Front Office Football Central

Front Office Football Central (https://forums.operationsports.com/fofc//index.php)
-   FOFC Archive (https://forums.operationsports.com/fofc//forumdisplay.php?f=27)
-   -   Football Manager 2008: The Road To Release has begun! (https://forums.operationsports.com/fofc//showthread.php?t=61145)

SirFozzie 09-24-2007 07:58 PM

Football Manager 2008: The Road To Release has begun!
 
http://www.sigames.com/news.php?type...rticle_id=1279

Things not covered in this first "new and improved features" blog (because they'll have their own sections later: awards revamp, board confidence, fan days, the international management revamp, match flow, as well as what's new in the match engine

Covered:

Customizable Pitch Sizes (You can set it at the beginning of the season, based on the competitions you're in. A fast burning team with plenty of stamina? Make that pitch as big as you can, and it'll help when your opponents are gassed in the 90th minute.

Team Captains Your team's Captain and Vice-Captain are set pre-season now. Choose an unpopular player, and watch out, there could be a bunch of trouble in the locker room!

Expanded Manager Interaction Other teams managers (both international and club) will attend your games.. International managers checking out if that young kid of yours is ready for a full national team call up.. rival managers might show up in preperation for an upcoming game, or worse yet, seeing a player they may want to poach from you!

Improved Handling of Foreign Player Rules: Amongst other things, you will see in his personal panel how long before he gains dual citizenship (important for the EU teams)


Better Team Selection Will consider more factors, like the importance of a match, injuries and such.

Improved realism Player Progression, Regenerated Players and injuries are all tweaked.

Coach Reports This is going to be absolutely huge for new folks to the FM series, or if you want to take a team you've never seen before. The coaching staff will give you a full report on every player in the squad like the one you get when scouting other team's players in FM2007. (IE, Clint Dempsey is a good pick for a mid-level Premiership side, and his strengths and weaknesses. A great feature for dynasties!

Better Reserve Handling In previous versions, for a player to play in reserve games, he had to be sent to the reserve squad (at risk of a morale drop if he was a first teamer!) Now there's an extra option on the squad status screen to allow the player to play in any reserve team games in the next seven days

There's more in the link.. but let the salivating begin. I'll summarize the blog each day with a link to Miles's official blog :)

DaddyTorgo 09-24-2007 08:03 PM

*dies happy*

Galaril 09-24-2007 08:03 PM

Does it mention arough estimate on a release date.

SirFozzie 09-24-2007 08:05 PM

No Release date, but usually, its 6-8 weeks from the Gold Demo (which is Sunday), so an educated guess would be mid-November

DaddyTorgo 09-24-2007 08:09 PM

WAIT A FRIGGING SECOND

Quote:

Once selecting this option a filter is created using the players position and will pick out at least 3 key attributes and then you will be taken to the player search screen where you can view the matches and then hopefully open talks with a view to signing your next superstar striker.”



so you'll be able to either view recently played matches or flag a player for match-viewing from the scouting screen??? NICE

Young Drachma 09-24-2007 08:16 PM

But superleagues in the editor will still be a gargantuan effort. Oh well.

CraigSca 09-24-2007 08:41 PM

Do you guys usually get this through gogamer.com?

path12 09-24-2007 08:52 PM

Quote:

Originally Posted by CraigSca (Post 1555186)
Do you guys usually get this through gogamer.com?


I do, except for downloading WWSM06. I've had no problems with them.

sabotai 09-24-2007 09:32 PM

I usually wait until WWSM is released so I can buy it via direct download. When I did buy the FM import, I got it through gogamer.com.

Big Fo 09-24-2007 09:46 PM

Quote:

Originally Posted by SirFozzie (Post 1555148)
Better Reserve Handling

In previous versions, for a player to play in reserve games, he had to be sent to the reserve squad (at risk of a morale drop if he was a first teamer!) Now there's an extra option on the squad status screen to allow the player to play in any reserve team games in the next seven days


Good news, this will beat shuffling players back and forth.

FM07 was good, my main gripes were with the match engine but I'm sure that will be improved at least slightly. I also wouldn't mind seeing transfer prices come down for the very high end players while making it harder for big clubs to make truckloads of money.

bulletsponge 09-24-2007 10:16 PM

Quote:

Originally Posted by DaddyTorgo (Post 1555152)
*dies happy*


woot one less person trying to buy a copy!

flere-imsaho 09-25-2007 08:41 AM

I got FM07 through gogamer.com and have absolutely no complaints. I honestly don't buy a lot of games, but I intend to user gogamer for most of my future purchases.

