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-   -   Espionage Roleplaying Game: Recruitment (https://forums.operationsports.com/fofc//showthread.php?t=26113)

mordhiem 05-29-2004 07:29 PM

Espionage Roleplaying Game: Recruitment
 
Okay, I have decided to go ahead and run an RPG simmilar to (read: completley ripped-off from) WSUCougar's Fantasy RPG game. I have thought about doing this for a few days, but have finally summoned the guts to post it. :)

Rather than being a fantasy setting, this will be an espionage/secret agent game set in the modern world. The players will play opertatives for a shadowy, secret organisation, known only as 'The Agency', that hires it's services out to various 'clients' with the claim that it can solve any problem. The players will start as new recruits in this agency, arriving from various walks of life with various different skills at their disposal. The ragtag bunch of individuals will be required to work together to accomplish their mission objectives and can do so in any way they have avaliable, 'The Agency' doesn't care how as long as their organisation isn't revealed to the public and it satisfies their 'client'. At the operatives disposal are the very most technologically advanced gadgets and gismos around, a wide range of vehicles, one of the largest armories in the world and a seemingly unending supply of finance. Of course, The Agency is not going to let a team of newbies run around with all the best toys right away, so supplies of these high tech goodies will have to be earned. More information will be forthcoming later dependant on interest levels.

The game mechanics will be using the Spycraft D20 RPG, but as a player you will not need to know the rules, or even necessarily know that they are working behind the scenes. The style I am aiming for is James Bond/Mission Impossible, action/adventure movie concept, with some Dirty Dozen-esque character interaction (that's where you, the players, come in of course :)).

If you're interested, just post here and we'll go from there.

WSUCougar 05-29-2004 07:44 PM

Fair's fair...I'll give it go. ;)

sachmo71 05-29-2004 09:10 PM

I'm in, too.

Barkeep49 05-30-2004 11:11 AM

I'd be interested in giving this a shot.

Franklinnoble 05-31-2004 01:05 AM

Can I be Jim Brown?

Nyarlahotep 05-31-2004 01:15 AM

I'm down for this.

Coffee Warlord 05-31-2004 01:27 AM

Sure thing, I'll try it.

Blade6119 05-31-2004 02:47 AM

im in

Chief Rum 05-31-2004 05:39 AM

Sure, why not?

CR

Swaggs 05-31-2004 06:47 AM

Another opportunity to shoot Chief in the back while he's not looking?

I'm in. :)

MacroGuru 05-31-2004 09:25 AM

Im in.

Blade 05-31-2004 09:55 AM

I am very interested...don't know the system at all though...but I am up for it!

Qwikshot 05-31-2004 10:00 AM

How intensive is it? I'm interested but I don't spend a lot of time around anymore.

damnMikeBrown 05-31-2004 10:41 AM

I played "Top Secret" a few times when I was a kid. I never really liked the espionage part of it...I just kept whipping out my Mac-10 to deal with things :)

mordhiem 05-31-2004 10:48 AM

An excellent response! It looks like I we have enough players to run two teams, which gives me a terribly interesting idea...

I am a bit short for time at the moment, so I will post up more details re: background info, character generation etc. later tonight (GMT).

mordhiem 05-31-2004 08:15 PM

Character Generation
 
First, a few basic concepts about the system we'll be using.

Attributes: Your agent's basic mental and phyisical make-up.
  • Strength - Your agent's physical power and musculature. Especially valuable for agents who wish to engage in hand-to-hand combat.
  • Dexterity - Your agent's hand-eye coordination, reflexes, agility, balance, etc. Valuable to agents who want to be good drivers or skilled with firearms.
  • Constitution - Your agents toughness and ability to take punishment. Useful for those wishing to partake in any form of violence.
  • Intelligence - Your agent's ability to learn and reason. Valuable to agents who want a wide range of skills.
  • Wisdom - Willpower, common sense, intuition, perception and general real-world experience. Valuable for those who want to have a handle on the world around them.
  • Charisma - Strength of personality, persuasiveness, attractiveness and general likeability. For those agents who plan to lead, swindle or seduce others.

The score of each attriubute determines how good you are at using that particular ability of your person.

8-9 -1 modifier to related checks
10-11 no midifier to related checks
12-13 +1 modifier to related checks
14-15 +2 modifier ...
16-17 +3 modifier ...
18-19 +4 modifier ...

You will select your character's attributes by using what is known as a 'point-buy' system. All your character's stats start off at 8 (-1 modifier) and then you have 36 points to spend on your attributes. Moving from 8 to 10 costs two points, 10 to 12 costs another two, 12 to 14 costs two more again, 14 to 16 costs four and going from 16 to 18 costs six. Essentially it boils down to:

8 score costs nothing (-1 modifier)
10 score costs 2 points (no modifier)
12 costs 4 (+1)
14 costs 6 (+2)
16 costs 10 (+3)
18 costs 16 (+4)

Class: Your agent's class determines his role in the field. There are six base classes to choose from:
  • Faceman - An expert 'con man' and master of disguise, the Faceman is often sent in to gather information before an operation. Charisma and trickery are his main weapons.
  • Fixer - This guy has what the team needs, when the team needs it. and if not, they know how to 'procure' it. The fixer doubles up as a burglar and an early warning system.
  • Pointman - Versatility is the key, pointmen are true 'jack of all trades'. This and their unique ability to assist other team members usually make them natural choices for leaders.
  • Snoop - A master of information and how to obtain it. Half hacker half electronic bloodhound, these guys can do wonders with a laptop and a few tools.
  • Solider - The muscle of the team, elimination is the name of the game here. A bit more than handy with a gun he proves formidiable in combat situations.
  • Wheelman - Aside from knowing how to drive anything with or without wheels, the wheelman knows his way around machinery and doubles as the teams mechanic/engineer.

