Zeus 6S - veteran
Two great assaults smashes I adore!
Heavy:
Cataphract
Catapult – yay!
JagerMech
Marauder 3D
Merlin
Quickdraw
Rifleman
Thunderbolt – yay!!!
Love that Cat and Thunderbolt! 2 more great mechs to add!
Medium:
Centurion
Cicada
Chameleon
Dervish
3 Enforcer
Phoenix Hawk !!!
Shadow Hawk 2D
Trebuchet!!!
Whitworth
Wolverine 6D
Nice PXh, the Wolverine is not one of my fave variants though.
Light:
2 Commando
1 Javelin
2 Locust 1E!!!
2 Stinger
2 Wasp
1 Wolfhound!!!
Love that Locust variant and then the Wolfhound is my preferred non-jumping light scout though.
This is their badly designed Shadow Hawk with AC5, 2 SRM2s 2 ML, LRM5 and then no armor at all and moves 5/8/5 with 12 heat sinks, not great for exchanging fire.
https://cfw.sarna.net/wiki/images/thumb/b/ba/Shadow_Hawk_SHD-2H_FSW.jpg/540px-5p5fjxrd99qqay1ksq15ro7ydnppgrj.jpg?timestamp=20190310225019
They are regular and on the far side and us on the south.
Abe Sargent
04-20-2025, 09:29 PM
Set-up – We lose close and realistically 9-7. I set up at the top again. They set at the top around us in a giant circle.
Turn 1 – I lose again 10-8 again by 2. I move 5. They flank us with their Locusts and Wolfhound, PXH and I base their Wolfhound with my 2 Spiders and a Vulcan too. They base my Vulcan with a pair of Commandos. Our 2 Jav 10Fs and another Vulcan base their PXH. They move in their other Lights. Weapons – I fire 18 each at their BM and Banshee! Sip-Sam’s Awesome legged their heavily armored Banshee’s LL. We also destroyed both arms. Shoondzah’s Warhammer’s 6D PPc heads their BM! Dead mech and person, We also destroy its entire left side. Melee? We wound and drop their Wolfhound but their PXH stands and was hit. We killed their CO!!
Turn 2 – We still lose by 1 3-2. Ouch. Rough. I charge five, their Wolfhound stands and then I stay near it, and then the same stuff near their PXH. Their lights are in my rear arcs. Our Banshee bases their Stalker that moves out and then two more assaults smashes join it. Their Cataphract bases our Banshee’s flank. Then we base it back with four smash units. They base our Banshee’s other flank with their MAD. Then their Goliath and Striker it’s front. We base their Locust with a pair of Wolverines. Weapons fire - I focus 18 each on their Stalker and nothing else, TDR? Zeus? Striker? I don’t want to overkill, but maybe that TDR will survive so I do it. Oitavo’s TDR hits the ammo on their Stalker, boom, dead mech!!! Sip-Sam’s Catapult hits the ammo on their TDR and boom, it explodes. Dead mech! Then our Banshee falls. Melee! They kick and destroy our Banshee’s RL and RA. Our Spider legs their Wolfhound! Our Vulcan legs their PXH after getting a limb blown off, on the ground but can be reattached. We drop their Cataphract but don’t leg it. We hurt their Locust but it stands.
Turn 3 - We lose init again 8-5. Hmmm….not great. I eject my Banshee. They don’t their legged stuff. We base where we can and cannot move 5. We base their Goliath with 4 units and they base our BM on it with a leapt Catapult in our rear of our BM behind our lines. I base it with 2 Awesomes and a Longbow and Archer, I need to leg it. Their two Commandos base our rear and flank of our TBT. We base their TBT with two Assaults and a TDR. Their Whitworth leaps away, no kicks. We base their Marauder in front with an Atlas in Sip-Sam and Charger and TDR and Guillotine leaps to its rear. Their Cataphract rises and stays in that hex. Weapons fire! I fire 12 each at their Goliath, Zeus and Striker. Their Goliath survives. Sip-Sam’s Charger hit the ammo on their Zeus – boom, dead mech!!! Shoondzah’s Warhammer legs their Striker. We also destroy its LA and LT too. Melee? Our Atlas legs their Marauder, and then a Longbow legs their Catapult and BM legs their Cataphract.
They eject and we blew up three, and then legged 7!
Salvage:
Stalker – LA, LL, H
Thunderbolt – H, RA, LT
Zeus 6S – H, LL, RA,
Banshee 3S – missing LL, LA and RA; current value 6,870,745 – fix 2 mill
BattleMaster 1D – missing H, LL, LT, LA; current value - 7,146,043 – to fix 1 mill.
Wolfhound missing RL; current value - 5,122,893 - to fix 600k
Phoenix Hawk 1D – reattach LL; current value - 3,557,390 – to fix 500k.
Striker 2S – missing RL, LA, and LT; see below
Marauder 3D – missing RL; see below
Catapult – missing RL; current value - 5,190,125 – to fix 600k
I add the three blown up. Do I have a Banshee LL and both arms? No Banshee parts and it’s a unique weight type. I pay the price, added! The BM 1D left side and H? Only have the Head in it’s chassis. Other left side 85 tonners? Got everything but LT. Spent and added!!! Ditto the Wolfhound. The PXh? Ditto. Added! The randomly grabbed assault Striker? 80 tons of others too? Got the RL in it’s chassis, others for the LT and LA? Got it in Awesome parts, added!! The MAD RL? Got an Orion leg. The Catapult one? None from it, other 65 tonners? Nope – spent! Added! Our War Chest is 718,977,878.
Us:
Banshee 3S - missing RL, RA; current value is 7,370,745 – to fix 1.5 mill.
Battle Loss – 1.5 mill
Abe Sargent
04-20-2025, 09:51 PM
July 15, 3030 – We spend 4 days relaxing, and repairing, rearming and salvaging from the HQ is 2.9 mill. We blow it up and then head out!
CC Contract Time?
Obj. Raid for the CC against the FS Border world of Truth
Salvage – Full
Length – One Month
Salary – x4, x1.6, x1.4
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
85% Signing Bonus
Our salary is 239,973
What we Spent:
Salary - 239,973
Battle Loss – 1.5 mill
Support – 1.2 mill – 200k ammo and 1 mill armor.
Total we Spent: 2,939,973
What we were Paid and Salvaged:
Salary – 2,150,158
Signing Bonus - 1,935,142
Battle Loss – 750k
Support- 600k
Salvage - 2.9 mill
Total we were Paid and Salvaged: 8,335,300
Total we Made: 5,395,327
War Chest: 724,373,205
END OF CONTRACT #72!!!
Abe Sargent
04-24-2025, 03:18 PM
Beginning of Contract #73:
July 12, 3030 - 10th Vee Kappa and 19th Mech Tasnevets arrive at the Lyran world of Lamon a few jumps inside the border for a 3-month security deal. The contract begins and will end on October 12, 3030.
July 17 – We set up at their home captial and HQ and begin patrols with one each lance of vees and mechs too.
Aug 2, 3030 - We find a weird signal and send out to investigate. We are told by an informant that an entire mixed battalions of one company each of vees, mechs and infantry is there as a trap to smash us, so we pull all of our forces to smash them good.
We arrive, and then scout with fighters and yes, they are as expected.
Our Rebel LC Lamon Foes!
Mechs:
Atlas – Yay!!!, veteran, CO
Victor 9B – veteran, XO
Catapult – yaya!!!!
JagerMech – JM6S – the bad one.
Warhammer 6R – Okay, I have one spare, prefer the 6D they are allied with.
Assassin
Centurion
Trebuchet – not bad.
Vulcan 5T!!!! – yay!!! Love it.
Stinger
UrbanMech
Valkyrie
TWO AC20s at assaults, nasty!!!
Infantry:
1 each of mobile, jump and foot.
Vees:
Puma, veteran, XO
Schrek, AC Carrier, veteran
SturmFuer – veteran, CO,
Brutus!!!
SRM Carrier
Von Luckner K100
Condor!!!
Vedette
Galleon
Harasser Laser Platform
Hunter!!!
Striker
Love that Condor, Hunter and Brutus and then even the SturmFuer is great weapons but bad ammo. They have another 2 AC20s in the VL.
They are regular and then they in the middle, we are on a communications dish map.
This is their and our beloved scout vee the Condor Heavy Hover Scout 50 tonner. They have 8/12 movement, 96 points of armor, an AC5, 2 ML, and MG for shooting up stuff and then ours is the Liao variant with 4 ML which I prefer. It’s a durable scout with better armor at 136.
Pic:
https://cfw.sarna.net/wiki/images/thumb/0/03/Condor_RGilClan_v26.jpg/756px-5e8qxm3a4q48kx1j02iztmwvklxpvaj.jpg?timestamp=20230113004510
Abe Sargent
04-24-2025, 08:46 PM
Set-up – We win well 10-6 by 4. I set up on the southern top flank and then vees under us too. They set up around the building in the middle.
Turn 1 – We lose init unfortunately, but closer 8-6. We charge 5 where possible, although their Puma heads in front of our Charger which bases it but moves just 4. I also base it with our Banshee and BM. Their Victor leaps to our BM’s flank, our Orion bases it. Our Stalker and Awesome base it too. None move 5 though and are easy to it. They flank us with their Condor, Harasser and Stinger too. I base their Vulcan with our Jav and Wolverine. Weapons fire! I fire mechs at their Atlas and vees at their SF. Our Archer destroys the Atlas’s LA. It falls. Our Manticore destroys the SF’s front side it’s down! Melee? Our BM destroys their Puma’s left side. Down vee!!! We drop their Victor and Vulcan no jumping away but their Atlas stands.
Turn 2 – We again lose much larger 9-8, closer by one. They stand their Victor and we chase it, and then their Vulcan and base each with the same and our Grasshopper too on their Vulcan,. Their JagerMech charges us. Their Catapult is too far away, no legging it. Our Wolfhound bases their Trebuchet’s rear. Our three assault smash stuff base their JM on their Hunter. We base their Brutus with our Archer and CRD and if we both kick the side, that would drop it. Weapons fire! I fire mechs at their Atlas again and 6 vees each at their Schrek and Brutus. Our Schrek’s front is destroyed by their VL. Their Schrek and Brutus are savaged but around. Our Orion destroys their Atlas’s LL, and the RL and RA destroyed too. Double legged!!! Melee? Our Archer destroys their Brutus’s front. Our Hopper legs their Vulcan!!! Our Banshee legs their JagerMech and our Orion their Victor!!! Yay!
We capture them and they eject from their 4 legged mechs and flee.
Salvage:
Atlas – Missing RL, RA, LL, LA; see below
Vulcan 5T – Missing RL; current value - 3,058,100 – to fix 500k
JagerMech JM6S – Missing LL; see below
Victor 9B – Missing RL; see below
We added four mechs, two we were looking for! Do I have both Atlas legs and arms? Got them all, added!!! Don’t have Vulcan or other 45 tonner pieces. I spend 500k to add it!!! The JM LL? Got it in that form too. The Victor right one? Got it in 9B form! Added!!! War chest is 723,873,205.
SturmFuer – missing front, we toss a 7 and cannot salvage
Puma – destroyed left side and we toss a, 8 and CAN salvage!!!
Brutus – destroyed front, we toss a 7 and cannot salvage
Couldn’t get the Brutus, sad face.
Us:
Schrek PPC Carrier – destroyed front, I toss a 9 and CAN salvage it!
Battle loss - 3,820,500 but we didn’t spend it.
Abe Sargent
04-24-2025, 09:04 PM
We don’t salvage anything from their base since it’s a Communications Station. We take apart the SF and Brutus and get 350k.
No other attacks happen since we thumped them massively.
Oct 12, 3030 - 10th Vee Kappa and 19th Mech Tasnevets are done and will return on Oct 25, 3030!
Contract Fun Times? Yes!!!
Security for the LC in the world of Lamon
Salvage – Full
Length – 3 Months
Salary – x4, x1.4, x1.2
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
60% Signing Bonus
Our monthly salary is 131,667 combined
What we Spent:
Salary - 526,668
Support – 1 mil even – 150k ammo and 850k armor.
Total we Spent: 1,526,668
What we were Paid and Salvaged:
Salary - 2,654,379
Signing Bonus – 1,592,627
Battle Loss – 1,910,250
Support – 500k
Salvage – 350k
Total we were Paid and Salvaged: 7,007,256
Total we Made: 5,480,588
War Chest: 729,353,793
END OF CONTRACT #73!!!!!!!!
Abe Sargent
04-24-2025, 09:26 PM
I thought it would be great to check in on my navy!!!
Here it is as of today.
JumpShips:
Invader – “Triad of Stars,” three drop rings, 2 small craft, 2 Dropshuttles,
Invader – “Prophecy’s Doom” - three drop rings, 2 small craft, 2 Dropshuttles
Invader - Invader – 3 DropRings, 2 Small Craft, already DropShuttles, named “Invasion of Peace”, Auxiliary
Invader – “Jade Camel” 3 DropRings and two Small Craft which are Aquarius.
Invader JumpShip – We rename it “Glorious Conquest” captured from Pirates near the Magistracy of Canopus. With 3 DropRings and then 2 Small Craft.
Invader – JumpShip with three rings. Captured from Pirates on Outworlds Alliance deal renamed “Power Invasion”
Merchant – 2 DropRings, 2 Small Craft, “Serendipitous Balance”,
Merchant - 2 Drop Rings, 2 Small craft that Drop Shuttles named the “Purse of Glory”
Merchant - 2 Drop Rings, 2 Small craft that Drop Shuttles named the “Purse of Power”
Star Lord – 6 DropRings, has space for 4 Small Craft we bring in 4 Aquarii. Named “Milky Way.”
Star Lord – With 6 Drop Rings and 4 Small Craft. Named “The Starry Way
Star Lord - “Starry Valley,” 6 DropRings, 4 Small Craft that are DropShuttles
DropShips:
Cargo:
Mule Cargo Carrier DropShop we captured from Pirates, we named the ”Profits of Merc Life” we captured from pirates will
Mule – “Salvage Holder” Cargo Spheroid; carries 3 bays of 2715 tons each
Mule DropShip - Cargo carrier has 3 bays for 2,715 tons each. Captured from Pirates on Outworlds Alliance deal renamed “Cargo Fun Times”
Jumbo DropShip – This is a cargo carrier Droppy with 2 Small Craft we turn to Aquarius and 1 bay for 1331 tons and 2 more for 4k each. We captured it from the Pirates from the Magistracy of Canopus mission and then we rename it “Cargo-tastic”.
Fighter Carriers:
Leopard CV “War’s Art”– 6 Fighters, captured from Caps!!! Full;
Leopard CV “Avenger’s Assistance” - Can hold 6 fighters full, captured by rented Avengers
Leopard CV “Panthera Pardus Melas” – Can hold six fighters, full
Leopard CV “Panthera Pardus Nimr” - Can hold six fighters, full, captured from the CC
Leopard CV “Panthera Pardus Fusca II” Captured from CC, full
Leopard CV – Fighter carrier DropShip with space for 6 fighters, full, we named “Panthera Pardus Tulliana” Captured from Pirates.
Leopard CV – Fighter Carrier with six spots, named “Panthera Pardus Pardus”. Captured from the DC in Alrakis.
Leopard CV DropShip with 6 fighters not full, we renamed the “Panthera Pardus Orientalis” (The Amur Leopard). Captured from DC in Atria
Leopard CV DropShip, fighter carrier with room for 6. Empty. Captured from CC at New Macao We renamed the “Panthera Pardus Delacouri”
Leopard CV – fighter carrier carrying 6, empty captured In the DC system of Sabik. We named it “Panthera Pardus Kotiya”
Leopard CV - Fighter Carrier carries 6 fighters. Captured from CC in 2nd wave of 4th Secession War in Gan Singh. We are all used up in Leopard genus. I rename it “The Steel Claw”
Leopard CV – Captured at CC World of Sakhalin in the 6th Wave of the Operation Rat of the 4th Succession War ; fighter carrier for 6, named “The Bronze Claw”
Leopard CV – Fighter Carrier for 6 fighters - We captured it at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War, it was named “Iron Claw” which we keep.
Leopard CV DropShip – This was a Leopard that carried a lance of mechs and 2 fighters. Empty! I name it “Jade Claw.” It costs 168,084,000, I trade it for a Leopard CV. Captured near the MC Pirate planet.
Leopard CV – Fighter carrier DropShip with 6, captured from Pirates on Outworlds Alliance deal renamed “Battle Claw”
Assault/Escort DropShips:
Achilles #1 – “Winged Justice”, Attack and escort has two Fighters and, 2 Small Craft that are DropShuttles full
Achilles #2 “Guns Amok”, Attack and escort has two Fighters and, 2 Small Craft that are DropShuttles. Full!
Achilles #3 - Escort and assault DropShip named the “Ares Rules of War” named after the Ares Convention all major powers signed to keep battle away from civs and then not use Mass Destruction stuff like Nukes or chemical weapons. Captured from CC world of Tsinghai.
Achilles #4 - Named the “Frontier Escort!” It has two small craft and fighters,
Achilles #5 – An escort and attack ship with 2 Small Craft and fighters. Named “Peacepact.” Captured from the DC in Alrakis, Captured from the DC in Alraki
Achilles #6, escort/attack DropShip captured from CC at New Macao, named “The Majesty of War” carries 2 fighters and small craft, empty.
Achilles #7 – assault/escort DropShip. Captured during First Wave of 4th Succession War in CC World of Pleione, named “Turret Justice.” Carries 2 fighters and small craft.
Achilles #8 – Assault/Escort DropShip, carries 2 fighters and 2 small craft- captured from CC in 2nd wave of 4th Secession War in Gan Singh. Named “Power Punch II”
Achilles #9 – Assault/Escort DropShip that carries 2 fighters and Small Craft. We captured it at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War. Named “Strong-arm Justice”
Achilles #10 DropShip – Assault and escort DropShip with 2 fighters and small craft that are Aquarius. Captured from Pirates in Magistracy of Canopus Pirate deal. We name it the “Truthsayer”
Achilles #11 DropShip – Escort and attack Drop with 2 each fighters and small craft, captured from CC world of Capricorn III by St. Ives contract. We rename it the “Majesty of Might”.
Achilles #12 – Escort and assault DropShip with 2 fighters and small craft. We captured in the CC system of Bandora on a contract by the SIC. It’s named “Bulwark of Steel”
Avenger ”Black Panther” – Assault and escort DropShip
Avenger, “Hawkeye” – Assault and escort DropShip
Avenger, “Marvelous” - Assault and escort DropShip,
Avenger – Escort and attack DropShip, we captured from DC in Cylene, renamed “Firebird”.
Avenger – Lesser Assault/Escort DropShip that we captured at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War, it replaces our lost “Goliath” and is named “Goliath II”
Avenger – Assault and escort Drop that is used in combat captured from the Pirates from the Magistracy of Canopus mission and then we rename it “Yellowjacket”
Avenger – An assault and escort captured from a St. Ives Confederation mission in the CC world of New Sagan called the “War Machine”
Military Carrier AND Assault Stuff:
Intruder #1 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Infantry Assault”, captured from CC in 2nd wave of 4th Secession War in Gan Singh.
Intruder #2 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Marine Assault”, captured from CC in 2nd wave of 4th Secession War in Gan Singh
Intruder #3 – Inf. Carrier and then captured from the CC New Canton from the 3rd Wave of the Succession War Operation Rat. Named the “Mobile Assault”
Intruder #4 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Soldier Assault”,
captured from CC in 7th Wave of Operation Rat in the 4th Secession War in Tsinghai at the planet.
Intruder #5 – Troop transport with 3 infantry, 2 fighters and Assault/Escort and then renamed “Troop Assault”. Captured from the CC world of Ingersoll.
Fortress - “Mason’s Bulwark” – Spheroid, 12 vees, 12 mechs, 3 platoons, has it’s own Long Tom
artillery, the mechs full, Assault style craft.
Miliary Carrier:
Condor - “Flying Eagle” Aerodyne - 20 vees, 12 infantry, 1651 tons free for cargo space,
Condor – “Roger’s Rules of Delivery”, carries 20 vees and 12 infantry, 1651 tons of space free for cargo
Gazelle DropShip, named “Turrets of Diplomacy” vee carrier for 15 vees, Captured from Pirates
Gazelle DropShip, tank carrier carries 15 vees; Captured from CC at New Macao. We renamed it “Joys of Tanking”
Gazelle – Tank carrier, 15 vees, we rename “Tanks Express”. Captured from 4th Wave of Operation Rat in the Succession War at Menkalinan
Gazelle DropShip – Tank career with 15 room. We christen it “Majesty of Tanks”. Captured near the MC Pirate planet.
Gazelle DropShip – Tank carrier, carries 15 vees of size. We rename it “The Profit of Guns,” captured from a St. Ives Confederation mission in the CC world of New Sagan.
Overlord – military transport for a mech battalion and 6 fighters called the “Majoris Extremis” captured from the CC New Canton from the 3rd Wave of the Succession War Operation Rat.
Overlord – Mech carrier DropShip for 36 mechs and 6 fighters. Empty. Captured during First Wave of 4th Succession War in CC World of Pleione, named “Battalion Justice.”
Overlord – “Daimyo Master” – Spheroid, 36 mechs, 6 fighters, fighters full
Union, “Sapphire Lion”, carries 12 Mechs, 2 Fighters, spheroid,
Union DropShip, “Ruby Lion” Captured from pirates, carries 12 Mechs, 2 Fighters spheroid
Union, DropShip – “Jade Lion” Captured from the CC carries 12 Mechs, 2 Fighters, full Fighters, spheroid
Union DropShip with 12 mechs and 2 fighters, full, we renamed it the “Amber Lion.” Captured from the DC in Atria.
Union DropShip with 12 mechs and 2 fighters, full, named “Diamond Lion.”
Union DropShip – Mech carrier with 12 and 2 fighters and then we rename it “Amethyst Lion”. captured from Pirates near the Magistracy of Canopus.
Union DropShop – Mech carrier with 12 and 2 fighters, named the “Obsidian Lion“ Captured from Pirates in Magistracy of Canopus Pirate deal
Union DropShip – Mech carrier with 12 and 2 fighters too. Captured from Pirates in Outworlds Alliance deal and renamed “Malachite Lion”.
Union DropShip – Mech carrier with 12 mechs and 2 fighters and then we captured in the CC system of Bandora on a contract by the SIC and we name it the “Tiger’s Eye Lion”
Yay for naval assets!!!
Abe Sargent
04-25-2025, 02:38 PM
Beginning of Contract #74:
July 09, 3030 – Deitch Company arrives at the St. Ives Compact world of Taga to Extract Raid all of the military stuff there for rebuilding their war effort. We get no pushback from them.
July 14, 3030 – We arrive at the planet, ditto. We land and scout around to get a good fighter scouting here to make sure what is happening. There were supposed to be a Mech company here guarding, of 12 mechs, but instead a reinforced company of 16.
Uh oh.
Here is Deitch:
Atlas AS7D
Banshee 3S
BattleMaster 1S
Thunderbolt
Stalker
STC-2C Striker
Archer 2R
Catapult C1
Grasshopper
Wolverine 6R
Wolfhound
Spider
Nice smash, okay long range and good scouts too. Note that’s a BM 1S not 1G that’s the LRM one.
Here are our SIC TAGA Foes!
Awesome – veteran!!!
BattleMaster 1G – veteran, CO!!!
Stalker 3H – veteran, XO – the one with LRM20s and SRM6s!!!
Cataphract 2X – yay!!
Marauder 3L
Orion!!!
Quickdraw
Blackjack
Chameleon
Dervish
Phoenix Hawk 1!!!
Vindicator
Javelin
Locust 1L
Spider!!!
Wasp 1L
Three great assaults to bring in to us! Love that CTF and Orion too! Also, if I could leg a PXH nice or Spider too.
All regular, they are in the middle and us the bottom.
Here is each our Spiders! The fastest mech in the era with 8/12/8 speed on a 30 ton unit with armor of 56 points of armor 3/5, light, but rough to hit and then with 2 ML in the chest so it doesn’t have to leave due to ammo run out or getting blown up.
Pic:
https://cfw.sarna.net/wiki/images/a/a6/Spider_RGilClan_v19.png?timestamp=20211216015633
Here we go!!!!
Abe Sargent
04-25-2025, 09:28 PM
Set-up – We win 10-7! I set up the top flank of the south centered on muh Atlas!!! They set up the BM decently close but the rest far away.
Turn 1 – We win 11-7. I charge 5 where possible. Our BM and Atlas base their Orion. Our Banshee their Vindicator after it jumps in front +1 to hit though. Our Cat bases it. Our Spider bases their MAD3L flank. They run their BM away. I fire at their BM!!! Our Catapult hits the ammo in the RT but nothing else destroyed. Our Banshee falls. Melee. We drop their Orion. The pilot blacked out when ejecting.
Turn 2 – We keep init 12-9. Our Wolfhound and Spider base their Jav. Our Banshee rises. Our Hopper bases their Jav. Our Stalker their QD bases. Their Orion doesn’t stand. Our BM bases their Locust. Our Catapult stays next to their Vindicator. Our Striker and Atlas base their Awesome. Hopefully we can leg the VND. Weapons fire! Awesome or Stalker 3H? I’m out of Awesomes, so that. I go overheat on their BJ missiles and such. They destroy the ammo on my Archer dead mech. Before it died it destroys their Awesome’s RT, RA on the ground. Our Wolfhound heads it, dead mech!! We drop their BJ and our Atlas fell, it’s melee time! Our BM legs their Locust 1L; our Hopper legs their Javelin, no leg on the VND. Our TDR destroys the RT on their Orion.
They eject from their two legged lights and leave us the battlefield with two major leaders gone.
Salvage:
BattleMaster – H, RA, LA, LL, RL, LT
Awesome missing RT, H; see below
Locust 1L missing LL; current value is 1,648,400 – to fix 200k.
Javelin missing RL; current value is 2,150,840 – to fix 250k
I add the BM parts. Can I fix the Awesome torso and H? Got them both – added!!! I don’t care for the Jav or Locust.
Us:
Archer 2R – H, RA, RL, LA, LL
I add the parts.
Battle Loss - 6,384,973
I pay the BL to repair.
Abe Sargent
04-25-2025, 09:42 PM
July 18, 3030 – All of our Sherpas, and Loader Mechs and trucks finish salvaging it for the CC. We blow it up, and finish repairing and such. We’ll be back on August 23 if I send in everything back, since this is the big navy.
Contracting Times!!!
