Front Office Football Central

Front Office Football Central (http://forums.operationsports.com/fofc//index.php)
-   Werewolf Games (http://forums.operationsports.com/fofc//forumdisplay.php?f=31)
-   -   LXXVII Spawn III: Game Over (See Post 4507) (http://forums.operationsports.com/fofc//showthread.php?t=66244)

KWhit 07-07-2008 03:00 PM

Quote:

Originally Posted by Blade6119 (Post 887196)
Where is Bek on that list? he signed up and was on the list in the first post


That was the post that made me groan as I started reading the first Spawn.

Barkeep49 07-07-2008 04:08 PM

I'm currently doing roles now. I hope to have initial PMs out in an hour or so.

Poli 07-07-2008 04:22 PM

Being the captain was a lot of fun, but I just don't have the time for a spawn game.

hoopsguy 07-07-2008 04:40 PM

Poli, any advice for future Captains?

saldana 07-07-2008 04:43 PM

Quote:

Originally Posted by Lathum (Post 1770891)
oh shit.

sign me up I guess


damn, there goes the neighborhood

Barkeep49 07-07-2008 04:53 PM

Quote:

Originally Posted by saldana (Post 1771067)
damn, there goes the neighborhood

Actually I informed Lathum that we're all spellists around here and so he decided not to move in after all... Kinda. Sorta.

Lathum 07-07-2008 04:57 PM

Quote:

Originally Posted by saldana (Post 1771067)
damn, there goes the neighborhood



Alan T 07-07-2008 05:00 PM

Quote:

Originally Posted by hoopsguy (Post 1771066)
Poli, any advice for future Captains?


You don't want my advise from when I was captain?

hoopsguy 07-07-2008 05:00 PM

Fire it out there if you want, although I don't think your intentions were all that noble :)

Barkeep49 07-07-2008 05:06 PM

I am sending out roles now and I will then post an introduction post and open the game thread. Night 0 will begin, requiring an action from the Captain, but otherwise being open for people to get a feel for roles and such before D1 begins tomorrow.

Barkeep49 07-07-2008 05:36 PM

Idiotic. Stupid. Deranged. All of those words, and more, have been used to describe this mission. Both by you, by your superiors, and by the public. But with humans now spread throughout the galaxy the idea of planets being cut off from each other is not one that is appealing at all. Without intergalactic travel, people will die. The quality of life will go down. The entire fleet will be out of jobs. It’s bad news all around. So getting Cyrstlium is a must. Where the first two missions were failure, this one cannot afford to be. If the fleet could they would send a whole fleet of ships to the planet. But there simply isn’t enough Crystlium to do it. And so it is this fleet that is stuck making the journey.

The time in space has been productive, if tense. The odds aren’t good. But you are all as prepared as you can be. And now, soon, you will be making contact on the planet. And for the first, but certainly not last, time the crew looks to
Alan T, your Captain, for guidance. You have two choices. You may enter where atmospheric conditions make it likely that your ship will not sustain much damage, but which scans show to have high levels of spawn activity, or you may enter where the atmosphere will not treat your ship well, but where there has been little sign of Spawn life.

It is now Night 0. Alan should PM his decision to me and Day 1 will start tomorrow morning. Please feel free to ask questions about your role or the rules.

Barkeep49 07-07-2008 05:37 PM

Game is now open.

st.cronin 07-07-2008 05:44 PM

Am I not in the game?

Schmidty 07-07-2008 05:48 PM

Galley Master Schmidty McSchmistalot reporting for duty!!! Don't be touching me food nor me water, yeh scurvey space blighters!!

Tyrith 07-07-2008 05:53 PM

Sounds like a dare to me :P

Passacaglia 07-07-2008 05:54 PM

Quote:

Originally Posted by st.cronin (Post 1771100)
Am I not in the game?


IIRC, you said you would only play Cathedral.

The Jackal 07-07-2008 05:56 PM

MEDIC!

The Jackal 07-07-2008 05:57 PM

It would've been better if I'd found a sound clip.

st.cronin 07-07-2008 05:59 PM

Quote:

Originally Posted by Passacaglia (Post 1771106)
IIRC, you said you would only play Cathedral.


