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-   -   WW DII - The Dungeon 2 : Dungeon Harder! GAME OVER!!! (http://forums.operationsports.com/fofc//showthread.php?t=83748)

Danny 03-30-2012 01:34 AM

You guys get the extra zaney me now that I am actually working. I have to hold it in all day, so later it comes out BOOM

CrimsonFox 03-30-2012 01:39 AM

hahahahahaha!

JAG 03-30-2012 03:21 AM

Quote:

Originally Posted by Simbo Klice (Post 2631472)
Got a question concerning these two third-rank Divine Spells.

Toughen – This combat defensive spell forces all weapons to deal their minimum damage to you. Magic spells and things like cold, noxious gas and fire will still deal normal damage, as will poison and such.
Protection from Normal Weapons - This combat defensive spell prevents non-magical weapons from hitting you, which can include anything from a bear’s paw to a sword. Fire will still harm you, as will cold, acid, magic, and so forth.

Does Toughen have any sort of advantage over Protection From Normal Weapons? I don't see what it could be, unless "prevents" means "reduces the odds of hitting".


I'm no Abe, but based on the description, I would guess Toughen would work against magical weapons as well as non-magical ones.

Autumn 03-30-2012 06:06 AM

But Toughen still allows them to hit you. Whereas with Protection from Normal Weapons you don't get hit at all. A poisoned weapon might still hit you in the second case.

CrimsonFox 03-30-2012 07:18 AM

I choose to be a Danny! (I'm not sure if that's a race or a class).

Autumn 03-30-2012 07:57 AM

I like how it's called DII. It's like Dungeon games have their own Roman numeral system.

Abe Sargent 03-30-2012 09:36 AM

Quote:

Originally Posted by Autumn (Post 2631538)
I like how it's called DII. It's like Dungeon games have their own Roman numeral system.


That's exactly why I did it! I was wondering if anyone else would notice. Good job! No wonder you are the first player to have signed up

Abe Sargent 03-30-2012 09:41 AM

Quote:

Originally Posted by Simbo Klice (Post 2631472)
Got a question concerning these two third-rank Divine Spells.

Toughen – This combat defensive spell forces all weapons to deal their minimum damage to you. Magic spells and things like cold, noxious gas and fire will still deal normal damage, as will poison and such.
Protection from Normal Weapons - This combat defensive spell prevents non-magical weapons from hitting you, which can include anything from a bear’s paw to a sword. Fire will still harm you, as will cold, acid, magic, and so forth.

Does Toughen have any sort of advantage over Protection From Normal Weapons? I don't see what it could be, unless "prevents" means "reduces the odds of hitting".



Ill be happy to discuss this more detail


Suppose your enemy has a normal flail. With Toughen, you would take 2 damage per hit (the minimum allowed damage). With Pro from Non Magic weapons, you wouldn't take anything.

Now, suppose they have a +1 magic flail. Toughen only gets 3 damage through, and Pro prevents nothing, thus allowing 1d6+2 damage in.

Toughen and pro only works on weapons, so spells, breaths, fire, acid, and other things will not be reduced. Also, if a weapon is poisoned and strikes you, you won't take the physical damage, but the poison damage, if any, won;t be reduced by either of these spells.

Autumn 03-30-2012 09:49 AM

Quote:

Originally Posted by Abe Sargent (Post 2631578)
That's exactly why I did it! I was wondering if anyone else would notice. Good job! No wonder you are the first player to have signed up


I'd like to take the Teacher's Pet class, please.

ntndeacon 03-30-2012 09:54 AM

Quote:

Originally Posted by Autumn (Post 2631538)
I like how it's called DII. It's like Dungeon games have their own Roman numeral system.


I just thought it was the 502nd game

Autumn 03-30-2012 09:55 AM

showoff

CrimsonFox 03-30-2012 10:03 AM

Quote:

Originally Posted by ntndeacon (Post 2631596)
I just thought it was the 502nd game


:lol::thumbsup:

Simbo Klice 03-30-2012 12:03 PM

Quote:

Originally Posted by Abe Sargent (Post 2631581)
Ill be happy to discuss this more detail


Suppose your enemy has a normal flail. With Toughen, you would take 2 damage per hit (the minimum allowed damage). With Pro from Non Magic weapons, you wouldn't take anything.

Now, suppose they have a +1 magic flail. Toughen only gets 3 damage through, and Pro prevents nothing, thus allowing 1d6+2 damage in.

Toughen and pro only works on weapons, so spells, breaths, fire, acid, and other things will not be reduced. Also, if a weapon is poisoned and strikes you, you won't take the physical damage, but the poison damage, if any, won;t be reduced by either of these spells.


Got it. Thanks for the explanation!

dubb93 03-30-2012 12:05 PM

I made alot of mistakes in the game last time that I hope to correct this time around. Can't wait to get this started.

Autumn 03-30-2012 12:22 PM

Abe, reading the Party section, it describes the party as being able to gang up on monsters. How will group combat be determined? Is it like last game where the players take on the monster one at a time, starting with the lowest level? Or do they attack as a group?

Poli 03-30-2012 02:14 PM

Quote:

Originally Posted by Abe Sargent (Post 2631025)
Natural Healing -

Does not exist.


Perhaps other methods as well.


