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Interesting... |
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Haha - trainer / teacher actually fits really well with my RL also !! |
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Because I'm probably not the only one confused: Poli isn't playing, right? |
Neither Poli nor cronin are playing at the moment.
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Correct, he's just an interloper :P |
Chief Rum is also not playing.
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Hahahah I missed that too :p Ok, can anyone suggest what this part means: Quote:
In the context of previous games? I thought I had seen the possibility of players coming into the game later hinted at earlier (or in the signup thread or something). |
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I mentioned it earlier.. I didn't go into too much detail as I don't want to ruin the story line or any suprises that BK might have for us.. I simply said that I wouldn't be suprised to see Lathum (or a smaller possibility of St.Cronin) appear at some point in the game with a particular role. Nothing that can be voted for in execution or whatnot however. |
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Don't tell anyone, they'll take away the post counts. |
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I see this is just above the results which I haven't seen yet, so this might be proved wrong -- but my problem with what Pass did is this: if he is a spawn, he might be able to enter the brig during the night (I don't know if this is possible or not, but I don't see why it wouldn't be) or allow someone else to. I know myself and KWhit are good currently, and it makes sense that the captain would start out good too, so it's not KWhit or Alan that I'm as worried about (though I prefer caution in this game on these matters, we've been a little easy with the trust lately IMO) as the fact that a bad jailer has three people at his whim. |
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Wow. That's about as bad as it gets this early. |
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Yeah, I need to go back and check the ramifications of wounded besides the added vulnerability before deciding about actions. |
Fam is out of town so I hopped on for a quick check. Looks like it's a good thing I did.
I'm currently set to repair the slave pens, someone let me know in the next 30ish minutes if that needs to change to the Security HQ |
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grow a set ya big baby! me, ill be struting around hoping some spawn try to convert me so i can kick thier ass. or get converted. just give me something to do, being a private sucks :rant: |
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You do not need to work on the Security HQ. PurdueBrad announced that he is on it (with Tyrith) and that is the 3 necessary man cycles. BK mentioned that day actions happen immediately, but night actions happen at the morning deadline. However, perhaps we can still now take advantage of the fixed Security HQ? I guess that just means the brig and the 12 secure bunks since the slave pen will need to be fixed (even though it could now be secured). |
Wounds take two solid undisturbed nights to heal, BTW. Healing might be more of a priority than I was thinking. Hmmm.
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You can cure two of the wounds in the morning, right? Quote:
You wouldn't get to scan anyone, but since these wounds are from the slave revolt, perhaps it's just an aberration on the level of wounding we'd expect? |
Figure some of our wounded people will get offed by the wolves. I would agree that this is likely an aberration; we couldn't realistically sustain this much damage daily along with the spawn and ever make it.
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Was there a way for us to be able to both have our security room functional and to avoid the slave revolt? I think we used all engineers on the security room?
If so, then we were going to be yielding an edge to the wolves tonight one way or another. I'm kind of surprised to find ourselves in this position when we opted for the safe, low-risk landing (I am remembering this correctly, right?) instead of the high-risk, high-reward option. |
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The only thing i can think of is that we just got a very unlucky dice role with the slave revolt or something. Last game we had more damage for longer and this didn't happen like this I don't believe. We would have had it fixed tonight and been fine.. With only 2 man hours of damage to it, I'm guessing we rolled the spawn-game equivalent of snake eyes |
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As cruel as it sounds, I think scanning for spawn is more important than healing if having to choose between the two. With you as our only doctor, I think we need you to keep hunting for spawn and let jackal take care of the healing for now. |
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The other option that I've got rummaging around in my head is that BK made some tweaks to the overall system and decided to give us more environment issues with fewer starting spawn. I would give this idea a little more thought if we hadn't seen the Day 1 message mention three spawn ... |
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We picked the start more likely to break the ship, but with less spawnling activity, so this is the kind of situation we were looking at. |
Back at work after a nice few hours of sleep.
Believe this or not: I literally don't remember most of the posts I made. I remember being exhausted and mad, but that's it. Weird/ Back to the game. |
You want to know what's even more weird? The number I gave out was my home phone. Obviously, I'll be deleting that, and asking BK to delete from other threads.
