One change I want to make for next time, and I will come back to tis thread and check it out, is that I want assassins to have 8 hp/level
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This is true, but I would bear in mind that I wouldn't have even have been able to take expertise but for the free two levels I got from hoops drinking the potion. If you could get past level 6 quick enough you might have a shot at winning but it's pretty tough to do on your own. Even with the two free levels I still didn't really get close to winning. I think if I could do it again I might try and stick to a two person party but beggars can't be choosers, when Zinto and Julio came along I was barely scraping by the level 1 battles I was fighting. And honestly, I can think of one battle at least we may not have won if there were only two of us. There's very little room for error with that class. |
I also want to find a way to further distinguish Qwith and Dvergr as races. i wanna add something else to Guzak besides size and falling damage prevention, which only kicked in a few times. Size doesn't work as much as a mechanic in parties. I may need to pull size for doors completely if keep the party mechanic. I don't want a party with two guzaks and one human to run into places the humies cannot go.
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True, it's a great class and I like it. It was very risky to include it, because I wasn;t sure how it woud go, and overall I'm pleased, and I'd love to hear your take. Getting in a party with two warriors was great for them. How many times, including once just recently, did you save their life? How many healing potions did you save them at the end of the day? I think I may amp up lay healer to mace from club |
Alright, I want to finish The Gods of Pegana before I head to bed
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Yeah they seemed kind of weak |
Here's something I was thinking about as well.
What if we had you keep your own inventory on page one, in your sign up post. Then you could update when when you traded, got something, or used something. Good thing, much less bookkeeping on my part Bad thing, everybody knows what everybody has |
I dont think that would work unless you eliminated any chance of pvp
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That's because I went in without full power! I was without dodge, icy blast, and my "Ram" ring abilities. SILL KICKED ASS THOUGH!!! And who were those who doubted me? You know who you were, crawl back into the shadows! |
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I REALLY wanted to use the Arena lol. If I had all my spells I would have, seemed like alot of fun :cool: Worked out in the end though so I'm happy. Damn did those horse figurines come in handy near the end |
Congrats CF, awesome job
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ABE, thank you so much for this awesome game!!!!!!!! Had loads of fun, even if I had died early on it still would have been epic. Can't even fathom all the work you had to put in to making this.
Truly spectacular! :) |
Hoopsy and Rummy?
SUCK MY JUNK!!!!!!!!! You never stood a chance against me :lol: |
Nah just kidding, had fun with you guys :) Had fun with everyone here!
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And I even got to kill my dragon lol. Well kind of
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EPICNESS!!!!!!!!
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Surprised no one took a Taurian Myrmidon, seemed like a powerful combo, though maybe a bit boring
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Trow Beserker would have been interested lol
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interesting
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I killed one of those :) |
I actually owe hoops some of the credit. The potion of armageddon gave me my awesome armor :) I
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Imagine Trow Beserker with PB's items.
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For next time, I would like to suggest a maximum number of potions held at one time along with a maximum # of horse figurines. The potion + figurine strategy is really too powerful.
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I increased the value of the Horse Figurine and Nocturne Pot by 25% from last time, and I really didn't see a lot of abuse. Parties really hold them down i think.
What may be interesting is to say that if you use one, you can't use th eother on the same day |
Yeah, maybe not so bad. Potions do seem too readily available.
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I expected death and got a win!!!!!!!!!!!!!!!!!!!!
I'll take it! PRAISE BE TO MIGHTY MITHRIS AND GENTLE HARKANGI! And I totally share this victory in their name with my friend and brother Ntndeacon without whose bravery and loyalty I could not have won. Black market Crims's'sonox Gives All my money and praise and friendship to ntndeacon :party::party::party::party::party::party::party::party::party::party::party::party::party::party: |
Abe ssssssso likessss to ssssee me sssquirm and believe me I did a lot of it.
