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Werewolf XXXIII: To Crown a King 2 (Game Over)
For information you might want to look at the first game located, here
For those who played in the first game here's some differences between the games: Assassins can now recieve points Blackmailing has been replaced by random chance discovery of a Noble Leader's message Players must be in jail in order to be executed Players can cast vote to both jail and execute (or free) a player each day Numerous other refinements |
List of players:
1. ntndeacon Killed Night 5; Noble 2. Anxiety 3. Qwikshot Executed Day 3; Assassin 4. Lonestargirl 5. Bulletsponge 6. Schmidty 7. Hoopsguy Killed Night 3; Noble 8. Greyroofoo 9. st.cronin 10. RealDeal 11. Blade6119 Killed Night 3; Faction Leader 12. Fouts 13. King 14. Lathum 15. Chief Rum 16. SnDvls 17. BrianD 18. WVUFan 19. Mr. Wednesday Killed Night 4; Wise Noble |
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Game Basics:
In this game there are two main sides, the Nobles and the Assassins. Within the Nobles there will be two or more (depending on the number of players) Factions. Each faction is attempting to have its own leader crowned King. This game rewards players for correct decision making giving them points based on how they vote. Game Etiquette Please do not post any PMs you might receive from me. Feel free to paraphrase but outright posting is not allowed. What happens in the game should be based on what has happened in the game. Please do not wager or let outside grudges affect the game. If you are concerned that a strategy might not be allowed by the rules please contact me before attempting the strategy. Please do not edit/delete posts. The exception for this is to correct spelling or add another quick point with-in a couple minutes of the original posting. Finally, dead players, are, well dead, and should avoid influencing the outcome of the game. Victory Conditions: Each side has its own set of victory conditions and can achieve various levels of success. For the Assassins a normal victory is achieved when a 1-1 ratio of free Assassins and Nobles happens or if the Assassins cause a Revolt. A major victory is if an assassin is crowned king. For the Nobles a minor victory is achieved if a non-assassin Noble, of a tolerated faction, is crowned king. A normal victory is achieved if a non-assassin Noble from one’s own faction is crowned king OR if all Assassins have been executed. A major victory is achieved if there are no free assassins and a noble from his faction is crowned king. Dead players are assumed to have one less rank of victory than alive players (so a Normal Victory becomes a Minor Victory) Cycles The game will start with a night 0 cycle. Votes are due by 9 PM Eastern and night actions are due by 7:30 AM Eastern. Voting: There are four types of votes: Jail, Execute, No Execution, and Free. Each day a player MUST vote to jail another player (jail will be explained more below). A player must also vote either to Execute or Free a player currently in the jail, or for there to be No Execution, which means all players currently in jail stay alive and in jail. At the end of the day a the player with a plurality of jail votes will be sent to jail. Additionally, whichever action has a majority vote between Execute, No Execution, and Free will be enacted. If a noble is executed, all players who voted to execute that player must vote the next day to either Free a Player or for No Execution. All votes must be placed at the bottom of the post and in bold. Sample Vote Quote:
In order to change your vote you must list what you had voted for and what you are changing it to, also in bold and at the bottom of the page Sample Vote Change Quote:
Jail: While in jail a person may still speak, but cannot vote or use any special roles, including assassin abilities, they might have (except for the Rich Noble or Favored Noble/Assassin). Players in jail, however, are also safe from being killed by an assassin. Only players in jail by be executed or freed. The jail is guarded either on even nights or odd nights. This is the opposite of the nights that the majority of the Noble Leaders choose to protect themselves (see Noble Leaders below). If there is no majority (for instance if there are 2 Noble Leaders as one chooses even nights and the other chooses odd nights) then it will be determined randomly by the GM. Executions When a player is executed his role, but not faction, is revealed and factions are awarded points. Any player executed is dead and out of the game. Points: Both Assassins and Nobles receive points. Points will not be revealed until after the first execution. Points will then be updated only after each execution. Points for Nobles Points are award to Factions based on how well its members vote. If a person who is executed is an assassin: +3 points for the first