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-   -   LXXVII Spawn III: Game Over (See Post 4507) (http://forums.operationsports.com/fofc//showthread.php?t=66244)

Passacaglia 07-08-2008 01:46 PM

hoops, would you mind ordering me to put people in the brig? I'm not sure I'll be around after the away mission, and before day ends.

The Jackal 07-08-2008 01:47 PM

Quote:

Originally Posted by Alan T (Post 1772087)
That is funny because I imagine the exact opposite.. like a desert/hilly wasteland where we have to mine for crystlium in.


Sounds like Dune.

Passacaglia 07-08-2008 01:49 PM

Quote:

Originally Posted by Passacaglia (Post 1772093)
hoops, would you mind ordering me to put people in the brig? I'm not sure I'll be around after the away mission, and before day ends.


Wait, you probably can use that AP for more important stuff. I'll figure something out. I'm leaving at 5 Central, but as long as we finish all away missions by then, I should be all right.

Barkeep49 07-08-2008 01:49 PM

The crack of the whip is heard as Saldana takes a crew of five slaves out to mine for some Cyrstilium.

Barkeep49 07-08-2008 01:50 PM

I do accept conditional orders.

Alan T 07-08-2008 01:52 PM

Quote:

Originally Posted by Passacaglia (Post 1772093)
hoops, would you mind ordering me to put people in the brig? I'm not sure I'll be around after the away mission, and before day ends.



Why not go ahead and put the order in? Kwhit and path both have used up their AP and it shouldn't effect anything.

hoopsguy 07-08-2008 01:56 PM

I concur with Alan. I can issue the order, but that would keep me from being able to chat with Path (assuming he responds that he has time to chat this afternoon ... his schedule can be hit/miss from what I've seen).

Passacaglia 07-08-2008 01:57 PM

Quote:

Originally Posted by Alan T (Post 1772104)
Why not go ahead and put the order in? Kwhit and path both have used up their AP and it shouldn't effect anything.


I'd rather wait and see what happens with the away missions. Conditional orders are a little hard, since I'm not sure what can happen on them.

RendeR 07-08-2008 01:58 PM

Just got caught up folks, Sorry I wasn't here to lead the away mission. I'll take the next one out.

Do we need a third mission today or should it wait until tomorrow?

I think my best actions today are to:

Train one Private to become an Ensign (BK does the second training cycle HAVE to be the necxt day or could I do a Day/night training to promote them faster?)

Assign one Private to be another MEDIC.


Thoughts?

RendeR 07-08-2008 01:59 PM

Nevermind BK, I just re-read the rules and see that training is a DAY only action.

jeheinz72 07-08-2008 02:00 PM

Well given that only 16 out of the 23 of us can sleep tonight anyhow (that's how that works, right)?

I'll sign up to sacrifice sleep tonight to do a night-repair. I'm not sure I want to publicize where I'm going with it though.

path12 07-08-2008 02:02 PM

Quote:

Originally Posted by hoopsguy (Post 1772066)
You going to be around for awhile? If so, then let's move ahead with a PM chat.


I'm in and out but at my desk until about 7PM Eastern.

path12 07-08-2008 02:04 PM

Quote:

Originally Posted by Tyrith (Post 1772071)
In the grand scheme of things the scientists ultimately seem expendable, too. It's an ability that is useful but isn't game breaking, ultimately. Sadly this also makes most of us engineers ultimately somewhat expendable, but at least I don't have to go outside :P



We're going to need every engineer we've got once the spawn get going.

RendeR 07-08-2008 02:04 PM

I also think we need to vote for no execution tonight. No real reason to suspect anyone yet so why take the risk of losing valuable personnel?

PurdueBrad 07-08-2008 02:05 PM

Quote:

Originally Posted by jeheinz72 (Post 1772115)
Well given that only 16 out of the 23 of us can sleep tonight anyhow (that's how that works, right)?

I'll sign up to sacrifice sleep tonight to do a night-repair. I'm not sure I want to publicize where I'm going with it though.


