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You know what kind of game I'd like to see?
I thought this might be a nice on going thread where people could request games along a certain theme or idea.
I know, for instance, I would love to see another Mafia vs WW vs Villager game. That three way dynamic keeps everyone their toes and is a good one I think. |
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My 40k game a year ago had three teams and my last game, the Blade Runner one, would've had three teams if one of two players did their job properly. ;) I agree it adds an interesting dynamic. |
Let's not blame bullet for not doing his job properly. Wasn't his fault he got lynched that game.
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Actually it was, he came out with the "licks himself" post right away and that lead to comments about hiding in plain sight and got him sent to mars. On another note I am toying with an idea for running a game which has 3 factions. 1 needs to escape by making their way through different checkpoints, the 2nd wants to capture the 1st, and the 3rd is trying to kill the 2nd. There are opportunities for conversion between any and all factions. Every faction has specialty roles as well as normal humans. Still working out the details. |
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I enjoyed being the only one left alive that game, whatever happened to Dubb? I would like a game with more items, I think they bring a unique dynamic to the games while keeping things simple. |
I like games where everyone has an action, although I recognize this makes for a tough game to moderate. Some examples of this, going from memory:
- Peregrine's Creatures game, where all bandits had a one-time kill (hope I'm remembering this correctly) - Both Peregrine's and Alan's item games - Barkeep's Treasure Hunter game I'm sure there are others out there that fit this bill. Ideally, I like for players to have to make interesting decisions. As a secondary request, I like games that leave enough room in the rules for bad guy bluffing. This doesn't happen when the rules list each and every role that will be in a game. I recognize that neither of these suggestions make for a "simple game" that seems to be more popular as of late, but I've played enough games with seer/bodyguard/duke against enough of you by now that I'm always looking for that extra hook in a game to get me fired up at the outset of the game. |
Boy, that Treasure Hunter game was a blast. One of my very favorites.
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I ran an everyone has an action game with Ripper game, and it was a bitch to moderate. I give kudos to other GMs who can do this sort of thing. I am actually up next in the game list, and more likely than not, people will have actions they can take. Still, not planning to have any items in it. |
we really should do a harry potter game. Capitalize on that now.
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Saldana already ran one awhile back. I had not read the books at the time he put it together, and I'm kind of curious to re-read it now that I'm a little more versed on the HP world.
I'm positive that some of the previous topics (HP, Star Wars, LOTR, etc) could have additional games. I'm stunned that there has not been a Matrix game yet - that is the one theme that I would have absolutely thought would be in the rotation by now. |
I think (and hope) that you guys will like my Clue game, then. It's going to be regular folk, werewolves, plus the murderer. Also, everyone gets a night action -- you pretty much play a turn of Clue each night.
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Same here! It was Lathum in the Library with a Chainsaw |
I'm looking forward to pass's game, too.
My favorite game to play was Alan's big city game, although it was really time-consuming, and must have been borderline impossible to run. I also liked his Tombstone game a lot. |
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why's it always me? |
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What he said. That sounds like a bunch o'fun. I want to be Professor Plum. |
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I had a great idea for an item but it didn't really fit with the theme of my Blade Runner game so had to leave it out. I would give the idea to a GM of a future item absed game but then it would mean I'd have to sit out which is no fun. |
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I wonder what such an item could be... |
The idea of a Matrix game is great. I've already got an interesting outline for a ruleset. Which is rather ridiculous since it will be years before I have time to run a game. But maybe if it's good I'll give it to someone else to run.
I've read some of the old games, but don't know much of the history here. Has anyone run a game where players weren't voted out, but had some other mechanic? And does anyone have examples of some three faction games they could point me at? Those would be interesting ideas to me. |
I believe the Swarm games were three faction, weren't they? There have been other games where there has been a neutral role, for example the Egypt game and the Lost game.
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I think CW had a game with neutrals, too.
