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One last bump. I hope to send out positions sometime late tomorrow or Saturday and will continue to accept any one who wants to join through Sunday night. If you have a particular public position (or two) that you'd like to play PM me. The first day will start on schedule on Tuesday morning.
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I'll join up, turns out I'm going to have a couple boring days coming up(cars in the shop).
Roles should be assigned randomly I think though. Then again I haven't read the short novel you call a rule set yet ;), so maybe it's covered. |
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Screw that, I wanna be the freakin captain. |
This is going to be a fun read.
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Glad to have you as a reader Neon. I look forward to seeing what twists you've come up with for your game. |
i want some important role...not crappy private or engineer
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I'll play.
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I'm in (just bear with me the first couple of days ok ;) )
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hi all hows it going...sry about the last werewolf game i had the first week of school. Very busy
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Roles have been sent to everybody. The Game will begin Tuesday.
Here is the crew roster: Command Staff Captain - ardent enthusiast First Officer - KWhit Second Officer - RealDeal Security Chief - Kingfc22 Ensign - Lathum Engineers Saldana Mr.Wednesday MrBug708 jeff061 Bek Medical Staff Doctor - Vince Nurse - Raiders Army Security Staff Sergeant at Arms - sndlvs Warden - Blade6119 Galley Master - hoopsguy Security Crewman - Fouts Security Crewman - Schmidty Scientist dubb93 Privates pennywisesb Passacaglia Marc Vaughan |
Ok, now I got to figure out how to play this game :).
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Dammit Jim, I'm a Doctor, not a mechanic!
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Great, I have Blade as part of my security staff.
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And you? Ensign. |
question for barkeep: as an engineer, do i have to select what jobs i do during each cycle by PM to you or post in the thread, or will the captain/first officer order me to do something, which i then automatically do?
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First the only actions which should be posted in the thread are votes. Everything else should be PM'ed to me. In any role you may choose to fufill your duties at any time. So if you decide you want to repair the Engine Room just PM to tell me that and I'll post a duty log showing what you are doing. On the other hand an officer may PM me with your order. In that case I will post that you were ordered to repair the designated place. An officer may also give an order that you repair a place the following day, but you cannot tell me that you'd like to repair a place in the following day. Orders are processed on a first come basis. Hope that answers your question. |
Where's my eyepatch? Garrr.
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So let's say an engineer says "I want to repair X place." Later on, an officer says "I order the engineer to repair Y place." Does the officer's order override the Engineer's action? |
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I'm here. This should be interesting. :)
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I'm excited to get the ball rolling here.
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Rule Change
I've changed the percentages for attacks. Regular attacks now have a 65% chance of success with each additional attacker adding 40 more percent. Spawn attacks now have a 40% chance of success with each additional attacker adding 40 more percent. Previously there wasn't enough of an incentive, I felt, for Spawn to attack in groups giving the survivors a large disadvantage. Under the new rules 1 and 2 player attacks have a decreased percentage while 3 player attacks have an increased percentage. Note that the Vigilante continues to have a 75% chance of success. |
thx barkeep for the missing name...im glade someone is watching out for me...i saw it changed so all is forgiven
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I'm here. Should be a fun game.
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I'm back from an overnight trip to Columbus and ready to get this show on the road.
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im still sooo lost, but im ready to start wading through this...
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One last rule change (I promse!): Previously the rules had stated Spawn on the Spawn Council had limited communications during the day. While this was a good game mechanic in theory, I do not believe it is practical and so Spawn, as in every other WW game, will have the ability to communicate at all times. |
Is the game starting tomorrow?