I think I'll second this unless someone has a better idea. I can work through the night as well.

RendeR 07-08-2008 02:05 PM

It sorta sucks that the Officers can't assist in repairing anything. makes us a little useless at times I think.

jeheinz72 07-08-2008 02:06 PM

Quote:

Originally Posted by PurdueBrad (Post 1772126)
I think I'll second this unless someone has a better idea. I can work through the night as well.


Not a bad idea, though we should likely cap it at 2 of the 4 of us I'd think.

Barkeep49 07-08-2008 02:07 PM

When Saldana and the slaves return, he's not terribly happy. "Listen the site should have been good. And what was accomplished wasn't all that great. You all know that this planet is arid. It's hilly. It's dusty. It's boiling hot out there which doesn't make the work easy. But there are just some places you expect to find Crystilium and this was one of them. But there just wasn't a whole lot of it there."

When the results are refined you discover that the away team only recovered 16 units of Crystilium which isn't bad but not what was expected based on the exploration.

Passacaglia 07-08-2008 02:07 PM

Quote:

Originally Posted by jeheinz72 (Post 1772115)
Well given that only 16 out of the 23 of us can sleep tonight anyhow (that's how that works, right)?

I'll sign up to sacrifice sleep tonight to do a night-repair. I'm not sure I want to publicize where I'm going with it though.


Sign me up for no sleep, too. I figure I can guard the security HQ. Provided I get a phaser, though. If I don't get one, I might as well just sleep.

Barkeep49 07-08-2008 02:08 PM

Quote:

Originally Posted by RendeR (Post 1772112)
(BK does the second training cycle HAVE to be the necxt day or could I do a Day/night training to promote them faster?)


Training can only be done during the day cycles.

claphamsa 07-08-2008 02:08 PM

I dont have any real night time value.....

KWhit 07-08-2008 02:11 PM

Was the saldana away mission the planned one or unplanned?

Tyrith 07-08-2008 02:11 PM

My suggestion would be that two engineers repair the slave pens tonight - we already have at least two volunteers. Slave Pens can't be attacked if the Security HQ is fixed, which it should be at the end of the day today. Then the other engineers can do their own thing, or nothing at all; there should be a decent amount of out and about activity tonight regardless so I'm not too concerned about running out of beds.

KWhit 07-08-2008 02:12 PM

I agree on the No Lynch vote tonight. I normally hate that strategy, but everyone is important in this game, so we need to wait for something more than just a simple shot in the dark.

Barkeep49 07-08-2008 02:13 PM

"Doctor, if you could come with me," hoopsguy says to path. The two disappear into a room where they can talk privately.

KWhit 07-08-2008 02:13 PM

So the question on the table is should render lead an away mission to mine or should he train.

I think I am leaning toward him taking a team on an away mission.

Thoughts?

saldana 07-08-2008 02:14 PM

Quote:

Originally Posted by KWhit (Post 1772136)
Was the saldana away mission the planned one or unplanned?


i dont know if it made any difference in the result...i requested my mission be mining in the area scouted by Telle's exploration mission

i also volunteer not to sleep tonight...i will guard the slave pen

Tyrith 07-08-2008 02:16 PM

Someone has to start what we're already saying we're going to do.

VOTE NO LYNCH

LoneStarGirl 07-08-2008 02:17 PM

Quote:

Originally Posted by Tyrith (Post 1772071)
In the grand scheme of things the scientists ultimately seem expendable, too. It's an ability that is useful but isn't game breaking, ultimately. Sadly this also makes most of us engineers ultimately somewhat expendable, but at least I don't have to go outside :P


damn i hate having an expendable role!

Tyrith 07-08-2008 02:17 PM

Quote:

Originally Posted by saldana (Post 1772143)
i dont know if it made any difference in the result...i requested my mission be mining in the area scouted by Telle's exploration mission

i also volunteer not to sleep tonight...i will guard the slave pen


Slave Pen will be automatically guarded if the Security HQ works.

hoopsguy 07-08-2008 02:17 PM

Also, does the next mission still benefit from Telle's scouting? Or was that lost on the slave mission?