Contract #74:
Ex. Raid for the CC against the St. Ives world of Taga
Salvage – Full
Length – One Month
Salary – x4, x1.6, x1.4
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
85% Signing Bonus
Our salary for 1 month is 79,991
What we Spent:
Salary - 159,982
Ground Support – 700k – we were savaged armor and then 100k armor.
Battle Loss – 6,384,973
Total we Spent: 7,244,955
What we were Paid:
Salary - 665,525
Signing Bonus - 565,696
Support – 350k
Battle Loss – 3,192,486
Total we were Paid: 4,673,878
What we Lost: -2,571,076
War Chest: 729,353,793
END OF CONTRACT #74!!!
Not great fiscally or mech-cially save the Awesome add.
Abe Sargent
04-26-2025, 09:41 AM
Beginning of Contract #75:
Aug 02, 3030 – Arriving for the O. Raid deal by the LC on the FWL non-border lightly protected world is Labíng-Pitó on Bedeque is us. No one approaches us or protests our presence.
Aug 08, 3030 – We arrive at their planet and scout them. The Lyrans want to raid them since there is nothing here industrially or militarily in order to force them to defend it more. We scout with fighters from our Leopard CV and Union and then force them into a killing zone.
Here is Labíng-Pitó as a reminder:
Banshee 3S
Crockett – CRK-5003-0
Charger 1a5
Thunderbolt
Awesome
Catapult C1
Crusader 3K
Archer 2R
Grasshopper
Phoenix Hawk
Wolverine 6M
Jenner 7F
This is the one with the jumping Crockett. Great fire support and scouts too. Good stuff for the win-tough.
Here are our FWL Bedeque Defender Foes!!!
Charger 1A1, regular, XO – the bad one
Zeus 6A – veteran, CO.
Catapult!!!
Grasshopper!!!
Marauder 3M
Shadow Hawk
Trebuchet
Whitworth
Wolverine 6M!!!
Spider!!!
Stinger
Wasp
I am ruling that these foes are all green far away from the border unless otherwise stated. Horrible assaults. Love that Cat though, and Hopper and Wolverine and Spider too.
This is each of our 55 ton medium mech Wolverine 6M that moves 5/8/5, has 10.5 tons of armor, more than a Hunchback, almost max, for weapons has LL, SRM6 and 2 ML and then for heat dissipation has 14 heat sinks. Firing all weapons is 17 heat.
Pic:
https://cfw.sarna.net/wiki/images/thumb/7/79/Wolverine_WVR-6R_FSW.jpg/554px-o310e8fnjyhge3nehwdmf0oypcvtb39.png?timestamp=20210820031925
They are in the middle and us on the bottom.
Abe Sargent
04-26-2025, 10:46 PM
Set-up – We win 8-6. I set up. They do so too.
Turn 1 – We edge them 7-6. I charge 5 where possible. They move their Hopper first and not towards us. Our Cat and CRD base their Charger. Who do I fire at? The Zeus or Hopper? The Zeus. Our Crockett hit the gyro and engine once each and our Charger the other gyro - destroyed. Our Awesome destroys it’s RT, RA on the ground and hit the engine and gyro once more each. Ditto our Wolverine, shut down. No falls by us. Melee! We kick down their Charger.
Turn 2 – We keep init 8-5. That’s our biggest win. Our Wolverine bases their Marauder’s flank. They don’t stand their Charger and turn it. Our PXh next to their MAD too. Our CRD bases their TBT. Their Wolverine retreats no kick kill. They leap their Hopper away, no legs there either. I keep my Cat next to their Charger. They leap their Catapult behind my line and my Hopper and Crockett base it. I fire at their Grasshopper in the woods if I can see it. it’s +5 to hit, so it’ll be hard to end. I go overheat on it. It took light damage and fell. Melee! Can I leg anything? Our Banshee punches and destroys their Catapult after hitting the RT ammo, boom! Our Wolverine legs their Marauder 3M’s RL!!! We savage their TBT and Charger neither legged. The TBT fell and we broke the Charger’s RT.
They have a destroyed assault and the other savaged and then a legged heavy, one destroyed and then the other on the ground. They eject the MAD and flee
Salvage:
Catapult – RA, LL, LT, H, LA, RL
Zeus 6A – destroyed RT, 3 engine and 4 gyro hits; see below
Marauder 3M – destroyed RL; see below
I add the CAT parts. Do I have a Zeus RT? Yup! Added! Can I fix the engine? Done today! The gyro in a few days. The MAD RL? No legs from that chassis! Other 75 tonners? Got an Orion one – added!!!
Abe Sargent
04-26-2025, 11:01 PM
Aug 11, 3030 – We repair, rearm, salvage and more. We find in their base just 350k. Then we blow up their base and then smash out. Labíng-Pitó will return to Galatea on Sept 19, 3030.
The last Contract from July?
Contract #75:
Obj. Raid for the LC in the FWL world of Bedeque
Salvage – Full
Length – 3 Months
Salary – x4, x1.6, x1.2
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
55% Signing Bonus
Our salary is 79,991
What we Spent:
Salary - 239,973 – 3 months total
Support – 400k – Light, little armor taken out no major falls nothing.
Total we Spent: 639,973
What we Made and Salvaged:
Salary – 614,330
Signing Bonus – 337,881
Support – 200k
Salvage – 350k
Total we Salvaged and Made: 1,502,211
Total we Made: 862,238
War Chest: 730,216,031
Not a lot of cash made or mechs salvaged I care for.
END OF CONTRACT #75!!!!!!!!!!!!!
Abe Sargent
04-27-2025, 08:39 PM
July 28, 3030 - Tekau mā Waru returns from its debut raid.
Aug 01, 3030 – We got 17 new recruits! 18 total, 12 are going to make our 20th Company and then 6 more backups.
20th Vee Squad Mech Company, called “Twintig” (Afrikaans for 20):
Capt. Darlene Pekul, Atlas
Denise Brejhova, Banshee 3S
Tolutau Kaukini, BattleMaster
Rashid Sajjadi, Orion 1K
All in my garrison. I’ve got a BM and Orion left.
Left. Bernardo di Gregorio, Awesome
Kimberly Odiinkemelu, Stalker
Ilene Guerra, Archer *
Stefanie Nadkarni, Crusader 3D *
I purchase the Archer and CRD for a total of 12.5 mill. War chest is 717,716,031
Left. Mark Lew, Grasshopper
Zdenka Dzsotko, Vulcan 5T
MacKillan Winterton, Phoenix Hawk
Dean Kallenbach, Wolfhound
All in my garrison too. I’ve got a PXH left.
All are elite!!!!!!!
Abe Sargent
04-27-2025, 09:27 PM
Aug 01, 3030 – It’s time for some....contracts!!!
I get 4!!! They are:
#1. The FS wants us for an Obj. Raid on the Dracs on their Border in a system called Cyclene. They have here for defense a battalion and then they have in the skies 2 Achilles and Leopard CVs. If wait until my navy gets back here I could hit them on Sept 16, 3030.
#2. The Periphery nation of Outworlds Alliance wants us for a pirate attack for three months and three bands, just one mech company needed, and with a Command Circuit we could be there on August 12th.
#3. The FWL want us to O Raid the nearby LC world of Seginus far from the border we’d need a mech company and then arrive August 13.
#4. ComStar wants us to do a security for three months until real troops arrrive at their outpost on the FS world of Errai on the border with a few companies that make mechs and parts here. We’ll need a company each of mechs and vees. We’d be there for 3 months on August 20.
I take them all!!!!!
Negotiation with the FS: We have 270 points. We pull 50 for Full Salvage, one month deal from 3 for 10 points, 25 each for Support and Battle Loss and x4 salary and we add 20 back. Total points left is 180 – 90% signing bonus. I’ll send in Oitavo, Shoondzah and Sip-Sam from their big raid and then redirect them. See you on Sept 18, two days later.
Contract #76:
Obj. Raid on the DC border world of Cyclene by the FS
Salvage – Full
Salary – x4, x1.6, x1.4
Length – 1 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 90%
Negotiation with the Outworlds Alliance: We start with 255 points, and then everything the same save a 3 month deal doesn’t drop us 10 points. We finish with 175 – enough for a 82.5% bonus – I send in my new one Twintig!!
Contract #77:
Pirate Hunting for the Outworlds Alliance
Salvage – Full
Salary – x4, x1.4, x1.1
Length – 3 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 82.5%
Negotiation with the FWL: We start with 270 points. Same deal as the FS! I’ll send in Tekau mā Waru.
Contract #78:
Obj. Raid on the LC deep world of Seginus by the FWL
Salvage – Full
Salary – x4, x1.6, x1.3
Length – 1 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 90%
Negotiation with ComStar: We start with 255 points, again a 3-month deal. I’ll send in Vee #9 Iota and then ‘Eono Mech Company.
Contract #79:
Security Deal for ComStar on Errai
Salvage – Full
Salary – x4, x1.4, x1.2
Length – 3 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 82.5%
Let’s get this contract party started!!!!!!!
Abe Sargent
04-28-2025, 07:54 PM
Beginning of Contract #76:
Sept, 18, 3030 – Our big navy arrives at the Nadir JumpPoint of Cyclene where the Draconis Combine is on the border with the FS for them. They have at the JumpPoint 2 CV and 2 Achilles and then 16 fighters and 4 Aquarius.
We smash them and fleeing are a Leopard CV. We took out the others and 11 fighters and all Aquarius. Can I salvage one? I toss a 9 for a Leopard CV yes and then 6 and 7 for the Achilles. Nope! I need 9 mill to salvage it. War Chest of 708,716,031
Battle Loss at Nadir JumpPoint – 7 million dammage, we lost 8 fighters, four can be salvaged for 2.95 mil. We lost four for 21,642,120. We lost and can salvage an Aquarius for 1 mill even. We can salvage two of theirs for 3.65 mill and then 6 of their fighters for 5.25 mill
We salvage here 3.5 mill
They jump-out. Heading to the planet is them from the Zenith point as well as two of each there and a battalion carrying 6 fighters Overlord and an Intruder too.
Sept 23, 3030 – We arrive at the planet! We destroy their Intruder and 14 fighters, 3 Achilles, 5 Aquarius and a Leopard CV!!! Can I capture any of them? I toss an 11, 7, 6, 5 and 9 so I added another Leopard CV and Intruder!!! I salvage them for 21 mill – ouch. I spend it and have left in my War Chest is 687,716,031.
Battle Loss at Cyclene – We lost here 8 mill! We lost 12 fighters, 6 salvaged for 4.9 mill and then the others costing 32,463,180. We salvage 12 of theirs for 8.9 mill. We can salvage two of their Aquarius for 2.8 mill.
We find here salvaged 4 mill.
We land our three companies and then hit them hard.
Here are the Draconis Combine Cyclene Defenders!!!
Assault:
BattleMaster!!! Veteran
Goliath - veteran
Longbow 7Q!!!! - veteran
Stalker – not bad – veteran
Striker 2S - veteran
Victor 9B – veteran
Love that BM and Longbow!
Heavy:
Archer 2K!!!
Dragon 1Nx2
Grasshopper!!!
Marauder
Merlin
Rifleman
Thunderbolt!!
Warhammer 6K
Love that Archer, TBolt and Hopper!!!
Medium:
Assassin
Centurion
Chameleon
Clint
Dervish
Griffin 1N
Hunchback
Phoenix Hawk 1K
Scorpion
Shadow Hawk 2K
Trebuchet
Whitworth
Love that Hunch and TBT maybe each
Light:
Firestarter
Locust
2 Jenner
Jenner 7F!!!
2 Panther
Stinger
Wasp 1K
Love that Jenner variant too! Here is it! Max armor, 35 tons, 4 ML, 7/11/5 movement.
https://cfw.sarna.net/wiki/images/b/bc/Jenner_RGilClan_v18.jpg?timestamp=20230121233538
They are on the north us on the south and then regular forces.
Abe Sargent
04-28-2025, 09:22 PM
Set-up – We lose 10-5. Ouch half theirs. I set up in the top most flank first. They set up tops of the top flank.
Turn 1 – We lose init 6-5. Close! We charge 5, they begin to flank us with Jenners, and Locust and FS too and randomly that jumpjet-less PXH is too and Assassin. Our two Spiders base their Jenner 7F. We send out our 18 mechs at their BM and Longbow in longer range. Sip-Sam’s Charger hit the ammo in their BM, boom, dead mech!!! Shoondzah’s Warhammer legs their Longbow’s RL and then we destroy it’s RA, RT and LA too. Legged!!! Melee we drop their Jenner.
Turn 2 – They keep init 8-7, again close! We charge 5! They move their TBolt in front of my assaults just 4 away, I base it with an Atlas, BM and Banshee. They don’t eject their Longbow, they rise their Jenner and then I keep based with my 2 Spiders. They move to our rear with the other flankers. I base their Wasp 1K with our Javelin and Wolfhound. Their Dragon bases the flank of my Awesome from Sip-Sam and then the Victor leaps next to it the other flank. Then the Striker it’s front. Their Archer is based by my two Chargers that moved 6 and Oitavo’s TDR too. They base our Catapult rear in Shoondzah with their Dragon. Weapons fire – I send 18 each at their Stalker and Victor to take them out. Their Dragon hits the weak rear armor and blows up our Catapult. Ouch! Oitavo’s TDR hit the ammo in their Stalker – boom, dead mech!!! Sip-Sam’s Catapult hit the ammo in their Victor boom, dead mech!!! Melee! They destroy our Awesome’s RL in Sip-Sam. Our Banshee legs their TDR’s RL!!! Our TDR legs their Archer!!!! We savage and drop their Wasp and Jenner
Turn 3 – We grab init 5-2. Okay. They don’t eject their TBolt or Archer. They stand their Jenner and run, based by our Spiders too, and then their Wasp which we hit in each leg with our Wolfhound and Jav 10F. I eject my Awesome. Their Hopper hops away into woods, cannot be based by our heavy stuff, and my scouts have mostly moved – we base it with a Griffin and two Wolverines, I’ll need to get the mech’s leg blow off and hit all in one spot by the three. We base their Marauder and Rifleman each with three smash like Guillotines or assaults. Weapons fire is here! I send 12 each at their Striker, Grasshopper and Goliath. Shoondzah’s Warhammer destroys the ammo in their Striker, boom, dead mech! Oitavo’s Guillotine destroys their Goliath’s RT, normally that would be okay, but in a quad it double legs it. We also destroy other legs too. Their Grasshopper in woods and +4 to hit is fine and drops and lost an RA. Can I leg it? Melee! I leg the Wasp 1K with our Wolfhound and hten Jenner with a Spider. We destroy the Hopper’s RT too. Nothing else though. It survives. We drop their MAD and leg their Rifleman.
They eject and flee!!!!!!
Salvage:
BattleMaster – RA, LL, LT, H,
Stalker – RA, LL, H
Victor 9B – H, LL, RL, RT
Striker 2S – H, LL, RA, LT
Longbow 7Q – missing RL,RA, RT and LA; see below
Thunderbolt – missing LL: see below
Archer 2K - missing RL; see below
Goliath – missing RT, RRL and FLL; see below
Jenner 7F – missing RL; current value is 2,821,425 – to fix 300k
Wasp 1K - missing LL; current value is 1,415,440 – to fix 200k
Rifleman – missing RL; current value is 4,460,000 – to fix 400k
I add the four Assaults we blew up!!! Can we salvage the Longbow LA and right side? Got everything but the random RL in Longbow forms. The RL in other 85 tonners? I add the RL from a BM! Added!!! The TBolt leg? Got it, added!!! The Archer 2K right one? Got it, added!!! The Goliath parts? Added got them all in its chassis. The Jenner RL 300k is spent and added!!! I don’t spend that 200k for the Wasp. Do we have a RL for the 60 tonner Rifleman? Nope for it or others. I spend 400k for it. Added! Our war chest is 687,016,031.
Us:
Shoondzah’s Catapult – H, RA, LL, RL, RT, LA
Awesome from Sip-Sam - missing RL;
I add the Catapult parts!!! Do I have an Awesome RL? Got a trio of LL, but no rights. Other 80 tonners? Got a Victor one, fixed!!!
Battle Loss - 5,790,125 for Catapult – spent and Awesome RL – 500k we had.
Abe Sargent
04-28-2025, 09:45 PM
Sept 27, 3030 – We rest four days, repair, rearm, and then from their HQ salvage 3 mill with a battalion here. We destroy and then flee.
Sip-Sim, Oitavo and Shoondzah will return on Oct 22, 3030.
FS Contract Time!!!!
Obj. Raid on the DC border world of Cyclene by the FS
Salvage – Full
Salary – x4, x1.6, x1.4
Length – 1 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 90%
Our combined salary is 239,973.
What we Spent:
Salary - 719,919
Battle Loss - 5,790,125
Ground Support – 1.2 mill – they blasted us with 1 mill and then 200k ammo for a battalion
Air Support – 15 mill
Air Salvage Us - 7,850,000
Air Salvage Them - 17,800,000
Total we Spent: 48,360,044
What we were Paid:
Salary - 1,996,575
Signing Bonus – 1,796,917
Ground Support – 600k
Air Support – 7.5 mill
Air Salvage - 3,925,000
Battle Loss, ground - 3,145,062
Battle Loss, air - 27,052,650
Salvage Ground and Air – 10.5 mill
Total we were Paid and Salvaged: 56,516,204
Total we Made: 8,156,160
War Chest: 695,172,191
END OF CONTRACT #76!!!!!!!!!!!!!!!
Meet Our:
Leopard CV – Fighter Carrier, carries 6, captured in DC system of Cylene on a FS deal, named the “Titanium Claw”.
Leopard CV – Fighter Carrier, carries 6, captured in DC system of Cylene on a FS deal, named the “Uranium Claw”.
Intruder #6 – Infantry carrier for 3 and 2 fighters and Assault/escort ship. Captured in DC system of Cylene on a FS deal, named the “Troop Transport”.
Abe Sargent
05-01-2025, 02:13 PM
Beginning of Contract #77!
Our palindrome contract begins!!
Aug 12, 3030 – Twintig and a Leopard CV and Achilles on an Invader arrive at the 1st Pirate deal for the Outwards Alliance in the periphery. Our contract begins and ends on Nov 12. Then we’ll get back on Nov 24. This is our latest company. We arrive at the Nadir JumpPoint here.
We unload, scan and see here another Invader that’s with two open rings an Avenger and Leopard and an open DropRing. They unload too and then we engage in battle. We destroy the Avenger and 4 fighters, and then the Leopard CV is fine. They load up and jump out! Can I salvage the Avenger? I toss a 7 so nope.
Battle Loss at JumpPoint – We took a smaller 4.5 mill in damage and then lost 3 fighters, can salvage 2 for 1.56 mill and then lost one for 4,454,053. Then we can salvage two of theirs for 2.1 mill – we are up a fighter.
We find here at the JumpPoint just 750k for one DropShip and the fighters.
Aug 18, 3030 – We arrive at the planet and find nothing here major on the planet. We scout them and verify their location and then chase them down and surround them, they cannot run with fighters around them.
Here are the Pirate Defenders!
Stalker – CO – not bad - veteran
Victor 9B - XO
Crusader 3R – Okay to grab!
Dragon
Merlin
Centurion
Chameleon
Hunchback
Vulcan 2T
Commando
Javelin
UrbanMech
They are all random save their leader. They are in the middle and us in the south.
This is their 25 ton Commando with SRM6, SRM4 and ML and then 10 heat sinks, 4 tons of armor and then 6/9 movement.
Pic?
https://cfw.sarna.net/wiki/images/9/98/Commando_BTRSAGoAC.jpg?timestamp=20190527180712
Abe Sargent
05-02-2025, 11:26 PM
Set-up – We win by one 9-8. We set up my Atlas in the center. They set up in the top section
Turn 1 – We lose init 10-8. I move 5 where possible. Our Atlas does and bases their Urbie. Our Stalker bases their CRD and Hopper and PXH too. Our Banshee moves 4 and bases their Victor who’s next to the flank of our Atlas. Our BM, Orion and CRD their Stalker. Our Awesome next to their Hunch. Our Vulcan bases their Chameleon. I fire at their Victor. Our Orion legs their Victor. Our Stalker hits the ammo in its RT, boom, dead mech!!! Melee! Can I leg the Stalker or CRD? The CRD has 36 total armor internal and external in one leg, the Stalker 43 total. I get my kick on!!! We drop their Stalker and Centurion, and then leg their Urbie and CRD!!!
https://forums.operationsports.com/fofc/images/editor/separator.gif
Do they keep up with one Assault down and then the other savaged on the ground and then two legged? I think so. If we legged the Stalker, they’d flee
Turn 2 – We win init big 9-2. Ouch. They don’t eject their CRD or Urbie. Our Awesome and Orion base their Jav. Our Vulcan and PXh base their Chameleon. Their Centurion rises. I base it with our Atlas and Banshee. Their Stalker doesn’t rise. Our CRD and BM base their Hunch. I fire at their Stalker. Our Banshee legs their Stalker, both of them. Our BM hits RA ammo, boom, dead mech!!! They destroy my BM’s LA. Melee!! Can we leg their Jav, Chameleon, or Centurion and Hunchback? Our Banshee legs their Centurion, but hits ammo in RT. Boom dead mech. Weird. Our Orion legs their Jav! We don’t drop their Chameleon or destroy a leg. Our CRD legs their Hunch though.
We have legged or destroyed 7 of their mechs, they surrender! We get their Union!!
Salvage:
Victor - RA, H, LL
Stalker – LA, LT, H
Centurion – H, LA, RA, LL, LT
Crusader 3R – missing RL; see below
UrbanMech – missing LL; current value - 1,271,925 – to fix 200k
Javelin 10N – missing RL; current value - 2,150,840 – to fix 250k
Hunchback - missing LL; see below
We add the pieces! I use the Centurion leg for the Hunch, added. The CRD RL? No Crusader legs. Any other 65 tonners? Got a Catapult, added! The Urbie I don’t add. I do fix the Jav though.
Us:
BattleMaster – LA;
It costs 500k to fix. Do I have one in storage? Got it! Fixed!!!
Battle Loss – We lost 500k but didn’t have to spend it.
We captured their:
Union DropShip – Carries 12 Mechs, 2 fighters, captured in Periphery by Outworlds Alliance Pirates and renamed the “Hematite Lion”
Abe Sargent
05-02-2025, 11:35 PM
August 21, 3030 – We raid from their supplies 900k! Yay! We spend a few days relaxing, rearmoring and armoring and salvaging and head back out after blowing up their stuff.
August 30, 3030 – We arrive in their 2nd system Zenith JumpPoint for the Outworlds Alliance deal!
Here they have an Invader with a Union, Leopard CV and Avenger. They are unloading a few hours here already. The Union is on the route to the planet. They dispatch it’s 2 fighters to head to us. They have 8 fighters to our 10, and we destroy their Avenger and Leopard CV as it tries to flee. And 6 of their fighters too. They haven’t recharged their JumpShip, the Invader so we capture it! Can we salvage their Leopard CV or Avenger? I toss a 3 and 5, nope.
Battle Loss at JumpPoint – We take 6 mill in damage. We can salvage 3 of their fighters for 2.7 mill. We lost 4, and can salvage 2 for 1.1 mill and then lost 2 for a cost of 11,514,905. We can salvage an Aquarius for 1.2 mill.
We salvage from the JumpPoint 2.4 mill.
Sept 05, 3030 – We arrive at their planet, and then land and smash.
Here are the Pirate Mechs at this Planet:
Atlas – veteran, CO – yay to bring in
Zeus 6T – XO
Catapult!!!
Dragon
JagerMech – JM6A – the good one.
Centurion
Shadow Hawk 2K
Trebuchet – okay
Wolverine 5R – yay!!
Javelin 10F- nice for twice
Locust 1E - okay
Wolfhound – yay!!!!!
Love those four scouts, JM6A and then Catapult and Atlas too!!!
They are random ability, in the middle, us the south flank and then this is their beloved Javelins 10F with 4 Ml, max armor, 6/9/6 movement and then 12 heat sinks. Love it!!!
https://cfw.sarna.net/wiki/images/4/48/Javelin_RGilClan_v31.jpg?timestamp=20230408011136
Abe Sargent
05-02-2025, 11:36 PM
Set-up – We edge them by one, sorry, 12-11. I set up my Atlas flank in the center top row.
Turn 1 - We win init 5-2. I charge 5. Our Atlas and BM base their Zeus. They backup their JM and then Catapult. They backup their Atlas. Our Awesome bases it. Our PXH bases their Zeus’s flank. Our Hopper their Atlas’s flank. I fire at their Atlas!!! On our first shot and first weapon, our Atlas’s AC20 beheads theirs! We also destroy its LA. Ouchie!! Sorry. Melee??? Can I leg their Zeus? We leg it’s RL when it falls.
Turn 2 – We lose init 9-6. They don’t eject their Zeus. They backup their good JM. Our Banshee and Archer base their Wolfhound. Our Wolfhound and BM their Jav 10F. They backup their Catapult and our PXH bases their Jav 10F too. Our Orion and Awesome are next to their Wolverine. Our Vulcan next to their Locust and JM too. I fire at their Catapult since I legged the Zeus. Our Awesome destroys its LL. Our Stalker hit’s the ammo in the RT, boom, dead mech!!! Melee!! Our Atlas fell and our pilot blacked out. I kick, can I leg the Javelin, Wolfhound and/or Wolverine? Our Vulcan came 23 away from legging their LCT. Our Archer legs their Wolfhound! Our PXH legs their Jav! We drop their Wolverine but no legging.
We have savaged them. They eject the legged stuff, flee, head into the Union, and try to break out of our circle, we drop them. Can we salvage it? I miss by one. Nope. We salvage here from crashed mechs and stuff 8 mill of cash.
Salvage:
Catapult – H, RL, RA, RT
Atlas – missing H, LA; see below; current value is 8,626,000 - to fix is a mill.
Zeus 6T – missing LL; see below
Wolfhound - missing RL; current value is 5,322,893 – to fix is 400k
Javelin 10F – missing LL; current value is 2,061,840 – to fix is 300k
I add the Catapult parts. Do I have an Atlas H and LA? Got the arm, but not the Head. I spend the mil to fix it up! Got a Zeus LL? Got it, added!!! The Wolfhound RL? Spent and added! Ditto the Jav!!! War chest is 693,272,191
Meet our new:
Invader JumpShip – Has 3 DropRings, 2 Small Craft, captured from Pirates in the Periphery from the Outworlds Alilance we rename the “Carrier of Love” .
Abe Sargent
05-03-2025, 10:53 AM
Sept 05, 3030 – We spend four days relaxing, and repairing and then blowing up their stuff. We salvage from them 900k from their HQ in supplies and parts and such. Get that cash!!!
