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-   -   LXXVII Spawn III: Game Over (See Post 4507) (http://forums.operationsports.com/fofc//showthread.php?t=66244)

KWhit 07-09-2008 10:00 AM

Yes, let's discuss a little more before we start repairing anything. The water situation is very worrisome.

Tyrith 07-09-2008 10:00 AM

Quote:

Originally Posted by mccollins (Post 1773001)
In my opinion, the cargo hold was more important than the slave pen this morning. We could have had 2 mining missions for crys and then possibly 2 more tomorrow and been done mining.

And without water:


Of course, we could use this to find any spawn among us... :rolleyes:


Only problem is that if the slaves aren't back where they belong they keep breaking things worse -- and they break things at a faster rate than we can fix them, it seems.

mccollins 07-09-2008 10:01 AM

Quote:

Originally Posted by KWhit (Post 1772992)
I mean, you're right that we'd be in trouble. I still would like BK to answer if we can or can't get water.


The rules say if the cargo hold is broken nothing can be put in or taken out. Since it only holds water and crys, I'd think that that means we can't get water.

mccollins 07-09-2008 10:01 AM

Quote:

Originally Posted by Tyrith (Post 1773006)
Only problem is that if the slaves aren't back where they belong they keep breaking things worse -- and they break things at a faster rate than we can fix them, it seems.


Yeah, but 40% of our required crys (assuming 2 hauls of 15 crys) might have been worth the repairs.

PackerFanatic 07-09-2008 10:02 AM

Quote:

Originally Posted by Tyrith (Post 1773006)
Only problem is that if the slaves aren't back where they belong they keep breaking things worse -- and they break things at a faster rate than we can fix them, it seems.


That was my thought too. Plus - when it says we can go one day with out, does that include the night? Because we should be able to have the hold repaired tonight if every engineer works on that (and we aren't attacked harder, heh)

Barkeep49 07-09-2008 10:02 AM

A whole bunch of questions. Going to answer them shortly.

KWhit 07-09-2008 10:04 AM

Quote:

Originally Posted by Tyrith (Post 1773006)
Only problem is that if the slaves aren't back where they belong they keep breaking things worse -- and they break things at a faster rate than we can fix them, it seems.


Yes, but if we don't fix the cargo hold we are ALL dehydrated tomorrow. That means that if the spawn can damage it tonight to the point where we can't fix it tomorrow, WE ALL DIE.

That wouldn't be good for our prospects of winning the game.

:)

Tyrith 07-09-2008 10:04 AM

Quote:

Originally Posted by mccollins (Post 1773008)
Yeah, but 40% of our required crys (assuming 2 hauls of 15 crys) might have been worth the repairs.


Crys can wait. We're talking about everyone being DEAD in 36 hours.

KWhit 07-09-2008 10:05 AM

Quote:

Originally Posted by KWhit (Post 1773012)
Yes, but if we don't fix the cargo hold we are ALL dehydrated tomorrow. That means that if the spawn can damage it tonight to the point where we can't fix it tomorrow, WE ALL DIE.

That wouldn't be good for our prospects of winning the game.

:)


Well....

This post was written without thinking about the engineers working through the night, so we have a little wiggle room.....


Hmmm.....

Tyrith 07-09-2008 10:05 AM

Quote:

Originally Posted by KWhit (Post 1773012)
Yes, but if we don't fix the cargo hold we are ALL dehydrated tomorrow. That means that if the spawn can damage it tonight to the point where we can't fix it tomorrow, WE ALL DIE.

That wouldn't be good for our prospects of winning the game.

:)


We can defend it from the spawn during the night. We'll take loses, but it happens. We could defend it from the slaves, too, but there are other parts of the ship we need to work, too. The slaves just do way, way too much damage to the ship in general to be left running around like this. We can't keep taking six or eight cycles of damage every cycle - we can't defend everything, and we need most of the ship to work.

PurdueBrad 07-09-2008 10:05 AM

Can we get a list going of what all the exhausted people have done?

