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PureSim Baseball 2007 Released!
Hey guys, figured I'd make the official post, PureSim Baseball 2007 is now available for digital download!
http://www.matrixgames.com/games/store.asp?gid=329 |
sweeeeeet
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So do I wait for the 1.1 update or no? ;)
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Awesome....and I am in the middle of unpacking at the new House....I would get shot right now if I even thought about purchasing it :(
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are we going to see a demo at any point in the future (aka this week) Shaun? Cuz I am leaning towards buying but on the fence a tiny bit still, and a demo would push me.
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D/L as I type this. Hope it's a fun night.
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I'll buy as soon as someone tells me whether I should get it before the 1.1 update... :)
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congrats Shaun!
i love seeing "maximum football" in the recommended product box. |
Shaun will there be a demo out to try it?
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Pumpy buy it now. Shaun has said associations with 1.0 will be able to be expanded in 1.1. And it really is a good game. (oh that reminds me.. time to go make the Impressions thread!) |
Awesome, I was just thinking about this game when I logged onto fof.
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Unless you can't live without expansion, the game is done and there will probably be bugs we didn't find in beta, but I can't imagine they will be huge. Amaroq is an animal. |
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Yeah, I've started a few leagues in the 1970's and 1980's to watch all my childhood favorites.
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congrats Shaun!
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Yahoo!! I'll wait for 1.1 just to start in 1901!! This is going to be fun!
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From Shaun at Matrix forum Quote:
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How does the importing of "rookies" each year from Lahman work? Can you choose to put them on their original teams, or put them in a draft, or both?
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Historical stadiums 1901-present available?
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I believe user-created files are available on Matrix's site.. Not sure I am a registered user (I got a free copy for being a beta tester), so I can't check at the moment.
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I think you can only put them in the draft. |
Do they automatically import? I'm just wondering if it's like OOTP, where you decide every year whether to use real players.
Also, even though it's an update away, how will the expansion rosters be filled out? I remember detailing for everyone how I did it inOOTP, which was to manually go through each team's roster and weed out crap vets to place on the expansion team's roster. I hhope someone has come up witha system similar to the FOF system, where we have to protect players and the computer selects players off of the rosters. |
Real Rookies: They automatically go into draft
Ksyrup: Here's a series of Screenshots that Shaun put up showing the Expansion feature in action: http://www.puresim.com/exp1.jpg http://www.puresim.com/exp2.jpg http://www.puresim.com/exp3.jpg http://www.puresim.com/exp4.jpg http://www.puresim.com/exp5.jpg http://www.puresim.com/exp6.jpg http://www.puresim.com/exp7.jpg http://www.puresim.com/exp8.jpg http://www.puresim.com/exp9.jpg |
Cool! Thanks. That's what I was hoping for. I'll be getting this game at some point. For the sake of my family, it should probably wait until after I've taken the Kentucky Bar, though. Sorry Shaun! :cool:
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hmm...this is tempting.
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I don't think you get to pick every year. There is an expansion draft, where you protect players and then the expansion teams draft. |
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This is how PureSim 2007 v1.1 will work when released. The computer can pick from all the other teams' unprotected players, with a limit on how many players can be pillaged from each team :) |
Just a question, or maybe just to point it out so you aren't sued, but I wouldn't think that Matrix could use statements such as this without the MLB/MLBPA licenses:
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Confused on a couple of things here. I'm sure I'm missing something, so can anyone help me out:
1) how do you manually save in game? 2) where is the save template feature located? |
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The game is always in a "saved" state, unless you mean when managing a game -- which is not possible. The save template feature is only available until you have played games in your association. So the typical flow is, create assn, do all edits, save as template, begin. Hope that helps, and I hope you are enjoying the game. |
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Where is the save as template setting? I'm missing that somewhere. I'm enjoying the game. Just figuring out all of the things you can do now. :) Edit here, Ive created the association, I've just entered all of the team names. Haven't started the draft yet. Where is the save as template option at from here? |
it's on the initial screen after you run spring training or do the draft I believe
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Home screen top left box, bottom link.
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Oh and it comes up after you run the draft (to allow for letting associations that use the exact players in the template)
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I have been playing OOTP since its second version. I decided to give PureSim a shot and just purchased the version. The expansion feature to come is what made the purchase for me. Since I cannot post in matrix forums (never received an activation email), I thought I would post here hoping Shaun would see. The "Attempt to Pichout" option when playing out a game causes PureSim to close the program.