We leave this planet.
Sept 12 – We arrive at the Zenith JumpPoint of the 3rd Pirate Planet System in the Periphery! Here our intel is correct and there are a pair of JumpShips – a Merchant with nothing and an Invader with two rings with a Leopard CV and then an Avenger too and an empty one. According to intel this has a Command Lance of Mechs and a Company of Vees. We unload and head out to meet them. They have here 6 fighters, and another 4 from converting their JumpShip Small craft and we smash them with our 12 in our new Union and two adds plus Achilles vs Avenger and then 2 Aquarius from it 2 more from our Invader. We take out 6 of their fighters, their Avenger, their Leopard CV flees and we cannot take it out. It loaded up on the Merchant. It jumps out. We head to their Invader and it also jumps out too. Can we salvage their Avenger? Yup, I toss a 10! It costs 11 mill, spent now! War chest is – 682,272,191.
Battle Loss at the JumpPoint – We took 6 mill in damage in the battle. We lost 6 fighters, and then three can be salvaged for 2.1 mill, and then three lost for 14,401,791. We also lost an Aquarius for 14,221,500. Then we can salvage 3 of theirs back for 2.5 mill.
We salvage here with the salvageable Drop is just 150k from the various stuff left.
Sept 19, 3003 – Their Invader JumpShip arrives back at the system, this time the Nadir JumpPoint.
Sept 20, 3030 – We arrive at the planet, scout and then land! We find here at their base three Drops, their Mule to bring back stuff and then a Leopard for mechs and then Gazelle for vees. We unload and then smash them!!!
Here are the Pirate-y Defenders!
Mechs:
Victor 9B – veteran, CO
Crusader 3D!!!
Vindicator
Javelin
Love that CRD, my favorite variant!!!
Vees:
Partisan – AC2 variant
Rhino Flamer variant – veteran, XO – great!!!!
Puma
LRM Carrier
Pike – Missile – 2 LRM20s and 2 SRM 2s.!!!
SRM Carrier
Hetzerx2
Hunter!!!!!
J. Edgar
Saracen
Striker
Love that Rhino and Hunter, and then yay. They have 2 AC20s.
All random, at their Alpine Base, and then us on the south and then they on the center where the base is.
This is their Pike variant – 60 tons, 2 LRM20s, 2 SRM2s, armor of an okay 144, moves just 3/5. Slow.
Pic:
https://cfw.sarna.net/wiki/images/thumb/6/6c/Pike_RGilClan_v30.jpg/800px-m5rgwd17f08bzt0tggfj2zrc1xdw9hj.jpg?20230322012150
Abe Sargent
05-03-2025, 09:23 PM
Set-up – We lose 6-8. I set up at the top my Atlas in the middle. They set up around us. Their Victor though right by us was placed first, and can jump behind our line.
Turn 1 – We beat them by 3 12-9 to grab init. I try to move 5. Our Stalker and Awesome base their LRM Carrier but just walked there. Our Atlas on their SRM one and Orion next to it. Our Vulcan and PXH and Archer next to a Hetzer! Our CRD on the LRM Carrier too. They move their Victor last and I base it with our BM. Weapons fire – I fire at their Rhino!!! Our BM’s LRM20 immobilizes their Pike! Our BM’s PPC destroys their Rhino’s front, dead tank!!! Our Atlas falls. Melee! Can I take out their LRM and SRM Carriers? Their SRM Carrier survives with 1 armor front, but their Hetzer is destroyed by my PXH! Their LRM Carrier destroyed by our Stalker! They leg our BM on the ground so we can reattach it.
Turn 2 – We win 6-4. They eject the Pike, us the BM. Our CRD bases their Hunter. Our Atlas rises. Our Banshee and Orion base their Victor. They move in their CRD, can I base it? I base it with our Archer, Awesome, PXH, Vulcan, and Wolfhound. Hopefully those can leg it. Our Stalker bases their SRM Carrier and Hopper too. Weapons fire! I fire at their Hunter trying to get it for me. Then some at their Puma too. I go overheat. Their Puma survives, but our Orion destroys their Hunter’s front with it’s AC10. No falls, melee! Our Stalker destroys the front of their SRM Carrier! Our Wolfhound legs their CRD LL!! Good stuff team! We don’t leg or drop their4 Victor.
They flee and eject the Crusader.
Salvage:
Pike (Missile) – immobile
Rhino (Flamer) – destroyed front, we toss an 8 and can salvage.
Hetzer – destroyed front, we toss a 3 nope
LRM Carrier – destroyed left side, we toss a 7 nope
Hunter – destroyed front, I toss a 9 and can salvage
SRM Carrier – we destroy it’s front and toss a 5 and cannot salvage
I add the Pike, Rhino and Hunter.
Crusader 3D – missing LL; see below
Do I have a CRD LL? No CRD legs of either type, other 65 tonners? Got one from a Catapult, toss an 8 it works, added!
Us:
BattleMaster - reattach RL
Fixed easily enough.
With their JumpShip back, they load up their Leopard and Gazelle and flee to the thing, we don’t have enough of a fleet to take them both out, so I focus on their Gazelle. We take it out. Can we salvage it? I toss a 5, nope. We salvage from the crash and then tanks 6 mill of stuff.
Abe Sargent
05-03-2025, 09:56 PM
They surrender their Mule since it’s a non-combatant. We find in here 5 mill of stuff recently captured.
We take apart the tanks I couldn’t salvage for 450k.
Sept 25, 3030 - We salvage from their HQ 1.6 mill!!!
We leave and return on Oct 22 at Galatea.
Contract!!!
Pirate Hunting for the Outworlds Alliance
Salvage – Full
Salary – x4, x1.4, x1.1
Length – 3 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 82.5%
Our salary for Twintig is 79,991
What we Spent:
Salary - 239,973
Ground Support – 1.5 mill, faster battles but the last was easier and then the 2nd savaged too.
Air Support – 16.5 mill
Air Salvage, us – 5.96 mill
Air Salvage, them – 7.3 mill
Total we Spent: 31,499,973
What we were Paid and Salvaged:
Salary – 1,478,233
Signing Bonus – 1,212,151
Ground Support – 750k
Air Support – 8.25 mill
Air Salvage, us – 2,980,000
Air Battle Loss - 22,296,124
Air Salvage – 3.25 mill
Ground Salvage – 21.95 mill
Total we were Paid and Salvaged: 62,166,730
Total we Made: 30,666,757
We made that cash!!!
War Chest: 712,938,948
END OF CONTRACT #77!!!!!!!!!!
Meet Our New:
Avenger DropShip – This assault/escort Drop was captured from Pirates in the Periphery from the Outworlds Alilance we name the “Arachne” for Julia Carpenter in the West Coast Avengers.
Mule DropShip – Cargo transport, 3 bays of 2,715 tons each. We captured it from Pirates in the Periphery from the Outworlds Alilance we rename the “Capital Hauler”
Abe Sargent
05-04-2025, 02:16 PM
Beginning of Contract #78:
August 12, 3030 - Tekau mā Waru company arrives in the LC system JumpPoint Zenith of Seginus. We are raiding them for the FWL!!! We are to smash them all up and down the block!!
August 19, 3030 – We arrive at them! We scout them up and down the block! We find here a bunch woods and where their base is.
Here are the 18th Company in Case you Forgot: Tekau mā Waru.
Banshee 3S
BattleMaster 1D
Charger 1a5
Thunderbolt
Awesome
Stalker 3H
Crusader 3D
Catapult
Grasshopper
Wolverine 6M
Vulcan 5T
Wolfhound
Love that Banshee and BM is the 1D variant and Charger too. That’s the 20 LRM Stalker. Great scouts too.
Here are the Local Steiner Garrison:
Banshee 3S – CO, veteran, yay!!!!
Cyclops - veteran
Goliath – XO, veteran
Catapult!!!
Marauder
Thunderbolt!!!!
Blackjack
Chameleon
Scorpion
Wolverine 6R!!!!!
Locust 1S
Wasp
Wolfhound!!!
Love that Banshee, Catapult, TBolt, Wolfhound and Wolverine!!!
We are on the Megamek called “River-Coast-In-Shore #1” with a city in the middle and tons of trees. They are in the middle and us on the south. They are regular unless otherwise stated. Yes they have 13 mechs.
This is our beloved BattleMaster but the 1D variant with 4/6 movement on an 85 tonner, very strong armor at 248 points, a massive 24 heat sinks and then for weapons 1 PPC, 2 MG and 4 ML, no rear facing ones or SRM6. You can easily fire everything when running. Nice for twice!!!!!!!!!!
https://cfw.sarna.net/wiki/images/thumb/9/9f/BattleMaster_RGilClan_v03.jpg/625px-ctr2cd34eudmgxxjbx2fhqao12wcrsp.jpg?20241118013540
Abe Sargent
05-04-2025, 09:39 PM
Set-up – We lose 9-6. I set up in the middle top. Their Goliath is near me, not the rest though. I cannot see them most with elevation.
Turn 1 – We thump them 12 -6! Ouch. I move 5 where possible. Our Charger and Banshee base theirs and our Vulcan it’s flank. Our Wolverine bases their BJ! Their Catapult waits until the last moment. I base it with our CRD. I send all weapons at their Banshee. Our Catapult destroys their Banshee’s LA. It falls, and blacks out and took just 2 damage. Our Crusader drops too, not great since we cannot kick and start to wound their Catapult. Melee!!! Do I try to kick their Banshee which might or might not be salvageable? I do. Our Banshee destroys theirs RA. Armless!
Turn 2 - We keep init close 9-8! They turn their Cyclops. Our Vulcan bases it’s flank. Our Wolverine too. Their MAD bases our Wolfhound. Our BM bases it. Our Banshee bases their Catapult, and Grasshopper and TDR too!!! Our CRD their Wolfhound bases. Weapons – I want to fire at their TDR but it’s behind some hills. I take out their Cyclops instead. I do fire long range at their TDR overheat too. Our Banshee aims at the head of theirs and takes it out! Dead mech and MW too. Our Hopper destroys the RT of their Locust, RA on the ground. Our Wolverine hit Cyclops ammo in their LT, dead mech!!! Their TDR doesn’t fall. Melee!! Can I leg their Catapult? Yup! Our TDR legs the LL on it!
They eject the Catapult and flee and we capture their HQ!!
Salvage:
Banshee 3S – Missing RA, LA, H; current value - 6,870,745 - to fix 2 mill
Catapult – missing LL; see below
Cyclops – LA, H, RT, RA, LL, RL
Locust 1S – RA
I add the parts. Do I have the harder to find weight class and durable Banshee H and two arms? No Banshee parts at all. I spend the 2 mill and add it. The Catapult LL? Got it! Added!!!
Abe Sargent
05-04-2025, 09:59 PM
Aug 22, 3030 – We fix stuff, salvage at the base 750k and blow it up. Tekau mā Waru company returns on Sept 14, 3030.
Contracting Fun Times…Commence!!!!!!
Obj. Raid on the LC deep world of Seginus by the FWL
Salvage – Full
Salary – x4, x1.6, x1.3
Length – 1 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 90%
Our salary is 79,991/month
What we Spent:
Salary - 159,982 – 2 months sure.
Support – 500k – okay like normal
Total we Spent: 659,982
What we Were Paid and Salvaged:
Salary - 665,525
Signing Bonus - 598,972
Support – 250k
Salvage – 750k
Total we Were Paid and Salvaged: 2,264,497
Total Made: 1,604,515
This was not a big cash money maker or units, but what we got are heading in fast.
War Chest: 712,543,463
We lost money with the replacement costs of the Banshee.
END OF CONTRACT #78!!!!!!!!!
Abe Sargent
05-05-2025, 02:18 PM
Beginning of Contract #79:
August 20, 3030 – Vee Company #9 (Iota) and ‘Eono Company arrive for their ComStar three month security deal at the planet of Errai near us. We land, unload, set up defenses and begin patrolling and it’ll end on Nov 20.
We set up scouting with two lances each, one Vee and mech each at either smash and scout for one, the other, or both long range units.
Sept 22, 3030 – The locals here raid the local nearby mech maker. We agree to hit them for the local governor. We are not contracted for this. Raiding is a merc mech company, so we send out the mech company of ‘Eono to help out and put the full vee on alert at the communications base we are set up at in case it’s a trap. They will give us the same deal as the ComStar plus a 1 mill CBill bonus if we take them out.
As a reminder, here’s ‘Eono Company:
BattleMaster 1G
Banshee 3S
Thunderbolt 5S
Charger 1A5
Crusader 3R
Catapult C1
Goliath 1N
Warhammer 6R
Dervish 5M
Vulcan 5T
Javelin 10F
Locust 1E
That’s a great smash company, okay scouts save the Dervish and Locust 1E is okay too, and then okay fire support save for the unusual Goliath.
Here are the Merc Raiders:
BattleMaster – veteran, CO!!! Love it!!!
Cyclops – veteran, XO
Archer 2S – the one with 2 LRM15s and 2 SRM 4s. Love this too.
Grasshopper – This too is beloved
Rifleman –
Cicada
Hunchback 4P – the one with the many MLs!!
Scorpion
Shadow Hawk 2K
Spider!!!!
UrbanMech
Wasp 1D
Yay for that Spider, Hunch, BM and Archer and Grasshopper too
Here is their Archer 2S that feels a little more Crusader’y but just 10 HS, same armor as base, near full, 2 LRM15, 2 SRM4 and 4 ML, 2 rear facing still.
Pic?
https://server6.sarna.net/wiki/images/thumb/e/e1/Archer_RGilClan_v10.png/516px-89prpkxipjgzdx33405c7fub0z4rkde.png?20210219015422
They are random skill save for the ones given. We ambush them in the middle, of a city map!!!
Abe Sargent
05-05-2025, 10:03 PM
Set-Up – We lose by one, 7-6. Hmm, I set up top flank.
Turn 1 – We win init by 5 12-7- ouch. I charge 5. Our Goliath and Crusader base their Hunchback. Thier BM by ours, Charger and TDR and Catapult too. Our Warhammer and Vulcan 5T base their Spider. I fire at their BM!!! It loses no pieces and then falls with 3 left internal in it’s LL. Our Bm and theirs too fell. Melee! Kicks!!! Our Banshee destroys their BM’s Rt, RA on the ground, and then our Catapult hit the gyro 3 and engine 2 times, dead mech! We can salvage it!!! No kicks hit their Spider, sad.
Turn 2 – We keep init by 1 7-6. They eject their BM!!! Our Locust bases their Urbie!!! Our BM rises. Our Jav bases their Archer’s flank. Our Vulcan bases their Cyclops. Our Goliath and CRD base their Hopper. Our TDR bases their Cyclops’s flank. They charge their Hunch, I base it with our Catapult. No one else can get there, Our Banshee and Charger base their Rifleman. I fire at their Grasshopper and Cyclops!!!!!! Overheat. We come 1 armor internal LL! No parts done for the Hopper. Then our BM is decapitated by their Cyclops, dead mech and warrior. Our Vulcan hit their Cyclops in the CT and hit the engine and gyro once each – down and out! Melee? Can I leg the grounded Hopper? The HBK or Rifleman too? Their Hopper survives with the savaged leg, insert sad face, but the Catapult legs their Hunch’s RL!!! We hit the Rifleman leg in the same leg, but one was a glancing blow. That saves them!!!
We took out both of their leaders and then a Hunch too. They eject from it and we return the things they were leaving the factory from with.
Salvage:
BattleMaster – missing RT, 3 hit gyro, 2 engine; see below
Cyclops – hit engine and gyro 3 times each; see below
Hunchback 4P – missing RL; current value is 3,027,875 – to fix 350k!
We took out a trio of mechs! I add the Cyclops on the first few days. We fix the BM In a few days on the 2nd and 4th try. Do I have an RT for it? Yup and added!!! The 4P? Nope, paid. Added!!!
Us:
BM – missing H; see below
I’ve got the H it costs 500k
Battle Loss – 500K for the BM H but I had it and am not out it.
Abe Sargent
05-06-2025, 01:01 PM
Oct 19, 3030 – We get information that their local base of rebels are moving out to attack the ComStar guarded Communications Depot we are guarding. We scout them with fighters, and they are coming, yup yup. Coming here are a company each of vees and mechs and infantry too against our ‘Eono and vee Iota. We set up our defenses and have everyone assembled.
Here the Raiders Are!!!
Mechs:
Charger 1A1 - veteran
Stalker 3F – veteran, CO
Archer 2R!!!
Cataphract 2X!!!
Rifleman
Assassin
Hermes II 2M!!!
Hunchback!
Trebuchet 5S – This is the one with SRMs.
Javelin 10F!!!
Locust 1S
Valkyrie
The Hermes II 2M is a great running variant of the mech and I prefer it to Locust 1E and other runners. I’d also love that Archer, Cat, and Jav too.
Infantry:
One unit each of jump, foot and motorized.
Vees:
Behemoth- veteran- XO
Ontos – veteran – yay!!!
Schrek PPC Carrier – veteran – yay!
Bulldog
Manticore – yay!!!
Von Luckner – K70
Maxim – yay!!!
Hetzer
Harasser Laser Platform
Saladin
Scimitar
Striker
Here they are! Love that Ontos, Schrek, Maxim and Manticore.
They are regular. We are in the middle of a city base! They are on the north.
Here is each of our lightly armored Ontos. It’s got 128 armor total, 3/5 movement, 2 LRM5 and 8 ML in the turret.
https://cfw.sarna.net/wiki/images/thumb/f/fc/Ontos_RGilClan_v29.jpg/800px-ti6nhsl3myyr3n0re7cld4n9i4e2etw.jpg?20230709204839
Abe Sargent
05-06-2025, 10:04 PM
Set up – We lose close 9-7. We set up at the top most flank. They set up not near us at the edge.
Turn 1 – We lose again, but bigger by 4. 8-4. We charge 5 where possible. We base their Behemoth and it’s under their Cataphract 2X. We base it and move just 3 our TDR, Charger and Banshee. We also base their TBT with our Goliath and Warhammer. They flank our Warhammer with their Hermes II and we base it with our Catapult, Vulcan and Dervish and Locust on it’s flank. Weapons fire! Our Mechs fire at their Stalker and vees split on their lightly armored Ontos and Schrek. Our Crusader hits the ammo in their Stalker - it ignites, dead mech!! Our Devastator destroys their Schrek’s front and our Manticore their Ontos’s turret. They get a through armor crit on our ammo in our Dervish and it lights up. Physical attack time!!! We leg their Hermes II! We drop their TBT and CTF 2X but no legs.
Turn 2 – We still lose – 5-2. They rise their CTF and I stick next to it with the same mechs turning to move. They rise their TBT and run and I base it with our Vulcan and Jav and Locust. Our Goliath, Crusader and Warhammer base their Rifleman but they backed up their Archer cannot get to it physically. I fire mechs at their Archer and vees at their Manticore. Our Charger’s AC20 hits the ammo on their Archer’s RT, boom!!! Our Rhino destroys their Manticore’s front. Dead tank. Their Hetzer destroys our Schrek’s front, dead tank! Melee?!?! Our Locust legs their TBT! Our Banshee their CTF!! Our Warhammer their Rifleman too!!!
They eject their legged stuff. They retreat from their attack, nothing to raid.
Salvage:
Stalker – H, LL, LT, LA
Archer – H, RA, LT, LL
Hermes II 2M - missing LL; current value - 2,913,213 – to fix 350k.
Trebuchet 2S – missing RL; current value - 3,623,500 - to fix 400k.
Cataphract 2X missing LL; see below
Rifleman – missing RL; see below
Schrek PPC – missing front – we toss a 3 and don’t salvage it
Ontos - we destroyed it’s turret, and then toss a 10 and DO salvage it!
Manticore – destroyed front – we toss a 5 no salvage
I add the mech pieces!!! I don’t have a Hermes or 40 tonner leg, so I pay the 350k fee. Added!! Ditto the TBT!!! Cataphract 2X left one? Got it, added!!! The Rifleman right one instead? Nope, other 65 tonners? Got it in Catapult form, toss an 8 and it fits, added!!!
Us:
Dervish – H, RA, LL, LT, LA, RL
Schrek PPC Carrier – we lost its front. Can I salvage? Nope, toss a 7.
We lost two units. I add the Dervish pieces.
Battle Loss - 4,989,967 for mech; 3,820,500 for vee;
Do I replace the Dervish with another or swap it? I swap it with a Wolverine 6M I purchase for 5 mill. War chest is 706,793,463.
Abe Sargent
05-06-2025, 10:06 PM
We take apart the unsalvageable Schrek and then theirs and Manticore too. We get from them 650k.
Nov 20, 3030 – Nothing more hits us, yay!!! We head back home and Iota and ‘Eono will return on Dec 11!
Our Final August Contract is Up!!!
Security Deal for ComStar on Errai
Salvage – Full
Salary – x4, x1.4, x1.2
Length – 3 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 82.5%
Our combined salary monthly is 130,317
What we Spent:
Salary - 521,268
Support - 1.5 mil total from both combats
Total we Spent: 2,021,268
What we were Paid and Salvaged:
Salary – 2,627,190
Signing Bonus – 2,167,431
Bonus for Attacking – 1 mill
Support – 750k
Battle Loss – 4,655,233
Salvage – 650k
Total we were Paid and Salvaged: 11,849,854
Total we Made: 9,828,586
War Chest: 716,622,049
END OF CONTRACT #79!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Abe Sargent
05-07-2025, 09:22 PM
EVENT, August 16, 3030 – The planet of Outreach is granted to the Wolf’s Dragoons as a fiefdom since they really helped win the Draconis side of the war and are a big merc unit to rebuild. They lost the vast majority of their forces. They requested it. Outreach is the former site of a Star League industrial complex they know about and they will turn it int the central HQ of good stuff soon. Blackwell Industries will set up shop there with a mech making plant and get the Dragoons back up to speed with designs that are either the Dragoons’ own or from the Star League era like Falcons and Annihilators.
Aug 23, 3030 – Returning is Vee #7 Eta, Deitch and Khamésh Company.
Sept 01, 3030 - New recruits! I had one extra, 17 arrive and then 18 total, so 6 left after this!!!
This is our 21st Mech Company! We name it “Enogtyve” which is Danish for 21. Here is who we are bringing in:
Captain Thoma Riddle, Atlas
Rodrigo Miranda, Banshee 3S
Phil Carrudders , BattleMaster
Edith Frøland, Thunderbolt
Left. Kasinda Karama, Longbow 7Q
Francis Yamamoto, Warhammer 6D
Conrad Segerstam, Catapult
Zola Vodden, Crusader 3D
Left. Simky Rajani, Grasshopper *
Claas van Tiggelen, Wolverine 6M *
Monica Topaloglu, Javelin 10F
Legesse Mundhir, Hermes II 2M
I bought the Hopper for 6.5 mill. The Wolverine for 5 mill. War chest is 705,122,049. All elite.
Abe Sargent
05-07-2025, 10:10 PM
Sept 01, 3030 – New Contract Offers!!!!!!!!! We get 4.
Here they are:
#1. The FS want us to O. Raid the Draconis system of Fellanin II we’d need our big navy. We can hit them with it on Sept 16 just redirect it. We’d need a mixed battalion since it’s a border world.
#2. The FWL want us to O Raid the LC world of Gladius back a few jumps away – just one mech company needed and then we’d be there Sept 29.
#3. The LC wants us to Security for three months their nearby world of Kochab. We could be there on Sept 22, and then we’d need both a mech and vee company.
#4. The CC want us to do another bout of Pirate Hunting like we did a few years ago. This is with a Command Circuit since they expect to be hit in a couple of weeks. We could be there on Sept 15.
I take them all!!!
Negotiations with FS: We start with 300 points. We spend 50 for Full Salvage, drop 10 points when they offer three months and we drop to one, and then 25 points each for Battle Loss 50% and Support too and then x4 salary. We are at 190, and then gain 20 for no remuneration and transport – 210 – we got Liaison too. 105% Signing Bonus!!! I send Sieben and Vee #7.
Contract #80:
Objective Raid for Federated Suns vs the border planet of the Draconis Combine Fellanin II
Salvage – Full
Length – 1 month
Salary – x4, x1.6, 1.3
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
105% Signing Bonus
Negotiation with the FWL: We also have 300 same, stuff results!!! I send in our brand new Enogtyve!!!
Contract #81:
Objective Raid for Free Worlds League vs the Lyran planet of Gladius
Salvage – Full
Length – 1 month
Salary – x4, x1.6, 1.2
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
105% Signing Bonus
Negotiations with the LC: We start with 240 points and then cannot go to 1 months. We finish with 160 – 80% Signing Bonus. I’ll send in Vee #6 and then which mechs? Hmm….Shisi!
Contract #82:
Security Lyran Commonwealth planet of Kochab
Salvage – Full
Length – 3 months
Salary – x4, x1.4, x1.1
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
80% Signing Bonus
Negotiations with the CC: We are back to 3 months but 300 points, so 10% signing bonus! I send in Khamésh.
Contract #83:
Pirate Hunting for Capellan Confederation
Salvage – Full
Length – 3 months
Salary – x4, x1.4, x1.3
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
100% Signing Bonus
All done, who’s ready for contracts?????????????
Abe Sargent
05-08-2025, 06:48 PM
Beginning of Contract #80:
Sept 16, 3030 – Our giant navy arrives in the DC border system of Fellanin II at their Zenith JumpPoint. We come in with our giant navy. Also here are Sieben and Vee #7 Eta.
What is here?
A trio of Invaders, with seven slots taken, with:
3 Achilles
3 Leopard CV
1 Intruder
26 fighters
We unfurl and then smash them up good!!! We destroy a Leopard, an Intruder, 2 Achilles and 16 fighters and then the rest flee. We chase them then the Invaders load up and then jump out. Then the same group come from the Nadir side to meet us at the planet. Can I salvage any of them? I toss a 7, 9, and 2 and 6 so yes to the Intruder for…9 mill, spent!!! Warchest is 696,122,049
Battle Loss at JumpPoint – We took 8 mil of damage. Then we lost 10 fighters and 5 for a cost of 27,052,650 and then can salvage the others for 6.1 mill. And then we can salvage 8 of theirs for 635 mill.
We found here at the JumpPoint 4 mill in cash!!!
