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FOF2007 Suggestions Thread
Figured I'd keep this seperate from everything else.
I'm looking here for suggestions of minor changes to existing features, not major features to be added to the game that you wish would have been implemented in this version. |
Solevision:
I love Solevision, but I already foresee something I'd like to be able to do: On the stats screen on the bottom right, I'd love to be able to: A) "Jump" to a stat category at any time to see the stats for that category B) In addition to "Hide Out of Town", a different button that allows to "Hide Out of Town Stats". The goal being to only show the stats summaries for the current game, but still show the scores from other games and still be able to see stats from the current game. C) If you do A, then an option for a summary of current game stats for individuals. So maybe it would have an offense and a defense and show the top 2 or 3 in each of the categories, something like that. |
SOLEVISION --
I'd like to have the games on the right flash red when that game is in the red zone. |
I didn't see this covered in the other thread...but could have missed it.
Anything on being able to use the old roster editor for new files? Along with that, I wonder how long until we see an NFL roster for 2007. |
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Apparently you haven't d/l'ed the game ;). To your first question, based on the notes about what it would take for converting an MP File and that Solecismic will be doing it for us, that makes me believe it's not going to be realistic for the old roster editor to work on new files. As for your second point, FOF2007 has real player names. There nearly needs to be a city file, etc for the team names which are not NFL teams. |
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If u played the demo u would know it atleast came with real players ;). Not sure how hard it would be to rip that and use it with the real game in the event it doesn't ship with them. IE probably not that hard. |
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Ah, yes, like Sportsline's GameCenter. I think this would be VERY nice. |
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But to answer your question as you asked it. Assuming the game ships with fake players it would probably take me 5 seconds to copy and paste the players file from the demo to the actual game. So I'd say 5 seconds after you get the game if it ships with fake players is when you would a real player file. |
I'd still like a way to let the game sim a history for some number of years and then be able to take over a team in a mature universe.
Certainly not a deal breaker, but probably the #1 feature for which I was hoping that is not in the game. (Although almost everything else on my "A" Wish List made it in the game, so I almost feel bad mentioning the one thing that did not) |
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I'm still holding out hope that the full version will have have historical stats for the current players since it seems to have real players.
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Another couple of Solevision Suggestions:
A) Maybe a place to give/get injury updates for players injured during the game? I'm not sure when this function is even run (to determine the exact injury) to know if it is even possible. B) On the stats again - similar to the filter - it could highlight players in the stats list that are on one of the two teams currently playing - similar to how various recommendation, etc. screens do. |
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For people that are lazy like me... Quote:
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I would love some options for recommended lineups, at least favor veterans or favor young players. That would be great for preseason so I don't have to manually change all the positions.
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On Solevision, I'd like to see the sim speed move to something more similar to what I use in my viewers: a slider for the time (5 or 6 speeds isn't enough to cover everyone out there, and a slider gives more control over the timer intervals), and the ability to single-step the play-by-play with a button instead of the sliders. I've grown to love that ability, since each play line takes a different amount of time to read. With the single-step ability in my game viewer, I can follow an FOF2k4 game and get a really nice feel for what went right or wrong in about 10-15 mintues.
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Need more data output options. There is still no way to get a list of all the staff with their attributes for easy browsing, for example (a simple "Print" button on the staff screen that grabs data in the detailed view would work). And I still hope the Draft screen lets me print all the data for the draftees for offline analysis. Unless the HTML output has all of this. Basically, I'm scared that I need to update Extractor and Interrogator and Extender for 2k7 and would rather not ;-)
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A thousand times yes. |
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Solevision - I feel a nice small change as well would be to show who has posession for the other games in Solevision. A nice little football logo next to the team that currently has the ball or a < or > icon as is used in the game you are currently "watching".
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Solevision -
I'd like for the Solevision to be accessed from somewhere other than the "Simulation Screen".. Why? When I'm in a multiplayer league, I want to watch the game BEFORE seeing the final score of the game. However, since I access the Solevision from the same screen as the results for the last week of games is posted, I have a hard time avoid seeing the results first. |
Adjustable league sizes and schedules. I won't be buying this version because that's not in there and probably won't buy another copy of FOF until that's put in. I give FM a pass on this because it's so immersive in so many other aspects of European football, but that's pretty much where I draw the line. I don't want to play around with 32 teams. 16 would be great. 12 would be even greater. And this would also be a boon for online leagues since it's hard as hell to find 32 owners who are willing to stay on year after year.
Oh well. It's too bad Jim Gindin continues to overlook this vital aspect of text-based sports simulation. I guess I'll be waiting for Arlie Rahn's title. |
I understand your frustration...but that's what Maximum Football is for.
