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KWhit 04-13-2010 12:01 PM

XCrawl: Team 1 - Killian's Killers ONLY
 

XCrawl: Team 1 - Killian's Killers ONLY

This thread is for discussion by Team 1 - Killian's Killers

If you are not J23, PurdueBrad, or Hoopsguy, get out!

Thanks!

PurdueBrad 04-13-2010 12:06 PM

Alright guys, for today's choice, what are your thoughts. In terms of who we are, is it more evil to save our own skin by fighting as a team and THEN getting the girl or more sneaky to have two of us attack the Viper while Hoops sneaks around to save her?

I'm tempted to go with the second but what are your thoughts?

hoopsguy 04-13-2010 12:58 PM

Screw the girl, lets take care of ourselves in this one. I'm in this for the long haul and want to see what kind of tricks/traps that KWhit is going to be unfurling in this one. I can't see a Day 1 deficit being something we can't overcome later.

That is my evil take on things, anyway.

If we have to dictate what actions we are taking individually, then I'll do whatever makes sense from a thief point of view.

PurdueBrad 04-13-2010 01:26 PM

I'm certainly up for protecting ourselves early. So let's do this nice and methodical.

J23 04-13-2010 01:39 PM

I agree. The prize money and the fame for winning will get us any many maidens as we want by the end anyway.

dubb93 04-13-2010 08:32 PM

This is my favorite team. That is all.

KWhit 04-13-2010 09:03 PM

All three of you decide to attack the viper. Surrounding it on three sides you back it against the rocks below the maiden. She screams "Help me!" distracting the viper. PurdueBrad attacks first. SLICE! An immediate Critical wound to start the crawl!

The viper bleeds from a huge gash in its side and flails about, but it's not dead yet!

It swipes it tail in defense, slamming against PurdueBrad's legs, knocking him prone but doing no damage.

Next to attack is J23. He swings his staff. Whiff.

Then Hoops. First dagger attack thwacks into the viper, doing more damage. Second dagger: Miss.

The viper attacks with his poisonous fangs, going after PB. A critical hit. That's gotta hurt. PB is hurt badly. And poisoned.

He struggles back up to his feet as the viper takes a tail swipe at J23 this time, hitting and knocking J23 to the grass.

J23 takes his turn just getting up to his feet.

Hoops needs to hit with one of his daggers. Does he? Nope. Miss and miss.

A lunging bite from the viper, again to PB, hits. PB is in sad shape.

But he's standing now and takes a massive swipe at the viper, cutting its head clean off.

You have defeated the viper!

Hoops steps forward, working on the lock to free the maiden. It takes 2 tries, but all in all, he does it relatively quickly.

The maiden plants a wet kiss on Hoopsguy's lips and says "Thank you" in a way only a maiden can before the referee grabs you and points you toward a door in the side of the coliseum. You rush through it and into the next room.

It took your team 5 turns to make it through this challenge.

KWhit 04-13-2010 09:04 PM

Character Stats:

J23:
Mage
Level: 2
HP: 8
Bonus: Intelligence
Spells: Heal, Detect Magic
Equipment:
1 Healing potion
50 GP
Staff

PurdueBrad: Arx
Adventurer
Level: 2
HP: 6 - Poisoned
Bonus: Constitution
Equipment:
1 Healing potion
50 GP
Longsword

Hoopsguy:
Specialist
Level: 2
HP: 12
Bonus: Fame
Equipment:
1 Healing potion
50 GP
Lockpicks
2 Daggers

Poli 04-13-2010 09:25 PM

Quote:

Originally Posted by dubb93 (Post 2263590)
This is my favorite team. That is all.

I like teams 1 and 3.

PurdueBrad 04-13-2010 09:29 PM

Poli, dubb, you guys rock!

hoopsguy 04-13-2010 10:08 PM

We have fans? Of course we do ... the other would-be evil groups went dashing in to save the girl. I think there is a total of one collection of true blackhearts in this game and that would be us. The rest will be exposed as frauds by the end.

PB, it would help if the guy with the longsword could avoid being critically hit. I really don't want to have to be the one taking out foes and opening up loot.

J23 - how much are you going to charge our poisoned cohort for a heal spell?