Oct 02, 3030 – We arrive at the planet, the same 7 Drops are there form the Nadir point as well the same just here on D as well as a pair of Unions – 56 fighters! They like this planet!!! We do smash them up good…but…see below. We did take out 4 Achilles, 2 Leopards and then the rest fled. Can I salvage any? I toss an 8, 5, 7, 4 9 and 8. Yay for another Leopard CV!!! It costs 10 mill, spent!!! War chest is 686,122,049
Battle Loss at the Planet – We take 16 mill in damage. We lost an Achilles – can I salvage? I toss a 6 nope. It costs 428,011,200. We lost 24 fighters, and 12 can be salvaged for 8.9 mill and 12 lost for 67,997,460. We lost a pair of Aquarius we cannot salvage for 28,443,000 total. We can salvage 20 their fighters for 15 mill even.
We salvage here at the planet 10 mill.
We land at the planet, and here is Sieben, Eta Vee and then we scout with our fighters. They do have a mixed battalion as expected.
Here is Sieben:
Charger 1A5
Banshee 3S
Hunchback
BattleMaster 1D
Awesome 8Q
Trebuchet 5N
Catapult C1
Warhammer 6D
Grasshopper
Wolfhound
Jenner JR7F
Phoenix Hawk 1
Nice smash, but the Hunch would be a better heavier but two AC20s, and then TBT is fine, with the Awesome in the lead. Great scout too. All elite.
Here are the Drac Fellanin II Defenders!
Mechs:
Longbow 7Q – elite!!! Yay - CO
Stalker – elite - XO
Archer 2K – nice!!!
Dragon
Rifleman
Centurion
Hermes II 3K
Phoenix Hawk!!!
Wolverine 6K
Jenner
Locust
Panther
Love to bring in that PXH, Archer and Longbow. They are veteran.
Infantry:
3 squads, one each foot, jump and motorized.
Vees:
Puma – elite, XO
Schrek PPC Carrier – elite
SturmFeur SRM Variant – elite, CO – love it
Bulldog
Brutus - yay!
Von Luckner – K100
Condor - yay!!!
Hetzer
Galleon
Hunter – yay!!!
Scimitar
Striker
There we are!!! Love that SF, Brutus, Condor and Hunter.
They are in the middle in an urban base. Here is their SturmFeur. It’s an assault vee with massive armor, 312 points, 3/5 movement, 1 LRM 20 facing the front, in the turret is 4 SRM 4s and 3 MG.
Pic:
https://cfw.sarna.net/wiki/images/thumb/1/10/SturmFeur_RGilClan_v28.jpg/800px-5z0d3sel0wbespk7woic7sx5puc5455.jpg?20230220235414
Abe Sargent
05-08-2025, 08:49 PM
Set-up: We lose 7-5. We set up my heavy stuff in the top section and then heavier stuff like Demolishers and such too under them. They set up at the top of the central flank. I cannot see much behind walls or blocks though.
Turn 1 – We lose init too 8-7. Still close. I charge 5 where possible. I hop over the walls to see them and then charge into with our smash lance, fire support and then big tanks too. Strong stuff. We can see most of their stuff. We base their Bulldog with our Banshee and Hunchback and BattleMaster. We fire mechs at their Longbow and then vees at their SF!!! Our Warhammer PPC hit the ammo on their Longbow’s RT and it sends it up. We also legged it and destroyed the LA. Eta’s Ontos destroys the front of their SturmFeur. Melee? Our BM destroys the side of their Bulldog.
Turn 2 – We lose init the worst possible – 12-2. Ouchie! We get our move on. Our Charger, BM and Banshee base their Archer. They base our Charger’s flank with their Stalker the rear with their PXh and the other flank their Dragon. I base their PXH with my Awesome, Grasshopper and our PXH too. Their Condor and Jenner to our rear. Their Locust, Scimitar and Wolverine base our Trebuchet in the back. Weapons fire! We fire mechs at their Stalker and then split up vee at their Schrek and Brutus each lighter armored. Their Hunter destroys my Ontos’s front. Our BM hit the ammo in their Stalker - boom, dead mech!! Our Schrek destroys theirs – dead vee!!!Our Maxim their Brutus too!!! Melee! We led their Archer 2K with our Charger; our PXH legs theirs!! But their Wolverine legs our TBT’s RL after focusing on it with fire from the Locust and such.
They eject their Archer, PXh and we took out 6 units too and retreat from their HQ that’s ours!!!
Salvage:
Longbow 7Q - H, RA, LT, LL
Stalker – H, LL, RT
Archer 2K – missing LL; see below
Phoenix Hawk – missing RL: current value - 3,567,540 – to fix 500k.
We add the body parts. Can replace the LL of their Archer? Got it in that chassis, added!!! The PXH LL too? Nope. I spend the 500k to add it.
SturmFeur – SRM Variant – destroyed front. Can I salvage? I toss a 9, yup!!!
Bulldog – destroyed side, we toss a 4 and cannot salvage.
Schrek PPC Carrier – destroyed front, we toss a 5 and no salvaging
Brutus – destroyed side. We toss a 9 and can salvage it too!!!
We add that Brutus and SF, SRM Variant!
Us:
Ontos – missing front – we toss a 4 and cannot salvage
Trebuchet missing LL; see below
The Ontos costs us 2,265,413. We don’t have a spare. We’ll spend it. Do I have a TBT LL? Got it in that chassis, fixed!!!
Battle Loss - 2,265,413 for Ontos 450k for TBT leg that we didn’t pay.
Abe Sargent
05-08-2025, 09:34 PM
Oct 4, 3030 – We finish repairing, rearming, and more! We take apart our Ontos, their Bulldog and Schrek for parts. We get from them 650k. We salvage from their base 1.6 mill. We blow it up and head back and will arrive on Nov 16, 3030.
Contract Stuff!!!!!!!
Objective Raid for Federated Suns vs the border planet of the Draconis Combine Fellanin II
Salvage – Full
Length – 1 month
Salary – x4, x1.6, 1.3
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
105% Signing Bonus
Our combined monthly salary is 130,317
What we Spent:
Salary - 390,951 – 3 months total
Ground Support – 800k – lighter damage, ammo and such in two rounds, and then over two companies.
Ground Battle Loss - 2,265,413
Air Support – 24 mill
Air Us Salvage – 15 mill even
Air Salvage Them - 21.35 mill
Total we Spent: 63,806,364
Ouch!...but….
What we were Paid and Salvaged:
Salary - 948,707
Singing Bonus - 996,143
Ground Support - 400k
Ground Battle Loss - 1,382,706
Air Support – 12 mill
Air Fighter Salvage – 7.5 mill
Battle Loss – Fighters and Aquarius - 61,746,555
Battle Loss – Achilles - 214,005,600
Ground Salvage – 2.25 mill
Air Salvage – 14 mill
Total we were Paid and Salvaged: 305,229,727
Good for the Battle Loss!
Total we Made: 241,423,363
War Chest: 927,045,412!!!
I need more JumpShips, and I could spend a month trying to bring in a Star Lord, but an Invader costs 500 mill. I spend it now and drop our WarChest to 427,045,412.
END OF CONTRACT #80!!!!!!!!!!!!!
We captured:
Invader JumpShip – Purchased, 3 DropRings. It’s named “McMaster’s Invasion” since it’s Captained by the McMaster family.
Intruder #6 DropShip – Assault/Escort/Troop carrier with 2 fighters, and 3 squads of infantry. Captured in the DC system of Fellanin II in battle for the FS, named “Battle Bruiser”
Leopard CV DropShip – Fighter carrier with 6. Captured in the DC system of Fellanin II in battle for the FS, named “Dragon Claw” since it was captured from the Draconis Combine.
Abe Sargent
05-09-2025, 02:36 PM
Beginning of Contract #81:
Sept 29, 3030 – Our just built Enogtyve Company arrives at the Zenith JumpPoint to Obj Raid the Lyran world of Gladius a few jumps back from the FWL border on their behalf. Nothing hits us or smashes us.
Oct 03, 3030 – We arrive at the planet and land. We land at a DropPort around two and a half hours from our target. This world is dense with tropical growth. This is a tourist planet where many come too, but no military, industrial or economic value, far away from raids too. The FWL hope us hurting them will force them to spend more value here, and we are hitting one of just two military HQs here.
Here are the local Steiner Gladius Defenders:
Awesome – veteran, XO – love to bring it in
BattleMaster 1S – veteran, CO – this is the LRM variant one. Love this too.
Stalker
Catapult!!! Ditto this!!
Grasshopper – this too!!
Rifleman
Clint CLNT-2-3T
Shadow Hawk
Wolverine 6R!!!! Love this too.
Javelin 10F!!!!!
Locust 1S
Wolfhound!!!
Love to bring in the Awesome, BM, Catapult, Grasshopper, Wolverine, Javelin and Wolfhound! Great unit!!!
They are regular and at a beach building in the middle. I am using a desert map for that.
Here is their ugly Clint: it’s got 2 ML, an AC5, 6/9/6 movement, light armor at just 72 points for a 40 tonner and then 10 heat sinks.
https://cfw.sarna.net/wiki/images/d/d9/Clint_RGilClan_v31.jpg
Abe Sargent
05-09-2025, 09:13 PM
Set-up – We lose 5-8. I set up our Atlas in the middle. Their Awesome right in front of us too. The rest at the top of the center though far away.
Turn 1 – We win init finally 10-8. They charge their Stalker turn one 1st. I base it with my Banshee and Catapult. Their Jav and Wolverine hop away. I charge 5 were possible. Our BM bases their Awesome that didn’t move. Their Hopper bases my Catapult too. I fire at their BM! Our Hermes II hit their BM’s ammo in the RT, dead mech!!! Melee? No falls.
Turn 2 – We keep init 6-3. We move where possible. I base their Catapult with our Atlas, our Hermes II it’s flank and our Catapult too. Our Longbow and TDR base their Awesome. Their Jav and Wolverine aren’t base able. Their Hopper bases my TDR’s rear, I base it back with my BM, CRD, Warhammer and Wolverine. That should be enough. Our Hopper bases their Locust, our Banshee their Stalker. Weapons fire at their Awesome!!! Our Grasshopper destroys its LT, LA on the ground. Our Jav hit the gyro 3 and engine 3 times. Dead mech!!! Melee! Can I leg their Catapult and Hopper? Our Crusader legs their Hopper – legged! We drop but don’t leg their Catapult after hitting each leg…but…we do leg their Locust with our Grasshopper.
They eject, flee, and we capture their HQ!!!!
Salvage:
BattleMaster 1S – H, RA, RL, LL, LA, LT
Awesome missing RA, LT, engine and gyro each hit 3 times; see below
Grasshopper - Missing RL; See below
Locust 1S – missing LL; current value - 1,343,600 – to fix 200k
We add the BM parts. Do I have the Awesome LT and RA? Got them!!! We fix its gyro on the 5th time after 11 days and then the engine on the 3rd after 8. Added. The Hopper missing RL? No Hopper parts, any other RLs in the 70 ton genre?? Got an Archer one, it doesn’t work but a Cataphract one does, added!!! I don’t add the Locust
Abe Sargent
05-09-2025, 09:26 PM
Oct 06, 3030 – We salvage from their HQ 1.75 Mill. Then we blow it up and then head back!!! Enogtyve Company will return on Oct 26!
Contract Time!!!
Objective Raid for Free Worlds League vs the Lyran planet of Gladius
Salvage – Full
Length – 1 month
Salary – x4, x1.6, 1.2
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
105% Signing Bonus
Our salary is 79,991
What we Spent:
Salary – 159,982 – 2 months
Ground Support – 750k – We were savaged in Banshee and BM armor wise.
Total we Spent: 909,982
What we were Paid and Salvaged:
Salary – 665,525
Signing Bonus - 698,801
Ground Support – 375k
Salvage – 1.75 mill
Total we were Paid and Salvaged: 3,489,326
What we Made: 2,579,344
War Chest: 429,624,756
END OF CONTRACT #81!!!!!!!!!!!!!!!!!!!!!
Abe Sargent
05-10-2025, 12:32 PM
Beginning of Contract #82:
Sept 22, 3030 – Arriving at Kochab ready for the three-month security LC deal is Vee #6 Zeta and then Shishi Mechs. We will finish up on Dec 22, 3030. We are here for local pro-Isle of Skye dissidents to secure for three month until it calms down or other forces are rotated in. This is a backwater planet with little here.
We spend a few days unloading and then setting up garrisons and patrols and such. We will have one lance of each scouting together again, either one scout and the other smash, vice versa or both fire support.
Nov 01, 3030 – We hear word of their coming towards us to oust us from . We call in our scouts and then set up in the middle.
Here are our units!
Zeta Vee Company:
Devastator
Demolisher
Brutus
Zhukov
Schrek PPC Carrier
Hunter
Rhino Fire Support Tank
Von Luckner
Drillson Heavy Hover Tank
Maxim Heavy Hover Tank #2
Condor (Liao)
J. Edgar Hovertank
All elite. Great Demolisher/Devastator combo, but no Ontos. Just a Zhukov instead. Then that fire support has great ranged stuff, then the Drillson and Condor and Maxim are great for scouts, but the J. Edgar is a bit on the lighter side.
Shishi Mech Company:
Atlas AS7D
BattleMaster 1G
Banshee 3S
Thunderbolt
Awesome
Catapult C1
CRD3R Crusader
Archer 2R
Grasshopper
Jenner 7F
Wolverine 6R
Spider
All elite here too. Nasty great smash, fire support, and scout too with all jumpers lead by the Hopper. Great mech and vee company combo!
Here are the Isle of Skye Steiner Sympathizers smashing us good and trying to remove us.
Mechs:
Awesome – vet – love it!!! - XO
Banshee 3S – elite – CO – gweat stuff!!
Goliath – vet
Crusader 3R – nice
Marauder
Thunderbolt – yay!!!!
Assassin
Whitworth 1S
Wolverine 6R – love it
Firestarter
Locust 1S
Stinger
None of the Davion stuff they bought after the alliance like Wolfhounds, all general or S stuff. That’s their issue the alliance and merger with the FS. All random skills since they are ad hoc rather than the leader. Love that TDR, CRD, Awesome and Banshee and Wolverine too.
Vees:
Behemoth - veteran
Demolisher – veteran – XO – love it!!!
SturmFeur – CO , elite
Bulldog
Brutus - nice
LRM Carrier
Condor – that too!!!
Hetzer – Hmm.
Harasser Laser Platform
Saladin
Scimitar
Striker
Three AC20 vees with 4. Ouch.
Here is their and our Brutus. It’s a heavy class, vee weighing 75 tons, moving 3/5 with lighter armor at 136 points, and then it’s a vee killer and critical finder with its front mounted 2 SRM6, 1 SRM2 and then turret an LRM 20 and then 2 LL for long range fire.
Pic?
https://cfw.sarna.net/wiki/images/thumb/3/36/Brutus_TRO3058.jpg/800px-249gotsw7ereponmlrbcuqh8acs2t0u.jpg?20191014010453
We are on an urban base in the middle.
Abe Sargent
05-10-2025, 08:48 PM
Set-up – We lose set up 9-7. I set up my Atlas and then Demolisher under it at the top of the central flank outside of the walls and near their buildings, what I can see of theirs sets up behind us with firing lanes at us.
Turn 1 – We are back to losing init too 6-3. I charge 5 where possible, not really, and then enter open areas near seeing them and our jumper lights figure out where most of their stuff is. I base their FS after it leaps behind our Archer by our Jenner and Spider. Our CRD bases their Harasser after it flanks us. Other flankers are their Locust, and other light vees. They charge their Goliath and it bases our flank in our Atlas as well as their Banshee and Thunderbolt. Weapons fire! We fire mechs at their Banshee and vees at their Demolisher. Our Zhukov destroys the left of their tank. Our Catapult the Banshee’s LT, LA on the ground our Grasshopper hit’s it’s CT a few times, the gyro 2 and engine once – destroyed gyro!!! It falls and destroys the RA. Melee? We drop the FS but no legs and then our CRD destroys the Harasser’s front. Dead tank!! They drop our Archer. They leg our Atlas left one!
Turn 2 – We lose init again 10-7. They eject their Banshee! We gained it!!! I rise the Archer and run back. I eject the Atlas. They stand their FS and I stay next with the same two scouts. Their TDR bases our Catapult and Goliath too after it leapt next to their flank of their Wolverine to bring it in, also based by our Hopper and Wolverine too. Our Banshee and TDR and BM base their TDR! Their Crusader backs up, I cannot base to leg it. Their Marauder bases our Archer. Our Awesome and CRD base it back. Weapons fire mechs at their Awesome, vees at their Brutus! Our Awesome destroys theirs’ RA, and our CRD it’s LA, and our Grasshopper it’s RT. No legs. Our Demolisher destroys their Brutus’s turret! Their Awesome falls, destroys the LT, armless and torso-less, but legs. Their SturmFeur destroys our Hunter’s front. Melee!!! Our Spider destroys the RL on their FS!!! They leg our Catapult’s right one. Our Hopper legs their Wolverine’s RL! Our BM legs their TBolt’s RL too!! We drop but split Marauder damage, no legs, but internal in both legs.
They eject their legged trio. They flee their attack on us!!!
Salvage:
Banshee 3S – missing LT, RA, 2 gyro and one engine hit; current value is 6,870,745 – to fix 2 mill
Firestarter FS9-A– missing RL; current value is 2,705,975 - to fix – 350k
Wolverine 6R – missing RL; current value is 4,377,682 – to fix 450k
Thunderbolt – missing RL; see below
Do we have Banshee parts? We fix the gyro today the engine on the 3rd try in 5 days. I need it’s LT and RA! No Banshee parts sorry – I spend 2 mill and it’s working. I don’t have the RL on the Wolverine either, spent and added! Do I have the TBolt right one? Got it, added!!
Demolisher – destroyed side, we toss a 2 and cannot return
Harasser Laser Platform – Destroyed front, we toss a 7 and no salvaging it either.
Brutus – destroyed turret, we toss a 9 – ours!!!
We add the Brutus.
Us:
Atlas - missing LL; battle loss - 650k; see below
Catapult – missing RL; battle loss – 450k; see below
Do we have either the LL on the Atlas or the RL on the Catapult? Yes to the Atlas! Catapult? Got it ! Added and fixed
Hunter – destroyed front – we toss a 3 and fail to keep it. We buy another
Battle Loss – 1,135,125 for Hunter we spend; 1.1 mil for legs we didn’t spend
Abe Sargent
05-10-2025, 09:09 PM
Nov 05, 3030 – We take apart the Hunter, Demolisher and Harasser we cannot save for 750k. We spend days fixing, and getting salvage ready to fix our new mechs and vees.
We finish no one more attacks since we put them down handedly, Shishi and Zeta return on Jan 01, 3131.
Contract!!!!
Security Lyran Commonwealth planet of Kochab
Salvage – Full
Length – 3 months
Salary – x4, x1.4, x1.1
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
80% Signing Bonus
Our two companies monthly salary is 131,667!
What we Spent:
Salary – 526,668 – 4 months, one half here and back.
Support – 1 mill – 200k ammo and 800k armor.
Battle Loss, Hunter - 1,135,125
Total we Spent: 2,661,793
What we were Paid and Salvaged:
Salary - 2,457,525
Signing Bonus – 1,966,020
Support – 500k
Battle Loss, Hunter - 567,562
Battle Loss, legs – 550k
Salvage – 750k
Total we Were Paid and Salvaged: 6,791,107
Not too shabby.
What we were Paid: 4,129,314
War Chest: 431,304,070
END OF CONTRACT #82!!!!!!!!!!!!!!!!!!!!!!!!!!!
Abe Sargent
05-11-2025, 01:27 PM
Beginning of Contract #83:
Sept 14, 3030 – Khamésh Company arrives for the Pirate Hunting deal for the Capellan Confederation with an Invader, Union, Leopard CV and then Achilles too. This system is where a Pirate Launch is about to happen according to CC intel, and we are here to hit them a few days before they attack. They are supposed to be at the Nadir JumpPoint assembling, and that’s where we arrived with an Avenger, Union and Leopard CV.
Intel is…dead on. Their Union is around the planet moving out to the JumpPoint escorted by their 2 fighters, and here are the Leopard and Avenger. We each unfurl our assets, but we are up 4 fighters and 4 Aquarius and then the nasty Achilles. We savage their Avenger, and then their Leopard begins to retreat screened by their 2 last fighters, our fighters follow and destroy its screens, and the Achilles is faster, so it takes it out too. We’ve taken out all of them. Their JumpShip jumps out.
Can we salvage their Avenger or Leopard CV? I toss a 5 and 9! Yes, to the Leopard CV!! It costs us 11 mill, spent now. War chest is 420,304,070.
They pull their Union to return to the planet.
Battle Loss – We took 4 mill in damage. We lost 4 fighters, 2 can be salvaged for 1.85 mill, two lost for a value of 11,736,000.
We salvaged and then find here from the fighters and two Drops 7 mill.
Sept 18, 3030 - Khamésh Company arrives and then lands outside of their HQ with their Union and such nearby. We scout with fighters and we can see they have 12 mechs, we set out and get our smash on, and their 2 fighters from their Union begin a dogfight with ours.
Here is our fun Pirate’y foe!!!
Atlas!!! – CO, veteran
Victor 9B – XO
Archer 2R!!! Love it.
Rifleman
Warhammer 6D!!!! – love it too
Centurion
Griffin 1S - not bad here too
Vulcan 2T
Wolverine 6R – not bad here too.
UrbanMech
Valkyrie
Wasp 1D
They are all random skill save their leader. They are in the middle of the Moon Base.
This is their Griffin 1S with a Large Laser instead of PPC, is a medium weighing 55 tons, has 5/8/5 movement, also has 16 heat sinks and then for other weapons 2 ML and 1 LRM5. For armor the same at a strong 9.5 tons.
Pic:
https://cfw.sarna.net/wiki/images/thumb/9/9c/Griffin_GRF-1N_SSW.jpg/482px-b0ag29qmjqb97zeuwqpokpzijh7gz8k.jpg?20190310231212
Abe Sargent
05-11-2025, 09:39 PM
Set-up: We win 7-4! I set up our Atlas at the top of the south flank. Their Atlas near us, the rest on the far side!!
Turn 1 – We win init too 11-9! I charge 5 where possible. Their Centurion bases our Stalker’s flank, our BM bases it. Their Warhammer and Archer move to the right side not center. I base their Warhammer with our Jenner and Locust. Our PXH bases their Wolverine. Our Hopper bases their Valkyrie. Their Atlas moves last and bases our BM, our Atlas moves last and bases their Centurion. Weapons fire at their Atlas!! Our Atlas falls, theirs lost it’s RA to our Grasshopper, blown off on the ground. Then it ate 11 damage to the head, fell and blacked out with 3 hits. Melee! No Atlas kick on their Centurion. We drop their Warhammer and Centurion and leg it’s RL with our BM that blew ff it’s leg, on the ground.
Turn 2 - We lose init 10-6. I stand and backup our Atlas. They charge in their Victor. Our Banshee bases it. Their Warhammer rises! Our Orion bases their Urbie that bases the flank of our Banshee. Our LCT bases their Urbie too. Their Wolverine bases the flank of my Atlas. Can I base it back? Our BM, Warhammer and PXH base it. Our Stalker bases their Urbie. Our Jenner bases their damaged leg Valkyrie. Our Hopper bases their Archer. I fire at their Warhammer! Hopefully we can leg it. I fire long range weapons overheat on their Archer and my Orion and Banshee cannot see the Hammer at all. Our Whitworth legs their Warhammer’s LL, and then it falls and breaks its RA. Their Archer was barely hit and walks away. Our Atlas fell again. Hand-to-hand time!! Can I leg the Urbie, Valkyrie, and Wolverine? Their Wolverine kicks and destroys our Atlas’s RT, RA on the ground. Our Stalker destroys the RL on their Urbie. Our Warhammer their Wolverine’s RL too! Their Valkyrie is not hit though. Their Atlas doesn’t waken!
We capture their leader and with their Invader gone and nowhere to run they surrender and we get their Union. The CC gets what isn’t salvageable like that Archer and Griffin.
Salvage:
Atlas – blacked out, reattach arm; see below
Centurion – reattach RL; see below
Warhammer 6D – missing LL, RA; current value - 5,445,183 – to fix 500k
UrbanMech – missing RL; current value - 1,2501,925 – to fix 150k
Wolverine 6R – missing RL; current value - 4,427,682 – to fix 400k
We added the best Assault mech in the game for free!!! I don’t fix the Urbie. The Centurion RL? Added and repaired! The precious Warhammer 6D LL this time and RA too? Got the RA but no legs. Other ones of its 70 ton weight? Nope. 500k spent! Added!!! 400k spent to bring back the Wolverine too. War chest is 430,404,070
Us:
Atlas – RT destroyed; to repair is 1 mill.
Do I have the part? Yup and fixed!
Battle Loss – Atlas part, 1 mill – didn’t spend.
What we captured or surrendered:
Leopard CV – Fighter carrier, 6 fighters, captured from Pirates from CC deal. Renamed the “Brass Claw”.
Union DropShip – Mech carrier with 12 , and then 2 fighters, captured from Pirates from CC deal We renamed it the “Obsidian Lion”.
Abe Sargent
05-12-2025, 02:15 PM
Sept 21, 3030 – We scour their HQ and find there just 825k, not much. We finish rearming, armoring, and then repairing and salvaging our captured stuff. We blow up their HQ!
Sept 25 – We blast out and leave this system.
Oct 03, 3030 - We arrive at the Nadir JumpPoint of the system two jumps away. This has, according to CC intel here an Invader and no Avenger, but 2 Leopard CVs and a Union here too. Intel is current, we arrive, they are here, no Union though. They unload 12 fighters to our 11 and 4 Aquarius from our new Leopard CV. With no escort or attack stuff, we smash them fast and good. We took out their 10 fighters, one Leopard CV, the other jumped!!! Can we salvage theirs? We toss a 5. Nope. Their Invader flees!!!
Battle Loss – We take in damage 6 mill. We can salvage 5 of their fighters for 2.85 mill and 2 of ours for 2.2 mill. Then we lost 2 fighters for a Battle Loss of 6,798,090.
We find here 9 mill
Oct 07, 3030 – We arrive at the next planet!! No one is here.
We land, follow our fighters, hit them up and then smash them hard.
Here are the 2nd Bout of Pirate Mechs:
Goliath - XO
Longbow 7Q – CO, veteran – yay – want it loads
Cataphract
Catapult!!! Yay for this too!!!!!!!!!!
Quickdraw
Assassin
Dervish
Shadow Hawk 2K
Vindicator
Commando
Stinger
UrbanMech
They are random skills save their Longbow Leader the vet. This is their heavy 60 ton scout mech called the “Quickdraw” with 5/8/5 movement - great, good weapons with an LRM10, 4 ML, 1 face rear SRM4, but not great armor – just 8 tons, and then heat dissipation is 13 tons. Not great there either. Just speed.
https://cfw.sarna.net/wiki/images/e/e2/Quickdraw_RGilClan_v26.jpg?20230113001954
They are in the middle of a lightly wooded base.