RendeR
Hoopsguy- guarded (?) sleeping quarters
Tyrith- worked overnight on the HQ
PurdueBrad- worked overnight on the HQ
Danny- worked overnight on the pens
JeHeinz- worked overnight on the pens
Oliegirl- guarded (?) sleeping quarters
Passacaglia- guarded the HQ
Schmidty- guarded the water
Mrs. Schmidty- guarded (?) the sleeping quarters
Packerfanatic
Bulletsponge

I filled in the ones I know. As for the question marks, I simply wasn't sure if that is what their action was. That leaves a couple people unaccounted for that I'm curious about their actions.

Passacaglia 07-09-2008 10:06 AM

Whose dumb-ass idea was it to bring SLAVES anyway? What kind of bizarre future do we live in?

jeheinz72 07-09-2008 10:06 AM

I'm with Tyrith on this. We have to get those slaves back in their pen or we risk more damage to the ship, which we're already struggling to repair and more wounded people and possibly some deaths.

The water thing sucks, but I think if we didn't take care of the slaves first we'd potentially just be spinning our wheels. I'd like to avoid, if possible, Alan having to kill off the slaves. I think his time is better served elsewhere.

oliegirl 07-09-2008 10:07 AM

I spied on Saldana last night, he didn't do anything. I was also attacked by a slave but was able to kill him with my phaser.

Did anyone else get a PM regarding sleeping conditions?

mccollins 07-09-2008 10:07 AM

Quote:

Originally Posted by Tyrith (Post 1773013)
Crys can wait. We're talking about everyone being DEAD in 36 hours.


If you're talking about being dead from not having water because the cargo hold is not fixed then we agree ;)

Barkeep49 07-09-2008 10:07 AM

Quote:

Originally Posted by jeheinz72 (Post 1772978)
So is clap a full-bore engineer now?

Not until Day 3.

Quote:

Originally Posted by jeheinz72 (Post 1772982)
BK - Because Danny was injured while working last night is that why his action didn't take?

No that was a mistake of mine. I went back and fixed the Day 2 post. For that reason I am not counting PurdueBrad's action at this time, as the Slave Pens are indeed fixed and the slaves may be put back into them. Alan had also previously asked: the slaves may go on an away mission today.

Quote:

Originally Posted by Tyrith (Post 1772985)
If we can't get any water out of the hold today we are in SERIOUSLY deep trouble. I'd like confirmation of the this fact, please.

No water may be gotten from the Cargo Hold. If an away mission is run, any water gained from that may be used by the crew today, however anything unused would be wasted.

jeheinz72 07-09-2008 10:08 AM

Seriously, why did we need slaves? We have clap.

PurdueBrad 07-09-2008 10:09 AM

Okay, I'm around. Tyrith, where should I repair?

mccollins 07-09-2008 10:09 AM

Quote:

Originally Posted by Tyrith (Post 1773016)
The slaves just do way, way too much damage to the ship in general to be left running around like this. We can't keep taking six or eight cycles of damage every cycle - we can't defend everything, and we need most of the ship to work.


Just so we're on the same page, this is absolutely true as well.

Passacaglia 07-09-2008 10:10 AM

Quote:

No water may be gotten from the Cargo Hold. If an away mission is run, any water gained from that may be used by the crew today, however anything unused would be wasted.

Wow. Water mission, here we come?

PurdueBrad 07-09-2008 10:10 AM

PS- BK, that is a very good job of GM'ing, thanks for correcting and then holding off on my actions. I shouldn't be surprised, but nice job.

jeheinz72 07-09-2008 10:10 AM

Well that helps. PB and Danny can work on the cargo hold today, leaving just 1 point of damage there.

If I'm reading this right, up to and counting Tyrith and I working on the pens on Day 2 we've got

Operational: Security HQ, Slave Pens
Damaged: Engine (8), Water Plant (6), Cargo Hold (3), Sleeping Quarters (18)

That look right?

