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Werewolf XVIII: To Crown a King (GAME OVER)
This will be a fairly basic game of Werewolf, with a couple of twists. The full rules will be posted in the next post. Sign-ups will occur from now until sometime on Saturday. I will then close sign-up and send out roles either Saturday night or Sunday morning. The game will start on Monday December 5.
While the full rules are posted below a summary of the three biggest changes are: 1. With-in the "human" side there will be at least 2 teams, both attempting to have its leader crowned King. This is a victory condition for the "humans". 2. Human sides recieve points based on how well its members vote. Vote for a lot of assassins and get a lot of points. 3. Players may be either jailed or executed. Jailed players may later be freed and can still talk and participate in the game, though they may not vote. There are of course other changes so you are encouraged to read the rules. I attempt to make the rules thorough to avoid having to answer questions during the game which might affect the outcome of the game. Signed-up Players 1. George W Bush 2. ardent enthusiast 3. dubb93 4. st.cronin 5. McSweeny 6. Mr. Wednesday 7. Vince 8. Desnudo 9. Coffee Warlord 10. RPI-Fan 11. TazFTW 12. Blade6119 13. kingfc22 14. 15. hoopsguy 16. Schmidity 17. Passacalagia 18. saldana Alternate 1. SnDvls |
Game Basics:
In this game there are two main sides, the Nobles and the Assassins. Within the Nobles there will be two or more (depending on the number of players) Factions. Each faction is attempting to have its own leader crowned King. This game rewards players for correct decision making giving them points based on how they vote. Game Etiquette Please do not post any PMs you might receive from me. Feel free to paraphrase but outright posting is not allowed. What happens in the game should be based on what has happened in the game. Please do not wager or let outside grudges affect the game. If you are concerned that a strategy might not be allowed by the rules please contact me before attempting the strategy. Please do not edit/delete posts. The exception for this is to correct spelling or add another quick point with-in a couple minutes of the original posting. Finally, dead players, are well dead, and should avoid influencing the outcome of the game. The last game of werewolf went spectacularly well and I’m sure this game will be just as much fun. Victory Conditions: Each side has its own set of victory conditions and can achieve various levels of success. For the Assassins a normal victory is achieved when a 1-1 ratio of free Assassins and Nobles happens. A major victory is if an assassin is crowned king. For the Nobles a minor victory is achieved if a non-assassin Noble is crowned king. A normal victory is achieved if a non-assassin Noble from his faction is crowned king OR if all Assassins have been executed. A major victory is achieved if there are no free assassins and a noble from his faction is crowned king. Cycles Each day cycle will last approximately 24 hours. Each night cycle will last approximately 12 hours. This is designed to try and let as many people with busy schedules, or who live overseas, participate. Weekends will be left to the discretion of the GM with player input. The game will start with a night 0 cycle. Voting: There are three types of votes: Execute, Jail, and Free. A vote to execute is a vote to kill the person. This is a normal lynch and will result in the person’s role being revealed. A vote to jail is a vote to send the person to jail. Jail will be explained more below. There is no role reveal A vote to free is a vote to release a person in jail from jail. Votes to execute and jail are counted together for determining the most votes. Whichever action (execute or jail) has more votes will be the action performed. Noble Leaders votes count double for purposes of deciding execution or jailing. Example 1: There are 7 Players (A, B, C, D, E, F, and G) Player A votes Vote Player B Execute Player B votes Vote Player A Execute Player C votes Vote Player B Jail Player D votes Vote Player B Jail Player E votes Vote Player A Execute Player F votes Vote Player A Execute Player G votes Vote Player B Execute In this case Player B has received 4 votes and Player A has received 3 votes. Player B will be either jailed or executed based on the tie breaker. Example 2: There are 4 Players (Players A, B, C, and D) Player A is in jail and cannot vote Player B votes Free Player A Player B votes Free Player A Player D votes Execute Player A In this case Player A is freed from jail. Ties will be decided based on the first vote cast (votes which are unvoted and reinstated are counted at the time of the reinstatement). All votes should be bolded say Vote, state the player’s name, and then the action to perform and should be the last thing in a post. Example: VOTE Barkeep49 Jail. All unvotes must be accompanied by a new vote on a separate line. Failure to cast a new vote at the same time as the unvote will result in the original vote remaining in place. Example: UNVOTE Barkeep49 Jail Vote Barkeep49 Execute A player must unvote and then vote in order to change their vote from a Jail to Execute (or vice versa). Points: Points are award to Orders based on how well its members vote. Note that if a person is executed, points are awarded to players regardless of whether they voted to execute or jail. If a person who is executed is an assassin: +3 points for the first vote cast +5 points for the lynching votes (in other words if the final votes is 8-3, the 4th vote cast is considered the lynching vote) +1 point for all other votes If a person who is executed is a Noble: -2 points for the first vote cast (-2.5 if the person was a member of your faction) -3.5 points for the lynching vote (-4 if the person was a member of your faction) -.5 points to each player of that faction who voted to execute Other: +.5 points for any person voting to Jail the opposing Noble leader, whether or not they recieve the most votes +.5 points for any person voting to execute an assassin who does not receive the most votes +.5 points for any person voting to free a member of his faction from jail, whether or not they recieve the most votes +1.5 point for the first person to vote to send an assassin to jail, if the assassin is sent to jail +1.5 point for the “lynching” vote to send an assassin to jail, if the assassin is sent to jail -.5 points for the first person to vote to send a noble to jail, if the noble is sent to jail -.5 points for the “lynching” vote to send a noble to jail, if the noble is sent to jail Points will not be revealed until after the first execution. Points will then be updated only after each execution. Jail: While in jail a person may still speak, but cannot vote or use any special roles, includ asssin abilities, they might have (except for the Rich Noble). They may not be killed by the assassins. Crowning the King After the first execution e a point total will be revealed. Once a faction achieves that point total they automatically crown their Noble Leader king, if he is not in jail. Noble Roles: There will be 1 Noble Leader and at least 1 Fast Talking Noble for each faction in the game. There will also be 1 Wise Noble. All other roles may or may not be in the game and there may be more than 1 of each role. Noble Leader This is the person who the faction is trying to get crowned King. This person is known to all members of his faction, however he does not know who any of the members of his faction are. During the night cycle he may send a 10 word message to all members of his faction. His vote carries twice the weight for determining if a person is jailed or executed. Finally, he may designate either even or odd days and on those days he will have a retinue watching over him during night, preventing the assassins from killing him. If the Noble Leader is killed or executed, a new member of the faction (based on a secret order determined before the start of the game by the GM) becomes Noble Leader after 1 cycle (either day or night). Warrior Noble Well trained in the martial arts, this Noble may designate one player to be protected during the night cycle, by his entourage. If the assassins attempt to kill that player the attack will fail. The same player may not be protected 2 nights in a row. The Warrior Noble may choose to protect himself. Sleepless Noble This poor Noble has trouble sleeping. Once during the game, the insomniac may choose to wander the castle at night. If there is a kill that night, he will learn the identity of one of the assassins. Likewise, that assassin will learn his identity. Sneaky Noble: During the night the Sneaky Noble may examine the correspondences of 1 noble to determine whether or not they are an assassin (or in the case of a blackmailed Noble Leader, on the assassins’ side). Fast Talking Noble If targeted by the assassins to be killed, this smooth talker will convince the assassins that he is on their side and becomes an assassin. This Noble will still recieve all messages from the Noble leader but will not count towards his former faction for point and voting purposes. If the known Noble Leader dies after the Fast Talking Noble has become an assassin, he will not learn the identity of the new Noble Leader. Nobles won’t know if they’re a fast enough talker until targeted by the assassins and it is possible that the Assassins will only put up with so many "fast talkers" before they will start to ignore such people. This Noble may have an additional role, but will lose those role's powers if they become an assassin. Lucky Noble This Noble has remarkably good luck when it counts. One time during the game, if targeted by the assassins, this Noble will not be assassinated. He will know that he was the target of a killing, but will not learn the identities of any of the assassins. Nobles won’t know how lucky they are until they survive an assassination attempt. This Noble may have an additional role. Rich Noble With a lot of money to burn, once per game this Noble may bribe the guards to release all people currently in the jail, during the night cycle. This may be used even if the Rich Noble is in jail. Cocky Noble This Noble isn’t afraid to take matters into his own hands. Once per game he may kill another player during the night phase. If prevented by bodyguards he may try again. Wise Noble This Noble is able to pick up on little clues to make correct deductions. He may send in two roles per night and learn if that role is currently present in the game, and how many there are, if present. Upon his death, a list with all the roles he’s found for each day will be found. Assassins Powers and Roles The Assassins may freely communicate with each other. Each night the assassins may choose to kill someone or to free all those in jail. If choosing to kill, one of the assassins should be designated as the killer. Unless there is only one assassin, the same assassin may not kill two times (note that this