Hoopssss my turning pointssss were 1) the divide between the ticks and the water weird room where I actually at the last minute I sent an order to abe not to move. I rested for a day. Did similar between the Painting ghost room and the Carrion Crawler. In both cases I likely would have died otherwise without the healing. 2) When I Traded to Zinto food and money for that Ssssscroll of Protection from Acid. The very next room (or sssoon thereafter) wassss my firssst level four room. It wasss a tentacled creature that wasss total acccid damage. That shot me up a level. 3) Right before I went to a harder level, I wasss waffling and trying every trick and argument in the book to get more protection, more damage, sssomething. Even argued with abe to let me ussse the platemail i ended up trading with dubb. NOthing. I sssent in an order to buy thingsss even though there wasss no cleric itemsss at all available. But there was the XP potion that I forgot to submit for. At the last minute (again) I resent in my order putting that at the top. Surprisingly I won it and that gave me a level boost immediately to...um...5 or 6 I think. That too I think gave me the boost I needed to keep from dying 4) Choosssing battle cleric ssspells of Expertise and Toughen. I knew I wanted these from day 1. FIt my character. During all fightssss I fought asss a fighter with d8 HP insstead of d6 plusss healing 5) teaming with ntn. At firssst I wondered if I should have broken off asss I took on the firssst two roomssss with itemsss I had. BUt the nexxxt 3 roomssss ...at leassst one of them I would have died I am sure without ntndeacon asss I soaked a lot of damage and spent most of the time healing while ntn did a lot of damage. 6) Scrollssss... I used 2 scrolls of Protection from Undead (vs...Painting Ghost and Vampire), Prot Acid (vs. tentacled swamp thing) and Prot vs Normal Weapons (vs Giants). After the Ghossst fight I bought them whenever I sssaw them. I really thought the early backtracking I did and frequent waffling during the game about charging forward would put me far behind and that other people's knowledge of the game would help them more. But I've played enough D&D to know to go into every fight at peak or else don't go into it....and of course ask lotws of questions about how to use Items. (and yes abe hates me now I know it) |
And Hoops, I wassss actually hoping to find the arena because I was going to duel you! Not in a mean dickheaded way but in an honorable mono-a-mono, fight to the finish, winner-take-all type of way.
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Congrats DV You spent a lot of the game invisible. I frequently forgot you were playing. Please regale us with tales and stories of your epic quest.
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Autumn and KWHIT I was really sad you guys didn't find me. After Kwhit killed Autumn I took the TUrn Undead spell and was cackling with glee at the thought of you guys fleeing the dungeon. :)
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oh yeah Abe if nothing else likes to screw with me. The title of the email from the afternoon action was "Here comes the pain..."
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HAPPY BIRTHDAY DUBB! FOR YOUR PRESENT WE'LL LET YOU WIN THE DUNGEON!
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I totally expect everyone to take a fighter next Dungeon. It seems the easiest way to dominate through everything quickly without having to group up. |
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Minor victory achieved! ;) |
Yoou post too much
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Yup, nice! I can still achieve amajorvictoru
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Ill get there by 2014
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Exactly! As quickly as people were dying when they did die there's no way there was fudging. The early deaths of Kwhit, Autumn, and mckerney scared the crap out of me so much that I second guessed everything I did from then on.
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I posssst not ENOUGH! |
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whatever you choose, Jack, you MUST put the word "Drunken" in your name |
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That can be arranged |
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If I'm thinking about how to tweak the game, this would be where I would do it. Don't make the monsters harder, just make potions and horses more scarce to limit the players ability to get early gold, load up on these, and roll through every battle. That would result in a greater risk aspect, balancing out the obvious reward, of pushing for non-stop battles. I would also suggest that there should be some element of healing overnight to balance this out, maybe 10% of health, to ensure someone isn't stuck without healing or potions and stuck sitting for 5 days. |
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I vote for you to add Psionicist. :) |
surprised none of the Rangers won-thought that class was going to be a stud-maybe if the damn Ghouls hadn't found me...
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Abe, this was ANOTHER terrific game. I'm putting some thought into how the game went and I'll post my ideas/reflections later. But I wanted to thank you.
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I'm really sad they didn't find you too. |
Limiting potions may make it impossible to solo. I literally popped 10 pots and my self heal on some fights. If it becomes a party game then so be it, but no one is going to solo very many level 4 rooms with potions, unless they are some sort of powerful solo class. At that point you may have a game of 20 sorcerers and battle mages.
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Even with potions and a self heal I came within a roll of dieing at level 8 and then again at level 9.
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Who really wanted a level 9 dead dubb roaming level 4?
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*raises hand!* :) |
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Maybe 12 or so? I know ID was a drop, I bought oracle and mirror image, but I seen to remember Icy Blast being a drop (unless it was a store purchase). Stone to flesh was a drop (though never used), true sight was a drop, and I had a 5 or so level 4 drops, including Divinity 2 or 3 times. |
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The major benefit of sorceror to me was not having to find scrolls and so being guaranteed the spells you wanted as well as access to priest and Mage items (not sure how much that came up for others though, PB and I never saw a priest only item). When I compared the spell lists, I didn't think I would consider choosing a priest spell until the 4th level. The downsides compared to a battle mage on the other hand: 1. Slow XP chart (consider a Battle Mage could use a 4th level spell at 32k XP and something like 65k for a sorceror) 2. 50% less damage from icy blast and acid arrow 3. Worse combat abilities (weapon selection and to hit) 4. Fewer hps 5. Less flexibility with which spells they could cast in a given day |
I liked the changes to the trading system this game. Fewer trades for you to have to process as a result but I rarely felt like I had something I wanted to trade to someone and didn't have an opportunity to do so.
