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The SimGolf League
Just throwing out some ideas for our little SimGolf Circut.
Player Ratings: I think we need a cap on ratings. What's the point if every golfer plays the exact same way? I propose a cap of 400 points. There are 10 skills, and this will allow you to put 10 in every skill, and have 300 leftover to allocate however you want. I think the relatively low number will allow us to have many possible specializations, without having a bunch of superstars. Courses: I don't really care if courses are made via Sandbox, or regular game. It might be interesting to only allow regular game courses, but that could take a long time. Sim Schedule: Probably not more than 1 tourney a week. Anything more might be overkill. (It takes a long time to sim a tourney) Any comments/ideas? |
I can host all the golfer and course files, too. I can probably even host the website if it's needed.
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This sounds cool, if the idea takes off I'd be willing to join.
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i could do a website if you feel the other stuff is too time constraining, wig, and that's a fine number for point total as I agree it's dumb if we are all maxed out.
I'd suggest regular game courses. |
I think I'd have to lean towards any course being eligible...I know I don't have any of my old courses saved still, and it will take a while to get courses up.
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I think 90% of the fun in this league is going to be the courses we make for it.
I'm already excited to see how everyone does on a wig-designed course. :) Sandbox courses might be nice because we can get more of them up and running, with all the bells and whistles. Regular Game courses would be cool because we'd start with basic courses, and as the league went along we'd get cooler and cooler courses. |
I'm not sure which way I lean yet on the course issue.
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i think we should build in the sandbox, since the challenge in this is to beat each other, not the game
and even though this is going to be stupidly hard to regulate, i think it would all be best if we went as realistic as possible. maybe one or two people could make a novelty course for fun or something i dont have a good idea for it yet, but i think we should have "majors," 4 (or whatever number makes sense) courses we all choose to be the best. then the results of those could weigh more. you know, something |
I like IMTG's idea of "major" courses, that sounds really cool. As far as I'm concered it really doesn't matter which way we go on course design, I'm not that good at it anyway :(
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while i like the idea of a relatively low number of skill points, i think 400 is too low. im thinking 600-700. most professional golfers wouldn't have an average of 40
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I am in!
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on closer inspection, 480 is my official suggestion
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Yeah, I'd agree with IMTG on this one. I quickly built up a golfer to 400, and he's quite the gimpy pro. I mean, if we all have the same ceiling, it'd be fun and competitive...but I think an extra 50-80 points couldn't hurt.
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Me too. |
I could go with 480 for skill points.
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I also have switched to the Sandbox mode for course design. The regular game ones take way too long to get up to high standards.
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If this interfears with the WigFL, you are going to have to drop out of the Simgolf league, Wig. Sorry about that.
:D |
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Don't worry. I'm even thinking about WigFL as I design my course. :) I think I'm obsessed. |
5 wig holes done already. :)
They look pretty good so far, 2 top 18 and 2 top 100 already. |
Corvus Valley is under development also.
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I played simgolf from a pirated copy for a little while, a good game that just came about at a time that I did not have much time to put into it...
I think this could make an awesome thingy to throw in the dynasty section or a web page because you could get great screen shots (if the simming shows the rounds actually being paid) |
i got 5 top 18 and 6 top 100 on the game i started in Hawaii today
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I forget..... do you actually design what your player looks like?
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somehwta but it's not deep
My 18 hole course sucks, it doesn't qualify for a pro tourney. I am rusty. |
Yes you design what your player looks like, and what he says.
the wig course now has 6 holes, 5 in top 18 and 1 in top 100. |
We're going to have some good courses.
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I may be wrong, but I think any course can be saved and played in championship. |
Where can this game be bought, and for how many $$?
Thanks, ~rpi-fan |
Ok, I mean I have 2 top 18 and I think 3 Top 100, but some that are very easy. I'll probably re-do my course.
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Probably $10 at Best Buy is what the current rumblings are Kev.
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Circut City has it for $10 too.
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Just picked it up from J&R Computing, or something. $9.97 + $5 shipping.
Don't start the league without me!!!:) |
My course is based on trees and rivers/lakes.
Don't make one too similar! |
mine has no tress and one river
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How easy is the game to learn to play? If it takes a while to learn I'm not sure I'll pick it up, but if it's easily learned than I may want to join up as well...
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As long as you have a rudimentary understanding of what goes into making a golf hole, it takes no time at all to learn. I've got a five-hole course underway, the first three holes are solid but the next two have crowding problems (although #4 did make it into the top 100). Edit: Length problems, too... #4 is a par four that plays like a par five for the membership.
How do you figure out how many points your golfer has? |
Can I play?
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ICQ me sometime BBK
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Mr. W - Just add up the percentage points in each of his skills.
Isla Vista C.C. went up yesterday during a study break...5 holes thus far, 2 of which I'm really proud of. The other three I'm still working on... This is in the real game mode though. I might have to scrap it if it doesn't continue to grow quickly, and start over in Sandbox mode. Seeing as how I have four finals over the next four days, then graduation, then moving to a new apartment...I might not be able to get my course in the first rotation :( However, Vince the amateur golf pro is all ready for Championship play :) |
can you read this, or did you just see that i posted, but it was invisible?
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Jeeber - the game couldn't be easier to learn. As long as you know the difference between a par four and a par five, you're set. The game is laid out very well, and it explains things to you easily. Plus, things like the course report tell you the good and bad parts to each hole, so you can easily see where your course needs to be improved. One thing I really wish they would implement is a better shot selection tool. You know, that thingy that shows you where different types of golfers will hit shots from a certain location? I wish you could tell it what hole that you're hoping to see shots from when you click on a square... |
dude, I'm so in... if it's not too late.... I'll start making my course tomorrow.:)
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This sounds sweet as long as you dont trade your Sanwedge to someone for their Driver and Putter.
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Yeah of course ill be in too It will be like Happy Gilmore in a PGA yeah RIGHT ill wind up suspended before long and doing subway commercials eh? P.S. DERRRRRRRRRRRRRRRRRRRRRRR :eek: that should be my signature |
I'd like to take part in this as well, if you guys will have me. I got the game over the weekend and will get into it tonight.
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The more, the merrier
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I think I just discovered that the prize money for your course depends on the quality. (SGA Evaluation)
If this is true, we will want to think about standardizing the skill level for course development. Easier levels will allow you to get higher prize money for lesser courses. (In theory) comments? |
i think sandbox is only one difficulty level
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Okay, so I broke down and spent the big bucks to get the game. This better not suck. Or, rather, I better not suck at it.
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