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Werewolf XLVIII - The horror of sorcery hill (Game over)
You live in a mundane world, where power is described as those with a military rank, or political position or a certain amount of money. Often the unexplainable will occure however, items will be misplaced, or some weird sense of deja vu. Commonly these occurances are chalked up to simply being the supernatural, but when most people say supernatural, what they really mean is something that does not exist. Most people do not believe in magic, much less great power or abilities to be found within it.
You were raised in a long line of tremendous sorcerors. Your forefathers had great powers to spy on others unknowingly, to shift shapes, to turn matter into other completely different objects, or to even kill if needed. The charge your family has held for longer than can be remembered is the same that others of your order hold dear. You remain hidden, telling no one of your heritage or what your family is capable of. Your power is used for good, never to harm innocent people or for self profit. Your power is true, it is just , it is noble... The only problem, you have no idea how to use your power, or even if you posess it. Your parents have sent you off to the legendary school "Sorcery Hill" where the timeless schoolmasters there will help you learn to harness your abilities to their full potential. Without the proper training or combination of items and utterings, such power could have horrible adverse effects. Your parents have packed your napsack with everything that you will need for the next 10 months, you wave goodbye to them as they drive off and you enter into the huge school alone as is customary to school tradition. You find your way to the great hall, and see others similar to you there waiting all alone. The class size is relatively small, as only those of proper heritage are welcomed here. The class is invitation only and as such, you know the other students likely have a similar family history as you. Suddenly, engulfing the entire room is a loud crashing sound, almost as if thunder struck the great hall itself. All of the lights in the room shine three or four times brighter than normal until they suddenly explode and the room is left completely dark. Without a good reason why, just by instinct you get up from your seat, with napsack in hand and start trying to stumble your way to the entrance to the great hall. You stumble over someone or something and hit the ground hard... the entire room blacks out for you.... |
Game complexity won't be as complex as my normal large games, it will likely be comparable in complexity to barkeep's last game.
Day Cycles unless otherwise stated: 9am - 10pm EST Night Cycles unless otherwise stated: 10pm - 9am EST Current plan for the schedule around all of the july 4th stuff: Plan B: (if we get enough sign ups by July 2nd) July 2 - Roles will be sent out in the evening and Day 1 starts. July 3 - Day 1 ends 10pm EST July 4th/5th - Extended July 4th play. Night 1 ends 11am EST on July 4th. Day 2 ends July 5th 10pm EST July 6th - Day 3 ends 10pm EST July 7th/8th - Extended Weekend play. Night 3 ends Saturday noon EST, Day 4 ends Sunday 10pm EST. (Night 3 conditional orders will be encouraged for people who won't be around) July 9th - 13th Normal Day/Night cycles Please state in signup if you can't start play until the 5th. ------------------------------------------------------------------------------------------------------------------------ Sorcery Hill Layout - You are trapped within the school's great hall. The giant doors leading out are jammed shut either by something extremely heavy or some spell. Adjacent to the great hall are three other rooms that remain accessible for you, the kitchen, the library and the storeroom. The sides - Good - There are those of legendary heritage, a long line of wizards and sorcerors. They have come to learn how to harness their abilities fully. Evil - A dark and sinister sect of your order has recently wanted to use your power to take control of the entire world, forsaking the guidelines passed down from generation to generation, they have once and for all decided to shut down the school and remove any who stand in their way. Winning Condition - Those that remain true of heart shall win by eliminating all who belong to the evil sect. Those that are evil shall win by killing off everyone who is good and shutting down the school once and for all. Initial role PM - Below is the initial PM sent out to all of the students of sorcery hill (Good players): Quote:
Those whom are sect members (evil players) will receive a different PM including who else is a member of the sect, the sect's winning condition (listed above), and what recipes they know at the start of the game. Game schedule - Unless otherwise previously stated each day cycle will run from 9am EST until 10pm EST. Any daytime activities must be submitted by 10pm EST or they will not count. Each night cycle unless otherwise previously stated will run from 10pm EST until 9am EST. The Night cycle will not be run early during this game, even if everyone has submitted night actions early. Magical Items - Each day many of you will "find" items or ingrediants that can be put together to form a more powerful item or potion. There will be multiple combinations possible, one of which would be a powerful new item or potion to use for good. However be warned that combining the wrong magic can be a deadly process