Sexual healing?

Autumn 03-30-2012 02:34 PM

Please, Poli, don't give anyone ideas.

Poli 03-30-2012 02:37 PM

Quote:

Originally Posted by Autumn (Post 2631702)
Please, Poli, don't give anyone ideas.


You brought up the party section, not me.

Abe Sargent 03-30-2012 04:11 PM

Quote:

Originally Posted by Autumn (Post 2631651)
Abe, reading the Party section, it describes the party as being able to gang up on monsters. How will group combat be determined? Is it like last game where the players take on the monster one at a time, starting with the lowest level? Or do they attack as a group?


No, there was no group mechanci last game, and now there is, They gan up on stuff

CrimsonFox 03-30-2012 06:09 PM

Quote:

Originally Posted by dubb93 (Post 2631649)
I made alot of mistakes in the game last time that I hope to correct this time around. Can't wait to get this started.



Like what? Hearing about them will no doubt help us newbies not make those mistakes

Danny 03-31-2012 03:16 AM

Quote:

Originally Posted by Poli (Post 2631694)
Sexual healing?


Come to papa Danny for all your sexual healing! I'll innervate you right

The Jackal 03-31-2012 09:36 AM

Danny will shoot some healing magic all through your insides.

The Jackal 03-31-2012 09:37 AM

Quote:

Originally Posted by CrimsonFox (Post 2631750)
Like what? Hearing about them will no doubt help us newbies not make those mistakes


And give away valuable advice?! If it looks like a trap, it's a tarp. If it looks like a tarp, it's a trap.

The Jackal 03-31-2012 09:38 AM

And if it looks like a Bull Moose Special, well, you're about to die in glorious fashion.

CrimsonFox 03-31-2012 09:49 AM

so character creation, will you tell us if there are a lot of something already?
like if we're fighter heavy or mage heavy or heal heavy or taurian heavy...

hmmm the bullmoose special would actually be a Taurian special wouldn't it?

Autumn 03-31-2012 11:02 AM

You guys were awfully sweet to each other last time. I'm wondering how things will go down this time.

Abe Sargent 03-31-2012 12:34 PM

It'll be craziness!!!

The Jackal 03-31-2012 01:05 PM

I demand cannibalism

Abe Sargent 03-31-2012 01:34 PM

ve me ann illegal guy. Otherwsie, you won;t see confirmatin until everyone is done and I edit them in the post with your info



EDIt: HMM, it looks like my detailed post about what was happening got cut off somehow. So I'll just do it and tell you later :)

Abe Sargent 03-31-2012 01:58 PM

The following people are being publicly castigated for not getting me their selection by Noon today. Shame Shame!


Chief Rum
mckerney


Get them in!

The Jackal 03-31-2012 02:04 PM

You got my second PM yeah Abe? Realized I forgot alignment from my first one.

Abe Sargent 03-31-2012 02:14 PM

You are good TJ.


And CF needs to finish picking a class and Zinto needs to send me a weapon choice and we are all done

Abe Sargent 03-31-2012 02:23 PM

Once everyone is set, I have to hand fill out a char sheet for each of you I keep updated for your chars during the game.

JAG 03-31-2012 02:36 PM

Quote:

Originally Posted by The Jackal (Post 2632021)
You got my second PM yeah Abe? Realized I forgot alignment from my first one.


Ha, I did that too.

Thomkal 03-31-2012 03:30 PM

Quote:

Originally Posted by JAG (Post 2632033)
Ha, I did that too.


Me Three:lol:

ntndeacon 03-31-2012 03:43 PM

as did I

The Jackal 03-31-2012 04:32 PM

Poor Abe, we're already burdening him and the game hasn't even started yet. FOR SHAME

Abe Sargent 03-31-2012 08:11 PM

Still missing CR and mck, when I get them, I'll post the info of all chars

Poli 03-31-2012 09:41 PM

Castigate?

Where's my dictionary!?

mauchow 03-31-2012 10:09 PM

So we'll know what everyone is?

Abe Sargent 03-31-2012 10:29 PM

Yes, once CR and mck get their stuff in

mauchow 03-31-2012 10:35 PM

I'm sure my character will be the weakest.... :(

The Jackal 03-31-2012 10:44 PM

CF, if you want to ask me a question make sure your PM box isn't too full for a response. :)

CrimsonFox 03-31-2012 10:45 PM

I hate this PM system :(

CrimsonFox 03-31-2012 10:53 PM

Cleaning out my box slowly. Any PMs met with the FULL message (especially Abe), please use [email protected] to get ahold of me.

Danny 04-01-2012 04:04 AM

Just random.org the remaining characters and they get what they get

Poli 04-01-2012 07:40 AM

Quote:

Originally Posted by Danny (Post 2632250)
Just random.org the remaining characters and they get what they get

Bull Moose Special. It's been mentioned before. It bears repeating.

The Dungeon never sleeps.

CrimsonFox 04-01-2012 08:00 AM

I attack Poli with cheese

Autumn 04-01-2012 09:50 AM

Did I win yet?

Autumn 04-01-2012 09:51 AM

You know, CF, if you have the private messages sent to your e-mail, then you'd have a copy of them there, and you wouldn't have to hold on to 200 messages at all times here.


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