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-   -   WW CXLIX SPAWN IV - GAME OVER (Post 3845) (http://forums.operationsports.com/fofc//showthread.php?t=84272)

Danny 06-18-2012 05:32 PM

So, right now, I am thinking I will give phasers out to all officers and security personal. I will then assign each security personnel a number of locations that they can choose to protect is so desired.

In general, I am leaning toward protecting locations and going exhausted as I think if we get an early push on getting ready for launch that will put the spawn into reaction mode.

CrimsonFox 06-18-2012 05:33 PM

We have a ton of work to do to get off this GOdforsaken rock.
And we need all the people we have. Day one will be a villager kill for sure as usual.

From other spawn games it seemed clear that spawn candidates were quickly narrowed down from within specific groups who did specific activities.

Chief mentioned he wasn't sure there were any spawn in our group yet. Well that seems unlikely but I wouldn't be surprised if there were only 1 actually.

vote No execute

Chief Rum 06-18-2012 05:33 PM

Quote:

Originally Posted by CrimsonFox (Post 2672840)
um....disobey YOU and give YOU a phaser? :confused:


I am Chief. Not A Chief.

CrimsonFox 06-18-2012 05:36 PM

Quote:

Originally Posted by Chief Rum (Post 2672843)
I am Chief. Not A Chief.



You and YOU and not a YOU? (Baaaaaa-a-a-a-a-a-ahh) :D

Danny 06-18-2012 05:36 PM

vote no execute

Chief Rum 06-18-2012 05:41 PM

I have been advoating it, but not voting, so I will get that out of the way now.

VOTE NO EXECUTE

Chief Rum 06-18-2012 05:41 PM

*advocating

dubb93 06-18-2012 05:42 PM

Wheres my damn gun at Danny?

dubb93 06-18-2012 05:43 PM

I got people and/or things to shoot and/or protect.

dubb93 06-18-2012 05:44 PM

Who's idea is this no execute garbage?

Danny 06-18-2012 05:44 PM

Hold, formulating a plan now

Danny 06-18-2012 05:45 PM

Formulating a plan now.

It looks like Slavemaster is the same as warden.

saldana 06-18-2012 05:46 PM

ok, so the scan of JAG came up clean.

i suggest that if one of the officers has an action point left, promote someone to Warden, then the warden can put the captain and myself in the brig, and one security officer can guard us both...we can get a solid 4 people in there each night, all of whom have been cleared, and then have us released each morning.

also, i concur with the concept of no execution today...the most important thing right now is getting off the planet.

vote no execute

CrimsonFox 06-18-2012 05:49 PM

Quote:

Originally Posted by saldana (Post 2672855)
ok, so the scan of JAG came up clean.

i suggest that if one of the officers has an action point left, promote someone to Warden, then the warden can put the captain and myself in the brig, and one security officer can guard us both...we can get a solid 4 people in there each night, all of whom have been cleared, and then have us released each morning.

also, i concur with the concept of no execution today...the most important thing right now is getting off the planet.

vote no execute


Interesting plan. So how does that clear people in the brig? If they aren't dead/spawn in the morning? Do we actually know when people are converted?

dubb93 06-18-2012 05:50 PM

Quote:

Originally Posted by saldana (Post 2672855)
i suggest that if one of the officers has an action point left, promote someone to Warden, then the warden can put the captain and myself in the brig, and one security officer can guard us both...we can get a solid 4 people in there each night, all of whom have been cleared, and then have us released each morning.


I can't say I'm a huge fan of this plan. Any random group of 4 has a good chance to produce a potential spawn methinks.

Also I'm not sure YOU are clear at this point.

In the past I've seen doctors pull people in to infect as well as doctors get infected by those they pull in.

One bad apple in that brig would be game over for us methinks. Excuse me if I haven't seen enough yet to blindly trust 4 people with the fate of the game.

Darth Vilus 06-18-2012 05:50 PM

Vote No Execute

CrimsonFox 06-18-2012 05:53 PM

Quote:

Originally Posted by Autumn (Post 2672714)
Assuming we have to specify, I would suggest:

Hoops converts Warehouse 2
Darth Vilus, Chubby and a team of 10 slaves converts Warehouse 2

CrimsonFox and a team of 6 slaves converts Warehouse 1
Simbo Klice and a team of Mauboy, Shiggles, Julio Riddols and ? converts Warehouse 1

We need a fourth member for Simbo's team, one of the security personnel I guess, or JAG?



Ah okay NOW I finally see where you were coming from. So many rules!

But here are the rules I think you were using:
Away Teams
Each day all officers and the Slave Master may lead an away team (the Slave Master may only lead an away team made up completely of slaves). There may be more than 1 away team each day. A crew member, if asked, must go on away team if they have the action points to do so.