Abe Sargent
05-12-2025, 08:58 PM
Set-up we lose 8-7. I set up at the top. They set up their Longbow at the bottom and then the rest at the top in a giant circle.
Turn 1 – We edge them to grab init 11-9. Close. I charge 5 where possible ,and our BM bases their Urbie. Their Cataphract bases our BM’s flank. They hop their Catapult back, QD too. I run my Jenner in heavy woods. I hop my Whitworth into them too. Our Grasshopper bases their Vindicator that bases our Orion’s flank and PXH too. Our Jenner bases their Commando. Their Longbow moves last, to the rear of our Warhammer. I base it with our Atlas and SHD too. I fire at it if they can see it. About 5 fire at their Goliath. Our Orion’s AC10 beheads their Goliath, no other parts destroyed, dead mech!!!! No parts off their Longbow, it’s standing with their RL savaged and 2 armor left internal, could be legged! Melee! Can I leg their Longbow? We do hit it, but the other leg. We dropped their Vindicator and Cataphract!
Turn 2 – For init we keep it 7-5. Our Whitworth camps, they move their Catapult into far away woods, I try to move towards it. Our Orion bases their Urbie and our TBT too. Our Jenner stays based to their Commando. Their Cataphract doesn’t rise. Their Longbow moves, I base it with my Atlas, PXh and Hopper. Their Shadow Hawk bases the flank of my Stalker. Their Vindicator rises and runs away. I fire at their Catapult. All short range stuff at their Cataphract. Their Catapult is +5 to hit in heavy and jumped 3. Our Atlas beheaded it with the AC20, then it blew up with the ammo in the RT going up from our Stalker. Dead mech times 2!!! Their Catapult was barely touched. Melee? Can we leg the Urbie, Longbow and Commando? Our Orion legs their Urbie’s RL!! Our Jenner their Commando’s LL!!! Our Grasshopper their Longbow’s RL! All three legged!!
They eject their three legged and then flee. They flee into the Union, and blast out to off planet past our fighters and then Achilles moving to the Zenith JumpPoint. We destroy them in space. Can I savage it? I toss a 6, nope!
Battle Loss – We took another 2 mill.
We salvage from their Union and a bunch of mechs 8 mill.
Salvage:
Cataphract – LA, RA, LT, LL
Goliath – missing H; see below
Longbow 9Q missing RL; see below
UrbanMech – missing RL; current value - 1,2501,925 – to fix 150k
Commando – missing – LL; current value - 1,741,250 – to fix 150k
I add the Cataphract body parts. Do I have a Goliath head? Got it, added! The Longbow RL? Nope! Rls though, other 85 tonners? Like Stalkers or BMs? Got one left in the 85 tonners a BM 1S. Will it work? Toss a 10, yup! Added!! I don’t fix the lights.
Abe Sargent
05-13-2025, 01:29 PM
Oct 10, 3030 – We spend three days refitting, repairing and fixing everything, and then we salvage in their HQ – 1.4 mill. We blow it up and then head to the final system!
Oct 14 – We arrive at the Zenith JumpPoint of a Pirate base we need to take out. According to our intel they just arrived here and are here at the JumpPoint and just arrived. We see here an Invader with an Avenger, Leopard CV, and then an open ring with a Union heading to the planet. We smash them and kill the Avenger, but the Leopard CV survives and heads to the planet as did two of their fighters, can we salvage their Avenger? I toss an 8, nope.
Battle Loss at JumpPoint - We took 9 mill in damage. They savaged us! We lost three fighters and can salvage two for 1.25 mill and then lost one for 4,454,053. We lost an Aquarius for 14,221,500. We can salvage 2 of their lost fighters for 1.9 mill.
We salvage at the JumpPoint for the Avenger and fighters 4 mill.
We capture their Invader!!!
Oct 21, 3030 – We arrive and then lands at their HQ where their Union and the Leopard CV are with 4 fighters they head out to contest our landing and then I send my fighters to engage. We did verify they have their HQ and company o’ mechs here!!
Here are the local Pirate Mech Defenders:
Banshee 3E – Not a great version, veteran, CO, 16 heat sinks, okay armor at 240 points, AC5 and PPC and SL and then moves 4/6. I prefer the 3S or even 3M all up and down the block.
Striker 2S – XO
Grand Dragon DRG1G
Orion 1K – love it!!!
Warhammer 6L – okay.
Assassin
Griffin 1S – love it!!!
Shadow Hawk 2D
Trebuchet 5N - alright
Javelin
Locust 1E
Spider!!! Love it.
They are random in ability, and then love that Spider, ad Griffin for muh scout lances and then Orion and maybe their Banshee to convert it to the better 3S for smash stuff. They are in the middle of a concrete base with no trees, but rubble and buildings. Us on the south.
Here is their recently released Grand Dragon 3024 upgrade of the classic and venerable Dragon. 60 tons, 10 tons of armor, 12 heat sinks, 5/8 movement, with weapons – PPC, LRM10, 3 ML, one rear facing.
Pic:
https://cfw.sarna.net/wiki/images/6/68/Grand_Dragon_RGilClan_v24.png?20220226184210
Abe Sargent
05-13-2025, 09:31 PM
Set-up – We lost it 9-7. We set up on the Atlas Flank on the south central. Our Whitworth starts in heavy woods, it’ll camp. Their Banshee was placed near me, not the rest. They are at the top.
Turn 1 – We thump them to win init 8-3. I charge 5. Our Banshee bases their Orion which they move 1st, and our BM moves 6 to do so. Our Atlas moves 4 to base their Shadow Hawk. Our Warhammer and Orion too. Their Griffin bases our Atlas’s flank. I base it with our TBT, Jenner, and Grasshopper. They don’t move their Banshee. I fire at it. I cannot see it with our BM, it fires at their Warhammer ditto our Banshee. Our Locust hit the ammo on their Banshee, dead mech!!! Their Grand Dragon hit the AC20 on my Atlas. Their Warhammer and our Atlas both fall. Melee!!! We drop their Orion, Griffin and then our Warhammer destroys their Shadow Hawk’s LL!
Turn 2 – We keep init 12-9. Sorry. They don’t rise the Orion, insert sad face. They don’t eject their SHD. Our Warhammer bases their Grand Dragon. Our Atlas rises and then bases their Striker our BM stays next to it and their downed Orion. Our Banshee stays next to their downed Orion and their jumped over Spider. Our Locust to their Striker’s rear. Our Orion next to their Spider. Our Jenner by their Striker’s flank. They rose their Warhammer. Our PXH next to their Striker. They move their Griffin last. They don’t rise it. I fire at their Orion on the ground. They drop our Atlas, no legging their Striker. Our WW LRM10 hit the ammo in their Orion’s LT, dead mech!!! We didn’t hurt it much just that and we legged the RL but on the ground, we can gather it. Our Grasshopper hit the ammo in the RT of their Grand Dragon with its large laser, dead mech. Melee! Can we leg their Spider…I don’t know what else I can get here. We’ll see!!! Their Striker destroys our Atlas’s RA. Our Banshee and Orion both leg their Spider - double legged!! While on the ground, our Grasshopper does hit their Griffin in the damaged leg, and then we toss a 12 and it flies off. Legged!
They eject, the three legged mechs and then the 6 left try to flee load up into their Union with their 4 fighters killed and then Leopard CV too and then they head out. Our Achilles and Leopard and fighters take them both out in space. Can we salvage them? I toss a 3 and 10. Yes to their Union!!! It costs 8 mill to fix up – spent. 423,304,070 is the War Chest.
Battle Loss at Planet – 4 mill, we can salvage 2 of their fighters for 1.65 mill. We lost 2 fighters in the dog fight and here one can be salvaged for 750k, the other lost for 3,399,045
We salvage at the planet in the destroyed mechs, and Leopard DropShip – 8 mill.
Salvage:
Banshee 3E – H, RA, LL
Orion 1K – LA, H, RL, LL, RT, RA
Grand Dragon 1G – RA, H, LL, RL, LT
Shadow Hawk 2D – missing LL; current value - 4,187,432 – to fix 400k
Spider – missing LL, RL; current value - 2,484,540 – to fix 500k
Griffin 1S – reattach leg; see below
We add the Griffin 1S and then the three mech parts. I spend the 500k to fix up the Spider, added!!! I spend the 400k to fix up their SHD 2D too. 422,404,070 is our War Chest now.
Us
Atlas - hit Ac20, destroyed RA; see below
We fix the AC20 tomorrow, and then do I have one RA? Got it, fixed!!!
Battle Loss – 750k for Arm we didn’t spend
Abe Sargent
05-13-2025, 09:59 PM
Oct 24, 3030 – We find in their HQ 1.4 mill. We blow it up and then head back! Khamésh Company will return to Galatea on Nov 18.
Contracting Fun Times Commence!!!!!!!!!!!
Pirate Hunting for Capellan Confederation
Salvage – Full
Length – 3 months
Salary – x4, x1.4, x1.3
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
100% Signing Bonus
Our monthly salary is 78,521
What we Spent:
Salary - 314,084 - 4 months
Ground Support – 1.5 mill – 3 battles at our normal level of stuff
Air Support – 24 mill
Air Salvage for Fighters – Ours - 3.85 mill
Air Salvage for Their Fighters – 8.4 mill
Total we Spent: 38,064,084
What we were Paid and Salvaged:
Salary - 1,714,898
Signing Bonus - 1,714,898
Ground Support – 750k
Ground Battle loss – 825k
Air Support – 12 mill
Salvage for Air Fighters – 1.925 mill
Battle Loss for Fighters - 20,304,344
Salvage – Ground – 3.625 mill
Salvage – Air -36 mill
Total of what we were Paid and Salvaged: 78,859,141
Total we Made: 40,795,057
Brilliant cash infusion.
War Chest: 463,199,127
END OF CONTRACT #83!!!!!
We capture:
Invader JumpShip – 3 DropRings, 2 Small craft, captured from Pirates in CC deal, renamed “Joyful Alliance”.
Union DropShip – Mech carrier with 12, 2 fighters space, captured from Pirates in CC deal, named “Carnelian Lion”
Abe Sargent
05-14-2025, 09:26 PM
Sept 09, 3030 - Nove, Unsprezece, Kumi na Tano return from raiding miltiary prison and brought back 9 more disposed Mech pilots , 5 AeroSpace pilots, 4 tank crew and 5 infantry.
We had 6 elite Mech dispossesed. Then the new 9 are 2 each and then 3 regular. We’ll make a new Mech Company, our 22nd, with 8 elite, 2 veteran, and 2 regular.
It’s here, and named “Baais” after 22 in Hindi:
Capt. Abelard Abernathy, elite, Atlas
Llion Joshua, Jr, elite, Banshee 3S (Welsh name)
Dave Van Sickle, elite, BattleMaster 1D
Ehud Joseph, elite, Orion 1K
The last one of all of those just used.
Left. Lettelin Dorn, elite, Awesome
Ju-chan Sudarsan, elite, Archer-2K
Morgan Chetlapalli, elite, Crusader 3D
Awwab Nyamu, veteran, Catapult*
All the last one.
Left. Nick Wadi, elite, Grasshopper
Alfonso Pacheco, Wolverine 6R, Veteran
Luan Ko, Griffin 1S, Regular,
Bua Rûmî, Wolfhound, Regular,
I bought the Catapult for 6 mill. All the last one save our Wolverine. War Chest is 456,449,127
I have three dispossessed MWs left, two green and one regular.
Infantry:
Foot Platoon, Flamer, veteran, Marianne Freud
Jump Platoon, MG, regular, Arielle Yamasaki
Motorized Platoon, Laser, regular, Glenn Tanse
Jump Platoon, Anti-Mech, Laser, elite, Joyce Yomba
Mechanized, MG, Brionna Foulsham, green
Abe Sargent
05-14-2025, 10:04 PM
EVENT Sept 11, 3030 – After increased friction from allying with the CC to not supporting them, the Duchy of Andurien fully declares independence and secedes. The Andurien Crisis begins. They’ll try to go it alone. They offer us a deal with rich Dame Humphreys money to back it up. They are at war with the CC and joined with the Magistracy of Canopus to dial out chunks of them while weakened to increase their size into harder to bite back chunks by the FWL and to make the Magistracy a real nation in size from a Periphery one. When on one attacked the FWL in the 4th Succession War instead of using that as an opportunity for grow massively they tentatively snagged a system here and there and then were hit with a counterpunch and called it. That was very unpopular with the powers that be. And Andurien massively.
Given our massive successes against the CC in all 7 Waves of Operation “Rat” for the FS against the CC in the fast 4th Succession War we are immediately contacted for a contract. They have the great Andurien Defender units. They have the Tooth of Ymir mercs and others.
They want us to hit the two CC planets of Primus with nothing but CCAF defender’s and then the open Prix with no major defenders and want a Battalion each of mechs. We could send in #1, Deux and Tres, and the ones that just returned. The 6th Defenders will hit the Earthworks Mech world of Grand Base and then others will hit the key industrial world of Betelgeuse. I could try and negotiate two meches and then one vee company each.
We agree to a 6-month Retainer deal and well send the following 9 units:
Mech Companies:
1st
Deux
Tres
Arba
Nove
Unsprezece
Vee Companies:
Alpha
Beta
Gamma
Negotiation with Duchy of Andurien: We start with 330 points. We agree to Full Salvage for 50, (270), then 6 month deal, and then they pull 25 points (245) for x4 salary. Then we also pull 25 for 50% Support and Battle Loss too. (220). Then we do no remuneration and then add 10, no transit for the same. 240 points. Liaison too. 120 % Signing Bonus!
Contract #84:
Retainer with the Duchy of Andurien
Salvage – Full
Length – 6 months
Salary – x4, x1.5, x1.3.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remuneration – None
Transport – None
120% Signing Bonus
That’ll be some cash coming!!!
Abe Sargent
05-15-2025, 11:52 AM
Beginning of Contract #84:
Beginning of the Primus Campaign:
Sept. 13, 3030 – Our six-month Retainer contract begins and we were fast tracked here with Command Circuits. Arriving at the Primus JumpPoint at their Nadir one is Mech companies #1, Deux and Vee Alpha. We are arriving with Andurien escorts and ships to attack Cap defends since we cannot get our navy here. Primus is an agrarian world on the border but with little military value other than being a nice breadbasket.
They have here just an Invader with an Avenger, Leopard CV and then 8 fighters, 2 from JumpShip and an open ring for an Overlord to ditto the Zenith one too. They blow through them and then they jump out and then we have controlled the JumpPoint
Sept 19 – We arrive at the planet where two more Avengers and Leopard CVs and then an Overlord of fighters here too. They are easily handled. We follow them and then land safely a few hours from their HQ of the local militia.
You might have forgotten our stuff since it’s been a while!
Here’s our First Company:
Atlas, AS7-D
Hunchback, HBk-4G
Banshee 3S
BattleMaster, BLR-1G
Great smash!!
ARC-2R Archer
Crusader, CRD-3D
JagerMech, JM6A
Awesome, Aws-8Q
That’s the good JagerMech, but still not great here.
Wolfhound WLF1
JR7-F Jenner
Grasshopper, GHR-5H
Javelin, JVN-10F
Not bad here either!!!
With three Anti-Mech infantry. The Atlas has the XO of the unit and wife and co-founder Flavia.
Here’s Deux Company:
CTF-1X Cataphract
ON1-K Orion
STK-3F Stalker
TDR-5S Thunderbolt
Not great Cataphract and Stalker is more of a ranged mech to my mind.
AWS-8Q Awesome
MAD-3D Marauder
ZEU-6 Zeus
CRD-3D Crusader
Not great Zeus or Marauder.
ENF4-R Enforcer
VND-1R Vindicator
VLK-QA Valkyrie
VT-5T Vulcan
That Enforcer has the CO Evan Marsh founder. And three infantry,
Alpha Company:
Patton
Goblin Medium Tank
Condor Hover Tank
Von Luckner
Manticore Heavy Tank
Behemoth
Brutus Assault Tank
Bulldog Medium Tank
Maxim Heavy Hover Transport
Pegasus Scout Hover Tank
Vedette Medium Tank
Hetzer Wheeled Assault Gun
That Patton has CO of the unit and co-founder Steven Marsh. That Goblin, Bulldog and Vedette are weaker. Also four Infantry units.
Here are the Local Battalion Militia
Assault:
Atlas – veteran – CO!!!
Awesome, veteran!!!
Goliath - veteran
Longbow 9Q!!! – veteran - XO
Stalker - veteran
Zeus 6A, veteran
Love that Atlas, Awesome and Longbow!!!
Heavy:
Cataphract 2X
Catapult!!!
Grasshopper!!!
Marauder 3L
Quickdraw
Rifleman
Orion 1K!!!
Thunderbolt!!!
Warhammer 6L
Love to leg and keep that Catapult, Grasshopper, Orion and TBolt!!
Medium:
Centurion CN9-AL – Larger Laser, LRM10,max armor, 16 heat sinks, 2 ML, one rear, SL.
Chameleon
Dervish
Griffin 1N
Hunchback
Phoenix Hawk 1!!!
Scorpion
Shadow Hawk
3 Vindicator
Wolverine 6R !!
Love that PXH and Wolverine added to my team!!!
Light:
Javelin
2 Locust 1L
Spider!!!
Stinger
2 UrbanMech 60L
2 Wasp 1L
Love to bring in that Spider too!!!
Here is their AL House Liao version of the durable Centurion, it swaps the default AC10 for a less ammo needing LL but less damage too. It debuted way back in 2915. But it adds in more armor and heat sinks with that swap. Pic???
https://cfw.sarna.net/wiki/images/thumb/f/ff/Centurion_Shrapnel002.png/487px-ed9b4zqyzmw3dbfran63oi2emjs28p2.png?20210213020031
They are on the far side of the plains base with little around it representing the agricultural aspects of the planet.
Abe Sargent
05-15-2025, 09:44 PM
Set-up – We lost 9-7. Close I suppose! I set up our heavier smash stuff in the middle and smash vees, all at the bottom of the northern most flank we are on. They set up around us with nothing in the top most-south flank they are on.
Turn 1 – We lose this too, big - 10-4. By 6. I charge 5 everywhere. Our Atlas first, they begin to flank us down the sides with their Locusts, Javelin and Spider and more. I base their Locust on the left flank with our Vulcan and Valkyrie, and then on the right flank their Spider with our three scout lights there. Their Wasps base our Maxim. Weapons fire! I split and fire 18 each at their no-ammo booming Awesome and then their Atlas, both at around 7-9 away depending on where they are. Our Enforcer removes the LA on their Atlas, and then our Patton it’s RA, and Behemoth its RL. Legged!!! Our JagerMech beheads their Awesome, dead mech! Sorry. Then we destroyed its RL, RT and LT, LA too. Melee! We drop their Locust and Spider. Our Maxim is immobile.
Turn 2 - We also lose, but just by one 5-4. Ouch. We eject the Maxim and then charge 5. They run in front of our Atlas with their Cataphract 3 in front, I base it and then also with our Banshee and BM too. They rise their Locust, my Valkyrie and Vulcan stick on it. They rise their Spider too, my 3 lights stay, they are in my rear flank with their flankers. They hop their Grasshopper to the rear of my JagerMech I just moved up to expose it. Bait taken! I base with my Awesome, Stalker, Zeus and Vindicator. They base our Behemoth with some lights. Weapons fire!!! I fire 12 each at their Stalker, Longbow and then Orion. Our Grasshopper hit the ammo in their Stalker’s RA – boom, dead mech! Our Marauder 3D hit the ammo in their Longbow RT boom, dead mech. Our Pegasus legs their Orion’s RL, and our Brutus it’s RT too. They savage our Behemoth. Melee? We leg their Locust’s RL by our Valkyrie. Our Wolfhound legs the same leg in their Spider!!! They finish off my Behemoth’s front. Our Vindicator their Grasshopper’s LL legged. We drop their Cataphract but no legs, since we split them. They drop our Awesome.
Turn 3 – We lose this one by 4, 11-7. Craps!!! They don’t eject any legged dorks. I rise our Awesome. We charge their Thunderbolt and base it with my three assaults on the Cataphract last turn. It rises, and we move next to it with our Crusaders. Their lights scouted are on our rear based. Our MAD and Enforcer base their Urbie. They base my Brutus with lights too. We base their Marauder 3L with two Awesomes and a Stalker. They leapt their Catapult away, no kicks. We charge their Scorpion after it bases our Stalker’s rear with our Grasshopper and Vindicator and Zeus. They eject and we cannot take their Wolverine or PXH either. Their Zeus and Goliath base my Atlas. We fire 12 each at their Zeus, Goliath and TBolt with the not-great vee squad. Our Awesome in 1st Company hit ammo in their Zeus’s RT. Dead mech!!! Our Marauder 3D destroys the FRL on the Goliath and our Valkyrie hit the ammo, boom, dead mech!! Our AC20 in the Hetzer destroys their Thunderbolt’s RT, our Manticore its RL too. They destroy the ammo in my Valkyrie – boom! Dead mech. Melee! Our Crusader legs their Cataphract’s RL. We split up and didn’t leg their MAD3L. We did leg their Scorpion and Urbie though. They destroyed our Brutus’s left side too.
They flee and then eject from legged mechs. We took out four assaults with booms and then legged 10 more!!! Sorry.
They surrender, and then load up in their Overlord and then flee the planet. They head to the JumpPoint.
Salvage:
Stalker – H, LA, LL
Longbow – RA, H, RL, LT
Zeus – RA, H, LL
Goliath – H, LT, RFL, RLL
Atlas – missing RL, LA, RA; current value - 8,126,000 – to fix 1.5 mill
Awesome – missing H, RL, RT, LT, LA; see below
Orion 1K – missing RL, RT; current value - 5,2574,500 – to fix 1.25 mill
Locust 1L – missing RL; current value - 1,698,400 – to fix 150k
Spider missing RL; current value - 2,734,540 - to fix 250k
Grasshopper missing LL; see below
Thunderbolt missing RT, RL; see below
Cataphract 2X missing RL; current value - 5,377,353 – to fix 500k
Scorpion – missing RLL; current value - 4,701,800 – to fix 500k
UrbanMech 60L – missing LL; current value - 1,431,125 – to fix 150k
I add the four body parts. Do I have the RL, and arms for the Atlas? Nope! Money spent, and added!!! The Awesome H, RT, LT, and RL and LA? Got the LT and LA, done. None to the rest. Other 80 tonners? Got the Zeus H we just salvaged! It works. Then the RT and RL left. Got them in Victor form, they work. Added!!! No Orion parts, sorry. Paid and added!! Ditto for the Spider. Grasshopper missing LL? I need No parts other 70 tonners? Like Archers, Cataphracts and Warhammers??? Got it in Archer form….but I toss a 4 and no work, so I use a Cataphract one instead. Added! TDR? Got the RT in it’s chassis, but no legs at all. Other 65 tonners? Got a JagerMech one and….it works, added!! The Cataphract 2X RL? Nope, all out - other 70 tonners? Nope! Fixed and added!! Also, we fix the Scorpion too. But not the Urbie and Locust. War chest is 452,449,127 after fixing them up.
Us:
Maxim - immobile
Behemoth – destroyed front, can we salvage? I toss a 6, nope.
Brutus – destroyed our left, can we salvage? Yup, 8 tossed!
Valkyrie – RL, RA,H, LA
We can fix our Maxim easy and recover our Brutus. I cannot bring back the Behemoth and ammo blown up Valkyrie too.
Battle Loss – 5,249,987 – We replace both destroyed units.
Our 9 infantry squads and vees and mechs take over all population centers. We’ll stay behind to deal with resistance cells. Andurien has folks that’ll take over the government too.
We have captured Primus!!!
END OF THE PRIMUS CAMPAIGN!!!
Abe Sargent
05-16-2025, 01:08 PM
Beginning of the Prix Campaign:
Sept. 13, 3030 – Arriving at the Prix Nadir JumpPoint are the 5 new infantry we rescued, and then Tres and Arba Mech companies and then Vee Beta Company, as well as Andurien Escorts. Prix is more industrial than Primus, but not massively so.
At the JumpPoint is just an Invader with an Avenger, Leopard CV and that it. They are handled massively.
Sept 30, 3030 – We arrive at the planet after a 17-day journey. The Anduriens take out the locals and we land and get our scout on for their defenses. We meet up with their planetary leaders. They surrender the planet. They don’t want it destroyed and there is no local force just infantry and such. They also feel that getting retaken by the CCAF is unlikely given how far away they are and un-valuable they are right after the 4th smashed them hard.
The Anduriens taken over and they are going to use it as a waypoint and resupply depot. They will work together.
END OF THE PRIX CAMPAIGN!!!
Abe Sargent
05-16-2025, 02:06 PM
Beginning of the Altorra Raid:
Nov 02, 3030 – Our other three companies arrive at the CC world of Altorra at their Nadir JumpPoint. This is a diversionary raid to keep it seem like the Anduriens are hitting this world. We do have our navy here though, just a pair of Achilles, Leopard CVs and then Overlord and Gazelle on two Invaders.
At the JumpPoint is just an Avenger and Leopard CV, we handle them both easily. Can we salvage one or both? I toss an 11 and 8, so yes to the Avenger. It’ll cost us 9 mill, spent! War Chest is 443,449,127.
Battle Loss at JumpPoint – We took 5 mill, and then lost 3 fighters, 2 salvageable for 1.2 mill. Then one lost for 6,151,500. We salvage 2 of theirs for 2.8 mill.
We find here at the JumpPoint stuff totaling 8 mill.
Nov 9, 3030 – We arrive at their planet and they have here another Avenger and Leopard we blow through and then an Overlord of fighters flee. Then we cannot salvage them.
Battle Loss at Planet – We took 10 mill. We lost 4 fighters, two can be salvaged for 1.6 mill and then the other two lost for 12,303,000. We can salvage 5 of theirs for 3.65 mill.
We find here at the planet salvaging 11 mill.
We land and then scout with our fighters. We unload at a DropPort around 3.5 hours away. Our goal is to smash them hard, make them think we are here, take everything and then blow this base up and then hurt their infrastructure.
Here’s us as a reminder:
Gamma Vee:
Demolisher
Manticore
Zhukov
Rommel
Rhino Support Tank
Schrek PPC Carrier
Hunter
AC2 Carrier
Condor Hover Tank
Falcon
Goblin
Harasser Missile Platform
Not bad, but that AC2 Carrier sucks.