Originally, that is what I said. But then I changed my mind, and I expected to be in the game. That's ok, I don't mind sitting this one out.

Barkeep49 07-07-2008 05:59 PM

Quote:

Originally Posted by Passacaglia (Post 1771106)
IIRC, you said you would only play Cathedral.

This is indeed what you said.

Quote:

Originally Posted by st.cronin (Post 1768938)
I will only play Cathedral.


Barkeep49 07-07-2008 06:00 PM

Quote:

Originally Posted by st.cronin (Post 1771110)
Originally, that is what I said. But then I changed my mind, and I expected to be in the game. That's ok, I don't mind sitting this one out.

My bad. Your second message was:

Quote:

Originally Posted by st.cronin (Post 1769036)
I actually can probably do Spawn, too, if you come up short on players.


And since we had 23 we didn't run short on numbers. Will you be an alternate though?

Again my apologies.

st.cronin 07-07-2008 06:02 PM

I will gladly be an alternate, apologies not necessary - my fault for not being clearer.

Alan T 07-07-2008 06:08 PM

My brief comments based on my experience last spawn game:

- At least one of the officers previously started off as a spawn in Spawn2. In that game it was the ensign. It might be a completely different officer this game (or none at all). It was a huge advantage for the spawn in the previous game when I (as a spawn that game) was able to become captain. I personally would feel alot better if I knew that my officers were not spawn. Each of the officers have very important duties that in the hand of a spawn would be pretty bad.

- As long as I can feel pretty confident that my officers are not spawn, I don't have any real plans to override any of their commands and plan to allow them to make their own choices on how to direct things.

- If I remember right some areas of the ship were more important to fix in the early days than other areas. We can wait on repairing the engines for now until we get closer to our needed goal for crystlium. The sleeping quarters also aren't a huge priority to fix but they become a bit more important later once the security system is running well. I'm not worried about the water plant being fixed just yet in day 1 or so, as we have plenty of water we need to use up anyways or we lose. I think Schmidty (and others who want to help) should probably work on figuring out the best way to use the water as it might be something usable to locate spawn later on. At some point we'll need water though.

If I remember right, it got ugly when the slaves pen wasn't fixed and the slaves busted out. If I remember right, last game Kwhit ended up just killing all of the slaves because they became unamanagable. We'll need to make a decision at some point if our time is better spent fixing any damage there vs just outright killing off the slaves.

The two most important areas to repair at the start in my opinion is the security headquarters and the cargo hold. We can't even start on our mission until the cargo hold is repaired, and the security HQ needs to be functional or we'll be sitting ducks for alot of this mission.


Finally my last thought for now is more a question.. Any thoughts on where I should land us? Higher risk/reward where we take less damage but have more spawns to contend with.. or Less risk/reward where we have less spawn but less crystlium?

Also a special P.S.. I remember last game I think it was Sackattack who signed up to play but didn't end up on the game list... He ended up with a special role later in the game. It didn't matter that much since he wasn't votable for execution, but I wouldn't be suprised to see someone like Lathum or St.Cronin turn up in that role again this game.

saldana 07-07-2008 06:10 PM

slave master checking in

BK, lathum does not appear on the roster...was he too late.

saldana 07-07-2008 06:13 PM

captain t, sir, it would be my personal preference to land in the less spawn infested area, despite the probability of more damage to the ship...damage can be fixed, sir, spawn infestation, not so much.

Tyrith 07-07-2008 06:20 PM

Ultimately it's a question of whether we want a longer game -- more repair cycles meaning we're stuck on the ground longer -- or a shorter, but more risky game, giving the wolves less time to do their special wolf magic on us. I'd lean towards the former but I can understand wanting to go for the risk/reward too.

saldana 07-07-2008 06:25 PM

barkeep, question about the slaves....can they be used to work on damaged parts of the ship, or are they only for away teams...if they can work on the ship, do i have to be in the same place as them?