J23 04-13-2010 10:08 PM

Quote:


Room 2:

A long table sits in the middle of a small room. An old man sits behind it. He offers you equipment to purchase. An armed man guards the following items on the table:

Longsword +1 100gp
Staff of lightning 200gp
Healing potions 25gp
Necklace of Health 150gp
Bow of accuracy 50gp
50' Rope 10gp
Lockpicks +1 50gp
Runes of magic warding 100gp
Empty flask 5gp
An unidentified scroll 75gp

Let me know what (if anything) you wish to purchase by noon tomorrow - by PM.



So, combined we have 150g. What do we think can help us the most?

J23 04-13-2010 10:10 PM

Quote:

Originally Posted by hoopsguy (Post 2263657)
J23 - how much are you going to charge our poisoned cohort for a heal spell?


Hmm... I never bothered to see if I could use it on others. Why would I want to help people?

PurdueBrad 04-13-2010 10:11 PM

Hmmm, to be honest the healing potions look like a good deal at only 25 per (but this is coming from the asshole that got himself poisoned). Rope is interesting at only 10, followed by the scroll since J23 can read magic. I put in a prelim to KWhit to buy healing potions so I can tank a bit better. Stupid viper.

PurdueBrad 04-13-2010 10:12 PM

Quote:

Originally Posted by J23 (Post 2263661)
Hmm... I never bothered to see if I could use it on others. Why would I want to help people?


Ahh, just saw this. I asked KWhit if you could heal me of poisoning but hadn't heard back.

hoopsguy 04-13-2010 10:15 PM

I would prefer to save most of our cash for later items. We have three tap-outs (right?) so I'm not sweating an early death all that much. And if KWhit follows the model that Abe had for his game then the good stuff won't come up for a couple of days.

PB, I think you are the only one of us who played in that one so correct me (if you dare) in the event that my recollection is off.

J23 04-13-2010 10:26 PM

I'll have to go re-read how often I can use my spells. I know if we heal in between events it will cost us some time, but probably worth it to conserve deaths from our main fighter.

hoopsguy 04-13-2010 10:30 PM

Based on time constraints, I'm strongly considering going the "Silent Bob" route in the main thread. If you guys want to post threatening stuff from me in there on my behalf (I'll drop stuff in here) that would be awesome :)

hoopsguy 04-13-2010 10:33 PM

Getting flask (5), rope (10), and a healing potion (25) would be a good way to go, in my opinion. That would give us multiple options in case we need them for some specific room/quest later while leaving the bulk of our cash for a later purchase.

Disregard this if we can't get multiple items or are bidding against the other teams for each individual item.

PurdueBrad 04-14-2010 06:33 AM

Quote:

Originally Posted by hoopsguy (Post 2263668)
I would prefer to save most of our cash for later items. We have three tap-outs (right?) so I'm not sweating an early death all that much. And if KWhit follows the model that Abe had for his game then the good stuff won't come up for a couple of days.

PB, I think you are the only one of us who played in that one so correct me (if you dare) in the event that my recollection is off.


Abe had things spread out but there were some really good things late, that is true. If I recall, accumulating gold will be very important.

J23, I'll ask KWhit about the heal spell and how it effects us, although since we're shopping it may not.

I can front the $ for the rope, flask, and health potion as well, I'll send that in now.

PurdueBrad 04-14-2010 07:01 AM

I PM'ed KWhit the following questions:

1- Can heal spell cure poison (from Abe's game, this was not so)

2- How often can J23 use spells

3- How does his use of a spell effect our overall gameplay, movement, etc.

I'll get you answers when I get them.

PurdueBrad 04-14-2010 07:02 AM

Dola-

I did send in orders for me to purchase the rope, the flask, and the health potion. Who wants to hold things or do we care?

hoopsguy 04-14-2010 08:29 AM

Give me the rope. It will be useful for hanging one of you two when you are no longer useful to me. Hmm, did I say that out loud?

PB, you keep the healing potion since it seems likely you'll be wading into combat most often.

Flask for J23? Because he seems like the most likely drunk out of our group.

PurdueBrad 04-14-2010 09:37 AM

Hoops will have the rope, J23 the flask.

J23 can only heal hit points OR poison, not both at once.

It adds a couple seconds to our time if he does it in a non-combat situation. In a combat situation it does both add time AND take him out of a combat round I believe.

I think that's all I've got.

PurdueBrad 04-14-2010 09:38 AM

Oh, I purchased it.

hoopsguy 04-14-2010 10:08 AM

Well, we can either unpoison you or let you bleed out and start over. I suppose I would prefer the first so I don't have to get my hands dirty with stuff like vipers and the like.

Try not to waste everyone's time by getting hit next time, OK? If the other cretins are to be believed they did find the initial encounter to be all that taxing.

