hoops, would you mind ordering me to put people in the brig? I'm not sure I'll be around after the away mission, and before day ends.
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Sounds like Dune. |
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Wait, you probably can use that AP for more important stuff. I'll figure something out. I'm leaving at 5 Central, but as long as we finish all away missions by then, I should be all right. |
The crack of the whip is heard as Saldana takes a crew of five slaves out to mine for some Cyrstilium.
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I do accept conditional orders.
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Why not go ahead and put the order in? Kwhit and path both have used up their AP and it shouldn't effect anything. |
I concur with Alan. I can issue the order, but that would keep me from being able to chat with Path (assuming he responds that he has time to chat this afternoon ... his schedule can be hit/miss from what I've seen).
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I'd rather wait and see what happens with the away missions. Conditional orders are a little hard, since I'm not sure what can happen on them. |
Just got caught up folks, Sorry I wasn't here to lead the away mission. I'll take the next one out.
Do we need a third mission today or should it wait until tomorrow? I think my best actions today are to: Train one Private to become an Ensign (BK does the second training cycle HAVE to be the necxt day or could I do a Day/night training to promote them faster?) Assign one Private to be another MEDIC. Thoughts? |
Nevermind BK, I just re-read the rules and see that training is a DAY only action.
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Well given that only 16 out of the 23 of us can sleep tonight anyhow (that's how that works, right)?
I'll sign up to sacrifice sleep tonight to do a night-repair. I'm not sure I want to publicize where I'm going with it though. |
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I'm in and out but at my desk until about 7PM Eastern. |
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We're going to need every engineer we've got once the spawn get going. |
I also think we need to vote for no execution tonight. No real reason to suspect anyone yet so why take the risk of losing valuable personnel?
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I think I'll second this unless someone has a better idea. I can work through the night as well. |
It sorta sucks that the Officers can't assist in repairing anything. makes us a little useless at times I think.
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Not a bad idea, though we should likely cap it at 2 of the 4 of us I'd think. |
When Saldana and the slaves return, he's not terribly happy. "Listen the site should have been good. And what was accomplished wasn't all that great. You all know that this planet is arid. It's hilly. It's dusty. It's boiling hot out there which doesn't make the work easy. But there are just some places you expect to find Crystilium and this was one of them. But there just wasn't a whole lot of it there."
When the results are refined you discover that the away team only recovered 16 units of Crystilium which isn't bad but not what was expected based on the exploration. |
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Sign me up for no sleep, too. I figure I can guard the security HQ. Provided I get a phaser, though. If I don't get one, I might as well just sleep. |
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Training can only be done during the day cycles. |
I dont have any real night time value.....
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Was the saldana away mission the planned one or unplanned?
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My suggestion would be that two engineers repair the slave pens tonight - we already have at least two volunteers. Slave Pens can't be attacked if the Security HQ is fixed, which it should be at the end of the day today. Then the other engineers can do their own thing, or nothing at all; there should be a decent amount of out and about activity tonight regardless so I'm not too concerned about running out of beds.
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I agree on the No Lynch vote tonight. I normally hate that strategy, but everyone is important in this game, so we need to wait for something more than just a simple shot in the dark.
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"Doctor, if you could come with me," hoopsguy says to path. The two disappear into a room where they can talk privately.
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So the question on the table is should render lead an away mission to mine or should he train.
I think I am leaning toward him taking a team on an away mission. Thoughts? |
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i dont know if it made any difference in the result...i requested my mission be mining in the area scouted by Telle's exploration mission i also volunteer not to sleep tonight...i will guard the slave pen |
Someone has to start what we're already saying we're going to do.
VOTE NO LYNCH |
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damn i hate having an expendable role! |
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Slave Pen will be automatically guarded if the Security HQ works. |
Also, does the next mission still benefit from Telle's scouting? Or was that lost on the slave mission?
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Thanks for the protection, I sent in my plans to work overnight. I'll follow my fearless Chief Engineer on this:
vote no lynch |
This mission did benefit from the exploration bonus garnered by Telle.
