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-   -   Werewolf: XIV Spawn (GAME OVER! Please give feedback) (http://forums.operationsports.com/fofc//showthread.php?t=42122)

Barkeep49 09-06-2005 07:03 PM

Quote:

Originally Posted by king
Do locations have multiple status descriptions or just damaged and fully operational?


Things are either working or they're not here. The Water Plant, however, has two different parts: the Water Filter and the Water Tank. One, but not the other, of those could be damaged. I didn't break them out for today as they are both working.

Quote:

Originally Posted by SnDvls
can I give out mutpile phasers in the day or does it cost 1 ap for each one I give out?


You may once per day decide who to give phasers to. You may give phasers to ANY security staff. Based on the comments I will now allow the Sergeant at Arms to preform the Protect action at night for 1 AP. I have not processsed your action for today yet so please resubmit based on this answer.

Quote:

Originally Posted by Blade
what kind of crappy ship is this with like 3 phasers and they are one shot?


Well actually you have seven phasers. These things don't come cheap you know and really what do you need phasers on this mission for, all you're doing is mining some Crystillium :)? Also see above about ALL security personnel now being able to recieve phasers and preform the Protect action.

kingfc22 09-06-2005 07:10 PM

Quote:

Originally Posted by jeff061
And nope, I don't see any intrabrig combat going, at least not without a real good reason.


Thanks for clearing that up.

hoopsguy 09-06-2005 07:21 PM

OK, so one of the doctors/nurse characters keep a rolling log of who check/cleared who on what day? I think that would be a helpful reference for us in addition to voting records.

jeff061 09-06-2005 07:24 PM

Keep in mind, with conversions, the list won't mean too much.

Schmidty 09-06-2005 07:29 PM

Quote:

Originally Posted by kingfc22
The ONLY guys who can get a phaser are:

Security Chief: myself
Security Crewman: Fouts and Schmidty
Galley Master: Hoopsguy

That is it.


I'll take one phaser please. :)

Barkeep49 09-06-2005 07:41 PM

Despite the work that needs to be done many of the crew cannot but help find a reason, any reason, to pop into the water plant following the Away Team mission. Hoopsguy keeps trying to shoe them away but finally the computer spits out an answer to how much water was collected. The computer spits out a number that is towards the high end of everyone's estimate of how much water you will get in a day: 9.7 more units of water.

Water Supply – 19.7 units

hoopsguy 09-06-2005 07:53 PM

It seems like the Hive Mind is the critical spawn to ID in terms of tracking voting patterns. The three spawn on the council all know who each other are, but all other spawn only know who the Hive Mind is, so they will have to key off of his voting patterns to avoid going after other random spawn/spawnlings.

I don't think we have helped our cause at all today by foregoing voting.

Schmidty 09-06-2005 07:55 PM

Quote:

Originally Posted by hoopsguy
It seems like the Hive Mind is the critical spawn to ID in terms of tracking voting patterns. The three spawn on the council all know who each other are, but all other spawn only know who the Hive Mind is, so they will have to key off of his voting patterns to avoid going after other random spawn/spawnlings.

I don't think we have helped our cause at all today by foregoing voting.


I totally agree. We've given the Spawn a free day without any cause for concern. I guess we're all still feeling the game out, but we better start doing something soon, or things are gonna avalanche on us.

Barkeep49 09-06-2005 08:11 PM

The day comes to an end. After a long day of talking Ardent and King emerge from the Interrogation room. There will be no more private talks between them for the time being.

At the moment the trust has seemed to remain strong among the crew, although some mutter that all this day has done is give the creatures some breathing room. No one is executed today. People go to sleep, not knowing what tomorrow will hold for them.


Night actions are due to me by 9 AM EDT, although please get them in ASAP so that I can post them tonight if possible.

People who may preform night actions are:
First Officer
Engineers
Security Personnel

Spawn
Vigilante
Slayer
Duplicant

Remember that any survivor who preforms a public role during the night they will become exhausted (giving them a negative modifier on most dice rolls).

dubb93 09-06-2005 08:11 PM

Quote:

Originally Posted by Barkeep49
Despite the work that needs to be done many of the crew cannot but help find a reason, any reason, to pop into the water plant following the Away Team mission. Hoopsguy keeps trying to shoe them away but finally the computer spits out an answer to how much water was collected. The computer spits out a number that is towards the high end of everyone's estimate of how much water you will get in a day: 9.7 more units of water.

