Hash Failed
What does it mean when I'm running a sim and the export says "Hash Failed".
We've seen that a couple of times and the owner/GMs transactions didn't go through? Anything that is causing this that GMs should be aware of? |
NAFL had this yesterday with 3 of 24 imports. First time I've seen it. Someone suggested it's FTP, but we don't know for sure. Having the GMs email the imports instead did the trick.
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That's an arduous solution. One in which I certainly can't commit to every single day ie. Download in game, check for errors, inform everyone of their file being hash failed, await for those emails, then run it, etc rinse and repeat. We could be delaying the scheduled stuff repeatedly over and over.
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Indeed. Hope it was a one-time thing. We'll see.
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To add more info, I have see this occur once in the TFL (Oct. 2018) and Hooper had the same problem more recently (IFL as I recall). We also noticed the GM's file was smaller than other exports. That would seem to imply internal corruption in the file. So, an FTP problem could be the cause.
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