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I'm leaning towards him training someone to become an ensign.. either way I feel if he goes today he should continue to be available for outside away missions. I think we should minimize the amount of crew that gets exposed to the outside. |
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the scientists as well... right now i am having a hard time feeling useful |
Vote No Lynch/Execution
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No Lynch
I agree with others that there really isn't any point to taking a shot in the dark when there's so many roles with a purpose. |
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*hugs* At least we are expendable together! Haha. |
Do we for sure have the Security HQ fixed? I know me, Tyrith and PB count as 4. Did Danny check in affirming his repair of it?
sorry if I just missed it. |
VOTE NO LYNCH
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I am usually a huge enemy of no lynches but seeing how Spawn is a very unusual game, i think i can vote no lynch just this once
vote no lynch |
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I think he was asking if future missions benefit, or is it just the one immediately following Telle's mission (i.e. the slave mission). |
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If Danny doesn't show up soon I'll take care of putting him to work. |
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I don't think he did. That's the other thing I was waiting for, before I could put people in the brig. |
Ok, here are my thoughts...
I'm thinking we should stop here for away missions for today. I think we should have Render train one of the privates that did not go on the away mission today (so either Bulletsponge, Chubby or Mark Vaughn) to become an ensign which will take today and tommorrow to do. Tonight kwhit works on more mission plans as well as tommorrow and tommorrow Saldana and Telle can lead two mining missions to get more crystlium. The following day we should have three teams available with the new ensign also available to lead an away team.. If Render feels strongly about going or the crew really thinks it is a good idea to get another away team out there, then Render can make that choice.. |
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Did it benefit from the bonus of being one of the missions that I planned today? |
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Ah, there is that. Excellent. |
Vote No Lynch
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As you might be able to tell from my signature, I hate the idea of "No Lynch". I would have been willing to consider it before seeing the flavor on the Day 1 post but knowing that there are spawn on the ship I think we definitely should take a shot.
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Just about all of the public roles are replaceable. Are you worried about private roles? If so, how is that different than a normal game? Heck, vote me if you think that I'm a bad guy here. But I think "No Lynch" is a losing strategy that concedes Day 1 to the wolves. Even more so because we sent people out on away missions who could have been compromised. |
Ok, given that hoops, where to start? I mean I haven't seen too much as far as suspicious activity. How do you suggest we balance roles we'd like to put to use versus those we think might have that slim bit of doubt?
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I agree... if we have a good reason to vote for somebody then i will follow along, but its going to take a lot of votes to over take all these no executions
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That's what I'm thinking. I think the only one pulling us back is Danny. Not to say that makes him more spawn-like, but spawn or not, he is holding us back. |
Start with the expendables, and that means the scientists for now. We need the engineers and the privates to repair things and become other roles respectively, the scientists are expendable right now and more can be trained later, so pick one hoops.
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Where to start:
1.) Look at the people who are on away missions. They may have been spawn to start, but even if they were human they have a 10% chance of now being a spawnling. 2.) Look to manage risk with the public roles. We probably want to keep our Doctor intact, as it takes time to backfill him and he scans ever day. 3.) Trust the scans provided, until proven otherwise (KWhit for now). 4.) Integrate any kind of private role info that you might have. For example, the Absolute Trust group knows a couple of people who are not Spawn. Those are some starting points. Me, I'm waiting to see if we have another Away mission, but I'm going to be voting for someone. Even if it does end up being a case of spitting in the wind. I'll go through the whole "value of the lynch" lecture again if people really want to hear the long version, but I feel like a broken record when I do it. |
"Captain Alan SIR! I have submitted my orders for the day SIR!"
"Is there anything you would like me to handle overnight SIR? or should I bunk down in the birthing and prepare for tomorrow..SIR?" |
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I'm not in a race to get my vote on someone, but I do want to try and stem the tide of "no lynch". When we determine if there is more data for today - and the best way to have a data point on Day 1 is with another mission - then I'll move to vote. Hopefully others are forming their own voting criteria along the way and can post arguments on why they think "Player X" is the way to go. |
Generally, I agree with you hoops. This game strikes me as different in some major ways, though.