Water Supply – 19.7 units


I'm sure I'm not the #1 target tonight, but with me helping to buy us 2 more days worth of water I'd appreciate some protection tonight.

KWhit 09-06-2005 08:14 PM

So Barkeep, if we don't send in a night action you assume we sleep (and thus negate the exhaustion penalty)?

KWhit 09-06-2005 08:15 PM

And by the way, do I get a medal for almost doubling our water supply?

:)

jeff061 09-06-2005 08:17 PM

So what's the status on the Engine room? How many should be working on it tonight?

Barkeep49 09-06-2005 08:27 PM

Quote:

Originally Posted by KWhit
So Barkeep, if we don't send in a night action you assume we sleep (and thus negate the exhaustion penalty)?


Yes by doing nothing I assume you sleep.

Quote:

Originally Posted by jeff
So what's the status on the Engine room?


The computer helpfully responds, "There is damage which will require approximately 8 cycles of repair time."

kingfc22 09-06-2005 08:36 PM

Man, I wish RealDeal had ordered Bek to work on the engine room. Would have gotten us down to 7 cycles.

If we have the 4 engineers work on it tonight. Then we would be down to 4 tomorrow and would be able to launch on Day 3 barriing a setback.

jeff061 09-06-2005 08:39 PM

Or Bek could of done it himself. They were both absent all day.

jeff061 09-06-2005 08:47 PM

Well I'll be up early tomorrow. I'll catch up and make my night action then.

kingfc22 09-06-2005 08:48 PM

Sndvls ever hand out a phaser? I did not see an action report by Barkeep.

KWhit 09-06-2005 08:51 PM

Quote:

Originally Posted by kingfc22
Man, I wish RealDeal had ordered Bek to work on the engine room. Would have gotten us down to 7 cycles.


The fact that Bek didn't work the engine room himself (as was suggested) makes me suspicious of him. Or maybe he was just not active at all today (which in my mind is also grounds for a potential voting tomorrow). We should keep him in mind tomorrow. I guess the same goes for RealDeal.

Lathum 09-06-2005 08:54 PM

sorry guys. Just got home, catching up now

saldana 09-06-2005 09:23 PM

i guess i have reported to the brig at the order of the security chief, otherwise i would have worked through the night. thanks for the help bek.

RealDeal 09-06-2005 09:59 PM

How do I order bek to repair the engine room? In the thread or via PM? Sorry guys. I had a surprisingly busy day at work today and still don't really have a handle on what's going on. The rules are overwhelming.

kingfc22 09-06-2005 10:13 PM

Quote:

Originally Posted by RealDeal
How do I order bek to repair the engine room? In the thread or via PM? Sorry guys. I had a surprisingly busy day at work today and still don't really have a handle on what's going on. The rules are overwhelming.


Via PM. I say order him to do it tonight since he has not been around.

hoopsguy 09-06-2005 10:19 PM

From the rules talking about water collected:
Quote:

The number of spawn on an away team(more spawn equals less success)


This afternoon's results:
Quote:

The computer spits out a number that is towards the high end of everyone's estimate of how much water you will get in a day: 9.7 more units of water.

The team included (from post #148):
KWhit
dubb93
pennywisesb
Passacaglia
Marc Vaughan

I don't suspect this means that they are all clean, but I think this is decent evidence for each of them. I doubt we would be pulling optimum water if there were multiple spawn in the group, unless the random number generator went bonkers.

kingfc22 09-06-2005 10:24 PM

Good pt. Hoops.

SnDvls 09-07-2005 12:19 AM

Quote:

Originally Posted by kingfc22
Sndvls ever hand out a phaser? I did not see an action report by Barkeep.



I did, but with the confusion Barkeep deleated it so I resent it, but just now as I didn't know he had deleated the original list. I'm sure he'll confirm all the confusion in the morning.

Blade6119 09-07-2005 12:19 AM

damn nice point...but they are also now key targets for the spawn tonight

Blade6119 09-07-2005 12:20 AM

Quote:

Originally Posted by Barkeep49
Also see above about ALL security personnel now being able to recieve phasers and preform the Protect action.


So i can get one now? Kick ass, the warden needs a gun!

