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Reindeer Games III
Reindeer Games III
This is a team participation game, more specifically a 12-stage distance race amongst 12 reindeer. Any member of FOFC can play. Your deer is based on the month of your FOFC Join Date, as noted below: January = Dasher February = Dancer March = Prancer April = Vixen May = Comet June = Cupid July = Donner August = Blitzen September = Egg Nog October = Mistletoe November = Jingle Bells December = Rudolph The race is split into 12 stages. Each stage has a 8-hour deadline from when I first post it, OR whenever commands have been posted for 11 of the 12 deer (the 12th deer gets the last available command by default). You may only post a command for your team’s deer. You may edit or delete your post, but precedence is given to the sequence of commands, so be careful with regard to timing. Unless later deleted, the first command posted for a team invalidates any later commands posted by that team for that stage. The object of the race is to go the farthest distance. Each deer will always get at least one four-sided die roll (d4) worth of distance each stage. What else happens depends on the commands given each deer for the stage. There are 12 commands, and you can only use each one once for your deer. There are only 12 commands per stage as well, and they are used up in order of posting for that stage! > d6: A six-sided die is rolled for your deer’s distance instead of a d4 [this command is available twice] > d8: An eight-sided die is rolled for your deer’s distance instead of a d4. > d10: A 10-sided die is rolled for your deer’s distance instead of a d4. > Slipstream: Gives a boost based on the performance of an adjacent* deer; one-half of the target deer’s distance for the turn is added to yours; must specify target deer > Hoof kick: slows down an adjacent* deer by –d4; must specify target deer > Antler slash: slows down an adjacent* deer by –d6; must specify target deer > Evade: Blocks any other command against or utilizing your deer > Steady pace: You mirror the stage distance of a deer immediately ahead of you or tied; must specify target deer > Feint: By posting this command you may steal a command for a deer that is posted after yours in that stage. Each deer may only be the target of a feint once for the race. Must specify target deer by deadline. > Magic burst: you steal one distance point for that stage from all adjacent* deer > Wind gusts: the targeted deer’s distance for the stage is halved after all other modifications; must specify target deer Other possible commands: > Santa’s favorite: This is a one-time-only command for the entire race, so only one deer will be able to use it. Your deer advances 50% of its total distance for that stage. > Ho ho ho! You’ve been feinted. This counts as your command for the stage. *An adjacent deer is defined as one with a total distance at the beginning of the stage that is tied or plus/minus one away from yours |
Final Results:
42 Egg Nog (Sep) 41 Mistletoe (Oct) 40 Jingle Bells (Nov) 39 Prancer (Mar) 37 Donner (Jul) 37 Blitzen (Aug) 35 Vixen (Apr) 31 Comet (May) 30 Dasher (Jan) 30 Cupid (Jun) 29 Rudolph (Dec) 27 Dancer (Feb) |
Any questions? I won't start the first stage for awhile yet.
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You actually going to finish a game this year ![]() SI |
IIRC, WSUCougar and I have the same join month.
On Donner! (cool idea as always WSU). edit: spelling :/ |
Donner kicks ass!
My birth month is also July. |
Blitzen the Swift... I like it!
SI |
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D'oh. I mean "Vixen it is", you fucking elitists. SI |
dude, i thought that they were making a sequel to that shitty affleck christmas movie. Whew!
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Whereas your birth month doesn't matter according to the rules above, it is coincidentally your join month. :) Mistletoe d6! |
Testing for join date.
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I'm a Dasher guy.
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I miss Reindeer Games II. That one was really, really cool. And you never finished it, you bastard!
SI |
My reindeer is...Cupid. Excellent.
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Had to read it a few times, but I get it now. On Jingle Bells! (wasn't he one of the best ones from Reindeer Games II?)
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Go Mistletoe the F'ing Elitist!
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Let's go Jingle Bells!
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Let's see
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We'll have the 1st Stage call to post sometime this morning. Last chance for questions.
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If the only commands left to a team are ones they have previously used, they are SOL, correct?
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Mistletoe rules!
Edit: Er, Comet rules! Thought my join date was october for some reason. |
1st Stage about to begin...the deer are at the post...AND THEY'RE OFF!
The Stage 1 deadline is exactly 8 hours from this post. Note that I have reduced the deadline from 24 to 8 hours to try and keep things flowing. Remember to post targets for your commands, as necessary. |
Jingle Bells - Magic Burst
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Hey, WSU, a semantic suggestion. Don't allow editing of posts- if you want to redo your change, you have to delete your previous post and make a new one at the bottom of the stack, otherwise the top one stands. As it is now, since they're done in the order received, what's to say I don't steal JAG's command?
SI |
Oh, and can you feint a feint?
SI |
Vixen steady pace (Jingle Bells)
SI |
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I think the editing is supposed to do one main thing: Encourage quick posting, since you'll get first command dibs, might have a chance to change based on someone posting afterwards, and if you want to use feint, you can choose to feint anyone's commands (since everyone will be posting after you). EDIT: Aside from the chaos that commands could be changed by additional teammates posting new and/or different commands. |
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No, because each command can only be used once per stage. |
Well, with the way this board has been working lately I think I am going to wait until the end to post. And then my post will appear at the beginning! :)
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Donner Wind Gusts (Jingle Bells)
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By the way...nice move, Radii! |
Mistletoe uses a Slipstream on Jingle Bells.
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Mistletoe lightning bolt! Lightning bolt! Lightning bolt!
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Commands have been updated in red in the 2nd post of the thread, although these are of course tentative.
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d10 for Egg Nog.
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The Stage 1 deadline is approaching (less than an hour).
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Stage 1 has ended (results pending).
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Jingle Bells' opening magic burst left several deer stunned at the start line, but Donner's wind gusts cut JB's advantage and Mistletoe, Vixen, and Egg Nog kept close.
Results after 1st stage: 8 Jingle Bells (Nov) d4 + magic burst – wind gusts 7 Mistletoe (Oct) d4 + slipstream (Jingle Bells) 7 Vixen (Apr) paces (Jingle Bells) 5 Egg Nog (Sep) d10 3 Blitzen (Aug) d4 3 Cupid (Jun) d4 2 Dasher (Jan) d4 2 Prancer (Mar) d4 1 Comet (May) d4 1 Donner (Jul) d4 0 Rudolph (Dec) d4 0 Dancer (Feb) d4 The second stage will start tonight. |
Stage 2 begins NOW.
The Stage 2 deadline is exactly 8 hours from this post. Remember to post targets for your commands, as necessary. |
Donner magic burst
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Egg Nog: Steady Pace Vixen
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Mistletoe will, once again, run slipstream behind Donner.
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Um... you can't do that. Donner is way behind you, not an adjacent reindeer. Plus, you've already used your slipstream for the game. SI |
Jingle Bells - Santa's Favorite
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mistletoe - santa's favorite
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I'm going to extend the deadline for 2 hours from this post to see if we can attract any more participants.
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How does Santa's Favorite work? And is Donner's move truly invalid as I suggested?
SI |
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And yeah, you were correct. Mistletoe has already Slipstreamed so that command is no longer available, and Donner was not adjacent in any case (although I think he was probably intending Jingle Bells as the target again). |
Vixen Wind Gusts (Donner)
SI |
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