1) It seems likely to go longer, putting less emphasis on getting voting records early. 2) It's much more of an attrition war than normal, where keeping people on our side alive is more important than trying to establish a strategically dominant position rapidly -- all of the conversion possibilities make that much less likely. 3) There's a higher chance of getting a sniff of a wolf during the night phase than normal, with all of the stuff going on, and using that as a starting point instead. Granted, this means that if we kill someone today we could have a starting point for analysis. However, day 1 votes are pretty random and generally overrated and overused in terms of implicating people later. All we have now is gut instinct and kill the people we sent outside to go on. In a game this complex I'm not comfortable just offing someone on day 1 for the sake of offing someone. BK's quote says, "especially in a game with no BG." We're in a game that, while there are multiple attacks going on at night, there are multiple opportunities to stop those attacks. There's a lot more potential for analyzing the night phase to make at least moderately well informed decisions. Today we have nothing to go on, which isn't going ot be the case tomorrow in all likelihood. Then we can start our slaughtering spree. |
Alan is seen leaving his cabin and going down to where the engineers like to hang-out when not working. There he finds Danny and promptly orders him to begin fixing the Security HQ.
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The scientists aren't expendable now. They're expendable after we launch. |
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I don't see much that you can help us with at night, so up to you if you want to get a good night of sleep or try to stay awake and suprise a spawn attack some how. I believe the Security HQ should be repaired though and no spawn attack can happen there though. |
Way to take care of business Alan!
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Part of the nature of this game is that we're gonna have to kill someone that can do something useful. That's what makes the game interesting for everyone -- everyone has a role, or can wind up with a role. We're not going to be able to have our cake and eat it too. |
Regarding sleeping arrangements for tonight...
The sleeping quarters will sleep 16 and we have 23. So that leaves 7 without beds there. Kwhit and Path will be in the brig I assume, so we really only have 5 extra people versus beds. I think if we have at least 2 engineers work at night, and 2-3 security personal out in strategic spots, that would leave everyone else a spot to sleep. Probably don't want all security personal staying up though to start, might want to consider staggering it some (as well as the engineers) so no one ends up super exhausted because of multiple nights without sleep. |
Hoops:
This game is different because of these reasons mostly: 1) We get a ton of information from doctor scans, security members spying on people, and BK's multiple posts during the day - much more than in normal games. Voting records are not AS important in this game as in others where it is nearly the only source of information. 2) We have external goals that we need live bodies to help us achieve - every dead villager makes it take longer to achieve those goals, which makes it more likely the spawn win. These two things make No Lynch a good strategy for day 1 in this game. |
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unless i read the rules wrong. |
The other thing we need to think about is that the more people we have alive, the more water gets used up.
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The only other thing I would add to this is that it is very likely that there will be multiple conversions during this game as well. Because of such voting records from day 1-2-3 is far less important in my opinion on day 7 than normal games as all kinds of things likely could have changed between then. That is why I probably sound like a broken record, but I feel the most important thing is developing a rock solid COT early, and quarantining off those members where there is no chance of infection going forth. |
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You get another AP for your night cycle. |
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Your mission is your day action. You have a different action point for at night. |
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Yes, yes. |
Did render ever take his day action?
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Which adds a different strategic option later in the game. We have someone who can assign out water.. and the water can be given first to the CoT and then there are ways we possibly could use water to try to narrow down other spawn... (The ones that don't die are spawn??) :) Ok that probably isn't as good sounding as it could have been in my head.. but there are ways we will be able to manage the water. Plus hopefully we will have the water plant repaired in a few days |
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He said he submitted it. Haven't seen anything from BK yet though. |
I just got home and am going to catch up. As an engineer when is the deadline I need to have my repairs in by?
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oh
) then i wanna sleep! Quote:
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I had to clarify something in my orders for the night. I made an error, it is fixed now and BK should post about it sometime soon.
