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-   -   The Dungeon #3 - Cuisinart of Competition -GAME OVER!!!!! (http://forums.operationsports.com/fofc//showthread.php?t=90381)

RainRaven 06-16-2015 10:46 AM

If you ever run across a breastplate that you can use as a gong be wary my friends. We move on though to better rooms.

Thomkal 06-16-2015 10:47 AM

ah mutations have arrived!

Abe Sargent 06-16-2015 11:50 AM

We've heard that there might be two people at level 2 now........

timmae 06-16-2015 01:17 PM

Glad the player zombies aren't back.. I'd be a goner.

Ziiggy 06-16-2015 01:26 PM

Ahhhhh Spirit of Pain hurts, stupid vase thingy! Disarm a trap and it still goes off when I grab grab. But better than being dead dead :)

Vase thingy ashes belonged to a Martial Arts Master. Hurt to get, but got it I did. Must rest.

revrew 06-16-2015 01:34 PM

Upon reading the signup info, I was really excited about the possibility of signing up as a cat scout. Alas, I realized I just didn't have the time to participate, so I let it pass.

And yet ... I now see Ziiggy signed up as the character I had in mind.

So, Ziiggy, you've got a fan! I'm not playing, but I'm following, just to see how you do!

Thomkal 06-16-2015 01:43 PM

Quote:

Originally Posted by Ziiggy (Post 3033929)
Ahhhhh Spirit of Pain hurts, stupid vase thingy! Disarm a trap and it still goes off when I grab grab. But better than being dead dead :)

Vase thingy ashes belonged to a Martial Arts Master. Hurt to get, but got it I did. Must rest.


Yeah Spirit of Pain does hurt-just ask the zombies I killed with it. Well they are dead again so maybe not :) Sorry you got "stung" by it. I'll still be looking to trade for them after the Market

Thomkal 06-16-2015 01:44 PM

Quote:

Originally Posted by timmae (Post 3033919)
Glad the player zombies aren't back.. I'd be a goner.

+1

Ziiggy 06-16-2015 03:08 PM

Quote:

Originally Posted by Thomkal (Post 3033938)
Yeah Spirit of Pain does hurt-just ask the zombies I killed with it. Well they are dead again so maybe not :) Sorry you got "stung" by it. I'll still be looking to trade for them after the Market


Yes cousin, would like to trade. Shiny ring won't bite bite I hope!

Ragone 06-16-2015 03:13 PM

Btw, treat this dungeon like mexico.. Don't drink the water

Abe Sargent 06-16-2015 03:37 PM

Aplogize fo rthe delay. Igot unexpectedly pulled away from my desk for Orientation stuff. I'm start processing stufff now. LMK if yoy nneed me to do your Movement action first or seond by sending me a pm that says "DID MINE NOW PLZ< KTHX!!!" Or some variant thereof!

Abe Sargent 06-16-2015 03:48 PM

Someone is fighting this!!!



Abe Sargent 06-16-2015 04:33 PM

Movements are all processed. Lemme make up Djinni sale for y'all


As of today, 5 players are level 2!!! And two groups of people have met up!!!

timmae 06-16-2015 04:34 PM

Hey Jag! Nice seeing you man! Want to meet up tomorrow and exchange that weapon (Dragon's Paw +1). What do you have to trade?

Abe Sargent 06-16-2015 04:40 PM

The Djinni have arrived!!!

For Today's Afternoon Action, You may "Go to the Djinni Sale"


You may sell anything that you have for 50% off. You can buy stuff here.