Bek 09-07-2005 01:21 AM

just finished reading everything that was going on..sry that i wasnt on sooner...i really do hate school and work...no time for fun and games...

kingfc22 09-07-2005 02:18 AM

I will be out at work tomorrow. Should be home around 5 PM PST.

saldana 09-07-2005 07:11 AM

i have to be out until after 2 today, so assuming that the engines are still #1 priority, dont anyone waste their AP ordering me to work on them, i will get on it as soon as i get home.

Barkeep49 09-07-2005 08:25 AM

The night passes, easily for most, uneasily for others. Schmidity was on guard duty all night protecting KWhit while Fouts was seen lurking in the crew area awake all night.

The engine room was also busy at work as
Mr. Bug, Bek and Jeff spent the night working away.

Waking up in the morning, everyone hurries to breakfast and does a mental count as each person walks in. Sure enough the whole crew is there. No one reports any damage done to their areas either. A few of the naive hope that perhaps these spawn are not as bad as they were made out to be, but wiser heads know otherwise.

Ship’s Status

Room Reports
Engineering – DAMAGED – Requires 5 Cycles to repair
Water Plant – Fully Operational
Water Supply – 14.45 units (Enough for nearly three days with current crew size)
Security Headquarters Fully Operational
Brig – Empty
Weapons Locker – 7 phasers


Crew Status

Command Staff
Captain - ardent enthusiast
First Officer - KWhit
Second Officer - RealDeal
Security Chief - Kingfc22
Ensign - Lathum

Engineers
Saldana
Mr.Wednesday
MrBug708
EXHAUSTED
jeff061
EXHAUSTED
Bek
EXHAUSTED

Medical Staff
Doctor - Vince
Nurse - Raiders Army

Security Staff
Sergeant at Arms - sndlvs
Warden - Blade6119
Galley Master - hoopsguy
Security Crewman - Fouts
EXHAUSTED
Security Crewman - Schmidty
EXHAUSTED

Scientist
dubb93

Privates
pennywisesb
Passacaglia
Marc Vaughan

Poli 09-07-2005 08:26 AM

Word. I shouldn't need to order anyone. You guys know what to do.

jeff061 09-07-2005 08:30 AM

Done.

We gotta get our shit together today.

Raiders Army 09-07-2005 08:33 AM

Okay. So what's the plan?

Poli 09-07-2005 08:41 AM

To get the engines moving and to get the heck out of here.

jeff061 09-07-2005 08:49 AM

That's a give in, we need to take the discussion and strategy a bit further today.

KWhit 09-07-2005 08:55 AM

I assume no other damage was done to the ship and that we didn't lose any water. Is this true Barkeep?

Marc Vaughan 09-07-2005 09:01 AM

Quote:

Originally Posted by ardent enthusiast
To get the engines moving and to get the heck out of here.

I second that vote - as a natural coward I'll be up for any actions which take place in a 'pack' nice and safely ;)

Passacaglia 09-07-2005 09:18 AM

Well, I'm glad my night in the brig went well. KWhit, are you running an away mission, or are we set for water?

KWhit 09-07-2005 09:30 AM

Not sure yet. I think maybe we should go ahead and get as much as we can early on and then sit tight. It might make sense to do another mission today. Anyone want to weigh in with their thoughts on the matter?

Passacaglia 09-07-2005 09:39 AM

My only worry is a leak. If I recall, some or all of the water can be lost. If we stockpile water, it might all get lost.

Raiders Army 09-07-2005 09:56 AM

I have to admit, I'm not paying too much attention this game since all I'm doing is scanning (or doing an exam)...not to mention the other threads are far more interesting and combustible at this point. Is it just me, or is our ultimate goal to destroy all of the spawn, not just survive? Can we do both at once?

Passacaglia 09-07-2005 10:08 AM

Good question. I think we want to get ready for liftoff as much as we can, since once we liftoff, no survivors can be infected. And at this point, we really don't want to risk losing a crew member, since the more we have, the faster we can get ready for liftoff. We could try destroying all of the spawn, but how? Where would we start?

jeff061 09-07-2005 10:10 AM

I suggest we start voting today. It's my guess either the Doctor or the Nurse got turned last night. Just a thought, not saying whether or not we should go after them.

Barkeep49 09-07-2005 10:34 AM

The place holder post up at #232 has been expanded. If you preformed a night action and have not recieved a PM informing you of the results or seen it there please let me know as I fight a constant struggle to maintain message space while still keeping records of what went on

Quote:

Originally Posted by KWhit
I assume no other damage was done to the ship and that we didn't lose any water. Is this true Barkeep?