PackerFanatic 07-07-2008 06:26 PM

Geeky ol' scientist checkin' in - I look forward to helping where I can!

jeheinz72 07-07-2008 06:33 PM

Engineer checking in.

I'm going to have to re-read this stuff a TON, but I'm here to help!

RendeR 07-07-2008 06:35 PM

Second Officer RendeR Reporting for duty SIR!

I say Balls to the wall Cap, Set us down well clear of those bloody beasties. We can fix the hull, She'll hold together!

Barkeep49 07-07-2008 06:40 PM

Quote:

Originally Posted by saldana (Post 1771127)
barkeep, question about the slaves....can they be used to work on damaged parts of the ship, or are they only for away teams...if they can work on the ship, do i have to be in the same place as them?

Slaves are only good for away missions.

claphamsa 07-07-2008 06:40 PM

im a prviate, i guess that is vanilla villegar! i m gonna be busy tonight (despite a rainout in softball with not a could in the sky) and I have an MRI o'n my ankle at 1015 tommorow! but ill be well an hoed!

ALANT i would say to hell with the spawn, but i didnt play the last game so i have no idea what im talking about!

oliegirl 07-07-2008 06:41 PM

Sargent at Arms checking in!

My head is about to explode from reading the rules/roles...I'll be checking in throughout the evening and will be around in the morning as well.

Telle 07-07-2008 07:30 PM

Ensign checking in.

PurdueBrad 07-07-2008 07:35 PM

Engineer here and am really excited to see how this game plays out after how much I've heard about the Spawn games.

Chubby 07-07-2008 07:36 PM

Private Chubby checking in.

hoopsguy 07-07-2008 07:37 PM

I'm very excited about the role of Security Chief - I didn't request it, so I consider it a pretty lucky bonus.

In terms of landing, I'm fine with either. We don't have an idea of the relative amount of spawn vs crystlium, so I don't feel like I have enough information to make an educated guess.

Is there anyone who wants to do anything besides mine crys during tomorrow's away mission? If we are doing that, then I would suggest a max team if we land away from spawn and (potentially) a smaller team if we choose a target-rich (spawn + crys) environment.

As far as a member of the command being spawn, I know that I'm not starting off as one but I'm not sure how much that means. The last game didn't have any spawn during the first day and there isn't anything in the rules suggesting if we start with spawn or if we get infected early on in the process.

KWhit 07-07-2008 08:08 PM

Really excited about getting this going.

I think I'd prefer landing away from the high Spawn activity. That will give us time to ease into the game a bit for the newcomers. I feel like that choice will lead to a slower start to the game and give us time to assess and evaluate each other.

KWhit 07-07-2008 08:09 PM

Also, from previous games, I assume no one is a Spawn yet (since we haven't landed).

hoopsguy 07-07-2008 08:18 PM

Captain Alan, I hope that you play a little more nicely with the crew at large this time than you did in that unfortunate draft experience. I would hate to see yet another captain exit by way of mutiny in a spawn game :)

Passacaglia 07-07-2008 08:29 PM

Quote:

Originally Posted by hoopsguy (Post 1771182)
I'm very excited about the role of Security Chief - I didn't request it, so I consider it a pretty lucky bonus.

In terms of landing, I'm fine with either. We don't have an idea of the relative amount of spawn vs crystlium, so I don't feel like I have enough information to make an educated guess.

Is there anyone who wants to do anything besides mine crys during tomorrow's away mission? If we are doing that, then I would suggest a max team if we land away from spawn and (potentially) a smaller team if we choose a target-rich (spawn + crys) environment.

As far as a member of the command being spawn, I know that I'm not starting off as one but I'm not sure how much that means. The last game didn't have any spawn during the first day and there isn't anything in the rules suggesting if we start with spawn or if we get infected early on in the process.


I was thinking about that as well, since all I know is my role, not necessarily my allegiance. My hunch was that we're all good at this point.

bulletsponge 07-07-2008 08:31 PM

a freakin private! wtf!! i wanted to probe people :(

path12 07-07-2008 08:33 PM

Dammit Alan, I'm a doctor, not a miracle worker!