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Was this ever answered? :confused: I just noticed the system requirements listing a 32 meg videocard requirement, which probably won't run on my outdated laptop since it's only a 16 meg SiS. I figured it would be worth to give it a shot though. |
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Hmm. I have never seen this. Has it happened more than once? |
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Tried it three times and same result each time. I am not getting any message box prompts showing an error. Program just goes away and I am back at the desktop. |
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Are you pressing the hot key or clicking on the link? |
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Got it. Man, I feel stupid. I've been creating leagues in the sand box instead of just using the classic setup. No idea why. I was playing around with setting and just kept using it. Moronic move there. Thanks for the help guys. I'm going to zip through a season and an offseason tonight before bed. Get some of the mechanics worked out and then get in depth tomorrow. I appreciate your help. |
I'm grabbing it now. Good luck Shaun.
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Please don't say that you feel stupid. If things were not obvious then I need to improve the user interface and docs. |
Congrats on another release Shaun.
I have been following your work since the old days of BB Edit and am glad to see you getting another game out. I'll try to pick it up within the next month or so. |
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Nah, I just set up a league the wrong way. Had I been setting it up the correct way, I'd have seen it right there. I'm having a blast with this one so far. I'm looking forward to setting up a fictional league with logos and parks and starting up. If only I didn't have to work tomorrow. :) |
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I'm clicking the link. Forget the exact procedure but I think it was something like "More Options" - "Attempt to Pitchout". I can verify this in the everning after work. Time for me to go sit at a desk and write code for corporate America lol. |
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I agree. |
FYI - I'm beta testing the 1.1 update now, with the expansion feature turned on. Details on my beta test blog at SportsDigs.com. If there's anything specific you want to see, let me know...
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Downloading now.
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one central puresim thread plz k thx
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Can't the mods merge the two?
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Bought it last night and had fun messing around with a fictional league using 1982 players. I got assigned the worst team in the league. Ended up winning 40 games total! :eek:
I drafted Strawberry with the first overall pick after I simmed the initial season. Hope I can can get to .500 over the next couple of seasons. |
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The problem is occuring everytime. Here is the exact steps - left mouse clock on "More" - left mouse click on the "Attempt Pitchout" checkbox. Exits program as soon as I click the checkbox. |
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The news is there is no news - either good or bad. They're "evaluating." |
Does it work OK if you hit the key on the screen assigned to pitchout? It should say it right on the screen on the same line. It should say "Pitch Ou[T]"
Does the T key work ok? BTW, I have fixed your original issue, this is a workaround (actually it's a better way to do it anyway) Thanks so much for taking the time to give me the details. |
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Yes, the T works. Looks like you found what I was talking about. It was no big deal to me, just wanted to let you know of the problem. I am new to this game and was just fooling around with it when I noticed the crash. Thanks for your time. |
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No thank YOU. I totally missed that, and it will be fixed for the first patch. Thanks for the report and I'm glad there is a work around. |
I didn't have much time to play today, but here are some issues I have seen after watching 1 game:
The game dialog said the player grounded into a failed 6-4-3 DP, but it still recorded two outs. The game said a batter failed to get a sac bunt down, but then showed him popping up to 3rd on 0-1. I guess they could have called the sac bunt play off, but that seems pretty rare. Especially considering it was in the 7th in a 0-0 game. The AI brought in a left handed pitcher with two outs iand no one on in the 8th to face a right handed batter when the pitcher was due up 3rd in the top of the 9th. If it were a lefty/righty matchup thing I would buy it, but the other reliver was cruising and was right handed. I see no reason for him to have been taken out of the game. Three times there was a runner on second and the batter singled into the OF and the runner held up at 3rd. I also saw 3 times where a runner on first stopped at 2B with a single to right. I don't think I have ever seen 3 straight instances with a runner on a 2B and the batter getting a base hit and the runner failing to at least try to score. |
Ball hit to the right side just yielded a 5-4-3 double play.
Must've been one hell of a defensive shift. |
And there's a homer that appeared to land in straightaway right field.
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I was tempted by this, but without a demo... I'll pass. I just don't understand the logic of not providing a demo...