Tyrith 07-09-2008 10:11 AM

Okay...well, we might have to go fishing for water today. Which sucks, but dehydration on top of our other issues might make it worse. Dehydration isn't listed under the statuses, BTW.

jeheinz72 07-09-2008 10:12 AM

I'd say we get Danny and PB on the Cargo Hold today. We should then be able to get that fixed up tonight easily.

Barkeep49 07-09-2008 10:12 AM

Quote:

Originally Posted by jeheinz72 (Post 1773032)
Well that helps. PB and Danny can work on the cargo hold today, leaving just 1 point of damage there.

If I'm reading this right, up to and counting Tyrith and I working on the pens on Day 2 we've got

Operational: Security HQ, Slave Pens
Damaged: Engine (8), Water Plant (6), Cargo Hold (3), Sleeping Quarters (18)

That look right?

Yes.

Tyrith 07-09-2008 10:12 AM

I want confirmation that the slave pens are fixed before we start fixing other things. We need those slaves herded back before we commit our other engineering time.

PurdueBrad 07-09-2008 10:12 AM

Cargo hold sounds good to me. From there, it'll be a tough choice with the sleeping quarters almost decimated, the engine getting dangerously close to doubling in damage, and the water plant taking hits.

I'm on the cargo hold now.

Barkeep49 07-09-2008 10:13 AM

Quote:

Originally Posted by Tyrith (Post 1773036)
Okay...well, we might have to go fishing for water today. Which sucks, but dehydration on top of our other issues might make it worse. Dehydration isn't listed under the statuses, BTW.

That's funny. I didn't change that section at all from last time which means it was missing last game too. Dehydration is like exhaustion, with the negative effects on rolls, with the added bonus of possible death.

KWhit 07-09-2008 10:14 AM

BK, if we repair the cargo hold today, we can drink the water from there today without ever incurring dehydration, correct?

Passacaglia 07-09-2008 10:14 AM

I'd like to know why path is wounded. Path, anything happen to you last night?

PackerFanatic 07-09-2008 10:14 AM

Quote:

Originally Posted by oliegirl (Post 1773022)
I spied on Saldana last night, he didn't do anything. I was also attacked by a slave but was able to kill him with my phaser.

Did anyone else get a PM regarding sleeping conditions?


I did - and although I tried sleeping, the beds were already full when I got there (from the damage), hence why I am exhausted. Plus I got hurt while trying to look for somewhere else to sleep. Damn slaves.

Barkeep49 07-09-2008 10:15 AM

Quote:

Originally Posted by Tyrith (Post 1773040)
I want confirmation that the slave pens are fixed before we start fixing other things. We need those slaves herded back before we commit our other engineering time.

The ship breathes a sigh of relief as there is still work to be done on the Slave Pens, but the slaves may be herded back to them. Tyrtith and jeheinz are confidant that they will be fully finished with the repairs, without any more assistance, by the end of the day.

PackerFanatic 07-09-2008 10:16 AM

We might want to consider just axing all the slaves now that the pens are fixed. Seriously, other than going on away missions, they are causing more damage then they are worth now. They we can at least breath a little easier.

path12 07-09-2008 10:16 AM

Quote:

Originally Posted by oliegirl (Post 1773022)
I spied on Saldana last night, he didn't do anything. I was also attacked by a slave but was able to kill him with my phaser.

Did anyone else get a PM regarding sleeping conditions?


Should I take it as interesting or suspicious that there were three security people in the sleeping quarters (if I read the results right) yet I was attacked by a slave during the night?

PackerFanatic 07-09-2008 10:16 AM

ONCE the pens are fixed, I should say.

KWhit 07-09-2008 10:17 AM

I'm confused on the whole slave pen deal. So there were 3 man cycles left at the beginning of the day. And then who has been repairing them today to make them usable? I think I missed that part.

Barkeep49 07-09-2008 10:17 AM

Quote:

Originally Posted by KWhit (Post 1773045)
BK, if we repair the cargo hold today, we can drink the water from there today without ever incurring dehydration, correct?