But I think it's a pretty darn good idea to check the officers first.

Poli 07-07-2008 08:41 PM

Quote:

Originally Posted by hoopsguy (Post 1771066)
Poli, any advice for future Captains?

Aye, matey. Dole out the punishment. There be spawn 'mongst the crew.

Poli 07-07-2008 08:42 PM

Quote:

Originally Posted by Alan T (Post 1771075)
You don't want my advise from when I was captain?

Maybe I was confused. I thought I was captain in barkeep's spawn game, maybe I'm thinking of a different one.

Alan T 07-07-2008 08:44 PM

Quote:

Originally Posted by hoopsguy (Post 1771217)
Captain Alan, I hope that you play a little more nicely with the crew at large this time than you did in that unfortunate draft experience. I would hate to see yet another captain exit by way of mutiny in a spawn game :)



The way I feel about this crew is that it is just way too large for me to micromanage. Like I said before, I am hoping the doctors and others with various abilities to do so will be able to help me feel comfortable about the other officers. As long as I can feel comfortable that the officers remain uninfected, I think it is important to delegate out various pieces of duty.

It seems like the crew breaks down into groups fairly easily, so likely many pieces will take coordination between various people in order for us to achieve our goals.. Some of the breakdowns seem to go as:

First Officer - Responsible for our missions and the overall success. We will need away teams to mine as well as possibly exploration.
I think key members that will be assisting the First officer with alot of these goals will be the Ensign who will likely be leading an away team at times, the Scientist as they help give a bonus to away teams, and Privates as we can use the additional help on away teams.

Second Officer - Kind of like our ship's HR. Unfortunately death will happen on this ship but the various jobs and functions are still needed. This officer will have to use their best judgement on trusted individuals to place into new key positions. The Trainer also will be helping with this task as well.

Security Chief- Obviously the SC is key to our survival. Probably the most important area of the ship to repair at the start is the security HQ, and likewise having a Sec Chief that we can trust is the best way to hold the spawn at bay. Galley Master, Warden, Seargent-at-Arms, Security Crewmen all will be helping in various ways with that. The Slavemaster is also under the security chief, but I seemed to remember him being more useful on away missions with his slaves in the previous game. Someone refresh my memory if I am wrong on that.

Chief Engineer - pretty self explanatory. We need the ship repaired or we lose our mission. The Engineers will likely want to coordinate some how with the Chief as there are bonuses for working together.

Captain - I might have the easiest job, but also the riskiest to allow a spawn to get into. I think that I (and all of us to some extent) should give some leeway for the other officers and crew members to perform their functions at their best discretion, so I don't plan on being too heavy handed. I think it is important that the crew have their ability to make their own decisions as that also might be helpful in figuring out who might already be infected as well. I will primarily be leaning on the Doctors to help us fight off the spawn infections and the Medic to help heal up those that may get injured.


I'm mainly going over various functions now as it probably is the only time in the game that everyone will be able to fully trust me. (Even though past games show that even isn't enough at times) :) Plus I am hoping it helps the newer players get zeroed in to what to look for in their various functions. I think as the game goes on longer, there will be alot more interplay between the various functions with suggestions, ideas and discussions to what would be the best for the crew.

Alan T 07-07-2008 08:45 PM

Quote:

Originally Posted by Poli (Post 1771231)
Maybe I was confused. I thought I was captain in barkeep's spawn game, maybe I'm thinking of a different one.



There were two spawn games :)

path12 07-07-2008 08:53 PM

By the way, I'd rather not specify who I examine day by day to minimize the risk of someone becoming infected after they have been publicly cleared. You may rest assured I will share any infection information that I receive.

hoopsguy 07-07-2008 08:54 PM

Will we begin getting water/crys updates at the start of Day 1? Assuming I haven't missed the water info, that info will be a factor in making decisions for a few people - potentially both day and night decisions.

saldana 07-07-2008 09:00 PM

Quote:

Originally Posted by path12 (Post 1771239)
By the way, I'd rather not specify who I examine day by day to minimize the risk of someone becoming infected after they have been publicly cleared. You may rest assured I will share any infection information that I receive.



iirc, who you examine is public knowledge in the thread

hoopsguy 07-07-2008 09:00 PM

Quote:

Originally Posted by path12 (Post 1771239)
By the way, I'd rather not specify who I examine day by day to minimize the risk of someone becoming infected after they have been publicly cleared. You may rest assured I will share any infection information that I receive.