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Regarding the three instances where the runner on first stopped at second after a single to right. The data I have shows he advances to second 57% of the time on a single to right and goes to 3rd 41% of the time. The odds of the occurring 3 times in a row is ~ 15%. Not out of the realm of possibility. Also, with a runner on 2nd and a base hit to the outfield - how many outs were there? There's a huge disparity here - with 0 outs, the runner on 2nd stops at 3rd 48.6% of the time (and scores 38.9%). Probably easier to read this way: 0 outs: 48.6% 3rd, 38.9% home 1 outs: 34.9% 3rd, 48.9% home 2 outs: 15.9% 3rd, 66.2% home Again, not outside the realm of possibility. I'll call sample size here, but if it continues, there may be a problem. |
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In all three cases there was 1 out. |
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This was a mistake on my part. The dialog actually said BUNT_FAILED and led to the double play. That makes far more sense. :) |
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The game sounds fun, but I can't open my wallet without being able to judge the interface and game pace for myself. |
I am playing through my second game and again have had two more isntances of a runner from 2nd not trying to score on a single. The first one was with two outs and the second one was with one out.
If it matters I am using the Lahman database and playing with the 87 Cardinals. On the second situation VInce Coleman was on second and failed to try to score on a single. He has a ton of speed so it shouldn't be a speed issue. Edit: For the record that makes 5 for 5 on players on 2B who fail to try to score on a single. |
Count me in as one of the folks who just doesn't buy games w/out a demo. No offense to Shaun, I'm the same with all developers/games.
I'm fairly certain OOTP will have a demo for their new game to, so I really think this decision on Matrix's (or is it Shaun's) part hurts. But then maybe the majority of the consumers don't think like I do. |
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Fire your 3rd base coach. |
OK I have played 5 games now and have seen a dozen or so situations where there was a runner on 2nd and the runner from 2nd has tried to score one time after a base hit. I think there is an issue here.
I am also concerned about Sac Bunts. I haven't had a single sac bunt be successful in 5 tries now. |
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Hopefully Shaun can check these issues out. |
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I've had several successful sacrifices, but the odd thing is with the pitcher hitting I generally have more success moving runners over when they swing away. Something about the pitchers hitting .290, I dunno. |
12 Team Association
I must be missing something --- I would like to form a 1 12 team league with 3 divisions and use real rosters from 1901. I would like the players from the 16 1901 teams to be in a draft of the 12 teams in my league. I would then like to have the real life rookies each year from all teams be available for the 12 teams to draft. Depending on the reviews after the patch I may or may not expand. Can this be done? If so, how?
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That was 85 not 87. :D |
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We are beta testing a patch that should allow for expansion. But right now, you can set up a league to do what you want (without the expansion part) just as the game is. |
Probably a silly question, but I thought I'd just ask.
Is there anyone running this on a laptop/system that doesn't have a 32 meg videocard? Such as, perhaps only having 16 megs? |
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I've seen plenty of sac bunts be successful. I believe that you can tweak how aggressive the runners are on the bases and how often they get thrown out in the XML if you are looking to maybe find a better setting for all of us. |
Doh! The XML! Why didn't I think of that before? I'm concerned about the baserunning issue, but I'll see if there's something in the XML. This could work out nicely.
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Hopefully Shaun on next patch can make the stats, baserunner issue, etc good by default. I think some people rather not mess with the xml. This way we can edit the xml only if we want something extreme. |
dola
Maybe Baserunning issue can be because of the player rating. Maybe he is too slow to advance from 2b to home. Or the guy in the outfield has a good arm rating. |
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You are making the assumption that it isn't good now based on the feedback from someone who played a handful of games. |
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No I never said that. I have confident if there is any issues Shaun will fix it. Todd said the same thing and you didnt make the same comment to him. http://www.operationsports.com/fofc/...1&postcount=73 |
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5 sac bunts means nothing. I don't care who posted or commented on it. Tood also is playing the game and contributing, not just posting a million questions and creating links to other peoples posts. If you are so damn curious about these issues, why don't you try buying the game and helping everyone out by answering some of them. |
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There some of us here, rather try the demo out before we purchase it. What so wrong with asking questions in the meantime without no demo yet. If Shaun or Matrix will release the demo, it will answers alot of our questions. Just be happy you were a betatester and playing it now, But some of us here in this forum rather try the demo before we put our money down. |
Do the game logs get saved anywhere that is accessible outside of the game?
