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-   -   OOTP 9 - First Screenshots! (https://forums.operationsports.com/fofc//showthread.php?t=64749)

Markus Heinsohn 04-11-2008 04:43 AM

OOTP 9 - First Screenshots!
 
Hey guys,

we have just posted the first screenshots of OOTP 9, please check them out here if you are interested:
http://www.ootpdevelopments.com/boar...reenshots.html

Thanks for listening! :)

Cheers,
Markus

PS: The game will be released in a few weeks, at a price of $39.99... however, we'll start a pre-ordering period next week, the price will drop to $24.99 during that time :)

Cringer 04-11-2008 05:15 AM

Crap. I may get suckered in by the $15 off. :D

Ksyrup 04-11-2008 08:07 AM

LOVE the new skin - much cleaner, not as much of an eyesore as OOTP7. That alone might get me to drop $25 on it.

Question, though (although I'm afraid to hear the answer)...are there still going to be dueling player pages? Is the dual Game Screens/History Screens thing still in the game? I don't know if you've read our posts in recent threads, but I'm, uh, not a fan of the game's lay out in OOTP7. I want to go to one player card for everything - I don't want a player profile card, and then a player history card. And that goes for all of the screens, not just the player pages - there were tons of confusing, duplicative, incongruous screens in OOTP7 that made it completely frustrating to navigate through.

Anway, I've said my piece a number of times, so I'll leave it at that. Just wondering if the new game is largely going to be the same layout-wise, but with a cleaner presentation (IMO, based on the screens you posted).

Markus Heinsohn 04-11-2008 09:02 AM

Quote:

Originally Posted by Ksyrup (Post 1704136)

Question, though (although I'm afraid to hear the answer)...are there still going to be dueling player pages? Is the dual Game Screens/History Screens thing still in the game? I don't know if you've read our posts in recent threads, but I'm, uh, not a fan of the game's lay out in OOTP7. I want to go to one player card for everything - I don't want a player profile card, and then a player history card. And that goes for all of the screens, not just the player pages - there were tons of confusing, duplicative, incongruous screens in OOTP7 that made it completely frustrating to navigate through.

Anway, I've said my piece a number of times, so I'll leave it at that. Just wondering if the new game is largely going to be the same layout-wise, but with a cleaner presentation (IMO, based on the screens you posted).


Well, I know that this causes confusion for some, but simply think of it as a website inside the game... we all browse sports websites every day, and you can do this within OOTP as well, browsing a website which covers your baseball universe. Since we build these HTML pages for the online leagues anyway, I think it would be a waste not to put them directly into the game, considering that you can right-click on the player links to get the available actions :)

By the way, that player history card is a sub-section in the player profile screen, under the "history" tab.

rjolley 04-11-2008 09:09 AM

Looks very nice, Markus. A question about the scouting report.

The site says the reports are kept for each year, is generated once a year, and isn't deleted when you change scouts. Is the report regenerated if you change scouts mid-year and are both reports kept in that case?

Markus Heinsohn 04-11-2008 09:23 AM

Quote:

Originally Posted by rjolley (Post 1704220)
Looks very nice, Markus. A question about the scouting report.

The site says the reports are kept for each year, is generated once a year, and isn't deleted when you change scouts. Is the report regenerated if you change scouts mid-year and are both reports kept in that case?


When you change scouts, the new scout automatically updates all scouting reports... the latest previous report is kept too :)

However, it's not the written report that's kept, but rather the ratings, which are displayed in a list on the scouting section of the player screen.

Subby 04-11-2008 09:27 AM

Is the development engine the same as previous versions?

Markus Heinsohn 04-11-2008 09:30 AM

Quote:

Originally Posted by Subby (Post 1704255)
Is the development engine the same as previous versions?


We have improved it :) Although the results it produced were extremely realistic to begin with...

SteveMax58 04-11-2008 09:32 AM

Markus...the first screenshot image says that the message type is "SI Network News".

Should that still say SI?

Subby 04-11-2008 09:35 AM

Quote:

Originally Posted by Markus Heinsohn (Post 1704260)
We have improved it :) Although the results it produced were extremely realistic to begin with...

I don't have any issues with the results as much as I do with how it is reported. The dev reports don't give a ton of information and our league has to rely on a 3rd party utility to see all dev increases and decreases.

How has it been improved?

Markus Heinsohn 04-11-2008 09:38 AM

Quote:

Originally Posted by Subby (Post 1704271)
I don't have any issues with the results as much as I do with how it is reported. The dev reports don't give a ton of information and our league has to rely on a 3rd party utility to see all dev increases and decreases.

How has it been improved?


Yes, since the game now stores one scouting report each year... so you can easily see the ratings progression.

Ksyrup 04-11-2008 09:40 AM

Quote:

Originally Posted by Markus Heinsohn (Post 1704205)
By the way, that player history card is a sub-section in the player profile screen, under the "history" tab.


Well screw me.

I figured this was something new for OOTP9, but I pulled up the old game just to see what you were talking about. And sure enough, there it is. Had no clue until this moment that the History link took me to a page with a set of 3 buttons at the top, one of which links to the SION Page.

I guess this illustrates my pont about how counter-intuitive the screens are. To me, flipping between the Player Profile and SION Page is extremely important and something I do all the time. Problem is, clicking on the player in one set of screens takes you to the profile, while from another set of screens it takes you to the SION Page. So getting between them is a tremendous pain, and even moreso because using the back arrow will sometimes skip you right out of the player altogether and back where you started. What you just showed me is great, but it's so buried in there, I didn't even know it existed until now. IMO, the link to the SION Page should be its own tab on the main player profile screen, not buried under a tab called history. It's that important.

But thanks for pointing that out. It will come in handy...for the next version of the game.

cuervo72 04-11-2008 09:43 AM

Quote:

Originally Posted by Markus Heinsohn (Post 1704278)
Yes, since the game now stores one scouting report each year... so you can easily see the ratings progression.


We're (FOBL) used to sim to sim progression - something that might be overly cumbersome to the db really. But it's something that we definitely use for MP (first with BOSI, now with this new utility), where we are more concerned with every adjustment, as one season takes a couple of months rather than just following a player's career over the course of a few hours/days.

http://www.thefobl.com/cgi-bin/devel...ml?player=4222

SteveMax58 04-11-2008 09:44 AM

Quote:

Originally Posted by SteveMax58 (Post 1704264)
Markus...the first screenshot image says that the message type is "SI Network News".

Should that still say SI?



NM...I just saw the poll for this name change over there.

Ksyrup 04-11-2008 09:45 AM

Also, I hate to bring this up, but the most important issue to me is the weight the AI gives to performance vs. ratings. As I detailed in a thread earlier about this, we have the ability to set the weight given to ratings to zero, and to have the AI use only stats to evaluate players. Yet, through some specific examples I posted in that other thread, it is beyond obvious that the game is not only using ratings to evaluate the players, it is ignoring very good stats from the prior year and either demoting or outright cutting players before the next season starts. It is impossible, in real-life baseball, for a guy to win 20 games one season and end up as an unsigned FA before the next season starts (putting aside contract issues, which are not the case here). Or, for that guy to then pitch the next year in AAA.