An away team must be designated as an:
*Exploration mission (Gives a bonus to a future type of mission; Must always be a planned away team)
*Mining mission (Harvests Crystlium)
*Water mission (Finds water)
*Other type of mission (As offered by the GM)

Supervise Slaves Day or Night The Slave Master may choose to supervise the work of slaves along with an Engineer performing the Supervise Conversion action. The Slave Master may supervise an additional 4 slaves. 1 AP


So Darth and Chubby supervising 10 slaves = 5 points and hoops gives us 2 for 7

Sure. If know one else is using people and slaves for away missions and they'd be wasted otherwise why not. Granted Darth and Chubby and hoops would all have to submit the correct orders for that to happen.

Anyway like I said I already grabbed my 6 slaves and filled out the proper requisions and am on my way to WH1. If your above plan doesn't happen Autumn, it's okay. It would mean 6 cycles have been done on 1 and one of us can either bang it out tonight or tomorrow.

CrimsonFox 06-18-2012 05:56 PM

Quote:

Originally Posted by dubb93 (Post 2672857)
I can't say I'm a huge fan of this plan. Any random group of 4 has a good chance to produce a potential spawn methinks.

Also I'm not sure YOU are clear at this point.

In the past I've seen doctors pull people in to infect as well as doctors get infected by those they pull in.

One bad apple in that brig would be game over for us methinks. Excuse me if I haven't seen enough yet to blindly trust 4 people with the fate of the game.


I do think we need a medic too so that we have more than one healer in the group. Are there nurses too?

saldana 06-18-2012 06:02 PM

Quote:

Originally Posted by CrimsonFox (Post 2672856)
Interesting plan. So how does that clear people in the brig? If they aren't dead/spawn in the morning? Do we actually know when people are converted?


it doesnt clear the people in the brig...you only put people that have been cleared into the brig

Quote:

Originally Posted by dubb93 (Post 2672857)
I can't say I'm a huge fan of this plan. Any random group of 4 has a good chance to produce a potential spawn methinks.

Also I'm not sure YOU are clear at this point.

In the past I've seen doctors pull people in to infect as well as doctors get infected by those they pull in.

One bad apple in that brig would be game over for us methinks. Excuse me if I haven't seen enough yet to blindly trust 4 people with the fate of the game.


fair point about me, but here is the thing...if i am clear (which i am) and i clear the captain, (which i did) and you put us in the brig, then tomorrow add whomever i scan, and the day after we add the 4th, that is not a random group of 4

and if i were a spawn and i was bringing people in and mutating them instead of scanning them, or faking and then mutating them at night in the brig, then i am still in the brig with 3 other spawn every night instead of out mutating anyone else.

CrimsonFox 06-18-2012 06:04 PM

Quote:

Originally Posted by saldana (Post 2672863)
it doesnt clear the people in the brig...you only put people that have been cleared into the brig


But you aren't cleared. And if you aren't cleared then really that means Jag isn't either :(.

CrimsonFox 06-18-2012 06:05 PM

Quote:

Originally Posted by saldana (Post 2672863)

and if i were a spawn and i was bringing people in and mutating them instead of scanning them, or faking and then mutating them at night in the brig, then i am still in the brig with 3 other spawn every night instead of out mutating anyone else.



Hooray! You used my word! :D

saldana 06-18-2012 06:06 PM

Quote:

Originally Posted by dubb93 (Post 2672857)
Excuse me if I haven't seen enough yet to blindly trust 4 people with the fate of the game.


dola, and not for nothing, but you dont ever trust anyone, regardless of what you have seen, LOL;)

LoneStarGirl 06-18-2012 06:08 PM

Quote:

Originally Posted by saldana (Post 2672855)
ok, so the scan of JAG came up clean.

i suggest that if one of the officers has an action point left, promote someone to Warden, then the warden can put the captain and myself in the brig, and one security officer can guard us both...we can get a solid 4 people in there each night, all of whom have been cleared, and then have us released each morning.

also, i concur with the concept of no execution today...the most important thing right now is getting off the planet.

vote no execute


Unless I read wrong, Jag and I are the only ones that can promote, correct?

saldana 06-18-2012 06:09 PM

Quote:

Originally Posted by CrimsonFox (Post 2672864)
But you aren't cleared. And if you aren't cleared then really that means Jag isn't either :(.


this is correct...but if i am a spawn, at least i will be in the brig...and unfortunately, there is no way to verify me, which is what dubb is concerned about...i believe it was Vince that was a spawn doctor in the first game who wrecked shop by bringing in his exam patients and converting them, so there i am not gonna take it personally that there is doubt...it is not unprecedented.

LoneStarGirl 06-18-2012 06:10 PM

I think we need a medic or nurse pretty soon.