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I'm considering limitations on the movement items, not on Healingots |
Oh, and the ghouls almost won this. They were right beside danny/TJ and hoops for the days when that party broke up. If they had gone in two of the three directions available other than back, they hit your split u p party and add members and level up. But they didn't. They went the one other direction and tried to track down Thommy.
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If I had realized the change in trading rules I wouldn't have taken assassin. i chose between bard and assassin specifically because I saw how their skills would be useful. I figured it would be a great way to make money, IDing items or picking locks, and that there would be places only the assassin could go. Granted, I died quickly, but I never got any use out of the assassin skills, and not being able to trade items across the dungeon meant I wasn't going to be able to help anyone out but my party. I might have just fallen back on a Taurian Myrmidon in that case.
I liked the fact that the ghouls still had a chance of winning the game, that was a fun wrinkle. I don't know how they did after I died, but it was surprisingly hard to track anyone down. Thomkal mentioned a room I had been in so we were able to track him down, and I thought it would get easier as time went on and we knew more rooms. We could move twice a day which should have made it very hard to get away from us. |
The Ghoul Class
Rules for the Ghoul Class You begin at the same level as you died. You fight with no weapons, but your claws give you two attacks, each dealing damage equivalent to a short sword. As you move through the dungeon, you may not attack monsters, and will not even be given descriptions of them. Instead, your task is to find a player, and attack and kill them You attack as if you were a warrior of the same level. You have no special abilities beyond normal undead immunities, and take no actions in rooms, cannot be given actions in rooms, cannot collect items, and so forth. You just move and attack. You move once during the movement phase, and then again during the night phase. You may not post in the thread until you have been discovered by a player, then you may speak and discuss as much as you want. When you kill a player, you gain a level. When those ghouls who you slew rose from the dead also kill player, you both gain a level. When a ghoul they made slays, all of you gain a level. The bolded part was only for the first few ghoul, because I wanted their first attack to be a surprise. Later ones didn;t get that rule. |
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Giving them paralysis at Level 4 or 5 or so would be a big help for these guys against the higher level players who are starting to load up with magic items by that point. I had expected to see that ability at some point. |
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Rather than that limitation, if there were going to be a change there, I'd prefer to see a limit to how many healing potions you can carry or use in a single battle. |
I almost thought it worth it to go back to level 3 when we knew we were right next to mckerney. just because it would have been fun to kill another player.
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It was also kind of interesting that there were several parties of the same type.
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I enjoyed the party system. Of the winners, two were solo full-time and three were solo for about half their XP gain with only having a party of two when they did party up (though CF also had the help of an exp pot). On the other hand, of the players that died, three of them were solo when it happened, so the comment made in the rules about it being soloable but difficult came about in the end. Parties of three did not appear viable though, it seemed like those players were not overly close to winning, other than maybe bhlloy because of his 2 level boost.
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A pack of 7 ghouls may have been challenging. |
The last time we had player undead, but I controlled and moved them. Inspired by player Ghosts from Angband. This time I gave them a class, made them the only group that could pm each other, and allowed them to hunt you. I liked that a lot, it really added to the pressure of the game for the adventurers.
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And I walked right to them-room I was in had two exits where I could stay on the same level of the dungeon....Ranger chose poorly. |
I think with ghouls hunting you It may be more important tto be a party.
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Yeah that was another thing I didn't like about the ghouls-most people shut up about the rooms they were in so the ghouls had a harder time finding them. For me part of the fun of the Dungeon is hearing about how they are doing in rooms I probably will never encounter myself. Oh Abe if you remember, was I at any time one room away from another player? Looked liked at one time I was close to Hoops, Jackal, and Danny but then found rooms they hadn't been to. |
Thomkal, we were about 2-3 days apart if we backtracked. As I started getting further with the mapping we could probably have met in 2 if we took a leap of faith to hit a room neither of us had seen, assuming we got an exit that allowed you to cut across.
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My Notepad map won't paste in here nicely. But here is an attempt to recreate it.
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Wyvern L3 <-- Astrologer L2 (D7) <-- 4 pillars L2 (D6) |
So I'm not sure if there was a room above the cathedral, but if you had gone to the pit instead of wyverns and we had gone to that empty spot we potentially could have met up.
But looking back, 3 players probably wasn't getting us any closer to the brass ring. Would have been nasty for the ghouls, perhaps, but that's about it. |
Abe, what was the deal with the layout of the dungeon? I know you don't want to give away anything, but it seemed in several cases that rooms were not where it seemed they must be. Was there something that caused rooms to shift or the like?