Have these issues been dealt with, and if we still have the ability to set percentages for how the AI evaluates players (ratings and stats for current, 1 and 2 years), does that function work properly? Can we actually set up a league in which the AI uses stats almost exclusively to evaluate players, instead of preemptively demoting or promoting them based on drops or bumps in talent levels that haven't shown up in on-field performance?

cuervo72 04-11-2008 09:47 AM

Quote:

Originally Posted by Ksyrup (Post 1704282)
Well screw me.

I figured this was something new for OOTP9, but I pulled up the old game just to see what you were talking about. And sure enough, there it is. Had no clue until this moment that the History link took me to a page with a set of 3 buttons at the top, one of which links to the SION Page.


For FOBL I just now figured out (someone pointed it out) that I could access UER for each team through the 'Pitching Report' link on the league page (which makes sense). My first inclination though was to go to the link labeled 'Stats', which contains something a bit different.

Markus Heinsohn 04-11-2008 09:49 AM

Quote:

Originally Posted by Ksyrup (Post 1704294)
Also, I hate to bring this up, but the most important issue to me is the weight the AI gives to performance vs. ratings. As I detailed in a thread earlier about this, we have the ability to set the weight given to ratings to zero, and to have the AI use only stats to evaluate players. Yet, through some specific examples I posted in that other thread, it is beyond obvious that the game is not only using ratings to evaluate the players, it is ignoring very good stats from the prior year and either demoting or outright cutting players before the next season starts. It is impossible, in real-life baseball, for a guy to win 20 games one season and end up as an unsigned FA before the next season starts (putting aside contract issues, which are not the case here). Or, for that guy to then pitch the next year in AAA.

Have these issues been dealt with, and if we still have the ability to set percentages for how the AI evaluates players (ratings and stats for current, 1 and 2 years), does that function work properly? Can we actually set up a league in which the AI uses stats almost exclusively to evaluate players, instead of preemptively demoting or promoting them based on drops or bumps in talent levels that haven't shown up in on-field performance?


Well, the game will use ratings if there are not enough stats for a certain year. Let's say a guy had 250 AB in a season, then the game will not use 100% stats, but rather 50% stats + 50% ratings because the stats are just a half season, and could be a fluke.

I'll look into this again though :)

Ksyrup 04-11-2008 10:07 AM

Quote:

Originally Posted by Markus Heinsohn (Post 1704299)
Well, the game will use ratings if there are not enough stats for a certain year. Let's say a guy had 250 AB in a season, then the game will not use 100% stats, but rather 50% stats + 50% ratings because the stats are just a half season, and could be a fluke.

I'll look into this again though :)


That would be great. Please see this post:

http://www.operationsports.com/fofc/...6&postcount=18

I also posted similar stuff last year on the OOTP board. I will usually set the eval %s as 10/50/30/10, meaning 10% ratings, 50% current stats, 30% last year's stats, and 10% 2 years ago stats. Sometimes the issue comes up before a season starts, which could mean the "current year's stats" are causing the problem because there are no current year stats until games start - 50% of nothing. But wouldn't that effect a number of people? But sometimes, it happens midway through a season - look at Cal McLish 1948 and Charlie Case 1908 or Don Schwall 1966.

What I really want to get to is a situation where stats matter almost entirely, so that the AI is reacting to good or bad performance in its decision-making, and not seeing a drop or jump in talent between seasons and making pre-emptive, "omnipotent" decisions.

Anthony 04-11-2008 10:22 AM

Quote:

Originally Posted by Ksyrup (Post 1704313)
That would be great. Please see this post:

http://www.operationsports.com/fofc/...6&postcount=18

I also posted similar stuff last year on the OOTP board. I will usually set the eval %s as 10/50/30/10, meaning 10% ratings, 50% current stats, 30% last year's stats, and 10% 2 years ago stats.


see, but even you aren't being realistic. if in real life teams went by stats mostly then guys like JD Drew would've been out of the league many years ago. but obviously his "ratings", or in real life terms the skills he has, are enough to make scouts drool so he still gets contracts. if all you went by was stats then you wouldn't realize how good Drew could potentially be. or even if a you have a really talented guy stuck on a bad team - that's going to skew his stats. you don't think any scout worth his balls would say "well, he clearly is a good pitcher, his fastball is superb and he's got great control, he's just stuck on a bad team that can't give him run support".

perhaps in your baseball universe you want it another way, but that doesn't mean the way OOTP does it is wrong. not that i'm defending the game (last time i purchased OOTP was v6), just you are clearly using your own bias which is pretty much not in-line with how it's really done to make a judgement on a game.

Eaglesfan27 04-11-2008 10:25 AM

Quote:

Originally Posted by Hell Atlantic (Post 1704326)
see, but even you aren't being realistic. if in real life teams went by stats mostly then guys like JD Drew would've been out of the league many years ago. but obviously his "ratings", or in real life terms the skills he has, are enough to make scouts drool so he still gets contracts. if all you went by was stats then you wouldn't realize how good Drew could potentially be.

perhaps in your baseball universe you want it another way, but that doesn't mean the way OOTP does it is wrong. not that i'm defending the game (last time i purchased OOTP was v6), just you are clearly using your own bias which is pretty much not in-line with how it's really done to make a judgement on a game.


I don't think Ksyrup or most users would have issues with what you describe. What I hate (and what I'm fairly certain Ksyrup doesn't like) is when a Cy Young or MVP winner gets cut the next year midseason (or earlier) because his "ratings" have suddenly dropped.

Anthony 04-11-2008 10:26 AM

Quote:

Originally Posted by Eaglesfan27 (Post 1704331)
I don't think Ksyrup or most users would have issues with what you describe. What I hate (and what I'm fairly certain Ksyrup doesn't like) is when a Cy Young or MVP winner gets cut the next year midseason because his "ratings" have suddenly dropped.


ok, i got ya. that's a different story then.

Ksyrup 04-11-2008 10:27 AM

I have no problem with a team elevating a rookie to a starting position before he performs well (although even in those cases, most often they at least show something at the minor league level that demonstrates they are ready). That's not really the main issue, anyway. By far, the bigger issue is teams dumping good-to-great performers before they show any inkling of falling off. You can't tell me that it's realistic that barring injury, the previous year's CY winner would be in the minors or dumped into FA, where no other team would take a shot at signing them.

Ksyrup 04-11-2008 10:28 AM

What EF27 said. And if you look at the examples in that post I referenced, most of the time the ratings barely drop at all. But even so...even if a great pitcher the year before shows up to spring training and sucks donkey balls, there's no way the GM would say, "You know, I think this guy is cooked. To the waiver wire with him!"

Markus Heinsohn 04-11-2008 10:32 AM

Quote:

Originally Posted by Eaglesfan27 (Post 1704331)
I don't think Ksyrup or most users would have issues with what you describe. What I hate (and what I'm fairly certain Ksyrup doesn't like) is when a Cy Young or MVP winner gets cut the next year midseason (or earlier) because his "ratings" have suddenly dropped.