CrimsonFox 06-18-2012 06:13 PM

Quote:

Originally Posted by saldana (Post 2672868)
this is correct...but if i am a spawn, at least i will be in the brig...and unfortunately, there is no way to verify me, which is what dubb is concerned about...i believe it was Vince that was a spawn doctor in the first game who wrecked shop by bringing in his exam patients and converting them, so there i am not gonna take it personally that there is doubt...it is not unprecedented.



dissection will verify you ;)

Danny 06-18-2012 06:14 PM

Phasers Given to

Jag, Autumn, LonestarGirl, Zinto, Packerfanatic, Danny, Chief Rum, Chubby and Dubb


Protect Plan

Danny: Water Plant, Warehouses & Brig

Chief Rum: Perimeter Fence and Medical Facilities, Officers’ Offices

PackerFanatic Armory & Scientists Lab

Dubb: Power Facilities & Crew Quarters

Chubby: Security Headquartes and Slave Pens

saldana 06-18-2012 06:18 PM

Quote:

Originally Posted by Danny (Post 2672873)
Phasers Given to

Jag, Autumn, LonestarGirl, Zinto, Packerfanatic, Danny, Chief Rum, Chubby and Dubb


Protect Plan

Danny: Water Plant, Warehouses & Brig

Chief Rum: Perimeter Fence and Medical Facilities, Officers’ Offices

PackerFanatic Armory & Scientists Lab

Dubb: Power Facilities & Crew Quarters

Chubby: Security Headquartes and Slave Pens


unless i am reading things wrong, i dont understand this plan...if you use one person to man the security HQ, no one can attack the slave pens, crew quarters, armory or brig, so why are we using 4 people to protect those locations individually, and not assigning anyone to protect any individual people?

Danny 06-18-2012 06:20 PM

It's just a general assignment. Obviously that means for example that Chubby would protect security headquarters, dubb facilities, Packer scientists lab, chief his choice and me plant or warehouse.

saldana 06-18-2012 06:20 PM

Quote:

Originally Posted by CrimsonFox (Post 2672872)
dissection will verify you ;)


so would the empath, but we dont know if we have one of those or not.

Danny 06-18-2012 06:21 PM

I do believe protecting locations is far more important than people at this point, especially since the bonus we get in protecting a location is bigger

Barkeep49 06-18-2012 06:21 PM

Quite enjoying the sound of the whip in the air, Crimson takes 6 slaves with him to convert Warehouse 1.

Danny 06-18-2012 06:22 PM

I gave the phaser order

Chubby 06-18-2012 06:22 PM

Quote:

Originally Posted by Danny (Post 2672876)
It's just a general assignment. Obviously that means for example that Chubby would protect security headquarters, dubb facilities, Packer scientists lab, chief his choice and me plant or warehouse.


how would i do this?

PackerFanatic 06-18-2012 06:23 PM

I also don't feel that posting the locations we intend to protect is a particularly good idea. Maybe giving all those people a list of a couple to choose from, so there is a little randomness to it.

PackerFanatic 06-18-2012 06:24 PM

Chubby - you just PM BK with your action.

Danny 06-18-2012 06:25 PM

Quote:

Originally Posted by PackerFanatic (Post 2672882)
I also don't feel that posting the locations we intend to protect is a particularly good idea. Maybe giving all those people a list of a couple to choose from, so there is a little randomness to it.


I did that.

dubb93 06-18-2012 06:25 PM

Am I missing the part in the rules where Danny thinks he can tell me what to protect?

Danny 06-18-2012 06:25 PM

Quote:

Originally Posted by Chubby (Post 2672881)
how would i do this?


That's one of your abilities.

Barkeep49 06-18-2012 06:25 PM

Seeing the good work being done in Warehouse 1, Chief starts to head that way to do work hoping that there will be an engineer to supervise him.

Meanwhile,
Danny posts a list of people who should report to the Armory to pick-up weapons before heading off for the night:
Quote:

Jag, Autumn, LonestarGirl, Zinto, Packerfanatic, Danny, Chief Rum, Chubby and Dubb

Chubby 06-18-2012 06:26 PM

Quote:

Originally Posted by PackerFanatic (Post 2672883)
Chubby - you just PM BK with your action.


my point being, I don't see that as an option in the rules unless I'm missing something. I believe i can only guard the slave pens which is pointless if someone is manning the security HQ

dubb93 06-18-2012 06:26 PM

Quote:

Originally Posted by Barkeep49 (Post 2672887)


Meanwhile,
Danny posts a list of people who should report to the Armory to pick-up weapons before heading off for the night:


Sweet! Thanks for the gun Danny. I shall use this gun to kill Saldana. That should give us a solid read on the captain. Make it so Barkeep!