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That's right. Matter of fact, I think that might have been my first game. I got lynched rather quickly as I recall. |
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I think that was the game with elementals? |
So I have put together an idea for Ge and my game... Tell me what you guys think....
The game is Saints row and there are four teams, 3rd Street Saints, Los Carnalas, Vice Kings, and Westside Rollers. Everybody will start with some money and they can buy certain items like guns and shields. Certain guns will work against certain shields (not in the game) Each player in each team can talk to one another and there is one body guard per team and one seer per team... There are a couple of things I need to work out, like who can kill who when, and what the winning conditions are, but it looks like i still have 3 months till my game |
Should I know what Saints row is?
Cause I don't. |
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GTA copycat game on Xbox. High cartoon violence but meant to be quite good. Never played it myself. |
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Yes! Elementals! That was it. Pesky little buggers. I think that was my first wolf game -- maybe my only one, if you take out my being Minimus the Sympathizer, making me a wolf for like a couple days. |
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Nothing wrong with your role as Minimus. You helped us win that game. :) |
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There are a couple of things I was worried about like getting an even number... I mean the teams would have to be equal to make it fair... and I still dont have any idea about victory conditions, and it would be wicked time consuming, so we will see
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Maybe. You guys had really laid the groundwork before I got there, though. |
Alan was such an awesome wolf in that game. It was so much fun to watch him work.
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The Da Vinci Code
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transformers??? how has this not been done?
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Yeah.. no kidding. I already have plans for my next game and have plans on having a special guest Co-GM in for it. If no one has done a transformer game by next year, I might consider it! |
autobots vs. Decepticons
friggin hotness |
transformers would be a great game for 3 factions.
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It's nice to know robots turn you on DT ;) :D |
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not really. I'm not even a transformers-geek. Hell...i still havn't been to see the train-wreck of a movie...and in my life I only owned 1 transformers action figure (the guy who transformed into a boat). |
Three words: Dances with Wolves.
Evil white men try to destroy the Sioux. |
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nice there's tons more random ideas: WW: The Alamo WW: Egyptian Pyramid Builders WW: Olympics WW: Tour de France |
In honor of Gonzo, WW: Muppets or WW: Sesame Street
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Tour de France would be a great theme.
An idea I had not too long ago was WW Party Convention where the players are split into different groups, each of whom vie to get their candidate nominated as a Presidential candidate, and one group of infiltrators from another party who just try to cause chaos. |
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Hoops did host an exceptionally fun Egyptian themed game about a year ago. |
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:D |
What do people think of a game where dead players are still allowed to comment on the game? Obviously this would favor the village somewhat, but that could be balanced out in other ways.
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All for it, as long as you feel like you can get proper balance.
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Any ideas how to handle this? I think it might be a good idea, especially for those that die early in the game and then have to wait for the next game to start, but I'm not sure how it would work. |
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we did a game a long time ago where people came back as "ghosts". I'll try to find it if you like and you can read it. IIRC the ghosts could still vote but not offer input. |
What about a game where there are no role reveals, but dead players can talk freely? Would that work at all?
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I'll never play in another non reveal game again
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Well, game balance is always a tricky thing. I usually start with a ratio of 1 wolf per 8 players, and guesstimate how the ratio should change with additions of seer, conversion possibility, bodyguard, etc. I'm not sure how much of an advantage this would be for the village. It would obviously nullify the wolf strategy of going after the active, thoughtful players, but because there will be more people posting as the game goes on it might actually make an utr strategy much more effective. |
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I remember that game, what I'm talking about is a bit different. |
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well excuse me for trying to help ;) |
what about a game where there are no deaths.