Day2 Djinni Sale

Unlimited:

One day’s ration: 10 gold
One Torch: 10 gold
Bundle of Herbs: 50 gold
Scroll of Item Teleportation: 50 gold
Potion of Healing: 100 gold
Nocturne Potion: 120 gold
Horse Figurine: 120 gold
ID Item Powder: 50 gold

First Come, Case by Case Basis:

+1 Club: 200 gold
+1 Chainmail: 200 gold

Scroll of Protection from Acid: 150

Scroll of Tenser’s Floating Disk: 120 gold
Scroll of Melf’s Acid Arrow: 250 gold
Potion of Speed: 200 gold
Cloak of Protection. -1 AC: 250 gold
Scroll of Enchant Weapon – 250 GP
Wizard’s Staff – 500 gp
Scimitar of Scare Undead – 750 gp
Brooch of Life Holding, 200 gp

Abe Sargent 06-16-2015 04:43 PM

Quote:

Originally Posted by timmae (Post 3034003)
Hey Jag! Nice seeing you man! Want to meet up tomorrow and exchange that weapon (Dragon's Paw +1). What do you have to trade?


You don't have to wait until tomorrow if you are in teh same room. All you have to do is have player A post:


I give my Xs to Player B
PLayer B gives me his Ys


in BOLD


and then the other player posts the same, adn the item/good/service is exhancged.

Abe Sargent 06-16-2015 04:46 PM

Now to make everyone on the same page, here are the Core Items in teh game, and what they do:


Nocturne Potion - You may take a Night Action by drinking this. Just PM me that you will take a Night Action that night, and drink this. For Sis-Sharr, this replaces your normal sleep night, so if one night you take an action ,you can use teh Nocturne Pot for night 2, and then take an action like normal on N3.


Item ID Powder - Use this to ID something.


Item TP Scroll - FOr one day, you can use any number o fBlack Market trades and trade with folks not in teh room


Healing Pot - HEals 25 hp

Bundle of Herbs - Heals 10 hp

Horse Figurine, cane be used in any Afternoon Action to take an additional Movement action to get you to another room.

THe Horsie can;t be used if you are in a party without breaking up teh party unless you have enough for everyone.

timmae 06-16-2015 04:47 PM

Oh, awesome! JAG, it seems like the dragon's paw would net 200gp on the open market. I'd be willing to value it around 125 if that would work for you. I also have meals that are doing me no good. I would sell those at an 80% discount (all 5 for 40 gp).

timmae 06-16-2015 04:50 PM

Quote:

Originally Posted by JAG (Post 3033831)
Chaos works in fickle ways my friend. We simply ride its wave. On the plus side, I also have small wings that act as a means of levitation.


Galron is now nicknamed "Toro Rojo", lol!

JAG 06-16-2015 05:20 PM

Quote:

Originally Posted by timmae (Post 3034010)
Oh, awesome! JAG, it seems like the dragon's paw would net 200gp on the open market. I'd be willing to value it around 125 if that would work for you. I also have meals that are doing me no good. I would sell those at an 80% discount (all 5 for 40 gp).


Hi there. I have a proposal for you, but I need some time to type it up and I have some stuff I have to do, so maybe in an hour or so. Preferably before afternoon deadline if it works for you.

timmae 06-16-2015 05:25 PM

10-4. I am around.

cheekimonk 06-16-2015 05:40 PM

Quote:

Originally Posted by Ragone (Post 3033976)
Btw, treat this dungeon like mexico.. Don't drink the water


Did you encounter the room with the well and the Klackonssss? If sssso, I just moved out of that room. I would be to your right (or I can back out of the room I'm in).

Ziiggy 06-16-2015 06:12 PM

So hey up there big trow trolly priest guy. Spare a cure light wounds paly pal?

Look, here's my Vigo the Carpathian impression:

cheekimonk 06-16-2015 06:15 PM

While at the Djinni ssssale, Cai'Len took the time to posssse for a pic...


JAG 06-16-2015 06:15 PM

JAG joins Party Death and Dismemberment
JAG is leader
(for movement decision purposes)

I suggest we join up for added survivability, despite an orderly formation being against my base chaotic nature. I will chafe less against the party structure as leader.