does not say nights) in a row. As a Night 0 action, the Assassins may choose one player to Blackmail. If this player is, or becomes, a Noble Leader, he will be notified that is now on the Assassins team, and future votes will not count towards his Faction’s points. However, he does not learn the identities of the other assassins and may not perform any assassin actions. The Assassins will know if a Blackmail attempt has been successful. All roles below may, or may not, be in the game and there may be more than 1 of a role. The Fast Talking Noble may become one of the following roles if he becomes an assassin. Sly Assassin This assassin is not what he appears to be. If viewed by the Sneaky Noble, this Assassin will show up as a normal Noble. If he is killed, however, his true identity as Sly Assassin will be revealed. Vengeful Assassin If sent to be executed, this assassin will shoot a poison dart into one of the Nobles, causing him to die during the next night cycle. A search of this assassin’s corpse will only reveal him to be a regular Assassin, without special powers. Clever Assassin Once per game this Assassin, instead of killing a target, may instead plant evidence on the victim, so if that victim is later killed he will appear to have been an assassin. Efficient Assassin Able to kill quickly and easily, once per game this assassin may select two targets for the night kill. Tricky Assassin Once per game the tricky assassin may choose to have his victim die during the following night cycle, instead of the current night cycle. A search of this assassin’s corpse will only reveal him to be a regular Assassin, without special powers. If the Sleepless Noble power is used, the Sleepless Noble will learn the Trick Assassin's identity and vice versa. Order Roles are Performed During the Night Cycle, orders are performed in the following order: 1. Warrior Noble and Noble Leader’s protect 2. Sleepless Noble 3. Assassin’s action 4. Cocky Noble 5. Sneaky Noble 6. Rich Noble 7. Wise Noble |
I'm in, since I can now access the site from work, due to the change to the new server (WOOHOO)
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barkeep, looks awesome, my only question at this point it what times are you looking at for deadlines (i wont play if i cant be available for the deadlines)
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I'm in, with no betting this time. :)
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looks like fun, I'd love to play, but we're moving into a new house this weekend then it's the daughter's 1st birthday so I'll have to pass this time. I'll be following along though. Put me down as an alternate if someone has to bail out during the game, maybe my time will free up a little then.
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Make me the seer. That role rules. I really enjoyed it.
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LOL. I'm done with that. :)
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I'm in....
I'll bet you 5 bucks I can get you betting by the end of the game Ardent ;) |
Time stamp error above. :)
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I'll play again.
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this looks pretty interesting, i'm in again if
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I'll play.
Barkeep, did you intentionally omit the spymaster role? It's referenced in the assassin section but not listed in the nobles section. |
Mr. Wednesday beat me to the punch.
I'll sign up -- lord knows I followed that other game too much without even being involved. |
I'm in please.
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I do believe his Coffee-ness shall return to the fray for this one.
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I'm; in.
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This one sounds like it will be interesting to watch.
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Damn it, I had my day one vote lined up until you said that RA :)
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i just re-read the rules again, looks like this will be quite confusing
excellent :) |
I'm in.
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The spymaster became the Sneaky Noble. It has been fixed in the rules. Thanks for pointing this out. Quote:
Unlike Spawn I think the game itself should be easy to understand for anyone familiar with Werewolf. I just hope the game itself will be interesting for all sides :). |
Vote Ardent Execute
Oh wait. Sorry. |
I'm in. i will have to beg a little to get IT to change my window as soon as the night deadline becomes official
i'm sure Dubb is suspicious of me already |
Doh. Too late already??? I already see an alternate list...
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VOTE WARLORD DIE :) |
I think we need to take a serious look at Saldana. Something tells me he is an assassian;)
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Im in if there is still spots available
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Barkeep - add me to the list
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Got it, then im in...saw sundvls listed as alternate and got worried i was too late |
Nice, I'll play.
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LOL. Thats exactly what I was thinking Dubb, he seems pretty suspicious..... |
Is there any doubt that the president will be the first one assassinated, just because you don't get opportunities like that all that often?