I will sleep tonight so I am fresh and formidable on the Morrow. |
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Render comes strolling out looking for a private. Finally he finds the one he's been looking for. "Private Chubby I have been looking over your service record and you have served intellegently and well. I think you have what it takes to be an officer. Please come with me, we will begin your training at once." |
OK, looks like we are not going to have another away mission.
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No Alan thought we should stop those for the day. So i went ahead with training up a new Ensign.
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hoops -- I think you said you would give olie some recommendations for phasers. Mind letting me know if I'm going to be on that list?
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I will be sleeping tonight as well.
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Private Chubby. That cracks me up for some reason. |
Ok, I sent in my order to fix security HQ and then saw Alan ordered me to do so already :). Sorry about that. I work from 11-3:30 eastern time everyday, so will make sure to have my repair orders in before I go to work.
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No worries, I wasn't sure when you would be on and wanted to try to get the HQ done before Pass had to leave since he seemed uncomfortable with his conditional orders. |
Barkeep, when you say instantly below does that mean the lack of any confirmation means that there hasn't been enough work done on it yet? Or does the work not finish until the end of the day phase (10pm EST) tonight?
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Thinking this over I believe it's really important for the time being to have the same people leave the ship on missions whereever possible.
My main reasoning for this is that we've got a list of folks to clear. If we have the same people going out every day, we lessen the exposure risks for spawnlings. Plus, if a particular crew keeps having unusually bad luck we can focus on them a bit more then. It also lets me put those folks on the back burner somewhat while I scan some crucial on-board people. |
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Nice, go Engineers!
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It's Miller time before you and I hit the night shift Heinz! |
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Yep, that is what I have been trying to get at , at least.. so I agree. I think you continuing to clear people who then won't be leaving the ship and can be locked in the brig with you and Kwhit is important.. that way at least everyone in there you trust.. Then it is simply a case of our trainer training up a new doctor who can scan you and verify that COT is good going forward. Ideally it seems to make sense that Chubby, Telle, Saldana, our two scientist and our privates are the ones to leave the ship along with the slaves. |
Hey Barkeep, another question... when the sleeping quarters is protected from attack while the Security HQ is operational, does that protect against both physical attacks and spawn attacks? Or just physical attacks?
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That really hurts my feelings! |
I am curious BK, did you use random.org to put us in our positions or did you put everybody where you thought we would fit?
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I read that you guys only wanted two of the engineers to work through the night. What is the reasoning for this out of curiosity?
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I will serve proudly.
Will I be able to lead an away team tomorrow or do I have to wait a day? |
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Don't worry, pass basically told me to stuff that opinion so you're no more in danger than I am or anyone I guess at this point =) |
Alright everyone, I'm here...will be submitting my order for weapons shortly.
VOTE NO EXECUTION |
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I think it's probably up to the engineers to decide if they want to work all night or not. Like the security personal though, there has to be a balance between being exhausted from staying up multiple nights and providing enough coverage in places. If all of the security guards or engineers stay up tonight, and then something comes up where we need more people tommorrow night, then someone will have to stay up multiple nights. Remember the spawn will see as will everyone else tommorrow who stayed up and who didn't by the exhausted report also. So they'll know which targets will be weaker to attack tommorrow. |
OK, people who make sense to have phasers are the people who can protect. That is the correct starting point, I think.
- I've got one (3-shot) so don't bother giving one to me - Seargent-at-Arms should trust themselves, so one probably stays there if they intend to protect or just don't trust the others with protect options - Security Crewman - Galley Master can protect one of two rooms - Warden + SlaveMaster can protect a room, but not people So those roles belong to Olie (SAA), Mrs Schmidty (SC), Schmidty (Waterboy), Pass (Warden), and Saldana (Slavelord). Three phasers, Saldana didn't get good results on the away mission (no bonuses taking out slaves, outside of one supplied by Telle), so he doesn't get one. I would suggest giving one to Schmidty because he has more flexibility, but I'm a little worried taht we haven't heard from him today. I guess I tentatively go Olie, Mrs Schmidty, and Schmidty. Again, if you suspect my intentions then feel free to mix this up. But I think I've outlined the "correct" play based on my understanding of the rules. |
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