vote cast +5 points for the lynching votes (in other words if the final votes is 8-3, the 4th vote cast is considered the lynching vote) +1 point for all other votes If a person who is executed is a Noble: -2 points for the first vote cast (-2.5 if the person was a member of your faction) -3.5 points for the lynching vote (-4 if the person was a member of your faction) -.5 points to each player of that faction who voted to execute If a person is sent to Jail who is a Noble: -1 points for the first person to vote to send a noble to jail -1 points for the “lynching” vote to send a noble to jail -.5 points for any player of that noble’s faction who voted to send the noble to jail If a person is sent to Jail who is an Assassin: +1.5 points for the first person to vote to send an assassin to jail +1.5 points for the “lynching” vote to send an assassin to jail +.5 points for all other players voting to send that assassin to jail Other: +.5 points for any person voting to Jail an opposing Noble Leader, whether or not they are sent to jail +.5 points for any person voting to execute an assassin who is not executed +.5 points for any person who votes to free a noble who is in jail, if that noble is freed +.5 points for any person voting to free a member of his faction, or a tolerated faction, from jail, whether or not they receive the most votes (may be stacked with the above points) +.5 points for casting the “lynching” vote for No Execution, if the player with the second most votes was a Noble -.5 points for failing to cast for both Jail and Execute, No Execution, or Free each day Points for Assassins Assassins are attempting to earn negative points. If a person who is executed is an assassin: +3 points for the first vote cast +5 points for the lynching votes (in other words if the final votes is 8-3, the 4th vote cast is considered the lynching vote) +1 point for all other votes If a person who is executed is a Noble: -2 points for the first vote cast -3.5 points for the lynching vote -.5 points to each assassin who voted to execute If a person is sent to Jail who is a Noble: -.5 points for being the first person to vote to send a noble to jail -.5 points for being the “lynching” vote to send a noble to jail If a person is sent to Jail who is an Assassin: +1 point for being the first person to vote to send an assassin to jail +1 point for being the “lynching” vote to send an assassin to jail +.5 points for all other players voting to send that assassin to jail Other: -.5 points to any assassin successfully voting to jail or execute a Warrior Noble, Sneaky Noble, or Wise Noble (is stacked with any other points earned) -.5 points for any person voting to free an assassin from jail, whether or not they receive the most votes +.5 points for casting the “lynching” vote for No Execution, if the player with the second most votes was an Assassin. +.5 points for failing to cast for both Jail and Execute, No Execution, or Free each day Crowning the King After the first execution a point total will be revealed. Once a faction achieves that point total they automatically crown their Noble Leader king, if he is not in jail. Causing a Revolt After the first execution a point total will be revealed. If the assassins achieves that point total, they will have disrupted the gathering so much that the public will lose faith in the Nobles’ ability to crown a king and will start to Revolt, leading to an Assassin victory. Noble Roles: There will be 1 Noble Leader and at least 1 Fast Talking Noble for each faction in the game. There will also be 1 Wise Noble. All other roles may or may not be in the game and there may be more than 1 of each role. Noble Leader This is the person who the faction is trying to get crowned King. This person is known to all members of his faction, however he does not know who any of the members of his faction are. During the night cycle he may send a 15 word message to all members of his faction. The Noble Leader’s vote counts as double for all Jail and Free votes. Finally, the Noble Leader may designate either even or odd days and on those days will receive protection, preventing the Noble Leader from being killed. If the Noble Leader is killed or executed, a new member of the faction (based on a secret order determined before the start of the game by the GM) becomes Noble Leader after 1 cycle (either day or night). Warrior Noble Well trained in the martial arts, this Noble may designate one player to be protected during the night cycle, by his entourage. If the assassins attempt to kill that player the attack will fail. The same player may not be protected 2 nights in a row. The Warrior Noble may choose to protect himself. Sleepless Noble This poor Noble has trouble sleeping. Once during the game, the insomniac may choose to wander the castle at night. If there is a kill that night, he will learn the identity of