Compared to a player with 3.3 speed, strength, and mentality, this player will gain .38 rating points, enough to make up 6 points of skill, 11 of service, or about 4 of each. He will obviously never be Top 3-5, but he could be very very good.
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The aging factor wouldn't scare me off, but the endurance would. As always depends on what the other options are and it could be a fun player to work with as an experiment, but that's just too low to be really competitive.
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Wouldn’t do it. Athleticism fades relatively quickly and the lack of endurance will make the junior years painful. Insufficient training will result in not enough xp overall I think.
If you read earlier in this thread, someone (Mark?) illustrates how talent and endurance are more important than strength and speed in the grand scheme of things. |
Just terrible options in my game world. I checked some others and they don't seem much better...
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I found that great guy, who was a 16 year old fired by his manager, but somehow someone sniped me on him when he became available, at 2:30 he was available, and then when I checked at 2:45 he was gone.
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How do you all search for good players to hire?
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Wait did I finally find someone good? Or at least solid?
-0 aging factor 4.5 Talent 3.7 Endurance 2.6 mentality (sad) 3.4 Strength 4 Speed 8.2 TE 7.4 SS |
Looks good
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Newbie here. Just created a profile and joined GW1. Now submitted a request to join Club Anilophiles as member GizmoDogg
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Welcome aboard :)
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I am about to go the same. Just trying to find a not terrible player or two.
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I'm going the Brian Schwartz route and try to build a stable of tennis players from the small island country of Malta (currently ranked 84th in the world)!
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You figure out when Monday’s come on your game world. You then have to be online ASAP especially if it’s a competitive world and also make sure you have some sort of calculator available. I personally sort by cost so you can see the newgens quickly since they will be 0 cost. I then filter out by talent first then calculate endurance to see if TE is high enough. Used to play on GW2 which was really competitive at the time so you had to do this fast. Oh and if you have a free slot, I would just snipe someone who looks good first then do the calculations later. It’s free and you can always release the kid if needed. |
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Looks pretty decent and definitely a good starting point. |
new players are 0 cost for a little bit?
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On the Monday they are generated they are 0 cost. They go up in cost once it hits Tuesday
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Thank you!
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Super weird sim...
SK SE SP STR ME 3 1.8 3.1 4.1 4.2 lost to a 2.8 2.2 2.7 1.8 3 Thats .65 on Brian's rating scale. Is that about as far as a match SD can go? |
Probably about as big as I've seen, but anecdotally I think there tend to be more upsets for lower-level players. Part of that is just the weirdness in how some of them develop; i.e., you can't get away with 5+ skill, 1.0 serve or whatever at the top. don't know based on what you posted though if country, form, surface had anything to do with it.
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Put surface into my skill calculations, form and country were not a factor.
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It happens. I’ve had players lose to significantly inferior players before and also had weaker players upset much stronger players before. The slight randomness is nice imo
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For sure its nice
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hi everyone,
I'm interested in the maths part of the simulation of the games but I don't know where to begin. Has anyone discovered anything about how the games are simulated? My intuition says that the outcome of every point should follow a Bernouilli(p) with p function of the skill, ... of every player but no idea. Also, does every surface work differently? It seems like in grass is harder to break points than in clay for example... By the way, I saw your numbers, Brian Quote:
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Serve is more effective on grass by a small amount, less so on clay.
As for the numbers, a combination of the documentation and analyzing the results of matches between three high-level players that played a lot; Iglar, Mehul, and somebody else. That should be near where the numbers were given. Anyway, we know the basics are skill + serve (of the server), vs. skill of the returner for any given point. Serve is only used in half the points but it slightly more important than that because of aces. Strength is explicitly stated to be added directly to skill and to be 20% of the value, so that's in there. Speed affects the returners ability to combat the serve, which really just leaves mentality and that's based on how players with high/low mentality were doing in BPs on the aggregate over dozens of matches compared to their overall showing in how many points they won. It's an imperfect estimate to be sure, but I think it's a pretty good one. |
hey guys, i am new to this game and have one question.Does endurance, talent, speed and strength increase over time or it stays same all carrer long. when i am searchign players to hire ,i see that as age progress players endurance and other stats are increasing as well.So are they increasing over time or it stays same all carrer long ?
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I'd suggest reading post #4 in this thread, where some absurdly long-winded blowhard waxed on about various things. There's other stuff throughout the thread as well of course. Here's the relevant part:
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This question may have been answered before, but I don't know where. Should 18 year olds continue with junior grade or move to amateur?
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I typically continue to play junior tournaments because you get better matches. If you’ve trained well, the amateur tournaments results in many lopsided wins which doesn’t earn much xp.
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I would say juniors - I don't see the point in moving up, you get extra xp for stuff like JGS tournaments, JTC, etc. if you are good enough to play in those. As far as amateurs go - you don't get much xp for them but that isn't the point, the point is to get a bunch of matches so you can go play more practice tournaments in a row from which you will get a bunch of xp. Also to get reliable small boost in your ranking to make said practice tournaments more profitable.
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