GoldenEagle 09-25-2007 10:13 AM

Quote:

Originally Posted by Big Fo (Post 1555228)
also wouldn't mind seeing transfer prices come down for the very high end players while making it harder for big clubs to make truckloads of money.


But that is realistic.

Mizzou B-ball fan 09-25-2007 10:22 AM

So is WWSM expected to be released on the same day as FM?

SirFozzie 09-25-2007 12:11 PM

No release date announced, although it's been hinted to me that it will be simultaneous this year.

http://www.sigames.com/news.php?type...rticle_id=1280

Day 3's blog is about the new Transfer/Wages system.

Always frustrated that you have to pick a budget at the beginning of the season, and then stick by it? in FM2007 you could have $50 million ready to buy that super player... but you couldn't afford to pay him if you bid for him? In fact you couldn't really even pay for a cheese toastie out of your wages fund, you're stretched to the limit?

in FM2008, mid year, you can ask the bosses (through the board room page) to adjust your transfer/wage on the go. (IE, move excess wage budget into the transfer kitty, or move some of your transfer budget into your wage limits)

DaddyTorgo 09-25-2007 12:14 PM

Quote:

Originally Posted by SirFozzie (Post 1555488)
No release date announced, although it's been hinted to me that it will be simultaneous this year.

http://www.sigames.com/news.php?type...rticle_id=1280

Day 3's blog is about the new Transfer/Wages system.

Always frustrated that you have to pick a budget at the beginning of the season, and then stick by it? in FM2007 you could have $50 million ready to buy that super player... but you couldn't afford to pay him if you bid for him? In fact you couldn't really even pay for a cheese toastie out of your wages fund, you're stretched to the limit?

in FM2008, mid year, you can ask the bosses (through the board room page) to adjust your transfer/wage on the go. (IE, move excess wage budget into the transfer kitty, or move some of your transfer budget into your wage limits)


this is long overdue

Abe Sargent 09-25-2007 12:16 PM

Quote:

Originally Posted by SirFozzie (Post 1555488)
No release date announced, although it's been hinted to me that it will be simultaneous this year.

http://www.sigames.com/news.php?type...rticle_id=1280

Day 3's blog is about the new Transfer/Wages system.

Always frustrated that you have to pick a budget at the beginning of the season, and then stick by it? in FM2007 you could have $50 million ready to buy that super player... but you couldn't afford to pay him if you bid for him? In fact you couldn't really even pay for a cheese toastie out of your wages fund, you're stretched to the limit?

in FM2008, mid year, you can ask the bosses (through the board room page) to adjust your transfer/wage on the go. (IE, move excess wage budget into the transfer kitty, or move some of your transfer budget into your wage limits)


That alone is almost worh the price of admission for me.

DaddyTorgo 09-25-2007 12:17 PM

pre-contracts for youth players from other countries are in the game as well now

SirFozzie 09-25-2007 12:18 PM

Here's an interesting screenshot I found while trying to find one to show you the budget allocation system. Apparently, they will tell you EXACTLY what they want to see from the teams, in all competitions. For example, can you imagine the hotseat this manager would be under if Porto doesn't win anything that year?


DaddyTorgo 09-25-2007 12:26 PM

yikes. pretty awesome

SirFozzie 09-25-2007 12:27 PM

Not only that, but if you tell the board what they want to hear, they could shake some extra transfer funds/wages out.. but guess what? You'll have to back up anything you say!


Icy 09-25-2007 12:33 PM

Awesome, the more RPG features, the better.

Btw, i'm not too sold on the grey/metal skin, i'll need to look for a better one to use. I love the Black Aura one for FM07.

Ryan S 09-25-2007 03:05 PM

New versions of FM are usually released in late October, so I am going to pick October 26th (Games are usually released on Fridays in the UK)

EDIT - Amazon.co.uk agrees with me.

AlexB 09-25-2007 03:43 PM

I've barely played FM07, and had pretty much decided I would take another look at CM instead this year (I tried the 1st one and it was horrible, but Pro-Zone has me interested).