one of the assassins. Likewise, that assassin will learn his identity. This power may not be used before Night 3. Sneaky Noble: During the night the Sneaky Noble may examine the correspondences of 1 noble to determine whether or not they are an assassin. Fast Talking Noble If targeted by the assassins to be killed, this smooth talker will convince the assassins that he is on their side and becomes an assassin. This Noble will still receive all messages from the Noble leader but will count as an assassin for all point purposes. If the known Noble Leader dies after the Fast Talking Noble has become an assassin, he will not learn the identity of the new Noble Leader. A Fast Talking Noble who is an Assassin, will remain in line to become the Noble Leader. Nobles won’t know if they are this role, until they targeted by the assassins and it is possible that the Assassins will only put up with so many "fast talkers" before they will start to ignore such people. This Noble may have an additional role, but will lose those role's powers if they become an assassin. Lucky Noble This Noble has remarkably good luck when it counts. One time during the game, if targeted by the assassins, this Noble will not be assassinated. He will know that he was the target of a killing, but will not learn the identities of any of the assassins. Nobles won’t know how lucky they are until they survive an assassination attempt. This Noble may have an additional role. Rich Noble With a lot of money to burn, once per game this Noble may bribe the guards to release all people currently in the jail, during the night cycle. This may be used even if the Rich Noble is in jail. Cocky Noble This Noble isn’t afraid to take matters into his own hands. Once per game he may kill another player during the night phase. If prevented by bodyguards/Warrior Noble he may try again. Wise Noble This Noble is able to pick up on little clues to make correct deductions. He may send in two roles per night and learn if that role is currently present in the game, and how many there are, if present. Upon his death, a list with all the roles he’s found for each day will be found. Favored Noble Things have always gone this Noble’s way. If this Noble ends up in jail they may still send or receive their faction’s messages thanks to the kindness of the guards. This player may have an additional role. Assassins Powers and Roles The Assassins may freely communicate with each other. Each night the assassins may choose to kill someone or to free all those in jail, if the jail is not being guarded. If choosing to kill, one of the assassins should be designated as the killer. Unless there is only one assassin, the same assassin may not kill two times (note that this does not say nights) in a row. Each night the Assassins have a 1 in 10 chance (1/10) of discovering a Noble Leader’s message. Once they discover a Noble Leader’s message they will receive all of that Leader’s messages. If the faction gains a new noble leader, the Assassins will no longer receive the Noble Leader’s messages. The assassins may only be receiving two factions messages at one time. Sly Assassin This assassin is not what he appears to be. If viewed by the Sneaky Noble, this Assassin will show up as a normal Noble. If he is killed, however, his true identity as Sly Assassin will be revealed. Vengeful Assassin If sent to be executed, this assassin will shoot a poison dart into one of the Nobles, causing him to die during the next night cycle. A search of this assassin’s corpse will only reveal him to be a regular Assassin, without special powers. Clever Assassin Once per game this Assassin, instead of killing a target, may instead plant evidence on the victim, so if that victim is later killed he will appear to have been an assassin. Point totals will act as though the Noble was an assassin for one day, before being reflected properly the next day. Efficient Assassin Able to kill quickly and easily, once per game this assassin may select two targets for the night kill. Tricky Assassin Once per game the tricky assassin may choose to have his victim die during the following night cycle, instead of the current night cycle. A search of this assassin’s corpse will only reveal him to be a regular Assassin, without special powers. If the Sleepless Noble power is used, the Sleepless Noble will not learn the Trick Assassin's identity. Favored Assassin Things have always gone this Assassin’s way. If this Assassin ends up in jail they may still send or receive messages thanks to the kindness of the guards. This player may have an additional role. Order Roles are Performed During the Night Cycle, orders are performed in the following order: 1. Warrior Noble and Noble Leader’s protect 2. Sleepless Noble 3. Assassin’s action 4. Cocky Noble 5. Sneaky Noble 6. Rich Noble 7. Wise Noble 8. Noble Leader’s message is sent |
Sign me up.
