does that mean you are a doctor, Chief?
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What structure do you believe would provide us with power? |
And by structure I mean which project?
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Because I don't think any of the four provide a clear pick for providing power for us.
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EF's original post mentions solar collector's but then the note that "That's what we've been told at least". Seems like that is an interesting phrase to throw in their at the start of the session. I am thinking we won't be able to obtain power from solar rays. Something else may be needed to get power. or I could just be barking up some crazed tree that EF hangs out in all day. |
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Gotcha... you may be right there. I am just trying to find out a way for the colony to survive past impact until we have clear goals. Just caught in the infinite possibilities here... |
I will also run for Leader.
As a general reminder, though we all have individual goals, if we want to live, it's probably best to place them second to the overall good of the colony. I agree with JAG on the idea that EF will probably not kill us all off immediately if we chose an option other than Biodome. Government and Scientific Research look like good bets to improve efficiency down the line. |
The solar collectors will be part of your automatic day one routine. That was a quote that I forgot to update when I made a couple small changes to the balance. Didn't want to waste a day on what would end up being the only real option.
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Aha! The solar collectors are important! Now I've got nothing..
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Skills
Medical - This will be used when trying to heal players, the better the skill of the lead doctor the better the overall success of healing or treating, as well as the combined average of anyone working in that facility Engineering - The greater the value, the more effective the designs for the various projects Physical - The greater the number the player will be able to perform physical tasks better Scientific - The greater the number of the lead scientist, the greater the discoveries, the average of those working in the scientific research facility will be used as well Social - The greater the number, the higher the likelihood of "influencing" certain votes Achieving the social goal will allow those players to gain points. Achieving the personal goal will allow those players to gain abilities. Also remember, everyone may have a dark secret, and others may know your secret... |
So EF basically admitted there is no 'only' option to pick today, which means they're all viable.
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You're not? |
Scientist: timmae, Raven
Sheriff: SHoveler Leader: Zinto, CrimsonFox, DanGarion, Grover Doctor: Autumn, Rum Engineer: Grover, CrimsonFox |
So Solar collectors today. Biodome tomorrow. Let's get started!
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Scientist: timmae, Raven
Sheriff: SHoveler Leader: Zinto, CrimsonFox, DanGarion, Grover, fontisian Doctor: Autumn, Rum Engineer: Grover, CrimsonFox |
Dearest Modulator, How may we elect said officials? What is the syntax?
How do we go about building our life? |
If anyone else wants to run for position, NOW is the time to say so.
and I nominate general Thomkal for leader and sheriff. |
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Really? having the law run the government? That always ends well.... Might as well make him Judge, Jury, and Executioner as well... |
I'd rather not have Shoveler as Sheriff and would run against him if no one else wanted to.
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Thanks for updating the list CF... I am away for a few hours.
Am I correct in thinking our votes are due tomorrow (Tuesday) night? I think so but just in case I'd like to add that I've spent my life studying science and could add quite a bit to scientific research facility. I think with me as lead scientist and Raven working alongside me (his farming background) it could work out very well. Can't wait to hear which others may have scientific background as they check in.. |
Both Autumn and I have submitted for the Doctor role. I am not sure if ntndeacon is interested in the position, but he said he is a medical profession.
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Considering there appears to be no skills required to be the sheriff, I'll throw my name in that vote as well, but I think I'm most useful as a leader.
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With the personal and group goals getting rewards I think that you should not throw your name into the ring if you will not get some kind of bonus for being an elected official.
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Shouldn't we hold on this until everyone has had a chance to check in... we've only been up for a few hours. |
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I think we are supposed to elect people to each position before we do anything else. |
And I think that we should also be mindful of making sure that the people pushing certain group goals get tracked. We will want to know who our most skillful community members are
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To answer CF's question about how to elect. |
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...and when they check in they will see they should say something. :) it's not like we're holding elections RIGHT NOW. we don't even know how to? |
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Yes. For Day zero, elect the primary positions and determine your first project. The solar collectors will be automatically done without need for vote for them. What happens Day 1 will be determined by your day zero votes. :) |
Darn... se we need to vote for a goal prior to having a leader. This will be interesting.