and in doing so may actually create a tool for evil. Also there is always the possibility of the end result being useless all around. Players will find that they need to rely on each other to combine pieces to make the more powerful potions/magical items in the game, by passing ingredients they may hold to other players they trust. Each magical item will be made up of: 1 unfinished item, 1 potion Each potion will be made up of: 1 beaker, 1-2 ingredient(s) A potion can either be drunk by yourself, passed to another player or thrown at another player (smashing against them) A magical item can either be used or passed to another player to use. All potions are usable during the day cycle only. I will notify players when magical items can be used at their creation. **Magical items used during the night are private and only the player whom uses the item and the player who gets the item used upon them are aware of it. (in some cases the receiving party is unaware of the action however) **Potions used during the day are publically done with everyone being told of the action via GM's public post with results of the action. In order to pass an ingredient, item, potion or magical item to another player, please PM with the playername and which item you wish to pass. In order to use an item either yourself or against another player, you should PM that to me as well. For the purpose of the game, the following definitions will be used: item = unfinished mundane, non-magical item magical item = an enchanted item that has been created by the players by combining the proper ingredients ingredients = normal mundane ingredients that themselves hold no magical properties, but combined together in the proper manner can create powerful potions or magical items potions = a magical liquid that can either be drunk, used to create a magical item or used against another player by throwing. As none of you have mastered the spells you are using, you may find many of the items, magical items, ingredients or potions to be unfamiliar for you. There might be help available for those that choose to spend their time at nights in the library looking through the ancient texts. You will decide if you wish to use an unknown magical item or potion or not wait to find out more about it. A player with a magical item or a potion can not receive a second one until the first is either passed or used up. List of magical items/potions/spells - Potions: Antidote Silencing potion Poison potion silent oil blinding potion invisible powder health boost vitriol holy water sleeping potion paralyze potion Mind Control Eternal bond potion potion of persuasion potion of illusion potion of inspection Magical items: Poison knife acid knife Holy Shield Crystal ball Spells: Protect Mind Read Death Remove Poison Command Illumination Daytime actions - During the day you have the ability to vote for a fellow student that you do not feel is pure. The player with the most votes at the end of day risks being put to death by the student body. The student body may also choose to vote for no death, and no student will die if the majority chooses such. To vote, simply post in the thread: Vote Alan T Also during the day time is when students may combine ingredients and items in order to try to create powerful magical items or potions. You may pass multiple times during the day and attempt to create a magical item or potion at any time. The person creating the magical item or potion must posess all of the ingredients to do so however. To create a magical item or potion, send me a PM stating which ingredients/item you wish to combine and your result will be sent to you. Please keep in mind the following rules: Each magical item will be made up of: 1 unfinished item, 1 potion Each potion will be made up of: 1 beaker, 1-2 ingredient(s) Night time actions - At night time each of you may send in a PM stating which room you wish to spend the night in (The great hall, the library, the kitchen or the storeroom). The room you choose may have some effect on the type of item or ingredient you receive. Players that do not submit any selection will by default spend the night in the great hall where they can work on enhancing their abilities as well as study any magical item or potion they may have. Also during the night time some players may have special actions or items that allow for special actions. The results of these actions will be posted at the end of the night phase. All night actions should be sent to me via PM. Death - Players killing another player at night time will gain all items/ingredients/potions/magical items that player may have had. Ingredients and items of players who are killed by the daily vote will be randomly given out to those whom voted for them. Any potions or finished magical items will be given to the "deciding" vote on the player. For game purposes, the deciding vote in a 7-4 vote would be the 5th vote for that player. In addition, only the original vote for that player will count for each person when it comes to the deciding vote only. Players who unvote then revote for someone will not get a later vote in efforts to try to be the deciding vote. Other - I reserve the right to make modifications if needed to ensure the spirit of the game remains intact. Any rule changes or modifications would be posted for all to know. Contacting the GM - As normal, the standard method of contacting me to submit orders, requests or ask questions is by using the forum's PM system. However I also use AIM