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-   -   Icy's logo sets for FOF2007 (http://forums.operationsports.com/fofc//showthread.php?t=53712)

SunDevil 11-15-2006 12:32 PM

Quote:

Originally Posted by Icy (Post 1307670)
Fixed:



This is probably a stupid question, but why is the LDE purple, while the DT and RDE are yellow? Thanks again for all your work Icy.

JeeberD 11-15-2006 01:30 PM

Refresh your screen, SunDevil... :)

SunDevil 11-15-2006 01:33 PM

son of a .......


Thanks Jeeber. Disregard by previous post.

Icy 11-15-2006 05:19 PM

Quote:

Originally Posted by BradS (Post 1307754)
I followed this and it worked. However the depth chart (bars window) does not appear for individual players (pre 6.0). Is this some how erasing the 6.0 patch? Also everytime I open the game I get a security box asking if I want to Run this. Any idea?


Because that .exe is pre-patch that is when i released it, i'm going to remove the link to avoid confussion.

Icy 11-16-2006 04:04 AM

The exe in the first thread has been updated to 6.0b now.

Icy 11-16-2006 07:03 AM

Added the moddified experience icons in the players card to show now both position and % of experience in steps of 10%. As there are only 10 different icon colors, i used steps of 10% but for example a player with experience displayed as 50, will have any number between 41 and 50, a player with experience displayed as 100, will have any number between 91 and 100% etc. Those are my asumptions, but it could be also that not all the steps are equal, so this is just a guide, not exact experience numbers as the colors ranges are not exact either and we don't know for sure which range represents each color.

The top of this image are the originals and the bottom my modded ones.



Here is the resource 330 bmp:


I have updated the first post of this thread with this and also updated the modded exe to 6.0b with all my mods.

wade moore 11-16-2006 07:06 AM

I know I'm being anal about this and it's annoying, but...

What if you made it 1-10 instead of the 10-100? That way it's more of a ranking than %? Part of why I say this is I BELIEVE in 6.0 and 6.0a some colors were thicker than others (unfortunately I already updates so I can't check)..

So then it would be a straight ranking, rather than seeming to represent the "true" numbers?

Ronde Barber 11-16-2006 07:07 AM

Thanks, thanks, and thanks again!!!!
THANKS!!!!

eiskrap 11-16-2006 07:10 AM

Quote:

Originally Posted by wade moore (Post 1308556)
I know I'm being anal about this and it's annoying, but...

What if you made it 1-10 instead of the 10-100? That way it's more of a ranking than %? Part of why I say this is I BELIEVE in 6.0 and 6.0a some colors were thicker than others (unfortunately I already updates so I can't check)..

So then it would be a straight ranking, rather than seeming to represent the "true" numbers?


Second that, makes more sense to me to have the rankings or stages of development, than 'guessing' the percentages that we'll never know are true...

But great work Icy, they look great whatever ;)

Icy 11-16-2006 07:11 AM

Quote:

Originally Posted by wade moore (Post 1308556)
I know I'm being anal about this and it's annoying, but...

What if you made it 1-10 instead of the 10-100? That way it's more of a ranking than %? Part of why I say this is I BELIEVE in 6.0 and 6.0a some colors were thicker than others (unfortunately I already updates so I can't check)..

So then it would be a straight ranking, rather than seeming to represent the "true" numbers?


I thought on it too, but then it could be mixed with experience years, you never know how we humans can confuse things. Also i doubt there are a lot of differences between a guy developed 42% and 49%, if you think on it this is like scouting error margin too.

I have edited my post before to explain that are ranges to avoid people confused about it.

wade moore 11-16-2006 07:16 AM

Quote:

Originally Posted by Icy (Post 1308562)
I thought on it too, but then it could be mixed with experience years, you never know how we humans can confuse things. Also i doubt there are a lot of differences between a guy developed 42% and 49%, if you think on it this is like scouting error margin too.