PurdueBrad 04-14-2010 10:15 AM

I'm curious if by facing it as a trio if it somehow effected our combat because we obviously were the only team to save our own skin.

I'll drink my original potion to heal my poison and hopefully J23 will be willing to heal my health points. If you want J23, I have 10 gold left after today's purchase and will give that to you for the heal.

hoopsguy 04-14-2010 10:32 AM

Not sure if we were slow as the only team saving our own skin (probably) or just a bit behind because we weren't exactly efficient taking out the monster.

J23 04-14-2010 10:33 AM

Sorry, been a busy morning. Catching up now.

I'll PM KWhit to say I'm healing you, and you can just give me a cut of our final spoils instead of the 10 gold now. I expect far more than that for having to lift a finger.

PurdueBrad 04-14-2010 10:36 AM

I don't feel like such a douchebag anymore after re-reading the write-up. I actually fought okay outside of the critical strike against me. I hit him with a critical and finished him off. I can live with that part. I've felt pretty crappy since I was the only person of the four teams (at least my impression) that got his ass kicked.

J23, I'll make it up to you.

KWhit 04-14-2010 10:42 AM

BTW, you're back up to 22 HP, PB.

PurdueBrad 04-14-2010 10:42 AM

Quote:

Originally Posted by KWhit (Post 2263897)
BTW, you're back up to 22 HP, PB.


Time to slay that bitch Scud. I want his head.

J23 04-14-2010 10:51 AM

I think the fact that I didn't take magic missle, and the fact that the other teams that did got an extra one may have had some part in it as well.

PurdueBrad 04-14-2010 10:53 AM

Ah, good call J23. I am hoping that the RP with Scud will help raise our fame some. Everyone loves the guy that's an asshole to the reporter (think Simon Cowell with Seacrest or Brian McRae with his phone or Bobby Knight with anybody).

J23 04-14-2010 10:55 AM

They can certainly get famous. Though I don't know how many people "love" them...

I'm not much of the RP guy at all honestly. Hopefully it doesn't end up ruining stuff for us. I'm just going to stick to the bad guy mentality in the thread where I can.

hoopsguy 04-14-2010 10:55 AM

Quote:

Originally Posted by PurdueBrad (Post 2263889)
I don't feel like such a douchebag anymore after re-reading the write-up. I actually fought okay outside of the critical strike against me. I hit him with a critical and finished him off. I can live with that part. I've felt pretty crappy since I was the only person of the four teams (at least my impression) that got his ass kicked.

J23, I'll make it up to you.


I suspect the others are puffing themselves up publicly to sow the kind of doubt you seem to be experiencing. There is no need to worry about their affairs, unless we are presented an opportunity to attack them directly.

I also hope you fight better than "okay" next time out. I was under the impression that I was being paired with a warrior of renown.

hoopsguy 04-14-2010 10:57 AM

KWhit, does the role-play bonus include both the main thread and the team thread or just the main one?

If only the main one then I'll have to be more despicable in that thread, I suppose ...

PurdueBrad 04-14-2010 11:00 AM

Quote:

Originally Posted by hoopsguy (Post 2263921)
I also hope you fight better than "okay" next time out. I was under the impression that I was being paired with a warrior of renown.


Hey, you just sit there and keep hoping that Moore and Johnson are going to leave Purdue. And while we're at it, you little thief, did you carve those thief skills out when you stole Jeff George from Purdue? You worry about stealing and looting, I'll worry about saving you...unless I get distracted again.

hoopsguy 04-14-2010 11:06 AM

Release your anger ... on the vipers.

KWhit 04-14-2010 11:19 AM

Quote:

Originally Posted by hoopsguy (Post 2263922)
KWhit, does the role-play bonus include both the main thread and the team thread or just the main one?

If only the main one then I'll have to be more despicable in that thread, I suppose ...


Both.

KWhit 04-14-2010 11:24 AM

Room 3
 
Note that this is in the TEAM THREAD. People's rooms may or may not be different from here on out. You are free to discuss in the main thread if you so choose.



You quickly make your purchases from the old man and continue through a door clearly marked for your team. At least you won't get lost. Not yet, anyway.

Upon entering the next room, you are blinded. You see nothing but white. Fearing the worst, you reach for your weapons, but your vision clears in a moment and you realize it's just the lights from the TV camera crew standing in front of you.