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It must be freakin' hilarious running these things, lol... seeing all of us banter about stuff that could be worthwhile knowing most of it is garbage. Darn you EF!!
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To clarify. You don't have to elect everyone on day zero but that will cause a ripple effect.
Example: if you don't have a leader, any work will be less organized and less efficient. If you don't have an engineer but want to build something the results may not be good. If you don't elect a primary doctor and someone is injured the process of treating that person. IF you don't pick a project, well... then you may deserve to drift away into space... :) |
So it is in our best interest to make sure we have all the roles filled.
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Also, if you decide to say, not elect one of the positions but if someone sneaks a vote in for that position today, that would be the only vote counted and would mean the person voted for would get that position.
So how much do you trust everyone? :D |
I am completely against not voting for every position. I think it is counterproductive to us setting up a great colony.
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I apologize for the day zero confusion but once we get past this the decisions will be fewer for each day. (Like do you crate a new facility for research, fix the solar collector or explore the surface looking for the supplies from the first landing attempt)
Those were just examples, not hints or saying they would be exact choices |
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+1 |
We should aim to have a different person for each position, to minimize loses if one is bad.
I would also ask CF and Grover to chose to go for either engineer or leader, whichever they think they would be most helpful at. |
I'm guessing we all have similar skills listed for us. Which means that there are specific skillsets which seem to have some connection with specific positions.
I would highly recommend if you are not certain what position you wish to submit yourself for, that you review your skills and figure out which one fits best. I don't want to get more specific, because I am fear I am treading the line of quoting PMs (and only do so because I don't think what I am saying is revealing any deep, dark secret). |
Added Two items to the item list.
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Yes, I am not only a doctor but a chief of staff at a large hospital, and so think i can handle the duties of being in charge of medicine on this tiny community. am I the best suited? Well, I obviously can't say that, but I can't see how anyone could be better suited. |
Because there is not a particular skill associated with Leading, I am less inclined to vote people for that position based on their character, and instead base it on how effective they will be at actually leading this unruly bunch. that is why I suggest JAG, I know he's good at htat kind of thing, it suits his personality. For the other positions I think we need people who are very good at htat skill to put themselves forward.
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Well, but keep in mind that, while actual leadership in this thread is one thing, but impactful leadership as defined in the game mechanics is something else. I actually do see a skill that could somewhat tie into the leader, and while JAG might be a great actual leader, if his ability in that skill is poor, it could have a negative effect on any efforts requiring the in-game mechanic of Leadership. |
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I'll admit I was not a chief of staff. But I have had a lengthy career working in the high pressure environment of an ER. Your facility running skills may be greater--but I am may be better suited for the types of medical situations we are likely to see. |
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Personally, I am far more inclined to vote for someone like this, who is forthcoming with their past experience, than I am to vote for someone who is vague about their job on Earth. I am skeptical about Chief Rum at this point. He has blatantly asked both Autumn and ntdeacon if they were doctors, but when asked if he too was a doctor, he dodged the question. |
For the role of doctor, do we need to consider medical specialty (a general surgeon would be better than a podiatrist) or is that outside the scope of the game?
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Have you ever thought the skills we have MIGHT actually assist in leading? I'm just saying you need to look at the game instead of real life. I lead the FOFC Facebook and Reddit pages, seems like I could be just as skilled as him especially since I have no experience with his leadership in other games. |
Based on the new EF info, I would like to throw my hat in the ring for Sherriff. I am fairly confident I could be best among us for that position.
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I support JAG's bid for sheriff.
I was a college history professor, I get something out of being leader, and I suspect my abilities will be helpful. |
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I agree, I thought the stats and such were fairly straightforward. Maybe it'll be wrong though. Like maybe a leader in an area needs a decent ability in social to work well with others. The main leader may need to be great in a lot of different areas (maybe a minor benefit to all areas). Head scientist might need points in certain areas to better research them. All just guesses of course, maybe it's straightforward and simple. |
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