I have edited my post before to explain that are ranges to avoid people confused about it.


Quote:

Originally Posted by Icy
Added the moddified experience icons in the players card to show now both position and % of experience in steps of 10%. As there are only 10 different icon colors, i used steps of 10% but for example a player with experience displayed as 50, will have any number between 41 and 50, a player with experienc displayed as 100, will have any number between 91 and 100% etc.


I'm not sure you're getting my point still...

A player with 50 having somewhere between 41-50... we don't know that. You're making a conjecture about how the colors work.

I'm hoping someone sees this before loading the patch, because I remember it being that some colors were "thicker" so that say purple represents 0-5, dark blue 5-10, and light blue 10-30...

I'm not SURE about this though.

Icy 11-16-2006 07:22 AM

Ok, edited it now with this:

Those are my asumptions, but it could be also that not all the steps are equal, so this is just a guide, not exact experience numbers as the colors ranges are not exact either and we don't know for sure which range represents each color.

Emiliano 11-16-2006 07:31 AM

Quote:

Originally Posted by Icy (Post 1308553)


Awesome!

wade moore 11-16-2006 07:40 AM

Quote:

Originally Posted by Icy (Post 1308571)
Ok, edited it now with this:

Those are my asumptions, but it could be also that not all the steps are equal, so this is just a guide, not exact experience numbers as the colors ranges are not exact either and we don't know for sure which range represents each color.


Cool. I know I'm being overly anal about this, I just worry about implications down the line when things don't act the way people expect them to.

JeeberD 11-16-2006 07:43 AM

Quote:

Originally Posted by Emiliano (Post 1308577)
Awesome!


Agreed. Great work, Icy...

gstelmack 11-16-2006 09:21 AM

Man, and I just updated the ResourcePatcher right before this ;-)

Icy 11-16-2006 11:14 AM

Quote:

Originally Posted by gstelmack (Post 1308665)
Man, and I just updated the ResourcePatcher right before this ;-)



Hehe, wait a minute, more changes now:

As some members are not too sold on the 10% steps, i have created other 2 versions of the experience icons in the player card:

One with letters that are more abstract than numbers, J is the lowest value and A is the higher.



And another with numbers that represent just the 10 levels of experience, 1 being the lowest and 10 being the highest.


Icy 11-16-2006 12:27 PM

I just remember i did this as a joke, but it's already useful when i'm playing with the notebook while watching TV without my wife telling me that i'm playing the whole day. I took an excel file screenshoot and used it as game background.

Does it look like a game? :D




The game background is the resource 328 in reshacker, you can use this as the excel background:

http://www.prodeportes.com/fof2k7/bi.../1033excel.bmp

If instead, you want a full black background, use this:

http://www.prodeportes.com/fof2k7/bi.../1033black.bmp

The black one is what i use as the default office one distracts me fom the game, i prefer all black background.

SunDevil 11-16-2006 01:38 PM

Icy, you are a graphical genius. Thanks again. :D

BradS 11-16-2006 02:25 PM

Given I can read "Greta's House of Football" from here , you may still have probs. Icy.

Gil Thorp 11-16-2006 03:00 PM

Quote:

Originally Posted by Icy (Post 1308571)
Those are my asumptions, but it could be also that not all the steps are equal, so this is just a guide, not exact experience numbers as the colors ranges are not exact either and we don't know for sure which range represents each color.


For those of us that are a color blind, a number, even if inexact, is better than nothing. Any chart based on colors is useless to me. Thanks for your work.

AZSpeechCoach 11-16-2006 03:01 PM

Do I already have to have my game updated to 6.0b before I use this, or can I just update?

Icy 11-16-2006 03:20 PM

Quote:

Originally Posted by AZSpeechCoach (Post 1308972)
Do I already have to have my game updated to 6.0b before I use this, or can I just update?