JAG gives timmae 50gp (to buy bundle of herbs for me) and Magic shield
timmae gives JAG Dragon's Paw +1


The magic shield is my only item of value. I suspect it is a simple +1 shield in which case you're receiving equal value for the weapon, plus our party gets better combat effectiveness with me using it. The shield might be worth more if it's +2 or has a cool enchantment, might be worth less if cursed. It appeals to my chaotic nature to offer it in exchange not knowing what it is. :)

I suggest that I search the room as I have the benefit of a luck spell to aid in searching while you visit the djinn sale to purchase healing. We can split anything that might be found.

If we find any magical guisarme you would have dibs of course, and possibly ancillary items since I can use armor and other weapons.

Work for you? If so, respond with the bolded parts of my post as confirmation to our benevolent DM.

cheekimonk 06-16-2015 06:18 PM

(OOC) I've entered a room with imp-like critters. They haven't attacked me, so does that mean I can take the action of going to the Djinni sale? And, if I do, does it return me to this room?

timmae 06-16-2015 06:37 PM

Timmae joins Party Death and Dismemberment
JAG is leader


JAG gives timmae 50gp (to buy bundle of herbs for me) and Magic shield
timmae gives JAG Dragon's Paw +1


Agreed. I will add a bundle to my shopping list. Can you provide half of an ID potion (25gp) for the shield? Not a deal breaker but I am less chaotic than you!

Abe Sargent 06-16-2015 06:44 PM

Quote:

Originally Posted by cheekimonk (Post 3034039)
(OOC) I've entered a room with imp-like critters. They haven't attacked me, so does that mean I can take the action of going to the Djinni sale? And, if I do, does it return me to this room?


You can never take more than one action per Action Phase. So going to the Djinni sale by anyone in the game will preclude them from doing anything else for that Action.

Zinto 06-16-2015 07:02 PM

It seems chaos does reign supreme. I entered a room and was spun in a circle. Now I can't make heads or tails of where I entered and now my two room map is useless!

JAG 06-16-2015 07:22 PM

Quote:

Originally Posted by timmae (Post 3034041)
Timmae joins Party Death and Dismemberment
JAG is leader


JAG gives timmae 50gp (to buy bundle of herbs for me) and Magic shield
timmae gives JAG Dragon's Paw +1


Agreed. I will add a bundle to my shopping list. Can you provide half of an ID potion (25gp) for the shield? Not a deal breaker but I am less chaotic than you!


I would rather you save the cash and just investigate. I also have zero gold after buying the herbs.

JAG 06-16-2015 07:23 PM

Do you have your free action tonight or is it used already?

JAG 06-16-2015 07:23 PM

Quote:

Originally Posted by Zinto (Post 3034045)
It seems chaos does reign supreme. I entered a room and was spun in a circle. Now I can't make heads or tails of where I entered and now my two room map is useless!


\o/

timmae 06-16-2015 07:29 PM

I was starting to wonder if there were any others still down in the dungeon when I entered the next room and spotted a beastman with wings that was starting to rage with the chaos within him. I have heard tales of the beastmen and their exploits. They are strong warriors but lack the impulse control of more established fighters. This allows for terribly agressive combat and unknown consequences. I quickly realized that there was no opportunity to do anything but join in on the attached against 2 floating puffball fungii.

One starts floating my way and I ready myself with a sound stance and swing my guisarme for a direct hit. The fungus immediately drops and doesn't move. I pear over to the beastman who is taking on the 2nd fungus and he seemes to have recovered from a wild swing and took another. After a 2nd and 3rd miss the warrior is even more mad and takes a huge swing at the floating ball. The puffball is dead instantly as the beastman composes himself.

The 2 fighters keep their distance... the beastman shifting constantly so as to keep his fellow warrior uneasy and the Sis-Sharr not allowing any show of emotion. After a short discussion their is agreement that the creatures seen in this early level of the dungeon have been very strong and that must mean even worse creatures as we venture in further. With 2 fighters, one a chaotic whirlwind of a fighter and the other and unknown evil lizard, we stand a better chance to overtake anything we stumble across.