Now looking at some of the early screenshots, FM has finally brought in some of the things that were badly needed - wages/transfer budget flexibility, more info on your own players, more control over who plays for the rezzies. And the football world is such that there is money all over the place, so the financial model is not as far out as it was. My interest has been piqued again...damn you SI!

Big Fo 09-25-2007 03:53 PM

Quote:

Originally Posted by GoldenEagle (Post 1555432)
But that is realistic.


But the owners would pocket more of it in real life, I mean you get to the point where you can spend £100m+ per season and still turn a profit, while having to shell out £60-70m+ (I think Zidane went for £45m or so and his is the record) for the best players. It just needs to be tuned a little bit.

DaddyTorgo 09-26-2007 06:28 PM

Still reading these? Excellent. Although I suppose with the demo out on Sunday, it's next weeks blogs that will get missed.

Oh well - I'll worry about that then. Today's blog is about some of the changes to the news system inside Football Manager 2008.

Now, this is quite a strange blog to write, as there is so much crossover into other areas. So some of this might get repeated over the next few weeks in other blogs, but I'll do my best not to.

Every year we add more news items to the game and more variation too, to try and immerse the player, you, in the virtual world of football management. Sorry to shatter the illusions like that, but whilst FM is a way of life, it's not actually real. The news system is therefore imperitive for ensuring that you know what is going on not just at your own team, but throughout the football universe.

A few years ago we stopped the "one line" news items to go for more descriptive news items to get them to act more like short, informational, newspaper articles, and we've taken that a few steps further this year with the work of our "media corner".

This expansion includes non-player bio's, which provide a load of information about non-players for news items, referee bio's for, wait for it, yes, you've guessed it, a load of information about referee's for news items.

There's season ticket news, telling you how many season tickets have been sold so far, and how many are expected to be sold throughout the season, improved news items specific to records which your club or players might break, reworked media manager functions, effectively a tidying up of the triggers inside the game for news and lots more, even going as far as analysis of cup rounds, including news about shocks and progress for that round.

Then I could also talk about the new media items, such as when an ex-player returns to his old club, or the new transfer offer news items. But that would be giving too much away, and I'd rather you found some of those for yourselves when playing if that's OK. And if it's not, well, my lips are sealed, so it'll have to be.

If I was feeling really daring, I'd start talking about the increased inter-continental club competition media expansion, with things like pre-match odds and postmatch questions for those competitions. Or maybe I'd start going on about the past meetings button in pre-match news that makes it easy for you to see lots of information about past meetings, and even more info than you get in the "match flow" feature that will be blogged about much closer to release.

Maybe if you'd bought me a couple of drinks, I'd talk about the changes to the tickerbar and informational display, which shows competition news for the current manager and some competition statistics, but there'll be more about that in the next few days when I start talking about the interface changes. Or I might go on about the updated news system which means a highly likelihood of personal news that is more relevant to you in your inbox. Or even

But no. What I want to talk about here are 2 things.

One is more statiscal based news, such as "Marlon King breaks the 20 goal mark for Watford in their 7-1 demolition of (insert your own least favourite Coca Cola Championship team here)." which adds loads more personality to the news items.

The second. Well, the second is a whole new way of looking at news. Not only do you now get your own club news, you also get a special news section for the competition you are playing in, which shows and keeps all the major news that is going around in your division or competition, which can be invaluable in keeping you informed with what's going on at other clubs around you.

There's so much more I could talk about here, but I don't want to ruin the game for you by saying too much. So I'm going to shut up for now, and return tomorrow to start going through some of the new interface and usability changes inside the game, which is going to end up being a multi-day blog.

bulletsponge 09-26-2007 07:05 PM

woot!

Eaglesfan27 09-26-2007 07:36 PM

The last few versions haven't caught that magic for me that produced my massive dynasty. Of course, my free time has gone down from those days as well which might be part of it. Anyway, this version has some things that I think will re-hook me.

daedalus 09-27-2007 03:53 AM

Quote:

Originally Posted by Eaglesfan27 (Post 1556363)
The last few versions haven't caught that magic for me that produced my massive dynasty. Of course, my free time has gone down from those days as well which might be part of it. Anyway, this version has some things that I think will re-hook me.

as an aside, some club or other offered a player name "godoy" to me the other day and my first thought was, "i don't need a right winger" before i realized that i have no idea who it was and i was only thinking of your dynasty.

that's just . . . sad.