regularly and all questions can be asked there as well. Please do not send orders via AIM however as they could possibly be forgotten or not included. If you don't have me on your AIM list already, please drop me a PM to let me know your AIM screenname as I likely will need to add you to mine in order to receive messages from you. ------------------------------------------------------------------------------------------------------------------------------------------- Quick cheat sheet for day/night actions - For those that skim through the rules.. this is what you should do each day/night. Day - Submit a vote for who you think is evil. (Post vote in thread) Day - Have others pass you items/ingredients or you pass others items/ingredients to make more powerful potions/magical items. (Create magical items/potions or pass items/ingredients by PMing me) Each item/ingredient can only be passed a max of 2 times each day period. Night - Choose which room you wish to spend the night in (PM me) Night - Use any magical items that have a special night ability attached to them (PM me) |
Day 1 start
Day 1 end Night 1 end Day 2 End Night 2 End Game roster: 1) Swaggs - Killed night 3 2) Chief Rum 3) Daddytorgo - Killed night 1 4) Passacaglia - Killed night 4 5) Ardent Enthusiast - Killed Day 4 (Sect member) 6) Lathum - Killed Day 3 7) Barkeep 8) Path 9) Hoopsguy 10) Render - Killed Day 5 (Sect member) 11) Lonestargirl - Killed night 5 12) St.cronin - Killed night 2 13) Ntndeacon 14) Izulde - Killed day 2 |
I'll give it another try.
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Indio.
Hopefully I last longer than the last two times. |
And the holiday shouldn't affect my availability for play (other than how my two jobs usually does when I work both).
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in
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(This space reserved for Passacaglia to say he is in)
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yo
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in
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I can play and am available to start before or after the 4th.
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Inny. I'm out of town on the 4th only, can start before that.
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In and around all week.
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Any set number of players for this one?
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Leaving it a bit flexible due to the changing WW game size the past few weeks. I can run it with 9 if thats all we get, or if more sign up, I have a few modifications that will be made to whats included in. I think its more important to keep the games rolling than to wait for a set number (if that makes sense) |
Alan you so lie: My game was definitely simpler. Never thought I'd see the day where I'm running the simple game :)
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sign me up!
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I set the schedule in the post above, as we have 10 people signed up, we'll start the game July 3rd. We'll leave sign ups open monday to get anyone else who wants to play and then close signups monday evening around 9pm EST.
I'll send out roles for everyone some point between 9pm and midnight EST and we'll start day 1 on July 3rd. |
I will play...
Why doesn't somebody message izulde and tell him to play? He said in the extenction thread he wanted back in |
In, and I hope to play on the 4th, since I'll be stuck at work.
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What kind of work do you do that you are going to be stuck there on the 4th? |
He's a fiddler on the roof.
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I'll get this out of the way early this game - even before receiving the PM! I'm a villager/good guy/wizard. I'm hoping that we can round up some wolves/bad guys/sect members.
If I'm really lucky, then this message will have one of the secret keywords from the upcoming PM and clear me for the remainder of the game :) |
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I'm going to make sure I try to quote this post as best as I can for the pms that I send out. |
VOTE HOOPSGUY
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in like Flint
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Sounds like a good time to hop back in the WW thing, so I'll jump in on this one :)
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Clearly a wolf move. Of course you would want to get rid of the only known good villager at this point in the game. |
Throw in the word goob and I'll be your best friend.
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goob
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huh? |
Lathum, I think AE was talking to Alan (post #24). If not, then I'm as lost as you are in post #31.
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Post count padders. :D
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Whatever :rolleyes: |
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maybe you missed the memo but they don't count |
Clearly, hoopsguy is a goob. He didn't even realize I was talking to him. If he threw in the word goob in the post before mine, we could be best friends. I'd even go to an Illini game with him, provided he cough up for the tickets like Data King.
VOTE HOOPSGUY |
You couldn't pay me enough money to go to a Tennessee basketball game as long as Pearl is the coach there.