Hmmm... I have not seen this in OOTP 8. Ratings & stats alone is not the only factor here, the contract plays a role as well, guys with higher contracts get a bonus.

TroyF 04-11-2008 10:34 AM

Quote:

Originally Posted by Hell Atlantic (Post 1704326)
see, but even you aren't being realistic. if in real life teams went by stats mostly then guys like JD Drew would've been out of the league many years ago. but obviously his "ratings", or in real life terms the skills he has, are enough to make scouts drool so he still gets contracts. if all you went by was stats then you wouldn't realize how good Drew could potentially be. or even if a you have a really talented guy stuck on a bad team - that's going to skew his stats. you don't think any scout worth his balls would say "well, he clearly is a good pitcher, his fastball is superb and he's got great control, he's just stuck on a bad team that can't give him run support".

perhaps in your baseball universe you want it another way, but that doesn't mean the way OOTP does it is wrong. not that i'm defending the game (last time i purchased OOTP was v6), just you are clearly using your own bias which is pretty much not in-line with how it's really done to make a judgement on a game.


I think you are a little off base here. JD Drew would be out of the league if they went by stats? The guy is a career .285 hitter, with a .391 OBP and an OPS of .893.

Injuries and lack of clutch play have defined him far more than statistics.

The only place where I think KSyrups thinking could be off is something like a Garret Atkins last year. He was hitting .223 after his first two months with 200 or so at bats. He'd had a great year the previous year and a solid, not great year the year before that.

Essentially, 60+% of his ratings would be off base and I could see the game engine benching him for Ian Stewart, the hot shot prospect.

That said, this is still better than watching a Cy Young winner get released because of his ratings drop. Or a hall of famer getting released in the midst of a .330 20HR season because the game has determined he can't play anymore. These are things that happened in last years version even with stats being the sole decider. (which they clearly weren't)

Anthony 04-11-2008 10:35 AM

not quite the year before, but close enough (off the top of my head):

SP Bartolo Colon, 2 time 20 game winner, won 21 games as recently as 2005. had a major injury in '06, didn't quite rebound for '07 and is now in the Red Sox' minor leagues. i'm completely surprised he wasn't in the majors.

i'm not debating or aruguing with you, i didn't have last year's version of OOTP so you're more informed than i am re: this issue. i agree a Cy-Young candidate one year shouldn't be in AAA-ball the next year cuz he lost 2 pts off his stuff or something like that.

Ksyrup 04-11-2008 10:36 AM

Admittedly, I haven't looked at the contract factor, especially since I'm playing historical replays, these old guys aren't in FA, they're stuck with their teams until traded or released. So I would hope contracts don't factor in too much here. And if they do get into a contractual dispute and are dropped, maybe the issue is they don't readjust their demands? Seems like if one team dropped a CY winner, at least ONE team would take a shot at them, right?

But the other situations are troubling, too - guys demoted either mid-season or between seasons (still have to pay the contract right?).

Anthony 04-11-2008 10:40 AM

Quote:

Originally Posted by Ksyrup (Post 1704349)
And if they do get into a contractual dispute and are dropped, maybe the issue is they don't readjust their demands? Seems like if one team dropped a CY winner, at least ONE team would take a shot at them, right?


or the guy would be traded, i would assume. dropping a guy outright is such an extreme consequence for a high profile player like a Cy Young winner. or even waiver wire i would think would be an alternate result.

Ksyrup 04-11-2008 10:40 AM

Quote:

Originally Posted by TroyF (Post 1704346)
The only place where I think KSyrups thinking could be off is something like a Garret Atkins last year. He was hitting .223 after his first two months with 200 or so at bats. He'd had a great year the previous year and a solid, not great year the year before that.

Essentially, 60+% of his ratings would be off base and I could see the game engine benching him for Ian Stewart, the hot shot prospect.


That could be an issue, too, but it's so hard to track I haven't really focused on that. Looking at my post in the other thread, there are 3 examples of guys pitching lights-out and getting demoted (or dropped from the rotation and sitting unused for the rest of the year) mid-season. Even if 50% of their evaluation is based on stats, how do you explain these?


Don Schwall
1966: 12-1, 2.50, 126 IP, 110 H, 10/45 BB/K
Spends rest of year in AAA, goes 6-4 with a 2.20 ERA - No Injuries.


Cal McLish
1948: 13-5, 2.85, 148 IP, 129 H, 54/57 BB/K
Ratings: 5/3, 15/14, 11/10
No injury in 1948 - won Player of the Month for May, made the All-Star team in July...and then was dropped from the rotation and sat unused for the rest of the season. Spent 1949-51 in the minors and was done.


Charlie Case
1908: 6-4, 1.05, 94 IP, 71 H, 15/42 BB/K, completed all 10 starts
Won Pitcher of the Month for June...was sent to the minors for the rest of the year, where he went 18-5 with a 1.90 ERA at AAA.

TroyF 04-11-2008 10:41 AM

Quote:

Originally Posted by Hell Atlantic (Post 1704347)
not quite the year before, but close enough (off the top of my head):

SP Bartolo Colon, 2 time 20 game winner, won 21 games as recently as 2005. had a major injury in '06, didn't quite rebound for '07 and is now in the Red Sox' minor leagues. i'm completely surprised he wasn't in the majors.

i'm not debating or aruguing with you, i didn't have last year's version of OOTP so you're more informed than i am re: this issue. i agree a Cy-Young candidate one year shouldn't be in AAA-ball the next year cuz he lost 2 pts off his stuff or something like that.


He's actually the perfect case for what KSyrup is trying to say. How do we know Colon didn't come back from the injury? His stats were garbage. In 2006, he gave up 71 hits in only 56 innings. He came back in 2007 and put up an ERA of 6.34 in 18 starts.

Then the Angels dumped him.

In OOTP's world, Colon could have gotten a major injury, came back and put up an ERA of 3.56 for half a season and then been cut because his ratings showed he couldn't pitch anymore.

Had Colon had a 3.50 ERA for the Angels last year, he'd be in their rotation this year while Dustin Mosely would be in relief where he belongs.

Ksyrup 04-11-2008 10:42 AM

The guys I'm talking about had no injuries that affected the decisions that were made. None.

TroyF 04-11-2008 10:44 AM

Quote:

Originally Posted by Ksyrup (Post 1704354)
That could be an issue, too, but it's so hard to track I haven't really focused on that. Looking at my post in the other thread, there are 3 examples of guys pitching lights-out and getting demoted (or dropped from the rotation and sitting unused for the rest of the year) mid-season. Even if 50% of their evaluation is based on stats, how do you explain these?


Don Schwall
1966: 12-1, 2.50, 126 IP, 110 H, 10/45 BB/K
Spends rest of year in AAA, goes 6-4 with a 2.20 ERA - No Injuries.


Cal McLish
1948: 13-5, 2.85, 148 IP, 129 H, 54/57 BB/K
Ratings: 5/3, 15/14, 11/10
No injury in 1948 - won Player of the Month for May, made the All-Star team in July...and then was dropped from the rotation and sat unused for the rest of the season. Spent 1949-51 in the minors and was done.