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me!
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I'm in
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Pick me pick me.
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a playboy ghost?! sounds kinky. im in
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im in...always wanted to be rich...damn...tricked again
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I liked the Treasure Hunter game, in.
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i'll give it a go
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in
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in
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ya bk, lets hope these rules are more wolf friendly..that first TH game was a nightmare for ardent and I, and we basically decided to sacrifice 2 just to clear hoops.
Im in, :) |
This is a completely different set of rules. I used Treasure Hunt as a comparison of complexity.
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I'll play.
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I'm gonna pass on this one... don't want WW burnout.
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I really want to, but I'm just not sure I should yet. I fucked up the past few WW games I played in, and I'm still feeling pretty bad about it.
Sorry. |
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Kinda sounds like me. I've played on 2 of these and both times I helped the other side. *sigh* |
you anticipate this starting then on 28th and running about how long?
I don't to sign up if I'll be gone. |
A Barkeep WW game??? Count me in!!!
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bk, due to circumstances at work, i have to pass, but lathum would like to be in...he has no computer access until probably monday, but i talked to him on the phone and he asked me to sign him up,
Lathum in. |
Depending on time for day and night actions...I'm tentatively in. I'm out if lynch votes are required before 11pm CST.
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hope you will be able to join us....bump |
Wish I could play. Going to miss most of this game while out of the country. I'll read for fun when I get back though :) Good luck, I'm sure it will be an outstanding game, Barkeep's games are usually alot of fun.
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I will tentatively put myself in, but I do hope we push up the start times a bit. Next Wednesday seems to be a long time to wait for signups and then considering how things would be pushed back even further after that for the start. One reason for this is I am off this upcoming week, so a game of WW would be perfectly timed.
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I will be sitting this one out but I will be following along.
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If it would help people I am completely open to starting this sooner, like Monday Night, as I'd like to give at least some time for the weekday work people to see the thread.
I worked some today on the rules for Demon House and frankly while the rules are good, I simply don't have time to run the game the way it would require, as it would require a fair amount of writing and I simply didn't have the time to plan ahead. And so I have decided, we are going to shift things a little and I am going to go back to my previous well, again, and run To Crown a King 2. If anyone wants to drop out, I'd understand. I am updating the rules now, as I've actually run the game another time since I ran it here. Expect to see the rules up, however, before the end of the night, or else early tomorrow morning. My apologies again to anyone who was looking forward to Demon House. |
Also:
Actions, as dictated by my sleep/work schedule are: Night Lynch 9 PM Eastern. Morning Actions due by 7:30 AM Eastern. I hope that isn't a problem for anyone. |
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Based on Feedback we're starting now on the 26th. Based on the nature of the game I would anticipate between 6-8 game days which should work out to just over a week worth of game time. I hope you can make it since this game works great with more people. |
Rules have been posted. First post now offers a cliff note's version of changes between two games.
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I didn't play the first version, so I have a question -
If points are assigned and revealed, won't it be a bit too easy to know if an assassin or noble are jailed (after the first execution)? |
Do I need like a WhD to play this thing?
Screw it... in (for better or worse) |
I'm going to have to sit this one out :(
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If there is room yet, I'm in.
Edit: Assuming that having not played the first game isn't too much of a disadvantage. |
Looks like I wouldn't be able to compete.
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In.
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I'm in for this one. Sounds very interesting.
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Oh, so now the assassins are earning points as well... that's helpful, there won't be missing points the way there were in the last game.