TV monitors line the walls and you see the audience assembled in the coliseum. You realize that they are still there watching you on closed circuit TV. Cheers and boos rain down on you from the monitors. You're separated from the other teams now and wonder if they are in a similar room.

In the middle of the room are 5 numbered chests. The numerals go from 1 to 5. You take stock and notice that chests number 1 and 5 appear to be locked. The others are not.

The audience members are yelling from the stands, trying to get you to pick certain chests, but you can't glean any useful information from that as they seem to contradict each other. However, you do notice a member of the camera crew (unfortunately, it is not Scud Farkus) trying to catch your eye. He points at chest number 4 and quickly shakes his head as if to say "don't."



Decision Time:

I need you to tell me which chests (if any) you want to open and which character opens which ones. You can take enough time to open them all if you like or you can ignore the chests and rush through the room.

In addition, I need to know if you want to open the chests quickly or take the time to check for traps. Any character can try to check for traps, but your Specialist will obviously be better at it. You realize that any of the chests could be trapped, even the ones that are unlocked.

So send me something that lists each chest and if you want to open it or ignore it. If you want to open it, tell me who opens it and whether they want to check for traps or do it quickly.

Each team should PM me their order by 9pm tonight.

hoopsguy 04-14-2010 11:29 AM

I have a couple of questions for the powers that govern this realm (KWhit):

1.) I don't see anything here that suggests a reason to rush through the room, other than fear of traps on chests. Is there a time element to this one like the last challenge?

2.) Can people open multiple chests or is it one per person?

hoopsguy 04-14-2010 11:31 AM

Personally, I would like to open the chests. I realize that we could potentially unleash traps, creatures, or some other nasty surprises but I also want gold and equipment and those are usually associated with chests. I also think that our fame should increase by virtue of engaging the room, rather than engaging in a cowardly rush past this challenge.

My initial instinct is that I should check for traps and then open one of the locked chests.

Chest #4, the one that we were warned about ... anyone feel like defying the cameraman?

KWhit 04-14-2010 11:34 AM

There is a time element to every action you take. You are currently in a race to the end of the dungeon. Just because I posted a time at the end of that first room doesn't mean that the race is paused. Your other competitors are still going through their sections as fast as they can, so I'll be calculating the standings all the time.

Even casting spells takes time.

People can open multiple chests, but the clock is ticking. If you take the time to have one person open all 5 chests, that will take a lot longer than all three of you getting involved. Or you could just choose to each open one chest and then move to the next room. Your choice.

hoopsguy 04-14-2010 11:38 AM

J23 - you have detect magic, correct? It might make sense to do that before we start opening chests. From there, we can determine which chests we want to address.

Locked chest w/magic = what I want to open as priority.

PurdueBrad 04-14-2010 11:47 AM

Agree with Hoops on J23's action. As for the chests, here is my belief.

Definitely open 1, 2, and 4. Hoops, you'll have to do #1 because of the lock. I am willing to risk chest #4, because of my constitution/hit points it would make sense for me to do that. Plus I'm the tank. That leaves #2 for J23. I can't really tell you why #2, just a gut feeling.

I don't think we should open them all, but that's me. This could be a chance to catch up some.

hoopsguy 04-14-2010 12:04 PM

Lets wait to see what J23 finds with detect magic before we declare chests. But I'll declare now that I'll take the chest out of #1/#5 that shows magic, assuming only one. If none/both show magic then I'll take #1.

J23 04-14-2010 12:13 PM

Sounds like a good plan. I'll cast detect magic. It's hopefully worth the time spent to know where to focus our efforts.

If we think one is trapped, we could always "ask" that camera crew guy to open a chest or two for us...

KWhit - Do I have to PM you for the spellcast or does saying it in the thread suffice?

KWhit 04-14-2010 12:21 PM

Quote:

Originally Posted by J23 (Post 2263995)
Sounds like a good plan. I'll cast detect magic. It's hopefully worth the time spent to know where to focus our efforts.

If we think one is trapped, we could always "ask" that camera crew guy to open a chest or two for us...

KWhit - Do I have to PM you for the spellcast or does saying it in the thread suffice?


Normally it's best to PM me. But this is fine this time.

You cast the spell. The spell indicates that chests #2 and #5 contain magic of some kind.

hoopsguy 04-14-2010 12:28 PM

OK, then lets work with the idea that I'm going to:
1.) check #5 for traps
2.) pick the lock
3.) react with shock/awe at the power of the magical item within (or the magical creature waiting to ambush me)

J23 04-14-2010 12:34 PM

Do we want to have PB open up chest #2 and eat the potential trap? Is it worth having me open a random one as well?