PurdueBrad 07-08-2008 02:17 PM

Thanks for the protection, I sent in my plans to work overnight. I'll follow my fearless Chief Engineer on this:

vote no lynch

Barkeep49 07-08-2008 02:17 PM

This mission did benefit from the exploration bonus garnered by Telle.

Alan T 07-08-2008 02:18 PM

Quote:

Originally Posted by KWhit (Post 1772142)
So the question on the table is should render lead an away mission to mine or should he train.

I think I am leaning toward him taking a team on an away mission.

Thoughts?



I'm leaning towards him training someone to become an ensign.. either way I feel if he goes today he should continue to be available for outside away missions. I think we should minimize the amount of crew that gets exposed to the outside.

LoneStarGirl 07-08-2008 02:19 PM

Quote:

Originally Posted by RendeR (Post 1772127)
It sorta sucks that the Officers can't assist in repairing anything. makes us a little useless at times I think.


the scientists as well... right now i am having a hard time feeling useful

jeheinz72 07-08-2008 02:20 PM

Vote No Lynch/Execution

Barkeep49 07-08-2008 02:20 PM

Quote:

Originally Posted by hoopsguy (Post 1772148)
Also, does the next mission still benefit from Telle's scouting? Or was that lost on the slave mission?

It provides a decreasing bonus for an unknown number of missions.

Chubby 07-08-2008 02:20 PM

No Lynch

I agree with others that there really isn't any point to taking a shot in the dark when there's so many roles with a purpose.

PackerFanatic 07-08-2008 02:21 PM

Quote:

Originally Posted by LoneStarGirl (Post 1772146)
damn i hate having an expendable role!


*hugs* At least we are expendable together! Haha.

jeheinz72 07-08-2008 02:21 PM

Do we for sure have the Security HQ fixed? I know me, Tyrith and PB count as 4. Did Danny check in affirming his repair of it?

sorry if I just missed it.

PackerFanatic 07-08-2008 02:21 PM

VOTE NO LYNCH

LoneStarGirl 07-08-2008 02:22 PM

I am usually a huge enemy of no lynches but seeing how Spawn is a very unusual game, i think i can vote no lynch just this once

vote no lynch

Passacaglia 07-08-2008 02:22 PM

Quote:

Originally Posted by Barkeep49 (Post 1772150)
This mission did benefit from the exploration bonus garnered by Telle.


I think he was asking if future missions benefit, or is it just the one immediately following Telle's mission (i.e. the slave mission).

Alan T 07-08-2008 02:22 PM

Quote:

Originally Posted by jeheinz72 (Post 1772159)
Do we for sure have the Security HQ fixed? I know me, Tyrith and PB count as 4. Did Danny check in affirming his repair of it?

sorry if I just missed it.



If Danny doesn't show up soon I'll take care of putting him to work.

Passacaglia 07-08-2008 02:24 PM

Quote:

Originally Posted by jeheinz72 (Post 1772159)
Do we for sure have the Security HQ fixed? I know me, Tyrith and PB count as 4. Did Danny check in affirming his repair of it?

sorry if I just missed it.


I don't think he did. That's the other thing I was waiting for, before I could put people in the brig.

Alan T 07-08-2008 02:26 PM

Ok, here are my thoughts...

I'm thinking we should stop here for away missions for today. I think we should have Render train one of the privates that did not go on the away mission today (so either Bulletsponge, Chubby or Mark Vaughn) to become an ensign which will take today and tommorrow to do. Tonight kwhit works on more mission plans as well as tommorrow and tommorrow Saldana and Telle can lead two mining missions to get more crystlium.

The following day we should have three teams available with the new ensign also available to lead an away team.. If Render feels strongly about going or the crew really thinks it is a good idea to get another away team out there, then Render can make that choice..