Remember, just because you are not a Wheelman doesn't mean you cannot drive a tank, or that if you're not a Soldier you are useless with a gun in your hand. You are a secret agent after all, it's just that those in certain classes are even better than your average super spy at their speciallity.

Department: Your agent's department is essentially his background. There are many, many departments so for easiness, I will select your character's department myself based on the character bio you send me.

That is all the character creation info for the moment. What I now want anyone who is intereseted to do is to PM me with a) Your character's attributes b) Your character's class and c) A bio about your character's history and personality. The bio does not have to be an opus of any kind, a decent paragraph or two will be plenty and you are very free to develop your character later down the line. EDIT: Also include a codename by which you would wish your character to be known by. After you have PM'ed me, I will send a reply detailing how to continue with the next step of the creation process - skills (how good your character is at performing certain tasks) and feats ('special moves' your character can pull off, or specific advantages they posess). If you haven't already replied, don't think you're out of it! The more the merrier and the more we get, the bigger the possibility of a really cool idea I have come up with...

mordhiem 05-31-2004 08:17 PM

Quote:

Originally Posted by Qwikshot
How intensive is it? I'm interested but I don't spend a lot of time around anymore.


the intesity level is up to the individual really. Some players can deiliberatley take a back seat role whilst others will want to be involved in every minute detail. If anyone is going to be away for an extended period of time I can play their character for the duration as an NPC (non-player character) if the player so wishes.

Blade 06-01-2004 09:34 AM

My character info has been sent!

Qwikshot 06-01-2004 10:44 AM

Quote:

Originally Posted by mordhiem
the intesity level is up to the individual really. Some players can deiliberatley take a back seat role whilst others will want to be involved in every minute detail. If anyone is going to be away for an extended period of time I can play their character for the duration as an NPC (non-player character) if the player so wishes.


I'll give it a shot, love spy games.

MrBug708 06-01-2004 02:29 PM

I'd like in...

Barkeep49 06-01-2004 08:15 PM

I sent mine in.

I hope we end up with a balanced group.

Groundhog 06-01-2004 11:23 PM

If I'm not too late, I'd like to be in.

Travis 06-02-2004 05:52 AM

Sent mine in.

(just in case your pm box is full).

Franklinnoble 06-02-2004 11:19 AM

I sent mine in yesterday.

WSUCougar 06-02-2004 11:36 AM

Mine's in.

Qwikshot 06-02-2004 12:46 PM

I sent mine in.

sachmo71 06-02-2004 01:55 PM

I expect to do mine tonight, if there is still time.

mordhiem 06-02-2004 05:12 PM

Yes, there is still plenty of time. Currently, I have recieved Char info from:

Coffee Warlord
Nyharlahotep
Blade
Franklinnoble
Barkeep49
Travis
Groundhog
Qwikshot
WSUCougar

If anyone out there still wants to join in, just send a PM with the afformentioned details. (Note: Currently, we have no Wheelman and another Faceman would be useful).

Soon, I will send out the PM's regarding the next stage of character building.

Coffee Warlord 06-02-2004 07:14 PM

Heh. Nobody wants to drive.

Nyarlahotep 06-02-2004 07:26 PM

Of course nobody wants to chauffer you backseat drivers around.

Qwikshot 06-02-2004 07:48 PM

I'll volunteer for the wheelman job...

Barkeep49 06-02-2004 11:05 PM

The system actually has a lot of cool stuff for drivers to do...

Coffee Warlord 06-02-2004 11:27 PM

Running over people in a Hummer *is* rewarding. :)

Nyarlahotep 06-03-2004 12:08 AM

Running people over while getting a hummer is more rewarding.

Franklinnoble 06-03-2004 12:55 AM

Quote:

Originally Posted by Nyarlahotep
Running people over while getting a hummer is more rewarding.


Hey... now *I* wanna be wheelman....

Nyarlahotep 06-03-2004 01:22 AM

Quote:

Originally Posted by Franklinnoble
Hey... now *I* wanna sit next to the wheelman....



Don't scare off our potential drivers.:p

Ragone 06-03-2004 01:28 AM

I'm in :)

Barkeep49 06-06-2004 09:02 AM

Bump.

mordhiem 06-06-2004 12:52 PM

Don't worry. Things are still moving forward. I am just finalising everything on the GM side with what the scenario will be etc.

We will move onto the stage of selecting feats and skills as soon as I finish writing up the post to let you choose them. It is fairly difficult without without just copying copius amounts of copyrighted material!

Ragone 06-08-2004 10:27 PM

What should we call our team?

Mission Improbable? :)

Barkeep49 06-08-2004 11:41 PM

Mission Difficult always had a ring to it for me.

Ragone 06-08-2004 11:56 PM

B-Team!

sachmo71 06-09-2004 08:37 AM

The Divergers!

Franklinnoble 06-09-2004 09:42 AM

Lambda Lambda Lambda?

I got nothing.

mordhiem 06-09-2004 07:05 PM

Hint: You will need two team names... ;)

Ragone 06-10-2004 08:51 AM

can we get the layout of the teams or who is on what team so we can decide on such? :)

Nyarlahotep 06-10-2004 05:18 PM

All I know is whatever team I'm on is numba one in the hood g.

Ragone 06-11-2004 07:06 AM

Thats kinda long to say on the 2 way's.. hah

Nyarlahotep 06-11-2004 11:03 PM

Quote:

Originally Posted by Ragone
Thats kinda long to say on the 2 way's.. hah


Ain't no step for a stepper.

WSUCougar 06-12-2004 11:34 AM

The Tal Shiar.


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