J23 04-14-2010 12:35 PM

Actually, I think it's best if just PB opens one rather than both of us. If something unfortunate happened to me, I'm sure our team would fall to pieces. With PB, meh...

PurdueBrad 04-14-2010 12:43 PM

You fools are as bad as EF and Jackal. Damn women on my team.

Hoops is as charmed by magic as a girl is by a sparkly diamond. And J23 is a diva.

I'm not afraid to get my hands dirty, I'll take all five if I have to. That being said, I'll let you girls have your fun, I can take chest 2 to see what happens and, I've got to be honest, I am curious about 4 as well. Give me definitive answer here and I'll PM Kwhit.

J23 04-14-2010 12:52 PM

The only hesitation I have about opening all of the chests is the time factor. If only the first team to reach the end wins, then I have no intention of not being that team. I think it's definately worth opening #2 and #5 since there is magic inside. I would say we skip the others and just move on after that.

However, if we really think opening chest #4 is the right choice, then I think you(PB) should take #4 and I'll take #2 to speed things up. I'm less enthused about opening a chest that we were warned against, though I suppose he could just be a fan of one of those other panzy teams.

hoopsguy 04-14-2010 12:54 PM

Yes, let PB take out the traps on #2 and #5 and then I'll unlock #1 and #5 .... buwahahaha! And J23 learns the secret of #4.

OK, scrap that plan while I pretend that you are both assets to our team. PB, if you want to open #2 and risk eating a trap then you can/should go ahead and use the healing potion to recover the health. Hopefully whatever is inside that chest is worth more than the 25 we paid for the potion.

J23, if you feel lucky open a chest. If not, go run ahead to the door and we'll meet you there with our loot.

PurdueBrad 04-14-2010 01:01 PM

I'll send a PM now to take out #2. Not because you said so, but because I want to! Yeah, some concern of a trap, but we'll handle it I hope. Is there any way in which detecting magic on something could turn out good?

If we are going to open 3 chests, then I recommend 2, 5, and while I still like 4 despite the warning, if not 4, then it has to be 3 (cause J23 can't do #1).

I like only doing three though, makes sense. My PM for #2 is sent but I will change to 4 if you ladies have trouble making up your mind and decide otherwise.

J23 04-14-2010 01:11 PM

If you're getting #2, then I'll open #3. If you want to switch yours to #4, then I'll open #2.

I'm curious if our lack of fame would cause us to get mislead away from chest #4. Though I'm not nearly curious enough to open it myself.

PurdueBrad 04-14-2010 01:13 PM

Quote:

Originally Posted by J23 (Post 2264034)
I'm curious if our lack of fame would cause us to get mislead away from chest #4. Though I'm not nearly curious enough to open it myself.


That's what I was wondering. The cameraman wants "good tv", we're unpopular, so they wouldn't want to reward us, they would want us to get our asses kicked. So I don't know. Yeah, I'm tempted but is it worth the risk.

PurdueBrad 04-14-2010 01:46 PM

When you send in your PM orders, remember to specify whether or not you will check for traps prior to opening. And I will only do #2. Maybe, for the first game ever, I won't get screwed by some sort of magic.

But if/when I do get screwed by magic, I will piss on the chest, that magic and the fans. Screw them! That's right fans, I say screw you!

J23 04-14-2010 02:16 PM

With hoops checking his chest and unlocking, I would hope that if we both check our chest for traps as well that we wouldn't be incurring extra time.

PurdueBrad 04-14-2010 02:47 PM

Yeah, I sent in an order to check. I wouldn't have cared had you guys gotten blown up, but I gotta protect this face.

J23 04-14-2010 02:58 PM

Quote:

Originally Posted by PurdueBrad (Post 2264096)
Yeah, I sent in an order to check. I wouldn't have cared had you guys gotten blown up, but I gotta protect this face.


Perhaps you should have exercised the same caution when you engaged the viper in the last room.

J23 04-14-2010 03:23 PM

Quote:

Originally Posted by KWhit (Post 2263952)
So send me something that lists each chest and if you want to open it or ignore it. If you want to open it, tell me who opens it and whether they want to check for traps or do it quickly.

Each team should PM me their order by 9pm tonight.