KWhit 07-08-2008 02:26 PM

Quote:

Originally Posted by Barkeep49 (Post 1772150)
This mission did benefit from the exploration bonus garnered by Telle.


Did it benefit from the bonus of being one of the missions that I planned today?

jeheinz72 07-08-2008 02:28 PM

Quote:

Originally Posted by Alan T (Post 1772164)
If Danny doesn't show up soon I'll take care of putting him to work.


Ah, there is that. Excellent.

KWhit 07-08-2008 02:28 PM

Vote No Lynch

hoopsguy 07-08-2008 02:29 PM

As you might be able to tell from my signature, I hate the idea of "No Lynch". I would have been willing to consider it before seeing the flavor on the Day 1 post but knowing that there are spawn on the ship I think we definitely should take a shot.

Quote:

But if the fear of turbulence isn’t enough it’s what happens as the emergency lights start to come on that really frightens people: there are sightings of Spawnlings. Not at all once, so people aren’t sure if there is more than one (though through later reexamination it becomes clear that there couldn’t be more than 3), but there was definitely a Spawnling aboard. And then there wasn’t.


Just about all of the public roles are replaceable. Are you worried about private roles? If so, how is that different than a normal game?

Heck, vote me if you think that I'm a bad guy here. But I think "No Lynch" is a losing strategy that concedes Day 1 to the wolves. Even more so because we sent people out on away missions who could have been compromised.

jeheinz72 07-08-2008 02:32 PM

Ok, given that hoops, where to start? I mean I haven't seen too much as far as suspicious activity. How do you suggest we balance roles we'd like to put to use versus those we think might have that slim bit of doubt?

LoneStarGirl 07-08-2008 02:36 PM

I agree... if we have a good reason to vote for somebody then i will follow along, but its going to take a lot of votes to over take all these no executions

Passacaglia 07-08-2008 02:38 PM

Quote:

Originally Posted by jeheinz72 (Post 1772180)
Ok, given that hoops, where to start? I mean I haven't seen too much as far as suspicious activity. How do you suggest we balance roles we'd like to put to use versus those we think might have that slim bit of doubt?


That's what I'm thinking. I think the only one pulling us back is Danny. Not to say that makes him more spawn-like, but spawn or not, he is holding us back.

RendeR 07-08-2008 02:39 PM

Start with the expendables, and that means the scientists for now. We need the engineers and the privates to repair things and become other roles respectively, the scientists are expendable right now and more can be trained later, so pick one hoops.

hoopsguy 07-08-2008 02:40 PM

Where to start:
1.) Look at the people who are on away missions. They may have been spawn to start, but even if they were human they have a 10% chance of now being a spawnling.
2.) Look to manage risk with the public roles. We probably want to keep our Doctor intact, as it takes time to backfill him and he scans ever day.
3.) Trust the scans provided, until proven otherwise (KWhit for now).
4.) Integrate any kind of private role info that you might have. For example, the Absolute Trust group knows a couple of people who are not Spawn.

Those are some starting points. Me, I'm waiting to see if we have another Away mission, but I'm going to be voting for someone. Even if it does end up being a case of spitting in the wind.

I'll go through the whole "value of the lynch" lecture again if people really want to hear the long version, but I feel like a broken record when I do it.

RendeR 07-08-2008 02:43 PM

"Captain Alan SIR! I have submitted my orders for the day SIR!"
"Is there anything you would like me to handle overnight SIR? or should I bunk down in the birthing and prepare for tomorrow..SIR?"

hoopsguy 07-08-2008 02:44 PM

Quote:

Originally Posted by RendeR (Post 1772187)
Start with the expendables, and that means the scientists for now. We need the engineers and the privates to repair things and become other roles respectively, the scientists are expendable right now and more can be trained later, so pick one hoops.


I'm not in a race to get my vote on someone, but I do want to try and stem the tide of "no lynch".