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With-in that premise, you are correct that the weakness of the game has been that it's been possible to reduce the game to a math exercise. When I ran the game a second time, I introduced the assassins recieving points as well which made it harder, but in the end the code was still cracked. That is why in this game Players must be jailed before being executed and there are various ways to earn/lose half points. I am hoping that this will make it still possible to throw out scenarios using the points, but also provide the assassins with enough wiggle room to survive. Another mechanism that should complicate matters is the Fast Talking Noble. As this person would secretly have changed their faction it would be harder to figure where everyone belongs. Of course in the two games I've run, the assassins have had incredibly bad luck in getting fast talking nobles so I haven't seen how that plays out. There are a couple of other mechanisms I have created to also address this point, but I don't want to talk about them and risk influencing the game in that way. |
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First of all many of the players didn't play in the first game and second I think things are different enough that you will not be at a disadvantage. |
I would like to play, but need to see on Monday just how daunting the work schedule will be. I'm in if you are OK with there being a slight chance that I would have to drop early and put you in the "find replacement player" mode.
Originally planned on posting on Monday when I knew for sure, but looks like the start time has been moved up ... |
I'm going to have to drop out.
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Sorry to hear that. |
if there is still room I will play.
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I'd better bow out. Sorry, guys.
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Final bump. I plan on sending out roles around 6 PM. Sign-ups are welcome until then.
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I love the concept of points for voting.
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This game seems like a lot of fun, I am ready for it to start.
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Your nation has suffered from years of incompetent rule. What was once a proud nation is now merely a shadow of its former self. A few years ago the latest nincompoop died. This led to a period of Civil War. Now, however, the country is coming out of the Civil War. This Civil War was triggered by the revelation that some of the Nobles of the land, have, since birth, been trained as agents of your greatest rival nation. It was agreed that the leading Nobles of the land would assemble and attempt to root out these evil influences. Whichever group did the best job would win the right to crown one of its own King.
Of course the assassins are not going to be content to just sit still. They have no love of this nation and would love to see it destroyed. It is with that you all cautiously come together. Starting tomorrow you will vote. For now you settle in for what will hopefully NOT be a long haul. We are now in Night 0. I indicated in your PM if you had an action to perform. Please feel free to ask questions either here or privately, that you might have. Also note that I have made a few changes to the rules. This includes changing the probability that the Assassins will discover a faction’s messages (from 1/10 to 1/12) and giving the Faction Leaders 12 words instead of 15. I have also tweaked the points ever so slightly. Good luck to both sides. |
this game looks complicated
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Well it's not a vanilla game, but at least in the world of BK games this one is a simple game. Especially because strategies that generally serve a side well, still work in this setup. It's just that there are a few more angles to consider that can also help a team out.
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All revealed roles games look complex at first, but they play much more simply. Except for tanglewood's. :) |
ok ill be the first to say it, im not an
. im a lord ![]() |
dola. or did i get that backwards
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Vote Chubby for jail
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Time to go read up on the rules - played the first one but it has been awhile and I was night killed pretty early in that one.
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I remember being totally baffled by the first game, but I think I actually ended up on the winning team. So, I'm going to not even try to understand the rules, and hope for the same outcome!
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Noble checking in. Going to have to read the rules a few times to get a grasp of things.
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OK, so we are playing a multifaction game that includes an assassin faction. There is probably not one assassin to start the game, but I can't see there being too many given the inclusion of a fast-talking noble for each faction.
So I'm guessing we start with two assassins, three max. But the more factions there are, the more likely we are to have a lower number of assassins. Of course, if there is a big delta between the assassin "number" and the noble "number" for end game, then I would have to revisit this assumption. |
If Bullet did not already have a vote on Chubby I would probably go in that direction for the (off-base) relentless harassment last game. But I'm not looking to start bandwagons in the first hour of the game.
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hoops, how many factions do you think we start with 19 players? I'm guessing 4 or 5.
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There were three in the last game, with 5 players (going from memory) on each faction.
19 players: 4 factions, 4 per team? 3 assassins? 5 factions, 3 per team? 4 assassins? Seems like high starting number given the number of fast talkers, even if it is capped at only 2 before the assassins kill them. Of course, there is a possibility that there are not an even number of people on each faction - in that case I would assume that factions with fewer members have a higher % of roles. |
Ok, 3 factions of 5, plus 4 assassins sounds right, if the game is similar to the last one.