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There's an option in the Global Options to do this. There's a bug with it not working right away (change it right after starting the demo but before starting a new game), but it works. |
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Thanks :) |
Something I've always wanted and know this game can't be changed to have, coaching styles. You could have a West Coast OC or a DC be a 2-deep zone guy, and when you do gameplan recommendations it gives you a gameplan based on the scheme of the coordinator.
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I appreciate all of the suggestions.
FWIW, Johnny Slick and Leonidas's suggestions sound more like discussion for future versions. I am really looking more for things with this version that could potentially be addressed in patches along with bug fixes. |
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Along these same lines, the out and out most important thing for me is to have an accurate football simulation that KNOWS that you need to have new player skills come in at the same ratios as the outgoing players. Thus, you have a stable simulation. I'll take a spread-sheety accurate sim over pretty interfaces, expansion, etc., any day. |
I haven't played the demo enough to see this, but do we have individual player cards in html? This is a great feature with BBCF.
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One of my biggest complaints about FOF2004 was that coaches never really seemed to develop their skills. I would like to see coaches develop their skills like NFL players. A bad coach on a great team is going to become a better coach. A great coach on a bad team is going to become a good coach.
I am still a little new to this game and was wondering if there is anyway to create more coaching skills movement. |
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There do not appear to be any print options within the Player Card. However, we have not seen any screenies or anything of what the "HTML Export" outputs look like. So, I think the jury is still out. |
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Thanks for taking a look there. I did see where the game logs report to HTML now, color coded for teams. That is a good feature. |
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This has always been on my wishlist. Also: Conference and division editing--if I wanted I could have two conferences with one division of 8 teams each for example. Expansion teams would go right along with this of course. I'd like to see changes made to LB Sacks and RB Carries. It seems to me like LBs are not effective enough as pass rushers and RBs get too many carries(multiplayer record is over 600 carries in a single season). Those are probably too major to implement at this point, though. |
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I'm just curious. How do you know these haven't been addressed? |
Expansion and custom league sizes/configurations.
I can't believe this feature didn't make it into the game by now. It's not that difficult. |
Some longshots -
Editing coach names (could be useless though since there doesn't seem to be a file for coaches to pass along) Coach extensions (it could be in but didn't see it in the demo) New yearly honor 2 players selected. Worst teammate - offensive and defensive. (could be named something fancier obviously) Reiterate earlier suggestion, some way to sim through a certain amount of seasons to build a history. Nothing *must* have really, but they'd be nice to see. |
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It isn't? I guess we should expect you to add it or create a game with it pretty soon then? I liked expansion when it was in, but I never seen a huge need for custom leagues. Nice to have but not something I'd be overly excited about. |
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Maybe he missed that it's already been released and was hoping to get in suggestions based on 2k4? |
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:D |
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I don't yet. If they are, that's great. |
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The nice thing about custom leagues for multiplayer is that you don't have to deal with such a large playerbase. If you have a new or niche league, it'd be a lot easier to fill 16 slots than 32 and keep them filled. |
I'd like to see yards allowed or yards allowed per catch for defensive backs. I think this is important because you don't know if the guy who allowed 40 catches is giving up a lot of 5 - 7 yard route and the guy who allowed 20 catches is giving up a lot of 20 - 30 yard plays.
Other than that I really like the changes that have been made and look forward to testing them out. |
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FYI... From the Front Office Football 2007 thread.. Quote:
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In the playtime screen, you can't right click on the player and see his ratings. This would help if you could click it because then you would know his endurance rating and you could setup the correct playing time.
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"Editing coach names (could be useless though since there doesn't seem to be a file for coaches to pass along)
Coach extensions (it could be in but didn't see it in the demo)" This would also be my request. I have always wanted this and was really hoping for it this time around. |
One last, incredibly small, suggestion is Season awards for special teams players if they aren't in there.
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Make exhibition games played keep track of players stat.
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I'm not sure why you want this, to me this is a feature I don't want. |
So the games themselves are supposed to keep track of the players...as soon as possible?
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It would probably be helpful to see cummulative or even game-by-game stats for guys in the current preseason, to more easily compare guys that might be competing for a job. (Especially now that scouts and player ratings are less accurate). Of course, there wouldn't be any reason to keep preseason stats from previous years. This might be too much info for the player card, but a seperate "preseason player stats" section might be helpful. |
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Yes, this way a player can judge how good his players will be in the regular season. Just couldn't resist.:) |
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Ouch. This is just a space issue. I got playoff stats in there, this would be a similar cost in terms of data file space, so I don't want to do that. Maybe in the next version, I'll do a separate screen, outside of the player cards, that puts up a subset of the pre-season numbers, kind of like the big team summary screen. Obviously it's not a problem how to track it because the engine doesn't know whether it's a playoff game, a pre-season game or a regular season game. It's just a matter of how much space it uses in the data files. |
I'd like to see Canadian cities available. As one of, I'm assuming, many Canadian subscribers I'd like to have a team at some Canadain city. Even if it's just 4 cities, I don't care. As a Canadian, I don't understand why these markets are being omitted.