Something where people either get "permenantly protected" or "converted" would have the advantage of being talkative through the whole game... |
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Werewolf: Othello |
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I did this a little while back in my Sun and Shadow game. |
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oh that's right. duhhhh. i played in that game. |
Not sure if this has been done before but I had this idea:
3 teams (vampires, werewolves and villagers) The normal guest to wolves ratios but with the vampires and werewolves splitting up the "bad guys" Wolves know wolves, vampires know vampires Wolves win if the vampires are eliminated and the guest to wolf ratio gets to 1:1, same for the vampires Guests win if all all wolves and vampires are eliminated There is a seer who can scan one player a night There is a convert who will become a member of one of the "bad guy" teams if attacked by that team at night. This player will scan as villager before conversion and have a 50% chance of scanning villager after conversion. The victory conditions for this player depend if conversion has happened. If he is still a villager at the end of the game he wins or loses based on villagers. If he has been converted he will win or lose based upon the team that converted him. He (or she) also is the brutal of whatever team he is on. If he is lynched after conversion he will randomly take out a villager who voted to lynch him. Bodyguard who may protect one person a night. If that person is attacked there is a 50% chance of reveal. Also has a 25% chance of surviving an attack on himself and discovering the identity of the attacker. Psychic who has a 50% chance of predicting an attack which is about to happen on themselves and avoiding that attack. If attack predicted there will be a 50% chance from there of seeing who the attacker was going to be. This counts for any night attack by either a vampire, wolf or a villager coming after them with a weapon. Wolves may PM other wolves still in the game. Vampires may PM other vampires still in the game. Villagers may not PM. Random items: Knife: One time use to attack a player at night. Baseball bat: Automatic use to protect oneself. 50% chance of thwarting an attack and a 50% chance of identifying the attacker if thwarted. Disguise: One time use, will disguise the attacker and keep the player from being found to be attacked at night. Rope: Will tie up one person and keep them from performing their night attack. If the person being tied up has the baseball bat then the bat will not be used if that person is also attacked that night. It needs to be fleshed out with a story and maybe some more ideas added to it. I know I am new to this and may be either adding too much, or not enough, to the idea. Feel free to let me know your thoughts on the idea. |
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Done already, no items though. Wolves / Mafia / Villagers Mafia / Cops / Villagers / Serial Killer both games that I ran. |
EagleFan: While it has been close to done before, the game you describe is pretty close to what I was looking for when I started this thread. Have you thought about getting in the queue to host a game?
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I have considered it but not sure if my insane work schedule will permit it. |
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Actually, the game i'm fleshing out for my turn at GMing is a lot like some mentoined here.
I have 3 teams, plus a group of characters(villagers) every villager has a solo-win scenario and every group has a win scenario. Everyone has actions and there are items and locations to take into account as well. I've almost got the ruleset finished, need to tweak it a bit, but I'l be ready when my turn comes up =) |
I wish you luck with that concept Render. Personally I find it is very easy to overreach your grasp in terms of organizing a game like that. Having everyone have roles is complicated enough, adding items makes it worse, and adding locations (as I learned in my Sun and Shadow game) is the final straw of complexity. It becomes a nightmare to keep track of who did what to who, with what, in what location, and it's very easy to make mistakes or lose track of what's going on. Just my two cents.
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Balance is the hardest thing to get right. I really try hard to break my rulesets as I develop them, and it still never comes out the way I expect.
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I'm actually quite concerned about losing track of things, and am tryin to build in checks and balances so that as the players makes moves it actually keeps me in line with everything. I am keeping the items and locations down to a very simplistic basis for each thing (it doesn't read simple, but the overall effect actually is very straightforward.) been working on this for over a month now. I fiure I've got at least a month to 6 weeks before my turn comes up anyway perhaps more if we get a couple longer lasting games in. Having played in a couple like this I really enjoyed them and am using things from all the games I've played. Only time will tell if I have a big enough mouth to handle al that I'm biting of ;) |
I'm surprised a Battlestar Galacitca game hasn't been mentioned before as it is the perfect setting for WW. Good theme Render!
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Yeah when I thought of it I was like "This is so obvious, I mean the show itself IS a WW game!" Then i went and dug up al the old games and didn't find any using that. I absolutely love the new BSG series so I'm gonna have fun putting his one together =) |
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