Front Office Football Central

Front Office Football Central (http://forums.operationsports.com/fofc//index.php)
-   Werewolf Games (http://forums.operationsports.com/fofc//forumdisplay.php?f=31)
-   -   LXXVII Spawn III: Game Over (See Post 4507) (http://forums.operationsports.com/fofc//showthread.php?t=66244)

hoopsguy 07-07-2008 10:00 PM

Quote:

Originally Posted by path12 (Post 1771239)
By the way, I'd rather not specify who I examine day by day to minimize the risk of someone becoming infected after they have been publicly cleared. You may rest assured I will share any infection information that I receive.


I understand the thought process, but I believe there is a little more in the way of protection this game against conversion than most:

1.) Public role - even a cleared guy may not be an optimal target when factoring in the cleared role
2.) Protect abilities - two players with protect options + Slayer role (may or may not be in game, believe it was in last two)
3.) Assignment of phasers
4.) Use of the "stay awake" option

Just throwing these out there as reasons that it may make sense to publicly "clear" people. Also, there are safeguards against you in terms of the Empathic role (believe it was in each of last two) and Absolute Trust (can validate/refute your claims if they are wrong). I'm guessing there are others that I'm missing as I'm tying this up, but I figured that this was at the very least food for thought.

In the end, you get to make the decision you think is best. But since you threw it out for discussion I had some feedback.

hoopsguy 07-07-2008 10:01 PM

Er, point #1 above should read:
"Public role - even a cleared guy may not be an optimal Spawn target when factoring in the public roles"

saldana 07-07-2008 10:03 PM

Quote:

Originally Posted by hoopsguy (Post 1771248)
I understand the thought process, but I believe there is a little more in the way of protection this game against conversion than most:

1.) Public role - even a cleared guy may not be an optimal target when factoring in the cleared role
2.) Protect abilities - two players with protect options + Slayer role (may or may not be in game, believe it was in last two)
3.) Assignment of phasers
4.) Use of the "stay awake" option

Just throwing these out there as reasons that it may make sense to publicly "clear" people. Also, there are safeguards against you in terms of the Empathic role (believe it was in each of last two) and Absolute Trust (can validate/refute your claims if they are wrong). I'm guessing there are others that I'm missing as I'm tying this up, but I figured that this was at the very least food for thought.

In the end, you get to make the decision you think is best. But since you threw it out for discussion I had some feedback.


there is also the 4 people in the security cell at night...that can be used at the beginning of the game as a means of protection for the people inside, and then after a day or two, as a means of protecting us from the people inside.

Danny 07-07-2008 10:06 PM

Engineer Danny checking in. I've read all the rules and AlanT's recommendations for repairing. Any other tips here for day one?

Alan T 07-07-2008 10:06 PM

Quote:

Originally Posted by saldana (Post 1771247)
iirc, who you examine is public knowledge in the thread


In the previous game, the doctor took the person during the day into his medical office for the examination, so yeah we will know who you examine if it is played the same way this time.

Chief Rum 07-07-2008 10:07 PM

Checking in. Not a wolf.


































just kidding. :D

Alan T 07-07-2008 10:08 PM

Quote:

Originally Posted by saldana (Post 1771250)
there is also the 4 people in the security cell at night...that can be used at the beginning of the game as a means of protection for the people inside, and then after a day or two, as a means of protecting us from the people inside.



As long as we have a bulletproof Circle of Trust, we can do that. In the last game a spawn that everyone assumed was trusted got locked up with the captain in there and was able to convert him. We have to make sure that we are airtight about that.

hoopsguy 07-07-2008 10:13 PM

Sure, but that is part of the beauty of this game - there are a series of risk/reward decisions that you get to make along the way. Saldana is right that the jail option should be a weapon in our arsenal. It is up to us to use it correctly.

Hmm, pretty short post by Chief Rum. Did he think I was bluffing on my voting criteria for this game? :)

Chief Rum 07-07-2008 10:22 PM

Quote:

Originally Posted by hoopsguy (Post 1771268)
Hmm, pretty short post by Chief Rum. Did he think I was bluffing on my voting criteria for this game? :)


I assure you a vote for me would be a waste. ;)

Chief Rum 07-07-2008 10:24 PM

My goal, actually, is to get up to at least 10 posts. That way, you guys will have a good judgment point on which to figure who your UTR players are.