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Have player attributes match up to the game plan options. For example the QB has ratings based on different yardage of his passes, those ratings do not match up when making a gameplan in terms of the type yardage you want your QB to throw.
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They do sort of... QB Ratings Possible Passes Play Calling Screen Pass Screen Pass Screen Pass 0-10 yards 2 & 7 yards 0-4 & 5-8 yards 11-20 yards 11 & 15 yards 9-12 & 13-18 21-30 yards 25 yards 19-26 31+ yards 35 yards and Deep 27-39 & 40+ |
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Coaching cohesion would be cool too. |
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I agree, I'd also like to see canadian cities added to the cities file used in the draft and player files instead of a generic outside the US |
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Edited to add: I'm actually glad that I gave money to Matrix for Maximum FB just so I can say that I supported it more than I did FOF2k7. |
Mock draft.
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Customize Draft Order.
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We. Get. It. How many times do you need to post this? Seriously, it's one thing to say you're disappointed with a feature not being added, but there's a point where it stops being criticism and becomes trolling. You're approaching that right now. |
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Thats one heck of a statement to be proud of there, buddy. Anyway, what I would love is some simple way to change the overall run or pass tendancy for your gameplans. Something like big fat buttons that say Run More, Run Less or something like that. Filling in 902838928340894 little boxes to do this is tedious at best. |
And a dola. Definately need editable names for coaches, and some way to easily output their ratings. I HATE making the little excel sheets every year to figure out who I want to go after.
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Built in fantasy football game...probably not going to happen, but it would add to the experience if you like FF
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As for the Maximum Football comment, absolutely. It was a terrible game, one of the worst I have ever seen. My first impression of FOF2k7 is that it looks like the latest Madden or the last Front Page Sports: Football... a game that makes lots of little changes but ignores the elephant in the room. I would much rather spend money on an ambitious failure than an unambitious mediocrity. Again, that is my opinion. I'm not going to call you names or say that you're trolling if you disagree with me. I will say that I know of several OOTP fans who won't be buying the game for the exact same reason I am. |
When you click on a players game by game stat breakdown, all 16 games should be listed so you can tell if he has played recently or if his last game played was 12 weeks ago.
Just puts 0's in the games he didn't play. |
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Well, either you're Franklinnoble and have multiple accounts or I have no clue what you're talking about. Jonesz was responding to Franklin, not you. I don't even see a previous post from you in this thread. |
I would love the ability to choose where I save my game.
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Um, will someone PLEASE tell Jim to save where I put my little windows, and maybe even the last size of my overall screen? This is getting annoying EVERY YEAR......
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Player photos or at least a way to add them onto the players cards and it would be great if the game flashed a players picture when he makes a good play durin gin game. That might be asking for too much but there is next version. This would add alittle to the immersion I think.
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Yeah, you're right, that should have been fixed if it's not in 2007. How hard can that be? |
I'd still like to see a 'next screen' button on the gameplan screens. Or even just arrow buttons pointing left and right that do the same thing.
It's easy to lose track of which gameplan screen you've just visited without that ability. |
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You have no idea how hard I tried to do that a couple of years ago. MFC reports window positions very differently than one would expect, and it varies by operating system. I had it working for Windows Me, but it was a mess in Windows 2000. I bet I could do it for XP since things are more stable now, but people on older operating systems would see weird things like one-pixel sized windows that can't be moved and no access to the commands. I made a nicer default layout, though, since the minimum screen resolution is larger. Sometimes things that seem simple prove not to be. That's definitely an example. |
I'd still like to see WR stats sorted by yards.
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My bad Jim, didn't mean to besmirch you efforts--I'm sure it's a pesky bug or it would've been fixed long ago. |
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Well dammit, aren't you a miracle worker??? I mean, I could do this at work in COBOL (yes, I actually am a COBOL programmer)!!! Okay seriously, I gotcha. It just drives me crazy, thats all. |
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(and yes, I did COBOL for three years before coming to my senses) |
Another suggestion, when you start a new league and hold a draft, would it be possible to remove all coaches and scouts from the teams and hold a staff signing period and then hold the player draft ala OOTP?
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This is probably a space issue, but I'm not a big fan of how Solevision shows the other scores on teh 16 channels. Having everything on one line makes it hard for me to see, at a glance, who is winning while I'm watching my game.