Young Drachma 09-27-2007 07:44 AM

I'm buying FM over WWSM this year. I want to be able to use the third-party tools that get released every year that make editing the game easier. The Premier League of America that I tried to create took me ages and with the editor they released with the game it took me FOREVER to be able to put something servicable together.

Surely there has to be a better, more flexible way to do this. But then, I know the strength of this series is the realism and all of that. So I guess wanting to play in a dream world where there are actual teams in the U.S. that play in something other than a wage capped league with few stars isn't a priority for most....but I'd still like to be able to do it if I want to.

SirFozzie 09-27-2007 10:18 AM

A bit of bad news/good news for today's blog

http://fm08.footballmanager.net/en/a.../100/1652.html

Real players who they have licenses for will appear in the game. real players who they do not have licenses for will not show up as normal, and starting with the end of year one, the game generated fictional players will have FaceGen photos. Going to be a bit jarring five years in and realize that a third of your players pictures are real, a third of your players pictures don't exist and the remainder are computer generated. Of course, there probably will be folks going the extra mile to make a full player picture pack available.

There's a bunch of notes on graphical improvements and usability in today's entry as well.

DaddyTorgo 09-27-2007 10:20 AM

Quote:

Originally Posted by SirFozzie (Post 1556660)
A bit of bad news/good news for today's blog

http://fm08.footballmanager.net/en/a.../100/1652.html

Real players who they have licenses for will appear in the game. real players who they do not have licenses for will not show up as normal, and starting with the end of year one, the game generated fictional players will have FaceGen photos. Going to be a bit jarring five years in and realize that half your players are real, and the other half computer generated. Of course, there probably will be folks going the extra mile to make a full player picture pack available.

There's a bunch of notes on graphical improvements and usability in today's entry as well.


eh. as long as the real players are there in name I am confident that there will be photo packs available at/shortly after release. And really...if not...that's a bit of graphical fluff that I can do without.

Passacaglia 09-27-2007 10:24 AM

What do you mean, "will not show up as normal?"

DaddyTorgo 09-27-2007 10:29 AM

Quote:

Originally Posted by Passacaglia (Post 1556665)
What do you mean, "will not show up as normal?"


from reading the blog it just looks like their pictures will not be in it, nothing to do with their name. at least that's what i hope/assume

Marc Vaughan 09-27-2007 10:30 AM

Quote:

Originally Posted by Passacaglia (Post 1556665)
What do you mean, "will not show up as normal?"


Thats basically really bad writing imho - it means that they'll be displayed the same as they were last year (ie. a dark silhouette of a persons head).

So in brief:

* If we have a licence then you'll get a proper photo of the player.
* If we don't have a licence then a generic silhouette profile picture is displayed (ie. no attempt to show the player).
* If they're regen players (or you're using a 'fake' setting) then players will have facegen pictures created for them.

Hope that helps,

Marc

Passacaglia 09-27-2007 10:41 AM

Cool, thanks. I'm pumped for this.

Passacaglia 09-27-2007 10:41 AM

So..what time do you think the demo will be released on Sunday?

Bee 09-27-2007 11:17 AM

If I play with a fictional universe I assume all the players will have facegen pictures? Is that correct?

SirFozzie 09-27-2007 11:20 AM

That's what Marc said..

If they're regen players (or you're using a 'fake' setting) then players will have facegen pictures created for them.

Big Fo 09-27-2007 11:29 AM

Oh man, at first I read that and feared real players would only be in from a few leagues plus other licensed clubs. Phew.

Icy 09-27-2007 11:46 AM

Quote:

Originally Posted by Marc Vaughan (Post 1556669)
Thats basically really bad writing imho - it means that they'll be displayed the same as they were last year (ie. a dark silhouette of a persons head).

So in brief:

* If we have a licence then you'll get a proper photo of the player.
* If we don't have a licence then a generic silhouette profile picture is displayed (ie. no attempt to show the player).
* If they're regen players (or you're using a 'fake' setting) then players will have facegen pictures created for them.

Hope that helps,

Marc


Marc, why not adding the option (like a button) to generate facegen faces instead of the silhouettes for the non licensed players? I prefer 100 times an unique facegen face for each player than a generic silhouette for all them.

Bee 09-27-2007 12:10 PM

Quote:

Originally Posted by SirFozzie (Post 1556700)
That's what Marc said..

If they're regen players (or you're using a 'fake' setting) then players will have facegen pictures created for them.