Charlie Case
1908: 6-4, 1.05, 94 IP, 71 H, 15/42 BB/K, completed all 10 starts
Won Pitcher of the Month for June...was sent to the minors for the rest of the year, where he went 18-5 with a 1.90 ERA at AAA.


There is no explanation. I'm agreeing with you. I'm just saying your idea does have a slight tradeoff. Guys early in their second or third years who get off to slow starts with a top prospect behind them could suffer under it.

But that said, I think that's a better tradeoff then the examples you cite above, things that happen in OOTP's world all of the time.

Anthony 04-11-2008 10:46 AM

i was clearly wrong then. especially after seeing the examples KSyrup gave hard to provide a counterpoint to his statements.

TroyF 04-11-2008 10:47 AM

Quote:

Originally Posted by Ksyrup (Post 1704357)
The guys I'm talking about had no injuries that affected the decisions that were made. None.


I understand, I was just making a point of what OOTP does. Ratings drops, for whatever reason, injuries/age/scout change. . . cause OOTP to completely change the evaluation of a player regardless of the stats he's putting up.

In the case of Colon, OOTP would essentially dump him as quickly as possible. IRL, his team would give him 20-25 starts after the injury to see if he still has it.

Eaglesfan27 04-11-2008 10:47 AM

I'm at work without game access, but I have multiple examples of guys from the last version who were MVP's or top pitchers in one year and then were just demoted to the minors or cut for no explanation other than their ratings dropped a few points the following year. Like Ksyrup, these were in historical careers, so it is hard to evaluate how important the contracts were in the equation, but this issue kills the main appeal of the game to me.

Ksyrup 04-11-2008 10:50 AM

Can you imagine if a team took a guy with a 12-1 record who made the All-Star team and sent him to AAA? Ha! I'd almost like to see that happen IRL just to watch the carnage unfold.

Markus Heinsohn 04-11-2008 10:51 AM

Quote:

Originally Posted by Ksyrup (Post 1704354)
That could be an issue, too, but it's so hard to track I haven't really focused on that. Looking at my post in the other thread, there are 3 examples of guys pitching lights-out and getting demoted (or dropped from the rotation and sitting unused for the rest of the year) mid-season. Even if 50% of their evaluation is based on stats, how do you explain these?


Don Schwall
1966: 12-1, 2.50, 126 IP, 110 H, 10/45 BB/K
Spends rest of year in AAA, goes 6-4 with a 2.20 ERA - No Injuries.


Cal McLish
1948: 13-5, 2.85, 148 IP, 129 H, 54/57 BB/K
Ratings: 5/3, 15/14, 11/10
No injury in 1948 - won Player of the Month for May, made the All-Star team in July...and then was dropped from the rotation and sat unused for the rest of the season. Spent 1949-51 in the minors and was done.


Charlie Case
1908: 6-4, 1.05, 94 IP, 71 H, 15/42 BB/K, completed all 10 starts
Won Pitcher of the Month for June...was sent to the minors for the rest of the year, where he went 18-5 with a 1.90 ERA at AAA.


That is pretty weird, I've never seen something like this in OOTP 8... which version are you using?

Draft Dodger 04-11-2008 10:54 AM

maybe the issue isn't MVP / Cy Young caliber players getting demoted, but with too many below average guys playing at the MVP / Cy Young level

Ksyrup 04-11-2008 11:01 AM

Quote:

Originally Posted by Markus Heinsohn (Post 1704372)
That is pretty weird, I've never seen something like this in OOTP 8... which version are you using?


OOTP7, the SI version. Several of us brought these issues up back last April/May or so (as I can recall), so it's not related to any specific career I created. I could start a new career tonight, run 75 years of history, and find the same things.

No offense, but I don't have OOTP8 so I can't tell you if the same issue is occurring. I hope it's not. I'd be happy to do some checking if you want to send me a copy of OOTP8 or add me as a beta-tester for this limited purpose on the new game. I'm getting pretty good at spotting them, at least from the obvious lists of above-average players (mostly pitchers is where I'm seeing the issue).

Ksyrup 04-11-2008 11:05 AM

For ease of reference, here is the full list of guys I posted in the other thread wih my comments. I found these from just going through the careers of about 75% of the CY winners, in about an hour's time:


This is an historical league, with AI player evaluation options set to:

Ratings - 10
Current Year Stats - 50
Previous Year - 30
2 Years Ago - 10


Fernando Valenzuela:

1982: 18-14, 3.13 ERA, 273 IP, 229 H, 87/232 BB/K, 15 CGs
Ratings (all ratings as of January 1st of that year): 12/10, 16/11, 12/11

1983: 12-16, 3.40 ERA, 241 IP, 198 H, 86/182 BB/K, 13 CGs
Ratings: 10/8, 14/11, 11/9

1984: AAA - 15-8, 2.63 ERA, 192 IP, 130 H, 75/236 BB/KK, 14 CGs
Ratings: 8/6, 11/10, 11/9

Didn't pitch in the majors again until 1987, but pitched very well in the minors for 84-86. Yes, his rating slipped from 1982 to 1984, but his stats do not support dropping him to the minors before 1984 even started.




Here's an interesting one - Cal McLish:

1946 - 21-9, 2.48, 236 IP, 174 H, 77/183 BB/K
Won Cy Young Award!
Ratings: 8/7, 15/13, 12/13

1947: 20-4, 3.24, 195 IP, 157 H, 82/88 BB/K
Ratings: 6/5, 15/14, 12/10

1948: 13-5, 2.85, 148 IP, 129 H, 54/57 BB/K
Ratings: 5/3, 15/14, 11/10

No injury in 1948 - won Player of the Month for May, made the All-Star team in July...and then was dropped from the rotation and sat unused for the rest of the season. Spent 1949-51 in the minors and was done.




Chief Bender:

1904: 26-13, 1.83, 359 IP, 279 H, 80/260 BB/K, 37 CGs
Ratings: 8/8, 19/20, 14/15

1905: 22-17, 1.91, 349 IP, 257 H, 94/245 BB/K, 36 CGs
Won Cy Young Award!
Ratings: 8/7, 17/16, 14/12

1906 ratings: 7/6, 17/16, 12/9
1906-07 - spent entire years in minors. Won Cy Young in 1905 and never pitched in the majors again!!!???




Here's a bizarre one....Charlie Case:

1907: 22-16, 2.48, 341 IP, 330 H, 81/110 BB/K, 36 CGs
Ratings: 4/3, 18/18, 14/14

1908: 6-4, 1.05, 94 IP, 71 H, 15/42 BB/K, completed all 10 starts
Won Pitcher of the Month for June...was sent to the minors for the rest of the year, where he went 18-5 with a 1.90 ERA at AAA.
Ratings: 3/3, 18/18, 14/14

1909: Released by the Tigers on April 8th; re-signed by the Tigers on November 27th! Did not pitch the entire year!!
Ratings: 3/3, 18/18, 14/14

1910: 15-13, 2.67, 273 IP, 263 H, 75/92, 24 CGs
Ratings: 4/3, 18/18, 14/14

That's right - dude lost 1 POINT off his stuff, which got him tossed out of the starting rotation with a 1.05 ERA and released the next year. He regained that 1 point, and he pitched through 1917.