I'll be in if this doesn't start until next week. This week is a mess. If you are looking for an earlier start then please pencil me in as an alternate. |
One final bump. After looking over my schedule we'll probabally do 9 AM and 10 PM Eastern as the deadlines.
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I wasn't sure I'd have time to play, but what the heck...count me in.
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I'm in if there's room.
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Actually, Schmidty, you can have the last spot. Put me in as alternate 2.
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We can have both of you if im not mistaken...he just shows next spot on top post, but hes one that sine 4-5 guys...note my post a couple up |
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One final bump. For balance purposes 1 more player would be ideal.
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Werewolf roles have been sent to everyone but Blade. Blade your inbox is full. Please empty some room so I may send you your role.
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Scenario:
You are a noble in the land of Pastel Order. Your king has recently died after a long and prosperous rule. According to the law of your land, all of the nobles assemble to elect a new king, based on merit.. For many of you it will be the first time you’ve had a chance to crown a king. From all over the land the various Nobles arrive. Some are well known, others more obscure. What can be certain is the eclectic mix of individuals. On the first formal night of the assembly there is a magnificent banquet. As the banquet comes to an end, the previous king’s Prime Minister stands up. “Assembled nobles welcome. I know it is with a heavy heart that all of you have come here today. I must, however, make your heart heavier. Our spies have learned that the evil land of Antler Fanatics has infiltrated the highest level of our kingdom. Their lust for our land is well known and it seems as though some of you in this very room have been trained as assassins. Nobles you must not let this nefarious plot work. I urge you to jail or kill one person in this room each day until we have crowned a king. The success of your decisions will be reported to the populace of the kingdom. Our citizens are wise and will only accept equally wise rulers. Good luck to all of you” With that the banquet ends and the Nobles go off to plot what they will do in the days to come. Please note the changes made to the Fast Talking Noble role. There are also a couple of other minor changes that I’ve made over the past few days to various parts of the rules. These changes, particularly to the Fast Noble role, were made to ensure game balance. This set of rules has never been used before and I believe there to be a couple of obvious strategies for each side to use in the first couple of days. I balanced the game accordingly. If, however, these weren’t as obvious as I had thought I wanted to make sure the game did not quickly become unfair/unfun. Night Zero Actions are due by Monday at 9 AM Eastern, but will be processed earlier if received earlier. The first lynch deadline will be 10 PM Eastern Monday. After that we’ll be trying the roughly 12/24 cycles described in the rules. |
So night actions we go, but im sure we can start game too...So what does everyone think would be a great strategy? Or just random votes and hope we come out ok?
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I don't understand why this game is called "werewolf."
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This game is nothing, you need to go back and read some of the previous "werewolf" games. And I'd recommend it to anyone new to the game anyway. It may take a while, but it will greatly help you ability to pick things up during the game. |
Checkin' in after having made an incredible new dinner dish. Yum!
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I'm here. On and off the computer this evening, but just wanted to check in.
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Ok seems like I made a slight mistake in missing Saldana as a sign-up. This actually works out very well. I'm going to reroll the roles as I feel far more confident about balancing an 18 person game than a 17. I apologize for those of you who got roles that you'd like, but there will actually be more roles in an 18 person game than a 17. This should be done with-in the next half-hour or so.
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Damn. :( I quit. |
j/k ;)
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Checking in. I hope this WW game is as good as our last.
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Cool, I'm in!
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Ok revised PMs have been sent. Faction Leaders make sure to send in your messages and which night (even or odds) you would like to be protected. Sneaky Noble tell me which noble you are spying on. Wise Noble tell me which roles you would like to find out about. Assassins tell me which player you are going to blackmail.
Once again the game is on. |
let's get it started
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Checking in, looking forward to a fun game here.
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This game seems like it will be a lot different from the last.
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FUuuuuuuuuuuuun game by the looks of it.
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now that i am in the game, checking in, i am looking forward to this game, barkeeps spawn game was awesome.
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Wow, i have been on a 5 game villager streak....so what do i get here, first a villager(noble)....then another villager!!!! KICK ASS!!!! :(
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Villager role received. :D
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Checkin' in. I'm off tomorrow, so I'm likely to be away from the computer for most of the day doing useless things I don't like. Exciting.
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Checkin' in.
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ok i'm around now, i should be around pretty often all week
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I will bet my second license of tcy that I am not the cunning wolf in this game.