So, how does this look:

Chest 1 - Ignore
Chest 2 - PB checks for traps and opens
Chest 3 - J23 checks for traps and opens
Chest 4 - Ignore
Chest 5 - Hoops checks for traps, unlocks and opens

PurdueBrad 04-14-2010 03:24 PM

Quote:

Originally Posted by J23 (Post 2264103)
Perhaps you should have exercised the same caution when you engaged the viper in the last room.


Did you miss the part where I critical hit him and then cut his head off? How many times did you swing and miss as you hid behind me? I understand that I'm the tank, but I didn't realize I was baby-sitting you bastards, I thought you could at least fend for yourselves.

PurdueBrad 04-14-2010 03:25 PM

Quote:

Originally Posted by J23 (Post 2264121)
So, how does this look:

Chest 1 - Ignore
Chest 2 - PB checks for traps and opens
Chest 3 - J23 checks for traps and opens
Chest 4 - Ignore
Chest 5 - Hoops checks for traps, unlocks and opens


Yeah, that looks good. Do you think we have to say disarm the trap or is it assumed?

J23 04-14-2010 03:30 PM

Hopefully assumed, but I'll add it for good measure and PM it to KWhit. I won't be around from 6ish EST onward tonight, so if something changes one of you guys will have to send in an update.

hoopsguy 04-14-2010 04:06 PM

Quote:

Originally Posted by PurdueBrad (Post 2264122)
I understand that I'm the tank, but I didn't realize I was baby-sitting you bastards, I thought you could at least fend for yourselves.


Lackeys (or do you prefer minions?) do the work. Most of them have enough of an understanding of their station to not openly complain about it in this fashion.

hoopsguy 04-14-2010 04:07 PM

The marching orders for the treasure chests are acceptable to me. I eagerly await our fame and fortune at 9PM this evening.

KWhit 04-14-2010 08:13 PM

You ignore the first chest. As you pass it by, you hear the DJ snicker.

PB tries his hand at chest 2. It's a good thing he checked for traps. He disarms an acid trap in short order and inside finds 1 healing potion. You may also take the vial of acid from the trap.

J23 also finds a trap in chest 3. This one is a poison trap. Unfortunately, the chest is empty, except for the flask of poison. You take it.

You skip chest 4 and hoops moves on to chest 5. He checks for traps (there were none) and had a devil of a time unlocking it. But once you do you find:

It's infested with rats! They bite and claw you, doing some damage, but you easily dispatch them. Inside, you see what the rats were after. A block of cheese. Cheese!? All that for some cheese? But then you notice what the cheese is wrapped in. A scroll! The mage quickly takes a look at it and determines that it is a Scroll of Constitution. Reading it will give 1 character a CON bonus (let me know who uses it - right now the scroll is in possession of the character who opened this chest - Hoops).

You press onward into the next room after 6 turns.



PurdueBrad 04-14-2010 08:20 PM

Damn. Good news is that we were smart enough to check for traps, bad news is that we failed to find anything of huge consequence. I'm curious how chest 2 had magic but nothing magical involved. Oh well. The health potion replaces the one I had to use.

hoopsguy 04-14-2010 08:27 PM

Two magic items (potion + scroll) seems like a nice bit of business for us. Hopefully I was not injured seriously and gained valuable experience disarming the most well crafted lock in all of the land.

I think it makes sense to use the scroll now if this is a perm health increase, since that would factor into HP for each level. I'll consider sharing it with the meatshield if there is reason to believe that this favor will be returned at a later point in time. Any treachery on this will earn you a shallow grave ... the mage and I have enough wits about us to forge ahead if you outlive your usefullness.

KWhit 04-14-2010 08:32 PM

Room 4:

This room is small and dimly lit. In the middle of the room are two small marble fountains, bubbling liquid. One fountain is carved with arcane runes and symbols that you cannot make out. A green liquid bubbles from it. The other fountain is carved with the symbols for the Sun and Moon. A pale red liquid flows within it.

No exits are visible.

What do you do? Let me know my noon tomorrow.

PurdueBrad 04-14-2010 08:33 PM

As you know, my ally, I am always distrustful of you as you are of me. However, as has been proven many times, I can put that aside for the sake of destroying others.

Good observation, my friend, regarding the potion, perhaps it is of the magical persuasion.

You and the magician will never have to fear finding yourselves at the end of my sword, unless this dungeon runs out of villains. I will fight alongside and in front of you, not necessarily for your protection but because I love and adore violence.

If you deem me worthy of the scroll, I will return that favor, be it by sword or by trophy.