Another one I can't figure out - Don Schwall:

1965: 22-5, 2.68, 248 IP, 186 H, 93/194 BB/K
Won Cy Young Award!
Ratings: 8/8, 17/17, 9/10

1966: 12-1, 2.50, 126 IP, 110 H, 10/45 BB/K
Spends rest of year in AAA, goes 6-4 with a 2.20 ERA - No Injuries.
Ratings: 8/8, 17/17, 9/10

1967: 11-13, 2.90, 208 IP, 180 H, 65/120 BB/K
Rating: 8/8, 17/17, 10/10

1968: AAA - 8-13, 2.54, 181 IP, 145 H, 78/226 BB/K
No appearance in the majors this year!
Ratings: 7/8, 17/17, 10/10

At end of 1968, he is picked by the Expos in the expansion draft.

1969: After pitching 60 innings for the expansion Expos and compiling a 1-5 record with a 5.07 ERA, he gets traded back to Boston, where he goes 12-2, 2.78 for the rest of the year!
Ratings: 7/7, 17/17, 10/10

1970: 11-5, 3.10, 157 IP, 128 H, 84/102 BB/K
Appears to have been less-used starter (only 21 starts, no AAA time)
Ratings: 7/7, 17/17, 10/10

April 1971: Released with ratings of 7/7, 16/17, 10/10.

January 1, 1972: Retires with ratings of 6/7, 16/16, 10/10

I have not even a guess at an explanation for THAT one...

Arles 04-11-2008 12:29 PM

Screenshots look very clean and well organized. This looks like a great improvement by Markus.

Huckleberry 04-11-2008 12:55 PM

Obviously we all agree that the issues Ksyrup has pointed out are a serious problem. So let's see what we can come up with to suggest to Markus as a solution.

As TroyF astutely observed, a stats-only (or almost stats-only) decision-making algorithm can run into problems with a player that has had an extended slump early in the year. But doing it only based on ratings causes silliness like the Cy Young winner being released.

Seems like some sort of Bayesian adjustment to the current year's stats should be utilized. Let's take the example of using a system with 0% ratings, 50% this year's stats, 30% last year's stats, and 20% two years ago stats.

I think what should happen is that a minimum number of plate appearances (or innings pitched/batters faced) should be set for the current year stats to be calculated alone. That should be set to the weighted average of the previous two years' stats. If the player still has less than that amount then it will be adjusted with the other two years.

Example:

Garret Atkins Stats (I ignored HBP for this quick analysis so his OBP is lower):
Code:

Year  PA  AB    H  2B  3B  HR  BB  SO    BA  OBP  SLG
2006  695  602  198  48  1  29  79  76  .329  .399  .556
2007  684  605  182  35  1  25  67  96  .301  .364  .486
2008  37  35  10  2  0  0  1  5  .286  .324  .343

Obviously his 2008 numbers shouldn't be weighted at 50% all on their own yet. So what portion of that 50% should be his 2008 stats? The first thing I did was weight the plate appearances from the previous two seasons at the same ratio as the modifiers were set (60% last year and 40% two years ago). So the baseline plate appearances total before the 2008 stats are considered on their own was 688.4 PA. Beyond that, the calculation was to use the 2008 stats that have actually been accrued, and then fill in the rest of the plate appearances needed to get to 688.4 with stats from the previous two years. Once again, 60% of those stats came from 2007 and 40% came from 2006.

So currently, the stats that the game would use for Atkins' current year and last two years would look like this:
Code:

Year    PA    AB      H    2B    3B    HR    BB    SO    BA  OBP  SLG
2006  695  602    198    48    1    29    79    76  .329  .399  .556
2007  684  605    182    35    1    25    67    96  .301  .364  .486
2008** 688.4 606.3  188.3  40.0 0.9    25.2  68.9  88.3 .311  .374  .504

Just to show how the effect changes throughout the year, let's assume that Atkins keeps up his 2008 performance through 10 times as many plate appearances (370):
Code:

Year    PA    AB    H  2B  3B  HR  BB  SO    BA  OBP  SLG
2006  695  602  198  48  1  29  79  76  .329  .399  .556
2007  684  605  182  35  1  25  67  96  .301  .364  .486
2008  370  350  100  20  0    0  10  50  .286  .324  .343
2008** 688.4 629.3 187.1 38.6 0.5 12.3 43.2 90.7 .297  .335  .419

The 2008** line is of course the one that the game would use. And the effect obviously diminishes continuously and once the PAs for the current year reach the magic number, the effect completely disappears.

Just one way to do it.

Alan T 04-11-2008 01:39 PM

Every time I see one of these Cy Young pitchers suddenly tank in OOTP it makes me think of Len Barker, and that is not a good thing :(

lynchjm24 04-11-2008 09:32 PM

Quote:

Originally Posted by Huckleberry (Post 1704556)

Just one way to do it.


Wouldn't it be simple to just project a PECOTA-like weighted mean projection using the last 3 years of stats. As the plate appearances accumulate in the current season more weight is moved to the current year stats and weight is removed from the projection.

Project 250/330/425
Stats through 300 PA 300/400/500
At 300 PA the stats are weighted 60/40 and the AI is valuing a player somewhere around 280/365/470 (guessing as I'm lazy to actually calculate).

Now that I think about it projections might fix many of the games issues. How to value stats versus ratings. How to value players for trade/waiver. Have an internal rolling 5 year WARP projection for each player and that might make it much easier for the AI to properly value prospects and players with big contract.

Another possible way to fix the release of the Cy Young type player is to tie popularity to actually being on the field and not just in the organization. If Award winners become highly popular and you need them to be on the field to actually drive attendance/revenue then that gives the AI another reason to not release an all-star pitcher the next season after a quick ratings crash.

Anthony 04-12-2008 08:56 AM

why would i need to know my scout's BMI?

finally was able to see the screens, looks very modern. i like the added ratings for personality traits.

Big Fo 04-12-2008 09:46 AM

Looks good, the $15 discount basically confirms that I'll be pre-ordering. With this game and other recent announcements we could be looking at a nice year for sports management sims.

watravaler 04-12-2008 07:20 PM

^^^^^^
Second....haven't purchased the game since OOTP4, but I think it's time!

Galaril 04-12-2008 11:33 PM

Wow. I see the OOTP boards are still full of tools. I love this comment on the new interface screens shots, which in my opinion appear to be a huge improvement over the last interface:

"Just from the shots, it almost looks like Markus is trying to go for the look and feel of the older OOTP versions, rather than maintain what I considered to be a very sleek and slick looking interface.":eek: :confused:

Izulde 04-12-2008 11:51 PM

Quote:

Originally Posted by Galaril (Post 1705244)
Wow. I see the OOTP boards are still full of tools. I love this comment on the new interface screens shots, which in my opinion appear to be a huge improvement over the last interface:

"Just from the shots, it almost looks like Markus is trying to go for the look and feel of the older OOTP versions, rather than maintain what I considered to be a very sleek and slick looking interface.":eek: :confused:


Yeah, there's been a major firestorm over the interface for a long, long time now.