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UPDATE: Several players still haven't logged on to the board since the roles have been sent out. Hopefully they will log on soon, and the several people who still owe me night PMs (including some one(s) who've checked in here) will send it on their way as soon as possible.
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So...seems that a likely place to start discussions on this game is the strategic value of the Jail. I think that for the villagers, the jail is only useful later in the game, when the 'wolves' have been thinned out a bit -- the early game is mostly a time to fish for information, and little is learned about anything if no one is killed. The assassins definitely gain by having no kill on any of the first few nights...we gain no information, they have no risk of being killed, and they get to kill in the night.
I think at first, at least, most (if not all) of our votes should be for execution. |
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Why? I think the best thing would be to let the jail fill up a bit and wait for the sneaky nobles to hit an assassin.--It may even give us hints to the other assassins 1st off, we lose WAY more points for voting to lynch a noble than voting to jail one. And we all know the early votes are always crap shoots. |
How often does a sneaky noble (read: seer) hit an assassin? Look at Ardent last game -- he hit one right away, but what was he able to do about it? He outed him three game days later, and managed to get two villagers killed in the process. That's a very iffy situation, and while we're sitting on our thumbs waiting for the (possibly non-existant) chance that our Sneaky Noble might 'hit an assassin,' the assassins get to kill people and we don't learn much, if anything, about voting patterns, etc.
I meant to start discussion on this, because I'd be willing to change my tack on voting to execute from the beginning. I'm still trying to get my mind around the whole points/crowning a king thing, so I haven't thought about that yet. The penalty for voting to execute a noble (especially one of your own clan) is a pretty significant damper to random voting. |
I agree with dubb. Jail is our friend.
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This doesn't include the villagers that were killed at night and via lynch between the time he found out Hoops was a villager and the time he outed him -- just includes he and Mr. Wednesday. I don't want to criticize Ardent's play, because I think he did a pretty good job -- but it is very indicative of how unreliable it is to wait for a specific thing to happen. Even if the sneaky noble does 'hit' an assassin on the first few nights, who would believe him? And how would he get the point accross early without revealing his role (a pretty terrible turn of events, I'd say)? We might be waiting for a long time before we get around to 'Well, we better start lynching people, because this is getting us nowhere,' or something similar. |
Rule clarification. The rules about jail state that no one may use any special roles. This includes the Assassins ability to talk to one another or perform a kill. The ONLY thing a person may do in Jail is post in the thread (except the Rich Noble who may bribe the guards).
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OK, trying to think how the game is likely to be balanced. Here is a stream of thoughts on the topic ...
1.) Barkeep wanted the 18th player for balance. 2.) I'm guessing that the noble factions will have an equal number of players. 3.) I'm guessing that the total number of nobles vs assassins is somewhere from 3/1 to 6/1. Three factions with five members each, plus three assassins. The assassins have the power to blackmail one the first night to trim the odds a little going forward. That sounds about right to me. Except for the fact that there would be a Fast Talking Noble on each faction, which would start to set the numbers up against the nobles pretty quickly if they get lucky. Two factions with eight members each, plus two assassins is also a possibility. That might make more sense with the role of Fast Talking, plus the Blackmail. Quote:
The above quote is in regards to the fast talker. I'm guessing this means that if we have three factions that only two total fast talkers can be converted to provide some kind of balance. Barkeep, I'm reading the blackmail as if the noble does not become an assassin, but his voting is negated. Is this accurate? It is a pretty big deal in terms of assassin victory conditions to understand this ... |
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The blackmailing only works if a person is, or becomes, a Faction Leader. They are counted as an Assassin for number purposes (and point purposes if you were to execute/jail them), however they do not know who the Assassins are and cannot kill or communicate with the Assassins. I hope all that makes sense. |
I'm not sure that jail is a device that helps the nobles. The assassins have the ability to run a jailbreak on any given night. The nobles do not have any way to protect the jail. The assassins can continue to kill while their membership is in jail, then run a jailbreak which we can't stop when they get to a night action phase where they are uncomfortable with their numbers. I would rather have a minor victory thanks to the other faction being crowned than no victory thanks to an assassin triumph.
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On average about 1 a game(and usually early). I'm NOT going to go out and issue lynch votes right off the bat as it would destroy any chance my personal faction has of winning if I'm voting for one of our own by mistake. |
Barkeep, thanks for the clarification. So the blackmail does potentially add to the assassin numbers in terms of a victory, if they are fortunate enough to hit a leader or see that person promoted to leader.