PurdueBrad 04-14-2010 08:34 PM

Quote:

Originally Posted by KWhit (Post 2264315)
Room 4:

This room is small and dimly lit. In the middle of the room are two small marble fountains, bubbling liquid. One fountain is carved with arcane runes and symbols that you cannot make out. A green liquid bubbles from it. The other fountain is carved with the symbols for the Sun and Moon. A pale red liquid flows within it.

No exits are visible.

What do you do? Let me know my noon tomorrow.


I believe that will have to rely on the supernatural again, if J23 will check for magic. Otherwise, I'm thinking two things:

1- Bottle one of the liquids in our flask

2- One of us needs to sample that same liquid

This is very much Matrix-esque, red pill/blue pill.

hoopsguy 04-14-2010 09:08 PM

So we have a empty flask, a flask of poison, a rope, a healing potion, and a vial of acid. Am I missing anything?

I agree about filling up the empty flask with one of the liquids. Here is the order I would suggest.
1.) Detect magic
2.) Fill the empty flask with something
3.) Taste one of the two liquids - either the one we take in the flask (knowing we can use it again later) or the other one (surprise!)

Any other thoughts?

Also, I'm surprised that we are behind the other groups by this kind of margin. Maybe they didn't check for traps but just took the damage? If so, they will be wounded and not have as many items as we do. Maybe they just left everything behind? I suspect that will not serve them well either in the long term.

hoopsguy 04-14-2010 09:09 PM

Will one of the lords of the realm clarify if the use of the scroll of constitution is a permanent boost to CON that will apply for health on all future levels? Thanks.

PurdueBrad 04-14-2010 09:10 PM

Yeah hoops, one thought. KWhit has said that after day 1, we may be in different rooms. I'm wondering if they didn't have this as their room.

PurdueBrad 04-14-2010 09:11 PM

Quote:

Originally Posted by hoopsguy (Post 2264350)
Will one of the lords of the realm clarify if the use of the scroll of constitution is a permanent boost to CON that will apply for health on all future levels? Thanks.


Man, don't compliment our torturers. Just say, "Hey, Scum Fartus or VD or whatever your title is, how does this thing work?"

hoopsguy 04-14-2010 09:13 PM

Quote:

Originally Posted by PurdueBrad (Post 2264351)
Yeah hoops, one thought. KWhit has said that after day 1, we may be in different rooms. I'm wondering if they didn't have this as their room.


Certainly possible. It is always inspiring to watch the little hamsters spin that rusty cage you call a mind, PB.

KWhit 04-14-2010 09:16 PM

Quote:

Originally Posted by hoopsguy (Post 2264350)
Will one of the lords of the realm clarify if the use of the scroll of constitution is a permanent boost to CON that will apply for health on all future levels? Thanks.


Correct. It will count for all levels - even previous ones. It's a handy little scroll.

KWhit 04-14-2010 09:16 PM

Ding!

J23 has reached level 3.

hoopsguy 04-14-2010 09:19 PM

I would say that obtaining that scroll was worth our while. Excellent.

My base instinct says to take the scroll for myself, but inability to effectively coordinate with cohorts has doomed more than one evil alliance in the past. So, with some reluctance, I'll pass the scroll to PurdueBrad to use if he is able to actually read (implies both literacy - a big if - and the ability to read this particular scroll).

hoopsguy 04-14-2010 09:20 PM

Quote:

Originally Posted by KWhit (Post 2264362)
Ding!

J23 has reached level 3.


Only one other has reached this plateau. Hopefully this minimizes some of our collective unease (that should only be discussed here, not publicly) about our last place standing.

PurdueBrad 04-14-2010 09:23 PM

I am, and this is hard to express, grateful for your gesture Hoops. Ideally those hit points will never be expended but you have earned some level of respect and loyalty from me.

Also, I'm noticing that J23 is accumulating exp with every spell he casts so it may be worth our while to continue to use him whenever possible to use his identify magic or heal spells.

PurdueBrad 04-14-2010 09:26 PM

Quote:

Originally Posted by hoopsguy (Post 2264367)
Only one other has reached this plateau. Hopefully this minimizes some of our collective unease (that should only be discussed here, not publicly) about our last place standing.


That tells me there is another mage, most likely, that has had to cast spells OR another team were actually in a fight today rather than with the chests.

So it looks like three actions in this room, which should be faster than we've been moving. Of course, that assumes we can find the door.

Is there any value in having two of us try the liquid, one green and one red? I do personally believe that we're best off trying one and then with that info we can assume about the other, but just want to be sure.