Not sure, better update first to the official 6.0b

Gallifrey 11-16-2006 04:15 PM

Icy, that Excel background just blew my mind.

yabanci 11-16-2006 07:29 PM

Icy, just a suggestion on the 1-10 ratings. If you move the position and number a hair toward the center and add a bit of white to the edge of the colors, it breaks up the ratings so they don't run together and makes it much easier to read. For example:

with space (see between FL and SE):



as is:


gstelmack 11-16-2006 07:44 PM

A general comment for me: most of these are pretty good, but to be great you need to check the contrast between the text and backgrounds. Black does not read well against some of the darker colors. See my earlier example on the position edits (black QB text on dark red hard to read), and it's similar on these experience charts. I know you don't have a lot of options with the way the bitmap is put together, but maybe lighten up the darker purple and red backgrounds?

RedKingGold 11-16-2006 07:56 PM

Thanks for making the positional tags with numbers 1-10. It means I no longer have to decipher the colors to determine if a light blue player is more developed than a light purple player, I can just see that 3 is bigger than 1.

Thanks again!

yabanci 11-16-2006 08:11 PM

Quote:

Originally Posted by gstelmack (Post 1309201)
A general comment for me: most of these are pretty good, but to be great you need to check the contrast between the text and backgrounds. Black does not read well against some of the darker colors. See my earlier example on the position edits (black QB text on dark red hard to read), and it's similar on these experience charts. I know you don't have a lot of options with the way the bitmap is put together, but maybe lighten up the darker purple and red backgrounds?


simple to do. Here's a very quick example:



I could do these easily enough, but I don't want to step on Icy's turf and will leave it to him. He does a great job with all of this.

M GO BLUE!!! 11-16-2006 08:13 PM

I was starting to work on throwback logos, but I don't have the time to really get into it (or the skill to make them actually look very good!)

I did find a great site for throwback logos though...

http://www.logoshak.com/

Rizon 11-16-2006 09:08 PM

Quote:

Originally Posted by yabanci (Post 1307172)
In honor of the new patch (or at least a step toward the new patch), here is Greta ver. 6.0a. Save image as greta.bmp in pictures folder.





I'd film her before a live studio audience of my balls.

Pyser 11-16-2006 09:59 PM

icy, the position colors look great. my only nitpicky thing is the yellow between d-lineman and lbs are very hard to differentiate, to my eyes.

other than that, fantastic

IrishHand 11-17-2006 10:38 AM

Icy - any chance of blazing up a team logo for Los Angeles? (Looking for the helmet/logo combo from Icy Set 1, if possible.)

Thanks bro...
Irish

Icy 11-17-2006 11:18 AM

Quote:

Originally Posted by IrishHand (Post 1309562)
Icy - any chance of blazing up a team logo for Los Angeles? (Looking for the helmet/logo combo from Icy Set 1, if possible.)

Thanks bro...
Irish


I guess you mean for a fictional team in Los Angeles right?

I'm thinking on releasing a pack of all fictional teams/logos but now i want to play a bit the game as have been doing mods since it was released. I'll give it a shoot after the weekend.

Btw, are you the IrishHand who created the real rosters for TPB? if so, i like them a lot.

AlexB 11-17-2006 02:19 PM

Icy - a big thank you! With the lettered experience indicators, I can now distinguish between them - top work :)

IrishHand 11-17-2006 05:39 PM

Quote:

Originally Posted by Icy (Post 1309584)
I guess you mean for a fictional team in Los Angeles right?


Sure...I generally take some hapless franchise and after the locals refuse to fully fund my $700M stadium, move the show to my beloved Los Angeles...but I'm not a big fan of the bleak, uninteresting "Los Angeles" that defaults in...

So, a fictional one, an LA Raiders or Rams one, I don't really care - whatever suits your fancy. I just want some sort of upgrade. :)

Quote:

Btw, are you the IrishHand who created the real rosters for TPB? if so, i like them a lot.