100% correct

Quote:

Originally Posted by Passacaglia[/quote
My only worry is a leak. If I recall, some or all of the water can be lost. If we stockpile water, it might all get lost.


If the Spawn were to successfully attack the Water Plant they would first damage the water filters, preventing you from getting more water. If they successfully attacked again, while the water filters remained damaged, they could then cause a leak.

Barkeep49 09-07-2005 10:40 AM

While most of the crew is still moving around their rations on their plates a couple of engineers have already finished. Jeff and Mr. Wednesday are up and at the engine room once more.

Raiders Army 09-07-2005 10:41 AM

Quote:

Originally Posted by jeff061
I suggest we start voting today. It's my guess either the Doctor or the Nurse got turned last night. Just a thought, not saying whether or not we should go after them.

It would be a good strategy, since I cleared Vince yesterday...but then I feel as if we're fighting an uphill battle. If I keep scanning him and he scans me, we're not doing any good, other than you know you can trust us. Also, if I were to turn someone, it would probably not be Vince, but Ardent since he was also cleared...and then we come into the same problem. Do we scan the same people today or someone different and hope that the ones we scanned yesterday weren't turned?

I'll probably go with the First Officer today, or if Vince goes for him, I'll go with the Second Officer or Security Chief or Engineer. Too many possibilities for us at this point, but I agree we start voting today. The longer we wait, the more chances they'll have to kill us or convert us.

hoopsguy 09-07-2005 10:44 AM

Five engineers - is there any reason we should not have all work on repairing the engine today? I don't see any if there is not any other equipment damaged. They don't have the luxury of defending. Will taking this action leave them exhausted or will a night action of sleep address this concern?

Away team - we had 19.7 units of water, but should have consumed 5.25 last night (.25 * 21). So we have 14.5 (rounding) units of water, which is not quite enough to last for three days. I think we need to keep accumulating water. I just would not send engineers to get the water today.

If none of the engineers are spawn then we should see five days worth of work done repairing and get us close to lift-off. If any of the engineers are spawn and decide to fake duties then we collect that information. I would be leery of jaking it if I were a spawn because I would not necessarily want to attract attention even if it is to a group of five.

We didn't hear any screams in the night - what are the odds that conversions are silent?

Also, on a spawn attack, I don't see conversion listed as an option - only failed attack, wounded, and killed.

On a spawnling attack, there is a chance to become infected. The spawnlings evolve into spawn if not detected but we don't know for sure how many (if any) spawnlings start in the game. However, there is a 10% chance of becoming spawnling when participating in an Away Team Mission.

Barkeep, have a couple of questions:
1. After lift-off, no new survivors can become infected. Does the mean that spawnling attacks can no longer infect?
2. What is the rate of leaking? Is this a fixed rate or does it depend on the amount of damage sustained by the water tank?
3. I assume we still need water after lift-off - but how do we get it at that time? Are we still doing Away Team Missions?
4. Does the game start with a Spawn Queen and a Hive Mind? These roles are not listed under the "Unevolved Spawn" group which leads me to believe they are initial roles.
5. Do the spawns have "exhausted" as well? It seems like they do based on the "Mind Leech" description. If so, do spawn/spawnling attacks exhaust the spawns? This would make them less likely to attack on back-to-back nights.

If there were no kills (or wounds) last night and there were no assets damaged then it sounds like the spawn were pretty unlucky with their efforts. Or they are just waiting us out, letting us perform duties that exhaust us and then looking to attack tonight. I think this is a pretty feasible action for them based on the lack of voting.

Assuming the answer to #4 above is "yes" then I would guess that the game started with at least the two defined spawns, and one undefined spawn (to make up the council). I'm not convinced that a spawnling starts the game, although I suppose that would make sense.

Since the spawn attack success rates are variable depending on the number of spawn involved, I'm guessing that they act independently and can kill/wound/convert more than one person per evening. Which makes it less likely that they are starting with big numbers, even with the non-standard victory conditions.

Marc Vaughan 09-07-2005 10:44 AM

I'll follow along on any actions which happen as people request me (if I'm too busy to read the forum and someone wants me along then presume I'm a 'yes' man ...).

As the chap in the red suit (Star Trek wise) it makes sense for me to accompany someone as cheap cannon-fodder ;)


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