PurdueBrad 04-14-2010 09:27 PM

Quote:

Originally Posted by hoopsguy (Post 2264366)
I would say that obtaining that scroll was worth our while. Excellent.

My base instinct says to take the scroll for myself, but inability to effectively coordinate with cohorts has doomed more than one evil alliance in the past. So, with some reluctance, I'll pass the scroll to PurdueBrad to use if he is able to actually read (implies both literacy - a big if - and the ability to read this particular scroll).



I will read said scroll, both to prove to Hoops that I can and to further enhance my weapon of a person.

KWhit 04-14-2010 09:29 PM

J23:

You may choose one additional spell from the following list:
Heal, Magic Missile, Detect Magic, Light, Read Magic, Mage Armor, Fear, Sleep

You may choose a spell you already possess which will allow you to cast it 2x per room/combat instead of once.

PurdueBrad 04-14-2010 09:30 PM

Outside of that heal he threw my way, this mage my turn out to be useful yet. I don't believe in a lot of hoodoo and card tricks but hey, maybe he'll prove me wrong.

KWhit 04-14-2010 09:52 PM

J23:
Mage
Level: 3
Max HP: 12
Current HP: 12
Bonus: Intelligence
Spells: Heal, Detect Magic
Equipment:
1 Healing potion
Flask of Poison
Flask
50 GP
Staff

PurdueBrad: Arx
Adventurer
Level: 2
Mac HP: 24
Current HP: 24
Bonus: Constitution x2
Equipment:
2 Healing potions
Flask of Acid
10 GP
Longsword

Hoopsguy:
Specialist
Level: 2
Max HP: 12
Current HP: 8
Bonus: Fame
Equipment:
1 Healing potion
Rope
50 GP
Lockpicks
2 Daggers

PurdueBrad 04-14-2010 09:57 PM

I am brute force and therefore have little use for something like acid. I have passed it off to Hoopsguy who, with his sneakiness, may be able to get close enough to adequately use it. Furthermore, with his skill with traps, if we need him to set one, perhaps the acid would aid him in such a task.

hoopsguy 04-14-2010 10:01 PM

I'm tempted to leave a trap in the next room where it would be conceivable to do so in order to spite the other teams. That would be just great to read at some later point

Something like this ...
"Deutchbag has triggered the trap laid by KK. DB#2 passes out, due to an inability to cope with the pain of acid squirted all across his face, neck, chest, and genitals."

Poli 04-14-2010 10:23 PM

Post to help the post count.

PurdueBrad 04-14-2010 10:31 PM

Quote:

Originally Posted by Poli (Post 2264414)
Post to help the post count.


Poli, do me a favor, since I can't go into anyone else's chats, go in to the team of your choice and tell them that PB says that no matter how much they try to avoid it, they will find the tip of my blade against the back of their neck. I will greatly appreciate you invading their threads to trash talk for me.

PB

Poli 04-14-2010 10:33 PM

Sweet!

Poli 04-14-2010 10:35 PM

Done. I'm sure I broke some sort of rule in the process. I'm not trying to ruin your game, kwhit, I promise.

Poli 04-14-2010 10:37 PM

So are there wolves in this game or is this like dungeon? So far, from the distance and outside looking in, I'm sad I screwed myself and can't play in this.

Truth is, though, I probably wouldn't have time to do anything.

hoopsguy 04-14-2010 11:01 PM

It seems like dungeon in that we are competing against the dungeon and not werewolves. But I didn't play in that game, so I'm not the best person to answer that question. I know KWhit really liked Abe's game and was modeling some aspects of this one off of it.

Poli 04-14-2010 11:19 PM

I like the concept but I'm not familiar with the game he patterned this after.

PurdueBrad 04-15-2010 06:23 AM

I'm not familiar with the game either although after looking it up on Goodman Games, I am actually fascinated by it.

Yeah Poli, no wolves here, much like Abe's dungeon game.

PurdueBrad 04-15-2010 06:51 AM

Quote:

Originally Posted by Poli (Post 2264422)
Done. I'm sure I broke some sort of rule in the process. I'm not trying to ruin your game, kwhit, I promise.


I think KWhit will appreciate the intent and fun behind it. If he doesn't, I'm sure that he or VD or Smut Barfus will let us know.

In all seriousness KWhit, I'm not asking Poli for any information from their threads, just encouraging him to spread my hate. If don't want me to do so, let me know. :)


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