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Shameless bump, especially since I see Shaun's viewing this thread. My desktop's on the Fritz, and I've been playing off this archaic ThinkPad that's only got a 16 meg'er on it. :( |
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I actually agree with JBMagic. Every text sim developer puts out a demo don't they? FOF, TCY did. TPF, Bowl Bound, TEW, WreSpi, TPB, TCB, FM and EHM. I'm sure I'm missing a few.... After the debacle with Max Football, it is very poor form for Matrix to not put out a demo of their next sports game. That and the fact that Shaun has put out a demo for EVERY OTHER VERSION he has ever released till Matrix. I want to at least see the sim speeds and interface. I've always liked the game, but never really enjoyed the interface or simulation speed. |
I play on a ThinkPad T42 with a 32mb card.
My guess is that if you're not doing any in-game management, and just running a straight sim, you won't see much difference (aside from any performance hit as a result of running an older processor). I don't have any trouble with the in-game such, but then again, I only spent time there out of obligation as a beta tester - I much prefer assuming a more "general manager" type role. |
I'll pass on this too unless there's a demo.
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:rolleyes: He's got as much right to post questions as you have to try to defend the game. |
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It will work fine with that video card. |
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He does this with every game. I have learned to ignore him. |
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Sure he does. He doesn't even really post questions though. He reads posts, then calls them 'issues' when there is not nearly enough information to call something an issue (for example 5 bunt attempts). From there he links back and forth to other threads. Sorry, I'm at my limit with him, I'm not the first. As for a demo, Matrix is 100% bat shit crazy if they don't release a demo. With the blood on their hands from Maximum Football (of course anyone silly enough to buy it has their own issues), there isn't even anything for debate - not offering a demo would be the stupidest thing I've seen them do, and that includes the multitude of stupid things they did on Maximum. |
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Dove right into it last night -- had some weird Firefox issue with the initial download page, and was hoping that I didn't end up paying twice for it via PayPal. It's my first PureSim purchase, and I'm rather impressed. I guess I ran into some weird issues with the 'add-in module' thing, a subscript out of range which I suppose you're probably aware of...especially with all those threads posted on the Matrix boards too, and the beta testers and all. Really liking it so far -- to the point where I should've gone to sleep by 11 as opposed to midnight. :o Time to get my ass out to that meeting I'm going to be late for. :mad: |
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Originally Posted by laser I must be missing something --- I would like to form a 1 12 team league with 3 divisions and use real rosters from 1901. I would like the players from the 16 1901 teams to be in a draft of the 12 teams in my league. I would then like to have the real life rookies each year from all teams be available for the 12 teams to draft. Depending on the reviews after the patch I may or may not expand. Can this be done? If so, how? We are beta testing a patch that should allow for expansion. But right now, you can set up a league to do what you want (without the expansion part) just as the game is. How exactly would I do this? When I try Pure Sim Classic it gives me the size league I want, but with fictional players. When I use Real Major League Players - Career Mode, it does not give me a single 12 team league. Any help here is very much appreciated! |
Originally Posted by laser
I must be missing something --- I would like to form a 1 12 team league with 3 divisions and use real rosters from 1901. I would like the players from the 16 1901 teams to be in a draft of the 12 teams in my league. I would then like to have the real life rookies each year from all teams be available for the 12 teams to draft. Depending on the reviews after the patch I may or may not expand. Can this be done? If so, how? Originally Posted by Franklin Noble We are beta testing a patch that should allow for expansion. But right now, you can set up a league to do what you want (without the expansion part) just as the game is. How exactly would I do this? When I try Pure Sim Classic it gives me the size league I want, but with fictional players. When I use Real Major League Players - Career Mode, it does not give me a single 12 team league. Any help here is very much appreciated! |
Anyone purchased the download and physical game?
I purchased them last night and tried to install the download version, but I can't find my serial number anywhere on the order page (in fact the order page said Serial #: None) or emails from Matrix. I checked the support site for recovering my serial number, but all it does is show me my order. So do I have to wait for the physical copy to arrive? Or is DR supposed to send me a serial number? |
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