Next question - does the Noble Leader retain his status if jailed? Or does another member of his faction move up the ladder until the leader is freed? The rules seem to suggest that he only loses his title upon death, but I want to make sure everyone (well, me and anyone else who is interested) understands this correctly. |
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If they run a jail break it would be a good sign that there was a significant number of assassins in the jail. Then we could begin the kill votes of the people in jail. |
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Yes the Noble Leader remains such while in jail. |
Dubb, I'm not sure I agree with that. They could be running well and stage a jailbreak whenever it gets to 2-3 people in jail just to make us leap to that kind of deduction. A jailbreak does not have to indicate that they are in trouble.
Without any ability to secure the jail even half the time I'm pretty concerned with stocking the jail (on a temporary basis) while the assassins are issuing toe tags to nobles. |
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That could be a problem. Is there any limit to the # of jailbreaks they can do in the game? |
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The good news is that they don't kill on jailbreak night. The bad news is that they kill every other night. Unless I'm missing something in the rules, which would work for me ... I would like to have a game where I feel like Jail is a useful mechanism. But right now I don't think this game is it :( |
IDK right now, I'd still like everyone to take a close look at the risk/reward for lynching/jailing. I don't want the assassins to just pick us off, but I don't want to shoot my faction in the foot by lynching nobles and costing us points toward the crown.
And as far as the jailbreaks, anytime they run a jailbreak thats keeps nobles alive, but there will come a point when we have to start the lynch votes. Also, what are the odds of each faction having a seer type? |
Checking in.
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I think something getting overlooked in the discussion is the point total reporting. Now, we're going to have to execute someone to take advantage of that, but I'm wondering if it won't be more sensible to stagger between voting for executions and voting for jailings?
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When does night 0 end and day one begin?
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What makes you say usually early? By sheer probability, it's unlikely that the seer would ever get lucky early. It's happened a few times, but you're talking a 4/15 chance (absolutely TOPS...probably more like 2 or 3 in 15) chance of hitting a bad guy (change 15 to whatever the total number is in this game -- I'm a little drunk and a lot tired right now). I still think that jail votes before we get very far in the game are not helping the villager (noble) cause. Either way, I'm glad this has sparked some debate -- I like hearing what other people have to say about this, because this is a fairly significant point in this game. Keep discussing! st. cronin -- I'd be happier if you gave a reason why you agreed with dubb that the Jail is a good thing for the villagers...even if you just want to mention that what dubb said is a good idea. What part of what dubb said is a good idea, and why do you agree with that part of his argument? |
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I'm all for avoiding the lynching of an innocent noble. The only problem is that you need to ask yourself: "What do we gain by sending someone to jail?" Differences between Jail and Lynch: Jail:
Lynch:
I think it's really not a benefit to us to jail someone (early, anyways), because it will do absolutely nothing to quell suspicion about someone who is successfully voted to be put in jail. So even if we 'win' a vote by putting someone in jail, it will do nothing to help us figure out who the assassins are...at least at first. |
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Basically, I am all for keeping nobles alive as long as possible. I sort of see the point about how lynching puts more pressure on people, thus giving more info to go on. otoh, voting data wasn't very helpful in the last game we played, and we just kept lynching innocent people over and over. |
You awake. There was a spirited discussion last night after the banquet about whether you should use the jail at all or simply kill those nobles suspected of being traitors. Either way the country is watching and waiting and a decision must be made today.
Day 1 has begun. Lynch deadline is 10 PM Eastern tonight. Lynching won't be processed until 1-2 hours after that when I return home. |
VOTE MR. WEDNESDAY EXECUTE
Let the game begin |
talk about a confusing message
:confused: |
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And voting data will go from Not Very Helpful to Utterly Useless if we throw folks in jail. That's just asking for us to be picked off night by night with not a clue who's killing us. I hate to come off as a 'lynch em all' voice here, but threatening people with a hanging' is still often the best (only?) way to really get the flow of logic going. |
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Uh. Any particular reason? |
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Actually a dandy one, were i feel im sitting on higher then the 66% everyone else is that their a great kill...i dont care to go into details currently, but for me currently he has by far the best odds of being a good kill for me. |
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