I understand the thought process, but I believe there is a little more in the way of protection this game against conversion than most:

1.) Public role - even a cleared guy may not be an optimal target when factoring in the cleared role
2.) Protect abilities - two players with protect options + Slayer role (may or may not be in game, believe it was in last two)
3.) Assignment of phasers
4.) Use of the "stay awake" option

Just throwing these out there as reasons that it may make sense to publicly "clear" people. Also, there are safeguards against you in terms of the Empathic role (believe it was in each of last two) and Absolute Trust (can validate/refute your claims if they are wrong). I'm guessing there are others that I'm missing as I'm tying this up, but I figured that this was at the very least food for thought.

In the end, you get to make the decision you think is best. But since you threw it out for discussion I had some feedback.

hoopsguy 07-07-2008 09:01 PM

Er, point #1 above should read:
"Public role - even a cleared guy may not be an optimal Spawn target when factoring in the public roles"

saldana 07-07-2008 09:03 PM

Quote:

Originally Posted by hoopsguy (Post 1771248)
I understand the thought process, but I believe there is a little more in the way of protection this game against conversion than most:

1.) Public role - even a cleared guy may not be an optimal target when factoring in the cleared role
2.) Protect abilities - two players with protect options + Slayer role (may or may not be in game, believe it was in last two)
3.) Assignment of phasers
4.) Use of the "stay awake" option

Just throwing these out there as reasons that it may make sense to publicly "clear" people. Also, there are safeguards against you in terms of the Empathic role (believe it was in each of last two) and Absolute Trust (can validate/refute your claims if they are wrong). I'm guessing there are others that I'm missing as I'm tying this up, but I figured that this was at the very least food for thought.

In the end, you get to make the decision you think is best. But since you threw it out for discussion I had some feedback.


there is also the 4 people in the security cell at night...that can be used at the beginning of the game as a means of protection for the people inside, and then after a day or two, as a means of protecting us from the people inside.

Danny 07-07-2008 09:06 PM

Engineer Danny checking in. I've read all the rules and AlanT's recommendations for repairing. Any other tips here for day one?

Alan T 07-07-2008 09:06 PM

Quote:

Originally Posted by saldana (Post 1771247)
iirc, who you examine is public knowledge in the thread


In the previous game, the doctor took the person during the day into his medical office for the examination, so yeah we will know who you examine if it is played the same way this time.

Chief Rum 07-07-2008 09:07 PM

Checking in. Not a wolf.


































just kidding. :D

Alan T 07-07-2008 09:08 PM

Quote:

Originally Posted by saldana (Post 1771250)
there is also the 4 people in the security cell at night...that can be used at the beginning of the game as a means of protection for the people inside, and then after a day or two, as a means of protecting us from the people inside.



As long as we have a bulletproof Circle of Trust, we can do that. In the last game a spawn that everyone assumed was trusted got locked up with the captain in there and was able to convert him. We have to make sure that we are airtight about that.

hoopsguy 07-07-2008 09:13 PM

Sure, but that is part of the beauty of this game - there are a series of risk/reward decisions that you get to make along the way. Saldana is right that the jail option should be a weapon in our arsenal. It is up to us to use it correctly.

Hmm, pretty short post by Chief Rum. Did he think I was bluffing on my voting criteria for this game? :)

Chief Rum 07-07-2008 09:22 PM

Quote:

Originally Posted by hoopsguy (Post 1771268)
Hmm, pretty short post by Chief Rum. Did he think I was bluffing on my voting criteria for this game? :)


I assure you a vote for me would be a waste. ;)

Chief Rum 07-07-2008 09:24 PM

My goal, actually, is to get up to at least 10 posts. That way, you guys will have a good judgment point on which to figure who your UTR players are.