Just a suggestion, could we move from: (0-0) Carolina 0, (0-0) Washington 0, 1Q 9:07 to: (0-0) Carolina 0 1Q 9:07 (0-0) Washington 0 With the above aligned correctly, of course. You could also put an asterisk (or a football) to show which team has the ball. Edit: or if space IS the issue (which it looks like it is), maybe you could have the team that's winning use a different font color (though I can see that could be an issue due to the different color schemes)? |
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Jim's been making the title for geez, a decade now. I can understand how it could get boring to make the same game over and over again. That being said, I think that FOF2000 was actually a more playable title in that you could, if you wanted, jump ship from your current team and control the new expansion club in LA or Toledo or wherever the game decided to put it. That may seem kind of minor, but I for one like to have different options. |
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When filling out the depth chart, could we have the window back that shows player ratings?
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Is it possible to save the team summary reports for each year? I used to print them off and gaze at them lovingly as the seasons went on. It looks like the information is saved now, just not all in one place like that (or is it and I've missed it?)
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right-click the player |
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Open the Roster Attribute Screen and select the depth chart from the bottom and slide the window out of the way. Will that help?
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This would be nice. Or at least say what week the game was played in. |
http://www.operationsports.com/fofc/...ight=reshacker
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It would be really nice if you could edit the free agent screen colors (at least tone it down).
I have a drab color screen and it hurts my eyes when that bright yellow pops up. |
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Yes, please. Not having this is greatly slowing down filling out the depth chart for me. With the size of most other screens in the game, i cant see how it would hurt to put room for the player skill view off to one side. |
I have noticed that when you click on a column it will sort the column but it's like to be able to click on the column again to sort it the other way.
For example when looking at contracts and years ending it sorts from longest contract to shortest. It would be nice to flip that list with anohter click to see the last year guys at the top. This is important not only to look for some contract extensions but all to see what you are going to lose compared to who will be available next season from other teams. |
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I'll add my .02 for bringing that back too. |
rarrr. i'll reiterate my wish for a better trading system. I want the AI to come back and say "no i won't give you 1 (2) for Demetrius Williams but I would give you 2 (2) and 3 (2) instead of me having to beat my head against the desk trying to figure out what's acceptable.
i don't think this would be horribly unrealistic either. maybe a lot more work for Jim though? |
dola
a corollary to this: can we PLEASE PLEASE get rid of the stupid "well you asked me once and i accepted and then you canceled to try to see if that was the best offer so now you have to make your offer a tiny bit better" algorithm. fuckin pisses me off when I'm basically having to shoot in the dark to try to find out trade terms and then *I* get penalized for trying to make sure the computer is giving me the best deal. |
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It's there. Just right click on the players' names. |
A couple of interface and design things that irk me:
1) I totally dislike the colour scheme changing in accordance to team a player is on. I really really want an option to turn that off and have it like in 2k4. 2) I also don't like that all the windows have gained as much size as they have. It's not as clear as it has been. As a matter of fact I think it's quite the opposite of clear. There's just way too much going on and way too much information per page. I understand the thinking of not having to click a lot, but in this case it really hurts clarity. And it definitely takes a lot of fun out of it for me, because I just can't, as easy as I'm used to, find the information I'm looking for. That goes for statistics as well as game plan screens and player cards. 3) Again, too much information, I dislike the expanded season statistics window. I really don't need to see 50 players or however many there are shown per screen. It was pretty much the optimum amount in 2k4 imo. Now it's just not as concise as it used to be. 4) It would be nice if all the abbrevations used in the game plan settings were explained at the bottom. 5) Depth Charts: I dislike that I now all of a sudden have to right click a name to view the player. That was much better in 2k4, when there was the player-ability windows all the time visible. Again, clarity has taken a turn for the worse, at least for me. 6) Multi Player Controls window: I dislike that the window is between the general options and game commands windows. As a non-multi player, it leaves an ugly empty spot in between. 7) That's probably just taking a bit of time, but right now I dislike the depth chart and player window expansion in width. It totally messes up my reaching-the-stats-of-the-week-window-without-actually-looking. Besides it also means, that the email window is now right above the almanac, and I really have to move it out of the way to access all of the almanac options. In general I think more is less and less is more, and sadly right now, there is just too much going on and it has totally destroyed the usability, clarity and maneuverability thorugh the game for me. |
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Yes, and my point is that is MUCH, MUCH slower than the old way of being able to scroll through 5-6 guys immediately and have their skills appear off to the right. I basically either have to memorize a guys skill set right now or simply spend about 5 times as much time as I used to setting a depth chart. |
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That should be tattooed on every text sim developer's hands. Unfortunately, nearly everyone is doing just the opposite. :( |
No. No. A thousand times no. I am LOVING the extra information included, particularly the stats, and in most places, wish more were given. I'm with Corey on the depth chart screen. We need more there.
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