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I can put myself in there, and if I had, my name would have been with you three, but I can't go in and out at will like that. FYI. |
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I'm in agreement with this. Scanning seems more important to me. Plus people can become healed after two nights of sleep so we may not need the doctor and medic to handle them all personally. |
we can alos have one of our extra officers make more medics... not sure thats a good idea tho :)
we jus tneed to decide how many privates we want to go on missions every day cuz were not good for much more :) |
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Privates aren't the only people who can go on missions. They usually are the ones that go though because they wear the red shirts. |
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If anyone out there is the duplicant (no idea if there even is one).. it might not be a bad idea to take on the role of the doctor for a day and scan Path... Since once you use it, it is gone it would be a 1 time seer ability to help validate Path. Up to you though if you feel it is worth the risk that you might die before using it later, or have some other way you think is better to use it.
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Aren't scans more useful later in the game as opposed to Day 2?
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While on the subject of secret roles.. I'm trying to think, that there has to be some way we could use the gut-feeling ability to our advantage too...
The math just keeps coming back to me saying unless we get lucky the odds are we'll spend alot of time on it with no real rewards... |
I can see wanting to scan the guy that is our public scanner though, seeing as though if he is bad, he could just be spewing bad information the whole time (and crippling us from the start)
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That was what I said.. up to them if they wanted to take the risk that they might die before using it (or become spawn themselves)... In a game with alot of conversions, scans are more important the further you go.. but in this game we have the ability to create more seers as we go too if we need to. |
Was hoping that there might be some kind of results before I had to cut out for the morning. I should be around by mid-afternoon. Hopefully there is some good news awaiting us.
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It's not a good night. There aren't enough places to sleep, and that only gets worse in the morning after you see further damage done to the sleeping quarters by the slaves. Tyrith and Purduebrad work hard on repairing the Security HQ, where Pass can also be seen, while Danny and jeheinz try to get the slave pens back in order. Hoops, Mrs. Schmidty, and oliegirl are all seen lurking near one place or another in the sleeping quarters, and Schmidty can be seen standing guard outside the Water Plant. Yesterday was not a good day, but today is a new day and perhaps it will go better. It's already a little better when two Slave bodies are discovered.
Room Reports Engine Room – Damaged 8 man cycles to repair Water Plant – Damaged (Non Operational) 6 cycles to repair Cargo Hold - Damaged 3 man cycles to repair (Maximum Capacity: 125 units) Water Supply – 87 units (Enough reserves for a little less than 4 days at current consumption) Crystilium Supply – 16 units (at least 75 required) Security Headquarters Operational (Undamaged) Brig – Empty Weapons Locker – 3 unspent phasers (2 spent) Slave Pens – Damaged 3 man cycles to repair Sleeping Quarters – Damaged. 18 berths requiring repair (enough berths for 5 people to sleep) The Crew Command Staff Captain - Alan T First Officer – Kwhit Wounded Second Officer - Render Exhuasted Security Chief - Hoopsguy Exhuasted Ensign - Telle Chief Engineer - Tyrith Exhuasted Engineers PurdueBrad Exhuasted Danny Wounded & Exhuasted JeHeinz72 Exhuasted Trainer - mccollins Medical Staff Doctor - path12 Wounded Medic - The Jackal Wounded Security Staff Sergeant at Arms - oliegirl Exhuasted Warden - Passacagalia Exhuasted Galley Master - Schmidty Exhuasted Slavemaster - Saldana Security Crewman - Mrs. Schmidty ExhuastedWounded Scientists LoneStarGirl PackerFanatic Wounded & Exhuasted Privates Claphamsa Marc Vaughn Chubby Wounded bulletsponge Exhuasted Slaves 2 slaves dead 18 slaves unaccounted for Night PMs will be going out after this as fast as I can send them. |
Well nobody died, so we got that going for us.
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Oh darnit, COME ON, REPAIR YOU STUPID SECURITY HQ.
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more wounded and lots of exhausted! booo
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anyone else worried about wateR? we have enough for 4 days.... and its gonna take a while to fix the plant, and even when fixed it wont produce enough fro all of us............
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I guess we need Tyrith + 1 other engineer on the Security HQ this morning and the rest starting on the slave pens? We also probably want to know why Render, Packerfanatic and bulletsponge are exhausted this morning, what action did you do last night?
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We have more than it seems like; some of us will be dead by then. |
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Oh damn it, I say that and I get wounded, haha. |
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I slept - or at least I attempted to. I imagine I was in a bed that got damaged or something? |
Hey, look, it's a mod edit!
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I made a few changes to the Day 2 post as I'd forgotten that the Security HQ and Water plant were guarded, thus they didn't take any more slave damage. I also have clarified the phaser situation.
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Yeah, beds were already taken by the time I got there.
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