AE = goob Pearl = Satan VOTE ARDENT ENTHUSIAST |
See, that's where I'm compassionate. I feel sorry for the Illini basketball program.
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Wow. We're at Day -1 and I don't know who to vote for, that almost never happens at this point in the game. I think we need to think about consolidating our votes a little to establish a good pattern for later on.
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Day -1 almost always feel random, barring the semi-standard "pre-game seer reveal".
Of course, don't take that as me trying to out our seer before the game starts. Because anyone who does that is clearly working against the interests of the village. |
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I work for a conglomerate of hotels. We'll almost certainly be shortstaffed on wednesday after everybody calls in sick etc., so I'll be filling in somewhere most of the day, not sure where. Quote:
Yeah, that too. |
Look, we all know that Lathum's a wolf. I don't know why we pretend otherwise.
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Signups are locked, I am using random.org to assign all of the roles currently. Role PMs should be sent out some point after the little one is asleep in the next two hours.
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PM received. Need to read the rules to figure out if I have any powers or anything. But I am on the side of good.
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looks like we need some people to spend some serious time in the library to work out spells. I'm slightly worried about this mechanic, as it seems like something random.org could have a field day with...we could end up finding a ton of spells that unbalance the game...i guess i'll hafta trust the GM.
FWIW...I have mercury. And I guess I'll be going to the library to try to figure out what I can do with it. we also need to be careful i'd think, to some degree, as wolves could be posing as villagers to try to get items from us to make potions for evil. |
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As the sun starts to shine through the large windows in the ceiling of the great hall, you come to and realize there still are others in the great hall with you. You make a start to the door, but once there realize that the doors are immovable. Either some huge object is blocking the doors from opening, or some form of spell has been placed upon the door.
"It's useless to try to get out, we've been trapped within these walls", a voice crys out from the other side of the hall. An older man wearing a brown robe like you would expect some type of monk to wear stands there. "The only explanation is the evil sect of our great order has come to challenge us directly. They are in for quite the suprise I believe." The man glances about the room and then looks over each of you before continuing, "You would not be here if you didn't have some tremendous power within just waiting to be called upon. We still have access to our various suplies in the adjacent rooms that we should be able to put together quite an offensive I would think. Go now and gather materials so that we can put together magical items and potions that might help us in our quest." He pauses before warning,"However do not be so hasty to use them just yet. Your power is undiscliplined and combining the wrong ingredients might be fatal. You can likely find guides to what to make in the nearby library as well...." His voice trails off as he suddenly clutches his throat... He appears to be having issues breathing, and you can't do anything but watch in shock as he falls to his knees right before you. Someone has casted a very formidable spell upon him which killed him! Perhaps the elder school master was not correct and you won't be up to the task. Day one has officially started. Deadline for Day one is Tuesday July 3rd 10pm EST. During day one you may do the following: Vote to kill one of the fellow students in hopes of finding a sect member by posting in thread: Vote AlanT You may also choose to pass items that you posess to another player by sending me a PM stating which item and to whom you wish to pass it. |
Are we going to have another thread or are we playing in this one? Cuz I have my role and a student of the school and am good :D
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answers that question....
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Student checking in.
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Student, yo. Mercy, there's a lot of reading to do.
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This should have been posted in the day 1 start post, but wanted to make sure everyone understand you may also vote No Kill for the day too. If the majority votes no kill, then no kill will occur this day.
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Also in the ingredients listed in the rules, Holy water has been renamed to Spring water. The properties of the ingredient or any recipe it is in has remained unchanged, only the name was changed.
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Student here and I have noo idea what my item does.
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Our choices to sleep are the library, great hall, kitchen, or storeroom?
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In some ways I think revealing what our ingredients are, before we know what they do, is beneficial, in that the bad guys won't know what they should lie about having. As such I'll start off and say that I have soured milk.
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How do people feel about volunteering info up?
I've got a name that makes me think I got sand kicked in my face in the wizard schoolyard. I've got an item, but I'm not sure that full disclosure on this stuff makes sense yet. I'm hoping that some discussion emerges with people giving pros/cons on whatever position they establish on this point. |
Checking in real quick. I am a student of the hill.