The Kensai warrior, Tisnal, states that if we proceed to Galron's right we will enter a room that leads next to the darker brick that signifies the next level. Knowing the nature of the beastmen, Tisnal is uncertain as to whether his words will go wasted on the chaotic mind of the fellow warrior. Either way I know that we are closer to defeating the dungeon as we move along.

Thomkal 06-16-2015 07:31 PM

well I was a bonehead and got my directions messed up already. I was on the star room level and wanted to move off of it. Instead I stayed on the star room level and entered another star room. No monsters to fight, no treasure so it was a meaningless move for me and just have my starting money to spend on the Djinn sale. :(

On the plus side, if anyone started in a rocky chamber with a red star painted on the wall. I have an option to clear it off, Anyone start there? if so we should be able to meet up easily.

timmae 06-16-2015 07:32 PM

Quote:

Originally Posted by JAG (Post 3034049)
Do you have your free action tonight or is it used already?


I used my action last night to investigate the dragon's paw that should provide us with an awesome edge against whatever lurks around the next opening. It is a very nice weapon!

I must sleep tonight but I will hold onto the shield for someone elses use. I have heard that there may be a qwithi druid in the competition from the qwithi Temporal Warden that I previosuly fought with. Hopefully we can unite with him and offer the shield for barter.

timmae 06-16-2015 07:34 PM

Quote:

Originally Posted by Thomkal (Post 3034052)
well I was a bonehead and got my directions messed up already. I was on the star room level and wanted to move off of it. Instead I stayed on the star room level and entered another star room. No monsters to fight, no treasure so it was a meaningless move for me and just have my starting money to spend on the Djinn sale. :(

On the plus side, if anyone started in a rocky chamber with a red star painted on the wall. I have an option to clear it off, Anyone start there? if so we should be able to meet up easily.


No, doesn't sound familiar. I would igure guzaks would be better at navigating their surroundings. Maybe it is good I am not near you! :)

Thomkal 06-16-2015 07:43 PM

Quote:

Originally Posted by timmae (Post 3034054)
No, doesn't sound familiar. I would igure guzaks would be better at navigating their surroundings. Maybe it is good I am not near you! :)


You could be right! :)

Thomkal 06-16-2015 07:44 PM

So lets hear from everyone on how their adventures went today-hopefully you had more action than I did.

Abe Sargent 06-16-2015 07:48 PM

As a fun FYI, my favorite room that I designed in this iteration of the Dungeon is currently adjacent to a player. please more that way please move that way please move that way Thanks

Abe Sargent 06-16-2015 08:00 PM

Quote:

Originally Posted by timmae (Post 3034051)
I was starting to wonder if there were any others still down in the dungeon when I entered the next room and spotted a beastman with wings that was starting to rage with the chaos within him. I have heard tales of the beastmen and their exploits. They are strong warriors but lack the impulse control of more established fighters. This allows for terribly agressive combat and unknown consequences. I quickly realized that there was no opportunity to do anything but join in on the attached against 2 floating puffball fungii.

One starts floating my way and I ready myself with a sound stance and swing my guisarme for a direct hit. The fungus immediately drops and doesn't move. I pear over to the beastman who is taking on the 2nd fungus and he seemes to have recovered from a wild swing and took another. After a 2nd and 3rd miss the warrior is even more mad and takes a huge swing at the floating ball. The puffball is dead instantly as the beastman composes himself.

The 2 fighters keep their distance... the beastman shifting constantly so as to keep his fellow warrior uneasy and the Sis-Sharr not allowing any show of emotion. After a short discussion their is agreement that the creatures seen in this early level of the dungeon have been very strong and that must mean even worse creatures as we venture in further. With 2 fighters, one a chaotic whirlwind of a fighter and the other and unknown evil lizard, we stand a better chance to overtake anything we stumble across.

