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-   -   What cap increase do you use? (https://forums.operationsports.com/fofc//showthread.php?t=17761)

Mark 11-30-2003 08:33 AM

What cap increase do you use?
 
I'd like to keep contracts at relatively sane rates for my career. The default is 28-80. Anyone have other settings that keep contracts at a reasonable level?

Barkeep49 11-30-2003 08:39 AM

I use 0-0 which causes a few unrealistic pains in the first couple years of the league, but after that produces what I think are reasonable cap decisions to make.

Tasan 11-30-2003 11:18 AM

Couldn't you use 98-99 to get a real small cap increase? Or is my logic on how this works flawed?

Primal 11-30-2003 11:22 AM

98-99 would give you a 9.8 mil to 9.9 mil per season increase

meter3 11-30-2003 08:50 PM

can you change this setting through out a leagues history?

Say you start it at 1-2 and say 10 years later change to 10-15?

The_herd 11-30-2003 09:00 PM

Quote:

Originally posted by meter3
can you change this setting through out a leagues history?

Say you start it at 1-2 and say 10 years later change to 10-15?



Yep, I started my career in 1980 with a 10mil salary cap and have changed the setting several times to get the cap where I want it to be.

meter3 11-30-2003 09:03 PM

thanks herd. I was hoping that would be the answer:D

Buccaneer 11-30-2003 09:19 PM

Starting in 1970, I'm doing 15 to 40. I like a little variety.

wbonnell 11-30-2003 09:25 PM

How does 0-0 function with initial player file multi-year deals

SackAttack 11-30-2003 09:30 PM

I'm at 28-80. I'm curious to know if the game just randomly assigns a value in that range to the length of the TV contract, or if the game looks at the payroll of the human owner and picks a value, depending on the difficulty level the human is playing on?

Barkeep49 11-30-2003 10:11 PM

Quote:

Originally posted by SackAttack
I'm at 28-80. I'm curious to know if the game just randomly assigns a value in that range to the length of the TV contract, or if the game looks at the payroll of the human owner and picks a value, depending on the difficulty level the human is playing on?


I did a little research in past versions and it seemed randomly generated, although something more rigerous would be interesting.

kingnebwsu 12-01-2003 12:05 AM

0-0 setting would make it so the salary cap never goes up...so do salaries never go up as well? I asked before and someone said salaries still went up, but playing a few seasons, I'm not so sure. Plus I'm not paying much attention :)

QuikSand 12-01-2003 08:08 AM

Every decision that the game makes itself (offers made by computer-run teams, demands by players, etc) are all expressed internally as simple, static numbers. For instance, the game has an algoritm that states that a solid starting OT, available on the free agent market, will demand a salary of around 2.8X the veteran minimum salary (I made that number up). Teams that pursue him will decide what to offer - and their offers will be something like 2.6X or 3.1X the veteran minimum salary. Only after these raw numbers are "run through" the current salcap/minsal numbers (which always stay in synch with one another, by the way) do these raw factors become actual dollar amounts like $4,240,000 or whatever.

So, back to the point:

-Setting your inflation to 0/0 means that the salcap will never go up, neither will your league's minimum salaries, and neither will player demands nor computer team offers

-If you di this immediately in a league with existing contracts, you will have some adjustment -- since all those contracts already in place were presuming that the salcap would be rising by some amount each year (teams are going to have a bit more cap trouble than usual)

-If you adjust your inflation factors mid-career, your new settings will take effect for the next multi-year TV contract (not immediately) and thereafter

Craptacular 12-01-2003 07:12 PM

I don't even own the game (yet), but this is one of the big questions I had as well. Thanks for the answers.


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