I still need to read over the rules in the first few posts. |
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I'm with Barkeep on this one.
I have some mushrooms. Does anyone think there is anything to be gained from revealing our names? |
got my role, need to read the rules
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I'm out for the night and most of the day, I'll be back sometime in the afternoon. Heading to Hannibal's hospital (some friggin' 2.5 hour trip one-way) for about 3-4 hours of work and then heading back home.
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You know I'm going to have pros/cons - I just figured it would be interesting to see what other people are thinking. My concern with full disclosure is that the bad guys are going to learn stuff as well. And they are going to be able to communicate with each other about their findings and selectively share information with us. So if we reveal a full roadmap of our items, they can pick and choose who to eliminate that have threatening items to them (potentially unbeknownst to the good guys). That's the downside. I think it is pretty clear that we need to communicate with each other, but I'm not sure that a full reveal at the outset is the best way to do this. I would rather have someone reveal how to build an item that has usefulness and then see if we can choreograph our movements around getting it constructed - either publicly or privately. I'm generally a guy who favors the free flow of information. I just think that, based on my interpretation of the rules so far, this may not be an optimal strategy this game. We already have three people who have revealed their items. I agree that there is equal lack of info right now, but I worry that those people may be putting a target on themselves by the start of Day 2. |
I think revealing names shouldn't be an issue.
Mine is Ardkis. As for items I am more of a fan of keeping things private for the time being. I also think we should vote no kill for at least a night until we can get a handle on tthe whole spell making thing |
I'm a hair concerned about revealing names as well. In some magic cultures names have meaning and power. I think our collection of mages qualifies as a magic culture. So I'm going to hold off on stating my given name for a little while longer, just in case Alan put this angle in the game. Nothing in the rules to suggest he did, but the theme certainly supports this notion.
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I think I am going to wait and see how the revealing names and items works out for y'all before I do it.
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Hello my fellow students! My name is Morang (is it ok to announce names?) I love this place and will do whatever I can to assist us in routing the eeeevil from the school =)
I agree with the transfer of informaion, but we really ought to be careful about WHAT we share openly..as someone said, it gives the bad guys a real edge there. If a majority thinks its a good idea I will share with you the items I have. *DOH I need to refresh the page before I post!!* |
I got my role and I am on the side of good. I am going to wait at least a little while on divulging my item.
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VOTE HOOPSGUY
he's come out strongly against revealing pretty much anything. First-level analysis suggests that this is because he's a wolf second-level suggests that that's too obvious a play for a wolf so he's a villager third-level suggests that he'd know that and could be playing it as a wolf if he isn't a wolf it's at least a reason to put a d1 vote on someone and see, maybe it will attract some wolves. if he is a wolf (which I don't think honestly) then booya. vote subject to change of course, and likely will. But wanted to get the ball rolling. |
VOTE NO KILL
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Student checking in. Will read the rules in the morning.
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You know, the last time Alan trapped us all in a room, we were almost all wolves.
I am...a student of good. :) There is too much going on here, IMO, to further screw us all up by keeping secrets that are unlikely to hurt us if revealed. Like Swaggs, I have mushrooms. Not sure what that means. Is it just a common ingredient? Or some sort of curious throw by random.org? The good news is that both of us need not go into the library to figure out what they co do or be used in. Swaggs, we may want to coordinate our info-gathering efforts, at least on Day One. What say you? Now, as to the Day One vote, I'm going to say something unpopular that could get me killed, because it cuts against conventional wisdom. And that wisdom says we should never let a day go by without a lynch. That said, I would advocate going with a No Kill today, even at the expense of giving the wolves an automatic head start. Fact is, we almost always kill a villager on too little information or bad gut calls on Day One. Every now and then we get lucky and catch a wolf, but without doing an analysis, I would guess that is maybe a 20% shot in any given game, and that might be overstating the odds a bit. Since it is clear we do get new information as the days pass, I would suggest we take the opportunity to not needlessly kill a villager for a day and see what we can turn up from a night of information and ingredient gathering and study. I do NOT recommend we do this more than once, because we need the voting records. But I think we can do this for a day and not lose too much to sect members. Anyone with me? Or am I signing my death warrant? |
Might as well put my money where my mouth is...