I started a 6.5 vs. 2007 interface thread that generated a lot of discussion on the subject and may have influenced this interface design somewhat.

BYU 14 04-13-2008 09:39 AM

Quote:

Originally Posted by Galaril (Post 1705244)
Wow. I see the OOTP boards are still full of tools. I love this comment on the new interface screens shots, which in my opinion appear to be a huge improvement over the last interface:

"Just from the shots, it almost looks like Markus is trying to go for the look and feel of the older OOTP versions, rather than maintain what I considered to be a very sleek and slick looking interface.":eek: :confused:


I agree, it's amazing in the difference the new screenies are being received between the FOFC and OOTP boards. It seems like the view here has been generally favorable and there is a lot of whining over there.

I don't get it, I think Markus is doing the right thing ...I was actually (cringe) considering getting BM09, but it looks like I will remain on the OOTP bandwagon after seeing these.

Galaril 04-13-2008 10:22 AM

Quote:

Originally Posted by BYU 14 (Post 1705318)
I agree, it's amazing in the difference the new screenies are being received between the FOFC and OOTP boards. It seems like the view here has been generally favorable and there is a lot of whining over there.

I don't get it, I think Markus is doing the right thing ...I was actually (cringe) considering getting BM09, but it looks like I will remain on the OOTP bandwagon after seeing these.



Totally agree. I have heard how they are bunch of you know what's over there on the OOTP board (generalizaion) and now I see that is much more fact than fiction. I now see why Markus gets like he does sometimes.

SteveMax58 04-13-2008 10:25 AM

Quote:

Originally Posted by Hell Atlantic (Post 1704967)
why would i need to know my scout's BMI?


And maybe the more important follow-up question...why would I NOT see my player's BMI, if I am even bothering to look at my scout's BMI?

Maybe it's on another page that isnt captured by the screenshots...but that goes to much of the general criticism of the modern OOTP UI which is...I cant find the same things in the same and/or logical places most people might look for them.

I like the new screenshots of the UI better...but I wasnt a big critic of the modern(SI) UI in the first place. I have always preferred the older 6.5 look and feel...but the SI look never really bothered me.

Markus Heinsohn 04-15-2008 02:51 AM

Quote:

Originally Posted by SteveMax58 (Post 1705328)
And maybe the more important follow-up question...why would I NOT see my player's BMI, if I am even bothering to look at my scout's BMI?

Maybe it's on another page that isnt captured by the screenshots...but that goes to much of the general criticism of the modern OOTP UI which is...I cant find the same things in the same and/or logical places most people might look for them.

I like the new screenshots of the UI better...but I wasnt a big critic of the modern(SI) UI in the first place. I have always preferred the older 6.5 look and feel...but the SI look never really bothered me.


The BMI is just a part of the debug version that was used for the screenshots :)

Markus Heinsohn 04-15-2008 02:55 AM

Quote:

Originally Posted by Ksyrup (Post 1704395)
OOTP7, the SI version. Several of us brought these issues up back last April/May or so (as I can recall), so it's not related to any specific career I created. I could start a new career tonight, run 75 years of history, and find the same things.

No offense, but I don't have OOTP8 so I can't tell you if the same issue is occurring. I hope it's not. I'd be happy to do some checking if you want to send me a copy of OOTP8 or add me as a beta-tester for this limited purpose on the new game. I'm getting pretty good at spotting them, at least from the obvious lists of above-average players (mostly pitchers is where I'm seeing the issue).


I'll definitely look into this... :)

Markus Heinsohn 04-23-2008 07:41 AM

Quote:

Originally Posted by Ksyrup (Post 1704395)
OOTP7, the SI version. Several of us brought these issues up back last April/May or so (as I can recall), so it's not related to any specific career I created. I could start a new career tonight, run 75 years of history, and find the same things.

No offense, but I don't have OOTP8 so I can't tell you if the same issue is occurring. I hope it's not. I'd be happy to do some checking if you want to send me a copy of OOTP8 or add me as a beta-tester for this limited purpose on the new game. I'm getting pretty good at spotting them, at least from the obvious lists of above-average players (mostly pitchers is where I'm seeing the issue).


Good news: I was able to find a pretty nasty bug which causes this weird behavior. It does not only effect historicals, but other leagues as well... OOTP 9 fixes this, which results in way better overall AI :)

Ksyrup 04-23-2008 08:01 AM

Awesome news!

Is this going to let us to set the percentages almost entirely on statistics and have the AI act accordingly, or was the bug related to something else? Or ,by fixing the bug, will it allow the evaluation percentages to work better?

Markus Heinsohn 04-23-2008 08:25 AM

Quote:

Originally Posted by Ksyrup (Post 1712849)
Awesome news!

Is this going to let us to set the percentages almost entirely on statistics and have the AI act accordingly, or was the bug related to something else? Or ,by fixing the bug, will it allow the evaluation percentages to work better?


It now works as advertised, the bug screwed the whole system basically... it works like in this example now:

Player A:
Expected OPS by ratings: .900
Current Year OPS: 1.100 in 150 PA
Last Year OPS: 0.800 in 550 PA
2 years ago: 0.900 in 600 PA

Now, the AI settings are like this:
Ratings 30%
Current Year 40%
Last Year 20%
2 years ago: 10%

OK, now, the resulting OPS is:
0.3 * 0.900 (30% of the ratings)
+ 0.12 * 1.100 (150 PA from the 500 minimum is 30%, so it uses 12% (40% * 0.3) of current stats)
+ 0.48 * 0.800 (the remaining 28% from the previous step, plus 20% last year)
+ 0.1 * 0.900
= 0.876 ... so, for the AI this guy is a hitter with an 0.876 OPS.

Hope that makes sense :) This allows you to have the AI act entirely based on stats if there are enough PA/IP for the player in the past...

Ksyrup 04-23-2008 08:38 AM

That's freaking awesome. I feel like my bit of "grognarding" finally paid off! :D

Markus Heinsohn 04-23-2008 08:40 AM

Quote:

Originally Posted by Ksyrup (Post 1712890)
That's freaking awesome. I feel like my bit of "grognarding" finally paid off! :D


This bug was around since OOTP 2006... but I wasn't able to find it until today :)

spleen1015 04-23-2008 08:42 AM

I don't think I would be talking about that in public. :D

Coffee Warlord 04-23-2008 08:43 AM

Sweeeeeeet.

That was the deal breaker I was hoping got hunted down. Sold.

Ksyrup 04-23-2008 11:16 AM

Is the pre-order available, come and gone, or am I missing it completely? I followed the link in Marcus' first post in this thread, see some general discussion of OOPT9, but no reference to it on the OOTP Developments page. Just wondering what the status is and whether I've missed the pre-order opportunity.

Drake 04-23-2008 11:24 AM

I just pre-ordered. I am Markus's bitch.

Drake 04-23-2008 11:25 AM

dola...

