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Ref reductions when injured
Does anybody have any firm data on what happens to a player when they play with 'Probable', 'Questionable' or 'Doubtful' status?
I would assume that they don't play up to their full potential, but the skill rating still shows the same. Is there a set hidden drop of say 10% for 'Probable' 20% for 'Questionable' etc? I would also assume that the likleyhood of their injury getting worse (dependant upon what it is) increases as well. |
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P.S. Welcome to the board. |
Dave:
Another welcome! I am fairly certain that both of your assumptions are correct. |
Thanks for the welcome guys. Its nice to be on a friendly board. I will do a bit of study into this. After about 15 seasons of FOF4, I found that the game could punish injured players who had an injury that could get worse (ie.sprain etc) but those injuries such as broken nose or illness never seemed to get worse, so the nature of the injury does seem to have some effect, but I'm not sure to what degree.
This is another example of why this game is so great. |
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