The Jackal 07-07-2008 09:27 PM

I will do my best to keep people healed, and I tend to agree that we should steer clear from Spawn whenever we can - they'll have enough opportunity to infiltrate without us making it easier.

Mrs. Schmidty 07-07-2008 09:35 PM

Quote:

Originally Posted by claphamsa (Post 1771139)
im a prviate, i guess that is vanilla villegar! i m gonna be busy tonight (despite a rainout in softball with not a could in the sky) and I have an MRI o'n my ankle at 1015 tommorow! but ill be well an hoed!

ALANT i would say to hell with the spawn, but i didnt play the last game so i have no idea what im talking about!


You can count on a vote from Pass. ;)

Danny 07-07-2008 09:36 PM

As a new player, I would prefer the slower game play experience at the beginning as well and go to the less infected area.

Poli 07-07-2008 09:36 PM

Aha.

Mrs. Schmidty 07-07-2008 09:41 PM

Quote:

Originally Posted by Danny (Post 1771288)
As a new player, I would prefer the slower game play experience at the beginning as well and go to the less infected area.


Agreed, let's let the ship take a hit and secure our landing away from the spawns please. Slow and steady at first while we get our feet wet. :)

mccollins 07-07-2008 09:42 PM

Ok, reading the thread feels like a normal game, but that enormous ruleset looms large up there.

Incidentally, I got a PM, but I noticed I'm not listed with my role up at the beginning of the thread.

PurdueBrad 07-07-2008 09:55 PM

I am not sure which way to go on going for the big reward early or the safer way first. If there an spawns yet, maybe we take an early risk but I'm up for what the group wants.

hoopsguy 07-07-2008 09:57 PM

I'll take this opportunity to warn about some potential scheduling challenges for me over the next week:

Wednesday - client visit, unlikely to be able to access FOFC from site.
Friday (noonish) - going on 3 day weekend trip with wife, not back until Sunday afternoon/evening.

Hopefully these don't create too much in the way of problems with getting actions in, but at the very least I won't be all that active in discussing away missions or whatever else goes on during the day.

Alan T 07-07-2008 10:04 PM

Quote:

Originally Posted by hoopsguy (Post 1771297)
I'll take this opportunity to warn about some potential scheduling challenges for me over the next week:

Wednesday - client visit, unlikely to be able to access FOFC from site.
Friday (noonish) - going on 3 day weekend trip with wife, not back until Sunday afternoon/evening.

Hopefully these don't create too much in the way of problems with getting actions in, but at the very least I won't be all that active in discussing away missions or whatever else goes on during the day.



Oh that reminds me.. tommorrow is my anniversary. I probably won't be around much in the evening tommorrow.. and like Hoops I'm leaving Friday early afternoon until Sunday for the weekend to celebrate. Not sure if the hotel will have internet or not.

oliegirl 07-07-2008 10:29 PM

Quote:

Originally Posted by Alan T (Post 1771304)
Oh that reminds me.. tommorrow is my anniversary. I probably won't be around much in the evening tommorrow.. and like Hoops I'm leaving Friday early afternoon until Sunday for the weekend to celebrate. Not sure if the hotel will have internet or not.


I'm guessing your wife wouldn't be too thrilled about you spending time on the computer when you are on a trip to celebrate your anniversary ;)

I'm in agreement that a safe landing away from the Spawn would be best, there seem to be quite a few new players in the game, and a few people like myself who have played for a while, but are new to the "really big" game like this one.

As for scheduling, I'm working 8-12 and 5-7 every day this week, so I'm definitely around during those hours, but will be multitasking, I'll do my best to keep up though. My availability between 12 - 5 depends largely on the weather and what type of errands and whatnot need to get done in RL.

Barkeep49 07-07-2008 10:47 PM

Quote:

Originally Posted by mccollins (Post 1771291)
Ok, reading the thread feels like a normal game, but that enormous ruleset looms large up there.

Incidentally, I got a PM, but I noticed I'm not listed with my role up at the beginning of the thread.