VOTE NO KILL |
as you can see above CR I agree with you
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Vote No Kill
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Eldwar checking in, sworn to uphold good. I've got beeswax.
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Just a reminder, please do not edit your posts. If you make a mistake, simply make a new post correcting it.
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So as far as I can tell, passing items today would just be a wild guess? Might it be a good idea to consolidate some of these items, anyway?
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I'm not sure I like the idea of revealing items at this point. Only wolves know the recipes, right? If we try to combine things publicly, don't we play into the wolves hands?
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But I do like the idea of revealing names. Mine is Englther.
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What makes you think that? |
I'm heading out for the day, just so you all know. Two day job day, as usual, on Tuesdays. Good luck, everyone.
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This:
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We learn very little if we do not lynch. In the long run people regret not lynching. While I think hoops has been suspicous I'm going to go with Lathum because he knows it's to the wolves advantage to no lynch.
Vote Lathum |
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I go back and forth on this school of thought, but with veteran players, I feel like wolves know how to split their votes well enough without tipping their hands this early. When I consider that, along with the fact that we will probably lynch one of our own and lessen our numbers, I am pushing for a no vote today, as well. Vote No Vote |
I'm leaning toward a no kill vote, too. I'm not sure what there is to regret, anyway. Do we ever learn anything from Day 1 votes?
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of course I know that which is why if I was a wolf I would never make that suggestion. Go back through old games, I am usualy very vocal about needing to lynch someone everyday. If I was a wolf there would be no way I would go this far out of charectuer. |
No lynch on day 1 is actually worse for the wolves than for the village. I'm surprised Barkeep doesn't realize this.
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A NO VOTE on day 1 is definitely bad for the wolves as it almost always nabs a villager. I'm torn now because I don't want to lose a villager so I prefer a NO VOTE today, but barkeep's pressing for a lynching makes me want to vote for him.
What to do what to do.... |
If I was going to vote it would be for Barkeep the Pass. Barkeep for pushing a lynch ( me!) and Pass for playing the "helpfull" villager role.
I also would consider hoops but if he is alive after night 2 he is likely a wolf. |
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Laying the groundwork early, I see. ;) Not sure what I think about the no lynch idea. I usually prefer getting a record started. Also think I'll keep my name/ingredient private for now since as Pass pointed out the wolves apparently do have some recipes from the beginning. I will say it's an ingredient that hasn't been mentioned yet though. |
Dola, I think Barkeep gets way too much grief for his pushing for information early. He's entirely consistent on that stand and I think it is usually wrong to read anything else into it than the fact that is his approach and style.
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Damn you, helpful villager!!!!
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damn you right to hell!!! |
It's very quiet today - wonder if it is the holiday or just people don't have a lot to say?
Personally, I hate giving away a day to the wolves with a no vote. However, I don't understand the rules of this game well enough to understand what would be a good defense for someone. "Don't kill me, I have the mushrooms?" We don't have any context right now for making good decisions, so the move to vote would only be to try and establish voting patterns for later. Well, there is obviously the chance that we get lucky, but it is less than 20% when the wolves have a block and everyone else is operating with incomplete info. I would put it more like 10%, assuming that there are three wolves out there right now. |
My initial thought is that this would have been a fine game to introduce a Night 0. Obviously I'll have more perspective after the game on whether that would have been a good idea, but it feels like it right now.
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the play of hoopsguy is still interesting to me, but i shall bow to seeming conventional wisdom
UNVOTE HOOPS VOTE NO LYNCH |
I am off to drive to NJ in a few minutes. With such limited information I see no reason not to hold off for now.
The drive is about 10 hours so I'll be out untill well past the deadline. I will also be quieter then usual since I'll be at the inlaws with no wireless. For now I say no lynch for one night. |
I am with Barkeep. I never have thought a tie or a no vote was a good thing for the villagers. And I dont know what good it is to say our ingredent yet, but my name is Taick.
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