Nove Company:
Atlas AS7D
Banshee 3S
Orion 1K
Hunchback
Awesome 8T
Archer 2S
TBT 5N Trebuchet
Warhammer 6D
Grasshopper
Javelin 10F
Jenner JR7F
Phoenix Hawk 1D
Great smash save the okay Hunch, great fire support save the TBT.
Unsprezece:
BattleMaster 1G
Banshee 3S
Charger 1A5
Thunderbolt
Awesome
Crusader 3D
Archer 2R
Catapult C1
Grasshopper
Vulcan 5T
Javelin 10F
Spider
Great at all three levels.
Here are the Battalion of Mechs!!!
Assault:
Atlas!!! CO, vet,
Awesome – love it
Charger 1A5!!! Vet, CO
Stalker - vet
Victor 9B - vet
Zeus 6A, vet
Love the first three all up and down
Heavy:
Archer 2L!!!!
Cataphract 2X
Catapult!!!
Marauder 3L
Merlin
JagerMech
Quickdraw
Thunderbolt!!
Warhammer 6L
Love the Archer, Tbolt and Catapult.
Medium:
Blackjack
Centurion AL
Dervish
Griffin
Hunchback
Phoenix Hawk!!!
Shadow Hawk
Trebuchet
3 Vindicator
Wolverine 6r!!!
Light:
Firestarter
Javelin
2 Locust 1L
2 Stinger
2 Wasp 1L
UrbanMech 60L
Yay for their regular ability. They are on the south end on the base and then us on the north to flip things around a bit. Their Liao Urbie swaps the AC10 for an AC20 with just one ton of ammo, and then a S backup and then, 2/3/2 movement and then just 4 tons of armor. Pic:
https://cfw.sarna.net/wiki/images/a/af/UrbanMech_RGilClan_v02.png?20210516002949
See you soon!!!
Abe Sargent
05-16-2025, 09:56 PM
Set-up – We win 12-2. Ouch. Sorry. We set up at the bottom of the northern flank and then lesser things behind it. They set up on the south flank near an urban base, at the bottom most. We can see around a 3rd of their stuff.
Turn 1 - We lose the first round’s initiative much closer than we won set-up 10-7. We charge 5. They begin to scout our flanks with their non-Urbie lights and PXH too. Our two Javs. Spider and Jenner base their PXH on the left flank. Their Locust on the east flank bases our Harasser. We first 18 mechs at their Atlas and Awesome. Love to bring them both in. Only around 15 or so each can see them. They are around 5-8 hexes away. Nove’s Hunchback’s AC20 beheads their Atlas and our Javelin there destroys it’s RA and it’s RL. Dead mech and MechWarrior and we killed their CO too. That’ll annoy them all up and down the block. Our Awesome and Grasshopper in Unsprezece each destroy a leg in theirs. Then our Falcon Hover Tank it’s CT, dead mech. Ouch. Not salvageable. Melee! They kick and wound our Harasser – half movement. We drop but don’t leg the PXh.
Turn 2 – We lose the 2nd round initiative even closer 7-6. We charge 5 where possible. Their PXH rises and we stay based with our three lights. We charge our Atlas just 3 to base their Zeus. Our BM does too, and then our Banshee too, but then they hop their Victor to one flank and then their QD to the rear. We base their QD with our Hunchback, Orion, and two Awesomes. We ejected the Harasser too. Their east flank fast stuff base my east flank Trebuchet hiding and camping. A Locust, Wasp and Stinger base it. I jump my Vulcan to base them back. We can see most of their stuff; Weapons fire!! I fire 12 each at their Victor, Charger and Stalker. Nove’s Awesome destroys their Victor’s LL, and then the Javelin hit the ammo, boom, dead mech!!!!!!! Unsprezece’s Charger’s AC20 hit the ammo on their Stalker’s RA, dead mech!! Their Dervish destroys our AC2 Carrier front. Then our Rommel and Demolisher double leg their Charger, and then it destroys the RT fall, RA on the ground. Melee! Our Banshee legs their Zeus’s RL. Our TBT and Vulcan leg their Locust’s 1L’s RL too. Our Awesome legs their QD’s LL this time. Our Javelin legs their PXH’s RL back again. Great!!! They drop and leg our TBT’s RL though.
Turn 3 – We lose 8-7. They keep it up. I eject our TBT. We base their Merlin with our Atlas, Banshee and BM moving just 2 each. We base their Hunchback with our Orion and double Awesome. Their flankers base our rear. Their Catapult leaps back and cannot be based. We base their Warhammer with our 2 Archers, Warhammer and Hunch. Weapons fire!!! We fire 12 each at their Catapult, Thunderbolt and Archer!!! Our Awesome in Nove destroys their Archer’s ammo in the RT, boom, dead mech. We also destroyed it’s LL and LA. Our Vee Squad’s Awesome…er…Schrek hits the ammo in their TBolt’s LT. Boom! We also destroyed its H, and RT and RL. Unsprezece’s CRD hit and destroyed their Catapult’s RL – legged and we double arm it with our Grasshopper and Javelin. Legged!!! Melee! We keg their Merlin’s LL with our BM, and the RL of their Warhammer by ours! We double leg their Hunchback!!
We’ve captured or legged or destroyed all of their Assaults, both CO and XO, and then taken out 6 of their mechs and legged another 9 mechs!!! We smashed them good, they flee to their Battalion holding Overlord and then to the JumpPoint we didn’t arrive in, we take them out in space. Can we salvage? We toss a 6, nope.
We salvage here with their mechs and then DropShip – 14 mill
Salvage:
Archer 2L – H, RA, RL LT
Awesome – H, RA, RT, LT
Stalker – H, LA, LT, RL
Thunderbolt – RA, LA, LL
Victor – H, RA, RL
I add this salvage all up and down the block!!
Atlas – missing H, RA, RL; current value - 7,126,000 – to fix – 2.5 mill.
Charger 1A5 – missing RT, RL, LL; see below
Zeus 6A – missing RL; see below
Locust 1L – missing RL; current value - 1,698,400 – to fix 150k
Quickdraw – missing LL; see below
Phoenix Hawk - missing RL; current value – 3,667,540 – to fix 400k
Catapult – Missing RL, RA, LA; current value - 5,290,125 to fix 500k
Merlin – missing LL; see below
Warhammer 6L – missing RL; see below
Hunchback - missing RL; LL; current value – 2,867,875 – to fix 600k.
Do I have the Atlas RA, RL, and H? Nope, nothing other than a LT. I spend the cash and add it. The Charger double legs and RT? Got its LL, other 80 tonner RT and RL? The Awesome RT we added works, other RLs? Got another RL for Awesome, both work. Added!!! The Zeus RL? Got it, added! The QD LL? Got it, added!!! The PXH one? Fixed for cash and added. The Catapult double Arms and RL? Got both Arms but no RL! Other 65 tonners? Nope! Spent and added. Got the Merlin LL in it’s chassis!!! The Warhammer RL instead? No legs at all. Any other 70 tonners like Hoppers or Archers? Got the Archer 2L leg we just grabbed, it works toss a 9. I also pay to fix up our Hunch and add him!!! War chest is 439,449,127.
Us:
Harasser – halved movement.
AC2 Carrier – destroyed front. Can we salvage? I toss a 7 and nope.
Trebuchet missing RL; current value – 3,693,500 - to fix 500k
Battle Loss – We spend 500k for TBT leg and then the AC2 Carrier costs 1,086,400
Therefore 1,586,400 total.
With us thumping them good and well, we get a communication from the government who think we are here to conquer and are surrendering to us. We communicate their surrender to the Andurien government and let them know we destroyed the entire garrison and no one is here and they agree. They will be rotating a newly hired merc unit called Carson’s Renegades to garrison the world until they send in regular folks and then we’ll hit our next Diversionary Raid.
(In the real game, the Renegades smashed them hard but turned down their surrender offer.)
END OF THE ALTORRA RAID!!!
What we Captured:
Avenger DropShip – Escort and Assault DropShip. Captured in CC system of Altorra in Andurien Crisis invasion. We name it “Black Knight an Avenger “
Abe Sargent
05-17-2025, 10:10 AM
Beginning of the Fronde Raid:
Nov 28, 3030 – We arrive at the JumpPoint for our next raid with the same folks at the last one at the Fronde JumpPoint of their Zenith one. This is SUPPOSED to be another Diversionary Raid, to keep the CC guessing, but this time we have a political team in case this goes as well as well as the previous one.
Here is another Invader Jumps with an Avenger, Leopard CV and then an empty slot for them to flee, ditto the Nadir JumpPoint. Our 22 fighters, and 4 Aquarius smash them up good and then destroy them both!! Can we salvage one? I toss a 3 and 11 so yes to the CV! We can get it running for 13 mill – spent!! 426,449,127 is our War Chest. Their Invader flees when we track it down.
Battle Loss at the Jump Point – We take 3 mill. We lost just 2 fighters, one can be salvaged for 775k and then one lost for 5,410,530. We can salvage 2 of theirs for 2.05 mill.
We find here at the JumpPoint 6 mill.
Dec 04, 3030 – We arrive at the planet of Fronde and the ones from the Nadir one arrive plus the 6 fighters from an Overlord to give them 12 total. We take out everything but their Overlord and 4 fighters that head to the planet. Can we salvage one of these two? I toss a 7 and 3 – nope.
Battle Loss at the Planet – We take 5 mill, lost 4 fighters and two salvageable for 1.6 mill and then two lost for 10,093,864. We can salvage 4 of their fighters for 4.25 mill.
We find here with two destroyed Drops and more fighters and such stuff we can sell for 8 mill.
Our fighters smash us down and clear out a landing site, and we have like 20 doing so and then escorting our battalion down and then scouting their HQ where their Overlord is. We unload and then head over to hit them hard.
Here are our Fronde Foes!!!
Assault:
Atlas – veteran, CO – love it.
BattleMaster 1 G – veteran XO – love it.
Charger 1A5 – veteran – love it.
Goliath - veteran
Longbow 7Q – veteran love it
Stalker 3H – veteran LRM 20 variant. Not bad.
I’d like 5 of them!!
Heavy:
Cataphract 2X
Catapult!!!
Crusader 3L – meh, I’d prefer others
Grasshopper – love it!!!
JagerMech JM6A – the good one with LRM15s.
Marauder 3L
Orion 1K – love it!
Rifleman
Warhammer 6L
Love that Catapult and Hopper and Orion too.
Medium:
Blackjack
Centurion AL
Dervish
Griffin
Hermes II
Scorpion
Shadow Hawk
3 Vindicator
Vulcan 5T!!!
Wolverine 6R!!!
Love that Vulcan 5T and Wolverine!!
Light:
2 Javelin
2 Locust 1L
Stinger
2 UrbanMech 60L
2 Wasp 1L
Nothing here though, sorry.
They are on the south side, us the north, in a HQ in the city and then they are regular pilots unless otherwise stated. Here is their okay Crusader 3L we have one in storage. Weighs 65 tons, moves 4/6/4 they added jump jets, 12 heat sinks, same armor at a solid 12 tons, and then these weapons: 2 LRM10s, 2 SRM4s, 2 ML and 2 MG. I don’t like dropping their LRM 15s for JJ I’d rather they look at the MGs and such. Pic:
https://cfw.sarna.net/wiki/images/thumb/d/dc/Crusader_RGilClan_v17.png/555px-1ca4zzfqukkoiur1bl8yxfi5ominyno.png?20210804200356
Abe Sargent
05-17-2025, 09:27 PM
Set-up. We win strongly 8-4. I set up our stuff at the bottom row first of the top flank. They set up far away.
Turn 1 – We lost init 9-7. I charge 5. Our two Javs base their Wasp 1L coming down the left flank. They have tons of lights doing so. Our Vulcan and Wolverine base their Vulcan on the west flank. Their east Locust bases our Condor. Our Spider bases it back. Weapons fire! I split up 18 each on their BM and Atlas around 9 or 7 away each side by side +2 to be hit. Our Awesome 8T in Nove hit the ammo on their Atlas -boom in the LT, dead mech!!! We also destroyed the RA and LL. Our TDR in Unsprezece hit and savaged their BM’s CT, and hit the engine and gyro once each, and our Shrek legs it’s RL and RA destroyed by our Rhino. Melee! We drop their Locust, their Locust hurt our Condor and then We drop their Vulcan. They immobilize the Condor.
Turn 2 – They keep init still close 7-5. I charge 5 where possible after ejecting our Condor. They eject their BM, it’s ours. Their Goliath steps into where we’d need 3 to base it with our Atlas, TBolt and BM and Banshee – done. Ditto their JagerMech to protect their Longbow they pull back. I base it with our two Archers and Awesomes. They rise their Wasp and Vulcan, and then we stay stuck on them with those same mechs. Their flankers base my stuff. Our CRD is based in the flank by a Vindicator I base with our TBT and Grasshopper and PXH. We are based in the Atlas’s flank by their Hermes II and next to our AC2 Carrier in the back a pair of Locusts. Weapons fire - I fire 12 each at their Longbow, Stalker and then Charger too. Our TBolt in Unsprezece beheads their Stalker!!! We also destroy its LL, and LA too. Nove’s Archer 2S hit the ammo in their Longbow’s RT, and then we took out both arms too. Our Vee Demolisher hit and took out their Chargers RT, and then we pepper those H a bit and it blacks out from the fall with 4 damage. We also took out the LA and LT. Melee? Our Banshee legs their Goliath it’s FRL is down. It falls, hits the leg again, travels up and then booms the RT and then lights up. We lose the AC2 Carrier again, this time the front. Our Awesome leg’s the RL of their good JagerMech. Our Jav legs their Wasp and our Wolverine their Vulcan!!! We drop their Vindicator.
Turn 3 – They keep init, and blow us out 10-3. Their BJ a sac play to jump in front of their Rifleman. I base it with our Orion, Atlas and Banshee and BM. They hop their Catapult away! But their Hopper jumps next to my Atlas’s rear. I base it with our two Awesomes and Archers that just legged their JM and then a PXH too. Their lights left base our rear units like our TBT on their Vindicator that rose and then rear flanks in our mechs. We charge their Orion with my Crusader. Weapons fire! I fire 12 each at their Orion, Catapult and then Cataphract 2X. Gamma Vee’s Rhino hit their Cataphract’s RA done, and then our Goblin its RT ammo hit – dead mech!!! Also, it’s RL gone. Our Thunderbolt hit the ammo in their Catapult LT. Boom, dead mech, 4th kill for her!! We took out everything but the H and LL. Nove’s Hunchback destroyed their Orion’s RA with it’s AC20, and then it’s LA by our Archer. It falls, no legs. They drop our Atlas. Melee!!! Our BM legs their BJ’s RL!! It kicks our downed Atlas, and then takes out the damaged and internal RA. Our TBT legs their Vindicator!! Our CRD hit the downed Orion’s RT gone, still legs though.
With us taking out 5 mechs with booms and a H shot 6th one, and then legging 7 more, we’ve taking out a full company in three rounds, they eject and then flee.
At first they flee and then try to slip away into the area and such nearby as lances, but we have too many fighters, so they head to their Overlord and load up. They head to the other JumpPoint with an Invader waiting. We take them out in space with my two Achilles and tons of fighters. We DO toss a 10 and salvage it!!! It’ll cost 12 mill, spent!!!! Our War chest is 427,449,127.
We salvage at the planet with the various mechs destroyed 5 mill.
Salvage:
Atlas – H, LA, RL, RT
Cataphract 2X – H, RA, LA, LL,
Catapult – H, LL
Goliath – H, LT, FLL, BLL
Longbow – H, LT, LL, RL
I add the various mech parts.
BattleMaster 1G - destroyed RA, RL, and 2 hits each in gyro and engine; see below
Stalker 3H – missing H, LL, LA; see below.
Charger 1A5 – Blacked out pilot, missing RT, LT, LA; see below
JagerMech JM6A – missing RL; current value - 5,014,575 - to fix 500k.
Wasp 1L – missing LL; current value is 1,406,720 to fix is 250k.
Vulcan 5T – missing LL; current value is 3,1258,100 – to fix 350k
Blackjack – missing RL; current value is 2,847,225 – to fix 300k
Vindicator - missing LL; current value is 2,881,083 – to fix 300k
I fix the BM gyro on the 1st and the engine the 6th try. Do we have for it an RA and RL? Got the RA in that chassis, but no RL, other 85 tonner? That Longbow is an 85 tonner and…it works, added!! The Stalker 3H H and left limbs? Got them all added!!! The Charger 1A5 missing LA and then both breasts? Got the arm but no breasts. Other 80 tonners? Got them both in Awesome form and added….both work!!! The JagerMech missing RL? Nope and no other 65 tonners either. Spent and added. Also paid for the Vulcan, and BJ and Vindicator too. War chest is 425,999,127.
Us:
Condor - immobile
AC2 Carrier – destroyed front, tossed an 8 and can salvage.
Atlas – missing RA; to repair 750k
I fix and repair the AC2 Carrier this time. Do I have a spare Atlas RA for mine? Nope just the LA we just added. I spend the 750k for a new one!!!
Battle Loss – 750k spent
Just like the previous diversionary raid we took them out and now they are broadcasting their surrender and our political team is with them. They join the Duchy. We'll stay here to set up shop until more permanent folks are found.
END OF THE FRONDE RAID!!!
What we Captured:
Leopard CV – Fighter Carrier DropShip carrying 6, we rename it the “Chromium Claw”. It’s captured in CC system of Fronde in Andurien Crisis invasion.
Overlord DropShip – Military carrier of 6 fighters and then 36 mechs. We name it “Humble Duty” and it was captured in CC system of Fronde in Andurien Crisis invasion.
Abe Sargent
05-19-2025, 10:55 PM
March, 13, 3031 – Our contract ends. We finish in a down time of the Andurien Succession Crisis and then war against the CC. We captured four planets for them, two randomly. They rotate in defenders.
Contract Time!!!
Retainer with the Duchy of Andurien
Salvage – Full
Length – 6 months
Salary – x4, x1.5, x1.3.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remuneration – None
Transport – None
120% Signing Bonus
Our total monthly salary for all 9 is 704,175.
What we Spent:
Salary - 4,225,050
Ground Support – 4 mill – 4 Battalion level battles that went longer. Loads of armor used and ammo used.
Ground Battle Loss - 7,586,387
Air Battle Loss – 23 mill
Air Salvage, Us Fighters - 5.175 mill
Air Salvage them Fighters – 12.75 mill
Total we Spent: 56,741,614
What we were Paid and Salvaged:
Salary - 11,534,386
Signing Bonus – 13,841,263
Ground Support - 2 mill
Ground Battle Loss – 3,793,193
Air Support – 11.5 mill
Air Salvage, us – 2,587,500
Air Battle Loss - 16,979,447
Salvage – 52 mill
Total we Spent: 114,235,789
Total we Made: 57,494,175
Like I said, we made bank!!!
War Chest: 483,493,302
END OF CONTRACT #84!!!!
Abe Sargent
05-20-2025, 08:39 PM
Sept 14, 3030 - Tekau mā Waru company returns home.
Sept 19, 3030 - Labíng-Pitó returns to Galatea,
Sept 26, 3030 – Vee #8 and Ju Ni Mechs return home from their CC stuff.
Oct 01, 3030 – Recruiting time!!! We get 17 new sexy elite folks, enter our new company!!! I have 3 left, but 2 are green and 1 are regular. I am not tossing them in!!!
23rd Vee Squad Mech Company named “Téis” for Bengali for 23!!!
Maj. Seiji Toda, elite, Atlas
Susan Halbleib, elite, BattleMaster 1G
Keith Key VII, elite, Charger 1A5
Siddhima Kudesia, elite, Thunderbolt
Left. Cheng-Mui Chaim, elite, Awesome
Havika Eepa, elite, Stalker 3H
Hyung-Sook Han, elite, Catapult
Gerardo Jiang, elite, Archer 2R*
Left. Hazeela Siddiqui, elite, Grasshopper
Frances Stavely, elite, PXH 1D
Hokuao Abbasi, elite, Vulcan 5T
Iokia Guo, elite, Spider
All elite, we have left 5. I bought the Archer for 6.5 mill.
Abe Sargent
05-20-2025, 09:22 PM
Oct. 01, 3030 -
Contract Time! I get 4!!!
#1. The CC want us to security 3 months at Ares again. We need a mech and vee company and can be there on Nov 15.
#2. The SIC wants us to do an Extract Raid on the CC world of Geifer on the border. We’d just need a mech company. We’d be there on Nov 12.
#3. The Periptery Nation of the Magistracy of Canopus want us for Pirate Hunting for 3 months. We’d start on Oct 14.
#4. The Tikonov Free Republic want us to O Raid the FWL border world of Berenson. We would need a mech battalion. We’d start on Oct 23.
I take them all!!!!!
Negotiation with CC: We start with 330 points. We spend 50 for Full Salvage, 25 for 50% Battle Loss and Support to and then they 25 for x4 Salary. 230. We add 20 for no remuneration, no transit, 3 months and liaison command too. We finish with 250 point and 125% signing bonus!!! I send back Ju Ni and then Vee #8 (Iota).
Contract #85:
Security with CC at Ares
Salvage – Full
Length – 3 months
Salary – x4, x1.5, x1.3.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
125% Signing Bonus
Negotiation with the SIC: We start with 330 points, just one month, losing 10 points, finishing with 240 and then 120%. I’ll send in for their first deal Baais from a few weeks ago. See you on the 12th of Nov with our navy too.
Contract #86:
Extract Raid with SIC for CC world at Geifer
Salvage – Full
Length – 1 month
Salary – x4, x1.6, x1.3.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
120% Signing Bonus
Negotiation with the MoC: We start with 300 points. We get 3-month deal and then finish with 220 and 110% Signing Bonus. I am sending in Téis
Contract #87:
Pirate Hunting with MOC
Salvage – Full
Length – 3 months
Salary – x4, x1.4, x1.1.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
110% Signing Bonus
Negotiation with the FTR: I also start with 300 for the O. Raid!!! I finish with a 105% signing bonus. I am sending in Tekau mā Waru, Labíng-Pitó and Kumi na Tano!!!
Contract #88:
Obj. Raid with FTR for the FWL world at Berenson
Salvage – Full
Length – 1 month
Salary – x4, x1.6, x1.1.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
105% Signing Bonus
Enjoy the punching above your weight!!!
Abe Sargent
05-21-2025, 01:24 PM
Beginning of Contract #85:
Nov 15, 3030 – Arriving at Ares in the CC for a three-month security deal is Ju Ni and Vee Iota. We set up shop and then settle in. We set up standard scouting and this will end on Feb 15, 3031!!!
Dec 25, 3030 – Merry Christmas!!! While we are celebrating, remembering the great ways of this in the past, they attack and then try to surprise us. We get intel they are coming, and put together all of our stuff. They attack us with a mixed battalion.
Here is Ju Ni in case you forgot:
BattleMaster 1G
Banshee 3S
Charger 1A5
Thunderbolt
Awesome
Stalker
Trebuchet
Catapult C1
Grasshopper
Vulcan 5T
Wolverine 6R
Spider
Pretty normal stuff you’d expect from me. No Atlas, 2 assault fire support and then the random TBT.
They are mercs!!! They could be anything.
Mechs:
Atlas – veteran, CO!!!
Striker 2S – veteran, XO
Grand Dragon
Grasshopper!!!
Rifleman
Assassin
Chameleon
Hunchback
Vulcan 2T
Firestarter
Stinger
Wasp 1S
Love that Atlas and Grasshopper.
Infantry:
1 each motorized, jump and foot
Vees:
Demolisher- vet, CO!!!
Ontos!! - vet, XO
Partisan – vet
LRM Carrier
Manticore – nice
Von Luckner – K70
Condor (Liao) - Love it
Goblin
Hunter!!!
Pegasus!!!
Scorpion
Striker
Love that Ontos, Demolisher, Manticore, Condor, Hunter and Pegasus.
We are in the middle of our urban base and they on the south attacking us. They are regular.
This is their awesome Condor!!! It’s got 4ML, medium size, hover scout with great 8/12 movement, great armor for a scout at 136 points, just a few shy of the 50 tonner. Love it!!!
https://cfw.sarna.net/wiki/images/thumb/0/03/Condor_RGilClan_v26.jpg/756px-5e8qxm3a4q48kx1j02iztmwvklxpvaj.jpg?20230113004510p
Abe Sargent
05-21-2025, 09:14 PM
Set-up – We win 8-5. I place our stuff at the bottom of our center outside of our base stuff. And then get our smash on. They set up at the far end.
Turn 1 - Init lost same by three, 9-6. We charge five. Our Banshee and BM base their Grand Dragon they move in front just three moved. Then our TBolt bases it too. Their Pegasus and Condor flank our east flank. We base them in the same space with our Spider, Vulcan and Wolverine. Their Wasp bases our Spider’s flank. They last base us with their Grasshopper to our rear. Weapons fire!! I fire mechs at their Atlas and vees at their Demolisher. Our Stalker destroys its RA, and our TBT hit the ammo next door in the RT, boom, dead mech!!! Our Maxim their Demolisher’s front side taken out too. Dead tank!!!! Melee! Our TBolt legs their Grand Dragon’s LL. Our Wolverine immobilizes their Condor!!!
Turn 2 – They keep init, by 6, 11-5. They thump us!!! They eject their Condor!!! Our Charger bases their LRM Carrier. Our TBT too which is baiting their Grasshopper, it bites and bases it’s rear. I base it with my Awesome, Stalker, Catapult and our Grasshopper. Our TDR, BM and Banshee base their Hunchback. I keep our scouts by their Pegasus. Weapons fire. We fire our mechs at their Striker and then split vees 6 each at Ontos and Hunter. Our TDR hit the ammo in their Striker’s RT, boom! We also took out the LA, LL, and RL. Our Schrek destroys the side of their Ontos!!! Our Saracen their Hunter’s front taken out. Their Hunchback AC20 destroyed our Brutus’s front. Melee! Our Charger destroys their LRM Carrier’s right!!! Our Vulcan the Pegasus’s rear. Our Grasshopper legs theirs’ RL!!! Our Banshee legs their Hunchback RL too.
We took out two mechs and legged three more. Then we took out or immobilized 6 vees. They flee, nothing to salvage from their home.
Salvage:
Atlas – H, LA, RL, LT, LL
Striker – H, RA, LT
Grand Dragon – missing LL; see below
Grasshopper - missing RL; see below
Hunchback – missing RL; current value - 3,217,875 – to fix 250k
I add the two Assault level body parts. Do I have the Grand Dragon or Grasshopper legs? 60 and 70 tons respectively!!! Got the Grand Dragon from the one we blew up. Hopper? No parts, other 70 tonners like Archers or Warhammers? Got it in Archer form, and….it works, added!!! Then the Hunchback spent that cash for. Added. 476,743,302 is the war chest.
