no it is X3... I just never said it was... the whole planning out by people skills goes down the drain if you make assumptions!
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OK, so we are good on gladhanding then. |
Since Gladhanding seems covered, I'll go ahead and toss in some work on Orating.
WORK ON ORATING |
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Everyone else who had the gladhandling skill is X3 -- I think it's a safe assumption that you were, too. It would seem unfair to give people the same skill, but at different levels. Anyway, my skill is hunting. |
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someone (dont remember who) said theirs is not X3, (not in gladhanding tho) what it comes down to is its random, Abe said he used a D20.... anything could come up. |
WORK ON ORATING
Seems to be the way to help out the most. |
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I don't think that's true. It seems like it's balanced based on skill -- some skills have X3, some skills have something else. |
go on misson
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how do you get this? weve had 4 people reveal so far? |
OK, just caught up. Looks like gladhanding is good now? Do we still need another on orating?
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WORK ON ORATING
By my count that should put us at 11 there. |
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We've had three gladhandlers say that they're all triple. That doesn't seem like a coincidence to me. |
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We've got two orators -- PB and DT. I dunno if we'll get a third -- has everyone checked in? I'm trying to figure what kind of resource allocation we should have between the camp and the mission. Do we even know what happens if we succeed or fail in the mission? |
fwiw my skill is also x3. I believe Render is the only one who has x2
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I agree even moreso with this. If you all think gladhandling and oratory is sufficiently covered, then let me contribute to the mission. |
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Mine is x3 as well. |
Gladhanding – heinz (x3) (151), Clap(x3) (162), dubb(x3) (201), Lathum (293)
Orate – Barkeep (155), Purdue(x3) (161), Autumn (249), DaddyTorgo(x3) (290), Chief Rum (303), USFLTecmo (306), path12 (311) Mission – Poli (189), Jackal (192), Render (208), ntn (259), Danny (273), EagleFan (308) |
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Mine is also x2. I thought Poli said he was x2, but maybe I just assumed that since he has the same skill as RendeR. |
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I don't see where he said that, so I must be wrong. |
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If this is right then we need one more on gladhanding to give us 11 on each. That would leave two more to join the rescue mission. |
it weirds me out that there are only a couple people who are claiming x2 - either those people are lying or we'll have some wolves who said they were x3 but aren't
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Yet to act are me, Schmidty, and TheNorm? I'll do gladhandling if you guys won't, but I'll wait to make sure we don't end up with 12 there.
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Can we 'unvote' these actions?
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I'm not weirded out until I see two people with the same skill come out with different factors. |
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it wierds me out that you are so fixated on the fact that these numbers are set... they MAY be, but that is a HUGE jump you made. |
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It just seems pretty obvious, and I don't mind being wrong on it. If I am, you'd think someone would step up and correct it. |
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I have real concerns about the amount we're overdoing things. Going to 11 in each seems like a sure way to fail the mission. Further going to 11 means that if one of our x3 people is lying we have no way of catching that. Let me say that again: If we have a wolf lying about a x3 skill and we go to 11 we'll never know the difference. Overdoing it means that if something comes short we can catch the person in a lie. So overdoing it is a risk that we should face without these reveals not with.
Cancel my work on oratory Go on the mission |
Right, but if one of the two main points comes up short, we lose the camp. Sure, we have a chance to off a sympathizer at that point, but that's not necessarily a guarantee.
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Prior to the mission, yes. After the mission is run, if you are on it, that is your action for the day, so 7you cannnot unvote th emission and jump to gladhandling. You can move from oratory to gladhandling and such after the mission, you are not locked in. |
Thanks. When is the mission run?
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3 pm
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so we don't get to vote to throw somebody out unless we lose the camp, right?
just wanna make sure i have that straight |
Companies had various ways of cheating miners. One way was cribbing. Miners were paid by the ton, but the companies would have cars that, instead of holding a ton, would hold 2,500 pounds instead, thus cheating the miners. As companies increased wages, they would increase prices in the company store to remove any wage increase. When a cart came out, miners were deducted for any shale that was in the cart. The shale was not weighed nor was the cart investigated, a company man would just arbitrarily decide what percentage of the cart was not usable coal and dock the miner’s wage.
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We don't have to catch the Sympathizers to win. We DO have to win the camps. What you want to do is put at risk losing the camps, it seems, the straightaway victory, to going after Sympathizers via losing camps. That doesn't sound like a good strategy to me at all. |
I agrees. It makes me look twice at BK.
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How do we know that without knowing how the actions are processed? Abe may come back and say something like " the camp was won, 8 gladhanding and 11 orating (sp?) vote cast" |
question for Abe
can a sympathizer specify if they would like to use a certain number of their skills. For example can a sympathizer who is gladhanding say " I want to gladhand, but only for 2 units, not 3" or do they have to use 3? |
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Is that Eastern? I had no idea anything was happening in the afternoon, we need to get organized here. |
yeah i'm pretty sure it's 3 EST for mission deadline, 9 EST for work/voting deadlines
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BK, can you explain your rationale for pushing the mission over winning the camp?
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yes, thanks. All of my times re in EST but I forgot to mention it. Good call. Missions are done earlier on some days because I have time inteh afternoon and I'm bored. Any impat from the mission, however, will not be known until the deadline, so you do not have to be on at a certain time. You will only know if th emission was successful or not at mission deadline, you will not know the results, so you don;t have to be here, it's not another deadline I'm adding to be ornery, etc. Frankly, its one way I can break up the monotony of a day with no lynches, and keep the game going, if that makes sense. |
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You don't know that. |
my skill makes me 3 times as effective at tasks involving that skill.
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I agree with Chief here. I think converting camps is our key focus. The only option that makes sense is if you believe that by not succeeding at the mission will automatically lose us the camp. But you didn't mention that concern at all in your reasoning. |
ABE -- Do we know what kind of benefit we gain from succeeding in the mission, or what kind of penalty we get if we fail? Also, do we know how much work is needed to complete the mission.
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ok, so this tells me knowing how many skill point someone has doesn't matter as much. The wolves may be able to manipulate our work and make it look like someone else submitted a fake action. |
My guess is if we win the mission it gives us some sort of goodwill that makes it eaiser to convert the camp. The opposite if we lose the mission.
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If Abe says no to all those things, I agree with path (I'm sure others have said it, but path's post 345 is in my line of sight now), that we should convert the camps -- I'd rather get a camp down, and just hope we get the mission, instead of guessing on all my questions in post 346.
Gah, on the other hand, I can work on the mission now, and then some of the people who haven't put in orders can work on the camps. This is a tough call. |
I'm going to grab lunch at the caf and bring it up, I should be back by 3 PM to see what's what.
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