Weird, I didn't see Marc's post. Thanks.

DaddyTorgo 09-27-2007 12:46 PM

Quote:

Originally Posted by Icy (Post 1556723)
Marc, why not adding the option (like a button) to generate facegen faces instead of the silhouettes for the non licensed players? I prefer 100 times an unique facegen face for each player than a generic silhouette for all them.


i think the blog-post said that that was a legal no-no


wouldn't surprise me if someone made that happen though

bulletsponge 09-27-2007 03:51 PM

Quote:

Originally Posted by Marc Vaughan (Post 1556669)
Thats basically really bad writing imho - it means that they'll be displayed the same as they were last year (ie. a dark silhouette of a persons head).

So in brief:

* If we have a licence then you'll get a proper photo of the player.
* If we don't have a licence then a generic silhouette profile picture is displayed (ie. no attempt to show the player).
* If they're regen players (or you're using a 'fake' setting) then players will have facegen pictures created for them.

Hope that helps,

Marc



pbbt, i play with player pics off anyway

Flasch186 09-27-2007 04:31 PM

so can we buy it then or is it ONLY a demo?

SirFozzie 09-27-2007 04:32 PM

Only a demo 9/30. Gold Demo in fact.

Full Demo usually is out a week before the game, and then.. Bedlam

daedalus 09-28-2007 03:28 AM

i refuse to touch the demo . . . otherwise, i will get to attached to those bastards and have a tough time switching to the real version. this year's is a definite buy for me -- my last version was '06. the only question will be "day one" or "wait for patch 1 (maybe 2)".

say, with the start we are having, can you put in a good word with the data collecting people to understand that gooners should be rated pretty darn well? thanks, marc! :D

SirFozzie 09-28-2007 05:56 AM

http://fm08.footballmanager.net/en/a.../100/1653.html

Today's blog is also about usability including something special for the folks who've had problems getting into the UI.

"The Advisor system was born out of the results of a study conducted into making our User Interface far more intuitive to the user. One of the points raised by this study was that new users could sometimes become lost in the game, especially the first few times they played. So, the idea to design a small system to help such users through their first steps in Football Manager seemed a good one.

The Advisor offers beginner level support and guidance to the user on some of the most common but most important actions they will take in the game. Items such as selecting your line-up, continuing the game, and buying a player are covered. The user will be presented with a list of suggestions for actions they may wish to take in context with what is on the screen at the time. If one is selected, they then take the steps through that particular advisor until they have completed it, at which point they will hopefully now know what to do in this part of the game.

For example, if the user navigates to their Squad Screen, the Advisor will appear and ask the user if they would like to pick their line-up. If they wish to do so, they will be shown how to get to the Tactics screen with both textual and graphical hints, and then advised how to actually make a selection and assign a player to a shirt and position.

The system is designed to be unobtrusive, clear, and concise. It covers the absolute basics of how to do something that the user will then find beneficial every time they play the game, with the ultimate aim of making the user feel completely comfortable with the interface and the actions in the game. Visually, the advisor appears as a small pop-up box, positioned to allow as much key information to be displayed without being obstructed - in particular areas the advisor is referring to.

Once a user has completed their way through the various advisors, they too can choose to turn them off, or to re-appear at a defined time should they find themselves needing a refresher."


Also, the tips and tricks that were on the game simulation screen have been suplemented by various stats from your team and league

DaddyTorgo 09-28-2007 08:22 AM

Fozzie...you left out the "power users" things

Or I could point to the recently viewed players panel, which lists all the players you've looked at for the last 2 weeks of in-game time. Or the special "free transfers" filter on the world transfers screen.

Passacaglia 09-28-2007 09:55 AM

Quote:

Originally Posted by SirFozzie (Post 1556921)
Only a demo 9/30. Gold Demo in fact.

Full Demo usually is out a week before the game, and then.. Bedlam


What's the difference between the Gold Demo and Full Demo?

Icy 09-28-2007 12:05 PM

Quote:

Originally Posted by Passacaglia (Post 1557386)
What's the difference between the Gold Demo and Full Demo?


The demo you will be able to download on Sunday is what could be said a public beta demo. They release it for the public to ask for late suggestions /improvements/bugs detection (something that EA should do to help them betatesting their crap and unfinished games).

Once it all is fixed and they are ready to send the game to the DVD makers, they release the "gold" demo, that is the final version similar to the one that will be for sale (but limited to 6 months of game time).