Here's the link in case you didn't get the e-mail: https://www.elicense.com/ootpdevelopments/store/

Ksyrup 04-23-2008 11:42 AM

Thanks. I used to be on their list, maybe I got it and didn't realize it.

RainMaker 04-23-2008 02:21 PM

Great discussion here, sad it doesn't take place more at the OOTP forums. Seems their biggest concerns are how often a top 100 list is created and whether a scouting director should wear a suit in his screenshot.

Young Drachma 04-23-2008 02:29 PM

Quote:

Originally Posted by RainMaker (Post 1713434)
Great discussion here, sad it doesn't take place more at the OOTP forums. Seems their biggest concerns are how often a top 100 list is created and whether a scouting director should wear a suit in his screenshot.


OMG! But that'd be SOOO realistic d00d!

DaddyTorgo 04-23-2008 03:32 PM

sweet - with that bug hunted down i just may pre-order tonight

Oilers9911 04-23-2008 04:01 PM

Quote:

Originally Posted by Dark Cloud (Post 1713448)
OMG! But that'd be SOOO realistic d00d!


Dood no suit on scouts = EPIC FAIL. WTF +1

Johnny93g 04-23-2008 04:06 PM

Will you be releasing a patch that fixes this bug, that screwed up the whole system for OOTP8?

Quote:

Originally Posted by Markus Heinsohn (Post 1712880)
It now works as advertised, the bug screwed the whole system basically... it works like in this example now:

Player A:
Expected OPS by ratings: .900
Current Year OPS: 1.100 in 150 PA
Last Year OPS: 0.800 in 550 PA
2 years ago: 0.900 in 600 PA

Now, the AI settings are like this:
Ratings 30%
Current Year 40%
Last Year 20%
2 years ago: 10%

OK, now, the resulting OPS is:
0.3 * 0.900 (30% of the ratings)
+ 0.12 * 1.100 (150 PA from the 500 minimum is 30%, so it uses 12% (40% * 0.3) of current stats)
+ 0.48 * 0.800 (the remaining 28% from the previous step, plus 20% last year)
+ 0.1 * 0.900
= 0.876 ... so, for the AI this guy is a hitter with an 0.876 OPS.

Hope that makes sense :) This allows you to have the AI act entirely based on stats if there are enough PA/IP for the player in the past...


lighthousekeeper 04-23-2008 04:06 PM

if (scout.BMI > 30)
{ facegen.type = suit }
else
{ facegen.type = uniform }

Galaril 04-23-2008 05:27 PM

Quote:

Originally Posted by Drake (Post 1713067)
I just pre-ordered. I am Markus's bitch.


Quote:

Originally Posted by DaddyTorgo (Post 1713532)
sweet - with that bug hunted down i just may pre-order tonight


Me too. And damn you Kysrup and FOFC! K-H-A-N !

Galaril 04-23-2008 05:29 PM

Quote:

Originally Posted by RainMaker (Post 1713434)
Great discussion here, sad it doesn't take place more at the OOTP forums. Seems their biggest concerns are how often a top 100 list is created and whether a scouting director should wear a suit in his screenshot.


Yeah no kidding. I couldn't believe the uproar about the f#$%ing 100 list thing and when it is created. Geez wtf! There are other things that should be focused on.

Galaril 04-23-2008 05:31 PM

Umm I hate to utter this question but I will since I couldn't remember if a release date "window" had been metioned? When is the release date?

Coder 04-23-2008 05:44 PM

...and once again the Euro-price is waaaaay higher than the USD-price.. pre-order price, special discount, $39..

I'll either buy it through proxy or have a friend buy it for me and I paypal him the money..

21C 04-23-2008 10:53 PM

Quote:

Originally Posted by Coder (Post 1713617)
...and once again the Euro-price is waaaaay higher than the USD-price.. pre-order price, special discount, $39..

I'll either buy it through proxy or have a friend buy it for me and I paypal him the money..

Yep, that is the exact reason why I never bought the last two versions - and the reason I won't be buying this version.

US$25 = $26.40 Australian
25 Euros = $41.80 AUS

What a fucking joke!

DaddyTorgo 04-23-2008 10:59 PM

you guys complaining about the exchange rate realize that that's just the way it is right? nobody complains about it when they can get things for cheaper because their currency is weak vs. the dollar, everyone complains when their currency is strong vs. the dollar and they get shafted.

I guess I don't see why one would expect a computer game to be priced at a "flat rate regardless of exchange rates" versus a physical product which wouldn't be, because at heart the computer game is still a physical product, it's physical bits of code.

As coder mentioned, there are ways around this - so use them. or don't. I paid something close to $60 USD including shipping for FM07 because the dollar was shit against the pound at that point. It's just a fact of life.

21C 04-23-2008 11:42 PM

Quote:

Originally Posted by DaddyTorgo (Post 1713823)
you guys complaining about the exchange rate realize that that's just the way it is right?

And why is it just the way it is? That doesn't really make sense especially when you are discussing a digital downoad rather than a physical product.
Quote:

Originally Posted by DaddyTorgo (Post 1713823)
I paid something close to $60 USD including shipping for FM07 because the dollar was shit against the pound at that point. It's just a fact of life.

And I understand this when you are talking about a boxed product (even though it is digital by nature) but it doesn't relate to this situation at all.

bhlloy 04-23-2008 11:57 PM

So the developer should give the game for cheap to people in other countries just because the exchange rate is unfavorable and there's no box? Or am I missing something?

21C 04-24-2008 12:05 AM

So just explain why it is cheaper in US$ compared to Euros when the US$ has been getting weaker against it for the last 5 years?

I'm sure you are missing something.

http://finance.yahoo.com/currency/co...EUR&amt=1&t=5y


21C 04-24-2008 12:07 AM

BTW I never understand why so many people get upset about people venting about this when it doesn't really affect them. Just let us vent godammit! :)

bhlloy 04-24-2008 12:15 AM

It was a serious question. I had no idea what the Euro was against the dollar. I'm sure there is a good reason for it - taxes or publisher rights maybe? I still don't see what the difference is if I get a box or not, but never mind.

Anyway, I have tens of thousands of GB pounds worth of student loans and I earn US dollars. That really sucks right now. Count yourself lucky that you only have PC games to bitch about :)

DaddyTorgo 04-24-2008 12:16 AM

Quote:

Originally Posted by 21C (Post 1713844)
So just explain why it is cheaper in US$ compared to Euros when the US$ has been getting weaker against it for the last 5 years?

I'm sure you are missing something.

http://finance.yahoo.com/currency/co...EUR&amt=1&t=5y



because the dollar does not get "weaker" in a vacumn. it gets weaker compared to other currencies. dollar-to-dollar we see the change in inflation.

21C 04-24-2008 12:36 AM

Yeah my question was a serious one as well. I just don't understand the discrepancy in the US-Canada price and the everyone else price.

sabotai 04-24-2008 12:41 AM

I must be missing something. If the Euro is stronger than the USD (IOW, if 1 Euro > 1 USD), shouldn't the price of the game in Euros be cheaper than the price of the game in USD?

If the game costs $25, then, according to current exchange rates (0.63 USD to 1 Euro), shouldn't the game cost 15.77 Euros?