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Seems a lot of you almost died |
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Would have been cool to see |
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Wow, Abe likes you more then me! |
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The changes to trading worked out pretty well |
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GM error ;) FWIW, i do think Abe made accounting error or two, but they were always in my favor, so I wasnt going to argue |
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a 4 person party would not work. I think its clear you need 2 at the most here for a chance to win. |
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I agree |
I also strongly preferred the djinn system this time where lower level players got dibs on the limited items.
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I know I know, I HATE working when there's a WW game going on. I wanted to be way more active in the thread, my schedule just didn't permit it :/ Well I started just fighting monsters really, didnt have a whole lot of room actions. Started in level 1, moved up to level 2 after I got my first spell and then progressed like that. Went to level 4 earlier than I wanted because I was getting the impression that I was falling behind. Worked out, I started gaining XP pretty quickly |
I actually had access to biy lightning bt for 400 gold i a provate sale, bit it was shortly after my almost death amd i had mo gold. I migjt habe been able to push a lotlr beyyer if i got it
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One of the main things that helped me was luck though :) I kept finding items (mainly scrolls) that i couldnt use so I just sold them at the djinni sale. Wasnt short on gold at all lol.
that let me buy the dagger I had which was pretty strong and then the armageddon potion gave me some sweet armor. Again, luck :) after that i started pushing harder, used a couple horse figurines and a nocturne potion. I went up like 3 levels in 3 days, wayyyy quicker than i thought I would. Basically my whole game was monster after monster and buying healing potions |
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Bold part added to emphasize an answer to Autumn's question and others about the Dungeon - straight from the rules. |
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Me too |
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That reminds me, and I want to mention it here as something to refer back to How about adding skill based XP as well. Casting a spell to further your goals, picking a lock, finding a secret door, etc. These could give you XP that is not split with others, allowing a party to help share rXP from monsters by giving them another source. |
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To be honest, as much as I used most of the spells I found, I probably would've gotten more value selling them. |
Brainstorm example:
You get 10 XP for each HP you heal with spells or abilities You get 100 XP/level for a spell cast to defeat an enemy or further goals You get 250 XP for disarming trap, picking lock You get 200 XP for detecting something with an ability - such as Paladin You get Gold Value/10 for auto-IDing something with Bard or Artificer ability Etc. |
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To be fair, you might have gotten a spell scroll through hoops/Tj and haven't received it, maybe you should check with them.... |
i'ma delete all of my pms in an hour - does anyone want me not too?
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First thought regarding the skill-based exp is it would probably make early game easier for the squishy classes.
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Wouldnt you need something for the warrior classes to balance it out though? |
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don't worry everyone. I have them all :) |
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Cool I would have won much sooner then. :) did people REALLY do much disarming/picking of locks? I saw only one chest in the entire dungeon. Never even saw a trap. |
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Like the idea, just would want to make sure that the balance is good with other benefits - someone like lay healer could go wild with this. |
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We really almost went that direction instead ntn. My initial order was forward because Abe's direction line in the room read: "back(to sea serpent, etc), right, forward and left (to level 3)" This made it look to me that forward was on level 4.(despite the lack of comma). Then I drank the potion. That told me that there was a phoenix and mckerney forward in a level 3 room. So I double checked the previous directions and saw the missing comma and that it was level 3. Still a bit confusing as one can assume a dropped comma. Anyway I saw a bunch of dead giants and DV to the right and heard screaming. This was when I had a decisioni to make. I needed a little XP for next level. So do I take the XP from the phoenix alone or go to DV room. I was actually thinking that DV slew all the monsters but we might get to use the arena. But I was worried about mckerney's paralysis as well as not being able to get back to four so I went right. Glad it was a spawning room. Oh yeah the other thing is we wouldn't have gotten XP for mckerney as I would have turned him. |
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I would make sure all of the fighter had an ability to give them some additional XP as well. Like the Pally's abilities; maybe the Rangers get's Ambush like they have in D&D or Kensai has a weapon focus ability that can be used to enhance their ki for various effects, you get the idea. |
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An undead pyramid scheme!!!! :devil: Was thinnking it would be really neat if the ghouls went up on their own class leveling system/ Either: As they gained levels they become a different kind of undead. So like: 1 - Skeleton 2 - Zombie 3 - Ghoul 4 - Wight 5 - Ghost 6 - Wraith 7 - Spectre 8 - Mummy 9 - Vampire 10 - Lich Or: something like they become the type of undead based on their class but have the HP/HD of their level. And at certain levels they start gaining thir special undead abilities. so Fighter - Ghoul Cleric - Mummy Mage - Vampire Thief - Wraith Re: Paralysis. I'm not sure how that rule worked here. Was that an instant death situation? Instant deaths don't work as well in this kind of game I think. Just one shot and boom you're out even f you have +11 to hit 80 HP. |
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