Passacaglia 09-28-2007 01:39 PM

Quote:

Originally Posted by Icy (Post 1557431)
The demo you will be able to download on Sunday is what could be said a public beta demo. They release it for the public to ask for late suggestions /improvements/bugs detection (something that EA should do to help them betatesting their crap and unfinished games).

Once it all is fixed and they are ready to send the game to the DVD makers, they release the "gold" demo, that is the final version similar to the one that will be for sale (but limited to 6 months of game time).


How many months of game time is this one limited to?

SirFozzie 09-28-2007 01:42 PM

six as well

DaddyTorgo 09-29-2007 04:55 PM

do we know what time EST the demo will be released? I mean...it's almost Sunday in the UK, right???

DaddyTorgo 09-29-2007 04:56 PM

dola

and I know we don't know, just wanted to point this out

Icy 09-29-2007 06:06 PM

Woot it's out!! downloading it at 300kbps:

http://community.sigames.com/eve/for...1/m/2592085743

DaddyTorgo 09-29-2007 06:09 PM

LOVE YOU ICY~!

DaddyTorgo 09-29-2007 06:11 PM

downloading the torrent

Icy 09-29-2007 06:12 PM

Quote:

Originally Posted by DaddyTorgo (Post 1558359)
LOVE YOU ICY~!


I love you too :D it was your post what reminded me about it and made me to take a look before going to bed, and just when i looked, the demo thread was posted.

I was going to wake up in 5 hours to watch the Formula 1 grand prix from Japan but now... I might just play the demo for 5 hours until the GP starts, who needs to sleep? :D

DaddyTorgo 09-29-2007 06:15 PM

guys fyi...right now...the Torrent is slower than the straight DL

Kudos to SI for the DL speed

bulletsponge 09-29-2007 06:27 PM

DL at 725kb/sec

MJ4H 09-29-2007 06:29 PM

getting about 400 myself. about as much im going to get from anywhere. good stuff.

TazFTW 09-29-2007 06:36 PM

Finished downloading from Sega. Nice.

BreizhManu 09-29-2007 07:03 PM

Already installed (btw, it installed itself automatically on the C: drive no possibility to choose) now trying to get use to the new GUI.

Passacaglia 09-29-2007 07:15 PM

Since I'm not torrent-savvy, I'm downloading at 200/sec.

DaddyTorgo 09-29-2007 07:20 PM

downloaded while I stepped out for dinner+coffee

installing now

Eaglesfan27 09-29-2007 07:22 PM

I'm very impressed with the speed from the official site. I'm already 25% done on the Strawberry version in just under 4 minutes.

DaddyTorgo 09-29-2007 07:24 PM

true. It says there's an option of where to install but it skims right through it. Hopefully that's just b/c it's a demo

DaddyTorgo 09-29-2007 07:44 PM

meh. I feel like the new UI will take some getting used to but if I just play the demo to death that should take care of it

DaddyTorgo 09-29-2007 07:49 PM

dunno if this has been mentioned anywhere but i'm going with "cool tidbits"

1) if you're willing to hold yourself to higher expectations at the beginning of the season than the board wants then they will start you with more cash

Qrusher14242 09-29-2007 07:55 PM

so can you install it on anything other than c? would have to move things around if so

DaddyTorgo 09-29-2007 08:08 PM

the whole matchday thing is nicely done with prematch predictions and odds and past meetings and postmatch recap by the oddsmakers and discussion of how the identified "key players" did

DaddyTorgo 09-29-2007 09:40 PM

you know get news reports on coaches on their scouting trips with "highly recommended players"

Big Fo 09-29-2007 10:03 PM

Quote:

Originally Posted by Qrusher14242 (Post 1558479)
so can you install it on anything other than c? would have to move things around if so


It didn't look like you could install to anything other than the default directory.

Qrusher14242 09-30-2007 03:20 AM

I hope people make a new skin for this, cause its way too bright. Its hard to look at for too long. The darker skin's make it more soothing to look at. Also, the colors for the player attributes are way too similar.

Icy 09-30-2007 03:42 AM

Quote:

Originally Posted by Qrusher14242 (Post 1558650)
I hope people make a new skin for this, cause its way too bright. Its hard to look at for too long. The darker skin's make it more soothing to look at. Also, the colors for the player attributes are way too similar.