The Jackal 07-07-2008 10:27 PM

I will do my best to keep people healed, and I tend to agree that we should steer clear from Spawn whenever we can - they'll have enough opportunity to infiltrate without us making it easier.

Mrs. Schmidty 07-07-2008 10:35 PM

Quote:

Originally Posted by claphamsa (Post 1771139)
im a prviate, i guess that is vanilla villegar! i m gonna be busy tonight (despite a rainout in softball with not a could in the sky) and I have an MRI o'n my ankle at 1015 tommorow! but ill be well an hoed!

ALANT i would say to hell with the spawn, but i didnt play the last game so i have no idea what im talking about!


You can count on a vote from Pass. ;)

Danny 07-07-2008 10:36 PM

As a new player, I would prefer the slower game play experience at the beginning as well and go to the less infected area.

Poli 07-07-2008 10:36 PM

Aha.

Mrs. Schmidty 07-07-2008 10:41 PM

Quote:

Originally Posted by Danny (Post 1771288)
As a new player, I would prefer the slower game play experience at the beginning as well and go to the less infected area.


Agreed, let's let the ship take a hit and secure our landing away from the spawns please. Slow and steady at first while we get our feet wet. :)

mccollins 07-07-2008 10:42 PM

Ok, reading the thread feels like a normal game, but that enormous ruleset looms large up there.

Incidentally, I got a PM, but I noticed I'm not listed with my role up at the beginning of the thread.

PurdueBrad 07-07-2008 10:55 PM

I am not sure which way to go on going for the big reward early or the safer way first. If there an spawns yet, maybe we take an early risk but I'm up for what the group wants.

hoopsguy 07-07-2008 10:57 PM

I'll take this opportunity to warn about some potential scheduling challenges for me over the next week:

Wednesday - client visit, unlikely to be able to access FOFC from site.
Friday (noonish) - going on 3 day weekend trip with wife, not back until Sunday afternoon/evening.

Hopefully these don't create too much in the way of problems with getting actions in, but at the very least I won't be all that active in discussing away missions or whatever else goes on during the day.

Alan T 07-07-2008 11:04 PM

Quote:

Originally Posted by hoopsguy (Post 1771297)
I'll take this opportunity to warn about some potential scheduling challenges for me over the next week:

Wednesday - client visit, unlikely to be able to access FOFC from site.
Friday (noonish) - going on 3 day weekend trip with wife, not back until Sunday afternoon/evening.

Hopefully these don't create too much in the way of problems with getting actions in, but at the very least I won't be all that active in discussing away missions or whatever else goes on during the day.



Oh that reminds me.. tommorrow is my anniversary. I probably won't be around much in the evening tommorrow.. and like Hoops I'm leaving Friday early afternoon until Sunday for the weekend to celebrate. Not sure if the hotel will have internet or not.

oliegirl 07-07-2008 11:29 PM

Quote:

Originally Posted by Alan T (Post 1771304)
Oh that reminds me.. tommorrow is my anniversary. I probably won't be around much in the evening tommorrow.. and like Hoops I'm leaving Friday early afternoon until Sunday for the weekend to celebrate. Not sure if the hotel will have internet or not.


I'm guessing your wife wouldn't be too thrilled about you spending time on the computer when you are on a trip to celebrate your anniversary ;)

I'm in agreement that a safe landing away from the Spawn would be best, there seem to be quite a few new players in the game, and a few people like myself who have played for a while, but are new to the "really big" game like this one.

As for scheduling, I'm working 8-12 and 5-7 every day this week, so I'm definitely around during those hours, but will be multitasking, I'll do my best to keep up though. My availability between 12 - 5 depends largely on the weather and what type of errands and whatnot need to get done in RL.

Barkeep49 07-07-2008 11:47 PM

Quote:

Originally Posted by mccollins (Post 1771291)
Ok, reading the thread feels like a normal game, but that enormous ruleset looms large up there.