You were inadvertently left off because your role is new. You are now added in.

hoopsguy 07-07-2008 11:08 PM

Potential loophole alert - can the Trainer train a person to be a Trainer? If so, we will have a lot of flexibility to add Specialists throughout the game.

mccollins 07-07-2008 11:22 PM

Quote:

Originally Posted by Barkeep49 (Post 1771327)
You were inadvertently left off because your role is new. You are now added in.


Ok, cool :D I wasn't sure if I was supposed to keep it quiet or something. I've never played where the roles were all public.

Checking in as the trainer!

Quote:

Originally Posted by hoopsguy (Post 1771333)
Potential loophole alert - can the Trainer train a person to be a Trainer? If so, we will have a lot of flexibility to add Specialists throughout the game.


My role description says I can train Enlisted Crew to become specialists and then the roles listed under Enlisted Crew are: the Medic, the Galley Master, the Security Staff, and the Privates. I presume the Medic would become a Doctor, but I don't know what the others would become. Perhaps I would get to designate what the Privates became and could turn them into a Trainer as you suggested.

Danny 07-07-2008 11:31 PM

You can't train me into a super engineer?

path12 07-08-2008 12:42 AM

Good points about revealing my results of examinations, I'll take those points into account when making decisions -- I had forgotten that it was public knowledge who I picked.

Schmidty 07-08-2008 02:16 AM

Anybody want some peanuts and Dasani?

Chief Rum 07-08-2008 02:21 AM

UTR Level

Okay, at this point of the thread, these players have less posts than me (4):

The Jackal (3)
Danny (3)
st.cronin (3)
path12 (3)
Tyrith (2)
Schmidty (2)
PurdueBrad (2)
oliegirl (2)
KWhit (2)
Mrs. Schmidty (2)
Passacaglia (2)
mccollins (2)
Chubby (1)
Render (1)
claphamsa (1)
Telle (1)
jeheinz72 (1)
bulletsponge (1)
PackerFanatic (1)

:D

Schmidty 07-08-2008 02:35 AM

Quality, not quantity my friend.

(Hehe. I said tity.)

Schmidty 07-08-2008 02:36 AM

Dola.

Now we're even.

Schmidty 07-08-2008 02:36 AM

Double Dola.

pwned!!!

Danny 07-08-2008 03:48 AM

Help, I am being attacked by spawn! Oh wait, it's only Schmidty roaming around the halls

Schmidty 07-08-2008 03:50 AM

Quote:

Originally Posted by Danny (Post 1771518)
Help, I am being attacked by spawn! Oh wait, it's only Schmidty roaming around the halls


Someone stole my damned spam!!!

Danny 07-08-2008 03:52 AM

I did, I made a sandwich with it and it was spamtastic!

Schmidty 07-08-2008 04:05 AM

Quote:

Originally Posted by Danny (Post 1771520)
I did, I made a sandwich with it and it was spamtastic!


AHA!!!! Everyone knows that Spawn love Spam!! And Alliteration!!

Sorry Scary Spawn - You're Sunk!!!!

claphamsa 07-08-2008 06:21 AM

5 am..... u guys are dedicated!

claphamsa 07-08-2008 06:21 AM

Quote:

Originally Posted by Chief Rum (Post 1771508)
UTR Level

Okay, at this point of the thread, these players have less posts than me (4):

The Jackal (3)
Danny (3)
st.cronin (3)
path12 (3)
Tyrith (2)
Schmidty (2)
PurdueBrad (2)
oliegirl (2)
KWhit (2)
Mrs. Schmidty (2)
Passacaglia (2)
mccollins (2)
Chubby (1)
Render (1)
claphamsa (1)
Telle (1)
jeheinz72 (1)
bulletsponge (1)
PackerFanatic (1)

:D


sorry got nothing to say :)

Passacaglia 07-08-2008 07:09 AM

Quote:

Originally Posted by Chief Rum (Post 1771273)
I assure you a vote for me would be a waste. ;)


Well played.

claphamsa 07-08-2008 07:11 AM

FYI any advice on to how to go about this complex rule set is always appreciated! luckily i have a basic basic role and its pretty easy to understand :)

oliegirl 07-08-2008 07:45 AM

Wow - not a lot to catch up on this morning...I'm kind of relieved actually :)

So when does the "action" start and we get to start work and search for Spawn???