Demolisher – destroyed front, can we salvage? We toss a 10 so yes!!!
Condor (Liao) – immobile!!!
Ontos – Destroyed side, we toss a 7 and cannot salvage – sad face inserted.
Hunter – destroyed front, we toss an 11 and it’s ours!!!
LRM Carrier – destroyed side, we toss a 3, no salvage.
Pegasus – destroyed rear. We toss an 8 – ours!!!
I add the Demolisher, Condor, Hunter and Pegasus.
Us:
Brutus – destroyed front. We toss a 6 and cannot salvage.
Battle Loss - 3,694,250
Abe Sargent
05-21-2025, 09:40 PM
We take apart the Brutus, Ontos, and LRM Carrier for 575k!
We finish up with a quieter after we took out like 40% stuff in two turns. We finish up on February 15, 3131 – see you on March 27.
Contracting Fun Times!!!
Security with CC at Ares
Salvage – Full
Length – 3 months
Salary – x4, x1.5, x1.3.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
125% Signing Bonus
Our combined monthly salary is 138,991
What we Spent:
Salary - 833,946 6 months
Support – 1 mill. Faster but two units, but pretty lightly savaged and no falls!!!
Battle Loss - 3,694,250
Total we Spent: 5,528,196
What we were Paid and Salvaged:
Salary - 3,035,563
Signing Bonus - 3,794,454
Support – 500k
Battle Loss – 1,847,125
Salvage – 575k
Total we were Paid and Salvaged: 9,752,142
Total we Made: 4,223,946
War Chest: 480,967,248
END OF CONTRACT #85!!!!!!!!!!!!
Abe Sargent
05-22-2025, 01:24 PM
Beginning of Contract #86:
Nov 13, 3030 – Baais Company arrives at the CC Nadir JumpPoint for the Extract Raid by the SIC at their planet of Geifer! This is the company with great mechs but some non-elite folks. We unfurl, and then scan them!
Here at each JumpPoint are an Invader with an Avenger, and a Leopard CV and at the Planet them plus an Intruder too. We unload, and then engage. We take them out easily, can I salvage either? I toss an 8 and 4 - nope. We also take out 5 of their fighters. Their Invader flees after we move towards it.
Battle Loss at the JumpPoint – We take 10 mill - ouch!!!! We lost 4 fighters, 2 can be salvaged for 1.7 mill and then 2 lost for 8,572,841. We can salvage 3 of theirs back for 2.25 mill.
We salvage for the 2 Drops and 2 fighters and ours too 7 mill. Yay!!!
Nov 19, 3030 – We arrive at the planet and are facing 2 Leopard CV, a Union, 2 Avengers and an Intruder – so 16 fighters total. We take out an Avenger, Leopard and Intruder the others flee in three directions, the Union planetward with their 4 fighters left as a screen, the Avenger to the Invader left and then the Leopard CV to the north orbit. We follow their Union down. We took out 12 fighters. Can I salvage the three destroyed? I toss a 10, and 2 and 9, so yes to the Avenger and Intruder!!! I spend for the Avenger – 5 mill and then their Intruder 8 mill - 13 mill total, War Chest is 467,967,248
Battle Loss at the Planet – We take just 6 mill. We lose 6 fighters, and then three can be salvaged for 2.6 mill and then we lost three for 13,772,364. We can salvage six of their fighters for 3.65 mill. We lost an Aquarius and can salvage it for 1.5 mill.
We salvage here for everything 6 mill too.
We land and scout around with our Fighters around 30 minutes from their Union. Our goal is to extract military stuff (materiel) from a supply depot at their HQ.
We unload and then unfurl at them after verifying they are a Mech company
Here are the Geifer CC Defenders:
Banshee 3M – veteran, CO
Victor 9B – veteran - XO
Catapult!!! – love it
Grasshopper!!! – this too!!!
Rifleman
Scorpion
Shadow Hawk
Vindicator
Vulcan 2T
Javelin 10F!!!!!!!! – love it!!
Locust 1L
Raven 2X
This is their and our beloved favorite-est light and mech overall in the era, the beloved Javelin 10F!!! It weighs 30 tons, max armor, 6/9/6 movement and them 4 of the best weight to damage weapons in the era the Medium Lasers in torsos so it can punch!!! You can run them forever and then not worry
about running out of that ammo or an ammo boom either. Then they have a solid 12 heat sinks.
https://cfw.sarna.net/wiki/images/4/48/Javelin_RGilClan_v31.jpg?20230408011136
They are in the middle of a desert base with some elevation and then cactus too. We are on the south again. They are regular.
Abe Sargent
05-22-2025, 09:38 PM
Set-Up – We lose 8-7. I set up our Atlas first. They don’t set up near me at the top.
Turn 1 – We win init 9-8, also by one!!! We charge 5 where possible. Our Atlas bases their Catapult. Thei Victor bases my Atlas flank and our Orion the Catapult and then our Banshee and BM their Victor but move 4. Our Awesome moves 4 too to base their Banshee and our Archer 5. Our Catapult moves 4 to base their SHD. Our Hopper bases their Banshee. Our Wolverine bases their Vindicator. Our Wolfhound and Griffin base their Scorpion. I fire at their Victor! Our Orion hit the AC20 ammo- boom, dead mech!!! Lightly touched and the only thing destroyed. We knocked down their Scorpion. Melee!! Our Orion destroys the LL on their Catapult!!! Legged!!! Our Wolfhound legs their Scorpion’s LLR on the ground. We drop their Banshee and VND.
Turn 2 – Turn 2 – We keep init 12-7, much bigger. Our BM bases their Vulcan. Their legged Scorpion…rises!!! Their Jav cannot be reached it’s in woods. Our Atlas bases their Vulcan. Their Locust bases my Awesome’s flank. Our Archer bases it. Their Grasshopper next to my Atlas’s rear, I base it with our Orion, Catapult, Wolverine and Grasshopper. Their Vindicator rises, our Banshee and CRD next to it. Weapons fire at their Banshee if they can draw a LOS. Very few can. They drop our Archer, no legged Locust. Before it falls it destroys their Banshee’s LL, legged!!! They destroy our Archer’s RL. Melee!! We didn’t leg their Vulcan, but our Banshee destroys the RL of their Vindicator and our Wolverine the RL of their Grasshopper too!!!
They eject and then give us the battlefield!!! We’ve taken them down!!!
Salvage:
Victor – H, RA, RL, LA, LL, LT
Banshee 3M – destroyed LL; see below
Catapult - missing LL; see below
Scorpion – missing LLR; see below
Vindicator – missing RL: current value – 2,831,083 - to fix 350k
Grasshopper – missing RL; see below
I add the Victor parts. Do I have the Banshee LL? Yup, added!!!! Catapult LL or another 65 tonner? Got it, added!!! The Scorpion one? Got it, added!!! No VND though, gotta pay. Spent and added!!! The Hopper RL one? No parts, other 70 tonners? Got an Archer, added!!
Us:
Archer 2K – missing RL. Battle Loss - 500k
Do I have any RL left? Nope!!! I spent it
Battle Loss – 500k
Abe Sargent
05-22-2025, 09:59 PM
We smash them, they flee, we find here 3.65 mill turned over to the SIC. We rearm, reload and more.
We will return on Dec 21.
Contracting????????
Extract Raid with SIC for CC world at Geifer
Salvage – Full
Length – 1 month
Salary – x4, x1.6, x1.3.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
120% Signing Bonus
Our salary is 72,809
What we Spent:
Salary – 72,809
Ground Support – 400k – barely touched.
Battle Loss - 500k
Air Support – 16 mill
Air Fighter Salvage – 5.8 mill
Air Fighter, Theirs Salvage – 5.9 mill
Total we Spent: 28,672,809
What we were Paid and Salvaged:
Salary – 605,770
Signing Bonus – 726,925
Ground Support – 200k
Battle Loss - 250k
Air Support – 8 mill
Air Fighter Salvage -2.9 mill
Battle Loss – Fighters – 11,172,602
Salvage – 13 mill
Total we were Paid and Salvaged: 36,855,297
Total we Made: 8,182,488
War Chest: 474,799,736
END OF CONTRACT #86!!!!!!!!
We capture a:
Avenger DropShip – Escort and Attack Drop, we captured from Geifer in the CC on an Extract Raid by the SIC. We rename it “Mockingbird” an Avenger
Intruder DropShip – Escort and Attack and carries 2 fighters and 3 infantry. We captured from Geifer in the CC on an Extract Raid by the SIC. We rename it “Armored Assault“.
Abe Sargent
05-23-2025, 01:42 PM
Beginning of Contract #87:
Nov 12, 3030 – Téis company arrives at the Nadir JumpPoint to hunt down Pirates for the MOC!!! We have an Invader, Leopard CV, Achilles, and Union with us. We unload and our intel has them here, but it’s wrong, they are at the Zenith point. We unfurl and head to the planet where their Avenger, Leopard CV flee too as well.
Nov 19, 3030 – We arrive and then smash them all good! We took them both out!!! Can we salvage one or both? I toss a 3 and 5 -nope – not even combined – we took out 6 fighters too.
Battle Loss at the Planet – We eat 7 mill in damage. We lost 4 fighters, 2 can be salvaged for 1.25 mill and then 2 lost for 8,310,708.
We salvage here wow – 12 mill – tossed a 12.
We land with fighter cover. We unload and then verify that their unit is a company of mechs, and…here they are!!!
Enemy Pirates Take 1:
Longbow 7q – veteran, CO – yay for bringing it in!!
Zeus 6T – veteran, XO
Cataphract 1X
Crusader 3K – meh – 2 SRM6, 2 LRm10 and 2 ML. Strong 16 heat sinks though.
Quickdraw
Clint
Griffin 1S!!!!!
Shadow Hawk
Vulcan 2T
Commando
Jenner
Wasp 1D
Yay for that Griffin, CRD and Longbow!!!
This is our fun scout mech Phoenix Hawk 1D – 45 tonners, 6/9/6 movement, 1 LL, 2 ML and then 12 heat sinks instead of 10 and pulled out the MGs and ammo. Same armor, lighter, not amazing.
https://cfw.sarna.net/wiki/images/thumb/5/50/Phoenix_Hawk_RGilClan_v11.png/521px-qep36xhc5rd5dxn1jpo90nh81gc0gxk.png?20210318213238
They are regular, and meeting us at the AeroBase #2, we are in the middle of that map, they are on the bottom.
Abe Sargent
05-23-2025, 08:48 PM
Set-up – we lose badly 8-4. I set up first. We can only see their Longbow and then lights and mediums.
Turn 1 – We win init 8-7 – close. They charge their CRD first, on the edge where I have few. I base it with our Stalker and Archer that move 4. Our BM and Charger base their SHD. Our Spider and TDR base their Jenner. Our PXH bases their CRD too. Our Atlas and Awesome base their Wasp. Their Clint and Griffin base my Atlas’s flank and rear. I base their Griffin with our Catapult, Grasshopper and Vulcan. I fire weapons at their Longbow! I hope to bring it down. Hopefully to salvage it not blow it up! It’s +0 to hit but at medium range 4-6 hexes away. Our Atlas falls and was savaged. Our Awesome’s PPC decapitates their Longbow, dead mech!!! Nothing else destroyed either. We killed their CO!!! Melee? We get our kick on!!! We leg…ALLLLL…of the mechs we kick! Wasp, Jenner, Griffin 1S, SHD AND Crusader!!! Wow that’s crazy luck! We have legged and then killed their CO and taken out or legged HALF of their stuff. We blacked out the Jenner pilot though.
Do they keep coming? I toss a 5, nope, they eject and then load up into their Union and leave for the other JumpPoint.
We destroy it once it leaves the planet with 6 untouched mechs and then2 fighters too. Can we salvage their Union? I toss a 7, nope.
Battle Loss – We took around 2.5 mill, and can salvage one of their fighters for 750k
We find here 7 mill.
Salvage:
Longbow 7Q – Missing H; see below
Wasp 1D – Missing RL; current value - 1,515,240 - to fix 125k
Jenner – Missing RL; current value - 2,948,375 – to fix 250k
Shadow Hawk – Missing LL; current value - 4,139,382 – to fix – 400k
Griffin 1S – Missing LL; current value - 4,283,507 – to fix 500k
Crusader 3K – Missing LL; see below
Do I have a Longbow H? Yup, added!!! I spent the Jenner cash, Shadow Hawk, Griffin 1S; do I have the LL Crusader 3K too? No legs at all, other 65 tonner LL? Got a Thunderbolt one and tossed an 11 it works. Added!!!
Abe Sargent
05-24-2025, 12:24 PM
Nov. 22, 3030 – We spend 3 days reloading, refitting, and then salvaging from their HQ 2 mill.
We launch back and then head out.
Nov 29, 3030 – We arrive at the Zenith JumpPoint of our next Pirate Hunting system. We unfurl and then scan. Intel tells us this is where they are. They are here, an Invader, Leopard CV and then Avenger too as well as a Scout Class one with one JumpShip – both empty.
We smash them and then blow them up easily. We destroy all fighters too. They flee with their Invader and Scout when we approach. Can we salvage either? I toss an 11 and 4, so yes to the Leopard CV!!! It costs us 8 mill – spent!!! War chest is 465,649,736.
Battle Loss – We take 4 mill. We can salvage 3 of their fighters for 2.25 mill, and then we lost 2 and one can be salvaged for 1.2 mill and then one lost for 5,410,530.
We salvage there 10 mill.
Dec 03, 3030 – We arrive and then land and scout and own Airspace.
They have here a Leopard and Gazelle with a Command lance and then Vee company.
Here are Pirates Take 2!
Mechs:
Charger 1A1 – veteran - CO
Rifleman
Hatchetman
Wasp 1A
Vees:
Behemoth – veteran – XO
Puma – veteran
Rhino – veteran!!!
Brutus - !!!
SRM Carrier
Von Luckner K70
Condor – yay!!!
Hetzer
Harasser Missile Platform
Pegasus Missile variant
Scimitar
Striker
Love that Pegasus, Rhino, Brutus and Condor.
They are randomly skilled. They are in the middle of a Plains map. We are on the north.
This is their fun Pegasus – 35 tons, hovertank, moves 8/12, okay 104 armor, 3 SRM6s in the turret. Pic?
https://cfw.sarna.net/wiki/images/thumb/c/c6/Pegasus_Shrapnel010.jpg/669px-6kjuq9tbsgvjr0nlmgsdw1oskx5iz2e.jpg?20221130023605
Abe Sargent
05-24-2025, 09:27 PM
Set-up – We lose 7-2. Ouch. I set up in the middle. We can see all of their stuff behind woods.
Turn 1 – We win init close - 6-5. Our Charger bases their Behemoth. Our Vulcan leaps to it too. Our Stalker and TDR near their Striker. Our Spider by their Pegasus. Our Grasshopper next to their Brutus on their Striker and our PXh too. Their Rifleman next to us. Our Catapult next to their LRM Carrier. Their Charger next to it’s flank, our Archer to it’s rear. Weapons fire on that Rhino but woods might be in the way or range. It backed up. We also fire close range at their Brutus. Their Rhino survives but our Spider immobilized their Pegasus! Our TDR it’s Brutus’s turret destroyed. They drop our Atlas. Melee? Our TDR Immobilizes their Striker!! Our Catapult destroys their LRM Carrier’s front!!! We drop their Rifleman and our Grasshopper legs it’s RL!!!
Turn 2 – We keep init – 8-3. Back to big stuff. They eject their Striker and Pegasus. Our Atlas rises and backs up one. They rise the Rifleman, weird. Our Stalker, Hopper, Charger, Vulcan and Catapult next to their Puma. Our TDR next to their Wasp their Charger bases its flank and then our Archer bases the Puma too. Weapons fire!! I fire long range at their Rhino and close to their Von Luckner, Hetzer, Harasser and then Behemoth. Only the Hetzer walks away!!! Our BM PPC immobilizes their Rhino!! They drop our Atlas again. Our Charger destroys their VL’s front. Our Archer takes out the Harasser’s front. Our Grasshopper destroys their Behemoth’s rear. Wow that’s a lot. Melee? Can we off their Puma? Nope! But our TDR legs their Wasp’s RL!!!
They flee and eject their legged mechs, but have no where to go with the JumpPoint stuff gone and then we have full control. We stop them and then they surrender. There is no where to run the gauntlet too. We turn their stuff over to the MAC but gained their Leopard and Gazelle.
Salvage:
Pegasus Missile Variant – immobile
Striker - immobile
Brutus – destroyed turret, we toss a 12 and it’s ours!!!
LRM Carrier – destroyed front, we toss a 7 and not ours.
Rhino – immobile
Von Luckner K70 – missing front, we toss another 7 and nope. Not ours.
Harasser – destroyed front. We toss a 6 nopey dopey.
Behemoth – destroyed rear – we toss a 9 and it’s ours!!
Rifleman - missing RL; current value - 4,460,000 – 400k
Wasp – missing RL; current value - 1,526,640 – To fix 120k
Do I have the Rifleman Right leg? Nope! Others of its weight? Nope!!! Money spent and added. We add the Striker, Pegasus, and Rhino that were immobile and then the Brutus and Behemoth.
What we Added:
Leopard CV – Dropship carries 6 fighters, captured in MOC Pirate hunting, named “Gallium Claw”
Gazelle DropShip – Carries 15 vees, captured in MOC Pirate hunting, renamed “Tank-a-Geddon”.
Leopard – DropShip carries 4 mechs, and 2 fighters. We sell for 165 mill – War chest is 630,249,736
Abe Sargent
05-25-2025, 01:16 PM
Dec 07, 3030 – We take down the vees we couldn’t salvage for 750k , salvage from their HQ 1.4 mil and then rearm, armor, reload, and repair and fix up our salvage.
We blast out after blowing up their base.
Dec 12, 3030 - We arrive at the 3rd Pirate Nadir JumpPoint where there a pair of Merchants with a Leopard CV and Avenger and 2 open DropRings. We unload they do too, we savage their escort Avenger and then they flee with their JumpShips after it loads up and we chase them. Can we salvage their Avenger? We toss a 2, nopes. Sad face.
Battle Loss: We took 4 mill. We can salvage 2 of their fighters for 1.5 mill and then 1 of ours for 850k and then we lost one for 4,673,853
We salvage here 6 mill!!!
Dec 16, 3030 – We arrive at the final Pirate Planet and then land and scout and find a base of theirs with a Union and Mule too which has stuff they are unloading. We land and then hit them hard!!!
Here are our Pirate Defenders Take 3!
Banshee 3Q – AC20 and SL – veteran, CO
Victor 9B – veteran, XO
Catapult!!!
Grand Dragon
Rifleman
Centurion
Hunchback
Vindicator
Wolverine 6M – yay
Commando
Jenner 7F!!!
Stinger
TWO AC20s in their Assaults, and another in their Hunch.
This is their Hunchback. It’s a 50 ton medium mech with max armor, 4/6 movement, an AC20 and 2 ML and a SL. It also has 13 heat sinks, great. Pic?
https://cfw.sarna.net/wiki/images/2/2b/Hunchback_RGilClan_v21.png?20220113004945
They are randomly skilled and then in the middle of a Desert Map. Us on the north.
Abe Sargent
05-25-2025, 09:22 PM
Set-up – We lose 9-5. Words to a song. I set up at the bottom northern flank with my Atlas in the center. They set up far away in the middle.
Turn 1 – We win 10-8. They move their Catapult first. Can I base it? Nope 6 away from my Atlas. They move their Victor and I base it with our TDR. Our Stalker bases their Vindicator that bases my Atlas’s flank. Their Hunch bases its flank, our Awesome bases both of their Medium. Our BM moves 6 and bases their Catapult. Our Archer, Grasshopper, and Charger base their Hunch. Our Vulcan bases their Centurion. Our Spider bases their Commando. They move the Jenner last. Our PXH bases it. I fire at their Banshee. Our TDR hit the ammo in the LT, it lights up, dead mech!!! Melee? Their Centurion drops our Vulcan, we drop the Vindicator but hit each leg. Our Archer destroys the LL on their Hunch though. Legged!! We miss their Jenner.
Turn 2 - We edge them 11-10. Close!!! Their Hunchback blacks out trying to stand! Our Vulcan bases their Stinger after rising. Our Atlas and Stalker base their Wolverine, and then they base the Stalker’s rear with their Centurion. Our Archer and Awesome base it. Our BM and TDR base their Rifleman. Our Grasshopper next to their Victor and Catapult. Their Vindicator tries to stand, falls and breaks it’s LL off!!!! Our Catapult, PXH and Spider base their Jenner. Our Charger bases their Commando. We fire at their Victor. Our Stalker’s LRM20 hits the ammo in the Victor’s RT , boom, dead mech!!! They drop our Atlas – so no legging their Wolverine likely. Melee! Our Charger destroys the RL on their Commando, our BM destroys the RL on their Rifleman, Our Catapult their Jenner 7F’s LL, our Archer their Centurion’s RL. No Catapult or Wolverine sadly.
They head to their Union, and eject their legs, they only have left 4 mechs – and then they load up and flee, we take down their Union. Can we salvage it? I toss a 3 so nope. We do capture their Mule though.
We salvage from it – 6.5 mill.
Salvage:
Banshee 3Q – H, RT, RA, LA, LL, RL
Victor – H, RA, LA, RL, LL
Hunchback - missing LL; current value – 3,167,875 – to fix, 300k
Vindicator – missing LL; current value - 2,881,083 – to fix 300k
Commando – missing RL; current value - 1,751,250 - - to fix 150k
Rifleman – missing RL: current value - 4,460,000 – to fix 400k
Jenner 7F – missing LL; Current value - 2,821,425 – to fix 300k.
Centurion – missing RL; Current value - 3,2241,500 – to fix 300k
I add the two Assault Mech parts. I pay the 300k for our Jenner, Centurion, Hunchback, and Vindicator. 400k for their Rifleman too. War chest is - 628,649,736.
Abe Sargent
05-25-2025, 09:53 PM
Dec 19, 3030 – We spend a few days getting everything salvaged, repaired, and find here at their HQ 1.85 mill in cash.
We blast out and then Téis returns on Jan 02, 3031.
Contract?!?!?!?!?
Pirate Hunting with MOC
Salvage – Full
Length – 3 months
Salary – x4, x1.4, x1.1.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
110% Signing Bonus
Our salary for a month is 79,991.
What we Spent:
Salary - 239,973
Ground Support – 1.5 mill – three battles at the average of 500k each
Air Support – 17.5 mill
Air Salvage, Our Fighters – 2.1 mill
Air Salvage Thiers – 3.75 mill
Total we Spent: 25,089,973
Get ready for the cash infusion.
What we were Paid and Salvaged:
Salary – 1,478,233
Signing Bonus – 1,626,057
Ground Support – 750k
Air Support – 8.75 mill
Air Salvage us – 1.05 mill
Battle Loss – 9,197,545
Salvage - 43,750,000
Total we were Paid and Salvaged: 66,601,835!!
Total we Made: 41,511,862
War Chest: 670,161,598
END OF CONTRACT #87!!!!!!!
We captured:
Mule DropShip – Cargo Carrier from Pirates attack by us on the MAC deal. Its name is “Potential of Loot.”
Should I spend 500 mill and buy another Invader? I could sell this Mule for 160 mill too. Or just keep it. I do so. Our War Chest is now 170,161,598. I keep my Mule.
Invader JumpShip – Can hold 2 small craft, 3 DropRings we purchased it and then it’s named “Invasion Trinary” which we keep.
Abe Sargent
05-26-2025, 01:15 PM
Beginning of Contract #88:
Oct 22, 3030 - We arrive for the O. Raid at the FWL border world of Berenson for the TFR with a battalion of mechs (Tekau mā Waru, Labíng-Pitó and Kumi na Tano!!!) ready for the punching in the facing!!!
Oct 26, 3030 – We land and then unload, scout them and then head out to smash them!!!!
Here are our forces!!!
Tekau mā Waru:
Banshee 3S
BattleMaster 1D
Charger 1a5
Thunderbolt
Awesome
Stalker 3H
Crusader 3D
Catapult
Grasshopper
Wolverine 6M
Vulcan 5T
Wolfhound
Love that smashing, fire support and then scout units – great stuff!!!!
Labíng-Pitó:
Banshee 3S
Crockett – CRK-5003-0
Charger 1a5
Thunderbolt
Awesome
Catapult C1
Crusader 3K
Archer 2R
Grasshopper
Phoenix Hawk
Wolverine 6M
Jenner 7F
This is the one with the Crockett. Great everywhere though.
Kumi na Tano:
Banshee 3S
BattleMaster 1G
Charger 1a5
Thunderbolt
Awesome
Catapult C1
Stalker
Archer 2R
Grasshopper
Hermes II 2M
Wolverine 6R
Javelin 10F
Love this lil’ company too all up and down the block.
Here are our FWL Berson Defenders!
Assault:
Atlas – Love it!! Veteran- CO
Awesome – veteran - love it
BattleMaster – veteran – XO – love it.
Goliath - veteran
Stalker - veteran
Striker 2C - veteran
Victor 9B – veteran
Heavy:
Catapult!!! - yay
Crusader 3R – yay!!!
Grasshopper – yay!!
Merlin
Marauder
Quickdraw
Rifleman
Thunderbolt – yay!!!
Warhammer 6M – okay
Medium:
Assassin
Centurion
Clint
Dervish
Hermes II 2M - love it
Hatchetman
Hunchback
Phoenix Hawk – Love it
Shadow Hawk
Trebuchet
Wolverine 6M – love it.
Love that Hermes, PXH and Wolverine!!!
Light:
Javelin
Firestarter FS9M
2 Locust 1M
2 Stinger
UrbanMech
2 Wasp
Love their Awesome, Atlas and BM and then Cat, CRD, Hopper, TDR and Hermes, PXH and Wolverine.
They are regular and then at the far end to us.
Here is their and our beloved 65 tonner 4/6 heavy Thunderbolt with max armor a LL, LRM 15 for long range, and then 3 ML, 2 MG and an SRM2 for close range stuff. Pic:
https://cfw.sarna.net/wiki/images/thumb/3/35/Thunderbolt_TDR5S_SSW.jpg/532px-8eg8chdp5zoz3k7pf1ikfzok3fx0fyk.png?20210707212430
Abe Sargent
05-26-2025, 09:49 PM
Set-Up – We lose 9-7. Hmm, I set up at the bottom of the top flank my central Assaults. They set up across from us.