When we determine if there is more data for today - and the best way to have a data point on Day 1 is with another mission - then I'll move to vote. Hopefully others are forming their own voting criteria along the way and can post arguments on why they think "Player X" is the way to go.

Tyrith 07-08-2008 02:44 PM

Generally, I agree with you hoops. This game strikes me as different in some major ways, though.

1) It seems likely to go longer, putting less emphasis on getting voting records early.
2) It's much more of an attrition war than normal, where keeping people on our side alive is more important than trying to establish a strategically dominant position rapidly -- all of the conversion possibilities make that much less likely.
3) There's a higher chance of getting a sniff of a wolf during the night phase than normal, with all of the stuff going on, and using that as a starting point instead. Granted, this means that if we kill someone today we could have a starting point for analysis. However, day 1 votes are pretty random and generally overrated and overused in terms of implicating people later.

All we have now is gut instinct and kill the people we sent outside to go on. In a game this complex I'm not comfortable just offing someone on day 1 for the sake of offing someone. BK's quote says, "especially in a game with no BG." We're in a game that, while there are multiple attacks going on at night, there are multiple opportunities to stop those attacks.

There's a lot more potential for analyzing the night phase to make at least moderately well informed decisions. Today we have nothing to go on, which isn't going ot be the case tomorrow in all likelihood. Then we can start our slaughtering spree.

Barkeep49 07-08-2008 02:44 PM

Alan is seen leaving his cabin and going down to where the engineers like to hang-out when not working. There he finds Danny and promptly orders him to begin fixing the Security HQ.

Passacaglia 07-08-2008 02:45 PM

Quote:

Originally Posted by RendeR (Post 1772187)
Start with the expendables, and that means the scientists for now. We need the engineers and the privates to repair things and become other roles respectively, the scientists are expendable right now and more can be trained later, so pick one hoops.


The scientists aren't expendable now. They're expendable after we launch.

Alan T 07-08-2008 02:45 PM

Quote:

Originally Posted by RendeR (Post 1772191)
"Captain Alan SIR! I have submitted my orders for the day SIR!"
"Is there anything you would like me to handle overnight SIR? or should I bunk down in the birthing and prepare for tomorrow..SIR?"


I don't see much that you can help us with at night, so up to you if you want to get a good night of sleep or try to stay awake and suprise a spawn attack some how. I believe the Security HQ should be repaired though and no spawn attack can happen there though.

PurdueBrad 07-08-2008 02:46 PM

Way to take care of business Alan!

Tyrith 07-08-2008 02:46 PM

Quote:

Originally Posted by Passacaglia (Post 1772198)
The scientists aren't expendable now. They're expendable after we launch.


Part of the nature of this game is that we're gonna have to kill someone that can do something useful. That's what makes the game interesting for everyone -- everyone has a role, or can wind up with a role. We're not going to be able to have our cake and eat it too.

Alan T 07-08-2008 02:49 PM

Regarding sleeping arrangements for tonight...

The sleeping quarters will sleep 16 and we have 23. So that leaves 7 without beds there.

Kwhit and Path will be in the brig I assume, so we really only have 5 extra people versus beds. I think if we have at least 2 engineers work at night, and 2-3 security personal out in strategic spots, that would leave everyone else a spot to sleep.

Probably don't want all security personal staying up though to start, might want to consider staggering it some (as well as the engineers) so no one ends up super exhausted because of multiple nights without sleep.

KWhit 07-08-2008 02:51 PM

Hoops:

This game is different because of these reasons mostly:
1) We get a ton of information from doctor scans, security members spying on people, and BK's multiple posts during the day - much more than in normal games. Voting records are not AS important in this game as in others where it is nearly the only source of information.
2) We have external goals that we need live bodies to help us achieve - every dead villager makes it take longer to achieve those goals, which makes it more likely the spawn win.

These two things make No Lynch a good strategy for day 1 in this game.

claphamsa 07-08-2008 02:53 PM

Quote:

Originally Posted by Alan T (Post 1772206)
Regarding sleeping arrangements for tonight...