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I'd rather be a private than a nurse. Just call me Gaylord Focker. :)
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As I do not know what time I will be waking up tomorrow, rather than having the game wait for me, I thought I would get it started tonight. Feel free to talk, but please no voting or actions until after 9 EDT. And now on to the game…
It is the year 2490 and you are a part of the crew of the Peregrine. You have signed up to be on this ship for one reason: money. On the very edges of explored space there are is a report of a planet which is full of Crystlium the most valuable material known to man, as it is the material that has made interstellar travel possible. If the ship succeeds in its perilous mission and manages to bring back a cargo hold brimming with with Crystlium no member of the crew will ever have to worry about money again. The ship has been on the planet for several months, and against all odds, it appears as though the mission will be an overwhelming success. You have managed to almost completely fill your cargo hold, while still maintaining more than enough rations to make the long voyage back home. But then disaster strikes when the earth seems to come out from underneath you. The large earthquake gives everyone a bit of a scare. Fortunately, none of the Crystlium is damaged but the ship’s engines are damaged and it will take several days for the engineers to repair it. Dubb, the ship’s geologist and only scientist, says that another earthquake will likely happen in the next two or so weeks. The engineering crew has a discussion and decides that a few simple changes will prevent any more damage from being done to the ship. Captain Enthusiast decides that all members of the crew will go out and mine the next day to give you a full load of Crystlium, and then all members of the crew can remain safely aboard the ship while the engineers fix the damage. The day goes normally enough for most of the crew. At 2000 hours all of the crew except one is back. The group he had been with says he thought he had found a cache of high quality Crystlium and was going to investigate it. When he didn’t return they figured he had already returned to the ship. By 2100 hours the one crew member is not back. KWhit and Kingfc have put together an away team to look for the member when there is a knock on the outer hull door. The missing crew member, Barkeep, is admitted to the ship, but he is in bad shape. Vince wants to try and perform surgery, but Barkeep insists on telling you his tale. As he went to investigate his sighting of Crystlium a mutant creature, unlike anything he had ever seen before came out of a crevice in the ground, and attacked him. If it hadn’t been for dumb luck, the crewman says, the creature would have succeeded in implanting itself in him. But worse, in the distance he could see what looked like two, maybe three, other members trying to battle similar creatures. While he couldn’t tell who the crewman were, after his battle he went to investigate, and could clearly see two sets of prints leading to a scuffle, but only one set, the human set, walking away. Just as he finishes telling his tale he lapses into unconsciousness. You all stand there numb at the implication of what he has just said when Dubb speaks up. It seems that ever since the earthquake the sensors have read something strange in the air and several crewmembers have spoke of having some sort of awareness that they hadn’t had before. But the news gets worse. Bek reports that the water replication system has stopped working. All diagnostics suggest that it should function normally, but ever since the earthquake it just will not work. There is enough water on the ship to last the crew two days. This means if you are going to last any longer than that, people will have to leave ship on missions to try and find some water on the surface of the planet. It seems as though weird things are happening and that your crew might not still all be your crew and that the only hope of riches, not to mention survival, is to leave the planet and find and kill the spawn who have infected the crew. Ship’s Status Room Reports Engineering – DAMAGED – Requires 12 Cycles to repair Water Plant – Fully Operational Water Supply – 10 units (Enough for just under two days with current crew size) Security Headquarters Fully Operational Brig – Empty Weapons Locker – 7 phasers Crew Status Command Staff Captain - ardent enthusiast First Officer - KWhit Second Officer - RealDeal Security Chief - Kingfc22 Ensign - Lathum Engineers Saldana Mr.Wednesday MrBug708 jeff061 Bek Medical Staff Doctor - Vince Nurse - Raiders Army Security Staff Sergeant at Arms - sndlvs Warden - Blade6119 Galley Master - hoopsguy Security Crewman - Fouts Security Crewman - Schmidty Scientist dubb93 Privates pennywisesb Passacaglia Marc Vaughan All day actions and votes are due by 9 EDT PM Tuesday. Also if you are choosing not to vote for an execution it would be helpful if you would go NO VOTE just so people know not to wait for your vote. Good luck to both sides. |
Just re-read the rules and it looks like water is going to play a big role in this game.
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Checking in. Will be out this morning, hope to catch up with the conversation mid-afternoon.
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hehe, that's great. I feel more motivated already!! So I assume one of us engineers will be slaving over the engine room tonight and the rest will be sleeping? Or can we start working on the room during the current day cycle(if so put me to work ;).)? |
First officer KWhit reporting for duty. It is my opinion that we must secure our water supply and immediately procure additional stores of water.
Let's discuss strategy for a while before we conduct any actions. In fact, I would say we should set aside a time period for planning and coordination and a scheduled time later in the day where we issue orders and perform our duties. I feel that we need to coordinate our actions. I don't want everyone to start doing their own things and stepping on each other. Thoughts? |
Sounds good to me, Kwhit.
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Private Passacaglia, reporting for duty, SIR!
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engineer saldana, awaiting orders sir!
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Engineer MrBug here
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Since 1/3 of the first day is over, if you're looking for something to discuss perhaps who the Doctor and/or Nurse should examine is a good place to start
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From the hip I'd say examination priorities as of now would be Captain, Scientist(since there is only one), then down the command ladder.
Also maybe the Doctor and Nurse should examine each other, or Nurse examines Doctor and Doctor examines Captain, ect. |
i would agree that a long exam of the captain would be the best course of action...make sure our orders are coming from a trustable source. i also think the engineers should get to work on the engines asap, since the water per day requirement may be reduced once we lift off, but i didnt want to put in my action without senior officer approval.
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By the way, as my usual first day strategy I'll vote for the most quiet person. In this case the most quiet person wieghted by least important role.
If most quiet person is an important role I'll have to give them a pass. |
I certainly wouldn't mind getting the engineers working. We could certainly do that and send out a party for water. I am thirsty, after all. :)
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I'm ready and willing to assist with the engines. I think that's a reasonable first priority for fixing.
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