DaddyTorgo 04-24-2008 12:43 AM

Quote:

Originally Posted by sabotai (Post 1713855)
I must be missing something. If the Euro is stronger than the USD (IOW, if 1 Euro > 1 USD), shouldn't the price of the game in Euros be cheaper than the price of the game in USD?

If the game costs $25, then, according to current exchange rates (0.63 USD to 1 Euro), shouldn't the game cost 15.77 Euros?



yes. That would make sense wouldn't it?

Coder 04-24-2008 01:25 AM

The OOTP series has been priced at exactly €1 = $1 since SI took over. I was hoping it would be back to only being priced in USD when Marcus went into business for himself again but I guess not.

Just like Sab says, if the pricing had been following the currency rate, the price would be cheaper in Euros than in USD, but the OOTP exchange-rate has been the same for the last 3 years.

gmoses 04-24-2008 09:22 AM

I just recently bought OOTP8 and will probably play this for another six months before shifting to OOTP 9. (I'll wait a while and let you guys work out any issues. Then when I get to the end of a season I'll switch over)

My question is that since in Marcus's words "the bug screwed the whole system basically" can we expect a mini-patch to fix this one issue in OOTP8? Or is this really not that serious?

Markus Heinsohn 04-24-2008 09:33 AM

Quote:

Originally Posted by gmoses (Post 1714015)
I just recently bought OOTP8 and will probably play this for another six months before shifting to OOTP 9. (I'll wait a while and let you guys work out any issues. Then when I get to the end of a season I'll switch over)

My question is that since in Marcus's words "the bug screwed the whole system basically" can we expect a mini-patch to fix this one issue in OOTP8? Or is this really not that serious?


Sorry, but the time for patching OOTP 8 is gone... also, the issue is not that big, the game is just a bit less smart that it could be :)

cuervo72 04-24-2008 10:25 AM

Quote:

Originally Posted by Markus Heinsohn (Post 1714040)
Sorry, but the time for patching OOTP 8 is gone... also, the issue is not that big, the game is just a bit less smart that it could be :)


As is the time for purchasing it, unfortunately for gmoses!

Johnny93g 04-24-2008 01:29 PM

Quote:

Originally Posted by Markus Heinsohn (Post 1714040)
Sorry, but the time for patching OOTP 8 is gone... also, the issue is not that big, the game is just a bit less smart that it could be :)


You called it a nasty bug, that screwed up the whole system basically. Now you say the issue is not that big. Which one is it?

I'm kinda put off that you won't fix the current version of your game. 40 bucks for the new one, naw, I feel ripped off enough.

Drake 04-24-2008 01:32 PM

Oh, for fuck's sake. You make it sound like this isn't the way that all software patching works.

MizzouRah 04-24-2008 01:41 PM

It is kind of funny that something BIG was supposedly found and you can get the fix in version 9!!

I know games are like that.. but it's still funny.

rkmsuf 04-24-2008 01:42 PM

Quote:

Originally Posted by MizzouRah (Post 1714267)
It is kind of funny that something BIG was supposedly found and you can get the fix in version 9!!

I know games are like that.. but it's still funny.


Maximum Profitability

Eaglesfan27 04-24-2008 01:55 PM

Quote:

Originally Posted by MizzouRah (Post 1714267)
It is kind of funny that something BIG was supposedly found and you can get the fix in version 9!!

I know games are like that.. but it's still funny.


Of course, that is assuming fixed really means it was fixed.

rkmsuf 04-24-2008 01:56 PM

Quote:

Originally Posted by Eaglesfan27 (Post 1714282)
Of course, that is assuming fixed really means it was fixed.


that's what ootp10 is for

MizzouRah 04-24-2008 02:01 PM

Quote:

Originally Posted by rkmsuf (Post 1714284)
that's what ootp10 is for


pa-da-ta-bump!

spleen1015 04-24-2008 02:09 PM

Quote:

Originally Posted by spleen1015 (Post 1712896)
I don't think I would be talking about that in public. :D


.

gmoses 04-24-2008 02:29 PM

Well I'm a long time fan and still have my initial copy of OOTP1. I'm sure I'll get OOTP9 at some point and I appreciate at least getting a quick answer from Marcus.

Obviously we are long past the time for normal patches to OOTP 8 or previous versions. Still it seems that if a distinct bug has already been located then why not fix it??

I guess maybe it would need to be tested. I'm sure noone wants to delay OOTP9. Maybe just make the quick fix and call it a beta patch and let interested users test it. Or perhaps when he says he's found the bug it's not as simple as changing a couple lines of code.

Or maybe it really isn't that important.

kq76 04-24-2008 04:33 PM

Quote:

Originally Posted by Markus Heinsohn (Post 1712880)
It now works as advertised, the bug screwed the whole system basically... it works like in this example now:

Player A:
Expected OPS by ratings: .900
Current Year OPS: 1.100 in 150 PA
Last Year OPS: 0.800 in 550 PA
2 years ago: 0.900 in 600 PA

Now, the AI settings are like this:
Ratings 30%
Current Year 40%
Last Year 20%
2 years ago: 10%

OK, now, the resulting OPS is:
0.3 * 0.900 (30% of the ratings)
+ 0.12 * 1.100 (150 PA from the 500 minimum is 30%, so it uses 12% (40% * 0.3) of current stats)
+ 0.48 * 0.800 (the remaining 28% from the previous step, plus 20% last year)
+ 0.1 * 0.900
= 0.876 ... so, for the AI this guy is a hitter with an 0.876 OPS.

Hope that makes sense This allows you to have the AI act entirely based on stats if there are enough PA/IP for the player in the past...


Markus, to allow the value to be closer to the weights people input, I'd like to recommend that you spread the left over weight over the last 2 years (when there are 2 previous years of stats), not just dumped all onto last year's.

That is, instead of .48*.800 you do (it's simpler than it looks):

((500-150)/500*.4/(the sum of the weights which might be lower than 1 if you give 0 weight to ratings)*(.2/(.2+.1))+.2/(the sum of the weights which might be lower than 1 if you give 0 weight to ratings))*.800

and instead of .1*.900 you do:

((500-150)/500*.4/(the sum of the weights which might be lower than 1 if you give 0 weight to ratings)*(.1/(.2+.1))+.1/(the sum of the weights which might be lower than 1 if you give 0 weight to ratings))*.900.

I have a spreadsheet that shows the exact formulas if it's a bit confusing that I can send you if you want. It might look a lot more complicated than yours, but it's not; I just included everything to make sure you get it. The key differences are *(.2/(.2+.1)) for last year and *(.1/(.2+.1)) for 2 years ago which spreads the left over.

Also, I'd like to make sure you're including the "/(the sum of the weights which might be lower than 1 if you give 0 weight to ratings)" part because if you don't that would seriously throw things off.

Lastly, what are you doing when there are no previous years' stats, ratings are 0 and there is only a portion played of this year? Do you use minor league stats when there are no previous years' major league stats? That would probably usually inflate the result, but I can't readily think of any other solution.

EDIT: Corrected the formula as it was difficult to transpose from the spreadsheet.


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