The sleeping quarters will sleep 16 and we have 23. So that leaves 7 without beds there.

Kwhit and Path will be in the brig I assume, so we really only have 5 extra people versus beds. I think if we have at least 2 engineers work at night, and 2-3 security personal out in strategic spots, that would leave everyone else a spot to sleep.

Probably don't want all security personal staying up though to start, might want to consider staggering it some (as well as the engineers) so no one ends up super exhausted because of multiple nights without sleep.

alot of us cant sleep tongiht. i went ona mission so thats all i can do.

unless i read the rules wrong.

Passacaglia 07-08-2008 02:53 PM

The other thing we need to think about is that the more people we have alive, the more water gets used up.

Alan T 07-08-2008 02:53 PM

Quote:

Originally Posted by KWhit (Post 1772208)
Hoops:

This game is different because of these reasons mostly:
1) We get a ton of information from doctor scans, security members spying on people, and BK's multiple posts during the day - much more than in normal games. Voting records are not AS important in this game as in others where it is nearly the only source of information.
2) We have external goals that we need live bodies to help us achieve - every dead villager makes it take longer to achieve those goals, which makes it more likely the spawn win.

These two things make No Lynch a good strategy for day 1 in this game.



The only other thing I would add to this is that it is very likely that there will be multiple conversions during this game as well. Because of such voting records from day 1-2-3 is far less important in my opinion on day 7 than normal games as all kinds of things likely could have changed between then. That is why I probably sound like a broken record, but I feel the most important thing is developing a rock solid COT early, and quarantining off those members where there is no chance of infection going forth.

KWhit 07-08-2008 02:54 PM

Quote:

Originally Posted by claphamsa (Post 1772209)
alot of us cant sleep tongiht. i went ona mission so thats all i can do.

unless i read the rules wrong.


You get another AP for your night cycle.

Alan T 07-08-2008 02:54 PM

Quote:

Originally Posted by claphamsa (Post 1772209)
alot of us cant sleep tongiht. i went ona mission so thats all i can do.

unless i read the rules wrong.


Your mission is your day action. You have a different action point for at night.

KWhit 07-08-2008 02:54 PM

Quote:

Originally Posted by Alan T (Post 1772212)
The only other thing I would add to this is that it is very likely that there will be multiple conversions during this game as well. Because of such voting records from day 1-2-3 is far less important in my opinion on day 7 than normal games as all kinds of things likely could have changed between then. That is why I probably sound like a broken record, but I feel the most important thing is developing a rock solid COT early, and quarantining off those members where there is no chance of infection going forth.


Yes, yes.

KWhit 07-08-2008 02:55 PM

Did render ever take his day action?

Alan T 07-08-2008 02:55 PM

Quote:

Originally Posted by Passacaglia (Post 1772211)
The other thing we need to think about is that the more people we have alive, the more water gets used up.



Which adds a different strategic option later in the game. We have someone who can assign out water.. and the water can be given first to the CoT and then there are ways we possibly could use water to try to narrow down other spawn... (The ones that don't die are spawn??) :) Ok that probably isn't as good sounding as it could have been in my head.. but there are ways we will be able to manage the water. Plus hopefully we will have the water plant repaired in a few days

Alan T 07-08-2008 02:56 PM

Quote:

Originally Posted by KWhit (Post 1772216)
Did render ever take his day action?


He said he submitted it. Haven't seen anything from BK yet though.

Danny 07-08-2008 02:57 PM

I just got home and am going to catch up. As an engineer when is the deadline I need to have my repairs in by?

claphamsa 07-08-2008 02:59 PM

oh

)


then i wanna sleep!


Quote:

Originally Posted by KWhit (Post 1772213)
You get another AP for your night cycle.


RendeR 07-08-2008 03:02 PM

I had to clarify something in my orders for the night. I made an error, it is fixed now and BK should post about it sometime soon.