Incidentally, I got a PM, but I noticed I'm not listed with my role up at the beginning of the thread.

You were inadvertently left off because your role is new. You are now added in.

hoopsguy 07-08-2008 12:08 AM

Potential loophole alert - can the Trainer train a person to be a Trainer? If so, we will have a lot of flexibility to add Specialists throughout the game.

mccollins 07-08-2008 12:22 AM

Quote:

Originally Posted by Barkeep49 (Post 1771327)
You were inadvertently left off because your role is new. You are now added in.


Ok, cool :D I wasn't sure if I was supposed to keep it quiet or something. I've never played where the roles were all public.

Checking in as the trainer!

Quote:

Originally Posted by hoopsguy (Post 1771333)
Potential loophole alert - can the Trainer train a person to be a Trainer? If so, we will have a lot of flexibility to add Specialists throughout the game.


My role description says I can train Enlisted Crew to become specialists and then the roles listed under Enlisted Crew are: the Medic, the Galley Master, the Security Staff, and the Privates. I presume the Medic would become a Doctor, but I don't know what the others would become. Perhaps I would get to designate what the Privates became and could turn them into a Trainer as you suggested.

Danny 07-08-2008 12:31 AM

You can't train me into a super engineer?

path12 07-08-2008 01:42 AM

Good points about revealing my results of examinations, I'll take those points into account when making decisions -- I had forgotten that it was public knowledge who I picked.

Schmidty 07-08-2008 03:16 AM

Anybody want some peanuts and Dasani?

Chief Rum 07-08-2008 03:21 AM

UTR Level

Okay, at this point of the thread, these players have less posts than me (4):

The Jackal (3)
Danny (3)
st.cronin (3)
path12 (3)
Tyrith (2)
Schmidty (2)
PurdueBrad (2)
oliegirl (2)
KWhit (2)
Mrs. Schmidty (2)
Passacaglia (2)
mccollins (2)
Chubby (1)
Render (1)
claphamsa (1)
Telle (1)
jeheinz72 (1)
bulletsponge (1)
PackerFanatic (1)

:D

Schmidty 07-08-2008 03:35 AM

Quality, not quantity my friend.

(Hehe. I said tity.)

Schmidty 07-08-2008 03:36 AM

Dola.

Now we're even.

Schmidty 07-08-2008 03:36 AM

Double Dola.

pwned!!!

Danny 07-08-2008 04:48 AM

Help, I am being attacked by spawn! Oh wait, it's only Schmidty roaming around the halls

Schmidty 07-08-2008 04:50 AM

Quote:

Originally Posted by Danny (Post 1771518)
Help, I am being attacked by spawn! Oh wait, it's only Schmidty roaming around the halls


Someone stole my damned spam!!!

Danny 07-08-2008 04:52 AM

I did, I made a sandwich with it and it was spamtastic!

Schmidty 07-08-2008 05:05 AM

Quote:

Originally Posted by Danny (Post 1771520)
I did, I made a sandwich with it and it was spamtastic!


AHA!!!! Everyone knows that Spawn love Spam!! And Alliteration!!

Sorry Scary Spawn - You're Sunk!!!!

claphamsa 07-08-2008 07:21 AM

5 am..... u guys are dedicated!

claphamsa 07-08-2008 07:21 AM

Quote:

Originally Posted by Chief Rum (Post 1771508)
UTR Level

Okay, at this point of the thread, these players have less posts than me (4):

The Jackal (3)
Danny (3)
st.cronin (3)
path12 (3)
Tyrith (2)
Schmidty (2)
PurdueBrad (2)
oliegirl (2)
KWhit (2)
Mrs. Schmidty (2)
Passacaglia (2)
mccollins (2)
Chubby (1)
Render (1)
claphamsa (1)
Telle (1)
jeheinz72 (1)
bulletsponge (1)
PackerFanatic (1)

:D


sorry got nothing to say :)

Passacaglia 07-08-2008 08:09 AM

Quote:

Originally Posted by Chief Rum (Post 1771273)
I assure you a vote for me would be a waste. ;)


Well played.

claphamsa 07-08-2008 08:11 AM

FYI any advice on to how to go about this complex rule set is always appreciated! luckily i have a basic basic role and its pretty easy to understand :)

oliegirl 07-08-2008 08:45 AM

Wow - not a lot to catch up on this morning...I'm kind of relieved actually :)

So when does the "action" start and we get to start work and search for Spawn???