The Kensai warrior, Tisnal, states that if we proceed to Galron's right we will enter a room that leads next to the darker brick that signifies the next level. Knowing the nature of the beastmen, Tisnal is uncertain as to whether his words will go wasted on the chaotic mind of the fellow warrior. Either way I know that we are closer to defeating the dungeon as we move along.


Just wait until you see him piss

Abe Sargent 06-16-2015 08:00 PM

Afternoon Action Time. Yay!

JAG 06-16-2015 08:00 PM

Quote:

Originally Posted by timmae (Post 3034051)
I was starting to wonder if there were any others still down in the dungeon when I entered the next room and spotted a beastman with wings that was starting to rage with the chaos within him. I have heard tales of the beastmen and their exploits. They are strong warriors but lack the impulse control of more established fighters. This allows for terribly agressive combat and unknown consequences. I quickly realized that there was no opportunity to do anything but join in on the attached against 2 floating puffball fungii.

One starts floating my way and I ready myself with a sound stance and swing my guisarme for a direct hit. The fungus immediately drops and doesn't move. I pear over to the beastman who is taking on the 2nd fungus and he seemes to have recovered from a wild swing and took another. After a 2nd and 3rd miss the warrior is even more mad and takes a huge swing at the floating ball. The puffball is dead instantly as the beastman composes himself.

The 2 fighters keep their distance... the beastman shifting constantly so as to keep his fellow warrior uneasy and the Sis-Sharr not allowing any show of emotion. After a short discussion their is agreement that the creatures seen in this early level of the dungeon have been very strong and that must mean even worse creatures as we venture in further. With 2 fighters, one a chaotic whirlwind of a fighter and the other and unknown evil lizard, we stand a better chance to overtake anything we stumble across.

The Kensai warrior, Tisnal, states that if we proceed to Galron's right we will enter a room that leads next to the darker brick that signifies the next level. Knowing the nature of the beastmen, Tisnal is uncertain as to whether his words will go wasted on the chaotic mind of the fellow warrior. Either way I know that we are closer to defeating the dungeon as we move along.


Nice write-up, this should be fun.

JAG 06-16-2015 08:02 PM

Quote:

Originally Posted by Abe Sargent (Post 3034061)
Just wait until you see him piss


It is quite magnificent! Though next time I hope Khorne and the other Chaos Gods grants me an extra set of arms rather than making my feces blue.

The Jackal 06-16-2015 08:12 PM

Ghost try to attack Oliv'scar, float into arrow. Silly ghost.

The Jackal 06-16-2015 08:12 PM

Oliv'scar in cell, but visit Djinni. May head towards other Guzak? May head towards Chaos? Chaos everywhere.

timmae 06-16-2015 08:14 PM

But only one chaos who pisses blue.... and I was lucky enough to stumble into his room. Arghhh!

cheekimonk 06-16-2015 08:27 PM

Now I deal with a "few" impish Ssssprigginssss and a mirror sssspawning another at regular intervalssss 20 timessss a day. I have a feeling the otherssss are not going to like me attacking one of their own...

Abe Sargent 06-16-2015 08:40 PM

All processed and done. Night Actions due soon. No one has a Nocturne Potion, so I'm willing to process early if ytou folks are, but if you want to hold off, that's fine too. Whatevers - I don;t have an early evening tonight. But I'm happy to process Night early for those who want to get their mornign stuff in.

Abe Sargent 06-16-2015 08:42 PM

So tomorrow morning here's my schedule for day two of First year orientation:

8:45 - 9:15 Breakfast with parents
9:15 - 10 Small group chat with some parents - I requested to meet with First Gen families in my group
10:45-12:15 - Run the show room in my building for those that stop by

That's it. I have a 45 minute window for the morning. But in case weird stuff happens, just letting you all know now.

Abe Sargent 06-16-2015 08:58 PM

Night Actions processed


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