I will sleep tonight so I am fresh and formidable on the Morrow.

Barkeep49 07-08-2008 03:02 PM

Quote:

Originally Posted by Alan T (Post 1772220)
He said he submitted it. Haven't seen anything from BK yet though.

It need clarification.

Render comes strolling out looking for a private. Finally he finds the one he's been looking for.

"Private
Chubby I have been looking over your service record and you have served intellegently and well. I think you have what it takes to be an officer. Please come with me, we will begin your training at once."

hoopsguy 07-08-2008 03:04 PM

OK, looks like we are not going to have another away mission.

RendeR 07-08-2008 03:06 PM

No Alan thought we should stop those for the day. So i went ahead with training up a new Ensign.

Passacaglia 07-08-2008 03:08 PM

hoops -- I think you said you would give olie some recommendations for phasers. Mind letting me know if I'm going to be on that list?

PackerFanatic 07-08-2008 03:08 PM

I will be sleeping tonight as well.

path12 07-08-2008 03:11 PM

Quote:

Originally Posted by Barkeep49 (Post 1772227)
It need clarification.

Render comes strolling out looking for a private. Finally he finds the one he's been looking for.

"Private
Chubby I have been looking over your service record and you have served intellegently and well. I think you have what it takes to be an officer. Please come with me, we will begin your training at once."


Private Chubby. That cracks me up for some reason.

Danny 07-08-2008 03:15 PM

Ok, I sent in my order to fix security HQ and then saw Alan ordered me to do so already :). Sorry about that. I work from 11-3:30 eastern time everyday, so will make sure to have my repair orders in before I go to work.

Alan T 07-08-2008 03:20 PM

Quote:

Originally Posted by Danny (Post 1772240)
Ok, I sent in my order to fix security HQ and then saw Alan ordered me to do so already :). Sorry about that. I work from 11-3:30 eastern time everyday, so will make sure to have my repair orders in before I go to work.



No worries, I wasn't sure when you would be on and wanted to try to get the HQ done before Pass had to leave since he seemed uncomfortable with his conditional orders.

Alan T 07-08-2008 03:37 PM

Barkeep, when you say instantly below does that mean the lack of any confirmation means that there hasn't been enough work done on it yet? Or does the work not finish until the end of the day phase (10pm EST) tonight?


Quote:

Originally Posted by Barkeep49 (Post 1771819)
When something is repaired, it is done so instantly. So if the Security HQ is repaired by the end of today's cycle people may be put in there tonight.


path12 07-08-2008 03:39 PM

Thinking this over I believe it's really important for the time being to have the same people leave the ship on missions whereever possible.

My main reasoning for this is that we've got a list of folks to clear. If we have the same people going out every day, we lessen the exposure risks for spawnlings. Plus, if a particular crew keeps having unusually bad luck we can focus on them a bit more then. It also lets me put those folks on the back burner somewhat while I scan some crucial on-board people.

Barkeep49 07-08-2008 03:41 PM

Quote:

Originally Posted by Alan T (Post 1772253)
Barkeep, when you say instantly below does that mean the lack of any confirmation means that there hasn't been enough work done on it yet? Or does the work not finish until the end of the day phase (10pm EST) tonight?

I don't update it, but yes the Security HQ is now usable by the warden and S-a-A.

jeheinz72 07-08-2008 03:49 PM

Nice, go Engineers!

PurdueBrad 07-08-2008 03:49 PM

Quote:

Originally Posted by jeheinz72 (Post 1772258)
Nice, go Engineers!


It's Miller time before you and I hit the night shift Heinz!

Alan T 07-08-2008 03:56 PM

Quote:

Originally Posted by path12 (Post 1772254)
Thinking this over I believe it's really important for the time being to have the same people leave the ship on missions whereever possible.

My main reasoning for this is that we've got a list of folks to clear. If we have the same people going out every day, we lessen the exposure risks for spawnlings. Plus, if a particular crew keeps having unusually bad luck we can focus on them a bit more then. It also lets me put those folks on the back burner somewhat while I scan some crucial on-board people.