Alan T 07-08-2008 07:47 AM

Quote:

Originally Posted by oliegirl (Post 1771559)
Wow - not a lot to catch up on this morning...I'm kind of relieved actually :)

So when does the "action" start and we get to start work and search for Spawn???



We'll be landing shortly. Please make sure your seats are upright and your tray tables are closed. As always, thank you for riding Spawn Airlines.


I assume BK will flip to day 1 at 10am which I believe is the normal morning time for the day phase.

Barkeep49 07-08-2008 07:53 AM

Quote:

Originally Posted by Alan T (Post 1771560)
We'll be landing shortly. Please make sure your seats are upright and your tray tables are closed. As always, thank you for riding Spawn Airlines.


I assume BK will flip to day 1 at 10am which I believe is the normal morning time for the day phase.

Indeed. Night actions are due by 9 AM and I will then process them. I expect the game to start about 45 minutes from now.

Barkeep49 07-08-2008 07:58 AM

Quick note. Away missions now have a BASE 10% chance of having someone infected. There are modifiers which affect this infection chance.

Alan T 07-08-2008 08:00 AM

Quote:

Originally Posted by Barkeep49 (Post 1771562)
Quick note. Away missions now have a BASE 10% chance of having someone infected. There are modifiers which affect this infection chance.



BK, can you clarify this for us. I read it in the rules subtly different previously...


Is it a 10% chance for each away mission member to possibly be infected, or a 10% total chance for a single infection on the away team? ie: Can there be more than one infection in a single away team if you are unlucky enough?

Barkeep49 07-08-2008 08:09 AM

Quote:

Originally Posted by hoopsguy (Post 1771333)
Potential loophole alert - can the Trainer train a person to be a Trainer? If so, we will have a lot of flexibility to add Specialists throughout the game.

Indeed. That is a loophole and one I had thought and was going to close by having him use equipment in the Security HQ, but then decided I didn't like that restriction and forgot to reclose it. The trainer must now use equipment located in the sleeping berths, of which there is only one set. So there may be multiple trainers, but only one training each day.

mccollins 07-08-2008 08:10 AM

Quote:

Originally Posted by Barkeep49 (Post 1771567)
Indeed. That is a loophole and one I had thought and was going to close by having him use equipment in the Security HQ, but then decided I didn't like that restriction and forgot to reclose it. The trainer must now use equipment located in the sleeping berths, of which there is only one set. So there may be multiple trainers, but only one training each day.


And if there are 2 trainers and both want to train on a day, how is that resolved? First to PM instructions to you?

Barkeep49 07-08-2008 08:11 AM

Quote:

Originally Posted by Alan T (Post 1771564)
BK, can you clarify this for us. I read it in the rules subtly different previously...


Is it a 10% chance for each away mission member to possibly be infected, or a 10% total chance for a single infection on the away team? ie: Can there be more than one infection in a single away team if you are unlucky enough?

It's 10% for each person. That has always been the rate.

Barkeep49 07-08-2008 08:11 AM

Quote:

Originally Posted by mccollins (Post 1771568)
And if there are 2 trainers and both want to train on a day, how is that resolved? First to PM instructions to you?

Yup.

mccollins 07-08-2008 08:13 AM

Quote:

Originally Posted by Danny (Post 1771342)
You can't train me into a super engineer?


Looks like an engineer is already listed as a specialist so I don't know that I can train you into a more special specialist in that of a Chief Engineer.

mccollins 07-08-2008 08:14 AM

I should point out that my equipment won't be ready to use to train others until Day 2.

mccollins 07-08-2008 08:16 AM

Also, as the game goes on, we'll need to think and talk about what would be most useful for the privates to become:
Quote:

Privates

Claphamsa
Marc Vaughn
Chubby
bulletsponge



All times are GMT -5. The time now is 01:04 AM.

Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.