Correct. However, I made a mistake yesterday. Water is drunk at the beginning of the day cycle, not at the end of it. Therefore, everyone is dehydrated today, however, you have the rest of this day cycle and the night cycle to fix either the water plant or cargo hold.

mccollins 07-09-2008 10:18 AM

So, I don't guess we can use the slaves to herd the slaves, eh?

Who should use their AP on getting that done? Security staff? Privates?
If privates, who will go on the water mission?

Tyrith 07-09-2008 10:18 AM

I still don't feel comfortable using up our engineering actions until we know for sure the slave pens are fixed.

path12 07-09-2008 10:18 AM

Quote:

Originally Posted by PurdueBrad (Post 1773028)
Okay, I'm around. Tyrith, where should I repair?


I would say the cargo hold but I'm not Tyrith....

Tyrith 07-09-2008 10:18 AM

Dola, that's obviously irrelevant now. We can start putting turns in on the cargo hold.

Tyrith 07-09-2008 10:19 AM

Cargo hold for sure.

KWhit 07-09-2008 10:19 AM

Quote:

Originally Posted by Barkeep49 (Post 1773054)
Correct. However, I made a mistake yesterday. Water is drunk at the beginning of the day cycle, not at the end of it. Therefore, everyone is dehydrated today, however, you have the rest of this day cycle and the night cycle to fix either the water plant or cargo hold.


Okay. Let's hedge our bets here and go on a water hunt today and get the cargo hold fixed asap.

PurdueBrad 07-09-2008 10:19 AM

I was originally, tentatively, against the idea of killing the slaves but after cleaning up their mess for three cycles, they've got to go.

Barkeep49 07-09-2008 10:19 AM

Quote:

Originally Posted by Barkeep49 (Post 1773054)
Correct. However, I made a mistake yesterday. Water is drunk at the beginning of the day cycle, not at the end of it. Therefore, everyone is dehydrated today, however, you have the rest of this day cycle and the night cycle to fix either the water plant or cargo hold.

This is more trouble than it's worth. The survivors get a break here. Hence forth, water will be drunk at the start of the day cycle not the end. However, yesterday it was drunk at the end cause that's when you landed on the planet. No members of the crew are dehydrated at this time.

KWhit 07-09-2008 10:20 AM

Quote:

Originally Posted by mccollins (Post 1773056)
So, I don't guess we can use the slaves to herd the slaves, eh?

Who should use their AP on getting that done? Security staff? Privates?
If privates, who will go on the water mission?


Security staff as they can't be killed by them, I believe.

path12 07-09-2008 10:20 AM

Quote:

Originally Posted by Passacaglia (Post 1773046)
I'd like to know why path is wounded. Path, anything happen to you last night?


I got a bed apparently but was attacked by a slave during the night that I managed to fight off.

mccollins 07-09-2008 10:20 AM

Quote:

Originally Posted by Tyrith (Post 1773057)
I still don't feel comfortable using up our engineering actions until we know for sure the slave pens are fixed.


-->

Quote:

Originally Posted by Barkeep49 (Post 1773048)
The ship breathes a sigh of relief as there is still work to be done on the Slave Pens, but the slaves may be herded back to them. Tyrtith and jeheinz are confidant that they will be fully finished with the repairs, without any more assistance, by the end of the day.


:confused:

Passacaglia 07-09-2008 10:21 AM

Quote:

Originally Posted by Barkeep49 (Post 1773054)
Correct. However, I made a mistake yesterday. Water is drunk at the beginning of the day cycle, not at the end of it. Therefore, everyone is dehydrated today, however, you have the rest of this day cycle and the night cycle to fix either the water plant or cargo hold.


So if the cargo hold gets damaged again at night, we're all screwed?

Tyrith 07-09-2008 10:21 AM

Quote:

Originally Posted by mccollins (Post 1773067)
-->



:confused:


Posts are coming quickly, have patience.


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