Yup...that would be me - and glad you enjoyed them.

MizzouRah 11-17-2006 07:29 PM

Quote:

Originally Posted by yabanci (Post 1309212)
simple to do. Here's a very quick example:



I could do these easily enough, but I don't want to step on Icy's turf and will leave it to him. He does a great job with all of this.


I would love for a finished product like this and I don't think Icy would care.

MizzouRah 11-17-2006 09:48 PM

Thanks so much, both Icy and Yabanci!!

Icy 11-18-2006 03:15 AM

Sure i don't care Yabanci, i don't have the exclusivity on doing mods :)

MizzouRah 11-18-2006 09:20 AM

Quote:

Originally Posted by Icy (Post 1310197)
Sure i don't care Yabanci, i don't have the exclusivity on doing mods :)


Shhh... EA might hear you. :D

Vinatieri for Prez 11-22-2006 03:23 AM

Quote:

Originally Posted by yabanci (Post 1307413)
This is Greta ver. 6.0b. For advanced users only. Save image as greta.bmp in pictures folder.







(apologies to Icy's thread)


I can't get this to work. When I right click to save, it wants to save it as a greta5.png file. I rename it to greta.bmp and save it over in the pictures file. However, when pulling up Greta in-game, I get a blank. Pray tell what to do?

Is it this .png business?

yabanci 11-22-2006 04:16 AM

Quote:

Originally Posted by Vinatieri for Prez (Post 1313650)
I can't get this to work. When I right click to save, it wants to save it as a greta5.png file. I rename it to greta.bmp and save it over in the pictures file. However, when pulling up Greta in-game, I get a blank. Pray tell what to do?

Is it this .png business?


Not sure. I'll send them to SkyDog to host with the other FOF stuff.

Vinatieri for Prez 11-22-2006 05:39 AM

Thanks.

Vinatieri for Prez 11-22-2006 07:19 AM

Perhaps it's the wrong size? It shows as 364 x 316. I deleted the original Greta picture so I can't check if the size matches. Does anybody know?

Yab, perhaps you can post it on imageshack as an original .bmp file? I'm just totally guessing here.

wade moore 11-22-2006 07:30 AM

.png is a completely different file format. I'm pretty sure that imageshack will convert an uploaded .bmp file (not internet friendly) and convert it to a .png.

yabanci 11-22-2006 07:36 AM

Quote:

Originally Posted by Vinatieri for Prez (Post 1313737)
Perhaps it's the wrong size? It shows as 364 x 316. I deleted the original Greta picture so I can't check if the size matches. Does anybody know?

Yab, perhaps you can post it on imageshack as an original .bmp file? I'm just totally guessing here.


yeah, as wade moore said, imageshack converts bmp to png for some reason. The file is up on the FOF download page now. Greta2 is the one you want.

http://www.younglifenorthdekalb.com/fof2k7downloads/

Dutch 11-22-2006 07:50 AM

I'm going to guess they convert it to save space.

Ben E Lou 11-22-2006 07:58 AM

Quote:

Originally Posted by yabanci (Post 1313751)
yeah, as wade moore said, imageshack converts bmp to png for some reason. The file is up on the FOF download page now. Greta2 is the one you want.

http://www.younglifenorthdekalb.com/fof2k7downloads/

It'll be on the spreadsheet in a few, too.

Ben E Lou 11-22-2006 08:33 AM

Quote:

Originally Posted by SkyDog (Post 1313767)
It'll be on the spreadsheet in a few, too.

Done.

Vinatieri for Prez 11-22-2006 03:58 PM

Yep, that did it. Thanks guys. I'd use the original Greta if it weren't for that darn Michigan jersey.

Nugget699 11-24-2006 04:05 AM

Decided to throw in my own designs for the Team Logos. Using the E2G Logo Template from a forum member in Sortitoutsi.net "enzoli", so full credit goes to him.

Glossy Logos





>>Download
Here<<


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