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I think we are still on Night 0. |
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your never too early to get chubby |
hey just chekcing in....seems a little complicated but like anxiety said im sure it will become easier as I play longer...looking forward to play
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I'll be interested to see how this game goes. I have no clue how the strategy will work in this game, but it should be fu.
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*fun.
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It does seem a little complicated but I'm glad several of you have played this game before and I'll take your lead.
I'll have to re-read the rules once again after the football game. |
It really does get easier as the game goes on. There will also be a plethora of information this time around. Good luck everyone, except the bad guys. Booo bad guys
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Checking in, role received.
(I'm not going to go on with the whole "I'm a villager" bit... always seems to cause endless debates about whether there was anything behind the "oversight" of saying "villager" instead of "noble"...) |
Checking in. Role Received.
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Just saying hi, got my role.
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so when does the night end?
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Typ. tomorrow morning. Have the actual deadlines been determined?
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I think night actions end at 7:30 Am eastern and voting has to be done by 9 pm eastern
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I have reason to believe there are a lot of factions, with smaller numbers of players per faction. But I wouldn't be surprised if not every faction has a Fast Talking Noble, and that the assassins have as many members as any of the other individual factions.
This is all guesswork, though. I did not play in the first TCAK. |
Word.
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The day begins. You face your first test. Who will you jail today? With 18 others to chose from the choice will no doubt be difficult. The thought of possibly doing nothing strikes you, but you remember that you must vote to jail someone today. By 9:30 Eastern time someone at the conclave will have lost their freedom.
Day 1 has begun. |
Well, I won't be on much today as I have class tonight. Every Tuesday, right on schedule. I will have a couple hours later this afternoon to catch up and cast a vote.
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Sounds like Rum and Fouts are on the other ends of the spectrum in terms of faction size/numbers. Eventually (hopefully after the "winning numbers" are posted?) we should have an answer to this one. Will be a nice feeling after stumbling around for nine days last game ...
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checking in. I may be gone most of the day and am still trying to grasp the rules if I am quiet. I may vote Saldana for jail just so he isn't killed night one :)
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Is anyone around yet? This thread seems rather quiet for a first day...
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So, Barkeep, let me see if I get this straight. Once you jail someone, they are in to stay? Unless released by the bribe or assasins?
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Now, if I were playing like ardent, I'd bust out random.org and draw lots to decide who to vote for. :) I don't think I'll go that far, but it's not going to be much better than that. :p
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Double dola, which is a commentary on how effective day 1 voting usually is, not on my methods for deciding who to vote for. :)
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Mr. W, everyone knows that Ardent votes for Schmidty on Day 1 :)
For me, I think that the first part of the day will be about trying to pick up on factions. So I'm not in a rush to get a vote out there until I've got a little bit more information, even if it is probably fun to fire off the "vendetta vote" to get a game rolling. |
Strange, I thought more people would sign up for Barkeep's game, is 19 a relatively low number for these games?
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I definitly would have signed up. I love Barkeep's games. Just leaving on Friday for 2 weeks. (Even though based on everyone's low opinion of me from last game, I doubt I would live that long anyways had I played) |
villager checking in.
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Dodgerchick, I think 19 is about average for one of these games as of late. The older games usually only had 12-15 people, while some of the bigger ones get up around 25.
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Nah, you got us good. I wouldn't have guessed you were evil in that game. If it's any consolation, had you participated in this game, I wouldn't have voted for you... on the first night ;) Quote:
Ahh... okay. I was curious because the 2 games I signed up for had over 20. |
I wont be around for another 4-5 hours...just had a second in between classes to say hello, so i shall.
Hello Off to accounting, yay :( |
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maybe you should check the player list first, dipshit.:rolleyes: |
OK, lets get this party started
VOTE JAIL BLADE6119 |
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