Turn 1 – We lose this by 2 too at 8-6. Not great. We charge 5. They begin to flank us with Locusts and FS and Wasps. I base their Locust on the left flank with our Hermes II and Wolfhound. They have their PXH base my Hermes II. We base it with our Vulcan and our Jav 10F. Weapons fire – we fire 18 each at their Atlas and BM which are each +2 to hit and then 7-9 hexes away!! Kumi na Tano’s Awesome hit the ammo in their Atlas’s RT, boom, dead mech. We also destroyed the LA and LL. Our Tekau mā Waru’s CRD destroys their BM’s RL and then the RA and LA by that company’s Grasshopper and Wolverine. Melee! Our Hermes II legs their Locust’s RL we drop their PXH.
Turn 2 – We also lose this, 12-9. We charge 5 were possible. Their Stalker moves in, 3 away from 4 of my smash assaults, I base it with 2 Banshees, a BM and Charger. Can I leg it? Their FS bases our Charger’s rear as we move in, and then our 2 Awesomes and a Stalker 3H base it back. They flank us. They rise their PXH and we base it with our Vulcan, Hermes II. Their Hermes II bases ours’ flank. We base it with our PXh, Jav, Wolverine, too. Our Wolfhounds base their other Locust. Our Crockett, 3rd Awesome, and another Charger and TDR base theirs after it bases my Awesome’s flank. Our Archer, CRD and Catapult base their TBT after it moves in. Weapons fire!!! I fire a company each at their Awesome, Victor and Striker – not their Stalker which I would have otherwise targeted. Kumi na Tano’s Catapult hits the RT, down, of their Awesome, and it’s Archer their LA. Then it falls on the savaged RL and breaks it off. Legged! The Charger from Labíng-Pitó hits the ammo in their Victor’s RT boom, dead mech!!! We also destroy its LL. Tekau mā Waru’s Awesome legs the Striker’s RL, it’s Wolverine 6M hits the head and beheads it and then the Wolfhound hit the ammo in the RT, boom, dead mech cannot be salvaged!!! Their Hunchback hit the ammo in the RT of our Catapult in Kumi na Tano. Melee? Our Jav legs their PXH’s LL!! Our TDR legs theirs RL!!! Our Charger their Stalker’s LL. We drop their Hermes II and then LCT but no legs.
Turn 3 – We lose and are thumped by init. 10-3. By 7! They rise their Locust, still based by our Wolfhounds and then Hermies II and still based by our stuff. They stand their Stalker, weird. Our 2 Banshees base their Goliath. They jump their Catapult away, and then their Grasshopper leaps next to our BM flank after it bases their Goliath. Their Wolverine too far away to get too as well. We base their FS with an Archer, and a CRD and Catapult and then Jav with our two Awesomes and Stalker 3H. Weapons fire – I fire 12 each at their Goliath, CRD and Catapult. Kumi na Tano’s Awesome PPC hits the ammo in their Goliath’s RT – we also destroy its FLL. Labíng-Pitó’s Archer hits the ammo in their CRD’s LT, boom, dead mech!!! Tekau mā Waru’s Awesome hit the ammo in their Catapult’s RT ammo – boom, dead mech. Melee!!! We leg their Trebuchet with our Archer’s LL. Our Wolfhound also RLs their other Locust 1M. Our Catapult legs their FS’s LL too.
We take them out, they flee all ejected mechs! We took out 6 and legged 9.
Salvage:
Atlas – H, RA, RL, LT
Victor - H, RL, LA, RA, LT
Striker 2C – RA, LA, LL, LT
Goliath – H, RLL; LT, RRL; LRL
Crusader – LA, LL, H, RT
Catapult – H, RA, LL, LT
BattleMaster – missing RL, RA, and LA; see below
2x Locust 1M – missing RL; current value - 1,471,200 each – 100k to fix each
Awesome – missing RL, RT, LA; current value - 6,098,170 – to fix 500k
Phoenix Hawk – missing LL; current value - 3,667,540 – to fix - 400k
Thunderbolt – missing RL; see below
Stalker – missing LL; see below
Trebuchet – missing LL; current value – 3,893,500 – to fix 400k
Firestarter – missing LL; current value - 2,766,525 – to fix 300k
I add the 6 mech parts. We didn’t bring in any missile boats. Bad juju. Do I have the BM arms and RL too? Got them, added. Do I have the Awesome pieces? It’s RL, LA, and RT? Got the Arm, but that’s it! Any other 80 tonners? Like Charger or Striker? Got a Victor leg, it doesn’t work but another does. No RTs from it, the others? Nope!!! Cash spent! Also, for that Pixie too. The TDR RL? Don’t have it. Got the one below from the destroyed Catapult and….it works!! Stalker LL? Added! Spent for the Trebuchet added. I also pay for the FSM and added. War Chest is 169,361,598
Us:
Kumi na Tano – Catapult – RA, RL, H, LL, LT, LA
Parts added!!!
Battle Loss - 5,790,125
Abe Sargent
05-26-2025, 10:08 PM
Oct 24, 3030 – We spend some time relaxing, repairing, and then salvaging and fixing their stuff. We grabbed at their HQ 3.6 mill.
We’ll return on Nov 11.
Contracting Awaits!!!
Obj. Raid with FTR for the FWL world at Berenson
Salvage – Full
Length – 1 month
Salary – x4, x1.6, x1.1.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
105% Signing Bonus
Our total salary is 239,973
What we Spent:
Salary - 479,946
Ground Support – 2 mill – three companies for three rounds, loads of armor and ammo used up.
Battle Loss - 5,790,125
Total we Spent: 8,270,071
What we were Paid and Salvaged:
Salary - 1,842,992
Signing Bonus - 1,935,142
Ground Support – 1 mill
Battle Loss - 2,895,062
Salvage - 3.6 mill
Total we were Paid and Salvaged: 11,273,196
Not much made. The Catapult loss was rough.
Total we Made: 3,003,125
War Chest: 172,364,723
END OF CONTRACT #88!!!!!!!!!!!!!!!!!
Abe Sargent
05-27-2025, 09:26 PM
Oct 03, 3030 – Epsilon Vee return.
Oct 22, 3030 - Sip-Sim, Oitavo and Shoondzah will return as well as Twintig
Oct 25, 3030 - 10th Vee Kappa and 19th Mech Tasnevets return
Oct 26, 3030 - Enogtyve Company returns to Galatea.
Nov 01, 3030 – We get our new 17 recruits, joining us, all elite plus 5 left over from last month, so 22 total, plus 1 regular and 2 green – 25 total. I could do 2 today, one elite and hten then other with a green and regular.
Done!!!
Meet our new two companies:
24th Mech Company - named “Twanenty-Fower” (Scottish for it).
Maj. Masayuki Kurinaga, Atlas
Fred Fresh, Banshee 3S
Sylvia Vim, BattleMaster
Emma Yun, Thunderbolt
Left. Addison Hayes, Awesome
Eleu López, Stalker
Griffin Tyerman, Catapult
Steven Roelands, Crusader 3K
Left. Rylan Brian, Grasshopper
Nakeisha Sukarto, Wolverine 6M
Štefánia Masaryk, Phoenix Hawk
Olivia Williams, Spider
No new purchases. All elite.
25th Mech Company, Vee Squad – named “Fiche a Cúig” (Irish for 25):
Maj. Babs McKay, Atlas *
Wilfried Breitling, Charger 1A5
Mary-Queen Holgado, Orion 1K
Tobias Black, Thunderbolt
Left. Adana Ojwang, Longbow 7Q
Trent Upasevich, Warhammer 6D
Nauka Nandedkar, Crusader 3D *
Akili Joicey, JagerMech JM6-A
Left. Hugo Karsberg, Grasshopper
Sukmo Heng, Griffin 1S
José Matos, Phoenix Hawk, regular
Jim Pitts, Jenner 7F, green
All elite unless otherwise stated. I purchased the Atlas for 10 mill and CRD for 6 mill - 16 total spent – war chest is 156,364,723.
Abe Sargent
05-27-2025, 09:57 PM
Nov 01,3030 – Contracts??!!?!
We get 4. They are:
#1. The Lyrans want us to O. Raid the border FWL world of Wing! We could be there on Nov 15, and would need a mixed battalion.
#2. The CC want us to O .Raid the new border FS world of Truth that they lost. We’d need a Mech Battalion. We could be there on Dec 03.
#3. The FWL wants us to O. Raid the Tikonov Free Republic world of Hall, we’d just need a mech company and could be there on Nov 18.
#4. The Lyrans also need us for a Pirate Hunting deal. We could be there on Nov 12.
I take all four.
Negotiation with the LC #1: We start with 270 points, we spend 50 for Full Salvage, they drop us 10 points for one month deal, we spend 25 for 50% Battle Loss and then Straight Salvage too, they do 25 too for x4 salary, and then Liaison and add 10 for no Remuneration and Transport. Total points left are 180 90% signing bonus. I’ll send in 10th Vee Kappa and 19th Mech Tasnevets.
Contract #89:
Obj. Raid for LC on FWL Border planet of Wing
Salvage- Full
Support – 50% Battle Loss and Straight Support
Length – One Month
Command – Liaison
Salary – x4, x1.6, x1.1
Trasport – None
Remuneration – None
90% Signing Bonus
Negotiation with the CC: We start with 330 points. Same O Raid details but with an extra 60 points at the end for 120% Bonus, I’ll send in Sip-Sim, Oitavo and Shoondzah.
Contract #90:
Obj. Raid for CC on FS Border Planet of Truth
Salvage- Full
Support – 50% Battle Loss and Straight Support
Length – One Month
Command – Liaison
Salary – x4, x1.6, x1.3
Trasport – None
Remuneration – None
120% Signing Bonus
Negotiation with the FWL: We also start with 330 points for them and another O. Raid too. I’ll send in Twanenty-Fower.
Contract #91:
Obj. Raid for FWL on TFR Planet of Hall
Salvage- Full
Support – 50% Battle Loss and Straight Support
Length – One Month
Command – Liaison
Salary – x4, x1.6, x1.3
Trasport – None
Remuneration – None
120% Signing Bonus
Negotiation with the LC #2: We start back with 270, so finish with 190 since we didn’t pull 10 for the deal, 95% signing bonus. I‘ll send in Fiche a Cúig
Contract #92:
Pirate Hunting for LC
Salvage- Full
Support – 50% Battle Loss and Straight Support
Length – 3 Months
Command – Liaison
Salary – x4, x1.4, x1.1
Trasport – None
Remuneration – None
90% Signing Bonus
Ready for the fun to begin?????
Abe Sargent
05-28-2025, 01:18 PM
Beginning of Contract #89:
Nov 14, 3030 – Arriving at the FWL world of Wing on the border for the LC is our 10th Vee Kappa and 19th Mech Tasnevets! They are ready rock and roll. It’s pretty quiet and non-descript here, we are to raid and destroy a listening post on the world’s moon. No one stops us.
Nov 18, 3030 – We arrive and then begin to get our smash on. We unload, unfurl and scout out our objective with our Leopard CV here 6 fighters and then 2 with our Union. We brought an Invader with Union, Gazelle and then Leopard CV.
We arrive at their Listening Post where they have the garrison on their Moon hiding away, quietly.
Here is Tasnevets:
BattleMaster 1G
Banshee 3S
Charger 1a5
Orion
Awesome
Stalker 3F
Archer
Crusader 3D
Grasshopper
Wolverine 6M
Javelin 10F
Wolfhound
Not too shabby at all. Love the smash and then fire support and then the scouts are strongly done too.
Here are the Wing FWL Garrison!
Mechs:
Goliath – veteran -XO
Longbow 7Q!! veteran CO
Archer!!!!
Grasshopper!!!
Rifleman
Blackjack
Chameleon
Scorpion
Wolverine 6M!!!
Commando
Locust 1M
Wasp
Love that Longbow, Archer, Grasshopper and Wolverine!!
Infantry:
3 units, one Jump, Motorized and Foot.
Vees:
Behemoth – veteran, CO
Devastator – veteran, XO!!!
Schrek PPC Carrier – veteran
Manticore!!!
LRM Carrier
Zhukov!!!
Drillson!!!
Hetzer
Harasser Missile Platform
Hunter!!!
J. Edgar Hovercraft
Scimitar
Love that Hunter, Manticore, Drillson, Devastator and Manticore and Zhukov too.
They are in the middle of the Moon Base. We are in the north side. They’re regular.
Here’s their Hetzer a medium tank with an AC20 in the front and no backup weapons, weighing 40 tons, moving 4/6 and then armor at 96 points.
https://cfw.sarna.net/wiki/images/thumb/5/53/Hetzer_RGilClan_v29.jpg/800px-n4rderc50l7ig3thl7hv4u1vy7o5tl7.jpg?20230311220553
Abe Sargent
05-28-2025, 09:25 PM
Set-up – We win a close one 8-7. They set up their Goliath first, near us. Then their Longbow. Then we set up at the bottom of their north flank, they around us.
Turn 1 – We lose init 9-6. We charge 5 where possible, but our BM, Charger and Banshee base their Goliath that moves but just 4 each and Orion too. They begin flanking us with their Locust, and Wolverine and Commando and Wasp. My non-Grasshopper scouts base their Wolverine to try and leg it. It’s my fave version of that mech. Their Scorpion and Chameleon base my Wolverine’s flank. Our CRD , Grasshopper and Archer base their Chameleon, our Awesome and Stalker base their J. Edgar. Weapons fire!!! We fire mechs at their Longbow and then vees at their Devastator. Our Manticore destroys the turret on their Devastator – dead vee!!! Our Awesome hit the ammo in their Longbow’s RT boom, dead mech! We also destroy its LA. Melee time! We drop their Wolverine but no legs. Our Archer legs their Chameleon’s RL. Our Awesome immobilizes their J. Edgar!!! Our Banshee legs their Goliath’s RLL too.
Turn 2 – We keep on losing init – 6-4. I charge their Archer with our four that legged their Goliath (Banshee, BM, Orion and Charger). They hop their Grasshopper away – no leg chance. Their Wolverine rises and runs, I stay based with our Wolverine, Jav and Wolfhound. Our Awesome and Stalker and CRD base their Drillson. Our Archer and Grasshopper their LRM Carrier. I hope to take them both out. Weapons fire! I fire mechs at their Grasshopper that leapt away and then vees at their Manticore. Our Stalker beheads their Grasshopper! Then our Grasshopper hit the ammo in the RT, so it’s not salvageable. Their Hetzer destroys our Ontos’s front, and our Brutus destroys their Manticore’s front too. Melee! Our Orion destroys their LL on their Archer! Legged! Our Wolfhound legs their RL on their Wolverine!!! Our CRD destroys the side of their Drillson!!! Our Grasshopper destroys the rear on their LRM Carrier!!
They flee and eject from their legged stuff. We took out or legged half of their mechs and then 5 vees.
Salvage:
Longbow – H, RA, LL, RL, LT
Grasshopper – RA, LA, RL, LL
Chameleon – missing RL: current value - 4,126,000 – to fix 500k
Goliath – missing RLL; see below!!!
Archer – missing LL; see below
Wolverine 6M – missing RL; current value - 4,365,657 – to fix is 500k
I add the mech parts. I pay for the Chameleon and it’s added!!! Do I have a RLL Goliath leg? Added!!! The Archer left one next? None in Archer form, other 70 tonners? Like Grasshoppers, Cataphracts and Warhammers? Just the Hopper we salvaged and…it works!!! I spend for the Wolverine leg, and then our War Chest is 155,364,723.
Devastator – destroyed turret; we toss an 11 - ours
Manticore – destroyed front; we toss a 7 -not ours, sad face
J. Edgar Hovercraft – immobile
Drillson – missing side; we toss a 9, ours!!!
LRM Carrier - destroyed rear; we toss another 7, nope!
We add the J. Edgar, Drillson and Devastator!!!
Us:
Destroyed Ontos - we toss a 5 no salvage here
Battle Loss - 2,265,413
Abe Sargent
05-28-2025, 09:41 PM
Nov 21, 3030 – We spend three days repairing, relaxing, and then salvaging from their Listening Post 2.4 mill then blowing it up!!! We’ll return on Dec 13, 3030
Contract?
Obj. Raid for LC on FWL Border planet of Wing
Salvage- Full
Support – 50% Battle Loss and Straight Support
Length – One Month
Command – Liaison
Salary – x4, x1.6, x1.1
Trasport – None
Remuneration – None
90% Signing Bonus
Our combined salary /month is 263,333
What we Spent:
Salary – 526,670
Ground Support – 800k – 2 companies but just two rounds very lightly touched armor though.
Battle Loss - 2,265,413
Total we Spent: 3,592,083
What we were Paid and Salvaged:
Salary – 1,853,864
Signing Bonus – 1,668,477
Support – 400k
Battle Loss – 1,132,706
Salvage – 2.4 mill
Total we were Paid and Salvaged: 7,455,047
Total we Made: 3,862,964
War Chest: 159,227,687
END OF CONTRACT #89!!!!!!!!!!!!!!
Abe Sargent
05-30-2025, 02:35 PM
Beginning of Contract #90:
Dec 03, 3030 - Sip-Sim, Oitavo and Shoondzah arrive for the O Raid by the CC on the FS newly captured border world of Truth they want us to hit hard. We have no issues arriving, is an Invader, Overlord, Leopard CV and then Achilles.
Dec 08, 3030 – We arrive at Truth, and no one hits us, and then we land with our 14 fighters. We arrive at a DropPort near us and scout them with fighters and then verify they are there. Yup, intel was dead on, we are going to smash and hurt them and then destroy as much as possible.
Here are our troops!!!
Sip-Sim Company:
Atlas AS7D
BattleMaster 1G
Charger 1A5
Thunderbolt
Awesome
Catapult C1
Trebuchet
Archer 2R
Grasshopper
Javelin 10F
Wolverine 6R
Spider
Love this smash, fire support save for the random TBT and then scout’s great too.
Oitavo Company:
AS7D Atlas
BattleMaster 1G
Thunderbolt 5S
Guillotine 4L
Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N
Vulcan 5T
Spider
Javelin 10F
Griffin1S
Smash is okay, Guillotine is fine fire support great save the random TBT and then I like the units in the scout one but we need a Grasshopper.
Shoondzah Company:
Banshee 3S
BattleMaster 1G
Charger 1a5
Thunderbolt
Longbow 7Q
Catapult C1
Warhammer 6D
Archer 2R
Grasshopper
Vulcan 5T
Wolverine 6M
Wolfhound
Love that Smash, Fire Support and then scout too.
Here are the Local FS Truth Garrison for their HQ!!!
Assault:
Atlas!!!!! Love it – veteran CO
BattleMaster 1D – veteran - XO – love it.
Banshee 3S - veteran – lover it!!!
Goliath – veteran
Longbow 7Q – veteran love it.
Zeus 6S - veteran
FOUR that I love!!!
Heavy:
Cataphract 2X – captured in the 4th
Crusader 3D!!!!
JagerMech
Marauder 3D
Merlin
Rifleman
Quickdraw
Thunderbolt – love it!!!
Warhammer 6D!!! – love it.
This has a great TDR, Warhammer, CRD too.
Medium:
Blackjack
Cicada
Chameleon
Dervish
3 Enforcer
Hatchetman
Hunchback
2 Shadow Hawk 2D
Wolverine 6D
I’d love the nothing
Light:
2 Commando
1 Javelin
1 Locust
1 Stinger
1 Valkyrie
1 Wasp
2 Wolfhound!! Yay!
Love the Wolfhounds too. They are regular, on the far side of the map in the south with us on the north in the City Park map.
Here is each of our Wolfhounds, a 3025 debut by the FedSuns light mech weighing 35 tons, with a LL and 4 ML and 10 heat sinks – moving 6/9 and then max armor. Great energy weapons mean they cannot run outta ammo or get into an explosion. Pic?
https://cfw.sarna.net/wiki/images/0/08/Wolfhound_RGilClan_v17.png
Abe Sargent
05-30-2025, 08:48 PM
Set-up – we win easily 11-7. Good craps roll. We set up at the south side of the top section. I can see around 30-40% of their units.
Turn 1 – We lose init 9-4. I charge 5. We can see their good stuff hitting us and then their flankers arrive. I base a Valkyrie on the left flank with our two Spiders and Wolfhound. Their Commando bases the Wolfhound’s flank. We base it with our 2 Vulcans and a Wolverine. Weapons fire – we can see around 65% of their stuff as well as the two units I am firing at – Banshee and Atlas are each 7-8 away and ran +2. I split my fire at each. Sip-Sam’s Catapult’s LRM hits the ammo in their Atlas’s RT. We also destroyed the RA too. Our BM hit’s their Banshee’s CT, and opened it up and hit the engine once. Then that company’s Archer cracked it’s and hit the engine twice more and then the gyro 2 times too with missiles. We also destroyed its RA. Melee! Our Wolverine legs their Commando’s RL and we dropped their Valkyries but no legs.
Turn 2 – They keep init 4-3. Close! I charge 5 where possible. They move their MAD3D in front of our four smashes that can only move 4 to base it with our Sip-Sam four smashes. (Atlas, BattleMaster, Charger, Thunderbolt). They base our TDR’s rear with their jumping Quickdraw, and I base it with fire support mechs not on my front line – 2 Archers,1 CRD and Catapult. They rise their Valkyrie and my Spiders and Wolfhound follow. Their left flank Wolfhound is based by our 2 Vulcans and Wolverine. We base their Shadow Hawk with our Awesome and Longbow. We base their CRD3D with our Banshee 3S, BattleMaster 1G and Charger 15 in Shoondzah. Its Thunderbolt bases their QD too. Weapons fire! I send 12 each at their Longbow, BattleMaster and Goliath. Sip-Sim’s Charger AC20 hit the ammo in their Goliath’s RT boom, dead mech. We also took out a pair of legs too. Our TDR in Oitavo Company’s destroyed their BattleMaster’s H with it’s ML, dead mech!!! Shoondzah’s Archer hit a through hit crit in the RT and hit the ammo, untouched otherwise. Dead mech!!! Melee! Our Spider legs their Valkyrie’s LL. We drop their Wolfhound but no legged. We leg their Quickdraw’s RL by out TDR, legged! Shoondzah’s Longbow legs their RA on their Shadow Hawk goes internal on the RT and it blows up, dead mech!!! Our Charger legs their CRD’s RL. Our Atlas their MAD’s RL destroyed too. They leg our Wolfhound’s RL.
Do they pull out after two rounds? We took out and legged 11 in two rounds. I toss 2D6 and we get 4, they move together and then flee their HQ.
Salvage:
Atlas – H, RL, LL, LA, LT
Goliath – H, LT, RLL, RFL
Longbow 7Q – H, LL, RA, RL, LT, LA
Shadow Hawk 2D – RA, LT, H, LL, LA
Banshee 3S – missing RA, 3 engine, 2 gyro hits; see below
Commando – missing RL; current value - 1,741,250 to fix – 150k
BattleMaster 1D – missing H; see below
Valkyrie – missing LL; current value - 2,005,320 to fix – 200k
Quickdraw – missing LL: see below
Crusader 3D – missing RL; current value - 5,115,060 – to fix 500k.
Marauder 3D - missing RL; see below.
Well, we didn’t get a shot at their Warhammer and TBolt. Ah well. I add the four mech pieces. We fix the Banshee engine in three tries and the gyro on one. Do I have an RA? Yup and added!!!! I fix the BM. Do I have a QD LL? Added and fixed. CRD RL?? Got an LL, but not RL, other 65 tonners? Nope!!! I spend that cash!!! The MAD one? No legs at all. Other 75 tonner like Orions? Got it and added!!! War chest is 158,727,687.
Us:
Wolfhound – missing RL; no spares
Battle Loss – 300k
Abe Sargent
05-30-2025, 09:02 PM
Nov 24, 3030 – We spend a few days, fixing, reloading, armoring, and salvaging their stuff. We find in their base 2.5 mill of stuff when sold. We blow up their HQ.
Getting back on Dec 22, 3030 is Sip-Sim, Oitavo and Shoondzah.
Salary Fun Times!!!!!!!!!!!
Obj. Raid for CC on FS Border Planet of Truth
Salvage- Full
Support – 50% Battle Loss and Straight Support
Length – One Month
Command – Liaison
Salary – x4, x1.6, x1.3
Trasport – None
Remuneration – None
120% Signing Bonus
Our combined salary for the three companies is 239,973
What we Spent:
Salary - 479,946
Battle Loss – 300k
Ground Support – 750k - We were lightly hit, just two rounds too, no major kick or falls to repair.
Total we Spent: 1,529,946
What we were Paid and Salvaged:
Salary – 1,996,575
Signing Bonus – 2,395,890
Battle Loss – 150k
Support – 375k
Salvage – 2.5 mill
Total we were Paid and Salvaged: 7,417,465
Good for a small battle.
Total we Made: 5,887,519
War Chest: 164,615,206
END OF CONTRACT #90!!!!
Abe Sargent
05-31-2025, 09:12 AM
Beginning of Contract #91:
Nov 18, 3030 – Arriving at the TFR Border system of Hall for an O. Raid by the FWL is Twanenty-Fower Company. No one hits us. We begin to the planet.
Nov 24 – We arrive at Hall. We unload at a DropPort around 2 hours from what we’ll be hitting and then begin scouting everyone here with our Union fighters.
Twanenty-Fower is our latest company, I doubt you’ll need a reminder.
We arrive and then battle begins!!!
Here they are:
Awesome!!! – veteran, XO
BattleMaster 1G!!! – veteran CO
Cataphract 1X – break away has Liao units.
Marauder 3L
Warhammer 6L
Hatchetman
Hunchback
Trebuchet
Vindicator
Spider!!!!
UrbanMech 60L
Wasp 1L
I want that Spider plus the BM and Awesome too. This is our and their Spider in both units. It weight 30 tons, rocks 2 ML not in the arms so it can punch and lose them and keep on trucking, and then jump the max move on a mech in the 3025 era with 8/12/8 movement and 10 heat sinks and not great armor. Just half of the armor you could add at 3 tons. Just keep them from getting kicked or always move their max to make them rough to answer. Pic:
https://cfw.sarna.net/wiki/images/a/a6/Spider_RGilClan_v19.png
They are regular and then in the middle of the map with us in the south flank again. They are on the Desert Runway map.
https://cfw.sarna.net/wiki/images/thumb/a/ac/Desert_Runway_%28Prefinal%29.jpg/492px-p5oym4o5xjcyhluciq5tbhc0f9o372v.jpg?20210912011735
Enjoy!!!
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