Alan T 07-08-2008 08:47 AM

Quote:

Originally Posted by oliegirl (Post 1771559)
Wow - not a lot to catch up on this morning...I'm kind of relieved actually :)

So when does the "action" start and we get to start work and search for Spawn???



We'll be landing shortly. Please make sure your seats are upright and your tray tables are closed. As always, thank you for riding Spawn Airlines.


I assume BK will flip to day 1 at 10am which I believe is the normal morning time for the day phase.

Barkeep49 07-08-2008 08:53 AM

Quote:

Originally Posted by Alan T (Post 1771560)
We'll be landing shortly. Please make sure your seats are upright and your tray tables are closed. As always, thank you for riding Spawn Airlines.


I assume BK will flip to day 1 at 10am which I believe is the normal morning time for the day phase.

Indeed. Night actions are due by 9 AM and I will then process them. I expect the game to start about 45 minutes from now.

Barkeep49 07-08-2008 08:58 AM

Quick note. Away missions now have a BASE 10% chance of having someone infected. There are modifiers which affect this infection chance.

Alan T 07-08-2008 09:00 AM

Quote:

Originally Posted by Barkeep49 (Post 1771562)
Quick note. Away missions now have a BASE 10% chance of having someone infected. There are modifiers which affect this infection chance.



BK, can you clarify this for us. I read it in the rules subtly different previously...


Is it a 10% chance for each away mission member to possibly be infected, or a 10% total chance for a single infection on the away team? ie: Can there be more than one infection in a single away team if you are unlucky enough?

Barkeep49 07-08-2008 09:09 AM

Quote:

Originally Posted by hoopsguy (Post 1771333)
Potential loophole alert - can the Trainer train a person to be a Trainer? If so, we will have a lot of flexibility to add Specialists throughout the game.

Indeed. That is a loophole and one I had thought and was going to close by having him use equipment in the Security HQ, but then decided I didn't like that restriction and forgot to reclose it. The trainer must now use equipment located in the sleeping berths, of which there is only one set. So there may be multiple trainers, but only one training each day.

mccollins 07-08-2008 09:10 AM

Quote:

Originally Posted by Barkeep49 (Post 1771567)
Indeed. That is a loophole and one I had thought and was going to close by having him use equipment in the Security HQ, but then decided I didn't like that restriction and forgot to reclose it. The trainer must now use equipment located in the sleeping berths, of which there is only one set. So there may be multiple trainers, but only one training each day.


And if there are 2 trainers and both want to train on a day, how is that resolved? First to PM instructions to you?

Barkeep49 07-08-2008 09:11 AM

Quote:

Originally Posted by Alan T (Post 1771564)
BK, can you clarify this for us. I read it in the rules subtly different previously...


Is it a 10% chance for each away mission member to possibly be infected, or a 10% total chance for a single infection on the away team? ie: Can there be more than one infection in a single away team if you are unlucky enough?

It's 10% for each person. That has always been the rate.

Barkeep49 07-08-2008 09:11 AM

Quote:

Originally Posted by mccollins (Post 1771568)
And if there are 2 trainers and both want to train on a day, how is that resolved? First to PM instructions to you?

Yup.

mccollins 07-08-2008 09:13 AM

Quote:

Originally Posted by Danny (Post 1771342)
You can't train me into a super engineer?


Looks like an engineer is already listed as a specialist so I don't know that I can train you into a more special specialist in that of a Chief Engineer.

mccollins 07-08-2008 09:14 AM

I should point out that my equipment won't be ready to use to train others until Day 2.

mccollins 07-08-2008 09:16 AM

Also, as the game goes on, we'll need to think and talk about what would be most useful for the privates to become:
Quote:

Privates

Claphamsa
Marc Vaughn
Chubby
bulletsponge



All times are GMT -5. The time now is 07:45 PM.

Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.