Chubby 06-18-2012 06:27 PM

Quote:

Originally Posted by Danny (Post 2672886)
That's one of your abilities.


Slave Master (1 AP per cycle)

Protect Slave Pens Night Only The Slave Master may guard the Slave Pens at night. If there is an attack he will receive a bonus, if armed. This is slightly less effective than regular protect.1 AP

Execute Slave Day or Night The Slave Master may choose a specific slave to be executed. That slave is immediately killed. 1 AP

Supervise Slaves Day or Night The Slave Master may choose to supervise the work of slaves along with an Engineer performing the Supervise Conversion action. The Slave Master may supervise an additional 4 slaves. 1 AP


:confused:

CrimsonFox 06-18-2012 06:29 PM

SUMMARY Since the last one

Main Discussions:
Posts 352 on - Discussions about warehouses and building conversion, how they work, and various computations regarding who to send.. Barkeep answers lots of Q's about those.(Crimson, Autumn, ChiefRum, Barkeep, hoops)
Posts 387 on - Discussions about who to give guns to (dubb, ChiefRum, Packarfan
Misc - Lonestargirl ponders the different roles she can assign people to, including galleymaster, nurse, warden, medic.
Post 431 on - Whether we execute today and the several merits against it. Plus a brig plan from saldana.(Zinto, Abe, Danny, CrimsonFox, Chief RUm, dubb, , saldanadarth
Jag discusses away missions and coordinating with dr scans
435 on - Danny and Chief Rum have idea about assigning security members to partcular places
Post 477 - Danny decides phaser distribution and discusses protection plans.


Things that happen:
Post 353 - Dr. Saldana examines JAG (cue sax music) - Later comes back "clean" according to the doctor
Post 382 - Chief Engineer hoops takes tools and goes to work on converting Warehouse 2
Post 392 - Engineer DV takes his tools and goes to help hoops convert warehouse 2
Post 482 - Engineer CrimsonFox takes 6 Slaves and goes to convert Warehouse 1


Chief Rum 06-18-2012 06:29 PM

Recap of key posts from Post #338-471

--Doctor saldana checks out Captain JAG, and judging from BK's description, saldana is satisfied JAG is clean. saldana confirms in later post. #353 & #463

--BK responds to Autumn's question to note that locations are specifically identified (Warehouse 1, Warehouse 2, etc.) #358

--Autumn appears to be planning tomorrow's mission, per BK's post. #360

--Captain JAG notes that guarding the security HQ is the only day action for security crewmen, suggesting this may be a necessary action to consider going forward. #370

--BK explains how a converted/unconverted HQ affects a converted/unconverted brig anf armory. #380 & #405

--hoops goes off to convert Warehouse 2. #382

--DV follows hoops to convert Warehouse 2. #392

--Chief and Danny suggest a plan for the nightly security rotation. #401 & #435

--Security Chief PF wants guns to go to officers, but allows Sergeant at Arms Danny to decide.#406

--BK confirms that engineers either supervise or they do work, not both. #407

--Security crewman Chief Rum and Trainer in training Abe Sargent explain reasons for no execute vote at Captain JAG's request. #421 & #439

--Danny suggests how he will likely handle his part in gun distribution and contributes to security plan. #451

--No execute votes-- CF (#452), Danny (#455), Chief Rum (#456), saldana (#463), DV (#466)

--saldana suggests using Brig to keep cleared individuals clean. #463

--Danny distributes guns to officers and security personnel; sets out security plan. #477

--CF goes to Warehouse 1 with 6 slaves. #482

hoopsguy 06-18-2012 06:30 PM

Quote:

Originally Posted by PackerFanatic (Post 2672789)
I am of the mind that only officers should hold weapons at this point - but I will let you decide that.


There is no assurance that an officer is less likely to be a Spawn that non-officer. I think if we are going to selectively pass out guns the focus should be on cleared vs non-cleared rather than officer vs non-officer.

Also, don't we want all of our security personnel to be armed since they get a bonus to prevent attacks if they have a weapon? I thought that everyone got some bonus in the past, but that might be my memory playing tricks on me since I could not find this in the rules.

Chief Rum 06-18-2012 06:30 PM

lol...that sucks. Hope we both get credit.

Chubby 06-18-2012 06:30 PM

no execute

i haven't seen a compelling case to vote otherwise

PackerFanatic 06-18-2012 06:31 PM

Good point Chubby - I missed that. Then you can only protect the Slave Pens.

And Dubb - he is just giving general direction. Only I could actually order you to do that, you're more than welcome to go off on your own...but I am sure it wouldn't be taken lightly ;)

CrimsonFox 06-18-2012 06:31 PM

LOL I was first! hahaha!


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