Agree, i might give it a shoot and work on a dark skin as i love black skins.

Abe Sargent 09-30-2007 06:58 AM

Quote:

Originally Posted by Icy (Post 1558652)
Agree, i might give it a shoot and work on a dark skin as i love black skins.


I was about to comment on your apparent jungle fever, but I realised that the pitch was too easy.

Passacaglia 09-30-2007 08:23 AM

Is this a bug? I'm playing an Italian quick start, and at the top it has my name, then below that an American Flag, and to the right of the flag, it says 2000000001. I think it should say my club's name there?

AlexB 09-30-2007 08:33 AM

Quote:

Originally Posted by Passacaglia (Post 1558677)
Is this a bug? I'm playing an Italian quick start, and at the top it has my name, then below that an American Flag, and to the right of the flag, it says 2000000001. I think it should say my club's name there?


Not havng dl'd the demo yet, from previous versions I'd guess you have the show player & team IDs on in preferences - turn it off and it will probably disappear.

Passacaglia 09-30-2007 09:11 AM

Quote:

Originally Posted by Jari Rantanen's Shorts (Post 1558680)
Not havng dl'd the demo yet, from previous versions I'd guess you have the show player & team IDs on in preferences - turn it off and it will probably disappear.


Spot on. Thanks.

SirFozzie 09-30-2007 09:25 AM

Thanks to work, I have the demo at light speed (Having EMC's pipe not used for much on a sunday is a goooood thing.)

Will be playing on and off while work is/isn't crazy

Never mind. Installer won't run on Win2000 Professional machines. I R Sad.

Passacaglia 09-30-2007 09:30 AM

I'm spending way too long trying to decide if I should put a picture of myself into my profile. Do I really want to have to see that all the time?

DaddyTorgo 09-30-2007 11:09 AM

wasn't there supposed to be a special like "expired contracts" page?

the thing that's always irked me is looking for guys who are out of contract who say...have just been on a quality team

DaddyTorgo 09-30-2007 11:11 AM

Quote:

Originally Posted by Qrusher14242 (Post 1558650)
I hope people make a new skin for this, cause its way too bright. Its hard to look at for too long. The darker skin's make it more soothing to look at. Also, the colors for the player attributes are way too similar.



I was just saying this to foz this morning

path12 09-30-2007 11:12 AM

Quote:

Originally Posted by Passacaglia (Post 1558695)
I'm spending way too long trying to decide if I should put a picture of myself into my profile. Do I really want to have to see that all the time?


I wish my real picture was just the black silhouette...

Icy 09-30-2007 12:09 PM

Quote:

Originally Posted by Passacaglia (Post 1558695)
I'm spending way too long trying to decide if I should put a picture of myself into my profile. Do I really want to have to see that all the time?


I did :D

Qrusher14242 09-30-2007 01:23 PM

i thought there was facegen? Most of my guys have no pictures and cant find an option for it. Prolly buried somewhere like the option for it in OOTP was lol. God this skin is like staring into a light bulb lol

SirFozzie 09-30-2007 01:32 PM

Quote:

Originally Posted by Qrusher14242 (Post 1558841)
i thought there was facegen? Most of my guys have no pictures and cant find an option for it. Prolly buried somewhere like the option for it in OOTP was lol. God this skin is like staring into a light bulb lol


There's three options for players

1) Real Player, License= Real Picture
2) Real Player, No License= No Picture
3) Fake Player= Facegen

SirFozzie 09-30-2007 09:53 PM

delayed dola:

A lot more outside shots. I'm really liking the game engine right now.

TredWel 09-30-2007 10:09 PM

I'm enjoying the new features. I really like the increased detail into how the fans and the board think you are doing. I just signed a new midfielder in my test career. My coaches think he's a quality player for the league, and just assisted on both our goals in his debut and won MoM in a tough 2-1 road victory. Still, the fans are disappointed in the signing? Maybe I overspent?

Just a couple of problems I've seen so far:

1. I've noticed that the games begin automatically when you get to the game screen, and also if you have to change tactics for an injury or a red card. Since I'm hard-wired to press the spacebar after leaving the tactics screen to restart the game, I'm finding myself sitting there for 10 seconds or so, wondering why this darn game is taking so long before realizing what I did. This isn't that big a deal normally, I can just retrain myself to the new interface. Where I think this becomes a problem is when the game first starts. I like to set up the match screen in split view, one side with my team's ratings, and the other for the match stats. Every time a game starts, it starts on the Overview screen. I'm trying to set up the game screen to my preferred view, but now the game is going on, and usually switches to Pitch mode to follow the action, interrupting me. Would it be possible to set up our preferred game screen somewhere, or have the game remember what settings I had my screen on last?