Yep, that is what I have been trying to get at , at least.. so I agree.

I think you continuing to clear people who then won't be leaving the ship and can be locked in the brig with you and Kwhit is important.. that way at least everyone in there you trust.. Then it is simply a case of our trainer training up a new doctor who can scan you and verify that COT is good going forward.

Ideally it seems to make sense that Chubby, Telle, Saldana, our two scientist and our privates are the ones to leave the ship along with the slaves.

Alan T 07-08-2008 03:57 PM

Hey Barkeep, another question... when the sleeping quarters is protected from attack while the Security HQ is operational, does that protect against both physical attacks and spawn attacks? Or just physical attacks?

LoneStarGirl 07-08-2008 03:58 PM

Quote:

Originally Posted by RendeR (Post 1772187)
Start with the expendables, and that means the scientists for now. We need the engineers and the privates to repair things and become other roles respectively, the scientists are expendable right now and more can be trained later, so pick one hoops.


That really hurts my feelings!

LoneStarGirl 07-08-2008 04:02 PM

I am curious BK, did you use random.org to put us in our positions or did you put everybody where you thought we would fit?

Danny 07-08-2008 04:02 PM

I read that you guys only wanted two of the engineers to work through the night. What is the reasoning for this out of curiosity?

Chubby 07-08-2008 04:03 PM

I will serve proudly.

Will I be able to lead an away team tomorrow or do I have to wait a day?

RendeR 07-08-2008 04:04 PM

Quote:

Originally Posted by claphamsa (Post 1771532)
5 am..... u guys are dedicated!


Quote:

Originally Posted by Tyrith (Post 1771772)
Should we be sending slaves instead of privates on these missions? Having them dead doesn't really hurt us, and the infection chance is per person, so it might be worth it to use them instead of taking a chance of getting actual crew infected.


Quote:

Originally Posted by LoneStarGirl (Post 1772267)
That really hurts my feelings!



Don't worry, pass basically told me to stuff that opinion so you're no more in danger than I am or anyone I guess at this point =)

oliegirl 07-08-2008 04:06 PM

Alright everyone, I'm here...will be submitting my order for weapons shortly.

VOTE NO EXECUTION

Alan T 07-08-2008 04:08 PM

Quote:

Originally Posted by Danny (Post 1772270)
I read that you guys only wanted two of the engineers to work through the night. What is the reasoning for this out of curiosity?



I think it's probably up to the engineers to decide if they want to work all night or not.

Like the security personal though, there has to be a balance between being exhausted from staying up multiple nights and providing enough coverage in places. If all of the security guards or engineers stay up tonight, and then something comes up where we need more people tommorrow night, then someone will have to stay up multiple nights.

Remember the spawn will see as will everyone else tommorrow who stayed up and who didn't by the exhausted report also. So they'll know which targets will be weaker to attack tommorrow.

hoopsguy 07-08-2008 04:08 PM

OK, people who make sense to have phasers are the people who can protect. That is the correct starting point, I think.
- I've got one (3-shot) so don't bother giving one to me
- Seargent-at-Arms should trust themselves, so one probably stays there if they intend to protect or just don't trust the others with protect options
- Security Crewman
- Galley Master can protect one of two rooms
- Warden + SlaveMaster can protect a room, but not people

So those roles belong to Olie (SAA), Mrs Schmidty (SC), Schmidty (Waterboy), Pass (Warden), and Saldana (Slavelord). Three phasers, Saldana didn't get good results on the away mission (no bonuses taking out slaves, outside of one supplied by Telle), so he doesn't get one. I would suggest giving one to Schmidty because he has more flexibility, but I'm a little worried taht we haven't heard from him today. I guess I tentatively go Olie, Mrs Schmidty, and Schmidty.

Again, if you suspect my intentions then feel free to mix this up. But I think I've outlined the "correct" play based on my understanding of the rules.


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