2. One of my players got red carded, and I saw that I could now discipline the player from the news piece. Nice touch. Unfortunately, I don't see a place for me to appeal that decision anymore from the news screen. Where did it go?

Flasch186 09-30-2007 10:12 PM

who cares, Ive never once won an appeal.

DaddyTorgo 10-01-2007 01:22 AM

i'm finding this game to be tactically much more involved. Sticking with a default 4-4-2, even with a superior squad is not going to let you go undefeated.

Bee 10-01-2007 05:50 AM

Quote:

Originally Posted by TredWel (Post 1559257)
I'm enjoying the new features. I really like the increased detail into how the fans and the board think you are doing. I just signed a new midfielder in my test career. My coaches think he's a quality player for the league, and just assisted on both our goals in his debut and won MoM in a tough 2-1 road victory. Still, the fans are disappointed in the signing? Maybe I overspent?

Just a couple of problems I've seen so far:

1. I've noticed that the games begin automatically when you get to the game screen, and also if you have to change tactics for an injury or a red card. Since I'm hard-wired to press the spacebar after leaving the tactics screen to restart the game, I'm finding myself sitting there for 10 seconds or so, wondering why this darn game is taking so long before realizing what I did. This isn't that big a deal normally, I can just retrain myself to the new interface. Where I think this becomes a problem is when the game first starts. I like to set up the match screen in split view, one side with my team's ratings, and the other for the match stats. Every time a game starts, it starts on the Overview screen. I'm trying to set up the game screen to my preferred view, but now the game is going on, and usually switches to Pitch mode to follow the action, interrupting me. Would it be possible to set up our preferred game screen somewhere, or have the game remember what settings I had my screen on last?

2. One of my players got red carded, and I saw that I could now discipline the player from the news piece. Nice touch. Unfortunately, I don't see a place for me to appeal that decision anymore from the news screen. Where did it go?


I started pausing the game before going into tactics so I don't feel rushed to make tactical changes while the match is going on.

Celeval 10-01-2007 10:11 AM

I downloaded the strawberry demo of WWSM - but the InstallAnywhere installer is skipping the step to set the Install Folder. I've restarted the install a couple times, have tried going back/forward/etc, to no avail - and, unfortunately, not being able to move the install off C: is a gamebreaker for me.

Any thoughts? Marc?

Passacaglia 10-01-2007 10:12 AM

I was able to move it to a different directory after I installed it (but the directory I moved it to was still on C). That might help you out.

Celeval 10-01-2007 10:15 AM

Quote:

Originally Posted by Passacaglia (Post 1559491)
I was able to move it to a different directory after I installed it (but the directory I moved it to was still on C). That might help you out.


Ugh. Maybe I can install it on my desktop and copy 750mb to my laptop's D:.

DaddyTorgo 10-01-2007 10:17 AM

it's weird how its doing that. I gotta think it's just some lil tweaked bit of code or something...has anyone checked the ole SI forums to see what's up? I'm sure tons of others are commenting on this.

Celeval 10-01-2007 10:31 AM

I've used InstallAnywhere for other things, and it's a really, really, simple fix. Unless they specifically don't want it to install out of the standard directory for some reason.

Can anyone confirm that the FM install is the same way (not just WWSM)?

Passacaglia 10-01-2007 10:33 AM

Quote:

Originally Posted by Celeval (Post 1559505)
I've used InstallAnywhere for other things, and it's a really, really, simple fix. Unless they specifically don't want it to install out of the standard directory for some reason.

Can anyone confirm that the FM install is the same way (not just WWSM)?


I installed FM 05 in a different directory with no problem.

DaddyTorgo 10-01-2007 10:34 AM

Quote:

Originally Posted by Celeval (Post 1559505)
I've used InstallAnywhere for other things, and it's a really, really, simple fix. Unless they specifically don't want it to install out of the standard directory for some reason.

Can anyone confirm that the FM install is the same way (not just WWSM)?


for the demo you mean? it was the same way


All times are GMT -5. The time now is 01:40 PM.

Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.